Re:I have just one question.....
on
Textmode Quake 2
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· Score: 1
I beg to differ...
Consider what would happen for a moment if say, you changed the shades of the letters from grey to, um lets say green. So you now have a world rendered in green letters of different shades!
Hold that thought...
Now you up the resolution a lil bit, write a new character base for ascii to use (i'm not a programmer so i dont know the feasability for this). Now making this even more complex animate these characters that form the game world so that they move downwards to become more like the character that was below it, not replace it or you would end up looking upwards.
This idea would need some work i'm sure, but i think u can see what i am getting at - a rendering mode that looks very much like how Neo ended up seeing in the matrix - and one that is vastly superior to the one in 3dMark2000
Any further thoughts on this?
I beg to differ... Consider what would happen for a moment if say, you changed the shades of the letters from grey to, um lets say green. So you now have a world rendered in green letters of different shades! Hold that thought... Now you up the resolution a lil bit, write a new character base for ascii to use (i'm not a programmer so i dont know the feasability for this). Now making this even more complex animate these characters that form the game world so that they move downwards to become more like the character that was below it, not replace it or you would end up looking upwards. This idea would need some work i'm sure, but i think u can see what i am getting at - a rendering mode that looks very much like how Neo ended up seeing in the matrix - and one that is vastly superior to the one in 3dMark2000 Any further thoughts on this?