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User: Hurricane78

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  1. Re:Wonder how this goes together .. on iPhone Vulnerability Yields Root Access Via SMS · · Score: 1

    Man I just found someone else openly describing the way to root an iPhone via SMS. (I don't know if he started to search after he heard this or what.)

    I HAVE to try this on some dudes (and I girl) I know.

    Then I will make a lolappleboi photo of them, and caption it with "Laem iPwn oozr iz laem." (Think of the original meaning of "lame".)
    Or, depending on what happens, I could use just one word: "iBurn". :D

    Ok, I know I'm evil. :D

  2. Re:We put an OS in your browser in your OS! on Emulated PC Enables Linux Desktop In Your Browser · · Score: 2

    Sup dawg, I herd yo like inner platformz. So we put a browser in yo OS in yo browser on yo OS, so yo can compute while yo compute, and browse while yo browse!

  3. We called that a Inner Platform Antipattern! on Emulated PC Enables Linux Desktop In Your Browser · · Score: 1

    The origin of the term is from the thedailywtf.com site. It means to have layers upon layers of pointless abstractions that do nothing but slow everything down and make it more error- and security-hole-prone, as compared to abstractions that make sense.

    It as an antipattern, and all in all a massive failure.

    Compare this thing to running the app right on the CPU. Or even running it in VirtualBox (if you need that encapsulation).

  4. Re:Sounds like a few people are confused... on XHTML 2 Cancelled · · Score: 1

    Well, I think the most important thing will be, how strict the browsers will actually be.
    If they are just as strict as with XHTML 1.1, then we will get easily parsable, nicely crawlable (eg. by Google) and always properly rendered pages, no matter if it's XML or not. (Although it is sad, that it is not SGML anymore, as I read.)
    If they are as "forgiving" (read: crappy messes of interpreters that foster laziness and stupidity) as HTML 4 Transitional browser engines, then we can say goodbye to Google's search quality, to consistent and performant rendering, and to quality in general.

    I with there were a markup language, with all the best of SGML, XML and XHTML 2, updated for today.
    HTML 5 is by no definition even close to that. (A separate video and audio tag? For *what*? We already have a perfectly flexible object tag, as you can see in in this early alpha that I made in 2004: http://navid.radiantempire.com/windogs/ [Try the file named "Lycos" in the folder. It does not even use AJAX to use the file system on the server, because THAT WORD DID NOT EXIST BACK THEN! :])

  5. Re:Good on XHTML 2 Cancelled · · Score: 5, Insightful

    The main key is, that, while HTML5 is based on the superior SGML (because of more freedom), XHTML had started to enforce strictness and cleanness. This meant the browser did not have to support a ton of typos, just because the editor was a freakin' lazy ass. Imagine a compiler that would eat any typo. Missing brackets, braces, semicolons, object-function separators, completely meaningless semantic messes. HTML4 browsers eat it all.

    It is horrible, and actively supports the dumbing down of people. (Those who want to write websites.)
    Face it: If they have to, they will learn it. Nobody is too stupid for that. Some just repeat so often that they are stupid, that they actually become stupid. But this can be reversed in exactly the same way. (Ask any psychotherapist about self-fulfilling prophecies.)

    Another great feature of XHTML, was its modularity and cross-language features.
    You could integrate XHTML, SVG, MathML, etc, into one document. Imagine a P tag inside a SVG circe, containing a math formula, and you begin to understand the sheer power of that concept.

    Now if they implement HTML5 right, and we get the same cleanness that XHTML 1.1 had (Strict only. No transitional shit.), and they add cross-language abilities too (trough SGML), then I'm all for it!
    But if not, this could be a huge step backwards, into the web development mess of IE6 times!

  6. Re:Is this it? on HIV/AIDS Vaccine To Begin Phase I Human Trials · · Score: 1

    But how can you get rich from that?

    -- Your pharma industry.

  7. Re:Is this it? on HIV/AIDS Vaccine To Begin Phase I Human Trials · · Score: 1

    But you must agree, that it is a huge step, that we got as far as Phase I at all. Instead of just hoping, wishing, and trying out some substances.

    On the other hand, I know that at least 3 different potential vaccines are in development. One coming from finding out how a genetically immune group of humans in Africa can be immune.

  8. Re:Is this it? on HIV/AIDS Vaccine To Begin Phase I Human Trials · · Score: 1

    This will happen just as long, as it takes for all those children to get AIDS, die and then not reproduce, because people with that mindset will be extinct. ^^

  9. Re:Which is It? on HIV/AIDS Vaccine To Begin Phase I Human Trials · · Score: 1, Interesting

    There is no "magic serum" that cures AIDS.

    Typical medical doctor behavior. In reality, you should say:

    I do not KNOW of a serum that cures AIDS YET.

    You know, you aren't god, despite you possibly thinking so. ^^
    You can not predict that it will never happen. You can not say if it's just you being uninformed.
    You can not know if humanity as a whole just does not know enough yet.
    And most likely, you are wrong with all three assumptions.

  10. Re:Yeah, so why are they better? on Enthusiasts Convene To Say No To SQL, Hash Out New DB Breed · · Score: 1

    Well, file systems, databases, object inheritance trees, etc, they all are based on the incomplete concept of hierarchical trees and maps. While in reality, everything can be generalized trough graphs. Generic graphs. Of course everyone got its own poor fix for this. File systems have links, databases have foreign keys, and OO languages have interfaces or multiple inheritance. It's a mess, because it is an afterthought.

    I stopped using all those approximations of data structures, and use my own high-performance ontologic graph library for everything that I would use a treelike structure for. I also can stick it on top of a file system or RDBMS, and even have a UI element to browse it. I do not look back. :)

  11. Re:Game Designer on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    I recommend mobile phone games with J2ME 2.x as a start. It is very easy to learn, allows for OpenGL ES, and you get things to play with that no pc has: GPS, compass, video camera, an always available microphone, etc. You can have much fun with it.

    But of course, programming is the least of your worries, when you actually DESIGN a game in its whole.

  12. Re:Are you already a programmer? on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    Development IS NOT design!

  13. Re:First step? Seek professional help. on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    Wrong, wrong, and wrong. What you mean is a EA slave. And as you may know, EA does not design games. It produces money-making "products" (=crap) on a assembly line. ^^

    On a more serious note:
    1. Find a way to have time and resources to design a game (actual programming will use only very small part of that time!), without selling your soul.
    2. Find a way to have time and resources to design a game (actual programming will use only very small part of that time!), without selling your soul.
    3. Find a way to have time and resources to design a game (actual programming will use only very small part of that time!), without selling your soul.

    That's it. Then read a good book, like the following: http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&s=books&qid=1246565495&sr=8-1
    And you're good to go.

  14. Re:GPWiki, Languages and Caution on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    I must say, that your comment, while good, can a maximum put you at an amateur level of game design.

    We here are technical people. But technology is only one of four essential elements (story, gameplay, aesthetics, technology), and only one of may many things around that.

    You can not possibly even list them all in here.

    As I said elsewhere, I recommend this book above all: http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&s=books&qid=1246565495&sr=8-1

  15. Re:GPWiki, Languages and Caution on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    You forgot mobile phones and mobile consoles (also related).
    They are a booming sector, and it is very easy to get into it right now.
    Definitely recommended!

  16. Re:Quick advice on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    Lol. Exactly. You can find this quote, nearly verbatim, in the book "The Art Of Game Design"*, as an example of the most common misconceptions about what it takes to be a game designer.

    ___
    * (that I mentioned elsewhere in this tread as being the best book on the subject)

  17. Re:Nice to see the worst elements of /. are here on Secrets of Schizophrenia and Depression "Unlocked" · · Score: 1

    Yes. Even Hitler. Because I am looking at the whys and hows of his life, and all I can see, is another human with some bad things that made him what he was.

  18. Re:God dammit on Images of Apollo Landing Sites Soon Available · · Score: 1

    Nope. NO CARRIER also is a meme. :D

    I thought it was a nice finish. ^^

  19. Re:Quick advice on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    Nope. What you mean is the "career" of a code monkey / EA slave.

    If you want to design a game, you have to absolutely stay independent. Then this can't happen.
    Obviously, for a normal computer game, you will usually need about a dozen million dollars, 50 people, and 3 years of work. So if you do not have them, you won't get far.

    Luckily, I have found my perfect spot to start, where I can start with zero and even do much of it all alone! (Seriously. My investment until now was somewhat below 100€) And I know that I can make much much money with it.
    (No, I won't tell you how, before I release it! *gg*)

    But for others I would recommend creating an impressive sales pitch, and then pulling in venture capital or another kind of investment from a client, while minimizing what they can enforce. So sales is just as important as a skill, as the game design skill itself is.
    Most people forget this. And this is, why people who studied economics usually are made men when they come out of the university. Because in this world, they only need that one skill instead of both.

  20. If you read nothing else, READ JUST THIS! on What Are the Best First Steps For Becoming a Game Designer? · · Score: 1

    I just am in the process of becoming a game designer.

    And NOTHING, I repeat NOTHING did advance me as far, as all-encompassing, and as fast, as reading this book:

    http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&s=books&qid=1246563455&sr=8-1

    It is from Jesse Schell, professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC) and former chair of the International Game Developer's Association. Someone who created everything from board games, to MMORPGs to rollercoasters and virtual reality rides!
    The book's design methodology was also developed at that center, that was co-founded by Dr. Randy Pausch, of "Last Lecture" fame.
    And this all does not matter, compared to the fact that it contains FAR more than just how to program a game. Because actually, programming is just a very small piece of the complex process of designing a real game. It contains pretty much everything. All the areas. All the experience.

    I can not think of a better book to start getting serious at making games.

    (Now I hope that nobody thinks I am some payed guy because of that rave review of a comment. ^^)

  21. Re:Nice to see the worst elements of /. are here on Secrets of Schizophrenia and Depression "Unlocked" · · Score: 1, Flamebait

    Exactly. One should note, that being religious essentially is a light schizophrenia. (Usually noting too bad though.) You can notice the extreme similarity in their behavior. (Being detached from reality. Using an inner reality, and basing cause and effect on it. Being unable to be reasonable or having huge lapses in logic and associations.)

    I know that this will offend all religious people. And by definition they will not be able to accept that.
    So I am sorry. But I just say it how it is. This does not mean I do not respect them or think they are worse humans. I value all humans equally. Period. :)

  22. Re:So what is it? on Secrets of Schizophrenia and Depression "Unlocked" · · Score: 1

    I agree about the lobotomy.

    Essentially, after a lobotomy, the person you used to be, ceases to exist. It will be dead, if you want to see it that way.
    Of course you may want that person to die, because it is that horrible to be that person. But you want to keep the good aspects of yourself. And not lose all that which you value and love so much.

    A lobotomy is a horribly primitive method that should have stayed in the dark ages, where it belongs. A real healing can not be achieved trough just cutting parts away that do not work. They have to be fixed.
    But it is so easy to just cut it out. How convenient for the doctor. Less work. And the patient will not disturb you anymore. Because he will be happy if he even can speak afterwards.

  23. Re:So what is it? on Secrets of Schizophrenia and Depression "Unlocked" · · Score: 1

    In a nutshell, schizophrenia is, when you stop accepting external factors for cause and effect, but start to make your own inner rules, which are detached from reality (the delusions), and act like this were the reality. They often think they would have some superhuman control over (their) "reality" too.

    It's most likely schizophrenia, when you can prove that there is no point in talking to them anymore, because all reason, logic, and association, is gone.

    They often argue in patters with faulty links. Like for example "The sun is yellow. Your shirt is yellow. Therefore your skin must be 5000 degrees Celsius, and I am not touching you!" This would go so far, that they would think they burned themselves, when accidentally touching you.

    The important thing is, to always see them as being just normal healthy people, except for this one flaw that has so big consequences. Don't abandon them. Because even if they will say, and truly (think they) believe that they will be very happy, being all alone... They, in their deepest hidden soul, will not be happy, but have huge pain that they can't release or heal because of that distortion of reality that "everything will be good". They will want you to care for them and receive love, even if they tell you that they will beat you up if you come close to them again. Because every human needs someone who cares for him/her. No exceptions.
    Leaving them abandoned, will make it much worse, adding a whole set of new distortions that also have to healed, but can't be fixed with meds(!!) anymore. (Because they are learned.)

  24. Re:Clarification on Secrets of Schizophrenia and Depression "Unlocked" · · Score: 3, Informative

    Exactly. Especially in times, where people prefer to take meds, instead of healing their problems, it should always be made very clear, that there is a huge difference between genetic disorders, and environment-based disorders. And that there also is a huge difference between intoxication (bad food, toxic waste, polluted nature, etc) and purely psychological influences (evil people, mind-boggling events, wars, extreme mobbing, and especially bad parents).

    Because the last one can't be cured by and medicine at all! At least not in your lifetime.
    It can only be partially overlayed, and numbed down, having more bad than good effects.
    That kind has to be treated with a proper psychotherapy. With the help of someone, who does not fear to take you at the hand and help you go to the deepest and darkest place in your soul, to face it. Luckily this has a very good chance of really healing you.

    But the genetic kind of course can only be treated with meds.

    It is very important to make this distinction, for sure.

  25. Re:This is a terrible idea on States Push Makers' Role In Disposing of Electronic Waste · · Score: 1

    Exactly. That part of the cycle deserves way more respect than it gets. Cleanliness can only exist trough that dirty part.

    Here in Germany, this whole system of it being illegal to dispose of your electronics in the trash, and of the electronics companies being forced to take them back already works.

    But it is better than you all paint it to be: Actually it works like this:
    1. It is clear that recycling always will cost money. It is work. (Maybe someone will profit from it, and so will ask for less money to do it.)
    2. The one who wants the product, should pay for the recycling too. (But one can argue, that companies want the product too. They did not build a product that is more easy to recycle, for example.)
    3. So you simply pay upfront for the recycling, when you buy the product. (The company should pay its share too, but in reality, it will always end on your shoulders.)
    4. And when you want to throw it away, you can simply give it back to the place where you bought it. No discussion, no hassle. You already payed for that service, they have to take it.

    The good thing is, that you only pay for the recycling of what you actually bought. Opposite to taxes for waste management, which are the same for every private person.