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Interviews: Ask Steve Jackson About Designing Games

Since starting his own company in 1980, Steve Jackson, founder and editor-in-chief of Steve Jackson Games, has created a number of hits, starting with Car Wars . . . followed shortly by Illuminati, and later by GURPS, the "Generic Universal Roleplaying System." In 1983, he was elected to the Adventure Gaming Hall of Fame - the youngest person ever so honored. He has personally won 11 Origins Awards. In the early 90's, Steve got international press due to the Secret Service's invasion of his office. The EFF helped make it possible for SJ Games to bring suit against the Secret Service and the U.S. government and win more than $50,000 in damages. His Ogre kickstarter a couple of years ago brought in close to a million dollars. His current hits are Munchkin, a very silly card game about killing monsters and taking their stuff, and Zombie Dice, in which you eat brains and try not to get shotgunned. His current projects include a variety of Munchkin follow-ups, and the continuing quest to get his games translated into digital form. Steve has agreed to put down the dice and answer any questions you may have. As usual, ask as many as you'd like, but please, one per post.

111 comments

  1. When will gurps be digitalised? by Anonymous Coward · · Score: 1

    And where did you find a willing programmer?

    1. Re:When will gurps be digitalised? by randalware · · Score: 1

      check out zillions of games.
                It looks like a specialized Lisp program for board games

      something like this would be be a start for Gurps.
                    a game creator language with graphic/sound fonts.

      Wheeee

      --
      This is my opinion based on what little I know and understand of the rumors and lies Thanks, Randal
  2. Not a question ... by gstoddart · · Score: 4, Insightful

    This isn't a question, but thanks for games like Chez Geek.

    Discovering games which were goofy, not "me against you", and often won by sheer dumb luck opened a whole new kind of gaming for me.

    The game mechanics of a bunch of people playing silly games for the purpose of hanging out and not having winners and losers was far more interesting, inclusive, and fun.

    Much more enjoyable as a group game than so many other games with terrible game mechanics.

    --
    Lost at C:>. Found at C.
    1. Re:Not a question ... by Anonymous Coward · · Score: 0

      Seconded. Thank you for all those wonderful games.

      Thank you for bringing your toy box (Chaos Machine!!), all the numerous tubs of it, to Linucon and other Conventions over the years.

    2. Re:Not a question ... by Anonymous Coward · · Score: 0

      Yes, the chaos machine is awesome. (I was at both Linucons and saw it most recently at LoneStarCon 3)

  3. Why the Secret Service did what they did. by gurps_npc · · Score: 1

    The secret service raid always struck me as one the most ridiculous things I ever heard the government doing. It sounds like the kind of plan a conspiracy nut would propose. They raided you because a reporter who wrote about cybercrime also liked you. Do you have any idea what possessed them to do something that incredibly stupid?

    --
    excitingthingstodo.blogspot.com
    1. Re:Why the Secret Service did what they did. by drinkypoo · · Score: 1

      Do you have any idea what possessed them to do something that incredibly stupid?

      Is there any doubt that someone led them on? And once they discovered the magnitude of their idiocy, they had no choice but to ride it out lest they reveal how easily led they are?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Why the Secret Service did what they did. by zoward · · Score: 4, Informative

      You can read about it in detail in Bruce Sterling's excellent The Hacker Crackdown. The book is literary freeware, and does a great job explaining how the Steve Jackson Games raid happened and what the fallout of it was.

      --
      "Can't you see that everyone is buying station wagons?"
    3. Re:Why the Secret Service did what they did. by Gr33nJ3ll0 · · Score: 1

      Slight correction: Steve Jackson Game's line editor was also talking to a number of known hackers. Still REALLY stupid, but a little less stupid than just talking to a reporter.

    4. Re:Why the Secret Service did what they did. by Anonymous Coward · · Score: 1

      Specifically material for GURPS Cyberpunk. In other words, a game about "hacking" as it appears in fiction was declared by some moron to be a "handbook for computer crime".

    5. Re:Why the Secret Service did what they did. by SavSoul · · Score: 1

      The book is literary freeware

      heh...That was clever

    6. Re:Why the Secret Service did what they did. by Anonymous Coward · · Score: 0

      All that is probably just an excuse.

      I think they were just looking for another reason to bully some nerds.

    7. Re:Why the Secret Service did what they did. by Anonymous Coward · · Score: 0

      its actually well known what happened. The gov't wasn't "led on", but the game beta testing used BBS (you know, this was back in the day, nowadays they'd probably use a forum). Anyway, some of the playtesters were "suspicious" (even before the great NSA conspiracy it was definitely possible to get listed as "a person of interest" for no legit reason).

      So... you have a game play test about cyperpunk involving BBS and predictably enough you have conversations about things that would, in real life, be serious crimes. Some punk agent(s) thought they'd stumbled into a criminal conspiracy of vast proportions. And managed to ignore all of the other fiction elements, like bionic implants and the like. And their investigation led them to SJG.

      So when they swept in, seized *everything* including the materials necessary to print the new game (being a small company they were never that far from bankruptcy) it was rather surprising that SJG survived at all.

      You also have to factor in that the government was still busy pretending they didn't know what TEMPEST was and the rules had a fair description of it. Nothing really technical, just a description and a discussion of implications/consequences. That may have scared someone (though it shouldn't have).

    8. Re:Why the Secret Service did what they did. by Anonymous Coward · · Score: 0

      "The Hacker Crackdown" is the best explanation. The Feds were investigating something "suspicious", so they seize *ALL* the hardware owned by the dial-up BBS service. That's everything from servers to backup tapes and floppy disks. Steve Jackson games had their game on one of those servers. So that gets seized too, and that's their company our of business.

      The Feds didn't really understand technology, so they would be just as likely to just switch a computer system off and seize it, rather than to request a copy of all the contents of data of the suspected users.

      When Steve Jackson finally got their hardware back, all the data had been deleted..

  4. From Ideas to Products... by Anonymous Coward · · Score: 1, Interesting

    My son has "like 3000" ideas for new munchkin cards. Any advice for a budding young game designer about getting started/self-publishing/submitting ideas to existing publishers like SJG?

    1. Re:From Ideas to Products... by Anonymous Coward · · Score: 0

      I am not Steve Jackson, but I went to Unpub 5 (an unpublished games convention) and had a blast. If it's feasible for you and your son to go, I'd recommend it.

  5. Car Wars MMORPG? by Anonymous Coward · · Score: 3, Interesting

    Would you ever consider creating a truly unique car wars video game as a 3D, first person shooter, MMO, RPG?

    I've thinking something with the open world and economy of Eve, but with the same kind of game play as GTA5, in a persistant MMO world, but using cars and trucks, in a post-apocalyptic world, where the players can live out their Max Mad fantasies, but still have to deal with the complexities of designing and building their cars with the flexibility that that board game had.

    I've been waiting my entire life since childhood to see a truly epic car wars game, and have been continuously disappointed. Only the original apple game inspired me, but with today's tech, I think it's now achievable.

    1. Re:Car Wars MMORPG? by PopeRatzo · · Score: 1

      I've been waiting my entire life since childhood to see a truly epic car wars game

      Make it an open world, with the cops chasing you and races and billboards to smash, and I'll give you all my money.

      Put in DJ Atomika, and I'll borrow money and give that to you, too.

      --
      You are welcome on my lawn.
  6. Ask Steve Jackson by Anonymous Coward · · Score: 0

    Are you any relation to Peter Jackson?

  7. External influences by Martin+Blank · · Score: 4, Interesting

    When I was young, I played games from SJG, TSR, Palladium, R. Talsorian, ICE, FASA, and a bunch of one-off studios I can't remember now. Some of the systems worked really well, some required some tweaking, and others were essentially unplayable. But it was easy to see links between systems. Despite the occasional legal threats, there seemed to be a lot of borrowing each other's ideas. Palladium clearly was influenced by TSR (and I think they've admitted that the first version of their rules was essentially heavily modified D&D rules), and R. Talsorian's old D10/D6-based system seemed to have some influences from FASA.

    When you're designing a game, what external influences help shape the game? How far can you adopt someone else's ideas before you have to start worrying about lawyers getting involved, and has that changed as the pen & paper RPG has waned in popularity?

    --
    You can never go home again... but I guess you can shop there.
    1. Re:External influences by MightyMartian · · Score: 1

      All the early games I played were very "crunchy"; D&D, AD&D, Palladium, Twilight 2000 and Traveler 2300. The inelegance of such systems really began to drive me nuts, and I ended up going with Fudge and its variants like Fate. I never really played Gurps very much, but as I recall it was the middle ground between the kind of ultra-loose systems like Fudge and the very complex systems like AD&D. Now, I run a couple of PBeMs; a Palladium Rifts one and a home-brew heavily narrative game in the Harn universe, and dice are rarely used in the Palladium game, and not even part of the Harn game

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:External influences by Anonymous Coward · · Score: 0

      Was there a question for Steve Jackson in there somewhere or did you just not get the idea behind this story?

  8. Metagaming MicroGames by zoward · · Score: 2, Interesting

    While cleaning out my closet a few weeks ago, I came across a stack of Metagaming micro games. I played these with friends from high school over thirty years ago, and we really loved them (they actually got more playtime in our gaming group than some of the larger Avalon Hill titles of the time). While the well-known Ogre and GEV were in there, I still have some old lesser known titles like WarpWar, Invasion of the Air Eaters, Sticks and Stones, and Holy War.

    Have you considered re-releasing some of the better titles from the old Metagaming catalog?

    --
    "Can't you see that everyone is buying station wagons?"
    1. Re:Metagaming MicroGames by Anonymous Coward · · Score: 0

      I don't think he has the rights to the MetaGaming catalog, only Ogre and GEV (since those were his titles).

    2. Re:Metagaming MicroGames by Anonymous Coward · · Score: 0

      Hey, I know this answer!

      Steve does not hols the copyrights to these games. They're held by Metagaming, which was owned by Howard Thompson. Steve and Howard had a falling out over the direction of The Fantasy Trip (TFT), the RPG based on the Melee and Wizard microgames. When Steve left Metagaming, it was not an amicable split. Steve wanted to take the Ogre and TFT games with him, but in the end, he had to choose only one. He chose to take Ogre/GEV, and later designed GURPS to be his RPG line. Thompson was not happy about this, and released the game A Fistful of Turkeys, a parody of the microgame format ostensibly created by Steve. Howard Thompson has been approached over the years to re-release TFT and other Metagaming games, but has refused any offer thus far.

  9. Where do you suggest an indiedev go? by GoodNewsJimDotCom · · Score: 1

    If I have an old school RPG system that is a good system, and has several adventures, what is the best way to publish it? I play tested it through several years in highschool, and its a very fun system, but I have no idea how to publish an old school pencil and paper and make even a single literal dime.

    1. Re:Where do you suggest an indiedev go? by fadethepolice · · Score: 1

      Amazon

  10. Online Presence by Catiline · · Score: 4, Interesting

    As visible in your official company FAQ, you had run a ISP as well as other online services (I seem to recall there having been some manner of MOO/MUSH service for running online games), well in advance of most other RPG publishers. Furthermore, you run your own digital store (e23) rather than using through the DriveThruStuff platform used by the rest of the tabletop industry, and made PDF copies of your books available for purchase before the other "major" industry players (Fantasy Flight, Pinnacle, WhiteWolf, and WotC).

    How much of this decision was strategic—based on a firm belief this was "The Way of the Future"—and how much was it exploratory / risk-taking? In hindsight, what decisions for your online presence would you have made differently?

  11. Appologies for the title by GoodNewsJimDotCom · · Score: 1

    I was planning on writing something about the indie game scene, but changed it to something more relevant to Steve's experience. If I could rewrite the title, I'd say,"How do you publish a P&P RPG system?"

  12. e23 Success by Anonymous Coward · · Score: 0

    As someone who worked on some Steve Jackson Games GURPS products (through a 3rd party partner with your company), I distinctly remember the cries of terror and horror surrounding the launch of e23. These days I wish I'd saved the emails, but they went as far as saying that e23 was going to "doom the entire pen and paper RPG industry" due to readily available PDFs of books.

    Obviously, these doomsayers were wrong; in fact, e23 was at the forefront of making books available in electronic format, so that they were easily carried on a (then) laptop or (now) tablet, searchable, and free to provide from the publisher. Shops like DriveThruRPG probably wouldn't be as stable or mature without the trail blazed by e23.

    My question is this, then: Are you happy with how e23 turned out? If you could do anything differently, what would you do?

    (And as a corollary, I find it ridiculous and somewhat offensive that some *other* game companies cling to deadtree like it's floatsam in a river.)

  13. Solo Games by Anonymous Coward · · Score: 0

    Why does the industry seem to be turning it's back on those of us that like immersive games that I play *by myself*? I'm not interested at all in joining millions of players worldwide in any game, sorry.

    1. Re:Solo Games by Anonymous Coward · · Score: 0

      I'm not sure that's a good question for Steve Jackson.

  14. OGRE Simulation Game? by qeveren · · Score: 1

    Similar to the Car Wars question above, I've wondered if a multiplayer OGRE sim has ever been considered. First person combat where every gun is firing nukes... I mean, come on! Who wouldn't want that?

    --
    Don't just stand there, get that other dog!
  15. Munchkin Crossovers You'd Love To Do by Jason+Levine · · Score: 3, Interesting

    My boys and I love playing Munchkin. Recently, my oldest got Munchkin Adventure Time. Being big fans of both, we loved playing it. This led me to wonder: Assuming you could get licensing for any ONE franchise (e.g. Star Wars, BTTF, LOTR, Harry Potter, etc), which would you make into a Munchkin game?

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    1. Re:Munchkin Crossovers You'd Love To Do by ConceptJunkie · · Score: 1

      I've played about 7 variants of Munchkin with my kids over the years and we agree that Adventure Time is one of the best, if not the best. It adds a lot of flavor to the game, and I'm not just talking about the artwork and flavor text from the show, but in that it adds some clever game mechanics with some of the cards that I haven't seen in other versions of Munchkin.

      --
      You are in a maze of twisty little passages, all alike.
    2. Re:Munchkin Crossovers You'd Love To Do by Anonymous Coward · · Score: 0

      Unless you're Steve Jackson I don't think you really get the whole idea of the "Ask Steve Jackson a Question" story here. This isn't an "Ask Slashdot" story. Right now nobody give a crap what you think. Hopefully more clueful mods will mod you into oblivion.

  16. Why no clock? by Anonymous Coward · · Score: 0

    It may seem like a trivial thing, but the games I come back to the most are ones where I can tell what time it is in the real world. Whether it's Civilization on the computer, or certain versions of solitaire on iOS, since I'm often occupying a little time waiting until something else happens, being able to see what time it is is really important to me. Why does the industry seem so intent on keeping me from being able to see the menu/status bar or the time?

    1. Re:Why no clock? by Anonymous Coward · · Score: 0

      games != video games

  17. Winning your own game by Anonymous Coward · · Score: 0

    I saw you win Munchkin on Tabletop. It seemed pretty coincidental that you missed a tie by one lousy point. Does inventing a game give you an advantage in playing it?

    As an aside, Scorpion Swamp was my gateway drug. Thank you so much for a lifetime of gaming enjoyment.

  18. Pocket GEV by Anonymous Coward · · Score: 0

    I unfortunately missed out on the OGRE Kickstarter back when it happened, but have since been able to locate a copy of the designers edition, which I LOVE playing. I know at one point there was some mention that the popularity of Pocket Ogre as a result of the kickstarter campaign led you and your team to exploring the possibility of releasing Pocket G.E.V. as well! I haven't seen any updates about it since then, so I was wondering if this was still something you were considering? I know that I for one would be interested in this.

    As an aside, I managed to find a pocket-box copy of G.E.V. at a flea market yesterday and I was so excited to take it home and play. Thank you for making some incredibly awesome games.

  19. New Autoduel? by Gr33nJ3ll0 · · Score: 1

    Autoduel on the Apple IIe was my gateway in to a lifetime of joyous experiences involving a number of geeky board games and models. First was Car Wars, followed by Battletech, Warhammer 40K, and so on. I've always loved Car Wars, but it really feels like the complex physics and movement mechanics in the game can best be simulated via the computer. Have you had any success getting modern video game companies interested in doing a new version? PS. Had the honor of meeting you at a convention about 10 years ago, it was a real treat, nice to find out that some of your heroes are pretty decent folks in real life.

  20. I remember when the SS check came in by reemul · · Score: 2

    Wow, out of sheer mad coincidence I happened to be chatting with Steve in the old Metaverse MOO when the check was delivered. (Don't in any way recall why, he wouldn't know me from Adam despite having a friend in common.) Couldn't have happened to a nicer guy.

    My only question is why there has never been a good computer version of Car Wars.

    --
    You're just jealous 'cuz the voices talk to *me*
    1. Re:I remember when the SS check came in by Anonymous Coward · · Score: 0

      Seconded. I would like Steve's comments there on that. Perhaps with the right inputs, one COULD make one... I'd certainly sign up to be one of the designers/developers for such a venture.

    2. Re:I remember when the SS check came in by Anonymous Coward · · Score: 0

      After months without posting in Slashdot, I briefly come back to second this post.

  21. GURPS 3d6 Mechanics (Balance) by CrashNBrn · · Score: 2

    Have you ever considered officially rebalancing|changing the GURPs mechanics that rely on 3d6 rolls? It has been my experience over the years, when trying to use the GURPs ruleset directly (with no house-rules) that the way the skills/stats interact - at least as far as nearly automatic success is concerned... is quite broken (easily) for non-super players with attributes 14-15+. Compare to say, HERO, which doesn't have an automatic-success problem so much as an overly obtuse|complex modifier issue.

    1. Re: GURPS 3d6 Mechanics (Balance) by Anonymous Coward · · Score: 0

      GURPS relies heavily on modifiers to rolls for difficult tasks. If your players have high skills and attributes, simple tasks should be easy (straight roll of 3d aiming at or below your let's say 16 skill to hit someone in the torso) but more difficult tasks are harder (hitting someone in the face is -5, so with your 16 skill you need to roll 11 or below to hit).

  22. How do you make table top a game by rsilvergun · · Score: 1

    And not just story time? When I used to gm I always had a hard time incorporation actual play mechanics into my sessions and caught myself just telling a story...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  23. TableTop vs. Computer Game Design by agristin · · Score: 1

    What elements do computer game design and tabletop design have in common?

  24. Game Design Process by agristin · · Score: 1

    I've enjoyed Steve Jackson Games for years. I have Zombie Dice, Illuminati and Munchkin and have enjoyed Ogre and Car Wars in table top and computer form. I've played GURPS as well. That is a diverse bunch of games from one company.

    What is your game design process like?

  25. http://expertalby.com/ by Expertalby · · Score: 0

    Loved it

  26. Cryonics by jdavidb · · Score: 1

    Steve, thanks for many enjoyable hours spent gaming and reading your company's books about gaming. I wish I could ask you how to make more hours so that I could still play today!

    I have read that at one time you had cryonics arrangements with Alcor Life Extension foundation. Is that still true today? Are you optimistic about your chances? Do you recommend other people follow suit?

  27. I used to work at Illuminati Online ISP by pepsikid · · Score: 1

    Met Steve in person, of course. Nice guy, but quiet. And his brother Ken Jackson was the owner/boss/ mgt. of note.

    IO had less than 5,000 customers, less than 20 staff, and brought in about a million in revenues per year. Here's a snapshot of the ISP's web v1.0 era website:

    http://fondoo.net/~io

    Anyone wanna slashdot me? Would be an honor! LOL

  28. I have an idea (which probably makes you cringe) by Gnaythan1 · · Score: 4, Interesting

    I'm a 50 year old old school gamer.

    I've met you several times over the years, but you almost certainly don't remember me, including playing xbugs with you at a small game convention in Bellevue. and years ago in Austin. Long time GURPS fan, long time games fan.

    You have a game called "Awful green things from outer space" that I loved as a teen. I've been thinking about it off and on for years, and figured out how to upgrade it into a slightly different game while using the same basic look and feel and mostly similar game mechanics..

    How does one go about doing that? Do I just ask permission? Pay a licensing fee? or just make the game so different it doesn't resemble the original at all (which is least preferred) I'd rather just make a prototype,, give it to you and _maybe_ make a little money off it. To tell the truth, I'm not particularly greedy, and I could whip out the rules and basics over the weekend, The hard part is what YOU do... making all the bits, marketing, packaging, and distributing. All I'd contribute is the upgrade idea.

    You probably get people all the time with stars in their eyes not understanding the business side of things.who get weird and upset and think the idea is the only work that goes into all this. Me, I just want to give you the idea and see it on a shelf at some point.(I wouldn't turn money down, mind you, it's just not my focus)

  29. Triplanetary? by Anonymous Coward · · Score: 0

    Is a re-issue of Triplanetary still under consideration?

    1. Re:Triplanetary? by Anonymous Coward · · Score: 0

      Is a re-issue of Triplanetary still under consideration?

      And if not, can you open the rights?
      (Different Coward here. Came to ask the same question.)

  30. Copyright by jdavidb · · Score: 4, Interesting

    Steve, I read that you consider yourself a "small-l libertarian." These days a lot of libertarians have come to oppose copyright law, or else favor severe reforms for it. As a publisher, game designer, and libertarian, how do you feel about the subject, and do you feel that these various roles are in tension with each other?

    On a related note, in junior high school I bought GURPS Cyberpunk from a friend, only to later find out that that friend had shoplifted it from a bookstore. I've always regretted that. Do I owe you guys some money?

    1. Re:Copyright by jdavidb · · Score: 1

      If somebody would mod up my cryonics question I'd be grateful. Mr. Jackson could use more questions. :)

  31. Chicken or the Egg by Anonymous Coward · · Score: 0

    When performing the nebulous task of "game design", what comes first; plot/story elements, or game mechanics?

    Do you try to tell a story through a game and design mechanics accordingly, or do the games mechanics come first, and the story brings together the finished product?

  32. Do you think? by Hognoxious · · Score: 1

    Do you think that if having one icon partially obscuring text is good then three is better?

    (if you are the person who designed this site, just read the title. It'll probably take you all day anyway)

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  33. Chaos and Order by niminimi · · Score: 1

    Firstly I'd like to thank you for the Illuminati game, which has shaped my view of the world. Also, thank you for publishing your edition of the Principia Discordia.

    In your foreword to the Principia, you quote the passage that spoke to you, about Creativity holding in it a component of Chaos as well as one of Order; or, as I see it, in AD&D terms, Chaotic as well as Lawful Good; or, of Mutation as well as Selection as the pillars of Evolution. These kinds of dialectical dimensions can be readily seen to correspond to the I Ching and similar systems; also, the game of Illuminati itself has a developed system of alignments.

    Now, the question shall be, can you give a hint for the next generation of game designers to follow, to design as enlightening games as possible, that encode wisdom while being fun?

    1. Re:Chaos and Order by sconeu · · Score: 1

      Your answer is here

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  34. Game design tools? by war4peace · · Score: 4, Interesting

    I am a game designer myself (sounds corny but hey, I design my own game so I must be a game designer, right? right?), I found that there's a certain limitation for game design tools. I am not talking about game engines here, nor art creation software, which the world has seen plenty, but dedicated software which help you transform your ideas into structured documentation.
    I'm currently using FreeMind to describe and detail all aspects of my game, and work directly with a MySQL database to lay out (architect) data holding and manipulation parts (tables, scripts, etc). But FreeMind starts showing its limits (very difficult to build a skill forest in it) and MySQL, albeit capable, lacks certain features (e.g. versioning tree).

    My question is: which software tools would you recommend for laying out the foundation of the game, from the main idea to game mechanics, formulas, skill trees, level advancement, etc., including but not limited to presentations and BRDs, in case I decide to sell my design to a company which has the resources to produce the game itself?

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    1. Re:Game design tools? by JoeWalsh · · Score: 1

      Are you aware that Steve Jackson designs tabletop games, not computer games?

    2. Re:Game design tools? by Martin+Blank · · Score: 1

      What he's talking about is tabletop gaming design. He just uses FreeMind and MySQL to track what he's doing with it. It's no different than building out skill sets in a spreadsheet and writing up the actual books in a word processor.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:Game design tools? by war4peace · · Score: 1

      It does not matter much.
      I am talking about a phase which applies to most types of design, be it for a tabletop game, a computer game or a sports game.
      You have to think about various rules, how they affect each other, how they all come together, you need to be able to visualize them and remember them somehow.
      My game could be played as a tabletop as well, it's a space based strategy multiplayer game which is indeed aimed for digital consumption but as I was saying before, the design process is similar. I'm just trying to find the best tools for the job.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    4. Re:Game design tools? by JoeWalsh · · Score: 1

      Ah, I see. I couldn't quite tell based on what he'd written. Thanks for the clarification!

  35. Steve Jackson Games, Inc. v. United States Secret by puddingebola · · Score: 1

    Bruce Sterling's the Hacker Crackdown seems to indicate or imply that the reason for the Secret Service's raid on your business was that a hacker under investigation was also a fan of your cyberpunk role playing game. The agents involved didn't have a clear understanding of the line between his notes on actual computer hacking and his notes involving the role playing game. You must have been confused when Federal agents knocked on your door and confiscated the computers from your business. How long did it take you to piece together what had happened, and do you feel like you got adequate compensation for your time and trouble?

  36. Also not a question ... by Krishnoid · · Score: 1

    When I eat with friends on the weekend, I'll order an omelette with an extra egg, extra veggies, and some nuts to add protein and keep me going through the day. It's almost the size of the entire plate. Since I order it frequently, I decided a while back to give it a name. It comes with basil pesto and looks green, and the name I gave it could be mistaken to refer to a large green character that has risen to animated movie fame recently. Thanks to you, Mr. Jackson, however, I chose the name from an entirely different time and setting.

    I call it 'The Ogre'.

  37. Re:I have an idea (which probably makes you cringe by Krishnoid · · Score: 1

    All I'd contribute is the upgrade idea.

    And the playtesting, right?

  38. What's your favorite strange rule result? by edremy · · Score: 2, Interesting

    In Car Wars it was impossible to kill yourself with a .45 magnum pistol. (People had 3 HP, 1 damage injured, 2 made the character unconscious. A heavy pistol did 2 damage so shooting yourself with it made you unconscious) Unforeseen bizarre results often appear in game play- what was your favorite?

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:What's your favorite strange rule result? by Anonymous Coward · · Score: 0

      In AD&D, my friend tried to turn bags of holding into weapons. Any extra-dimensional space placed inside another is _gone forever_, supposedly to prevent players from trying to carry infinite cargo. He was supposed to fight a hard-to-kill vampire NPC, but instead constructed two coffin sized bags of holding...

    2. Re:What's your favorite strange rule result? by tomknight · · Score: 1

      This I like.

      --
      Oh arse
  39. Game duration by Krishnoid · · Score: 1

    Between your game ideas, implementation, and playtesting, what have you discovered about planning, targeting, or adapting games to various durations (e.g., an hour or shorter to the better part of a day) and between dedicated gatherings with friends to something you could maybe play with someone you randomly meet in a coffeehouse for a while? This is more of an open-ended question; I'd just like to hear about your experience in considering and working through these issues.

    I personally was too young to appreciate the social context around your pocket games when I played them, but still enjoyed them a lot -- Ogre, Car Wars, Illuminati, and Awful Green Things from Outer Space, and I'll mention Illuminati again because I enjoyed it so much.

  40. Digital Munchkins? by Cammi · · Score: 0

    While several individuals and companies (myself included) pitched ideas and prototypes for digital munchkins over the years, only to be met with silence. Are you sure you are looking to digitize the game?

  41. Non-electronic games by Continental+Drift · · Score: 1

    I'm a big fan of board and card games, and will spend four days this week playing all day with friends. But we're unusual. The real money is in video games. Are you transitioning to electronic games, and if so, what have been the stumbling blocks, or what have been the ideas you've taken from board games with you?

  42. Car Wars video game? by Bolas · · Score: 1

    I loved playing Car Wars as a kid. I would enjoy a computer version of the game, where the computer would keep track of all the hits and calculations and rules and so on. Turn-based would be fine with me. Perhaps even a campaign. Is there anything in development or already out to bring the glory that is Car Wars to a video game?

  43. not a question by thegameiam · · Score: 1

    I just wanted to say "thanks" for many, many hours playing your games. Well done, sir!

    --
    Need Geek Rock? Try The Franchise!
  44. The times, they are a changing... by StevenW.Disbrow · · Score: 1

    Hey Steve, Steve here. We met at LibertyCon last weekend (I was killed by pterodactyls). Thanks for being so gracious with your time as I "fangirled" all over the place (as my daughter later put it). Lots of questions, but I'll save most of them for next year's con, and just ask this: I've read lots of your "Designer's Notes" for your games over the years (I can actually SEE my complete run of "The Space Gamer" from here), and I was wondering, what part of your design process has changed the most over the years? What's gotten easier, and what's gotten more difficult? Thanks! Diz

  45. Phone apps by Intrepid+imaginaut · · Score: 1

    Do you plan to expand the franchise on any of your productions by adapting them for phones?

  46. Wikileaks Snowden NWO Aliens Monsanto Etc by randalware · · Score: 1

    With all the new weird news being outed as actually proven to be true.

    Is it time for update packages for all you classic conspiracy games ?

    Or has it become truely too weird for an update and need a new game?

    Zombies vs Vampires ?

    One of my friends has a Super Bowl party that plays Nuclear War after the game every year.
    25+ years this year, And the new people to the group allmost always enjoy the game, and look forward to it next year.
    I know I did.
    Keep up the good work, you are an inspiration to all game creators/players.

    --
    This is my opinion based on what little I know and understand of the rumors and lies Thanks, Randal
  47. Reprints by Anonymous Coward · · Score: 0

    Is there a chance of some of your games ever being reprinted in the near future? Asking mainly as things like Illuminati Mutual Assured Distraction and SPANC are horrifically expensive and nearly impossible to come by second hand.

  48. Long live GURPS! by TechkNighT_1337 · · Score: 1

    What about relaxing a bit the license for GURPS products? I don't know, but from my experience is the better to have the best share of a farm than be the only owner of a single (dead) cow. Imagine you creating a place for people putting their endless GURPS material in your GURPS Portal and doing it all digital so cost are minimal? Everybody would win. Thanks for your system. Tech Tenente from Brazil

    --
    It's not sourcery, it's Technology!!!
  49. Why oh why won't you bring back Warehouse 23? by Anonymous Coward · · Score: 0

    Not a question so much as a desperate request: Please, oh please, bring back the Warehouse!

    Even if you must start from scratch... please bring it back. Servers are cheap as dirt nowadays, you could even spread the visitor load over AWS or something.
    It was one of the most addictive, fun sites to read on the 'net ever.

    Perhaps you removed it due to liability issues (someone submitted a really great box that you wanted to use in your source books, but couldn't because there was no release form?)

  50. Re:I have an idea (which probably makes you cringe by Gnaythan1 · · Score: 1

    absolutely.

  51. Why not bring back Warehouse 23 ('the basement') by Anonymous Coward · · Score: 0

    One of the most entertaining websites ever, way before the idea of 'crowdsourcing' was even a concept.

    If you have to, start the DB from scratch if there are liability issues (I don't recall a release form to give up rights for submissions to the warehouse, I'd sign it in a heartbeat though).

  52. Canary? by Anonymous Coward · · Score: 0

    Does SJG have a canary in case they get raided and stuck with a gag order? I'd hate to think that my latest version of some pdf came with government mandated adobe zero-day malware.

    1. Re:Canary? by Anonymous Coward · · Score: 0

      I don't think that Adobe zero day is from the Government.

  53. Someone you trust is one of us by Anonymous Coward · · Score: 0

    Who is one of you? Is it Fred? I've always suspected Fred.

  54. Any plans to release a commemorative version? by fredc97 · · Score: 1

    Of GURPS Cyberpunk or an updated version?

    2nd question:

    What is Lloyd B. up to ?

    PS: If you're not sure about the financing of such a project, use crowfunding, i'd be in for sure.

  55. Re:I have an idea (which probably makes you cringe by zoward · · Score: 1

    I remember Awful Green Things From Outer Space fondly. If I remember correctly, it originally appeared in an early edition of Dragon magazine and later as a TSR boxed set (which I bought). We found the awful green things almost always won unless the crew player found a great weapon (e.g., ray gun) early on in the game.

    --
    "Can't you see that everyone is buying station wagons?"
  56. Not a question just thanks by Anonymous Coward · · Score: 0

    I drove a good humor truck with a 360 degree freeze ray and two junk droppers on the rear in Car Wars. I'd drop the junk then make cars slide out of control into it. Thanks for the good times Steve. You inspired games such as Interstate 76 which I still love on retro nights.

  57. Your Metaverse Trademark by AtariDatacenter · · Score: 1

    Do you have any plans to do anything with your Metaverse trademark?

    Are you looking to sell it off, or to bless a public implementation of the Metaverse with the official title?

  58. Triplanetary by Anonymous Coward · · Score: 0

    For the love of Heinlein what must I do to get you to re-release this game????!!!!!!?????

  59. Yes they were morons by dbIII · · Score: 1
    From "The Hacker Crackdown", Bruce Sterling, as linked above:

    The day after the raid, Steve Jackson visited the local Secret Service headquarters with a lawyer in tow. There he confronted Tim Foley (still in Austin at that time) and demanded his book back. But there was trouble. GURPS Cyberpunk, alleged a Secret Service agent to astonished businessman Steve Jackson, was "a manual for computer crime."
    "It's science fiction," Jackson said.
    "No, this is real." This statement was repeated several times, by several agents. Jackson's ominously accurate game had passed from pure, obscure, smallscale fantasy into the impure, highly publicized, largescale fantasy of the Hacker Crackdown.

  60. Why? by Anonymous Coward · · Score: 0

    Jackson like the rest should die and go to HELL.

    Fucker.

  61. Fighting Fantasy by ihtoit · · Score: 1

    Do you ever get sick of being asked about when the next book's coming out?

    (even though you had nearly nothing to do with FF, that was the other Steve Jackson - side question, how did you find that experience, of writing on someone else's game engine? I'd've been a bit weirded out if I was writing for someone with the same name as me...)

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    1. Re: Fighting Fantasy by tomknight · · Score: 1

      Oh balls, just seen the post above :-(
      I know why /. doesn't allow (subsequent) editing of posts, but sometimes it'd be handy!

      --
      Oh arse
    2. Re: Fighting Fantasy by ihtoit · · Score: 1

      haha... it'd probably be one of the three he wrote o.0

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  62. Making a good impression with a publisher by Anonymous Coward · · Score: 0

    I'm a huge fan of your games. It's been a big part of why I got into board games and now I'm looking to publish board games that I've been designing.

    What are some best practices that board game designers should follow if they're looking to approach publishers? What's the best way to get in touch? Do you like it when designers try to promote their games (through social media, reddit, etc.) before landing a publisher?

    Thanks for all the great games and I look forward to many more in the future!

  63. Illuminati rocked! by billstewart · · Score: 1

    I've never had the original game, but I acquired various expansion cards over the years. It was sort of a Magic the Gathering with cards written in the style of Robert Anton Wilson, the X Files, and random paranoid conspiracies. Don't let them immanentize the Eschaton!

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  64. Bet they felt stupid pretty fast by billstewart · · Score: 1

    Yeah, the secret hacking method turned out to be "roll two 6-side dice, if you get over 10, you break in, under 6 and you're BUSTED."

    Can't tell your boss you made that dumb a mistake, so you've got to escalate the charges somehow.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  65. Re:I have an idea (which probably makes you cringe by Anonymous Coward · · Score: 0

    I think you may be interested in Tom Sloper's 'sloperama' website, with tons of info on game design, marketing, production, management, etc. It's all about what to do and what not to do if you have a game idea. I don't want to put you off, but I think you'll be better off for having read some of those pages.

  66. Fighting Fantasy by tomknight · · Score: 1

    Which was your favourite Fighting Fantasy book?

    --
    Oh arse
  67. Re:I have an idea (which probably makes you cringe by Anonymous Coward · · Score: 0

    We found the awful green things almost always won unless the crew player found a great weapon (e.g., ray gun) early on in the game.

    Yeah but that was part of the fun - it was stacked (generally) for the green things. Although the fire extinguisher was potentially the best weapon (it affected a while room at once if I recall rightly).

    I loved that game. I could never get anyone interested in it apart from one or two friends, so I would play 'myself' mainly.

    That would be a nice 'tablet' game - the AI wouldn't have to be that complex either I think.

    Yeah and Car Wars. I played that game for years - we used to have massive sessions with 10 or more of us playing.

    Thanks Steve

  68. Advice for aspiring designers? by Anonymous Coward · · Score: 0

    I've got a game concept and mechanics that I've been working on, but know that I can't provide some of the creative content completing the game would require (such as artwork). What path would you recommend I take - try and source suitable creative assets and attempt to crowd-fund and self-publish, try and sell what I'm able to complete to an established game publisher, or something else?

  69. He wrote 3 of them! by wikthemighty · · Score: 1

    This Steve Jackson wrote 3 Fighting Fantasy books - #8, #19 & #22...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:He wrote 3 of them! by ihtoit · · Score: 1

      hence why I said "nearly"...

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  70. Re:Copyright and cryonics by Keith+Henson · · Score: 1

    Alas, you never have mod points when you need them.

    I think I was the one who turned Steve on cryonics. Alcor was raided a few years before SJG and we sued the county under the Electronic Communications Privacy Act over email in the computers they took. Didn't go to a trial because Riverside county knew they would lose and just paid up. When Steve was raided I sent him the legal research and legal papers we had from that case. His lawyers used it, and Steve wanted to know what Alcor did.

    My that was a long time ago.

    I don't know if there is a game in this, but recently a new solution to energy, carbon and climate has developed. It's mainly based around the Skylon SSTO. Looks like that will get the cost down to where power satellites undercut coal. https://www.youtube.com/watch?... I wonder if Steve or anyone could figure out how to make a game out of this solution?

    --
    End MGM. Get prospective parents of boys to Google: Men do complain
  71. What are the difficulties with going Digital? by Agent0013 · · Score: 1

    I have a hard time seeing why games like Car Wars and some of your other games should have any difficulty going digital. In fact I am wishing for a Car Wars game to play. Not real time action/arcade, but the turn based one where you can use strategy and car build matters. Why haven't you created something like this yet? I guess I figured you were either already working on it, or you had your reasons not to do it.

    P.S. I have plans for a turn based car battle game for Android and would love to partner up. If your interested, email me.

    --

    -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  72. How do you sleep at night? by Anonymous Coward · · Score: 0

    Steve Jackson.
    How do you do?
    Seems like you're some kind of board game designer.
    Hmm.
    Let's take a look at board game geek.. Oh look, most of the games published here aren't above 7.
    Gee wiz, that's too bad. The self-proclaimed master of board game theory and practice can't tango with Twilight Struggle, Last Will, Mage Knight, or even... 7 Wonders. Yes, I went there.
    Oh, slashdot members doubt the references? Look it up for yourself. Steve Jackson games... Every time I play a Steve Jackson game the insipid brand name continues to perpetuate itself. Let's look at a game like... Oh, SPANC for example. Are you even trying? My guess is that you're not trying at all. Just another cynical cash in after another cynical cash in. Here's some homework - make good games. Could the self-proclaimed emperor of board games create something like Through the Ages? I don't think so. I guess Slashdot is now for nerds in name only. Disgraceful.

  73. Re:Copyright and cryonics by jdavidb · · Score: 1

    Thank you so much for that interesting piece of information! It's a shame that question doesn't seem to have gotten rated highly enough for Steve to see it, but I'm fascinated by what you've shared and seeing that there's a connection between the raids on Alcor and SJGames and thus, ultimately, the EFF.