Slashdot Mirror


User: xihr

xihr's activity in the archive.

Stories
0
Comments
305
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 305

  1. My Model 100 died on Tandys Never Die · · Score: 1

    My Model 100 died of unknown causes; it just wouldn't turn on anymore. So I bought a new one via eBay for nostalgia's sake.

  2. Oh well on Concerning The Cancellation of Futurama · · Score: 1

    It wasn't that great, anyway. Certainly it doesn't shine a candle to Simpsons or Family Guy.

  3. Re:Some advice on Network Games - Open Source the Server, Let Others Write Clients? · · Score: 1

    This is true -- the only way to know for sure is to try it and see what happens. I was hoping to get a feel for what people thought of the idea first.

  4. Re:I doubt it would work. on Network Games - Open Source the Server, Let Others Write Clients? · · Score: 1

    That's exactly what I'm trying to find out, hence the chicken and egg problem. You're not going to get people interested in writing clients unless there's a game there but the point of getting people interested in writing clients is avoiding doing the clients in the first place. Nasty spiral, that.

  5. Re:Some advice on Network Games - Open Source the Server, Let Others Write Clients? · · Score: 3, Insightful
    I had no intention of starting down the road of recruiting client writers before having a fully-functional server, a fleshed-out (and implemented) protocol, sample client libraries, and a simple (though hopefully functional) sample baseline implementation that would be used for both demonstrating the system to potential client writers and for testing and debugging the server.

    A fair amount of the architecture is complete (although it would have to be retasked for the new goal), but my question was really whether in the abstract sense people would be interested in writing clients -- given a fully functional server -- since if nobody would be interested there's no point in doing it.