And so Java accesses the hardware in the same manner that C or C++ accesses the hardware. So what? C relies on assembly:) The fact is that a Java coding solution, coupled with open source bindings that run on several platforms, makes a more compelling argument than a single platform C++ implementation of a game.
But a developer looking to deploy to more than one platform without having to port the app. will sure as hell care. Look what happened to the NWN launch. If they had used Java for the game vs C++ then you would have been able to play on your Linux box instead of waiting for 1+ years for it to be ported to Linux. I agree that a game player could care less, so long as it looks good (and more importantly plays well), but if more developers moved to a true cross platform technology wouldn't the Mac/Linux platforms be even more attractive to consumers? (Less bugs/crashes/virus but a bigger selection of entertainment titles to chose from)
Does it run on a Mac? Does it run on Linux? So why bother if it already runs on Win32 anyway? The Java version runs on 3 platforms with no further modifications.
Wow...imagine that, someone posting here is uninformed:)
First off, the cost for manufacturing XBoxes, like all the other consoles, has steadily been decreasing. Second, the Gamecube is a slightly more elegant PowerPC kludge of a console. The fact that the XBox is based on PC hardware doesn't make it any less of a console. And finally, what "problem" was Microsoft "throwing money at" to solve with a hard drive? You can still use memory cards, but putting a fixed storage device in a console is a very good idea.
The cost of production of the XBox may have decreased slighty due to quantity purchases, but not due to manufacturing. MS is dependant on 3rd party manufacturers for components that are generalized and does not provide cost relief, unlike the GC and the PS2 that use custom AISCs and components, not to mention that Sony has their own fab. facility. Fact is, MS still loses money on EVERY XBox sold. Period. Hmmm...guess MS figured that out as the XB2 will not have a harddrive (but will use the one on your PC over your home network).
Would you care to provide any examples of this? The marketing just doesn't make sense. "Hey, let's spend a bunch of money to write an exclusive game for a marginal console. If it does well there, then we can spend even more money and port it to PS2." Why not just start on the PS2 immediately? Oh, and I'm referring to the US market, so if you want to mention Japanese games that are GC exclusive, they should be games that have already or will be released in the States.
Ok...how about the Sonic games from Sega? Or the Viewtiful Joe series from Capcom? Or Resident Evil games only on GC (not online)? Or the Star Wars series of games than make it to GC first, and the best ones STAY on the GC? Or...you get the picture. However, there are plenty of exclusive titles for all 3 platforms that kick ass. Just pointing out that GC gets them too.
Plenty of space for everyone in the sandbox. No need to fight.
Yes, everything is generated out of that 96K, including the game code, collision, geometry, etc. The *game* is not 96k, the application that generated everything is 96k.
NOOOooooo...The 96k is a result of their procedural compression. At run time, the decompressed files (code, textures, etc.) weigh in at over 150MB. Memory footpring running the game is over 180MB. And, it is an ok tech demo as far as 150MB games go.
Understand that this is wicked compression tech, but it is NOT a 96kb game.
Microsoft wants out of the office and onto the TV. Steve Ballmer has always stated that there is a bigger play for the XBox outside of video games. Would not be suprised to see a windows component for the xbox that allows, over your home network, to stream media from your pc to the tv. The HD for the XBox will be your PC.
This is a model that they have been pushing on for quite some time now and by tethering the 2 together, they reinforce their position in the home requiring XBox users to run Windows on their pc for the additional features the platform provides.
Well, it's clear that you don't understand the difference between keeping a standards body, open source, and closed proprietary technology. Perhaps you should spend a little time reading instead of writing. It will serve you well.
Ummmmm...so the millions of Java developers are writing applications that don't have systems to run on? Wake up. As well, just because you lack social skills, don't assume that we don't as well.
Lastly, just do a Google search for Java Games and see how many developers are writing in Java.
-GN
BTW - Nice M$ link! It's amazing how threathened these M$ guys are of Java.
So, Check this for Mac compatability
And so Java accesses the hardware in the same manner that C or C++ accesses the hardware. So what? C relies on assembly :) The fact is that a Java coding solution, coupled with open source bindings that run on several platforms, makes a more compelling argument than a single platform C++ implementation of a game.
But a developer looking to deploy to more than one platform without having to port the app. will sure as hell care. Look what happened to the NWN launch. If they had used Java for the game vs C++ then you would have been able to play on your Linux box instead of waiting for 1+ years for it to be ported to Linux. I agree that a game player could care less, so long as it looks good (and more importantly plays well), but if more developers moved to a true cross platform technology wouldn't the Mac/Linux platforms be even more attractive to consumers? (Less bugs/crashes/virus but a bigger selection of entertainment titles to chose from)
Does it run on a Mac? Does it run on Linux? So why bother if it already runs on Win32 anyway? The Java version runs on 3 platforms with no further modifications.
Wow...imagine that, someone posting here is uninformed :)
First off, the cost for manufacturing XBoxes, like all the other consoles, has steadily been decreasing. Second, the Gamecube is a slightly more elegant PowerPC kludge of a console. The fact that the XBox is based on PC hardware doesn't make it any less of a console. And finally, what "problem" was Microsoft "throwing money at" to solve with a hard drive? You can still use memory cards, but putting a fixed storage device in a console is a very good idea.
The cost of production of the XBox may have decreased slighty due to quantity purchases, but not due to manufacturing. MS is dependant on 3rd party manufacturers for components that are generalized and does not provide cost relief, unlike the GC and the PS2 that use custom AISCs and components, not to mention that Sony has their own fab. facility. Fact is, MS still loses money on EVERY XBox sold. Period. Hmmm...guess MS figured that out as the XB2 will not have a harddrive (but will use the one on your PC over your home network).
Would you care to provide any examples of this? The marketing just doesn't make sense. "Hey, let's spend a bunch of money to write an exclusive game for a marginal console. If it does well there, then we can spend even more money and port it to PS2." Why not just start on the PS2 immediately? Oh, and I'm referring to the US market, so if you want to mention Japanese games that are GC exclusive, they should be games that have already or will be released in the States.
Ok...how about the Sonic games from Sega? Or the Viewtiful Joe series from Capcom? Or Resident Evil games only on GC (not online)? Or the Star Wars series of games than make it to GC first, and the best ones STAY on the GC? Or...you get the picture. However, there are plenty of exclusive titles for all 3 platforms that kick ass. Just pointing out that GC gets them too.
Plenty of space for everyone in the sandbox. No need to fight.
-GN
Yes, everything is generated out of that 96K, including the game code, collision, geometry, etc. The *game* is not 96k, the application that generated everything is 96k.
-GN
NOOOooooo...The 96k is a result of their procedural compression. At run time, the decompressed files (code, textures, etc.) weigh in at over 150MB. Memory footpring running the game is over 180MB. And, it is an ok tech demo as far as 150MB games go.
Understand that this is wicked compression tech, but it is NOT a 96kb game.
-GN
Ok, the obvious answer here is:
Microsoft wants out of the office and onto the TV. Steve Ballmer has always stated that there is a bigger play for the XBox outside of video games. Would not be suprised to see a windows component for the xbox that allows, over your home network, to stream media from your pc to the tv. The HD for the XBox will be your PC.
This is a model that they have been pushing on for quite some time now and by tethering the 2 together, they reinforce their position in the home requiring XBox users to run Windows on their pc for the additional features the platform provides.
You heard it here first.
-GN
Well, reading several of your posts in this thread demonstrates one of two things:
1) That no one on this site understands the meaning of satire
or
2) You don't because your posts don't reflect it.
I'm willing to bet on #2. Satire had a basis in humor, which you apparantly do not possess.
Hur-ting donkey!
-GN
Well, it's clear that you don't understand the difference between keeping a standards body, open source, and closed proprietary technology. Perhaps you should spend a little time reading instead of writing. It will serve you well.
-GN
Ummmmm...so the millions of Java developers are writing applications that don't have systems to run on? Wake up. As well, just because you lack social skills, don't assume that we don't as well. Lastly, just do a Google search for Java Games and see how many developers are writing in Java. -GN BTW - Nice M$ link! It's amazing how threathened these M$ guys are of Java.
If they could release a JVM for the device, imagine how large the development community would be. Possibilities...... -GameNutz