SHAD0W's Law of CCG Winner Determination breaks down when you take it out of a seriously-competitive environment.
Take my friend Dennis, for example. He hasn't purchased Magic cards for a few years, but he still has all his old cards and all 30 of his decks still together. Sometimes, when we all get together, we get out the decks, roll a 30-sider, and play the deck we rolled.
Since they're all Dennis's decks, he spent all the money on them. Shouldn't that mean he always wins?
White Wolf's been benefitting from D&D, the d20 system, and the Open Gaming License, too. They've got several imprints and smaller studios that produce d20 material for them to print, such as Sword and Sorcery Studios, Necromancer Games, Malhavoc Press. Until recently, Fiery Dragon Productions was an imprint of Sword and Sorcery Studios, but they've since decided to strike out on their own and try their luck.
So I don't see the demise of D&D (which is a game, not a developer or comapny) any time soon, because companies like White Wolf are now free to create their own content for the game. Besides, with the OGL in place, Hasbro/WotC (the developers of D&D3E) could go under, and there'd be plenty of new d20 gaming products still to be had, so long as people had inspiration to create them.
Re:What is the patent number?
on
Layoffs at WotC
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· Score: 1
No Covered Product may contain rules or instructions of any kind that:
Describe a process for Creating a Character
Describe a process for Applying the Effects of Experience to a Character
So basically, if you want to claim compatibility with WotC's trademarked "d20 system", you have to abide by these stipulations and use their rules (in the D&D Player's Handbook, Star Wars d20 Rulebook, Wheel of Time d20 Rulebook, or Call of Cthulhu d20 Rulebook) for levelling and experience. That's fine; they developed the rules, and they can dictate who can claim compatibility and who can't.
However, that doesn't stop you from using the rest of the d20 rules set, because that's all been released as Open Gaming Content. Take the recently-released Everquest RPG, for example. If you look at the rules, you'll note that they're completely lifted from the d20 system. However, they've used their own rules for character creation and levelling up, so by the d20 Trademark License, they can't claim compatibility. They're still free to use any and all Open Gaming Content they want, though. The only rule there is that any OGL'd content they use remain OGL and be marked as such, for others to use.
That's the wonder of OGL. You can write your own character creation and experience system -- perhaps something point-based, like GURPS or Big Eyes Small Mouth -- then attach it to the OGL'ed d20 rules, and release it as a brand new game; as long as you mark your OGL content as such, and don't try to use the d20 License, you're home free.
Normally, I'd be inclined to agree, but Bebop is one of the few series I've found where I actually prefer the English dub over the original Japanese. The English voices just seem to fit the characters better. I mean, Megumi is so not Faye Valentine.
Of course, I also have a purebred Pembroke Welsh Corgi named Ein, so I may just be an over-the-top otaku.:)
SHAD0W's Law of CCG Winner Determination breaks down when you take it out of a seriously-competitive environment.
Take my friend Dennis, for example. He hasn't purchased Magic cards for a few years, but he still has all his old cards and all 30 of his decks still together. Sometimes, when we all get together, we get out the decks, roll a 30-sider, and play the deck we rolled.
Since they're all Dennis's decks, he spent all the money on them. Shouldn't that mean he always wins?
White Wolf's been benefitting from D&D, the d20 system, and the Open Gaming License, too. They've got several imprints and smaller studios that produce d20 material for them to print, such as Sword and Sorcery Studios, Necromancer Games, Malhavoc Press. Until recently, Fiery Dragon Productions was an imprint of Sword and Sorcery Studios, but they've since decided to strike out on their own and try their luck.
So I don't see the demise of D&D (which is a game, not a developer or comapny) any time soon, because companies like White Wolf are now free to create their own content for the game. Besides, with the OGL in place, Hasbro/WotC (the developers of D&D3E) could go under, and there'd be plenty of new d20 gaming products still to be had, so long as people had inspiration to create them.
No Covered Product may contain rules or instructions of any kind that:
- Describe a process for Creating a Character
- Describe a process for Applying the Effects of Experience to a Character
So basically, if you want to claim compatibility with WotC's trademarked "d20 system", you have to abide by these stipulations and use their rules (in the D&D Player's Handbook, Star Wars d20 Rulebook, Wheel of Time d20 Rulebook, or Call of Cthulhu d20 Rulebook) for levelling and experience. That's fine; they developed the rules, and they can dictate who can claim compatibility and who can't.However, that doesn't stop you from using the rest of the d20 rules set, because that's all been released as Open Gaming Content. Take the recently-released Everquest RPG, for example. If you look at the rules, you'll note that they're completely lifted from the d20 system. However, they've used their own rules for character creation and levelling up, so by the d20 Trademark License, they can't claim compatibility. They're still free to use any and all Open Gaming Content they want, though. The only rule there is that any OGL'd content they use remain OGL and be marked as such, for others to use.
That's the wonder of OGL. You can write your own character creation and experience system -- perhaps something point-based, like GURPS or Big Eyes Small Mouth -- then attach it to the OGL'ed d20 rules, and release it as a brand new game; as long as you mark your OGL content as such, and don't try to use the d20 License, you're home free.
Normally, I'd be inclined to agree, but Bebop is one of the few series I've found where I actually prefer the English dub over the original Japanese. The English voices just seem to fit the characters better. I mean, Megumi is so not Faye Valentine. Of course, I also have a purebred Pembroke Welsh Corgi named Ein, so I may just be an over-the-top otaku. :)
And that would be Chainmail, the D&D-based squad-level miniature game that WotC had out.