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  1. Tech Museum in San Jose, CA on Projecting Data on a Sphere · · Score: 1

    The Tech recently launched a Science on a Sphere exhibit on their lower level too. It's pretty cool stuff.

  2. Re:Definitely MapQuest on Best Online Mapping Site? · · Score: 1
    Just curious, but what exactly is a parkway in California? In the northeast, we have many parkways. They are nothing more than limited access highways with more landscaping and are restricted to passenger cars only. No commercial vehicles of any kind.
    If 87 is anything to judge the rest of CA's parkways by, a parkway is just a highway, only a little smaller and with the occasional traffic light. Trucks are certainly welcome, as is gratuitous construction around San Jose's tiny little airport :)

    I miss the northeast parkways though. I grew up in South Jersey and like everyone there marked locations by Parkway exit. The GW Parkway running through DC is probably my favorite though. It's quite pretty much nicer to travel than the Beltway was.
  3. Re:Dead issue on Designing With Web Standards · · Score: 1
    Ya, and that's why the fella a couple posts above yours says,
    Ummm (Score:1)
    by DaveKAO (320532) on Tuesday September 30, @10:36AM (#7095700)
    Microsoft browsers follow standards MUCH closer than Netscape. Mozilla is good, but still has some problems. Tables and Styles just do not work in Netscape 4.0, and have limited use in 6.0 and above. I find that 40% of my design time goes to formatting (using supposed standards) for IE 6, and the rest goes to trying to manipulate Netscape/Mozilla/Macs into displaying the proper way.
    If there was nothing useful in this book, then statements like that wouldn't be made.

    If it was such a dead issue, it wouldn't be a huge event when a major site (news.com, espn.com, wired.com) finally adopts a modern standard and aims for compliance.

    This book would have been useful in '99, sure, but it's far from a moot point now.
  4. Re:user experience on Half-Life Games Make Steam Compulsory · · Score: 1

    For shits and giggles, I did the same (1.5/768 ADSL):

    1) Download steam: 1:01
    2) Install steam: 0:05
    3) Update steam: 0:30
    4) login (steam loses your login after it update, fyi)
    5) update steam: 0:05
    6) double-click ded server
    7) update ded. server: 0:20
    8) steam error 108: local steam service is not running
    9) exit steam, open task manager to make sure it's closed
    10) restart steam: 0:20
    11) double click ded. server
    12) update hlds: 13:00 @ ~1.1MBps (hangs at 1 sec remaining for a couple minutes)
    13) stop gui hlds
    14) start hlds console: 0:30-0:45
    15) install MetaMod, HLG and latest AMX :) : ~5:00

    Does it take longer? Is it a little unstable? Yeah.. Does it warrant all the cruft that's been kicked up about it? Not quite. It's beta, so we can expect some hiccoughs. So far it's been a pretty favorable experience, but I'll hold my final judgement until next Wednesday (though I expect that whole transition will be ugly).

  5. Re:steam sucks on Half-Life Games Make Steam Compulsory · · Score: 1
    The steam client (both players and server) slows my whole machine down and takes 125MB ram - just for the gui.

    The client I'm running right now is consuming ~24MB. My server Steam client is using ~3MB.

    Starting up server or client takes a LONG TIME. I just timed them both: I can start playing cs 1.5 in about 10 seconds. Steam CS took ... 15 minutes (with a cache already downloaded) and is still going.

    Starting my server takes roughly 20 seconds. Starting the client takes about the same time, but connecting to a game does take a while. Someone mentioned showing the MOTD during that loading screen. It'd be a great idea.

    If you need to run it as a service, e.g. via daemontools it can be done but it takes a lot more memory than the current version and gamehost crashed trying to run it.

    Hmm, bummer. I've been planning on purchasing FireDaemon, but haven't gotten a chance to test it out yet. Hopefully my experience won't be like yours.

    However it DOES annoy me that they added new crap in but the hostages STILL can't swim or climb ladders

    Good god, you're right. I really wish that the hostage intelligence would've been modified some. In some cases they're worse now, and will simply stop following you if you fall from a ledge or something.

    Server performance was bad compared to 4.1.1.1 HLDS - cpu usage was about 4x as much on an empty server

    My server is using roughly 3MB of ram and 0% CPU right now on de_aztec. NS is using about 6MB and DOD about 4MB (hlds 4.1.1.1). All are empty at the moment though. I can run a 10-person server (MM, HLG, AMX, VAC) on my P2-233MHz 128MB 6GB laptop with no problem (save my pipe).

    It is not fun to use - the UI is ass, its slow, it just seems like a bad app, I reminds me of freeware from Bulgarian websites. I keep expecting it to crash.

    The client UI took a little getting used to, but I don't even look at it now. Just use the server browser to join a favorite and you're off.

    I was really excited about it - I was one of the thousands of people that starting running it 2 hour before it was supposed to be live a few months ago, causing them to cancel the beta :) and I wanted to migrate the server to it asap. But it was so unpleasant I gave up on that idea immediately. I've tried it a dozen times since then, and my distaste has only increased.

    I'm surprised it caused you such headaches. My biggest problems with it came with running AdminMod (AM's weapon restriction and TK policing weren't as functional as AMX's) and cs_747 crashing the server each time. Looking now, we've got playerIDs in the 4k range, which is a big surprise considering how frequently we'd crash v4.1.1.1 in the past.

    Regarding the bandwidth usage for people on smaller pipes... well, it sucks. Valve did survey the hell out of people over the past few years, it's probably pretty apparent to them who the money generators are (and it unfortunately isn't going to be people on dial-up or ISDN). My biggest reservation about jumping on the bandwagon was that Steam would be a repeat of Tribes2's horrific implementation of a centralized distribution system. Now that thing sucked. Valve seem to have (at least with this beta) solved the problems of having adequate mirrors and a fairly intelligent update program (if you ignore the occasional corrupt download, which I've yet to get). The transition next week to Steam will be a real test of its mettle.

  6. Re:This will kill CS on Half-Life Games Make Steam Compulsory · · Score: 1
    At least half of the CS players I know play with a "borrowed" key. Many of those players will not go out and buy a access.

    Ya, Valve should worry about accomodating the people who are pirating their software. That makes a helluva lot of sense.

    Your suggestion about bundling them both though is a pretty decent one. You should check out the Steam Forums and post it their.

  7. Re:steam doing away with publisher companies on Half-Life Games Make Steam Compulsory · · Score: 1
    Dial-up users will suffer pain on updates, difficult to get away from unless there are options to disable automatic updates to Steam.

    Games -> Right click Counter-Strike -> Select "Properties" -> Status -> Select "Do not automatically update this game"

    Don't want to continue the download? Monitor -> Pause all updates

  8. Re:Bay Area! on A Geek's Tour Of North America? · · Score: 1
    You could go visit the birthplace of Silicon Valley: Mountain View/Palo Alto CA (in the Bay Area). On the corner of San Antonio Ave and California Street is a little historical sign indicating the site of what was Shockley Semiconductor. There's a shopping center and an ergonomic chair store there now. Not much to see I'm afraid, but I do like to rub the sign for good luck when I walk past.

    Additionally, if you come to Mountain View/Palo Alto, you get to see acres and acres of deserted office space, a true testament to the moment that was the 90s :)

    On the plus side, after seeing the historic sign, you can walk over to the Milk Pail and get yourself some of the best cheese in the South Bay.

    The Tech Museum is in downtown San Jose too. While not currently cutting edge, there are some very cool exhibits worth seeing if you're in the area.

  9. Who's the kiss up kid? on Matrix Gets Egyptian Ban For Explicit Religion · · Score: 1

    So I'm a little off-topic here, but who's the young guy that comes running up and starts kissing Neo's ass saying he saved him? I can't find any reference to him in the first movie, unless I've missed something.

  10. Re:DoD? Why? on Day of Defeat Half-Life Mod Released · · Score: 3, Interesting

    Why play Day of Defeat when there is a much superior WWII game: Battlefield 1942.

    Don't get me wrong, I'm all for mods (Counterstrike is by far the best mod of all time), but DoD doesn't even hold a candle to BF1942.

    The biggest reasons I'm not playing BF1942 right now are: 1) No in-game voice chat (any team-based FPS that lacks this nowadays is doing its players a big disservice); and 2) In order to run a large server, you need at the least a T1. We run two and sometimes three HLDS-based games (CS, DOD and NS; 14-20 players) on a single T1. One instance of BF1942 (I forget if we tried 32 or 64 players) completely saturated it.

    It's a bummer, because I agree that it's a really attractive game. The demo was a lot of fun, but they did some big things wrong with the server.

  11. Re:Indeed on Energy From Vibrations · · Score: 2, Informative

    But seriously, wouldn't the daily movement of the cell phone user also be useful?

    That was my thinking, too. That sort of "recharge" has been available in wrist watches for some time (no winding necessary, your wrist movements do it). For a cell phone with small power needs, it would seem a simple thing to accomplish.

  12. security and holding your own on Dashboard Linux · · Score: 1

    In previous articles folks were talking about how their own DashPCs were lifted from their car. It seems the most inviting thing to the thief (from the outside) would be that fancy LCD.

    So I've been thinking about this. Some implementations are for relatively simple things like MP3 playing. Would it be possible to use, say, your Visor or Palm that's collecting dust and use its infrared or some other wireless protocol to make it: 1) Act as a remote; and 2) Act as a display? When you leave the car, you bring your hand-held with you, and the only thing Johnny Momo sees from the outside is your stock stereo. It's above and beyond me how you'd do this, but it seems trivial compared to what some folks have already done.