Firstly I'd like to thank you for the Illuminati game, which has shaped my view of the world. Also, thank you for publishing your edition of the Principia Discordia.
In your foreword to the Principia, you quote the passage that spoke to you, about Creativity holding in it a component of Chaos as well as one of Order; or, as I see it, in AD&D terms, Chaotic as well as Lawful Good; or, of Mutation as well as Selection as the pillars of Evolution. These kinds of dialectical dimensions can be readily seen to correspond to the I Ching and similar systems; also, the game of Illuminati itself has a developed system of alignments.
Now, the question shall be, can you give a hint for the next generation of game designers to follow, to design as enlightening games as possible, that encode wisdom while being fun?
Isn't the purpose of having so much guns in the US that you can topple the goverment in case of tyranny?
If that's the case, shouldn't you have all kinds of weapons, like land mines, machine guns, anti-tank, anti-aircraft, EMP...
Because if the revolution was today, the British sure would have all those kind of things.
Just put a cairo/compiz backend on that stuff, and wow. The Xt Intrinsics and Motif are well-designed software, hailing from 80's MIT culture, influenced by Lisp. All configurable by XResources, including keybindings.
It's all in Oswald Spengler's Decline of The West. Towards the end, a civilization loses its creative powers and ends up repeating its old patterns. Only money and power mean anything in the end. Then the culture collapses and becomes spare parts and nourishment for new, more virile ones.
Then again, what new can there be, from a cosmic point of view. What is creativity, apart from the mind unfolding itself.
Learn truth tables. Learn proofs by induction. Learn axiomatic linear algebra without matrices. Learn metric topology. Learn real analysis. Learn complex analysis.
When I install some new software on my linux box, say program Foo, I install it in/foo. Why? Because it's so easy to zap it: rm -r/foo.
Then, if necessary, I add/foo's subdirectories to appropriate path-variables and conf-files. PATH, INCLUDE_PATH,/etc/ld.so.conf and the rest.
IMHO, only a minimum number of directories should be standardized:/etc,/tmp,/var,/proc,/dev.
Most pieces of binary release should come in tarballs to be unpacked in/.
In my investigations, very little issues have appeared. One thing: exec() needs a conf-file (say/etc/exec.conf) to map #!-style interpreters to proper places, so as to eliminate the need for symlinks. (I don't want the perl binary to reside in/usr/bin/perl; I want it to reside in/perl/bin/perl or/fuckstar/bin/perl if I like.)
The/usr &c. hierarchies are not modular; uninstalling under them demands some sort of database, which is complex.
Yeah. Maybe a fbdev prog that takes over the screen on ctrl-alt-del... sort of a bastard mix of Windows' alt-tab window selection list on one hand and login & xlock on the other.
Something that lets you login and switch between apps.
Consider the set of pieces of content,
each identified by an url.
Now map the urls into a (potentially)
infinite-dimensional vector space of
finite subsets of (Strings x Reals).
Just give some url some finite number of pairs
(keyword, rating). This act may be called
rating or moderating of content.
If a keyword doesn't get a value,
let it be zero.
Suppose you and your friends do that.
Now you want your ratings to depend on
your friends ratings, and your friend
may want her ratings to depend on yours.
To make things simple, let these
dependencies be linear. So we have a digraph
of people and a linear map for each arrow.
The nodes are where these ratings are
summed together.
A sufficient condition for the system
to settle (to converge) is that the maps
in the arrows be contractions ("of absolute
value less than one").
Just as in real life, your objects of interest
would (and should) depend on your friends' ones.
I think I saw such a line in a scifi short story; the girl answered, That's the most meaningful thing I've heard today. The story was about a drug designer who experienced the pain of being straight.
Guess it was Aldiss or some other New Worlds writer.
Firstly I'd like to thank you for the Illuminati game, which has shaped my view of the world. Also, thank you for publishing your edition of the Principia Discordia.
In your foreword to the Principia, you quote the passage that spoke to you, about Creativity holding in it a component of Chaos as well as one of Order; or, as I see it, in AD&D terms, Chaotic as well as Lawful Good; or, of Mutation as well as Selection as the pillars of Evolution. These kinds of dialectical dimensions can be readily seen to correspond to the I Ching and similar systems; also, the game of Illuminati itself has a developed system of alignments.
Now, the question shall be, can you give a hint for the next generation of game designers to follow, to design as enlightening games as possible, that encode wisdom while being fun?
Isn't the purpose of having so much guns in the US that you can topple the goverment in case of tyranny? If that's the case, shouldn't you have all kinds of weapons, like land mines, machine guns, anti-tank, anti-aircraft, EMP ...
Because if the revolution was today, the British sure would have all those kind of things.
http://tech.slashdot.org/story/12/08/06/1335258/cde-open-sourced
Just put a cairo/compiz backend on that stuff, and wow. The Xt Intrinsics and Motif are well-designed software, hailing from 80's MIT culture, influenced by Lisp. All configurable by XResources, including keybindings.
install libmotif-dev
man VirtualBindings
This software is superior in design.
It's all in Oswald Spengler's Decline of The West. Towards the end, a civilization loses its creative powers and ends up repeating its old patterns. Only money and power mean anything in the end. Then the culture collapses and becomes spare parts and nourishment for new, more virile ones.
Then again, what new can there be, from a cosmic point of view. What is creativity, apart from the mind unfolding itself.
Learn truth tables.
Learn proofs by induction.
Learn axiomatic linear algebra without matrices.
Learn metric topology.
Learn real analysis.
Learn complex analysis.
Use Wikipedia.
Ripping DVDs to handhelds might be an instance of fair use, but I wouldn't equate them.
IIRC, you're not allowed to
distribute modified versions of TeX,
only patches alongside "pure" TeX.
So how can this be worse?
When I install some new software on my linux box, /foo. Why? /foo.
/foo's subdirectories /etc/ld.so.conf and the rest.
/etc, /tmp, /var, /proc, /dev.
/.
/etc/exec.conf) to map #!-style interpreters /usr/bin/perl; I want it to reside in /perl/bin/perl or /fuckstar/bin/perl if I like.)
/usr &c. hierarchies are not modular;
say program Foo, I install it in
Because it's so easy to zap it: rm -r
Then, if necessary, I add
to appropriate path-variables and conf-files.
PATH, INCLUDE_PATH,
IMHO, only a minimum number of directories
should be standardized:
Most pieces of binary release should come
in tarballs to be unpacked in
In my investigations, very little issues have
appeared. One thing: exec() needs a conf-file
(say
to proper places, so as to eliminate the need for
symlinks. (I don't want the perl binary to reside
in
The
uninstalling under them demands some sort of
database, which is complex.
Aw people, this mrtroy wrote a stylish joke
and got moderated down, while
those who explained his joke got mod'd up...
Something's terribly wrong here.
Stupid and ugly people, go work in mines!
748, 1097, 1149, 1313, 1437, 2549.
This isn't exhaustive, the coffee-brewing protocol is missing &c.
I like 2549 with the ascii-art pigeon.
Yeah. ...
Maybe a fbdev prog that takes over the screen
on ctrl-alt-del
sort of a bastard mix of Windows' alt-tab
window selection list on one hand and
login & xlock on the other.
Something that lets you login and switch
between apps.
...is that the keybindings use the
full PC keyboard; navigation is done
with arrow keys etc.
That's inconsistent with the unix tradition,
vi & nethack and everything, wherein
one uses the letter keys for just about
everything.
I also hate it when UIs load the meta/alt key
with some weird-ass semantics; I use it
to type 8-bit characters, and that's what
the key is for.
Consider the set of pieces of content, each identified by an url. Now map the urls into a (potentially) infinite-dimensional vector space of finite subsets of (Strings x Reals). Just give some url some finite number of pairs (keyword, rating). This act may be called rating or moderating of content. If a keyword doesn't get a value, let it be zero. Suppose you and your friends do that. Now you want your ratings to depend on your friends ratings, and your friend may want her ratings to depend on yours. To make things simple, let these dependencies be linear. So we have a digraph of people and a linear map for each arrow. The nodes are where these ratings are summed together. A sufficient condition for the system to settle (to converge) is that the maps in the arrows be contractions ("of absolute value less than one"). Just as in real life, your objects of interest would (and should) depend on your friends' ones.
I think I saw such a line in a scifi short story;
the girl answered, That's the most meaningful
thing I've heard today.
The story was about a drug designer who
experienced the pain of being straight.
Guess it was Aldiss or some other New Worlds
writer.