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Textmode Quake 2

Artemis writes: "Following the Quake 2 source code release under the GPL, here's the follow-up of the famous ttyquake, it's a text mode Quake II called aaquake2 which has just been released. Time for more 3d text mode gaming fun! The site includes screenshots for those of you who haven't seen Quake-turned-Text before."

235 comments

  1. Hmm... by senine · · Score: 3, Interesting


    I wonder how much bandwidth it would take to play this via a telnet interface.

    -Senine

    1. Re:Hmm... by Cheetah86 · · Score: 1

      I want my text quake secure(so other players can't see my screen!)... SSH anyone?

    2. Re:Hmm... by smooc · · Score: 1

      80 ch * 40 ch * 8 bits * 1s = 25600 bits/sec which is uncompressed and means a full screen update every second.

      I might be wrong though ;-)

      --
      - In Memoriam: Jeroen de Bruin (1972-2004), bye bro
  2. Forget first post by grahamsz · · Score: 3, Funny

    Someone evidently feels the need to be right at the top of every list of downloads

    aaquake indeed

    1. Re:Forget first post by chuzwuzza · · Score: 2, Redundant

      aa = ascii art

    2. Re:Forget first post by TheGreenLantern · · Score: 1

      Or how about -1 (Irony is apparently too much for me to handle). Eh, probably wouldnt fit in the drop down box anyway.

      --

      It hurts when I pee.
  3. Forget it. by Matt2000 · · Score: 5, Funny


    This is such bullshit, I've seen this kind of hoax before. All they do is have a bunch of guys sitting at their computer and as each move request come in, they just type out the screen on their keyboard and send it back to your viewer. When they get tired, it's called "lag."

    Wake up slashdot and check out your stories before you post them!

    --

  4. cool by GoatPigSheep · · Score: 3, Funny

    this is great, but we all know what the true ascii enthusiast needs: a text-mode version of x-windows

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:cool by penguinboy · · Score: 2, Informative

      Apparently, that's the way the initial port of X-Windows to Linux was done - instead of driving the graphics card, it just used the terminal. Who knows if the code is around anywhere, though.

    2. Re:cool by Anonymous Coward · · Score: 0

      X on a terminal?! It's true, there is no god!

  5. Allright! by Hercynium · · Score: 5, Funny

    Now I can really test the pixel output of my brand-new geForceRS232vt220turbo!!!

    Imagine a beowulf clus... ah nevermind.

    --
    I'm done with sigs. Sigs are lame.
  6. Debian packages by Anonymous Coward · · Score: 0

    When will Quake2 be packaged and uploaded to Debian's main section for convenient apt-getting? I'd rather not go to some web-site to download it, what with the entailing security implications.

  7. Screen shots... by scum-e-bag · · Score: 1

    Correct me if I'm wrong, but dont those screen shots look just like Quake 1????

    --
    Does it go on forever?
    1. Re:Screen shots... by Anonymous Coward · · Score: 0

      no, you're wrong. They are of QuakeII

    2. Re:Screen shots... by scum-e-bag · · Score: 1

      But I thought the graphics were supposed to get better with the advent of quake 2...

      --
      Does it go on forever?
    3. Re:Screen shots... by Anonymous Coward · · Score: 0

      ah, you have fallen for one of the worlds most misconcieved notions: that more is better (such as quake 2 better than quake 1 {whether that be better graphics, gameplay, level design, etc...}) But, as any reader of Nietszche's "Beyond Good and Evil" knows that notions of better or worse are just plain crap. "Stuff" is not better or worse, it's just different. Quake 2 is not better than Quake 1, it's just different.

      fear not, for you are not the only one to make this common mistake, just take comfort in the fact that as an enlighten creature that you can now recognize your misktake, learn form it, and move on to a more productive life. It's tough being an ubermench, but someone has to coral the herd ;)

    4. Re:Screen shots... by Pxtl · · Score: 2

      That shot was in software renderer, which lacked coloured lighting or good alpha blending, not to mention smooth textures, circular particles for particle systems, and other warm fuzzy things voodoo 2 era 3d accelerators provided.

    5. Re:Screen shots... by PeeOnYou2 · · Score: 1

      This is not true!! Everyone knows that Windows 95 was 91.9 better than 3.1. And everyone knows that 98 was 3 better than 95! And so on, until we start measuring in LETTERS instead of numbers! Hm... i wonder how many times better XP is than 98SE....

  8. It could work by Chazmati · · Score: 5, Funny

    Well, with sufficiently small characters, it should look fine. In fact, as you approach a 1-pixel font it should look quite nice. Add color and you're there. Oh, wait...

    1. Re:It could work by nick_davison · · Score: 5, Funny

      "In fact, as you approach a 1-pixel font it should look quite nice. Add color and you're there."

      Approximate with just a constant brown font. This is Quake after all, no one'll know.

    2. Re:It could work by Anonymous Coward · · Score: 0

      This is Quake II which actually has colours other than brown.

    3. Re:It could work by MrNixon · · Score: 1
      Black and gasp! grey!!!!

      What is the world coming to?

    4. Re:It could work by Anonymous Coward · · Score: 0

      It's not coming to anything, it's going to hell in a handbasket!

  9. Oh man.. I love the sickness!! by Indes · · Score: 4, Funny

    I remember playing ttyquake for the first time.. played for an hour and couldn't make it past the first level.. got lost so many times.. after playing for the hour I felt sick to my stomach for days but the pain was worth it..

    LIVE ON TEXTMODE QUAKE!! LIVE ON!!!!!!

    This is fast becomming one of my favourite things to rant about.. textmode gaming!!

    The future is here. ;-)

  10. In case you couldn't use the link above by jsse · · Score: 4, Informative

    The link above seems to be slashdotted, try this one.

  11. Example for mandatory open sourcing by ShieldWolf · · Score: 5, Insightful

    This gives us an interesting example of what Lawrence Lessig suggested earlier: mandatory source code release after a set period of time for software, which follows a reasonably short period of exclusivity.

    This guys speech, as weird and freaky as it is ;), would have not have come to light if Quake II had not been open-sourced after it ceased to become cutting-edge technology. By releasing the code after a reasonable period of time Carmack has given us a golden lesson in copyright. By putting the source in more hands we get more speech and interesting ideas put into the public domain, this is the kinda of thing closed source and excessively long copyright terms deny, e.g. Looking forward to David Fincher's Catcher in The Rye? Keep waiting, that book will still be in copyright over 70 years from now, and he will be long dead.

    -Shieldwolf

    PS - of course I know the software is still under copyright, e.g. GPL via Id Software, I merely mean that it is gives you an IDEA of how this could work.

    --
    just = (My)Opinion.toCents();
    1. Re:Example for mandatory open sourcing by cscx · · Score: 1
      By putting the source in more hands we get more speech and interesting ideas put into the public domain, this is the kinda of thing closed source and excessively long copyright terms deny....

      This idea isn't 'interesting,' it's inane. Most copyrighted software isn't intended to be put into the public domain anyway.

      Another Free Software Gunslinger...

    2. Re:Example for mandatory open sourcing by Spooge+Demon · · Score: 0
      Looking forward to David Fincher's Catcher in The Rye? Keep waiting, that book will still be in copyright over 70 years from now, and he will be long dead.

      Well, I could wait seventy years, or I could spend fifteen minutes looking for a couple of quarters in the parking lot outside the used book store...

      And I really hate to burst your bubble, but text mode Quake 2 really doesn't do much for the world. Oh, but wait, he learned so much from looking at the source code! Yeah, I can really tell. He's put together something spectacular. Uh huh. Look dude, I can fart and call it free speech; that doesn't mean it is inherently good, useful, or anything other than a bad smell in the air.

    3. Re:Example for mandatory open sourcing by j-pimp · · Score: 2, Insightful

      Most copyrighted software isn't intended to be put into the public domain anyway.
      United States Constitution, atricle one section 8 states:
      The Congress shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of the United States; but all Duties, Imposts and Excises shall be uniform throughout the United States; ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries; ...
      Now IANAL, so take the following as my personal educated opinion.
      The purpose of intellectual property law was originally intended by our founding Fathers to server two purposes. The first, is to allow artists and inventors exclusive rights to use there works for the pursuit of profit. This is to encourage and reward successful R&D. The second, is to provide through these same mechanisms, now knows as patenting and copyright, assurance that in a reasonable amount of time such IP is put in the public domain. IP laws were originally designed so information got into the public domain regardless of what the authors intended.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
    4. Re:Example for mandatory open sourcing by Jaysyn · · Score: 1

      I thought Salinger write Catcher in the Rye.

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Example for mandatory open sourcing by aka-ed · · Score: 2
      Another Free Software Gunslinger...

      He was making a broader point about intellectual property and the current state of copyright law, not "Free Software." Perhaps you are too young to remember the days when books would become public domain after about 30 years, in most instances. This is more nostalgia for copyright as intended by the framers than it is "hippy revolutionairies."

      "Another Gutenberg Project Gunslinger" would have been more appropriate.

      Please read before sharing your knee-jerk reactions.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    6. Re:Example for mandatory open sourcing by Anonymous Coward · · Score: 0

      I'm all for opensource. I've given out the source code for everything I've coded in the past ~6 years, but I would never support mandatory source releasing. It may be cool at first, but eventually one day, there would be so many different versions of each piece of software, the creator would never get any credit.

    7. Re:Example for mandatory open sourcing by PeeOnYou2 · · Score: 1

      Is not 100 years a 'limited Time' in some respect?

      They've got it all figured out...

    8. Re:Example for mandatory open sourcing by j-pimp · · Score: 1

      Well, yes it is limited, but it is beyond the time neccessary to recoup R&D and make a decent profit. The reasons patents are as short as they are is to encourage people to invent new things to keep the money coming in. 100 years is obvisiously to long to achieve that.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
    9. Re:Example for mandatory open sourcing by Anonymous Coward · · Score: 0

      Not Possible. Copyrights in the U.S.A. (and Canada) are valid for only 50 years.

  12. [OT] Textmode Quake 2 by pgilman · · Score: 5, Funny


    from the we-will-be-getting-duplicate-submissions-of-this-f or-weeks dept.

    and given your recent track record i guess you'll post it a couple more times as well &nbsp ;-)

    --
    if i'm a grammar nazi, you're an illiteracy nazi.
    1. Re:[OT] Textmode Quake 2 by linzeal · · Score: 1

      Seriously though I wonder how many duplicates they get per story? On some of the big ones it has to be in the hundreds. We should pry cut them slack for the repost here and there.

    2. Re:[OT] Textmode Quake 2 by ThatComputerGuy · · Score: 3, Funny

      Yes, for the reposts "here and there". It's just too bad every other day isn't "here and there".

      On Taco, on Hemos, on Michael! Post those dupes!

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:[OT] Textmode Quake 2 by spacefrog · · Score: 1

      And we all know /. never puts quantity above quality . . . .

      Oh wait

  13. All right! Now I've got a use for... by ChaoticCoyote · · Score: 2

    ...that old DecWriter II in the garage, which my wife keeps suggesting we toss. I *knew* text mode gaming wasn't dead!

    This is the most perverse, bizarre, absolutely *useless* thing I've seen in a long time. Damn, I wish I'd thought of it first... ;)

  14. A Horrible Rift by Bios_Hakr · · Score: 4, Funny

    ...just appeared in the universe. When ttyquake was released, God cried at the absolute wrongness of it. But after this, he has torn the universe asunder. The only way to clense his creation of the horrible mistake is to purge all life from the Galaxy. Yea, even as it happened in the day of Moses, a great flood is being brought down upon us.

    In related news, astrophysicists everywhere stood in amazement as the expanding universe slowed, stopped, and began to collapse back on itself.

    Also of note, astronomers in the Northern Hemisphere were baffled by the apperance of a new constilation. The collection of never-before-seen stars actually spelled out a phrase. "1 0wn3d j00" could clearly be read in Hebrew.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
    1. Re:A Horrible Rift by Sokie · · Score: 1

      Yea, even as it happened in the day of Moses, a great flood is being brought down upon us.

      Don't you mean in the days of Noah? (Noah's Ark, big flood, etc, etc...)

      --
      ------
      Where are the slash-groupies? I distinctly remember being promised slash-groupies!
    2. Re:A Horrible Rift by aduthie · · Score: 1

      No way, nytimes just reported that physicists now believe the universe is expanding at an ever-accelerating rate.

  15. So Paint The ASCII Green And ... by Freneticus · · Score: 3, Offtopic

    Taa-daa! Instant Matrix in a box!

    Keanu: "What are you trying to tell me? That I can dodge rockets?"

    Bad Mutha Lawrence Fishburne the III:"No, Keanu. I'm trying to tell you that, when you're ready ... you won't have to."

    Keanu: (pauses) "Dude, you just don't want me camping on the railgun, do you?"

    Bad Mutha Lawrence Fishburne the III: "Damn, you've figured me out! Now eat my boomstick!"

    BANG!

    1. Re:So Paint The ASCII Green And ... by Anonymous Coward · · Score: 0

      heh
      green ascii .. reminds me of an old apple computer that schools had.

      long live orgeon trail.

    2. Re:So Paint The ASCII Green And ... by etonner_moi · · Score: 1

      Setting the foreground color to green is very
      easy to do on most any linux system that uses the color
      console.
      setterm -foreground green -background black

      Enjoy

    3. Re:So Paint The ASCII Green And ... by Anonymous Coward · · Score: 0

      Aaah, sweet nostalgia.

  16. limit as neat factor approaches zero by kresmoi · · Score: 1

    seriously, the neat factor degrades in about the time it takes to render one frame as text...oh wait, i meant that to be a short period of time...

  17. Uh, use you "brain"... *smacks chest* by Lethyos · · Score: 5, Flamebait

    First of all, let's figure out how big a frame is. If you have a matrix, like in a terminal, which consists of rows and columns, there is a powerful technique called "multiplication" that will allow you to calculate how many elements there are in this matrix. So, we compute the width (w) by the height (h) to get a product (p), in the form: w*h=p. Whew! That was tricky, but it gets more complicated! Consider that each character on the terminal (for ASCII, not Unicode) is one byte. That is eight bits. Since bandwidth is measured in bits, this what we're interested in. So, we take our product (p) and do that crazy "multiplication" thing again in: p*8. WOW! But let's not slow down there!! We're almost near the end! The result of p*8 (which is actually (w*h)*8, surprisingly) is only for one frame! So what do we do? Think that maybe the average number of frames we'll get per second is 20. That means, that every second, 20 frames of p*8 bits passes through the wire. You know what that means, MORE multiplication! p*8*20, crazy, isn't it? It comes down to (w*h)*160 bits per second. So now, all YOU gotta do is figure out how big your terminal is, and that's now many bits/second it costs! Isn't math fun? (DISCLAIMER: this does not take into account compression, or encoding scemes used to reduce the number of characters sent/received.)

    --
    Why bother.
    1. Re:Uh, use you "brain"... *smacks chest* by Anonymous Coward · · Score: 0

      " (DISCLAIMER: this does not take into account compression, or encoding scemes used to reduce the number of characters sent/received.)"

      Nor does it take into account the overhead of the protocol. Smack yourself.

    2. Re:Uh, use you "brain"... *smacks chest* by Anonymous Coward · · Score: 0

      Holy shit, it's the multiplication bully. We're screwed.

      Here's my lunch money - six quarters. Shit, please, put down that calculator. What I meant was, 6 * 25 = 150 cents = 150/100 = 1.5 dollars. Whew.

    3. Re:Uh, use you "brain"... *smacks chest* by Anonymous Coward · · Score: 0

      Flamebait my ass. It was a roundly deserved flame, and a pretty decent one at that. Moron mofo moderators...

    4. Re:Uh, use you "brain"... *smacks chest* by Anonymous Coward · · Score: 0

      Hey now, I resemble that remark!

    5. Re:Uh, use you "brain"... *smacks chest* by Anonymous Coward · · Score: 0

      Well if I had mod points right now that one would have gone up... :)

    6. Re:Uh, use you "brain"... *smacks chest* by Surak · · Score: 3

      DISCLAIMER: this does not take into account compression, or encoding scemes used to reduce the number of characters sent/received

      Nor does it take into account whether the whole screen is being updated each time, the overhead of the protocol, and the overhead of the terminal emulation. I.e., for a typical VT-102/ANSI type terminal, moving the cursor up 10 rows, for instance, involves <Esc>[10A. That's five extra bytes. Note that I don't know if the software relocates the cursor or draws every character in every frame as I have only a passing familiarity with AALib.

      On the other hand, your comment was funny enough that it did make me spit my Pepsi all over the screen. :-)

  18. No color? by exceed · · Score: 3, Interesting

    Why doesn't this game have color capabilities?

    While I think this is pretty neat (porting a 3D game to text), the screenshot makes it apparent to me that playing the game in black and white would suck. It's hard to distinguish the stairs to the right of you, you can hardly make out the gun, and the crosshairs aren't even visible. What good is a first person game without visible crosshairs?

    Bravo for porting Q2, but could we please get some color?

    --

    void women (int money, time_t time);
    1. Re:No color? by Mawbid · · Score: 3, Funny
      What good is a first person game without visible crosshairs?

      Dude, get a felt tip pen and draw one on your monitor.

      --
      Fuck the system? Nah, you might catch something.
    2. Re:No color? by GigsVT · · Score: 1, Troll

      Apparently it's slow enough without color.

      I've not played it, and it seems neither have you, but I do know that there is a graphics library to allow any program to be converted from VGA to ascii, I don't know if this builds off it or not.

      Wow, what a totally useless post. Well anyway, this is Slashdot, so I guess I get to wildly speculate. (I should have tried to pass it off as if I knew for sure though, in true Slashdot style)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:No color? by Anonymous Coward · · Score: 0

      It's certainly nothing new. We used to use it in the CS lab to print out porn on the dot matrix all the time. :-)

    4. Re:No color? by DrSkwid · · Score: 1

      crosshairs?

      you sux0r

      do cops have crosshairs?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    5. Re:No color? by TMacPhail · · Score: 1

      MAX PAYNE. I know it wasnt true "first person" but it was close enough. That crosshair was often invisible because it was so small. Just a single pixel on the screen.... Who's idea was that??

  19. ahhhhhhh! by Phosphor3k · · Score: 1

    Ridiculocity Factor......RISING...RISING!!!!! Must play quickly!

  20. Just how fast is it? by TrevorB · · Score: 2

    I'm curious about this. Obviously there's a fair amount of CPU crunching going on to render the screens and a certain amount of character refreshing, but just how much?

    Could you play this on a Pentium 100, for instance? How about over a telnet or ssh session?
    What would be the bps limitations?

    I just have visions of labs of vt100s connected for a quick frag between class...

  21. How do you write 1337speak in hebrew? by Stone+Rhino · · Score: 1

    hebrew uses letters to represent numbers. sorta 1337speak in reverse.

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
    1. Re:How do you write 1337speak in hebrew? by IdentityCrisis · · Score: 1

      It's called Gimetry, about 4000 years ago it was true that israelites used letters to represent number
      (the equilevent of A = 1, the equilevent of Z was 400)
      a very weird system, nowadays Israelis use the normal numeric system.

    2. Re:How do you write 1337speak in hebrew? by Anonymous Coward · · Score: 0

      Arabic numerals in Israel! Gasp!

    3. Re:How do you write 1337speak in hebrew? by Linuxthess · · Score: 0
      "It's called Gimetry, about 4000 years ago it was true that israelites used letters to represent number (the equilevent of A = 1, the equilevent of Z was 400)"

      Its actually called "GE-MAT-RIA" which is an incredible system which has thousands of pages written by hundreds of Torah scholars.
      You might have just had a small glimpse of it if you had watched a movie named "Pi".
      NTB, but I can assure you, as being a learned student of both the written law (Torah) and the oral law (Talmud) and their respective commenteries that this system serves a major purpose in understanding of the modern day Jewish law.

      --

      I sig, therefore I was.
    4. Re:How do you write 1337speak in hebrew? by Linuxthess · · Score: 0
      Hate to busrt your bubble, but the Israelites contributed much to the arab culture, in all fields from mathematics, to medical, to astronomy, and finance/banking.
      Have you ever heard of Miamonides?- AKA the RAMBAN, which is an acronym of his full hebrew name Rabbi Moshe Ben Maimon. Wrote most of his work in arabic, and was later translated to almost every language of the rennesiance world.
      Heard of an Astrolobe? The first tool invented to calculate positions of the celestial bodies. It helped many a captain sail the seas.
      How about the fact that the merchant jews became the financiers of the arab world, because of arab prohibitions on banking.
      This and many more made the arab culture ripe for the rape by the men living in the scientific age of France, who BTW learned arabic in order to read all the knowledge culminated by the arab scholars (jews and muslims included.)

      --

      I sig, therefore I was.
    5. Re:How do you write 1337speak in hebrew? by FrostedChaos · · Score: 1

      >Heard of an Astrolobe? The first tool invented >to calculate positions of the celestial bodies. >It helped many a captain sail the seas.
      Are you talking about the astrolabe?

      >How about the fact that the merchant jews became >the financiers of the arab world, because of >arab prohibitions on banking.
      Jews occupied a similar position in christian europe, for similar reasons (the catholic prohibition on simony, or charging interest.)

      >This and many more made the arab culture ripe >for the rape by the men living in the scientific >age of France, who BTW learned arabic in order >to read all the knowledge culminated by the arab >scholars (jews and muslims included.)
      I'll stick to criticising content, not grammar and spelling, or we'll be here all day. It is true that Arabic civilization, such as it was, enjoyed a flowering of knowledge and culture during the first millenium A.D. Much of this was an extension of Greek and Roman learning, including geometry.

      As for the "rape" of Arabic civilization, that is pure fiction. First of all, not all the learning the arabs possessed originated with them. Secondly, even if it had, acquiring learning is not some form of aggression, but a means of bettering oneself. Why do you think the united states allows foreign nationals to study at american universities?
      Lastly, and most importantly, most arabic lands were not extensively "colonized" by the europeans, except perhaps north africa. The stagnation of arabic civilization cannot be blamed on the europeans, who had little contact with the arab world.

      --
      "Any connection between your reality and mine is purely coincidental." -Slashdot
  22. It's as fast as your network by Erris · · Score: 3, Funny
    Dude, I just insalled it on my spare beowulf pocket cray cluster. Though it's graphics engine was capable of running the holodeck, I decided I'd be better off using a telnet session. Here's a screen shot, honest:

    You are in a dark room.

    An imp has shot you.

    darkness decends, you are dead.

    There was a page of text characters that represented a dark room for most of the above transaction. I'll attibute the blazing display of that page on the awsome power of the token ring network adaptor used.

    --
    DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.
    1. Re:It's as fast as your network by Graff · · Score: 2, Funny
      You are in a dark room.
      An imp has shot you.
      darkness decends, you are dead.

      No, no - it's more like this:

      You have moved into a dark place.
      It is pitch black. You are likely to be eaten by a grue.
      You have been eaten by a grue!
  23. I have just one question..... by cscx · · Score: 0, Troll
    Why?!?!?!?!

    This is perhaps the biggest ever display of time-wasting I have ever seen. This project, I can safely say, is useless to pretty much anyone. If anyone else thinks differently let me know. (Note: the fact that text-mode makes you 1337 doesn't count!)

    Excuse me while a go write a program that will help Windows render my wallpaper as a text box of ASCII characters...

    1. Re:I have just one question..... by cout · · Score: 1

      Excuse me while a go write a program that will help Windows render my wallpaper as a text box of ASCII characters...

      I think someone's already done that.

    2. Re:I have just one question..... by ColaMan · · Score: 3, Funny

      Excuse me while a go write a program that will help Windows render my wallpaper as a text box of ASCII characters...


      You don't need to - recent versions of windows already has a program (called kernel32) that randomly renders your wallpaper as a blue screen with indecipherable text upon it. It's not usually enabled with a straight out of the box install of windows though. Best way to get the blue text renderer going is to actually try and do some serious work with your windows computer. Ensuring that you do not save your work for at least an hour will often cause the renderer to appear as well.

      Hope this helps.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    3. Re:I have just one question..... by xanadu-xtroot.com · · Score: 0, Offtopic

      Troll!

      Thank you for telling the moderators how to deal with your post. I, and I'm sure most /.'ers, appreciate the kindness. I wish there were more of you.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    4. Re:I have just one question..... by Anonymous Coward · · Score: 0

      Is that because most Linux/Slashdot users are mongoloid morons that can't make decisions themselves????

    5. Re:I have just one question..... by Waffle+Iron · · Score: 2
      This is perhaps the biggest ever display of time-wasting I have ever seen.

      So, you're saying that the original Quake in graphics mode is not a waste of time? Hasn't this one family of programs been one of the biggest drains of people's productivity, educational potential and physical health since the introduction of TV and alchohol?

      I cringe when I think of how much more I could have accomplished by now using the time I've wasted playing computer games.

      At least this hacker probably learned something new by doing this.

    6. Re:I have just one question..... by Anonymous Coward · · Score: 0

      My fricking Win2K box crashes blue every couple days. I think it's my sound card.

    7. Re:I have just one question..... by cscx · · Score: 1
      At least this hacker probably learned something new by doing this

      You're right. He can now make ASCII images of porn, and jack off to text.

    8. Re:I have just one question..... by Anonymous Coward · · Score: 0

      Troll.

      Advice to readers: check this guy's posting history. Read the ridiculous document linked in his .sig

      Then shun his ass.

    9. Re:I have just one question..... by GypC · · Score: 2

      Really? My Win2K box crashes on me in games sometimes, but I'm using reference drivers and hot-rodded BIOS settings, so I guess I don't blame it. Actually, it usually just locks up rather than actually blue-screening.

      I've never had a crash through normal (non-gaming) use, though. But I don't do any development on it, that's all in Linux because after all, *nix is the only serious choice for real work. ;-D

    10. Re:I have just one question..... by Anonymous Coward · · Score: 0

      You don't need to - recent versions of windows already has a program (called kernel32) that randomly renders your wallpaper as a blue screen with indecipherable text upon it.

      To quickly generate this "wallpaper", try compiling and running this C program.

      main(){for(;;printf("\t\t\b\b\b\b\b\b"));}

    11. Re:I have just one question..... by pantherace · · Score: 1
      Ways to crash w2k #(ungodly high number)- after finishing burning a CD-R, remove from drive. BSOD appears.

      Historical records: Way to crash W2K #1 Turn on computer. (assuming the OEM has worked the evil magic required to get it installed.)

    12. Re:I have just one question..... by Kodiak666 · · Score: 1

      I beg to differ... Consider what would happen for a moment if say, you changed the shades of the letters from grey to, um lets say green. So you now have a world rendered in green letters of different shades! Hold that thought... Now you up the resolution a lil bit, write a new character base for ascii to use (i'm not a programmer so i dont know the feasability for this). Now making this even more complex animate these characters that form the game world so that they move downwards to become more like the character that was below it, not replace it or you would end up looking upwards. This idea would need some work i'm sure, but i think u can see what i am getting at - a rendering mode that looks very much like how Neo ended up seeing in the matrix - and one that is vastly superior to the one in 3dMark2000 Any further thoughts on this?

  24. I beat them to it. by Jennifer+E.+Elaan · · Score: 5, Interesting
    I had Quake2 in textmode long before this. I hacked the aaquake svgalib-emulator module so that it supported multiple video pages.

    I'm updating my homepage right now with some screenshots, see it at my homepage.

    1. Re:I beat them to it. by Anonymous Coward · · Score: 0

      Oh wow.... Read your webpage.... there's one thing I can say....

      Marry me!...

      at least if you're a chick... I assume anyone named Jennifer is... Otherwise if you're a dude.... sorry, man your parents played a bad joke on you.

  25. Next logical step... by oldmildog · · Score: 2, Insightful

    Excellent! Does this now mean that Quake 2 can be used as a BBS door game? Where's my list of phone numbers... is Telenet still around? It's 7,E,1, right?

    --
    They have the Internet on computers now?
    1. Re:Next logical step... by Anonymous Coward · · Score: 0

      8,n,1 but that's nitpicking ;)

    2. Re:Next logical step... by cout · · Score: 1

      AFAIK, telenet is still around, but it's sprintnet now. I don't know who or what still uses it, though; does anyone else have more information than I do?

      As for using it as a BBS door game, that would be pretty slick, but a huge security hole. But how about adding RIP or NAPLPS graphics?

    3. Re:Next logical step... by Requiem · · Score: 1

      8 data bits, no parity, 1 stop bit.

  26. is this even playable? by pinkj · · Score: 0, Redundant

    well, is it?

  27. This has been done with Quake2: by netfunk · · Score: 4, Interesting

    Relnev's Quake2 already had SDL support, so if you ran it as:

    export SDL_VIDEODRIVER=aalib
    ./quake2

    You would get the same results. And, when you get quickly bored of it, the same binary can do the regular graphics, too.

    (SDL just uses AAlib as one of the drivers, so effectively, you get the same end result with either project, but this is more unified, and unified is good.)

    Relnev's project page and cvs-over-the-web.

    --ryan.

    --
    Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.
  28. Text Mode Porn is Next by sparkyz · · Score: 2, Funny

    And my wife won't know what I'm looking at.

    --
    Oops
    1. Re:Text Mode Porn is Next by Anonymous Coward · · Score: 0

      plaympeg defaults to text when $DISPLAY isn't set

    2. Re:Text Mode Porn is Next by Anonymous Coward · · Score: 0

      You're a couple decades too late. But, if you are interested:

      http://www.asscii.com/pages/porn.php
      http://www.mindrape.org/ascii_porn.html
      http://www.asciipr0n.com/
      http://www.ljudmila.org/~vuk/ascii/deep.htm
      http://www.gtcom.net/~krogg/ascii/ASCIIPOR.HTM
      http://www.gweb.org/downloads/naked.html
      http://www.spacebarcowboy.com/ascii/a-z/a-z.html

    3. Re:Text Mode Porn is Next by Anonymous Coward · · Score: 0

      Obviously you've missed the Goatse.cx guy. Set your filter to -1 and you should find some text pr0n.

    4. Re:Text Mode Porn is Next by Anonymous Coward · · Score: 0

      Dude I have to say that is sooooo fucking cool the ascii porn. and you have way to much time on your hands if you know of so many sites with it

    5. Re:Text Mode Porn is Next by Anonymous Coward · · Score: 0

      Of course, if you look at these too long, you'll really turn blind..

    6. Re:Text Mode Porn is Next by damiam · · Score: 2, Interesting
      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    7. Re:Text Mode Porn is Next by err666 · · Score: 1

      Has anybody written an X-server with aalib, yet. Perhaps this could then be used to play the normal Quake2 :-)

      --
      reduce(lambda x,y:x+y,map(lambda x:chr(ord(x)^42),tuple('zS^BED\nX_FOY\x0b')))
    8. Re:Text Mode Porn is Next by TheMightyZog · · Score: 1

      A lot of good that is when you can't fast forward to the good parts.

  29. Blind FPS Interface by theNote · · Score: 1

    Although I think this is cute but useless, it brings up an interesting question.

    What are the possibilities for a useable interface for the blind to first person real time games on the net?

    Maybe a big brail grid (3x3) with something like this being rendered? Coming up with character standards for color/depth?

    1. Re:Blind FPS Interface by Anonymous Coward · · Score: 0

      Although I think this is cute but useless, it brings up an interesting question.

      And why does this seem to be a logical next step from text based 3d rendering? Since when has there been any kind of effort to produce 3d first person shooters for the blind? I just don't know where you're coming from here, most likely just a lame attempt to receive a little positive moderation, nothing I would consider insightful or even remotely coherent.

    2. Re:Blind FPS Interface by scott1853 · · Score: 3, Interesting

      For a blind person you wouldn't want a direct translation of the video output, it contains more data than is necessary. For a blind person to interpret all the data in realtime, they would only need to be able to "see" the floor and wall, basically a top-down view, complete with bad guys. Something about the size of a hand with rods or blocks that move up and down to indicate things like walls or stairs or baddies. The device should pivot so they can rotate their hand to "look" in different directions. They wouldn't need to be able to turn their hand all the way around since everything is relative you could make a 30 degree rotation into a 180.

    3. Re:Blind FPS Interface by Anonymous Coward · · Score: 0
      I happen to be blind, and I think you're a bastard. Now anyone who wants to help me play FPS games will be afraid of being mistaked for a whore.

      3-D sound just isn't enough!

    4. Re:Blind FPS Interface by Anonymous Coward · · Score: 0


      So umm... how are they supposed to manipulate the controls if they are using their hands to see?

  30. P.O.S. by Anonymous Coward · · Score: 0

    I assumed (wrongly) text mode quake would be an extremely lightweight version of quake. Imagine my suprise to find it is 262K!!!! This is a text mode game for christsake!

    What bloat.Wake me up when someone gets a version of Quake down to under 100K

    1. Re:P.O.S. by j-pimp · · Score: 1

      It has to render 3d images with ascii art. Thats auctually more work than rendering 3d images as pixels.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
  31. It's up now by Jennifer+E.+Elaan · · Score: 1
    My shot at this is now up on my homepage, I even dug up my old sources (it's a hack onto aavga). Somebody can probably get it working if they try hard enough.

    At the time, I didn't think this worthy of posting to slashdot. Hehehe.

    1. Re:It's up now by cscx · · Score: 0, Offtopic
      Dude, you're a Unix chick!! On Slashdot!!

      Holy shit!!

    2. Re:It's up now by Anonymous Coward · · Score: 0

      I was wondering why even an idiot like yourself would link to such a stupid doc in his .sig and now I get it. You're trying to pick up Unix chicks, aren't you?

      Try learning some social skills, y'all.

  32. Try "twin" by cout · · Score: 3, Informative

    It's a window manager for your terminal. http://linuz.sns.it/~max/twin/

    1. Re:Try "twin" by BrookHarty · · Score: 2

      Anyone have a working mirror for the file above? I have found 0.3.0 but 0.4.0 stable isnt on the the 1 mirror i found.

    2. Re:Try "twin" by graibeard · · Score: 1

      Try http://prdownloads.sourceforge.net/twin/ , it's got them all.

  33. are you sure... by davmct · · Score: 1, Funny

    this isn't how they ported Quake over to the GameBoy Advanced?

  34. Criminalizing secrets by volpe · · Score: 4, Insightful

    MANDATORY source code release? You want to make it a crime to keep your own information secret for as long as you choose, if that information happens to be source code? Why stop there? Here's a few other things we can make subject to mandatory release after a set period of time:

    1. Your PIN
    2. Your PGP key and passphrase
    3. Your diary
    4. Any recorded discussions between you and your attorney.
    5. Your complete medical history.

    The government is obtrusive enough as it is. I don't want the government to be able to force anyone to release information that they don't want to, just because some arbitrarily chosen timer has run out.

    1. Re:Criminalizing secrets by cscx · · Score: 0, Troll

      Don't tell me you forgot: 6. Everyone you've slept with (or lack thereof).

    2. Re:Criminalizing secrets by coldmist · · Score: 5, Interesting

      From the way I understand it from Lessig,

      The difference is whether you want copyright protection for said program or not. If you want it copyrighted, then hand the source code over to the copyright office, and after x years, they release it upon request, after you have had your chance to make your $$$.

      If you don't ever want your source code out there, you don't have to file for a copyright. But, then people could copy/hack the binaries all they wanted.

      Interesting tradeoff!

      --
      Don't steal. The government hates competition.
    3. Re:Criminalizing secrets by moyix · · Score: 1

      Er. Not at all the same thing. The basis of Lessig's argument is the fact that all notions of copyright (those in the Constitution, at least) are based on the idea of public good. The only reason copyright exists at all is to provide an incentive for the creation of new works by giving the author a TIME LIMITED monopoly. After a certain period of time, it is a very good idea to put the work into the public domain so that derivative works can be created, and the "state of the art" can be further advanced.

      The examples you give are things completely useless to the public good. No one gives a fuck about (for example) your PIN, your PGP key, or your diary (unless that diary has already been released under normal copyright). You can keep them a secret for as long as you like because they don't benefit anyone else. Is it reasonable to say that someone should be allowed to retain an indefinite monopoly on something like a cancer cure, for example?

      It would be nice if people would try to understand arguments before they refute them... and before moderators score that refutation at 4 :p/p

    4. Re:Criminalizing secrets by fiftyfly · · Score: 1

      What about patents? They expire.
      I also wonder about trademarks. Individuals have rights concerning the use of their image (etc.) but it becomes difficult for a deceased person's estate to protect that after their dead. A corporation, on the other hand, hand take steps (in theory) to protect thei trademarks indefinitaly. Why does the imaginairy "body" of a corportation have more rights to it's "property" then I do?

      --
      "Sanity is not statistical", George Orwell, "1984"
    5. Re:Criminalizing secrets by nathanh · · Score: 3, Insightful
      The government is obtrusive enough as it is.

      But copyright only exists because the government intrudes. If the government didn't intrude then we'd have the situation of 200 years ago where people were copying data freely, much to the annoyance of the authors and publishers. If anything, the poster you were responding to was asking that the government intrudes less.

      I don't want the government to be able to force anyone to release information that they don't want to

      And nobody was asking them too. You seem to have confused copyright with privacy.

    6. Re:Criminalizing secrets by edinho · · Score: 1

      How the hell did this guy get moderated to +5?

      Whether mandatory source code release is a good thing or not was not discussed at all. Instead, we get this totally out of topic attack. Way out of topic. So out of topic one wonders where the hell did that come from.

      This dude need to stand under a cold shower for a very long time. Then followed by lessons in logical thinking.

    7. Re:Criminalizing secrets by glassware · · Score: 2

      You both have good points.

      May I propose an addition? What if the law said "Software that is avaliable for sale must be available indefinitely". Example: Microsoft makes Windows 3.1 a success by selling copies for $49. If we apply this rule, Microsoft is required to keep on selling Windows 3.1 for $49. We shouldn't require them to keep on manufacturing boxes forever, but when they stop making boxes it shouldn't be too hard to make it available for electronic purchase over the Internet at the same price (maybe increasing profit margins?).

      If Microsoft came up with a better program, Windows 95, they could start selling that at $95, but that wouldn't let them stop selling version 3.1. We wouldn't allow them to drastically raise the price of old products (maybe it should be permissible to raise prices to keep up with inflation), and they wouldn't have to keep advertising obsolete software; but a customer who wants the product should still be able to buy a new copy no matter how old the program. That way, people whose businesses or homes depended on Win 3.1 could still get a new copy if it was necessary.

      In this context, if Microsoft wanted to stop selling Win 3.1, we should require that they make the code public domain (excluding any stuff owned by third parties that Microsoft was licensing). This should also be a requirement if the company goes bankrupt.

      This seems like it would have a number of benefits:

      Software developers would be unable to force you to upgrade to a new software version.

      Abandonware would be eliminated - software would either be always available for purchase or always available for free.

      Electronic commerce would get a huge boost.

      We would have, as a society, a huge archive of software, pay and free, to draw upon. Kind of like the library of Congress.

      I'm sure I'm overlooking some negative points, but maybe with some inventive thinking this could be a good idea to propose... Any thoughts?

    8. Re:Criminalizing secrets by FrostedChaos · · Score: 1

      Making businesses sell obsolete products would just result in more red tape and hassle. On the other hand, having a ten-year limit on the software copyrights might be a good idea.

      --
      "Any connection between your reality and mine is purely coincidental." -Slashdot
    9. Re:Criminalizing secrets by Electrum · · Score: 2, Insightful

      In this context, if Microsoft wanted to stop selling Win 3.1, we should require that they make the code public domain (excluding any stuff owned by third parties that Microsoft was licensing). This should also be a requirement if the company goes bankrupt.

      An shorter limit on software copyrights makes sense, but forcing the release of source code does not. For example, a large amount of Win 3.1 code might be used in Win 95. Forcing them to release the source could compromise a current product. And your licensing issue brings up a good point. Who is going to go through the code to determine who owns what? How many man hours would that take for a large product? What if know one remaining at the company knows? This is a big factor in the open sourcing of many programs. The Open Watcom project is a good example of this. The original DOOM used a licensed library for sound on DOS, so they couldn't release that, even though the rest of the source was released.

    10. Re:Criminalizing secrets by mshiltonj · · Score: 1

      May I propose an addition? What if the law said "Software that is avaliable for sale must be available indefinitely". Example: Microsoft makes Windows 3.1 a success by selling copies for $49. If we apply this rule, Microsoft is required to keep on selling Windows 3.1 for $49. We shouldn't require them to keep on manufacturing boxes forever, but when they stop making boxes it shouldn't be too hard to make it available for electronic purchase over the Internet at the same price (maybe increasing profit margins?).

      Lame. As little as I like MS, I won't *require* them to keep selling Microsoft Bob. Or XP with the UPnP bug, for that matter.

    11. Re:Criminalizing secrets by Anonymous Coward · · Score: 0

      This is insightful?

      The fact is, this is all off-topic. But it is very hard not to pursue this thread when the argument here is caused by an apparent complete misunderstanding of the original poster's point.

      Before the advent of corporate electronic media libraries, copyright law protected works for 28 years. Copyright remained renewable for those who found renewing copyright worth the (small) hassle of refiling (that's why Edgar Rice Burroughs' heirs still have a vice-grip on Tarzan and the Mars books). However, works that no one cared about, by default were "donated" to the public domain.

      And this did not mean that your private info had to be distributed to anyone.

      Change in copyright didn't happen in order to protect your PGP key. The change came with the rise of corporations with huge libraries of IP, and no will to tend their property. They wanted Congress to fix it up so copyright would extend itself with no effort on their parts, to reduce their maintenance costs and prevent "accidents" caused by their own neglect.

      So now the public domain is no longer enriched by the abandonment of copyright after 28 years, even if *no one* cares about the specific work. Now it costs nothing for corporations to sit on mountains of IP they acquired through screwing the creators, as they wait patiently for some means to someday harvest profit from what (according to the framers) should have been contributed to the culture-at-large.

      aaquake is not an earth-shaking contribution to the culture, but Quake itself is just a game fercrissake. The poster was making an analogy, not celebrating all the good that aaquake brings to world culture.

      As I said, this is all off-topic, but it's hard to avoid responding to ignorance.

    12. Re:Criminalizing secrets by hughk · · Score: 2
      In this context, if Microsoft wanted to stop selling Win 3.1, we should require that they make the code public domain (excluding any stuff owned by third parties that Microsoft was licensing).
      This is one area where I like Software Patents, but only if they were done properly. The original idea of the patent was a limited monoply on an idea in return for
      • full disclosure
      of the idea. The concept was to foster innovation because the details of the innovation had to be disclosed and others could base their own inventions on that.

      Note that the IP issue on opening the source would then largely dissappear because the version of the libraries used by the openned source would have the same limit on protection.

      Actually what does really happen with closed source projects that have been openned is that the open substitues are found or developed for the closed source components.

      With large companies such as Microsoft or more actually with regards to Open Source, HP, they use patented technology which they cross-license. That is HP may have a patent in something that Compaq want and vice vera so a deal is made for licensing Compaq's technology. This is great for closed source projects but it can't work for Open Source. A company like HP has lots of patents of its own so it is easy for them to cross-license. This may not even be noted in the code, so the overhead of checking what is subject to which deal is a headache.

      --
      See my journal, I write things there
    13. Re:Criminalizing secrets by SubtleNuance · · Score: 2

      Your examples are completely off-base. There is no parallel between client-attorney privilage and copyright law.

      The point is simply this: When software is allowed to remain under copyright for as long as present american-plutocratic-law allows, it stiffles real innovation, it enables absurd manipulation of the software landscape by using your once-state-of-the-art and successfull pc of S/W to entrench because (here we switch to business principles which (C) law appears to serve...) the barriers to entry in the software market become ever greater and greater...

      Imagine if M$ simply refused to stop updating Windows... how long would it be before GNU/Linux (or some other thing) rose to dominance? 10? 20? 30 Years?

      This situation is brought about by moronic "intellectual-property" law in USofAmerica.

      IN short, s/w copy-rights should be for no more than 3 years (or so) then all source is released. You see, Copyright is an artifical agreement that gentle(wo)men created... its intent should be re-integrated into its practice... which it CERTAINLY is not now. Copyright is meant to reward creators (not corporations-but thats another disussion) to be compensated for their nebulous creations... its not natural law - its an 'agreement'.

      Im betting you have some libertarian ideals (just a guess based on the tone of your comment)...and you dont like to be 'forced' to do anything, neither do i frankly... so how about this: If i can't "make" you release your source, then *you* can not "make" me not make a copy of something.

      Now we are back at that 'this is not natural law but an agreement' idea again...

      OT: This, i believe, is where libertarian-ism becomes a little kludgy, most libertarians are simply Tin-Foil hat McCarthy-ites afraid of Gummint. Free-market capitalism + Libertarian-ism == survival of the wealthiest... which ends up with royalty and peasants... and this ends up with R evolution.

    14. Re:Criminalizing secrets by nick_burns · · Score: 2, Insightful

      This is the same theory behind patents. You tell the government how your product works and you're guaranteed that for a certain length of time only you can sell it. When it expires, it's public domain for usage (It's actually public domain information from the start). Patents weren't created just to allow inventors to profit, but to allow anyone access to information and use it after a certain amount of time. But a copyright shouldn't necessarily expire, or it should have a really long life. Otherwise, anyone would be allowed to publish and sell books once they became, say, 50 years old. What is needed is a new copyright system. One where once a product is deemed obsolete or unsupported, anyone can do what they want with it.

    15. Re:Criminalizing secrets by volpe · · Score: 2


      If you don't ever want your source code out there, you don't have to file for a copyright. But, then people could copy/hack the binaries all they wanted


      The binaries can't be copied because they are protected by copyright. I have no problem with copyrighted source code becoming public domain after a certain time period, as that is the way things are now. But I don't want to give the government more power to COMPEL people to relinquish their information. The expiration of a copyright allows others additional rights to the work, but it doesn't compel the former copyright owner into taking any particular action.

      And, for the record, I think it was unfair of those four people or so to mod my post as a troll. It was not a troll.

    16. Re:Criminalizing secrets by volpe · · Score: 2

      This isn't about copyright. It's about compelling people, under penalty of law, to release information of their own creation. I have no qualms about the expiration of copyrights. But if they want to keep their source code secret, what are we prepared to allow the government to do to compel them to do this? Shall the government be empowered to stick bamboo shutes under their fingernails? What if they shred all copies? Do we throw them in prison?

    17. Re:Criminalizing secrets by volpe · · Score: 2


      Your examples are completely off-base. There is no parallel between client-attorney privilage and copyright law.

      Your objection is completely off base, because this discussion has nothing to do with copyright law. This isn't about the removal of copyright protection. It's about COMPELLING people to turn over secret and/or private information.

    18. Re:Criminalizing secrets by volpe · · Score: 2


      What about patents? They expire.


      Yes, but no one is compelled to document their invention. They are encouraged to do so with the reward of a patent. But if they choose not to, nothing compels them to do so.

      I'm not saying copyrights shouldn't expire. After the expiration, you can make copies galore of whatever you've got. But if the author/owner never released the source code, they should not be COMPELLED to do so. If you've got a binary that is now PD, great. Go nuts. Allowing the government to COMPEL people to do something is going a step further.

    19. Re:Criminalizing secrets by volpe · · Score: 2


      However, works that no one cared about, by default were "donated" to the public domain.

      And this did not mean that your private info had to be distributed to anyone.



      But that's exactly what's being discussed. Forcing people to distribute their private information (in this case, source code). It's one thing to let a government-supplied protection expire. It's something else to compel an author/owner to do something he/she doesn't want to do.

  35. Worthy? by GiorgioG · · Score: 1

    Did this really need to be posted to slashdot?

    -This isn't flamebait, I just don't understand why this is a "good" story.

  36. I can now _REALLY_ enjoy... by ankit · · Score: 1

    ... playing Quake2 on my brand new Geforce3, in text mode. This is exactly what I have been waiting for all this while....

    --
    Don't Panic
  37. can you make the text in to textures? by Technosteve! · · Score: 0

    then map the text on to the 3d models and play quake 2 in simulated text mode. now with less blinding comas!

    --
    Me and lunchbox here are going to kick your ass.
  38. That's it! I'm not human!! by erroneus · · Score: 5, Funny

    There is just something wrong and inhuman about my ability to perceive in a way that is similiar to all other humans. Here is a short list of things I cannot read:

    1. Music
    2. Prenatal sonograms
    3. tty Quake and Quake2

    Now, I've been able to see those "optical illusions" in the Sunday funnies. I can even read hiragana, katakana and a few Kanji characters as well. But those three things and probable a few others I can't think of right now escape me entirely!

    I can't "see" the sound it's [music] supposed to make. I can't "see" the baby and I certainly can't tell if it has a penis or not. I can't tell where I'm going on those screens!!!

    Am I alone in this?!

  39. Enough is enough by Swaffs · · Score: 1

    I know you linux guys pride yourself on your console use, but come on, there's a limit...

    --

    --
    "Karma can only be portioned out by the cosmos." - Homer Simpson [1F10]

  40. ~200K with SSH by Anonymous Coward · · Score: 0

    with a standard screen size it is useable and consumes about 200K in a SSH terminal

    -- Matt

  41. An upgrade by Luggage · · Score: 5, Interesting
  42. Re:That's it! I'm not human!! by Anonymous Coward · · Score: 0

    Watch the demos normally a few times, and then watch them with aalib. You'll pick up the edges of shapes as the player moves around. It helps to resize the window to 1024x768 or larger.

  43. Well, It wouldnt compile. by BrookHarty · · Score: 2

    Humm, Why is it, when something cool comes out you cant compiled it on linux?

    Had to get the files q2source-3.21.zip and quake2-ref_softaa-0.1.tar.gz
    then it complained of some files missing, had to get MesaLib-4.0.1.tar.gz and svgalib-1.4.3.tar.gz. Dont know if they are the correct version but it had the includes It needed.

    Then

    gcc -Dstricmp=strcasecmp -g -fPIC -I/usr/local/src/Mesa-2.6/include -I/usr/include/glide -o debugi386-glibc/ref_gl/gl_draw.o -c ../ref_gl/gl_draw.c
    In file included from ../ref_gl/gl_local.h:39,
    from ../ref_gl/gl_draw.c:23:
    ../ref_gl/qgl.h:484: parse error before `0x84C0'
    make[1]: *** [debugi386-glibc/ref_gl/gl_draw.o] Error 1
    make[1]: Leaving directory `/home/temp/quake2-3.21/linux'
    make: *** [build_debug] Error 2

    Any ideas?

    -
    Results! Why, man, I have gotten a lot of results. I know several thousand things that won't work. - Thomas A. Edison (1847 - 1931)

    1. Re:Well, It wouldnt compile. by cscx · · Score: 0, Troll

      Yes. Trash the partition and install Windows or MacOSX.

    2. Re:Well, It wouldnt compile. by Anonymous Coward · · Score: 0

      nah read the site again...use a zx spectrum, you'd probably be more secure too.

      pm

  44. Life imitating art? (or whatever passes) by fidget42 · · Score: 2, Interesting

    For those who read UserFriendly, you may remember seeing something similar, Sid, and the gang playing Quake2 with punchcards (http://ars.userfriendly.org/cartoons/?id=20011229 )

    --
    The dogcow says "Moof!"
  45. Hmm... interesting... by Fox+MacLeod · · Score: 1

    If the source code to Half-Life ever got released, who'd wager that we'd see a text-mode CounterStrike?

    I'd be interested to see how people manage to get a text-mode wallhack for text-mode CounterStrike... ;)

    1. Re:Hmm... interesting... by Anonymous Coward · · Score: 0

      he did this before the quake source code got released, it's through an aalib hack not a hack to the quake code itself...and since counterstrike will never run natively on linux without some kind of emulation the chances of that happening are rather slim, but maybe some wine wizard could pull it off. Of course thankfully i think the wine develoeprs are focused on, erm, well, more important things.

  46. Depends by Anonymous Coward · · Score: 0

    ...on the implimentation and average game play. Chance are, the entire screen WILL have to be updated, even if the player isn't moving (lighting effects, lava, enemies, etc.) Why don't you actually try playing ttyquake before you start telling me the whole screen doesn't need updated during real gameplay.

  47. Paper Quake by DeadBugs · · Score: 3, Funny

    Now just send the text output to your printer, staple the pages together and make a nice animated quake flip book. If you flip the pages fast enough you should get a faster frame rate than most high end video cards.

    --
    http://www.kubuntu.org/
  48. Cool by jsse · · Score: 2, Funny

    I feel like killing with snake-vision. :D

  49. I agree somewhat, but this is apples and oranges by oGMo · · Score: 5, Interesting
    The government is obtrusive enough as it is. I don't want the government to be able to force anyone to release information that they don't want to, just because some arbitrarily chosen timer has run out.

    I agree, but this isn't the same thing. It's not really different from, say, copyrights expiring after a reasonable period of time (read: a few years, 7 max for software, just like when copyright law was originally enacted). The limit on software should probably be 3-4 years due to the extremely short lifespan.

    In fact, it could be made a part of software copyright law that for a copyright to be granted on a piece of software, it as well as the source must be released into the public domain after the 4-year copyright period.

    This is a far stretch from requiring private, personal information from individuals. It's just the original spirit of the copyright law returned. But don't expect to see something so sane get passed, large corporations are making too much off the laws as they are, and pushing for even worse ones like the DMCA and SSSCA.

    (Personally I think corporations should be required to disclose all information publically at all times, except for "trade secret" information, which can stay secret for at most a year or two. Patents should not be applicable against individuals or non-commercial entities, only against commercial corporations. Copyrights should also be reduced to 7 years again. But then I might as well wish for world peace or something. :-P)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  50. Oops. by Anonymous Coward · · Score: 0

    Sorry. My bad. :)

  51. waste of time by grahagre · · Score: 0

    you're pathetic.

  52. think that's twisted? by scrytch · · Score: 2

    GGI has a renderer that will render *any* graphics context into ascii art. Neither that nor ttyquake are really all that interesting, all they are is really low res greyscale that chooses characters from a hand-made table based on how "bright" they appear.

    What would be really neat would be something that converted bitmap displays into *line* art.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  53. Re:I by Anonymous Coward · · Score: 0

    You are indeed a lucky man to be able to do that. I envy you.

  54. Fuck off geezer by Anonymous Coward · · Score: 0

    Get with the times. I don't turn my PC on for a game less than 50 megs.

    1. Re:Fuck off geezer by Anonymous Coward · · Score: 0

      Not everyone had mommy to buy them a 1.6ghz athlon and a geforce3 for xmas

  55. Finally, A good use for Linux by cosme · · Score: 0

    About time....This could lead to a huge industry of porting games to ascii....who would have thunk it :)

  56. Re:That's it! I'm not human!! by Anonymous Coward · · Score: 0

    We all know you're just using that as an excuse to *feel* the penis.

  57. Antialiasing by Anonymous Coward · · Score: 0

    Where is the antialiasing?

  58. stupid by kLaNk · · Score: 0, Troll

    It isn't even playable.

    Um, the one crayon quake mod was much better. In fact at least it was playable.

    Slashdot sucks my ass.

  59. Time to upgrade. by Anonymous Coward · · Score: 0

    Anyone know a link for a company that sells an AGP RS232 port with 64MB DDR FIFO buffers?

  60. what about color ? by tempmpi · · Score: 2, Interesting

    Why are all these textmode projects in grayscale ? What about a color textmode quake2 ? The vga textmode can do 16 foreground and 16 background colors. Why don't it use them ? Very likely it wouldn't work over a network connection when that would require a lot of ANSI codes but it could be really good localy.
    What about something like a textmode vnc ? For things like playing textmode quake it could be much better than the old style telnet.

    --
    Jan
  61. I'm "up" now too... by Anonymous Coward · · Score: 0

    Yeah, you know what I'm talking about.

  62. ppc linux support? by Hadlock · · Score: 1

    Of course if you don't have an i386 machine then you'll have to change "i386" to whatever your architecture is (but I'm not sure it will even compile on anything else).

    with almost zero graphics (text) req's, would i be able to run this on a 69k processor (w/32 megs of ram, os 8)? veeeeeeeeery slowly?

    has anyone tested this on the ppc linux yet?

    --
    moox. for a new generation.
  63. Re:That's it! I'm not human!! by lhdentra · · Score: 1

    Yup, you are alone - katakana are evil, kanji are good... ^^;;

  64. Textmode Quake.... by doomicon · · Score: 1

    why?

    --

    Awesome!
    1. Re:Textmode Quake.... by gilly_gize · · Score: 2, Informative
      According to the web site:

      Why not? You can watch TV in text mode, you can play DVDs in text mode,
      you can play Quake 1 in text mode. Quake II is the logical next step.

      Or, as the author of ttyquake put it, "If you have to ask why, you're not a member of the intended audience."

  65. Slashcode improvement needed... by Degrees · · Score: 1

    Some articles (and all posts) just scream to be rendered only with the teletype font.

    --
    "The most sensible request of government we make is not, "Do something!" But "Quit it!"
  66. Oh, I get it by eyeball · · Score: 5, Funny
    I thought they meant something like this:

    QUAKE II
    Copyright (c) 1991-2001. All rights reserved.

    West of steaming pit of hell
    You are standing in an open room west of a steaming pit of hell leading down.
    There is a gun here.

    >
    --

    _______
    2B1ASK1
    1. Re:Oh, I get it by jeremycx · · Score: 2, Funny
      Excellent idea -- now for Infocom-style multiplayer deathmatch! I can see it now:

      West of steaming pit of hell
      You are standing in an open room west of a steaming pit of hell leading down.
      There is a gun here.
      >pick up gun
      Fragmaster enters the room.
      >shoot gun at fragmatser
      I don't know who 'fragmatser' is.
      Fragmaster shoots at you. You are hit!
      >shoot gun at fragmaster
      You hit fragmaster.
      Fragmaster shoots at you. You are hit!
      >e
      Steaming pit of hell.
      There are exits to the west and north.
      Fragmaster enters the room.
      Dethhead enters the room.
      ...


      Oops. Just reinvented the MUD. Damn.
  67. More AA Lib Action in an X Server! by Juggler+cant+juggle · · Score: 3, Informative

    Some fool compiled an xserver with aalib and you can see the output including screenshots of enlightenment menus etc here:

    http://www.meow.org.uk/stan/xserver/

    Maybe that'd work with xquake?

  68. open source quake by Anonymous Coward · · Score: 0

    If carmack release the source , can people start packaging the whole game with linux?

  69. I've been browsing this guy's website by Anonymous Coward · · Score: 0

    ...and have come to the conclusion that he's a very sick dude. Everybody likes movies, that's right. But this: ?!?

    lynx --dump http://www.jfedor.org/movies/ | grep -i "gladiator" | wc -l

    4

    Who in his right mind would view this film four times???

  70. Flawed. by mindstrm · · Score: 2

    Copyright expiring in a reasonable amount of time, yes, that would be good.
    But that still doesn't compel anyone to release source.

    Also, in the case of, say, Quake, and now Quake2, ID really has nothing to gain by keeping their game (which was *designed* to be hackable, remember) as source, so people can further hack it. It keeps them in everyone's good books. The tech is old enough not to matter.

    This is *very* different than MS releasing the source to an older version of office, or Autodesk releasing the code for Autocad from a few years ago.. that codebase is still very active.

    Regarding corporations, I think we should just go back to how it used to be before our time... corporations were *not* 'natural persons'. They were used for the sole purpose of limiting liability to the owners.. and their charter could (and would) be revoked if they stepped outside the lines of what that charter entailed.

    The idea was a bunch of poeple could become a 'corporation' and say 'we're going to do x and y and z', and if it was agreeable, they would be granted a 'charter'.. this would protect them from personal liability if the company did certain things wrong.

    1. Re:Flawed. by ArcSecond · · Score: 1
      Regarding corporations, I think we should just go back to how it used to be before our time... corporations were *not* 'natural persons'. They were used for the sole purpose of limiting liability to the owners.. and their charter could (and would) be revoked if they stepped outside the lines of what that charter entailed.
      The idea was a bunch of poeple could become a 'corporation' and say 'we're going to do x and y and z', and if it was agreeable, they would be granted a 'charter'..

      Well said. The whole "natural person" thing is such bull. Some American judge a hundred years ago makes a completely unprecedented interpretation and now look where we are: corporations and conglomerates act with impunity, and let the lawyers handle the clean up. We have seen over and over that there is NO ethical standard that must be met in order to keep a charter. Be as criminal as you like, as long as you have well-connected board of directors and a good PR firm on your side.

      It's just sick. It makes no sense. All it does is serve the interests of those dog-eat-dogs who look at the world as one giant fire hydrant.

      --

      I've got a bad attitude and karma to burn. Go ahead. Mod me down.

  71. Cheat elimination by sheetsda · · Score: 1
    random semi-related thought: If you did all the rendering server side in a multiplayer game you could make it a lot harder for cheaters.

    Hmmm...1024*768*24*60 = 1132462080 bits = 1080 MbPS + overhead. Hmmm... distant future, to say nothing about the raw rendering power that'd be required on the server side.

    1. Re:Cheat elimination by ymgve · · Score: 1

      That has been a thought I've considered for some time - if you have a server that plays the game at 320x240, use some kind of good compression (divx4 maybe?) and have an interactive player on the other side, you would have the equivalence of Terminal Services for games. Not that feasible now, but think about the future, where you might rent games on a per-hour basis...

      Perhaps I should patent this and call up some VCs...

    2. Re:Cheat elimination by digitalunity · · Score: 2

      The player synchronization code would be really different. However, this is a really good idea. And, you're not that far off. There are several ways this could be handled. There are provisions in OpenGL whereby a program can store a list of polygons and render them by issuing a single command. If this apparatus were to be extended to run over the network, the client could do the same type of thing. When connecting, the most often used nondeformable objects could be sent to the client and rendered later with only a few-byte command send over the network. Such things would seriously reduce network bandwidth consumption. The rest is pie... :)

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  72. Copyright shouldn't apply by xenocide2 · · Score: 1

    Copyright is supposed to protect published works, like binary executables or essays, not unpublished works, like source code or outlines. To say that when the copyright is expired the author must release the source code or outlines and other authorial works that assist in the making of a copyrighted work is a bit out of line.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  73. 146 KBS or so. by jellomizer · · Score: 1

    Well I was looking at the screen shot the resolution is around 150x50
    Assuming 20 FPS that will be 150x50X20 and 8 bits per byte. that is 150x50x20x8
    so that is 1,200,000 bps or 146 KB per second. So it is fair to say if the server is hooked to a near deticated T1 and you are downloading from a good cable modem it will work fine.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:146 KBS or so. by PeeOnYou2 · · Score: 1

      That might work for 1 person on the server, yes. Otherwise you'd need much more than a T1 serving.

  74. And as usual no Windows port! by Snaller · · Score: 1


    Gates is right! This open source moment is out to get windows!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  75. [OT]Re:I have just one question..... by cscx · · Score: 1

    My question: Where is the love for the non-Linux folk on here? Frankly that is starting to piss me off, hence the sig.

  76. Eh, I won't get excited... by ColGraff · · Score: 2

    ...until I see a Dreamcast port. :-)

    --
    I'm the stranger...posting to /.
  77. [ot]Re:It's up now by cscx · · Score: 1

    I heard that Unix chicks put out ... a lot! Nothing gets a girl wetter than the purple gleam of a Sun box!

  78. ASCII Porn has been around a long time, my friend by ColGraff · · Score: 2

    I'm not going to post a link, because I'm not going to take pageview away from the hard-working REAL pornographers, but ascii pr0n has existed for literally decades - people used to post it to USENET.

    --
    I'm the stranger...posting to /.
  79. Shh! by ColGraff · · Score: 2

    Jesus Christ, man, stay quiet! Are you trying to destroy the credibility of our 133t reputations?!

    It's like this, erroneus: No one on Slashdot - in fact, no one at all, not even the creators - can play tt or aa quake. Very few people - perhaps no one - can even compile any version of textmode quake. But saying we can compile and play it makes us sound very smart and techy to the uninformed, so for the sake of us all-

    SHUT THE [EXPLETIVE] UP!!!!!!!!!!!!!!

    --
    I'm the stranger...posting to /.
  80. Someone actually did that for doom by ColGraff · · Score: 3, Interesting

    You can find the game (I forget if it's TADS of INFORM, sorry) at ifarchive.org .

    --
    I'm the stranger...posting to /.
    1. Re:Someone actually did that for doom by Anonymous Coward · · Score: 0

      Isn't there something called FOOM that's like that?

  81. Textmode Holodeck by Xarin · · Score: 1

    This gives me hope that someday in the future my children will experience a textmode holodeck.

  82. irix? by Anonymous Coward · · Score: 0

    I got quake for irix but this dosent seem to work. any versions that are supported under irix 6.5 and up

  83. cell quake by Anonymous Coward · · Score: 0

    when can i play quake on my cell phone?

  84. Text-mode Quake by lie+as+cliche · · Score: 1
    You are in a twisty maze of passages, all al-*BLAM!*



    - You have died. -

  85. Somebody please port Q2 to OS X, not text mode! by zgzag · · Score: 1

    nuff said :)

    --
    --- A computer without the internet is as useful as the internet without a computer!
  86. Re:That's it! I'm not human!! by Anonymous Coward · · Score: 0

    You dumb bastard. It's a schooner.

  87. Unoriginal and uesless by belg4mit · · Score: 1
    Com on, it was obviously useless for Quake I so why did somebody else feel they had to do it to Quake II?

    At least Doom 2D is playable.

    --
    Were that I say, pancakes?
  88. Glasses? by Cheetah86 · · Score: 1

    Will I need glasses to read quake if its all text?