I'm a bit unsure what you mean by "most 3D engines use virtually the same pipeline" -- I've seen lots of different ways to do object/effect management, at least, and I keep on seeing new ways to wring weird stuff out of the existing OpenGL/Direct3D APIs. It sounds to me as though you're meaning "there's only 14 different effects anyhow, so let's just standardize this", which definitely isn't true;-) (OK, if you watch some demos, you might come to believe it in the end, though...:-P)
Honestly, that sounds like a maintainability nightmare, but as the sound it spits out continues to improve, I can only assume it's still being worked on:-)
The article heading is rather misleading. It's not like 5% of all Linux servers converted to
Windows Server 2003, or 5% of all servers in the world suddenly run Windows Server 2003. No,
of all new Windows Server 2003 installations (which still isn't that many), five percent
used to run Linux. It is definitely not time to "think about jumping ship" yet...
"36. Rather than particularize its allegations of misconduct by IBM and others, SCO has obfuscated and altered its claims to foster fear, uncertainty and doubt about its rights and the righte others."
Not only "obfuscate", but also "FUD"... Not bad =)
Well, PNGs still are technically far superior to GIFs, you know... No need to support a five year old legacy format anymore; everybody supports (non-transparent) PNGs nowadays. (Graphs rarely need transparency:-) )
Is this supposed to be something new? I remember seeing IPv6 MP3 streams (and later IPv6 Vorbis streams) a year or so ago, and I'd guess they weren't new even then.
To me, this sounds more like "hey, let's set up an IPv6 relay to promote our stream, perhaps we can even get a Slashdot post". It's not like IPv6 hasn't been a part of Icecast2 for a while now;-)
Yes, TG00 was crappy scene-wise -- TG01 was a little better, and TG02 was actually quite good (but of course, you can't match a scene-only party like Breakpoint -- you'll have to accept all the CS-playing fourteen-year-olds, but you can still meet with other sceners and have fun). I don't really know how TG03 will be yet, but it looks promising so far:-)
TG is bigger. DH02 was bigger than TG02 (by about fifty seats, IIRC -- how you count crew, press, VIP, etc. is a different matter), but TG03 is even bigger than DH02 again.
TG and DH are sister parties, BTW -- for instance, the network crew at TG03 consists of people from DH.
Why get a boring Winamp plugin, when there are lots and lots of interesting demos that use 3D acceleration as well? =) (And yes, MindCandy contains a full DVD side of those too, so you can watch them in all their 60fps full-antialiased glory, without having to buy the latest and greatest GF4 or Radeon9700 card.
BTW, that source was used for the rendered version that appears on the DVD:-) Slightly easier when you've got a 100% noise-free.avi file;-)
The Win32 version is slightly buggy, though; the DVD uses captures from the DOS version in the parts where the Windows version is incorrect. (I started on a Linux port once, but there was just too much assembler and stuff everywhere that gcc and nasm didn't like -- it runs fine in WINE anyhow.)
Panic (by Future Crew) is there, same is Crystal Dream II (by Triton) -- the last one is the one with the chess scene, yes. But Triton != Future Crew.:-)
Well, at least it'll take a long time when they're trying to factor the number by running random (!) trial division (!!!). Come on, nobody in their right minds factor large numbers that way.:-) Check this page about ECM factoring instead.:-)
If you can generate a program with a given cryptographic hash, I think you've done far much more interesting stuff than breaking the Xbox security.;-) Those algorithms are designed for it to be infeasible to to exactly that.:-) My original proposal was more to use already-signed programs to do what you want, not generate other programs that happened to have the same checksum.
I'm a bit unsure what you mean by "most 3D engines use virtually the same pipeline" -- I've seen lots of different ways to do object/effect management, at least, and I keep on seeing new ways to wring weird stuff out of the existing OpenGL/Direct3D APIs. It sounds to me as though you're meaning "there's only 14 different effects anyhow, so let's just standardize this", which definitely isn't true ;-) (OK, if you watch some demos, you might come to believe it in the end, though... :-P)
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Honestly, that sounds like a maintainability nightmare, but as the sound it spits out continues to improve, I can only assume it's still being worked on :-)
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What a brilliant article!... eh, from 2001. :-)
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Yes, of course.
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404. :-)
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The article heading is rather misleading. It's not like 5% of all Linux servers converted to Windows Server 2003, or 5% of all servers in the world suddenly run Windows Server 2003. No, of all new Windows Server 2003 installations (which still isn't that many), five percent used to run Linux. It is definitely not time to "think about jumping ship" yet...
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From the countersuit text:
"36. Rather than particularize its allegations of misconduct by IBM and others, SCO has obfuscated and altered its claims to foster fear, uncertainty and doubt about its rights and the righte others."
Not only "obfuscate", but also "FUD"... Not bad =)
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Now, would somebody please explain what this "centroid" workaround is all about? Ie. technically, what does it do? :-)
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Well, PNGs still are technically far superior to GIFs, you know... No need to support a five year old legacy format anymore; everybody supports (non-transparent) PNGs nowadays. (Graphs rarely need transparency :-) )
Or perhaps PNGs? :-) /* Steinar */
Is this supposed to be something new? I remember seeing IPv6 MP3 streams (and later IPv6 Vorbis streams) a year or so ago, and I'd guess they weren't new even then.
To me, this sounds more like "hey, let's set up an IPv6 relay to promote our stream, perhaps we can even get a Slashdot post". It's not like IPv6 hasn't been a part of Icecast2 for a while now ;-)
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Try this link -- they have later drivers, and they work quite well for me (though nVidia's offerings still are a lot more stable).
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Yes, TG00 was crappy scene-wise -- TG01 was a little better, and TG02 was actually quite good (but of course, you can't match a scene-only party like Breakpoint -- you'll have to accept all the CS-playing fourteen-year-olds, but you can still meet with other sceners and have fun). I don't really know how TG03 will be yet, but it looks promising so far :-)
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While we're at the demoscene, this feels like a good place to link to TG03's invitation intro, for those interested. :-)/* Steinar */
TG is bigger. DH02 was bigger than TG02 (by about fifty seats, IIRC -- how you count crew, press, VIP, etc. is a different matter), but TG03 is even bigger than DH02 again.
TG and DH are sister parties, BTW -- for instance, the network crew at TG03 consists of people from DH.
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Try to do that with a full B-net to scan, and 5000 people each doing the scanning. There was a reason why we went for the centralized model. :-)
(Oh, and I've blocked it for outside access now. :-) )
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There were MPEG1- and MPEG2-trailers out once, but I guess they're down because they suck too much bandwidth. :-)
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Uhm, I've run 2ndreal on a PIII/450. Sounds like a weird Pentium system you've got if you couldn't run it. :-)
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Why get a boring Winamp plugin, when there are lots and lots of interesting demos that use 3D acceleration as well? =) (And yes, MindCandy contains a full DVD side of those too, so you can watch them in all their 60fps full-antialiased glory, without having to buy the latest and greatest GF4 or Radeon9700 card.
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BTW, that source was used for the rendered version that appears on the DVD :-) Slightly easier when you've got a 100% noise-free .avi file ;-)
The Win32 version is slightly buggy, though; the DVD uses captures from the DOS version in the parts where the Windows version is incorrect. (I started on a Linux port once, but there was just too much assembler and stuff everywhere that gcc and nasm didn't like -- it runs fine in WINE anyhow.)
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For newer stuff, try "Little Nell" by TBL, or perhaps "Planet Potion" by Potion (one of the most amazing 64kB intros ever). :-)
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Panic (by Future Crew) is there, same is Crystal Dream II (by Triton) -- the last one is the one with the chess scene, yes. But Triton != Future Crew. :-)
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Well, at least it'll take a long time when they're trying to factor the number by running random (!) trial division (!!!). Come on, nobody in their right minds factor large numbers that way. :-) Check this page about ECM factoring instead. :-)
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Excuse me, but how would you sign anything with RC5, which is a symmetric cipher? You need an assymetric cipher (like, surprise... RSA) for that.
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If you can generate a program with a given cryptographic hash, I think you've done far much more interesting stuff than breaking the Xbox security. ;-) Those algorithms are designed for it to be infeasible to to exactly that. :-) My original proposal was more to use already-signed programs to do what you want, not generate other programs that happened to have the same checksum.
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