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Layoffs at WotC

Abies writes "During last year or so, quite a lot of people were fired from WotC - current owners of the D&D line. A few days ago, _most_ of big names out there had to quit - including Skip Williams and Jeff Grubb. Official WotC press info, Enworld news about that and a Monte Cook thread contain some more detailed info. Do you think it will spell an end to D&D ? After something which seemed to be a ressurection of old-time RPG, Hasbro seems to kill the biggest RPG company out there. Will OGL and the D20 license be enough to preserve the genre ?"

278 comments

  1. magic: the gathering by compuguy · · Score: 1

    does this mean my mox cards will be worth more now?

    1. Re:magic: the gathering by GigsVT · · Score: 1

      They are still worthless pieces of paper, sorry.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:magic: the gathering by Anonymous Coward · · Score: 0

      http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item =1763738039

    3. Re:magic: the gathering by majestyk2000 · · Score: 1

      Hehe...tell that to people (like me) who buy and sell these cards on Ebay. Considering I can buy them all day in big collections for two or three cents each, then turn around and sell them for three to six bucks each for good rares, three bucks for four for bad rares, a dollar for four on uncommons, and commons for 10 cents each? Works for me.

    4. Re:magic: the gathering by GigsVT · · Score: 1

      Heh, and what do they pay you with? Inherently worthless pieces of paper (money). :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:magic: the gathering by majestyk2000 · · Score: 1

      True, but I can buy other stuff with that kind of paper...lol

  2. Layoffs -- an American sport by Anonymous Coward · · Score: 0

    American executives layoff employees to amuse themsleves and for sport; just to show who the boss is. "Planes just the the world trade center! Quick! Layoff 20% of the employees!" Is it any wonder why America is so hated?

  3. well well well! by Anonymous Coward · · Score: 0

    Hey! This article wasn't here, last time I checked, about 3 seconds ago.

  4. It's all in your head by Frodo+Looijaard · · Score: 5, Insightful

    Remember folks - roleplaying is about together creating characters and a world. The roleplaying system you use can help you to get there, but it is not the important part. In fact, it is very possible to use a very simple system, or even no system at all. As long as your Game Master is fair, and you players play for the fun of it instead of trying to 'win' somehow, the sky is the limit!

    1. Re:It's all in your head by anarchima · · Score: 1

      Exactly..there are many other great systems with less dice-rolling and fewer concrete rules (I am of course talking about GURPS). Even if the company dies, the RPG rules have already been created for others to play with.

    2. Re:It's all in your head by susano_otter · · Score: 1

      Yeah, but GURPS uses too much algebra.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    3. Re:It's all in your head by Anonymous Coward · · Score: 0

      GURPS has way more concrete rules and it gives plenty of material for rules lawers. I prefer simpler games like FUDGE that have no concrete rules.

    4. Re:It's all in your head by Tyreth · · Score: 1

      Very true. Our campaigns use the rules, but we are more flexible in our character's abilitities. Eg, in my campaign I have just become a vampire. I play this role for the roleplaying and the story, and will work with the other players out of character so as not to abuse or ruin the game for them.

      As all of us mature in our gaming, I see us as enhancing our experience to the point where we play for the story and have a great deal of fun - and because of that maturity will be able to play roles like Vampires that were previously considered too powerful or unbalancing.

      The system is not important, but it does help us keep some consistency and 'realism'.

    5. Re:It's all in your head by Fig,+formerly+A.C. · · Score: 1
      If somebody can't do basic algebra, they should put down the RPG and go back to AOL on their WebTV.

      Algebra is a middle school subject now, you know. And most people can effectively use it before it is formally taught: they just don't know that they are using algebra, because the name is scary.

      I'll admit, though, that Vehicles was not as "elegant" as the basic game mechanics. :-(

      --
      Murphy was an optimist.
    6. Re:It's all in your head by susano_otter · · Score: 2

      If by "not as elegant" you mean "hours of math homework", then you and I understand each other clearly :)

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    7. Re:It's all in your head by Fig,+formerly+A.C. · · Score: 1
      I'm no Doogie Howser (sp) but I created fully fledged vehicles in a half hour or so... About the time it took me to make a good character for the game. Sure, it wasn't as simple as designing 'mechs for Battletech or cars for Car Wars, but it wasn't Starfleet Battles multivariate calculus, either. :-)

      I think for the flexibility they gave, the system was pretty good. The reason I didn't think it was as elegant is bacause parts of it felt "forced". They couldn't think of a good way to do something, so they just arbitrarily threw in a number or rule to release the book. :-/

      --
      Murphy was an optimist.
  5. Online Muds: Free and Non-commercial by igotmybfg · · Score: 3, Insightful

    RPG's as a genre won't go away, I promise you. There are always MUDs (Multi-user dimension/dungeons) which people can play. Play is free and you make as many characters as you want. Runs on telnet, so you can do it from any OS. My personal favorite is Imperial, at telnet://imperial.modeemi.cs.tut.fi:6969. They also have a web page at that address, minus the port. It is supported by the goodwill of the founders. There are thousands more - www.mudconnector.com. Cheers!

    1. Re:Online Muds: Free and Non-commercial by Anonymous Coward · · Score: 1, Interesting

      Speaking of MUDs, a shameless plug: Tsunami is a medieval fantasy MUD with an oriental theme, that has been up since 1994. It is written in LPC, an interpreted variant of C with elegant object-oriented extensions. Two most exciting activities on this MUD are player killing, and occasional wars-- periods during which there is no penalty to dying, but there are substantial bonuses for killing. Both require skill on the part of the player, and thus present a fun challenge!

      To try it our, telnet to tsunami.thebigwave.net.

      And remember, you may check out, but you can never leave.

    2. Re:Online Muds: Free and Non-commercial by Rentar · · Score: 4, Interesting

      MUDs are great, but they are different from Pen & Paper roleplaying games. Of course there are some MUDs (or MOOs, or M**s) that do focus on role-playing, many of them only focus on roll-playing (still lot's of fun, but different).

      Personally I've found that sometimes playing a classic Pen & Paper Roleplaying game on IRC is a great, especially if the genre fits (Shadowrun comes to my mind). It allows the GM (or DM or whatever you call it) levels of seperations of the players that are much harder to achieve on the table. For example you can always pass little notes with information only one player knows around, but the note-passing alone will give the other players hints. On IRC, you just open a private channel and write whatever you want, there's more ways for the GM to manipulate the players in the interest of the story. One funny trick is to open private channels to each player and tell each of them that they see something special, and tell each player the same, then look how long it takes them to share this knowledge with each other, this allone can give you great insights into your group.

    3. Re:Online Muds: Free and Non-commercial by Anonymous Coward · · Score: 0

      Or you could visit Merentha (www.merentha.com) where the Gods have this attitude:

      "i have no patience for people who *think* they have some kind of rights here."

    4. Re:Online Muds: Free and Non-commercial by M.+Silver · · Score: 2

      Personally I've found that sometimes playing a classic Pen & Paper Roleplaying game on IRC is a great, especially if the genre fits (Shadowrun comes to my mind).

      Or via email, though I have to admit I'm a bit biased (something about running a PBeM server for, uh, 16 years or so will do that to you).

      We've lately been setting up an enCore MOO for realtime (we had an IRC server up, but enCore is cooler). Unless the GM really wants to get into setting up locations for flavor, the MOO itself won't be used for gameplay, just to provide a venue. EnCore seems very well suited for that.

      --

      Slashdot's token middle-aged housewife
    5. Re:Online Muds: Free and Non-commercial by Anonymous Coward · · Score: 0

      Actually when I was on Merentha it was rather fun, but some of the Immorts were rather annoying.

    6. Re:Online Muds: Free and Non-commercial by Anonymous Coward · · Score: 0

      Immorts slamming players because 'players have no rights' here DOES fall under the catagory "annoying behavior"

    7. Re:Online Muds: Free and Non-commercial by freest · · Score: 2, Informative

      If you liked IRC playing you should try www.openrpg.com The great thing about it is that it has whispers, maps, miniatures, chat system with dm and player roles... it's opensource and specific to roleplaying online...

    8. Re:Online Muds: Free and Non-commercial by Aquitaine · · Score: 1

      I am currently working on a roleplaying (not roll-playing) incarnation of the Forgotten Realms, using a combination of rulesets and cooperative fiction aides (and the PennMUSH server platform).

      Been in progress for over a year. Possibility of open-sourcing the entire thing (glad to talk about it, anyway). Interested in helping out? Email.

    9. Re:Online Muds: Free and Non-commercial by Vehrdiet · · Score: 1

      Now you can use http://www.openrpg.com/orpgnuke/index.php to game like you were at a table via the internet.

  6. Stale future by masterkool · · Score: 2, Insightful
    D&D and Magic and all the other great games Wizards have brought us are probably going to remain the same games, as both D&D and Magic have fundamental rules and structures. However, we probaly wont see as many new games, or rather as many new GOOD games or new additions to the games we allready love. One guy on the post said:
    "Wizards is both saving themselves and shooting themselves in the foot. Their cutting their Operations budget and saving a lot on payroll and benefits but they're losing talent. And now most of this talent will go work for their competition. In truth, if disgruntled employees of Wizards wanted to hurt their former masters the best thing they could do is stop freelancing for them. Leave Wizards no talent to draw from and let them twist in the wind. Of course this kind of solidarity is rare amongst freelancers, especially gamers."
    Chances are other companies will begin to produce the new concepts as the people laid off from Wizards join them.
    --
    I once shot a man who posted too many, "Imagine a beowulf cluster of these"
    1. Re:Stale future by ObitMan · · Score: 0

      One point. Wizards did NOT bring us D&D. They bought the company and publish it but did not invent it. D&D or AD&D is you will were great before Wizards got ahold of it. I don't totally like all the changes in 3rd addition but the licencing of the d20 system was a great idea.

      --
      Who run Barter Town?
    2. Re:Stale future by Kierthos · · Score: 1

      And it's not like many of them can afford _not_ to work. Let's face it, freelancing doesn't pay much in the gaming industry (I have friends who have written sourcebooks and modules, and let's face it, early on, the biggest benefit is the free copies and getting your name on the cover), so they will need to keep working in order to keep putting food on the table.

      Luckily, there are some companies that are continuing to put out d20 products under the OGL. White Wolf is one of them (although I wish they would hurry up and print the Traditionbook: Sons of Ether as well), and they seem to be doing quite well. I wouldn't be a bit surprised if a few more people came to freelance for them.

      Kierthos

      --
      Mr. Hu is not a ninja.
    3. Re:Stale future by Anonymous Coward · · Score: 0

      Uhh, Wizards didnt bring us D&D you douche. They bought the company AFTER the product line was already outselling the bible

  7. Thank Goodness, by Anonymous Coward · · Score: 2, Funny

    They didn't get kicked out of their parent's basements. They would be really screwed then.

  8. Hasbro? How about WotC. by Telastyn · · Score: 1

    WotC has been one of the primary examples of how a company can destroy something via greed. They destroyed magic for christ's sake! The most popular, addicting thing until Everquest hit the shelves, and they killed it over greed. Surely you didn't think they could do much better with D&D, something that isn't nearly as popular or addictive?

    1. Re:Hasbro? How about WotC. by Bob+Finklestein · · Score: 1

      As I understand it (and this is only what my friends that play Magic say) it was only after Hasbro bought WotC that the game really started to get dumbed down and to go downhill.

    2. Re:Hasbro? How about WotC. by zestymonkey · · Score: 0

      From my understanding, Hasbro saved WotC, at least in the then near-term, because WotC was running out of money quickly.

      --

      return;
    3. Re:Hasbro? How about WotC. by Anonymous Coward · · Score: 0

      Surely you didn't think they could do much better with D&D, something that isn't nearly as popular or addictive?

      D&D isn't nearly as popular as Magic?? I didn't even know Magic was still around. I just remember it as something a bunch of losers were playing about 7 years ago and I thought it died out just like the Powerrangers fanboy stuff. D&D however has hundreds of books and stories to support it.

    4. Re:Hasbro? How about WotC. by Anonymous Coward · · Score: 1, Funny

      It's very funny to read a comment from a D & D geek mocking MTG geeks.

    5. Re:Hasbro? How about WotC. by Bishop · · Score: 4, Interesting

      It is easy to blaim Hasbro. But it is probably neither fair nor correct to do so.

      There was an article floating around written by a former WotC employee. It may have been posted to /. or Kuro5hin. He wrote of how WotC and its founder changed. My understanding was that this was due to a sudden understanding of reality and markets demands. Hasbro was just one piece of the puzzle. The article also discussed the aquisition of TSR and how that was not a happy merger. IIRC this article was written by one of the first employees who stuck around for a year or two. Even after he left he still had an inside scoop as he was friends with many of the employees.

      Hasbro's record is not that bad. Look at some of the other titles they aquired. They picked up the excellent Shogun/Samurai Swords, and Axis&Allies. They also picked up Avalon Hill which was basically dead. Initially Hasbro did not understand these markets which are much older then the kids Hasbro knew. Hasbro made some initial mistakes. But look now. The Avalon Hill line is doing well. There are a number of quality games produced under Avalon Hill. (You can buy Diplomacy again!)

      Likewise with TSR and D&D. TSR was dead. It was running at a loss with zero plan for recovery. TSR owed people money and was selling it books at a loss. WotC stepped in and instantly regreted it. Hasbro came onboard. We now have the best D&D rules ever. It is quite possible that without Hasbro D&D 3rd would not have seen the light of day. It is fact that someone had to step in and rescue both WotC and the D&D line.

      There is no evidence to support a claim that Hasbro has harmed D&D. D&D 3 was published and is an excellent product. Hasbro has also treated the Avalon Hill line well. As other posters have written Hasbro probably saved WotC and D&D.

    6. Re:Hasbro? How about WotC. by Bob+Finklestein · · Score: 1

      I fully agree with you! I was only speaking in reference to the quality of Magic, which I've never played so I can't attest to how true it is. I am an avid player of D&D however and I can say that it is a very fun experience for everyone involved with our games. What I was saying is that all my Magic-playing friends have told me that Hasbro dumbed the game down almost to a 'Pokemon'-like state. I just thought I'd throw it out for discussion, but as I said I can neither confirm nor deny those allegations.

    7. Re:Hasbro? How about WotC. by sphealey · · Score: 2
      Hasbro's record is not that bad.
      Have to disagree a bit. Hasbro's business model is to find a successful game company, buy it, keep their 5 most successful products and kill the rest, then dumb down the 5 products to a 4th grade level and release them in boxes with primary colors and lots of graphics.

      In the case of a company like Avalon Hill, which made dozens of complex games for adults, this means that essentially the entire product line gets chopped. Which is exactly what happened to AH.

      The husband of a friend of mine was a toy designer. I remember talking to him once when he was near tears: he had seen one company destroyed by Hasbro, had quit and moved to another company, only to have two more toy companies suffer the same Hasbro-Borg fate. He was getting tired of moving and running out of good companies to work for; he doubted there would be any high quality toys on the market when Hasbro got finished (seen any Goloob Action Fleet lately?)

      sPh

    8. Re:Hasbro? How about WotC. by angramainyu · · Score: 2, Interesting

      From Monte Cook: "Hasbro did not save WotC. If you're thinking this, you might be confusing the time WotC bought TSR. TSR was rapidly going out of business, and WotC, from a certain point of view, "saved" the company. Hasbro bought WotC when WotC had more money than it knew what to do with. Most (although not all) of the downsizing and layoffs that have affected WotC since then have come because of Hasbro, not WotC. WotC, since Habro bought it, has been one of the largest contributors of that company's bottom line. If anything, WotC saved Hasbro--at least for the last couple of years."

    9. Re:Hasbro? How about WotC. by John+Courtland · · Score: 1

      Yeah, I work in the old TSR building in Lake Geneva.
      One of the hallways looks like it's from the set of the Death Star, and the presidents office has weather-stripping all over the doors (note that these doors don't lead outside...) It's a very odd place. I think they acted like one of those internet companies, where fun comes before work and they just flushed themselves down the toilet.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    10. Re:Hasbro? How about WotC. by Dr.+Spork · · Score: 2
      I would not be sad if Hasbro D&D never saw the light of day. I like that name for Third Edition, because it reminds you of what it is: D&D for children who play with Barbie dolls. There was no need for a third edition, and there was no need for a second edition. First edition AD&D had class and content and consistency and charm.

      I honestly don't understand what people over 12 like about the moronic Hasbro edition of D&D. It strikes me as the worst rules yet. There are people who know how to right good rules, because they know something about roleplaying. Such people are Gary Gygax, Dave Anerson, and everyone involved in the wonderful Hackmaster project. Compare their work to the Hasbro edition in terms of atmostphere and playability, and weep.

    11. Re:Hasbro? How about WotC. by Bishop · · Score: 2

      First edition AD&D had class and content and consistency and charm.

      First edition had huge problems. Any role playing that happened was despite the hinderance of the game mechanics. I still have the stack of addon rules that my group wrote. If we added a character generation and advancement system we would have had a complete role playing game. The wealth of extra rules that used to flood the net is testament that my group was not the only one frustrated by the First edition system.

      I will agree that 2nd should not have seen the light of day. 3rd Edition though is really quite good. All the mechanics have been cleaned up. The system is very flexible and easy to use. It allows DMs to concentrate on story telling and not rule creation. As always the rules are only there if you want to use them. Ofcourse if you don't drop your prejudice against the 3rd ed rules you won't see the elegance.

    12. Re:Hasbro? How about WotC. by Bishop · · Score: 2

      then dumb down the 5 products to a 4th grade level

      But in the case of the Avalon Hill line this is not what happened. Initially this is what Hasbro wanted to do. I have no doubt about that. However that is not what they ended up doing. The Axis&Allies stuff is unchanged. Shogun did get a stupid name change to Samurai Swords, but is otherwise identical. And while the new Risk 3025(??) looks dumb, it is actually a pretty decent game. I was as shocked as anyone. I expected to play it once and shelve it. What is left of the original Avalon Hill line would not be published today if Hasbro wasn't distributing. There really isn't a big market for these games any more.

    13. Re:Hasbro? How about WotC. by sphealey · · Score: 2
      Initially this is what Hasbro wanted to do. I have no doubt about that. However that is not what they ended up doing. The Axis&Allies stuff is nchanged.
      Um, could I point you to Third Reich or Squad Leader? Even Tactics II for that matter. Admittedly the market for those games may well have been dead anyway. Still, reissuing Diplomacy and Axis and Allies doesn't really make up for the 300 or so other titles on AH's backlist that are now gone forever.

      sPh

    14. Re:Hasbro? How about WotC. by Bishop · · Score: 2

      I reread what I wrote and I see that I look like a Hasbro fanboy. I am not. Hasbro is just another company. However I dislike the anti Hasbro sentiment. It is too easy to blame a company that has probably had a neutral effect on D&D. It is harder to take an honest critical look at the darling WotC.

    15. Re:Hasbro? How about WotC. by Grimwiz · · Score: 1

      Maybe we can't blame Hasbro for D&D, but I'm sore about them buying Runequest and doing nothing with it.

      Under what conditions is it legal to re-release dead rules (e.g. Anduin Grimoire, Chainmail or Runequest v2)? A lot of us own and enjoy these systems but some of my books are 20 years old and wont take much more punishment. I'd buy new versions if they were available but sadly, they're not.

      --
      -- Don't believe everything you read, hear or think
    16. Re:Hasbro? How about WotC. by HBI · · Score: 1

      We now have the best D&D rules ever.

      I can't let this stand. The Third Edition rules are a good attempt to rationalize the 2nd Edition's foray into minutiae, and as such are a masterful patch job over the lousy 2nd Edition. However, the best set of rules was the original First Edition. Simple, easy to follow and nothing but gameplay rules. No pointless subclasses, overly complex weapons rules, etc. The essence of roleplay was preserved, and twelve years of campaigns (80-92) proved them out.

      Too bad the books are fairly hard to get. I guard my Gygax-signed 1st ed DMG with especial care.

      The old guy is still around - www.gygax.com!

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    17. Re:Hasbro? How about WotC. by Anonymous Coward · · Score: 0
      ...and nothing but gameplay rules


      Yep, certainly no long digressions about how to rationalize an ecology consisting entirely of carnivores, no polemics about how if you change any of the rules, the entire game will be ruined, nothing but gameplay, yep. The First Edition was great, but c'mon.

  9. Nah.. by GuardianAli · · Score: 1

    The name is too popular to kill off. While if every one leaves the company or gets laid off, this is a bad thing, the name and games will live on. it has a strong fallowing.

    I think it just means there wont be new rules and systems as much anymore since the main guys are leaving stage left.

  10. WotC killed itself by Anonymous Coward · · Score: 1, Insightful

    WotC killed itself by trying to force people to keep buying what they already own.

    Whether it be for D&D, Magic: The Gather, or one of their other drugs.. er games.

    1. Re:WotC killed itself by Burning*Cent · · Score: 2, Interesting

      Yeah, that's why I stopped playing most card games and RPGs. I wasted so much money on Decipher's Star Wars CCGs trying to get rare cards even though the game was terrible (no where near as good as magic). I stopped buying RPG books when I realized I wasted hundreds of dollars on White Wolf's World of Darkness books just to stay up-to-date on the stories. It might be an effective business model to keep shoveling cards and books down gamers' throats, but it's not an effective consumer model.

      Thankfully, there are alternatives. I recommend anything from Looney Labs. I've played Fluxx, Chrononauts, and Aquarius, and each was a fun, elegant, and affordable (no 20 different expansions to milk out more cash) game.

    2. Re:WotC killed itself by zestymonkey · · Score: 1

      Regardless of what anyone might think about Decipher's take on the Star Wars universe, they had a much better, cleaner game than the one WotC has produced. It's a shame we may never get to see a Second Edition of that game, because it might well have resurrected it from the mess it had become since the Dagobah expansion.

      WotC has been a one-trick pony since they published Magic. It's the one thing they didn't have to put much effort into because of its momentum, but a jolted economy has made WotC's tentpole vulnerable to woodrot. All other good games they have published has been pre-existing ones.

      The inherent problems with card games are (as Burning*Cent has illuminated) the "card chase," the need to buy more and more product which is strictly a luxury to the consumers and the "critical mass," a point in time where a game becomes unweildy under the number of cards. It takes shrewd design and marketing teams to create a card game that can keep existing players happy with each expansion while maintaining an influx of new players who are unafraid of the current inventory of cards against them.

      Okay, now I'm rambling...

      --

      return;
    3. Re:WotC killed itself by Monte · · Score: 1

      Regardless of what anyone might think about Decipher's take on the Star Wars universe, they had a much better, cleaner game than the one WotC has produced.

      It's easy to do it better once someone else has done it first.

      That goes for both M:tG and D&D.

    4. Re:WotC killed itself by Anonymous Coward · · Score: 0

      "cleaner" does not translate to better. Yes, the rules for Magic are more complicated. That's because Magic is more than a "my tie fighter attacks your storm trooper" game. There's much more depth to the game, and it shows: Magic has been around for what, ten years?? The game has lived on its own merit, NOT a license from George Lucas.

  11. Hackmaster by MAXOMENOS · · Score: 2

    The D&D genre will survive, at the very least because Hackmaster is still out there. Granted, it's extreme power gaming, but it's fun in small doses.

    1. Re:Hackmaster by Dr.+Spork · · Score: 2
      I disagree that Hackmaster is about power gaming. In fact, there is a whole lot more honest roleplaying in Hackmaster than any edition of D&D. This is because Hackmaster authors really pay attention to details which create an atmosphere of realism, making genuine roleplaying totally natural. Just one example: How many parties in your campaign were forced by your DM to hire a torchbearer?

      About Hackmaster powergaming: The rules authors were clever enough to realize that some campains do as a matter of fact turn towards powergaming, so they made explicit rules so that even a powergaming campaign remains fun. That doesn't take away anything from the other "role-playing" elements of the game. It's just that Hackmaster rules don't wuss out and tacitly say "powergaming--don't go there!" There will always be powerhungry characters, and proper roleplaying requires that they be played so as to use every opportunity to grab more power. If a game does not support this sort of a role for characters, it's an woefully incomplete role-playing game. WotC's edition of D&D is one such game, but that is only one of its many flaws. I thank the gods for Hackmaster!

  12. Jeff left to write books. by User+956 · · Score: 2

    Jeff Grubb has left WotC to focus more on his writing. His story, "Apocalypse Noun," is being included in the upcoming Thieves' World: Turning Points collection of short stories, due out this November. He is also currently working on the final WARCRAFT novel, The Last Guardian.

    --
    The theory of relativity doesn't work right in Arkansas.
  13. Hah! by magnwa · · Score: 1

    Give me a break.. the OGL is not as open as people would think, and the D20 license is worse than an EULA . You know that WOTC has patented "Levelling up" right? They've got freaking patents on character development through levelling.

    1. Re:Hah! by Anonymous Coward · · Score: 0

      I doubt they could patent these things. They aren't inventions or processes to produce materials, merely protocol that dictate thought. Please provide the link to the patent information. If there is any legitimacy to your claims, then this chould be a very simple matter. Otherwise, I shall ignore you.

    2. Re:Hah! by Corvaith · · Score: 2

      How specific *is* this patent, though? While a lot of the software patents out there are horrible--boo, hiss, yeah, let's move on--either WotC isn't enforcing theirs very well, or an awful lot of computer gaming companies must be paying them royalties. There are plenty of non-D&D computer games that use levelling... unless they're all paying to license the idea, I think that non-D&D tabletop games aren't in any danger of being prevented from using it.

      Which isn't to say that levelling is the most important thing ever. Real people do not have levels.

    3. Re:Hah! by Anonymous Coward · · Score: 0

      Read it more carefully people (it is a bit hazy). They haven't "patented leveling up" they've simply said you can't screw with the leveling system if you want to be a d20 product. That's a big difference. You are welcome to write your own system it just can't use the d20 trademark and be "certified".

    4. Re:Hah! by magnwa · · Score: 1

      No.. they own a patent on levelling up, and then disallow use of levelling in the D20 GL.

    5. Re:Hah! by byran+lei · · Score: 0

      >I doubt they could patent these things. They aren't inventions or
      >processes to produce materials, merely protocol that dictate thought.
      >Please provide the link to the patent information. If there is any
      >legitimacy to your claims, then this chould be a very simple matter.
      >Otherwise, I shall ignore you.
      >
      >
      Take a look at the Japanese card and RPG games for the PS1/PS2/GameCube. I don't see anythingin the manuals or anywhere else that says Sony/Square or anybody else licenses anthing from WotC.

    6. Re:Hah! by IIRCAFAIKIANAL · · Score: 2

      Real people have levels, they are just hard to quantify.

      I'm a Programmer/Analyst level 5/4 myself :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    7. Re:Hah! by susano_otter · · Score: 2

      Really? I guess that makes me a Sysadmin 4/Comic Nerd 3/Movie Buff 3/Gamer 1. That's about a level a year since I turned 18. Not bad! Now all I have to do is hire a wizard to dispel some of these age-based penalties...

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    8. Re:Hah! by Stephen+Samuel · · Score: 2
      While a lot of the software patents out there are horrible--boo, hiss, yeah, let's move on--either WotC isn't enforcing theirs very well, or an awful lot of computer gaming companies must be paying them royalties. There are plenty of non-D&D computer games that use levelling

      Someone at an earlier post mentioned that a lot of other RPG companies have moved away from Level-based development.
      This might be a mysterious coincidence, or it could be the result of WotC trying to enforce their patent... I can see companies prefering to change their system vs paying tithe or fighting what is quite possibly an invalid patent.

      --
      Free Software: Like love, it grows best when given away.
    9. Re:Hah! by Mant · · Score: 1

      You can't patent or copyright RPG design. You can copyright terms you use, but people can quite legally take all the mechanics and rename them and use the elsewhere. Mant

  14. Man... by Anonymous Coward · · Score: 0

    WotC was the worst movie I've ever seen. Lucas raped my childhood!

  15. This is all kind of old, but it's Hasbro, not WotC by Xeriar · · Score: 1

    WotC has to do what Hasbro tells it, and Hasbro is in its death throes. They're now worth a third of what they once were, and that number isn't going up.

    Apparently WotC's art department got gutted like a fish. I don't presume their precious card games are going to recover any faster, at this point.

  16. Why bother with an RPG system? by vranash · · Score: 0

    Seeing as I'm sure I'll piss off one person or another with my views, everything typed below is IMHO, so take it with a grain of salt, or bottle of vodka :)

    Just from my own prior experience, the most fun I had roleplaying was from 4th-8th grades, where do to admin policy, even if we had had the money to buy a set of RPG books, we could've gotten suspended (or so I heard) for bringing them on-campus.

    Furthermore, the worst cheating I've ever run into roleplaying was OL, because regardless of the rules, the GM can do whatever the hell they want anyhow and trying to argue rules with them will just get you kicked off.

    So in conclusion, unless you're doing it for bragging rights or something, RPG systems are like windows.. they're pretty, and helpful for newbies/those without imaginations of their own, but they really just waste time and resources better spent on what you're doing :)

  17. Donut's Law on layoffs... by Donut · · Score: 1

    When layoffs are needed, it is always easier to fire some people across the country than the guy down the hall.

    -Donut

  18. They can Coast a long for quite a while... by rufusdufus · · Score: 3, Insightful

    Apparently the Epic (levels higher than 20) rules D&D are already designed so they have their next cash cow in the bag already. Licensing for D&D and continuing Magic sales will keep them profitable for quite some time, given they don't have any expensive employees anymore.

    Its just business. Short-sited myopic business maybe, but not surprising at all. Hasbro is still in business while the much of the competition isnt. The employees can always invent a new game, become hugely popular, and sell out to Hasbro again.

    1. Re:They can Coast a long for quite a while... by dorward · · Score: 2, Informative

      Apparently the Epic (levels higher than 20) rules D&D are already designed so they have their next cash cow in the bag already.

      Designed? The Epic level rules are published

    2. Re:They can Coast a long for quite a while... by will_die · · Score: 1

      Back when I used to play the Pen and Paper version of AD&D, quite just as 2nd ed rules where coming out, it was hard to get a high level character. After playing for around 3 years me and my 7 friends were only in thier mid-teens.
      Have they changed the 3rd ed rules so much that level 20+ rules are needed?
      Or are theses rules just for computer based gaming where level 20+ is easy.

    3. Re:They can Coast a long for quite a while... by rufusdufus · · Score: 2

      I think its for computer games, mainly Neverwinter Nights, where the player ends the single player game at 20th level...need somewhere for a sequel.

    4. Re:They can Coast a long for quite a while... by Anonymous Coward · · Score: 0

      Yes, they did change the rules enough to require this book. In fact, in the Neverwinter Nights game (which is admittedly combat-based) characters are only awarded 1/10 of the Xp they earn in the pen-and-paper game, otherwise the characters would be well over level 20 before they finishd the game.

      I personally still play 2nd ed and don't plan to switch.

    5. Re:They can Coast a long for quite a while... by piggy · · Score: 1

      These rules are not just for CRPGs. In fact, they may be fairly difficult to adapt well for a computer, since a lot of the Epic Level Rules require a lot of creativity to use. Heck, they have the difficulty of walking on water and swimming up a waterfall.

      In fact, 2nd edition had a decent manual for High Level Rules. I think that, creatively, it was named High Level Campaigns. It was part of the Player's/DM's Option series of manuals.

      I've never actually played a character above 15th level (and that was just for a one-off), but both the 2nd edition High Level Campaigns and the 3rd edition Epic Level Rules have a lot of really interesting ideas when it comes to designing campaigns and situations that such a powerful character would even care about.

    6. Re:They can Coast a long for quite a while... by ChaosDiscordSimple · · Score: 1
      Apparently the Epic (levels higher than 20) rules D&D are already designed so they have their next cash cow in the bag already.

      Not only is it designed, it's been on store shelves for some time.

  19. Re:an end to D&D by Anonymous Coward · · Score: 0

    Bitter?

  20. WotC = Soul Sucking Coperation. by Anonymous Coward · · Score: 2, Insightful

    I used to work at a WotC store... and let me tell you... we saw this from the inside out... Sure magic used to be fun but when it changed into having to buy 200 dollars worth of cards every 6 months or less it was less fun and more painful. and the ONLY way to keep up was to buy new cards.. WotC ensured that by removing older cards from the game. atleast with D&D you could buy the basic books and go from there. I have a feeling Hasbro is collectivly crapping them selves right now seeing their 'Wunderkind' failing... I think its that people don't want to spend 200 bucks when ever a new set comes out so they can have the latest uber card so they can win in a tournament.

  21. Selling Cards isn't profitable enough? by TechGeek911 · · Score: 0, Redundant

    I see the amount of money people of all ages spend on Magic - the Gathering and other WotC Gaming supplies. I've watched 12 year olds drop 200 bucks buying boxes of the newest sets. The interest in these games seems to grow and grow. I wonder where all losses are that provoke the company to lay off the lifeblood of thier industry, the artists who conceptualize these ideas that millions of people catch onto!

  22. Preserve the genre? Is my old copy of Chainmail. . by kfg · · Score: 5, Insightful

    going to go up in a puff of smoke or something?

    An RPG is nothing but a set of rules, a framework, around which a campaign is built. The rules have already been published. If people wish to play D&D they will continue to play D&D no matter what the hell happens at or to WotC.

    Hey, remember the days when a single human being could carry all the rules to D&D without the aid of a forklift? In his *pocket?* Go get a copy of those rules somewhere, Xerox them if you have to, it'll just make them look more authentic anyway, and then find come creative type with a good *imagination* to run the show. All the players need are some pencils and graph paper.

    Does the genre need to be preserved? Only if we've sunk so low in our society that college kids these days can't have fun sitting around the commons and * making cool shit up!*

    KFG

  23. Good by pympdaddyc · · Score: 1

    DnD's going downhill anyway. It's time for newer, hungrier developers and game companies (like White Wolf) to shine.

    1. Re:Good by Anonymous Coward · · Score: 0

      White Wolf is good at the Role-Playing and horrible at the mechanics, both are important.

    2. Re:Good by M.+Silver · · Score: 2

      like White Wolf

      Why am I suddenly reminded of the phrase "Hey, netpunks"?

      --

      Slashdot's token middle-aged housewife
    3. Re:Good by analog_line · · Score: 2

      Newer? Hungrier?

      How long do you think White Wolf has been publishing, eh? You been living under a rock? White Wolf is fat and happy draining all the tragically living of their money with Vampire and all hte rest of their crap from the World of Darkness, and bringing out new game after new game. No, they're not the biggest dog on the block, but they sure aren't a scrappy upstart, nor are they wondering where their next meal will come from.

    4. Re:Good by Robotech_Master · · Score: 2

      Not everything White Wolf puts out is World of Darkness. I'm blase' about the whole WoD thing, but I'm really fond of Adventure!, their AEonverse pulp roleplaying setting.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    5. Re:Good by analog_line · · Score: 2

      Didn't mean to imply that. The main point being, the WoD is their cash cow. Yeah, they do other stuff, but they can because Vampire and everything is spawned made them a whole lot of cash.

    6. Re:Good by lactose99 · · Score: 2

      Or what about their games under the Black Dog Game Factory label, the most infamous being H.O.L (Human Occupied Landfill, pronounced "hole")? H.O.L has some FANTASTIC creativity in it for anyone who's been slightly frustrated with the more-structured tabletop RPGs. Crying shame that it's been discontinued.

      --
      Fully licensed blockchain psychiatrist
    7. Re:Good by Nick+Number · · Score: 2

      Isn't that a Duran Duran song?

      --
      Promote proofreading. Don't mod up sloppy posts.
    8. Re:Good by myowntrueself · · Score: 1

      Unfortunately the guys at white wolf know next to nothing about combinatorics; the AD&D system had some *serious* mathematical research behind it. The WW dice-pool system is a badly broken design; just try running it by a discrete math prof sometime and watch them wince... I once plotted out the probabilities for dice pools at varying difficulties and different sizes of dice pool. It had some strange and disturbingly counterintuitive results.

      --
      In the free world the media isn't government run; the government is media run.
    9. Re:Good by Shadow99_1 · · Score: 3, Interesting

      I have to say something in reply to this as I've recently been talking with some other long term roleplayers about different products & different Publishers...

      We decided that most games (even GURPS the generic roleplaying system) have their niches which they do well... Outside of those niches some systems break & some just aren't fun...

      <a href="www.wizards.com">D&D</a> is good at fantasy settings & as their Star wars RPG shows it starts to lack when asked to do something else...

      <a href="www.sjgames.com">GURPS</a> does alot of settings well, but is more complex & so looses it's fun when you try not to be complex... For instance it's vehicle rules are better than most, but it's a drawn out process to flesh out a GURPS vehicle, so unless you find that complexity fun it's not for you...

      <a href="www.guardiansorder.on.ca">BESM & SAS</a> are designed for Anime/Manga style games (BESM or Big Eyes Small Mouth) & Silver age comics based games (SAS or Silver Age Sentinels). BESM is horrible at modeling real world situations & SAS isn't much better...

      <a href="www.palladiumbooks.com">Rifts</a> & the other related Palladium games/licenses did a good job of modeling the settings desired, but due to the lack of depth in equipment things have gone to the power gamers & munchkins who abuse the rules...

      <a href="http://www.white-wolf.com/">White Wolf's WoD</a> games are good at forcing roleplay, but combat isn't very defined & equipment/skills are simplistic...

      I could go on, but if you look at the examples you may see the pattern... Certain systems model certain things & situations better than others. The idea shouldn't be that one RPG publishing company is better or hungrier, or newer, or anything... It should be that you look at each systems unique advantages & disadvantages & pick the best to meet the needs of the group...

      --
      we are all invisible unless we choose otherwise
    10. Re:Good by Isawa+Sideshow · · Score: 1

      White Wolf's been benefitting from D&D, the d20 system, and the Open Gaming License, too. They've got several imprints and smaller studios that produce d20 material for them to print, such as Sword and Sorcery Studios, Necromancer Games, Malhavoc Press. Until recently, Fiery Dragon Productions was an imprint of Sword and Sorcery Studios, but they've since decided to strike out on their own and try their luck.

      So I don't see the demise of D&D (which is a game, not a developer or comapny) any time soon, because companies like White Wolf are now free to create their own content for the game. Besides, with the OGL in place, Hasbro/WotC (the developers of D&D3E) could go under, and there'd be plenty of new d20 gaming products still to be had, so long as people had inspiration to create them.

    11. Re:Good by susano_otter · · Score: 2

      This was greatly improved in their derivative AEon system. AEon had a constant difficulty threshold, and more challenging tasks required more successes. This shifted the balance away from luck (the WoD system) towards skill (the AEon system), since more skill meant more dice to throw at this target number. The WoD system scaled the difficulty number, offsetting your skill level and resulting in the counterintuitve results you mentioned.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    12. Re:Good by Mant · · Score: 1

      HOL is being repritned, although I think not by WW (who didn't create the game originally)

    13. Re:Good by Mant · · Score: 1

      Under the WoD more skill means more dice to throw at the target number, so for a given task a more skilled person is more likely to succeed. The difficulty can change for a task, but it will affect anyone attempting that task. The only problem was the botch mechanic, under some circumstances higher skill meant more likely to succeed, but also more likely to botch. The Revised botch rules pretty much fixed that though. The Aeon sysetm is certainly faster, but having played both I don't see it shifting the balance between stats and luck at all.

  24. Levels? by Roadmaster · · Score: 2

    "leveling up" appeals to a certain segment of the RPG community. Yet there are others who prefer emphasizing role-playing, and for whom gaining experience and levels isn't that important. Finally, there are also plenty of games whose main selling point is being "level-less"; character advancement is accomplished through other means, usually gaining distributable ability points according to actions during the game.

    1. Re:Levels? by Rentar · · Score: 2

      Exactly, most not-so-popular systems ( = everything, that's not D20) nowaday don't use levels. Even DSA (the most widely played RPG in Germany) which allways had ... well, let's say beginners-friendly rules and settings stopped using levels in it's most current version (levels still exist, but they have almost no practical effect). Also level-less systems usually allow you much broader development of a character (but also much more specialication, which sometimes results in pure power-gaming).

  25. Roll your saving throw... by Bitter+Cup+O+Joe · · Score: 4, Funny

    ... or immediately lose your job. On the other hand, if the rumors I've heard in the industry about WotC's downhill slide are true, it's good that a bunch of talented designers are now free to look for positions elsewhere. These are all good folks, and I'm sure they'll land on their feet elsewhere.

    --
    "This is your world. These are your people. You can live for yourself today, or help build tomorrow for everyone."
  26. One Question.... by Cyno01 · · Score: 0, Offtopic

    Does anyone have another quarter? Otherwise i have to get funions...

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:One Question.... by swb · · Score: 0, Offtopic

      Funyuns rock. I have a hard time understanding why they still make them, since I'm the only person I know that likes them and eats them with any regularity.

    2. Re:One Question.... by Anonymous Coward · · Score: 0

      heh, dead alewives... Wheres the mountain dew?

  27. More News... by Dracos · · Score: 5, Interesting

    If WoTC's plans are to get all these people to come back as freelancers, they're screwed. Microsoft caused a law in Washington to be enacted where dismissed employees cannot freelance for the same department for 1 year. Art department: gutted. RPG R&D: gutted.

    I also read last night that WoTC's entire RPG operation may be for sale, with one interested party being Jordan Weisman. See this thread on the RPG.net message boards.

    1. Re:More News... by Erik+Fish · · Score: 1

      I think Weisman would make an excellent owner for the RPG parts of WoTC. WizKids seems to be doing fine with Shadowrun -- having the good sense to farm it out to Fantasy Productions which in turn had the good sense to create a US subsidiary (FanPro LLC) and hire back some of the people who were working on it at FASA. WizKid's Classic Battletech miniatures seem to be widely appreciated as well.

      On the other hand, Ryan Dancey is the last person I would want to see owning D&D. As someone posted above, the OGL is a real mess.

    2. Re:More News... by Dracos · · Score: 1

      Wizkids would be great to own D&D, but there are more than a few people who think Wizkids has stretched themselves too thin already. Many retailers are upset about the kind of support they get from Wizkids and some of the decisions they make (my local retailer was pissed about Mechwarrior and DC Heroclix being for sale at GenCon when I talked to him there).

      I have to agree the OGL and d20 licenses are a joke, and Ryan Dancey is an idiot. There are many people in the industry who have been predicting the death of d20 for over a year, some since 3E was released.

    3. Re:More News... by quistas · · Score: 1
      Microsoft caused a law in Washington to be enacted where dismissed employees cannot freelance for the same department for 1 year.

      I believe you're confusing Microsoft policy with Washington law. Microsoft has any number of policies designed to protect them from lawsuits regarding contractors, and this may well be one of them.

      But this isn't law. Do you think the Department of Labor enforces a regulation that specifies *department*? As if there's a legal distinction between working for a company's marketing or IT departments -- and then the DoL would have to get involved with writing standards for what constitutes a department and a division... no.

      -- q

    4. Re:More News... by LordNimon · · Score: 1

      The University of Texas has a similar policy, so I don't think it's a Washington law either.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    5. Re:More News... by Boronx · · Score: 1
      There's logic for you.

      On the other hand, I agree with you. They do call us the Soviet of Washington, but this would be a little too draconian.

    6. Re:More News... by Anonymous Coward · · Score: 0

      d20 is doing fine. There are some (loud) throwbacks who refuse to accept that it is a good system that works well to keep the games going. d20 is not "dying" or anything of the sort. If anything, it is gaining popularity, hence the increasing number of games using the system.

  28. We Saw This Coming... by GearheadX · · Score: 4, Interesting

    WotC announced its big contest for a new gaming world months ago. This isn't surprising. They fired the original game world owners to make room for new staff and a new setting that they can make pure profit on without coughing up cash to the original setting creators.

    1. Re:We Saw This Coming... by vrykolaka · · Score: 1

      I think they finally plan to create the meta-world of Dominia (and its main world of Dominaria) wich is the original setting for _Magic: the Gathering_.

      I wondered why they stucked with Krynn(DragonLance), OErth (Greyhawk, the old timer) and Albeir Toril (Forgotten Realms), now I come to understand...

      --
      -- Force & respect, Vrykolaka
  29. Personally, I don't care by Anonymous Coward · · Score: 0

    I grew up playing Basic D&D (the 1981 Basic & Expert sets, then the 5 boxed sets, then the Rules Cyclopedia), but this new edition feels radically different, and I wouldn't call it D&D. It has too much rules minutia, and the game has left its roots of wonder and fantasy to become bogged down in rules. As far as I'm concerned, D&D died in 1996 when they cancelled the Rules Cyclopedia.

  30. Re:Attention (OT): Mad trolling needed.... by Anonymous Coward · · Score: 0

    Now that was truly inspired. Well done sir!!!

  31. SHAD0W's Law by TheSHAD0W · · Score: 1

    SHAD0W's Law of determining the outcome of a Magic game:

    The winner will be the person with the most disposable income.

    1. Re:SHAD0W's Law by Suicide · · Score: 1

      You don't play very competetively do you? Go play a few draft and sealed tournaments, where you only have a limited card selection to work from, and spend the exact same amount as everyone else in the tournament, and realise just how wrong you are.

    2. Re:SHAD0W's Law by Karma+Sink · · Score: 3, Interesting

      Almost everyone I see who has this opinion was never a very good magic player.

      True Story: A friend of mine had a dream deck. He saved up so that he could spend almost $500 in order to get all of the rares for this deck, including some cards that weren't even legal anymore, such as some Arabian nights.

      He came to my house, and I didn't have any decks built. In about 20 minutes, and using a grand total of one rare card worth about five bucks, I built a tournament legal deck that beat him ten games in a row, six with his new deck, and four with an older deck he'd built.

      This friend had a deck published in the Duelist, so it's not like he didn't know what he was doing... but it proves that it's quite possible to be a dominating Magic player with less than $20.

      --

      When encryption is outlawed, ?o'AZ-,++o+i++##4AoA+-/-C++bI+/.+~
    3. Re:SHAD0W's Law by DNS-and-BIND · · Score: 2

      Pff...anyone can build a fast weenie creature deck out of a bunch of commons that will kill a sophisticated slower deck. Magic sucks as a game...I'm surprised anyone plays it still.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:SHAD0W's Law by Phanatic1a · · Score: 2

      That's all very nice. It's not particularly interesting to point out that a talented player of any game, even with mediocre equipment, will beat out a neophyte who spends more money on equipment. If I trade Andre Agassi my beat-to-shit old tennis raquet for his ultra-high tech piece of engineering, of course he's going to school me.

      But your story doesn't in any way support your assertion that it's possible to be a dominating Magic player with less than $20. If you go and take a look at almost any tournament-caliber deck, you're simply not going to find that it contains cards whose aggregate value is less than $100, and $200 and $300 decks are more common. And while a few of them are under that, even around $70 in the case of the UG Mongrel deck that won the Louisville PTQ, I can guarantee you that the guy who played that deck spent *far* more than that amount to reach the level of proficiency to allow him to take a tournament with it.

    5. Re:SHAD0W's Law by Zeinfeld · · Score: 2
      If you go and take a look at almost any tournament-caliber deck, you're simply not going to find that it contains cards whose aggregate value is less than $100, and $200 and $300 decks are more common.

      Sounds to me like this is an exercise in conspicuous consuption rather than anything that would interest me.

      At least with other types of sport equipment the design of the technology is a major challenge in itself. With magic there is no technology, only artificial scarcity.

      How about a charity tournament in which the cards are printed out on demand by laser printer at $20 a deck? Nah, much better give the money to some Enron like corporation run by one of George W's buddies.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    6. Re:SHAD0W's Law by ObitMan · · Score: 0

      Maybe you should have loaned Agassi you raquet today. Something wasn't right with him. Sampras was on top of his game but Agassi looked a little slow.

      --
      Who run Barter Town?
    7. Re:SHAD0W's Law by Isawa+Sideshow · · Score: 1

      SHAD0W's Law of CCG Winner Determination breaks down when you take it out of a seriously-competitive environment.

      Take my friend Dennis, for example. He hasn't purchased Magic cards for a few years, but he still has all his old cards and all 30 of his decks still together. Sometimes, when we all get together, we get out the decks, roll a 30-sider, and play the deck we rolled.

      Since they're all Dennis's decks, he spent all the money on them. Shouldn't that mean he always wins?

  32. Very off-topic question by psicE · · Score: 2

    I remember back when Wizards announced the D20 system. They had an "interview" or something like that on their site, describing it. And one of the points they made on their site was that D20 could be used to design a system that was completely level-free.

    Is anyone here (well, duh, of course :D) sufficiently advanced in D&D that they know how to adapt D20 to be level-free? Or do you know someone else that already did that?

    1. Re:Very off-topic question by Xeriar · · Score: 1

      If you go to the forums on the ENWorld site mentioned, you can find the project for it. Never looked at it, myself - I prefer other systems to go for realism.

  33. I don't need no stinkin' Wizards!!!! by fm6 · · Score: 3, Interesting
    Do you think it will spell an end to D&D ?
    You mean, will somebody go out and burn all the DM guides and monster manuals? Doesn't seem likely.

    Oh, you mean will D&D software survive. That has nothing to do WotC. They only control things that are called D&D. Example:

    A long time ago a undergrad name Michael Toy used the D&D fighting system and monster stats to create a Curses game called Rogue, the predecessor to NetHack. (Ignore Glenn Wichmann -- he's a legend in his own mind.) TSR didn't care for this, of course, and sicced their lawyers on him. The only result was that all the names got changed to non-D&D things. Which was actually an improvement -- there's no place in the D&D universe for my own favorite player character, the Tourist

    Bottom line -- you don't need the media monopolies to play games, any more than you need them to make music. Pity about Farscape though.

    1. Re:I don't need no stinkin' Wizards!!!! by darkbabbit · · Score: 1

      The hobby does need WoTC to survive and grow.

      WoTC and White Wolf are the only two game companies that actively recruit new people to the tabletop RPG hobby. All the other RPG companies cater to established gamers. WoTC far outpaces even White Wolf with D&D controlling over 90% of the marketplace (in terms of sales).

      db

    2. Re:I don't need no stinkin' Wizards!!!! by bartok · · Score: 1

      Farscape is not dead. Season 4 will continue in January. Farscape

    3. Re:I don't need no stinkin' Wizards!!!! by Anonymous Coward · · Score: 0

      Farscape? That's not even being made by Wizards, that's being made by AEG. A much better game company even if smaller.

  34. WotC could lay off because the project is done. by Golias · · Score: 4, Insightful
    Even if you really like d20 and D&D 3rd edition, this is not really bad news. All of the core rules for 3rd Ed D&D are now released, as well as most of the other books that TSR had planned. Plenty of ongoing expansions are coming out from 3rd party companies, so realistically, WotC doesn't actually need these writers for anything anymore, do they? (At least not until AD&D 4.0 comes out, which won't be for a long, long time.)

    The only thing d20 still needs is a good set of software tools for GM's who like to run the game from their laptops, and due to the open nature of d20, I'm sure a lot of amitious hackers are going to fill that void anyway.

    As long as WotC offered these guys a nice, fat severence package as a way of saying "thanks" for their efforts, I have no problem with seeing them cut loose.

    --

    Information wants to be anthropomorphized.

    1. Re:WotC could lay off because the project is done. by avante · · Score: 1
      I hope you have seen the very nice version of the character generator:

      PCGen

    2. Re:WotC could lay off because the project is done. by zerocool^ · · Score: 2

      The only thing d20 still needs is a good set of software tools for GM's who like to run the game from their laptops, and due to the open nature of d20, I'm sure a lot of amitious hackers are going to fill that void anyway.

      If you are willing to go with a mostly accurate representation of AD&D 3rd ed., check out the level constructor for Neverwinter Nights. It's in-fucking-credible, and the game is just as good. I've been playing this game, probably over 200 hours now, and i'm 1/2 way done. And I've loved every minute of it. But you can do just about anything in the Level editor, control conversation, script, macro, everything.

      ~Will

      --
      sig?
    3. Re:WotC could lay off because the project is done. by Sabby · · Score: 1

      From what I understand, they were offered nice severance packages. But, they still have a history at the company. Jeff Grubb has been there since 1st Edition, Skip Williams has been INVOLVED (not part of the company, but writing a rules advice column for Dragon) since then as well.

      Hopefully, Skip will be hired by Paizo Publishing, who just recently bought the rights to publish Dragon and Dungeon magazines. Since WotC no longer owns those magazines, it means that a layoff from WotC can result in hiring by Paizo. We can all hope. (But then again, Paizo might not be able to afford him. They are a much smaller company.)

      A lot of these guys go on to make their own companies, though. The d20 version of "open source" works much differently than the software Open Source. The d20 style results in many small companies that produce products with varying degrees of quality. (Some are EXTREMELY good, and some are EXTREMELY bad.) But, they're all out earning money.

    4. Re:WotC could lay off because the project is done. by vslashg · · Score: 1

      The only thing you can't do with the editor is lay down terrain in smaller than 20 yard by 20 yard blocks. That was enough to frustrate me to the point of giving up -- every time I visualized what a room should look like, I learned I couldn't do it. A DM friend of mine tried to convert one of his dungeons to a NWN module and couldn't for this very reason.

      That's really unfortunate, becaue everything you say is spot on. The conversation tree editor is really intuitive but completely powerful, and the level to which you can customize gameplay is absolutely incredible. You just can't have a small room.

    5. Re:WotC could lay off because the project is done. by Golias · · Score: 2
      Well, that's just the thing. With RPG's the products are rule books, which means the game company is essensially a book publisher. Most book publishers don't keep their novelists, biographers and historians on staff 40 hours a week.

      The RPG world is a little different, because creating each rule-book takes a large staff and a heck of a lot of editing and rewrites... but once the books are done, they're done. WotC could keep those people on to write modules, I suppose, but the module-publishing business will probably turn out more profitable for other companies, now that everybody is allowed to write for d20. WotC can go on with a fraction of their former staff and make money just selling the core rulebooks to new customers, while all those TSR vets can leverage their names into lucrative publishing deals with other companies. Everybody wins, even the customer.

      There are a lot of things I don't like about d20. I played it with a gaming group that had previously used 2nd Edition, and we found that d20 is Total Munchkin Gaming. We shot up through the levels in a tiny fraction of the time it took in earlier versions of D&D, so fast we could barely keep track of all our characters' new developing powers. (i.e., "Oh yea, I don't take half damage when saving from a fireball anymore, because of that class ability I got two levels ago...") This would be slightly less annoying if the Players Handbook accomodated for characters beyond level 20, but no. After a couple months of weekly gaming sessions, you will need to run out and buy another $25 sourcebook (which is very light on content) just to keep playing the same characters.

      Another complaint I have is that it is that it seems to have been an attempt to make D&D a little more GURPSy, but they kind of missed the mark because of the need to keep the old Class system in order for the game to still be D&D. Also, there is a lot of mushiness in the distiction between skills, feats, and class abilities. Tracking, for example is now a feat instead of a skill. Certain other abilities, like Uncanny Dodge and Bardic Songs, which probably would have worked better as class-specific feats, are handled separately.

      The biggest disappointment for me is what they did not change: the combat system of AC and HP, which the original designers borrowed from a navy combat game, is still the same old system. Combat in D&D remains almost exactly the same as the Big Red Bar that you see in games like Mortal Kombat, and in the hands of an inexperienced DM who's just following the system, a level 1 wizard can still get killed by dropping a heavy brick on his foot, while ultra-high level warriors can swim in moltel lava.

      On the whole, I still think its a modest improvement from earlier versions of the D&D rules.

      --

      Information wants to be anthropomorphized.

    6. Re:WotC could lay off because the project is done. by zerocool^ · · Score: 2

      hrm, i haven't played with it much, but it seems in the single player game that you can have small rooms, like little cells and bedrooms... mabey there's a way, or ... I don't know. I've just been very impressed with the single player thus far...

      ~Will

      --
      sig?
  35. Re:an end to D&D by Anonymous Coward · · Score: 0

    now, you're only saying that because you haven't met the Star Wars dorks yet. If you think D&D players are smelly and have no life then you have definitely not had the unfortunately opportunity to gag on the rancid stench of Star Wars fanboys. thier feotid odor is magnified by thier habit of gobbling up whatever pap gets farted out of the ass of GL, because to a rancid fanboy GL's crap is divinely imbued and can lead you to greater understanding of the dumbed-down California Orientalism known as the "force" (much like aum shinrikyu nutballs gobbled up bits of thier guru's bathwater for the same reason)
    If you should find yourself in unfortunate situation of "roleplaying" with creepy SW cretins, remember that everyone should feel honoured to line up to suck the cock of the jedi, because jedi are just sooooo cool and every stupid thing is sanctioned because well, they are jedi.

  36. Fresh blood is important by abies · · Score: 2, Insightful

    No, your Chainmail rules will not dissapear. I will continue to play D&D with my friends. But if it will stop to be marketed this year, then in few years people will not understand what you are talking about when you will say AC.

    Of course, some people don't care. If they can play with their old time friends, it's ok. But from my experience (not much, I do NOT have original chainmail on my shelf - I play RPGs for only 15 years), fresh blood is very refreshing experience (not Vampire pun intended ;). To really develop you need a fresh look. And I doubt you can expect thousands of teenagers to look into archives for back issues of not-longer-developer games. These thousands are not important, but some of them will turn into really good GMs and players.

    Now, it is not so grim - there will be other RPGs out there. If somebody would be a good D&D DM, he will also probably make good DM in other games. But certain genre of RPG - high heroic, strict rules for even very powerful characters, etc, is for me tightly tied to D&D. Even if I sometimes prefer 'deeper' sessions, I and my friends really enjoy being able to developer a HERO from 1st level up to ultimate dragon-slaying king. And I'm afraid, that with D&D demise (which is not yet sure of course), this type of RPG would die.

    1. Re:Fresh blood is important by phong3d · · Score: 2
      But if it will stop to be marketed this year, then in few years people will not understand what you are talking about when you will say AC.

      I think you're wrong there. I picked up on D&D when I was 10 or 11 years old (nearly 20 years ago now) with no prodding from a multi-million dollar ad campaign or product tie-ins. The RPG community has existed quite well without large corporate sponsorship for a long time, and if there were to be some massive hemorrhaging at WotC, would continue just fine if there were some interruption with D&D's publishing schedule.

      Pencil-and-paper roleplaying - I feel - isn't about having the latest rules or newest sub-class guide. It's about friendship and camaraderie and enjoying yourself in a pastime that requires a quick wit, a reasonable level of intelligence and a vivid imagination. That's enough to keep people playing, as I see it, for a long time coming. That said - you still play D&D? REAL gamers play Hackmaster

    2. Re:Fresh blood is important by selectspec · · Score: 2

      Is Hackmaster sweet? Looks classic.

      --

      Someone you trust is one of us.

    3. Re:Fresh blood is important by Anonymous Coward · · Score: 0

      I agree with this. You don't need commercial support for games to be workable. I started at around 12 years old with a photocopy of the Basic Dungeons & Dragons rules, and it wasn't for at least 6 months until I actually bought an actual book (I think the AD&D Dungeon Masters Guide). Anyway, the rules are out in PDF now, all over the 'net. There's nothing else needed to play except some dice and paper.

    4. Re:Fresh blood is important by CSG_SurferDude · · Score: 2

      Then in few years people will not understand what you are talking about when you will say AC.

      AC? I know what that means.

      AC Means Anonymous Coward.

      There goes my Karma... ;-)

  37. How is Magic On-line doing? by Aexia · · Score: 4, Insightful

    Is that failing as well? It seems to be me they went about it completely the wrong way.

    Magic is a fun challenging game... if you can afford to spend at least $300-$600 a year on it or can bargain like a madman. People stop playing because they got tired of the upgrade treadmill and seeing their old cards more or less become useless.

    So, for the on-line version, what do they do? They make an even worse version of that flaw! You have to pay full retail for virtual cards. I never paid that much even with the real ones. I would buy by the box at a substantial discount. That's how I stayed in it for so long. This just ensures people burn out sooner.

    I think if they had merely charged $10/month for access to all the cards, they would've done insanely well. Over a year, it probably adds up to about the same as the booster approach for many people, but that whole year I would've been able to build any deck I wanted.

    As it is, I'm staying the fuck away from it. It's a pity. I really liked the first computer version of Magic the Gathering.

    1. Re:How is Magic On-line doing? by Suicide · · Score: 1

      If they charged $10 a month, they would have to end printing real cards. If they charged less than retain, they would completely destroy the value of the printed cards, which they need to preserve to keep the store owners happy.

      Second of all, if you don't want to have magic continually changing, play a format that doesn't continually change. I don't bargain like a madman, and I cetainly don't spend $300-$600 a year on it either. But I do play alot, both online and offline. And I do attend sactioned tournaments. And I have a blast with it.

      You complain about the "upgrade treadmill", but most players I know think its the best thing to happen to it. Magic, like all games similar to it, gets stale. There are only so many cards, and with enough players, the most powerful decks come out after so much time. Then, there is no inventiveness left (exceptions always happen, but its pretty rare), and no suprises. You play one of the 2 or 3 decks that have been discovered to be the most popular, or you can't play. Then, along comes a new set, new rules, new cards, and a time of discovery. That is when Magic is the most fun. When a little intelligence and a willingness to try something new will carry you alot farther than a fat wallet, and time to read the net.

      Are Magic cards overpriced? Thats arguable. As long as I, and many others are willing to pay it, they can continue to charge what they do. Its only overpriced when it doesn't sell because its too expensive. Just because you choose to not pay what they want does not make something's price structure "flawed".

    2. Re:How is Magic On-line doing? by Dragon213 · · Score: 1

      I agree fully that the new expansions are nice, and kept the game lively...but there's only so far it can go, and the new abilities DO make some of the older cards useless. Anyone remember the old Circles of Protection? Or how about the old-school game-balancing powers of cards like "Wrath of God", "Armegedon"(sp?), or even (gasp!) the venerable "Chaos Orb"?

      I'm still an active player of M:TG (when I can find players around me), but I haven't bought any new cards in any quantity since the Urza's Legacy set...and when I do find new players, and play an old card, they are shocked because they've never seen it before, or don't recognize its abilities....

      --
      --CypherDragon
    3. Re:How is Magic On-line doing? by masamax · · Score: 1
      Which is sort of sad. I totally think that WotC is milking this product though. For example, official tournaments, which there are many, ussually have rules stating you can only use cards from a certain number of sets back from the current. So, even if I had the exact same card from a set 1 behind that was released in the next set, the little symbol on the card saying it was from the "outdated" set would make it illegal.

      So, how exactly doesn't this promote people from buying new cards. Sorry, but the need for new sets ended half a dozen releases ago. There are thousands of cards, and, well, no one person will ever own them all. There is enough cards out there to make the set you want. Let's face it, they are just milking more money, and that's a fact. It's the reason I got out of Magic, and the reason I stay out.

      --
      I like to kill your couch. HE DIED HARD! MOO.
    4. Re:How is Magic On-line doing? by goober · · Score: 2

      For example, official tournaments, which there are many, ussually have rules stating you can only use cards from a certain number of sets back from the current. So, even if I had the exact same card from a set 1 behind that was released in the next set, the little symbol on the card saying it was from the "outdated" set would make it illegal.

      Sorry, this couldn't be further from the truth. You can use any old card you want if has been reprinted in one of the tournament legal sets. And for most players, it is desirable to show up at the tourney with the old cards. Makes ya "old school"! FYI old timers, Serra Angel, Sengir Vampire and Erhnam Djinn have all been reprinted in recents sets making their older version more desirable. (Also, Clone will aparently be reprinted in the upcoming expansion Onslaught in October...)

    5. Re:How is Magic On-line doing? by Anonymous Coward · · Score: 0

      There is a program called "Apprentice" which lets you play magic online free. Screw WotC's shitty online service. Patches containing cards of new sets come out fairly fast, so you can always play with the newest cards.

    6. Re:How is Magic On-line doing? by cobar · · Score: 2

      Wizards has a vested interest in selling new cards, so they constantly have to release new expansions. But I hardly see this as something to be scorned, because otherwise tournament play stagnates as dominant deck types emerge and people stick to them for years. Players want to see new cards in order to allow them to build a deck that does something new or to play sealed deck tournaments with cards they haven't seen 50 times before.

      As it is, Wizards does a pretty good job with the expansions. The last few years has produced sets with higher overall quality and more interesting mechanics than when I first started playing in '95. And no one's stopping you from using those old cards to play games, but it's understandable that they aren't valid in most tournament formats. Even though I own virtually all the old stuff, it was kind of ridiculous when you had to buy $1000 worth of cards to be highly competitive and there is a shortage of those cards for sale. I mostly play formats like 1.5 where you can use your old crap but don't have to buy many new cards or update your deck that often.

      Besides, Magic is better playing for fun than adhering to some tournament standard. Just go grab your deck and play a group game or something. And when your opponent plays some new, weird card from the latest expansion that you've never seen before, I think that's pretty cool. The most fun I had was seeing all the crazy cards I didn't know existed.

  38. Right... by gmhowell · · Score: 1

    michael, learning to write/edit headlines/blurbs that are more appropriate for Weekly World News?

    Ever heard of GURPS? White Dwarf? Hell, I go to the local comic book shop, look at their collection of RPG stuff, and see shelf after shelf after shelf of stuff I've never heard of. And the owner claims she sells at least a little bit of it. So someone is playing it.

    The only RPG I've ever played is D&D. But such is not the case for many gamers. D&D is a subset of RPG's, not the other way around.

    Newsflash: slashdot fires michael! Will slashdot cease to exist? Is this the end of crappy headline sites?

    No. It's a chance to get rid of the trash.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  39. Too bad by ez76 · · Score: 1

    Failed saving throw versus unemployment.

  40. The card artists don't get anything. by bigredorb · · Score: 1

    I have a good friend who was commissioned to do a 'magic: the gathering' card for WotC. When he told me about it I thought he'd get some big bucks for it, but he didn't. He got about $4,000. I'm not an artist and I don't buy or sell art. It's just my opinion as an independent contractor that that was pretty cheap.

    It took him about 2 months to finish the work. He had to research former art and make sure his phyrexians (sp?) looked right and such. My point here being it took some effort to meet the standards. It's not like he just whipped out some cool fantasy art and they bought it.

    I guess the pay is good considering he's an unknown and the original work was only 8"x10"ish; But, this all happened just about at the peak of Magic and I know I spent way more money on cards then I should have. How much can cards cost to print?

    Anyway, it must be a great portfolio peace but $4,000 doesn't go real far in Seattle. Where did the money go exactly? To only a very few people I guess.

    1. Re:The card artists don't get anything. by ObitMan · · Score: 0

      Geez.
      He was comissioned for a fee to produce a work of art. He did the work and got paid, that's the end of it. It's been going on for a long time in the art world.
      Now the company turns around, prints it on 500,000 pieces of paper stock and makes x amount of money, that's their right. That's what they comissioned the artwork for. I'm sure your friend signed a paper stating that he gives up certain rights to the work.
      Now say they want him to do some more work, then he's in a negotiating position. He can deal for Cash and a percentage of the profit.
      All in all, I would say your friend and WoTC each got what they were after in the deal, if he's complaining now, consider it a lesson learned.

      --
      Who run Barter Town?
    2. Re:The card artists don't get anything. by bigredorb · · Score: 1

      I'm not saying he was shafted, I'm saying he was not well paid for his work. I didn't say they committed fraud or breached his contract either.

      He's not complaining, its work ... I'm just pointing out that the company's money is being spent on higher-ups salary's and golden parachutes as opposed to the people producing value for the company. I know that's not unusual.

      As you say it IS a lesson learned for him; That is, why I'm sharing it with others. The lesson he learned was don't do buisiness with WotC. But I doubt that that is, as you said 'what they were after in the deal'.

  41. while (Hasbro == Disney) { creativity = 0; } by zestymonkey · · Score: 1

    Following the Disney model of creating "intellectual property jerky," Hasbro could simply coast on the names of WotC's Dungeons & Dragons and Magic: The Gathering properties for some time.

    --

    return;
  42. Don't need no stinkin' recruiters! by fm6 · · Score: 2

    Well, if DnD needs recruiters to survive, it's in trouble with or without WoTC! When was the last time you saw a recuirter for Monopoly? How about checkers?

    1. Re:Don't need no stinkin' recruiters! by darkbabbit · · Score: 1


      WoTC actively recruits new players into the hobby by working to get D&D into the mass market stores as well as taking steps to increase brand awareness.

      Parker Brothers does the same thing with Monopoly. Copies of Monopoly can be found damn near everywhere in the US due to PBs work at getting into the mass market. PB also aggressively promotes Monopoly. The annual McDonald's contest and the limited editions of the game are two examples.

      How popular would Monopoly be if people could only buy it in specialty stores?

      db

    2. Re:Don't need no stinkin' recruiters! by susano_otter · · Score: 2

      Remember how popular D&D got during the 80s in spite of the limited marketing, shitty rules revisions, silly source material, execrable art, and the violent fundie backlash?

      And D&D was only ever sold in specialty stores: game stores, some bookstores. I don't see how WotC has changed this at all, except to open their own chain of specialty (gaming) stores to flog their products in.

      My first thought on reading the news was "Excellent! Now I don't have to worry about whether or not to buy more WotC crap just to keep up!"

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  43. Nethack RULES THE WORLD by Anonymous Coward · · Score: 1, Informative
    Okay. Here's the deal. If you have never played Nethack before, you must now IMMEDIATELY go to www.nethack.org and download the binaries for your system (source weenies can get source too). If you played any Nethack before 3.0, you STILL must go get the latest and see just how AMAZING a game Nethack is. Go get falcon's eye too if you want, but we're talking NETHACK. If you play D&D, and you have a good imagination, you will absolutely love Nethack.

    And the biggest bonus, if you learn to play nethack, you'll be an expert at navigation in VI (it uses the same keys, but you don't have to).

  44. WTF is WotC? by Anonymous Coward · · Score: 0

    Whores of the Church? Friggin assholes who assume everybody will know what their lame-ass acronyms are all about need beaten severly with a clue-stick.

    1. Re:WTF is WotC? by broody · · Score: 1

      Wizards of the Coast, who became a subsidiary of Hasbrow, and own AD&D after buying out TSR.

      --
      ~~ What's stopping you?
  45. Level-Free D&D by Robotech_Master · · Score: 1

    All you have to do is come up with a system to buy skill points and attribute points directly with a certain amount of experience instead of buying a level with experience. (Some D20 games like Spycraft already allow trading in experience points for other things, like emergency cash while on a mission.) Probably would take less than half an hour to sit down and work something out.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Level-Free D&D by Anonymous Coward · · Score: 0


      So, umm, why not just play GURPS then?

    2. Re:Level-Free D&D by susano_otter · · Score: 2
      1. GURPS works well for some settings and campaigns, not so well for others.

      2. GURPS features provide for many of the wants and needs of the players/characters, but not all of them. Other game systems have different blind spots, making them a better choice in some instances.

      3. The "look and feel" of GURPS isn't appealing to some groups of players.

      Calling it a "generic universal role-playing system" doesn't make it one. To paraphrase my .sig, "you try to front with lames / published by Steve Jackson Games".

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  46. The RPG is dead! LONG LIVE MMORPG! by JonathanTWilson · · Score: 1

    RPG is not dieing, its just ascending to it new plane! Computer Games! What made great RPG gaming sessions now makes greater LAN parties! What was once brain rendered, now the latest and greatest GFX's cards make real before our eyes. Its just natural that PnP RPG declines, they will become the poor mans "computer games."

    Software RPGs are so powerful that most of what was only possible in the human mind is now being done in games like Neverwinter Nights, War Craft 3, and Ever Quest. While the software versions of RPGs still haven't been made easy enough to run a campaign, its getting easier with each new version of the software. And also the people who play the games are becoming more computer literate. Plus with all the online games it becomes much easier to play when you want to play, and not have to convince all your usual gamming buddies that going out to score with some chicks on a Friday night is stupid as you're running a great AD&D campaign.

    It mightn't be long before you see things like GURP RPG PC software where the basic rules system can be tweak for each module, and the importation of graphics can come from 3d software packs like Milkshake and other 3D software. It would be amazing to see a GPL'ed RPG game where all the rules and graphics could be imported and the community builds the game. It's already happened with games like: Half-Life and all versions of Quake. NWN is trying to be the RPG version of Quake, and it might just get there.

    But for PnP diehards it is a sad time. Soon the Pens will run dry and the paper recycled, but the computer RPG will keep the flame burning in living memory of all those great times had.

    1. Re:The RPG is dead! LONG LIVE MMORPG! by Eol1 · · Score: 1

      Bah ...

      MMORPG will NEVER in the short-run (>10 years) come close to the complexity or enjoyment of PnP RPG's .

      Reasoning:

      In a PnP RPG, you don't have to pay monthly. Buy in once and you can enjoy it for years (you don't HAVE to buy all those expansions)

      People care about their characters, you can actually do anything you want. I played in a couple PnP campaigns and you know what, when my characters died, they died. No resurection, no reloading, no paltry penality, etc etc. Plus you actually interact with real people. You don't do stupid stuff like screw your party because a) you see your friend in RL b) he will prob smack you in the face and ban you from the playing anymore. MMORPG don't have this because their primary concern is making more $$$ every month. You die, you get a paltry penality, you screw people, so what..they can't physically or socially harm you (turn computer off, go back to RL). In PnP RPG people (believe it or not) ACTUALLY RUN from encounters they might die in and use social engineering and charisma for encounters sometimes (not just fight, damn i died, guess I have to reload). And yes there were monsters do powerful regardless of your / group strenght..you just couldn't win.

      Also for shits and giggle, you can't do ANYTHING you want in current MMORPG's (unlike PnP RPG) ... for example (using DnD) ... try using your wish spell and wishing something palty and pointless, like you character now has a pocket full of cotten candy, or the oak tree over there turns pink ..... this isn't going to happen in a MMORPG. Just do many variables in RL PnP RPG that MMORPG can't compensate for ... so instead of making a more complex game, they cut out stuff. The secret to an amazing PnP RPG is the DETAILS, something MMORPG just gloss over. In NWM ... ever tried to dig a whole with your sword for no damn reason in the middle of a path ... you can't .. why not?

      I could ramble on for pages on this but those our my two biggies and why MMORPG will never replace PnP RGP (though might but them out of biz) ... MMORPG can't match the complexities and people play stupidly because it doesn't matter in RL.

      Remeber, PnP RPG takes a big investment of TIME and was a niche market, the niche drove the designers and they usually tried to make a good product.

      MMORPG doesn't care about these because they are meant for the masses and monthly subscriptions ... if they fail, move on and create another ... computer companies don't get a rats ass about there customers. The niche is FPS -v RPG.

      The devil is in the details.

      --
      De Oppresso Liber
    2. Re:The RPG is dead! LONG LIVE MMORPG! by Dark+Lord+Seth · · Score: 1

      I remember my (short) dealings with AD&D, 2nd edition. I could do anything I wanted, ANYTHING! If I wanted to sneak off in the night without waking my party to find some stones as sling ammunition, I could tell the DM and he'd make it good, one way or another. If the party's thief wanted to sneak inside a castle and disable the ballistas over there, he would have been able to. You could use magic on anything. You could cast fireballs on the raised drawbridge or you could cast silence on an annoying party member. Our human mage was kinda nervous, so we silenced him. And the entire party as well...

      Tell me then, how do you want to implement all these possibilities into a computer RPG? I mean, some CRPGs are good, but they simply aren't as flexible to be a TRUE RPG. There always is this linear storyline you have to follow. Some games allow you to reach the end in more ways then one, but you will always finish the game. An AD&D RPG never ends. Now if I can only find a good AD&D group around here...

    3. Re:The RPG is dead! LONG LIVE MMORPG! by JonathanTWilson · · Score: 1

      Okay, for most people who have had good PnP experiences it's going to be very hard to top that in a computer game. I've known lots of people over the years that have played AD&D, Shadow Run, Call of Chtu-loo (can't spell from memory), so on. I've done hours of gaming as DM and player, but its REALY hard to find a solid crew that will always be around for games. Each year life gets more hectic and our group loses more players then it can find. It's a major bummer. We can't even call it a group any more! :( This in my opinion is why online RPGing is a good thing. You can meet up with your group, or go off and meet new people.

      The point I'm getting at is that there IS an opening in the computer gaming market for a game that is very powerful and open in its arcatexture. But most software companies, who write games, want to have a series of versions, take WarCraft 1, 2, and 3. That they can release on a yearly basis to make more money, EA is a perfect example of this, be damned if I've seen a new good title from them in years, Madden 98, 99, 00, 01, 02, 03??? How long before they make something else, something new?

      I agree with you both that computer RPGs can never compete with the PnP, as for all the 3lites and online troublemakers this says more about our 12-18 year olds who are learning how to interact with the world, and because they're still children they act like children. As for the others they're normally lonely shy people with real life communication problems who now have the confidence to speak, but unfortunately they normally don't know how to go about it the right way.

      A lot of the things in PnP can and will be done in computer RPGing, I also agree that it wont get done by the Everquest's of this world who are out to make the "big bucks." It will be made by a group of pissed off computer programmers and artists when the software industry becomes like the music industry today (unoriginal). It'll get tired of the same rehashing of old formats and want something new and fresh. If you ask me, it's only the on going growth in the graphics card industry that is fuelling most of the gaming industry and its still relative newness. Once the visual graphics stagnates at a level (which it will), the gee-whiz factor will go, and give it about 2 years and you're going to see the gaming industry go through its first recession.

      Also I used to love the old text adventures, Zork and others like that. Then came all those damn mouse driven games where you no longer had to write and use language to play. It became a click everything till something works adventure. The gaming industry needs to start making intelligent games that will help people to learn things. It's amazing how much, games like Zork can improve your spelling!

    4. Re:The RPG is dead! LONG LIVE MMORPG! by susano_otter · · Score: 1

      Where do you live? I'm looking for a good group too.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    5. Re:The RPG is dead! LONG LIVE MMORPG! by FeloniousPunk · · Score: 1
      Your statement
      Its just natural that PnP RPG declines, they will become the poor mans "computer games."
      ... is not true. No GFX card will ever be able to outrender our imaginations, and no software code for the forseeable future will be as powerful and versatile and able to create things on the fly like our imaginations. The promise of computer RPGing is mostly one of convenience - it's ideal for those of us who for various Real Life reasons can no longer gather a quality local group of players and spend a night or a weekend playing away in someone's basement.
      Anyway, the MMORPG is NOT the successor to the RPG, pen and paper or otherwise. An MMORPG is a completely different sort of experience, one that won't satisfy what a traditional RPG provides. Again, pen and paper games are only bounded by the imagination, while computer games are very limited as to what they can do. However, another important limitation is that with a pen and paper game, you can choose who you play with, while in an MMORPG, you can't and even if you find a good group of roleplayers, your experience will often be disrupted by foul-mouthed 13 year old griefers.
      Bioware has taken the first serious stab at reproducing some of the features of pen and paper roleplaying with Neverwinter Nights (I don't think NWN is trying to be the RPG version of Quake; it's trying to be the CRPG version of pen and paper Dungeons and Dragons). I haven't yet played the multiplayer game, but friends tell me that is very good if you have a good group and a DM who is proficient with the DM client. I haven't gotten around to it because I am completely absorbed with the toolset, which is nothing short of amazing.
      I actually don't like the Dungeons and Dragons ruleset, even though 3rd edition is by most accounts a vast improvement over the old, kludgy 2e rules, but the promise of NWN has got me willing to play again.
      I'm really happy that Bioware has chosen this path with NWN and I hope that it will pay off big for them, and other computer game companies follow suit. It has so much potential. MMORPGs have been an utter disappointment for roleplayers, I think, certainly for this roleplayer, but for a while I feared that it would be the only form of online multiplayer RPGing.
      Now what we need is a NWN-style GURPS game!
      --
      I know this because Tyler knows this.
    6. Re:The RPG is dead! LONG LIVE MMORPG! by Boronx · · Score: 1
      Someone once said that in the real world, hotel designers put in insulation to keep people from eavesdropping on their neighbors, but in a virtual world, the designer has to programm eavesdropping in...

      In an RPG, the GM can bring is real world experience to bear on each situation as it comes up, in a CRPG, everything is coded in advance. Anything the programmer didn't think of ain't gonna be there.

    7. Re:The RPG is dead! LONG LIVE MMORPG! by Dark+Lord+Seth · · Score: 1

      Make that:

      Ede Gelderland, The Netherlands

    8. Re:The RPG is dead! LONG LIVE MMORPG! by susano_otter · · Score: 2

      Damn. I live in California, USA, so I guess that won't work... :(

      --

      Any sufficiently well-organized community is indistinguishable from Government.

  47. Re:Attention (OT): Mad trolling needed.... by Anonymous Coward · · Score: 0

    This is going to end badly... the first goatse.cx link just appeared. So did 'a concerned parents' plea with the admins.

  48. Hasbro wants all profit, all the time by Robotech_Master · · Score: 2

    I think the reason we're seeing these layoffs is that Hasbro wants a profit margin similar to the one they had when Pokemon and MTG were at their prime, when D&D3 was first released and selling like mad. But Pokemon's popularity is waning, and just about everyone who wants D&D3 has it by now...so they're not making as much money, and something has to go.

    Hasbro/Wizards of the Coast ("Hazards of the Coast"?) already sold GenCon to Peter Adkinson, the ousted ex-President of WotC. Perhaps before long they'll sell the RPG stuff to him, too.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Hasbro wants all profit, all the time by radja · · Score: 2

      also add to that the fact that with the OGL, other companies publish D&D stuff too. Most is lower in price, and at least some have (IMO) a better lay-out than the hasbro books. Yeah, I use the core rules.. but I don't actually own any of the 'official' books, and will not either. I've completely switched to sword & sorcery material.

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    2. Re:Hasbro wants all profit, all the time by Anonymous Coward · · Score: 0

      I'd rather it just died rather than get sold to Peter Adkison and get turned into dreck.

  49. Movie Attempt etc. by Anonymous Coward · · Score: 0

    Hey that D&D movie was a winner!

    Too bad you didnt choose a good story and good actors. You could have been the Spiderman.

    WTC you suck! Your like what is happening to baseball. Ignore the fans and eventually you are left with a bunch of overpaid players.

  50. Roleplaying lives on by acid-reflex · · Score: 1

    WotC's having a hard time of it, but it's been indicated that they plan to just use more freelancers - they've already done this with some people they laid off, like Monte Cook. Between this and the Open Gaming License, support for D&D will always be available.

    That said, the biggest progress in RPG's lately has been from smaller, independent creators. Check out The Forge - tons of people all working on their own creator-owned games.

  51. Re:Attention (OT): Mad trolling needed.... by Anonymous Coward · · Score: 0

    No one will know to click that link. But what no one knows is that you can embed images in the page. So if someone were to directly link that img... oh my.

  52. Anybody know anything about the rumor... by freeBill · · Score: 2

    ...Hasbro faked the accounting irregularities because WotC was meeting their financial projections? It's being suggested there was a contract which said Hasbro couldn't meddle inside the company unless they missed certain numbers.

    Hasbro's quarterly reports seem to indicate that Wizards were hitting their numbers, keeping their parent afloat, but not turning in big enough profits (Pokemon or Magic levels) to pull Hasbro out of its disastrous tailspin.

    Looks pretty suspicious: Layoffs at the profitable division.

    Anyone know the scoop? Surely someone recently laid off can post anonymously.

    --
    Eternal vigilance only works if you look in every direction.
  53. The idea of leveling up is so old. . . by kfg · · Score: 4, Funny

    it is literally prehistoric.

    You want prior art, centuries old?

    *King me!*

    KFG

  54. Who cares if D&D dies? by lordfetish · · Score: 3, Insightful

    I know this might sound harsh. but after roleplaying for nearly 15 years, D&D just doesn't offer anything interesting anymore. I used to play it when I was 10 and thought all that there was to RPGs was hack an' slash, but that was a long time ago.

    There are some nice odds and ends that came out of TSR - I personally thought that Ravenloft, Darksun and Planescape were interesting attempts to breath new life into the increasingly stagnant fantasy genre, but look at how bland the rest of the backgrounds are: Greyhawk, Dragonlance, Birthright - footnotes to Tolkien at best., they are nothing more than cashcows. The D&D system just plain sucked, still does, and if you just want to do hack an' slash then there are plenty of multiplayer computer games such as Diablo II, Everquest, and even the biosphere offerings will more than fill your needs and are probably much more fun. Or why not just do wargaming instead - Games Workhop and other cater to this market just fine?

    The reason that roleplaying keeps me interested theses days is the background, complex plots, characters and interesting players/GMs - the sort of interactivity that computers games will not yet achieve for some time to come. Look at the two biggest RPG companies aside from WotC: Whitewolf and Steve Jackson Games:

    Love or hate it (which I do in equal amounts) WW has done much more to actually build interesting and innovative fictional environments for roleplaying with the World of Darkness and Trinty Universe lines than TSR/WotC has ever managed with various flavours of D&D. They sell not because the system, but because of the content and quality of the background material.

    Likewise, GURPS is popular not because of the system, (although it is a much better attempt at a universal system than D&D3 will ever be) but because of the hugh range of excellently written background books -regardless of what system you like to use, even if you hate the system, many of the books are still highly entertaining, and useful.

    The opensource game license is an interesting idea, but I believe ultimately flawed. They are working from the premise that getting into RPGs is hard because there are so many systems and they are so different to learn - their solution is that we all use the D&D system and so don't have to learn new systems for different genres of play and then everyone can then write their games for the largest possible market (D&D system). The problem with this is that one system doesn't suit all types of games, all types of genre and all types of groups!
    If you are into interesting system mechanics then look at Phage Press' Amber Diceless Roleplaying games (set in Zelazn'y Chronicles of Amber Universe), or Jonathan Tweet's Everway RPG, based on using vision and fate card. Both are truely unique and interesting games because the systems facilitates storytelling. The first time that we played Chaosium's Call of Cthulhu was a milestone for our gaming group: WHAT WE CAN'T JUST KILL THE ENEMY? We had to actually think about innovative ways to defeat the enemy while avoiding combat!

    Our group LIKES there to be different flavours of rules for different types of games we play - hell most of the games we play these days barely require any rules: the ROLEplaying of characters is what is important not the ROLLplaying of dice! Do the roleplaying community a big favour and let D&D die!

    1. Re:Who cares if D&D dies? by geekoid · · Score: 2

      If all you can do is rollplay (and not roleplay) with DnD, its your problem, not the system.

      If DnD is just hack and slash to you, fine, but it does not have to be.

      You really nee to stop letting the system dictate how you play.

      TSR has a lot of bland bekgrounds, but if you think GreyHawk isn't complex and filed with plot intregue, you haven't really looked.

      The problem withy Amber is you story telling had better fit with how the other players remember Amber, or you'll find yourself an outcast.

      For the record, I have play pretty much every system there has been in the last 25 years, each has the limits, quirks, and problems.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Who cares if D&D dies? by Creepy · · Score: 2

      I agree - I haven't played D&D in years, but the last campaign I played in had one fight in about 100 hours of gaming, and that was a bar brawl that one of the PCs got in. D&D doesn't need to be a hack and slash game if you don't make it that.

      I really didn't like Amber, but I never read the books and that probably would've helped. The storyteller didn't help...

      GrayHawk is a pretty straightforward fantasy world, but there really wasn't anything before that (at least not that I remember). Some of the supplements were neat.

      I'm not a fan of the Planescape 'world', but probably because it didn't work in the campaign I was running at the time it came out. It also seemed 1/2 baked, kinda like Torg (but at least I got a cool d20 of that).

      Rolemaster was my graduation from D&D, but really was just more of a hack and slash system. I then moved to Harnmaster (well, actually a bunch of non-fantasy systems including Top Secret, Twilight 2000, Cyborg Commando, Gamma World, Villains and Vigilantes, Cyberpunk, all FASA stuff, Champions, the D&D in space system I can't remember, GURPS, Traveller, the Palladium munchkin systems and several others) before what I consider my first "real" Roleplaying experience with Call of Cthulhu. We had done some RPing before that, but CoC was the first system I played where roleplaying (and survival) really WAS more important than killing potential and experience points, and we actually started acting our characters in first person most of the time. That and my drunk (er, "medicthated... the ulsher, ya know - I have my pershcripshin righhht here") doctor.

      After CoC, I replayed a lot of systems from a completely different angle and with completely different goals. A "level" could take weeks or months of real time (and years of game-time), so being 50th level meant a lot less than accomplishments in that time, and usually meant being older than dirt (I don't remember having a character past 12th level in any level based game since playing CoC).

    3. Re:Who cares if D&D dies? by robman · · Score: 1

      the D&D in space system I can't remember

      SpellJammer, perhaps?

      --
      "Perl 6 will give you the big knob." -Larry Wall
    4. Re:Who cares if D&D dies? by Chops-Frozen-Water · · Score: 2

      If DnD is just hack and slash to you, fine, but it does not have to be.

      You really nee
      [sic] to stop letting the system dictate how you play.

      The way to advance your character in D&D is to gain Levels. The way to gain Levels is to acquire a set number of Experience Points. The defined mechanism in D&D for gaining Experience Points is to Kill Things.

      How does this not, at the least, strongly influence how to play?

      And before you say it, yes, I'm aware that a GM can award XP for other things, but it's not defined in the rules, so anyone looking at the rules sees a simple "Kill Things == Experience" relationship.

      --
      The Future: Some assembly required; batteries not included.
  55. No big deal, unless by Anonymous Coward · · Score: 0

    The only people promoting roleplaying (pens and paper, dice) are the players, been the same since the series began.

    Who ever saw a D&D Tv ad? It is one of the best examples of viral marketing.

    So what, they have laid off the fat cats, who's crying?

    The thing about WOTC is that anything it sells (as illustrated by the cards) is an upgrade squarely aimed at kids, as some other posters have mentioned, the real roleplaying stuff is free, your are only buying someone elses worlds (you can make your own), like ravenloft e.t.c.

    WOTC always seemed to me to be a lot like the WWF, a load of shitty hype, i wouldn't mark their entire demise with more than a fart, hell, if i was a wizard, i would have disintegrated their sorry ass a long time ago.

    Off topic:

    I used to play dungeons and dragons as a kid, one of the guys brothers was much older than us 13 year old kids and his younger bro used to run the games.

    He was (is?) a great artist and used to draw each of our characters onto our sheets for us, its a magical thing for kids, far beyond what disney could ever offer, immersion wise.

    The WOTC are selling access to imagination, nothing more, all these cards and shit have diluted the experience IMHO of roleplay, the bubble's burst for these guys, thats what they get for not extending their products and the imaginations of their customers, quick buck, yes please now they are out on their ass, fair enough i say.

    If i travel somewhere i always go to the newsstand in the airport or rail station, if i see a copy of Dragon, i buy it. I can then sit and read it, knowing i am expanding my imagination.

    These WOTC guys put too heavy a price on it, let them die, your imagination (if you have one :)) never will.

  56. Re:Attention (OT): Mad trolling needed.... by Anonymous Coward · · Score: 0

    Awesome work guys.... come back for more fun next week. Same place same time, I thinejk.

  57. for those of us that aren't faggot losers... by Anonymous Coward · · Score: 0

    Please tell us what WOTC stands for. We aren't fucking smelly geek pussies.

  58. WotC Are The Microsoft Of Role-Playing Games by Anonymous Coward · · Score: 0

    As a role-player of some 25 years experience, in one sense I am glad to see WotC going through some troubles. Their products are *INCREDIBLY* expensive these days, for what they are, and the fact that they "Open Sourced" the D20 system has just given other companies the scope to charge ludicrous prices also.

    The D20 Call of Cthulhu game is crap! WotC have released it simply to destroy Chaosium's hold on CoC, yet it is an inferior product. (Yes, Microsoft syndrome hits the role-playing world). On, and Chaosium do not get off lightly also because they only garner favour from me from the point of view of quality; they are still rip-off merchants for over-pricing.

    Finally WotC also suck for not giving away earlier D&D material but attempting to charge for electronic copies in PDF format. Most software companies (with the exception of Gates' corrupt empire)give away older versions of software freely, on magazine cover-disks, etc.

    Good riddance to bad rubbish. The sooner the rip-off merchants like Games Workshop, WotC and Microsoft curl up and die, the better.

    1. Re:WotC Are The Microsoft Of Role-Playing Games by masamax · · Score: 1
      Yes, but then who distributes games like D&D? As for them being a monopoly, that is crap, and you must know it. There are dozens of game companies, and they charge JUST as much as WotC for their products. Palladium, Steve Jackson Games, Pinnacle, and Whitewolf among them.

      Sorry if you don't like the D20 system, but blaming WotC for overpricing of things like that is complete crap. They have been overpriced since I got into pen and paper role-playing in the early 90s, and WotC didn't even distribute back then!

      As for those digital books, take a look at what they offer. They give you old unatainable books for a very small price ($5.99 IIRC) which, if you ask me, is a fine if I can get something. If you really want to strike them a deadly blow by denying them such a small price for a great service, go download the book off of a file sharing program. This isn't the music industry with multi-billion dollar profits, this is a small niche market, one that needs to be supported. Don't whine to me if WotC collpases and many of the great licenses they hold go with them.

      --
      I like to kill your couch. HE DIED HARD! MOO.
    2. Re:WotC Are The Microsoft Of Role-Playing Games by Anonymous Coward · · Score: 0

      Most of those scans are so crappy they're not even worth $1, much less the $5.99 they're trying to sell them at. I sure wouldn't pay for something that's almost illegible when you print it...

    3. Re:WotC Are The Microsoft Of Role-Playing Games by imr · · Score: 1

      there are some free downloads on their site:
      i downloaded the entire North atlas and a few scenarios over there, for good old time sakes, a godd reading and some inspiration.
      Of course they should do more in this area, like having the original temple elemental evil proposed as they sell now a return to toee. But they also shouldnt be laying off talented people, right?
      Yet, all and all, their site is lively with many fresh work appearing every day.

  59. OGF != OGL by Gregory+S+Patterson · · Score: 1

    Sorry to be nitpicky, but the Online Gaming League is the only OGL that I know of, and I don't see what it could possibly have to do with the Open Gaming Foundation. I mean seriously, the first person shooter geeks shouldn't be confused with the d&d dorks. They at least deserve that much.

    1. Re:OGF != OGL by Strenoth · · Score: 2, Informative

      OGF is the foundation, OGL = Open Gaming License. You have to copy a part of the OGL into any D20 product you publish.

      --

      "It takes a very long time to count to 2 in binary." ~'Fourlegged'

    2. Re:OGF != OGL by Gregory+S+Patterson · · Score: 1

      Doh, guess I should give /. editors a little more credit. My mistake.

  60. Re:Attention (OT): Mad trolling needed.... by Anonymous Coward · · Score: 0

    They've already cleaned it up. I'm sure they're very pleased with your idea right now.

  61. Correlation is not causation by fm6 · · Score: 3, Informative
    Sure PB promotes Monopoly, because that's what big companies do with their products. But how much has that to do with the product's success? The damn thing's an institution. Did anybody here not have access to a Monopoly set when they were growing up? In fact, Monopoly attained its vaunted status back during the Depression -- when makreting wouldn't have done a lot of good.

    Corporate marketing people will always concede that the ultimate promotion is word-of-mouth. They do their best to create this, but they'll readily admit that it's mostly beyond their control.

    Another parallel with DnD: in both games, players tend to improvise rules not approved by the publishers. In Monopoly, most players make the fine revenue into a prize you get by pulling a card at the right moment. (This change makes the game too random for my taste, but most people seem to like it.) And of course, serious Dungeon Masters use the TSR books as departure point, not a bible. In both cases, game is sustained by a critical mass of enthusiasts, not by corporate marketing.

  62. Re:Preserve the genre? Is my old copy of Chainmail by Anonymous Coward · · Score: 0

    There is always LARP

  63. Ah Nethack by fm6 · · Score: 2
    The original black hole for time! But does the world really need to have ADM3a key codes tatooed on its brain?

    One thing I miss from Rogue/Nethack's time-sharing days: it's pretty hard to share data files. Nothing more fun than finding the corpse of one of your friends and getting to plunder all his stuff!

    1. Re:Ah Nethack by JHod · · Score: 1

      A partial solution for you: Hearse, a program to trade bones files automagically.

      --
      -- JHod, weirdness for hire
    2. Re:Ah Nethack by Boronx · · Score: 1

      If you follow my sig, you'll find a telnet bbs that runs Nethack. It even has a function that lists the bones files. Pretty infrequent player base though. I have or used to have a Samurai ghost down near level 20 somewhere with tons of cool stuff. Let's just say that sacrificing a nurse to an enemy god with his priestess standing by is not such a good idea. She wasn't happy, my god wasn't happy, and the demon he summoned wasn't happy, either.

  64. And where has the fresh blood always come from? by kfg · · Score: 2

    WotC's marketing? Hah! When WotC bought out TSR D&D was already a thriving "product." TSR didn't "market" D&D, they made it available for purchase.

    So who did the marketing? The DM's and players, that's who. No, I don't expect teenagers to look into archives for back issues of no longer developed games. I expect to go out and actively recruit them to play a game whose basic framework has already *been* developed and which we as players flesh out for our own enjoyment. The whole point of an RPG is that the *players* do their own development. An RPG is not a "product," it's an imaginative, interactive *game.*

    If game playing were left to the "marketing" of some corporation chess and checkers not only would have been dead centuries ago, they never would have existed in the first place!

    The rules to D&D really did fit in your pocket once upon a time. In fact they were simple enough that it would be a practical undertaking to memorize them. Publication is a non-issue, just as it is with Chess. Just as with chess the rules are known by one and passed by direct transmision to others.

    What will kill the RPG genre? One and only one thing, which I have already alluded to. When college kids will only play games that are "marketed" to them with rules that are "under development" in order to get them to buy the same product over and over and over again. When they can't take a loose framework and develop their own game *themselves*, then the RPG genre will die.

    When this happens we'll have far more to worry about than RPGing.

    KFG

  65. yep by geek · · Score: 1

    Morrowind is a prime example of that.

    I however like the idea of levels because it helps gauge character development. How do you know you're doing well unless you have some sort of measuring stick.

    Anyway... good point

    1. Re:yep by Azghoul · · Score: 1

      holy crap.

      Well anyway, when you're not a teenager any longer, you'll realize that "how well you're doing" is easy to determine: Have your characters survived? Have you completed a long and difficult quest? Have you finished the story? And most importantly, have you had a good time?

      The last thing I /ever/ want to do in an RPG is to worry about whether or not I went up a level. That's for Warcraft III. :)

  66. Annoying and Merentha. by Anonymous Coward · · Score: 0

    Annoying is an understatement. Ever read/see "Misery"? Where John (the writter) points out how having different paper would make the typing job eaiser, and Anne (the woman nurse) goes off?

    Anne is like the Gods of Merentha. If you are not kissing their asses, they go off.

  67. What is the patent number? by DAldredge · · Score: 2

    What is the patent number so we can review this "patent" ?

    1. Re:What is the patent number? by magnwa · · Score: 1

      Odd.. they must have revoked it or removed their application. I remember it was one of the main reasons WHY the levelling and experience points were removed from the D20 rules set. Nice Feint, WOTC. They wanted people to "license" the use of those things, or to buy the PHB (and soon, D20 Modern) to handle character advancement. D20 really is nothing more than a way for WOTC to control an entire series of genres without having to PAY for it.

      Now it looks like the Star Wars world is gone.

    2. Re:What is the patent number? by Isawa+Sideshow · · Score: 1
      Here's text from the d20 System Guide.

      No Covered Product may contain rules or instructions of any kind that:
      • Describe a process for Creating a Character
      • Describe a process for Applying the Effects of Experience to a Character
      So basically, if you want to claim compatibility with WotC's trademarked "d20 system", you have to abide by these stipulations and use their rules (in the D&D Player's Handbook, Star Wars d20 Rulebook, Wheel of Time d20 Rulebook, or Call of Cthulhu d20 Rulebook) for levelling and experience. That's fine; they developed the rules, and they can dictate who can claim compatibility and who can't.

      However, that doesn't stop you from using the rest of the d20 rules set, because that's all been released as Open Gaming Content. Take the recently-released Everquest RPG, for example. If you look at the rules, you'll note that they're completely lifted from the d20 system. However, they've used their own rules for character creation and levelling up, so by the d20 Trademark License, they can't claim compatibility. They're still free to use any and all Open Gaming Content they want, though. The only rule there is that any OGL'd content they use remain OGL and be marked as such, for others to use.

      That's the wonder of OGL. You can write your own character creation and experience system -- perhaps something point-based, like GURPS or Big Eyes Small Mouth -- then attach it to the OGL'ed d20 rules, and release it as a brand new game; as long as you mark your OGL content as such, and don't try to use the d20 License, you're home free.
    3. Re:What is the patent number? by Anonymous Coward · · Score: 0
      If you don't like Jews, I highly recommend the following mp3 download:
      Learn About The Jews
      Download it, listen, and enjoy a real rip-roaring analysis of the Jewish Problem.
  68. After the layoff? by Jugalator · · Score: 2

    Good Luck to all the folks who were laid off and are going to receive "career transistion services and support."

    I was one of Wotc's laid off employees and they never provided any career transition services and support even though I received a letter from the company stating I would. Unfortunately, it was a big lie.

    My two cents,
    Rondi Patterson
    Former Regional Representative
    Wizards of the Coast


    From this page. It's sad too see this stuff... :-/

    --
    Beware: In C++, your friends can see your privates!
    1. Re:After the layoff? by /dev/trash · · Score: 1
      Good Luck to all the folks who were laid off and are going to receive "career transistion services and support." I was one of Wotc's laid off employees and they never provided any career transition services and support even though I received a letter from the company stating I would. Unfortunately, it was a big lie.

      Welcome to the reality of being laid off...

  69. "Save Gaming - Kill a Magic Player today." by Qbertino · · Score: 2

    WotC damaged intelligent gaming beyond repair. I feel no pitty what so ever for the company being bought by Hasbro after buying or chrushing nearly *every* RPG and Game Publisher in the buisness and then getting into shallow water.
    Magic and the following Wave of Trading Card games - that what made WotC turn from a 3 Person company into a 300+ company - drained an entire generation from a then solid culture of Pen and Paper RPGs with a substancial diversity. I'm feel sorry that those times had to pass so quickly.
    Damn WotC and their Magic, Pokemon and all that crap...
    (just the 2 cents of an old school gamer)

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:"Save Gaming - Kill a Magic Player today." by poena.dare · · Score: 1

      [Evil Laugh] Traveller players of the universe unite! Now is our chance.

    2. Re:"Save Gaming - Kill a Magic Player today." by analog_line · · Score: 2

      Ah, so you rely on the intelligence of others in order to "intelligently game" is that right? If you don't like how they do it, do it your own way. Hell, steal any of their ideas you do like, put your own ideas with them, and play your games like that.

      Exactly how intelligent do you expect us to believe you are when you apparently believe TSR is holding a gun to your head, telling you to play D&D or else? Or are you angry that the gaming clique has expanded far beyond the exclusive borders you preferred, not wanting all the trashy gamers wandering around? In which case I pray that every idiot gamer in you continues to drive you up the wall. Elitist idiots like you are the ones that give gaming a bad name. Trading card, pen-and-paper, doesn't matter. They're just games. If you don't like 'em, don't play 'em. Don't piss in someone else's pool.

  70. In additional news~!!! by Kasmiur · · Score: 4, Funny

    Reports of the great mage Elminster applying at a Local Seattle McDonalds are coming in. Many witnesses say they saw him standing in line for a job application practicing his lines, 'Would you like fries with that?'

    More as the story breaks.

    --
    -THIS SPACE FOR RENT!
    1. Re:In additional news~!!! by Anonymous Coward · · Score: 0

      Actualy in Elminsterspeak shouldn't it be:

      "Would ye like fries with that"

  71. Its no surprise by shlybluz · · Score: 1

    Look at all the things that happened once WOTC was sold to Hasbro. There have been constant layoffs ever since the buyout. The Origins convention management went back to a previous company, Gen Con is leaving Milwaukee for Indianapolis next year. Recently, Gen Con was sold off to Peter Adkinson, the former head of WOTC. There were rumors of all sorts of doom and gloom at the last Gen Con I went to (speaking of which really lacks in the organization department, its always chaos as far as registration, etc.) I think I got out of M:tG and D&D just in time; bummer is that I'm stuck with 14K of cards and a couple D&D manuals that I will have to sell off on ebay for a pittance compared to what I could have gotten two years ago.

  72. There is some use for bean counters by raque · · Score: 1

    Checked around on some of the business sites and the general idea is that Hasbro is run by bean counters. They are very good at hording the money they make from their hits, when the hit runs dry they cut staff and anything else to save money and wait for the next hit. Then they ramp up and take it for all it's worth and then start over again. It ain't pretty, but it works for GM and Ford.

  73. Another place for good games by Daetrin · · Score: 2
    Cheapass Games

    I've played Kill Dr. Lucky, The Big Idea, and Brawl, and liked them all, and heard good things about a lot of the rest.

    --
    This Space Intentionally Left Blank
    1. Re:Another place for good games by TaliesinWI · · Score: 1

      _Unexploded Cow_ is also quite fun. Got a non-gamer fried of mine hooked on it in about five minutes. :) Basically, you can't really go wrong with most of their games, the non-color ones are all less than $10 (or damn close) and the only other things you would need are items you can scavenge from other games you already own: dice, play money, playing pieces, etc. (Which was the whole POINT of Cheapass Games: why jack the price of the game up because they had to injection-mold playing pieces or print color play money? We all have Monopoly, don't we?)

    2. Re:Another place for good games by squidfood · · Score: 1


      Every game of their's that I've played (maybe a dozen) has been worth at least twice what I payed for it, usually more. With a caveat is that every one is a beer&pretzels type, which are the sort I go for anyway. Neeeed Braaaiiins...

  74. Copyright v Patent by PMuse · · Score: 1

    Reasons why there is less corruption on the patent side of the pitch than on the copyright side:

    1. Copyright power is concentrated in about a half-dozen enourmous rich greedy bstrds; patent is spread across thousands of large rich greedy bstrds.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  75. Hasbro business strategy by Kalkin · · Score: 1

    Hasbro bought in for Pokemon.

    With Pokemon decline, they looked for ways to make money from their purchase. Thus...

    1) Sell off computer game rights.
    2) Pare down business to the core games. (SW, Pokemon, D&D, Magic, and....oops.)
    3) Remove high-end costs - long-term WotC employees usually, that are more likely to command higher salaries.
    4) Trim down often.

    Hasbro isn't interested in learning the gaming industry habits. Their purchase model is "Buy once, play a couple times or many, just buy." Their goal is not long-term success for a company they bought - they're faithful to the bottom line. (They're brutually honest about it - they are dipping into Wizards, which "very likely" *cough* out-performed its other companies/departments - not profitable enough.)

    WotC shareholders sold to Hasbro - probably knowing at least some of this would happen. I wouldn't want to saddle Peter & Co, for the rest of their years, maintaining a monolith...selling it off has to be okay. The purchase of TSR, saved TSR from an earlier death. Who knows? Maybe Hasbro would have bought it, killing it immediately. (And it's not like OGL is something they would grok.)

  76. D&D Rules were always worthless (opinion) by aphor · · Score: 2

    I remember that in the years I played D&D, AD&D, Star Frontiers, and a handful of other RPGs, I wasted the most money on AD&D books because they are chocked full of crap nobody ever really uses in game play. What I mean is, it's about weapons and combat and who can honestly say they didn't end up making up their own bastardization of the rules just to keep the roleplay flowing? Who really runs the whole tedious AD&D combat sequence?

    The genre isn't dead. I have friends developing a streamlined game system that keeps all the stuff you want in a fantasy RPG, but leaves out all the complicated unwieldly combat rules (which I vaugely remember evolved out of a naval combat boardgame) that turn roleplaying into arguments about how to roll dice in a particular situation.

    I'll cheer if the D&D books go out of print, and the copyrights go undefended. That's because they trademark stupid things like "halfling" because the Tolkien pricks trademarked "Hobbit". It's stupid. Besides, all my old tattered and rotting books may eventually be worth something then...

    All I know is that if D&D books go out of print because WoTC goes out of business before anyone (who cares) buys up the rights, it won't stop the old fogeys. Nobody *REALLY* needs any new D&D rules (D20) anyways. Everyone always ends up making things up as they go along, and that's fine with or without WoTC.

    --
    --- Nothing clever here: move along now...
    1. Re:D&D Rules were always worthless (opinion) by geekoid · · Score: 2

      "all my old tattered and rotting books may eventually be worth something then"

      If there tattered, the \only way they will ever be worth something is if they're signed......by President Lincoln.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  77. It's a difficult business. by travail_jgd · · Score: 1
    The current method of making and marketing RPG's is difficult to sustain. Every D&D player "should have" their on Player's Handbook, and every DM "needs" the Dungeon Master's Guide and Monster Book. After that, the market shrinks rapidly.

    Campaign worlds appeal only to those who use those worlds (obviously :) or those wanting a complete collection. Splatbooks (the crunchy class/clan-specific handbooks) are only useful to players using that class. Sales get smaller and smaller, while the cost of production doesn't drop (and may increase due to smaller print runs!)

    The only ways to really keep making money are:

    Releasing more splatbooks and campaign-specific minutia

    Using "meta-plots" to make every book critical to the entire gaming line

    Selling consumables like dice, miniatures, paint, character sheets and other forms

    Having a MMORPG that extorts^H^H^H^H^H^H^H charges a monthly fee for each character

    I wouldn't be surprised to see a D&D-based MMORPG in the next couple of years. Given the huge amounts of money that other companies are making (and the steady revenue stream), I would say that it's almost inevitable.

    D&D is too valuable to disappear from the market entirely. It may change hands several times, but between name recognition and player base it's worthwhile for someone to save. I think sales are reflecting the economy right now, and when things get better (read: geeks get back into high-paying positions) RPG sales will improve.

  78. Don't you people work for BUSINESSES? by Anonymous Coward · · Score: 0

    Jeesh, I get so annoyed when people harp about how this or that corporation is killing their favorite hobby. Sure, HAS may be a big bean counter corporation, but they still have managed to keep SOMETHING of TSR's legacy alive. Not to mention actual GOOD GAMES like Risk 2210, Axis & Allies (in three versions), etc...

    But ultimately, if it doesn't make money NOBODY is going to publish it and we all lose.

    I just came from Gencon - the Open Gaming License has hugely envigorated D&D from where it was just 4 or 5 years ago. Hundreds, and hundreds of compatible products are out there.

    Wake up.

  79. DnD is going away? by geekoid · · Score: 4, Funny

    you'll get my DMs guide when you pry it from my cold dead Gauntlets of Ogre Power.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  80. Excuse my apathy but... by Servo · · Score: 1

    Things come and go...

    Sure, I remember having fun playing D&D as a teenager. But that doesn't mean that I should be sad that its a market that isn't doing so well anymore. Ultimately, its a business. THEIR business. Things get replaced. Things go out of style. Oh well.

    --
    A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
  81. Magic is dominated by money by Aexia · · Score: 2

    You should ammend that with "Between two players of equal caliber, the winner will generally be the person with the most disposable income."

    Magic is one third skill, one third deckbuilding and one third luck.

    Thanks to the Internet, getting a good deck design isn't that difficult; it's simply getting the cards themselves that's difficult. That's where *money* comes in.

    Don't kid yourselves that this isn't true, everyone. Even years ago, when I still played MtG, people were complaining about "TheDojo symdrome"; where people would check theDojo for killer decks and then build/buy them. I don't know how true this is for Magic now, but at the time, Magic was being dominated by combo decks that required very little skill or luck to pull off two or three turn kills.

    Money is a *huge* factor and in the right tournament environment, it can be the only factor.

    As for the people who say "Just play Draft or Sealed", I'm sorry, but not everyone can afford to drop $20+ to play a single tournament. Even if it doesn't affect the actual gameplay, money is a barrier to actually *playing*.

    My entire group got tired of the upgrade treadmill and seeing their cards be relegated to infrequent extended tourneys. And this was at the University of Washington, just *blocks* from WotC's (now defunct) game center!

    What did we play instead of Magic? Pinochle and Great Dalmuti. Don't laugh. With the right group of people, Pinochle can be an exciting, fast paced, fun-to-watch card game.

    1. Re:Magic is dominated by money by Anonymous Coward · · Score: 0

      It's more like 28% deck building.

  82. Cyberpunk vs. Cyberpunk 2020... they streamlined! by mekkab · · Score: 2


    I picked up the original Cyberpunk rpg at a game con 10+ years ago. Their combat system Friday Night Fire Fight was an exhaustive statistical work culled from numerous reports on inner city gun usage- most "fire fights" were in dark alleys, a few quick shots exchanged at close range and they weren't very "successful."

    So they had an incredibly indepth system that was a bitch to use.

    When Cyberpunk 2020 came out they revised the combat. It was like pure heaven. It was easy! You pointed and shot, you said bang, your gun said "bang", damaged got doled out and you were done. They also completely vamped up their net-running section. And we had hours of fun.

    If you want realism, walk outside. Otherwise give me streamlined, bastardized, home brewed specifically for our current campaign.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  83. D&D is dead, RPGs are not. by madrak · · Score: 1

    > Do you think it will spell an end to D&D ?

    D&D died years ago. In Jr. High we used to play D&D, then we moved on to AD&D with its cool hard bound books and pages and pages of charts. At first we tried to follow the rules, actually use encumberance, spell and weapon timing, treasure tables, etc. But we found that they started to get in the way of the fun of the game. We started dropping them and replacing them with our own ideas until eventually we were playing our own game and just telling others it was AD&D to keep them from getting confused. (They were anyway, but that is a different story). After the second edition rules came out we dropped the pretext of even playing AD&D.

    These days I play with a group of friends who are starting to publish their own Role Playing Game, igsgames. Their rules don't get in the way of the important part of game, Role Playing. No pages of charts to remember, etc.

    Now where was I going with all that... oh yeah. D&D may be dead, but the RPG industry live and prosper, gaining new blood as an aging rules system dies (d20). And that is a Good Thing [tm].

  84. RPGs survive by BakaBaka · · Score: 1

    RPGs will always survive the stupidity of their creators and CFOs. WOTC/TSR has been declared dead more times than I can remember. Steve Jackson Games is unfortunately brought back from the brink every year (bad management + evil owner = financial trouble). Seems they (most game company managers) have poor decision-making skills. It's too bad that talented people will have to find jobs in the noncreative sector for a while, but I'm not going to stop playing and I'll bet WOTC and Bioware will keep hooking me up.

  85. History Repeats Itself by serutan · · Score: 2

    All I can say is, D&D survived without Gygax, and it will keep going without Jeff Grubb and company. WOTC and Hasbro can both go out of business for that matter, and it won't stop anybody from playing.

    1. Re:History Repeats Itself by mark-t · · Score: 2

      Yeah, but what it _would_ mean is that the books will eventually go out of print -- and that can be more than a little annoying for those trying to teach other people how to play when the newcomers can't buy their own books. It leaves us with no option but to lend our books out from time to time, which drastically cuts down on the life-expentancy, and leaves us with no place to buy new ones.

    2. Re:History Repeats Itself by Anonymous Coward · · Score: 0

      D&D went to hell in a hand-basket when Gygax left. He pretty much fought many of the cahgnes that came with AD&D, and then left when he lost that battle. AD&D was the first RPG I ever played, mainly due to name recognition. Even then (1988) it was an awful system. Second edition continued to sink ever deeper into a muck-pit of expansion books, which often conflicted one another. I haven't looked at the new D&D (a.k.a. 3rd edition), but I assume now it will follow much the same course 2nd edition AD&D did. Don't expect D&D to improve again. These were top-notch guys.

  86. check out this rant by imr · · Score: 2

    It's well written and right on the matter:
    http://montecook.com/anrant.html

  87. C'mon now... by Anonymous Coward · · Score: 0

    who could seriously care about this shit? would rather piss on a spark plug.

  88. Re: Magic by szap · · Score: 1

    YMMV, as usual. They simplified certain things (rules) but increased the complexity of the overall game. The "dumbing down" is superficial, IMHO. e.g. Go as a board game thas "simpler" (dumber?) rules than Chess, but could be a lot more complicated than it. Besides, I believe the simplication is WotC's MtG Division's decision, not Hasbro.

    They've been announcing the imminent demise of Magic as long and as often as the collapse of the Internet. AFAIK, it is one of the one line of WotC products that have huge repeat sales as compared with just-buy-the-rulebooks-and-play D&D. How many times you've bought stuff for D&D as compared with the stereotypical Magic player?

    Oh yeah, if it wasn't clear, I'm still spending $ on Magic, and I think it's better than ever. For the past year or so, any way.

  89. There's always Earthdawn... by Yunzil · · Score: 2

    The genre isn't dead. I have friends developing a streamlined game system [igsgames.com] that keeps all the stuff you want in a fantasy RPG,

    Try Earthdawn. It has a slick (IMO) dice system and a great world setting. Living Room Games resurrected it after FASA killed it off; not long before FASA went belly-up themselves.

    1. Re:There's always Earthdawn... by xanthus · · Score: 1

      Having played both IGS and Earthdawn, I can state that I found IGS to be far easier to play than Earthdawn. Within one sessions of IGS, players have figured out what they need to roll to succeed with a skill or in combat. After several sessions in EarthDawn, some players still couldn't master their Steps.

      IGS uses d6. Just about everyone has at least one d6 at home. EarthDawn uses combinations of polyhedral dice. Of course, gamers usually have enough to share but new players don't always have any. At one unfortunate session, all the players had to share their dice.

      EarthDawn has been around longer and has a larger fan base and more suppliments. IGS is newer and gaining its own base.

      IMNSHO, IGS is better. But I am biased. I got in on IGS early and have converted. I see the light!! All I'm asking others to do is give it a chance.

      --
      Why do I never get a fortune in my fortune cookies?
  90. You are wrong sir! With all due respect... by Anonymous Coward · · Score: 0

    MMORPG's are a genre all to themselves. While I will willing attest to their addictiveness, they are nonetheless NOT in any respect RPG's.

    I will use EverQuest as my example since I was an early beta tester for it and still grudgingly play it to this day.

    They start out a great game. Everyone exploring, fighting things, trembling in fear of the "red con" out there on the horizon... people are friendly and everyone is more interested in the game than leveling.

    Not so today. Once EQ went live to the public the quality dropped a hundred fold. All that is important is leveling to 60, joining the uber guild and keeping everyone else out of this dungeon or that plane. The game is like that because of the masses of people with no interest in RPG's whatsoever who play it to "win".

    It will be only after I draw my last breath that MMORPG's dethrone a select group of friends, a bag of cheetos and a twelve pack of Mountain Dew. RPG's are superiour to online static games such as EQ and DAoC. Asheron's Call 2 may be different, but I guarantee you, even the dynamic world of AC and AC2 cannot compare to a GM's immagination and on the fly decision making.

  91. Feh. by porkchop_d_clown · · Score: 2

    It would be nice, if the people writing it could actually code. Instead, you get weekly bug fixes that are actually bug releases.

    1. Re:Feh. by avante · · Score: 1

      I think those folks have no pretense about being great software producers. They have written something that functions, in general, sufficiently. Been in to the code, and even have added code, and I agree it's in knots, and they have no intent on re-writing it. Fortunately, character generation is not a highly mission critical application. Was able to use it very successfully in practice.

  92. Re:Preserve the genre? Is my old copy of Chainmail by Thorrablot · · Score: 2, Insightful
    More like a puff of litigation, once the Lawyer/Paladins (multiclass) get the scent of toner!

    "Elbereth Habeas Corpus!", cried the Armani-clad knight as he swung his +3 Firebrand (tm, registered, patent pending, copyright) down upon the arms of the bespectacled Mage, which at that moment were holding an open Holy Tome over one of the Demonic alters - a shaft of light and a macabre hum emanating from it's heart. A single word, "Xerox", emblazoned on the front...

    There's a lot of insinuation about WoTC executive greed/money-grubbing going on - which may be the case, but it is also a very hard time for any business to stay afloat. Still, with the relative success of the d20 system, I expected WoTC to be in the black for some time (although I've heard it said that they only make money on the sales of Player's Handbooks - don't quite follow why.)

    Monte Cook's rant has some fine points, but no specific names or facts about WoTC. It does seem that somebody has decided to squeeze the venerable D&D turnip, or perhaps killing the goose is a better analogy - ok, they're doing something they shouldn't be with farmyard items - let's leave it at that. Over the past 20 years (where are them wooden teeth, dad-gum-it!) I've had the pleasure of playing the following gaming systems:

    • AD&D 1st and 2nd Edition (missed out on Chainmail!)
    • Gamma World
    • Traveler
    • Top Secret
    • Paranoia
    • Gangsters
    • Chill
    • Arms Law/Claw Law/Spell Law
    • Empire of the Petal Throne
    • GURPS
    • AD&D 3rd Edition
    • Some others, but my Alzheimer's is acting up again...
    Some of these games/rule systems were remarkably complete (sometime to a fault) - others were extremely simple. Still, the success of a given game never depended on just the rule system - it required a creative, fair, and well-paced DM (or what have you) to make it all work.

    So, what's my point? (Hey, this is /., do I need one?) Forget the gaming system. Get a good group of creative people together, crank out your own house-brew, and battle on.

    If you see an Orc in the road, kill it.

    --
    Any sufficiently advanced technology is indistinguishable from a rigged demo. -- James Klass
  93. I don't think D&D is going anywhere... by Maul · · Score: 2

    Seriously. I believe that they are just ousting the top paid people at WoTC to save some bucks.
    Which might not be a bad thing, since I believe at this point they can keep D&D alive since they've probably got their "core rules" out. Now they only really need people to make modules and other supplemental material that doesn't require very much work compared to coming up with the d20 system.

    D&D will more than likely survive for several years in the "3rd. Edition" format. It won't surprise me if Hasbro will be forced to sell WoTC or D&D off after a few years, however. This could lead to "4th. Edition..." but who knows when this will happen.

    Even if they went out of business tomorrow, it wouldn't stop me from playing Dungeons and Dragons, since I have rules for both 2nd. and 3rd. Editions lying around. (Even though this seems to be blasphemy to some, I prefer 3rd. over 2nd... but that is a different discussion altogether).

    The books are out there. There are still plenty of people who play 2nd. Edition and even 1st. Edition! People aren't going to stop playing D&D or other Pen and Paper RPGs because of stuff like this.

    The thing is that I've heard the Epic Level Handbook was selling like mad. Maybe the figures I've heard are wrong. Or maybe Hasbro is playing B.S. corporate politics. Who knows?

    --

    "You spoony bard!" -Tellah

  94. Re:Preserve the genre? Is my old copy of Chainmail by kfg · · Score: 1

    I like it. :)

    For that matter I predate Chainmail by a bit of a margin. I've got a copy of H.G. Wells "Little Wars" around here somewhere.

    Yeah, they're starting to call me "The Grey Ponytail" these days, but at least I don't wear striped suspenders.

    KFG

  95. Good things never go away by Anonymous Coward · · Score: 0

    Well, if WoTC DO "kill" D&D (wich I find improbable and laughable), another game company -perhaps Parker Brothers or Milton Brothers- will simply buy the rights! Though let's hope that doens't happen.

  96. PDF's save the day by Anonymous Coward · · Score: 0

    Just about every *D&D book ever published has been scanned into PDF file. You can find them all over the place... So even if they go out of print, people will still be able to play.

  97. once more for the audience at home... by Sebastopol · · Score: 2


    Sorry to be redundant, but I think this argument benefits from restating the obvious:

    I still play D&D with the same books I recieved as birthday presents TWENTY YEARS AGO. The only thing I've purchased repeatedly are new dragon dice! (How many of you salivate when you hear the term "dragon dice"?).

    I haven't purchased a new D&D book since Dieties and Demigods!

    I just wish I hadn't written my name all over my books with a big red crayon...

    --
    https://www.accountkiller.com/removal-requested
  98. Re:Preserve the genre? Is my old copy of Chainmail by zerocool^ · · Score: 2

    An RPG is nothing but a set of rules, a framework, around which a campaign is built. The rules have already been published. If people wish to play D&D they will continue to play D&D no matter what the hell happens at or to WotC.

    I agree, but what about Magic: The Gathering? I'm much more fond of not buying a new set of cards every 3 months, but some people are. The rules for magic are set out, but they keep adapting them and adding things to them, at the same time adding new concept cards and series.

    Is magic affected? I assume it's their cash cow, but...

    ~Will

    --
    sig?
  99. Ars Magica by Sunracer · · Score: 1
    I know this is a shameless plug.

    But if you want to play a wizard with the greatest magic system available to date, check Ars Magica (This link wasn't working at the time of writing. Hence the strange domain.)

    A few great sites in the Open Directory Project

    --
    "The Internet, of course, is more than just a place to find pictures of people having sex with dogs." - Time Magazine
  100. MUDs vs MUSH/MUX by ClickNMix · · Score: 1

    MUDs are great, but they are different from Pen & Paper roleplaying games. Of course there are some MUDs (or MOOs, or M**s) that do focus on role-playing,

    While MUDs do then to be very roll play type games (And typing kill rabbit gets boring very quickly, but maybe I was just never any good.) If your looking for Roleplay games, then MUSHes, and MUX are what your looking for, since the server side of things has no inbuilt combat system as is the case with MUDs, your left with rooms and people and what ever the game runners ad via the internal code language.

    Take a look at http://lost.strange.com/mush/mushlist.shtml to see the kinds of games out there (And there are lots)

    --
    I saw the light at the end of the tunnel... But it was just someone with a flashlight bringing more work.
  101. Not my bad baby. by Martigan80 · · Score: 1

    Personally I played D&D and AD&D for a couple of years but didn't like it. So I moved to Role Master from Iron Crown. And fell in love with it so much I'd never go back to AD&D, specially since WotC owns it. Any how RM might be a bit more complicated, or have a high learning curve but it is worth it.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  102. They were lucky by Anonymous Coward · · Score: 0

    The WoTC guys were lucky they had jobs "for awhile". When Hasbro took over Avalon Hill, ALL of the talent was let go with no notice!

  103. Prometheus by caudron · · Score: 1

    Concerns about the future of D&D under Hasbro are one of the main reasons why we at the Free Gaming Association have taken the d20 rules and are releasing them under the Open Gaming License with the missing bits being put back in by volunteer contributors. We are looking to flesh out the barebones rules that WotC released under the OGL back into a real and full system. Sort of acting as an OpenOffice to WotC/Hasbro's StarOffice, if you get the analogy.

    Besides, who can't like a project that brings D&D, CVS, and free principles together? ;)

    --
    -Tom
  104. Uh...who cares? by Anonymous Coward · · Score: 0

    I've never heard of WotC, I have no idea what it stands for, and I suspect if you tell me what it stands for...I still wouldn't have heard of it.

    This strikes me way too geeky that you put this together as news.

    It appears you need some adult supervision.

  105. Why Magic will live forever by Njoyda+Sauce · · Score: 1

    Magic will be a force in the gaming community for a VERY long time. The strength of its support and sheer popularity will make it viable on the tournament scene, and the nature of magic itself will make it popular outside of tournaments for even longer.

    The difference to me lies in the number of creative and fun ways there are to play. I like to play a format called backdraft. Instead of drafting the best deck possible, you draft the worst, and then exchange that deck with your parner. Another format that was recently written up by the wizards staff was the Big Draft Box. This simply was a collection of one copy of every magic card ever. While out of reach for most players, the principle remains sound, stuff one copy of a ton of different cards into a big box and draft 'em.

    What makes magic different seems to be the ways the cards interact with each other. Drafting in other games just isn't as easy because of the necessity of an initial game state. Magic has no initial game state except for cards in hand and a library.

    As for player support alone, if it came to that, I think Magic would still survive. There are enough people who love to play the gmae no for prizes or cash or cards, but just because it's fun. Other CCGs, such as Middle Earth: The Wizards(a once-popular CCG produced by the now defunct Iron Crown Enterprises) survives today on it's fan base alone. As the web editor for the North American council pages, I can say we're still very active.

    In the end, games that people love to play will always survive.

    --

    You can only be young once, but you can be immature forever.
  106. Very Sad by DaytonCIM · · Score: 1

    I've worked for 2 companies that experienced what WoTC is going through. My two previous companies operated at a very good profit (mostly due to good R&D and good QA). Both companies had more than $10million cash in the bank.
    Enter the "parent" company and a buy-out offer that fattens board members and some executives. 9 months later the $10 million is gone and the lay-offs begin.
    Both companies cash reserves were used to "prop" up the parent company's own operation.

    Nothing really new here. Kinda sucks for those still at WoTC; especially considering how hard they have worked in the past 4 years.

  107. In defense of D&D by ChaosDiscordSimple · · Score: 2

    Sometimes I just want to get together with some friends, relax, chat some, and play a role-playing game. Something simple, something that every gamer knows inside and out, something that gamemaster can easily whip something up for, something with some of the guilty viseral pleasure of beating up bad guys and taking their stuff. Something simple, both in rules and roles.

    When I began playing RPGs, I played D&D because it was the default. When I matured, I played more serious, innovative games like Vampire: The Masquerade, GURPs, and other games. I derided D&D as a waste. Now that I'm older, busy with work and other things, I appreciate D&D again. My life is complex and full or hard choices. The D&D game I play in is a simple pleasure, low stress for everyone.

    Also, you cannot ignore that 3e D&D has really helped revitalize the RPG industry. Things were slowing down and growth minimal. D&D brought the simple excitement back, brough back people who hadn't played in years, and brought in new players. Potential new players generally aren't going to try a more experimental system. They're looking for something simple that they can appreciate instantly. That game is D&D. And those new players will be looking for new games in a few years. That's your opportunity to introduce them to more mature games. Everyone wins!

    There is a place for every sort of game, be they mature or not. I still run Deadlands, Psychosis, Call of Cthulhu, and other more "mature" games, and I love them. Don't insult D&D, it still has a place in my life and the lives of millions of other gamers. If it isn't your cup of tea, just leave it be.

  108. Now that... by fm6 · · Score: 2

    ..is a good idea. Or a bad idea, in terms of my schedule...

  109. Re: State of D&D Rules by Chops-Frozen-Water · · Score: 2

    I would guess that WotC is going to move to a contract-based model with regards to their writers - pay-per-work as opposed to paying them salary. In the end the writers and WotC are more flexible in terms of their output.
    I tend to agree with the above comments about the d20 system. While they improved some aspects (Feats, Skills), it's basically the same old recycled crap (Armor Class, Level-based Hit Points, Classes) from the previous editions. The system is heavily biased towards cinematic/high-fantasy games (i.e. characters with god-like abilities), and needs serious work to do anything else. I do think it's better than either 1st Ed. or 2nd Ed., though. To quote James Wallis, "I have enormous respect for what it's achieved in terms of dragging D&D's rules into the late 1980s [...]" Of course, the d20 rules were released only a couple years ago... :^)

    --
    The Future: Some assembly required; batteries not included.
  110. Re: State of D&D Rules by Golias · · Score: 2

    That's an outstanding quote... although has there really been that much improvement in RPG systems since the late 19080's? After that, the trading card games started stealing mindshare, and the entire RPG world kind of stagnated, to the point that people started thinking of computer games as "computer RPG's" for no other reason than the fantasy settings.

    --

    Information wants to be anthropomorphized.

  111. Cool... by ShadowSystems · · Score: 1

    Drop me a line, let's see what we can do to create a group!

    ub3rg33k.MONTY@PYTHON.hotmail.com(No.Movie)

  112. Layoffs at WotC by aeronaut · · Score: 1

    Look, I know that all us *nix anti-M$ types like the open source model, but the facts in this case are that D&D was a fine game for it's time, which was over like 10 years ago. There's bigger, better, simpler, less patched, and more well designed games out there now. It's the accursed marketing machine that has kept D&D/d20 going despite it's flaws (sound familiar???)

    I mean, seriously, if all open source code had to be in COBOL, while commercial coders all wrote in C, java, and perl, would we be anywhere?

    In this case, I'm rooting against d20, open system or not. There are better ways to skin that cat, and if the free market really works, we won't be hearing anything about d20 games in 5 years, IMO.

    Games like TFT (a contemporary of D&D), GURPS, the IGS system, Shadowrun, and even TWERPS are all better. I hope they don't get buried by the tidal wave of d20 offal that's out there now.

    --
    Never generalize
  113. Re: State of D&D Rules by Sabby · · Score: 1

    Heh. I'm replying to you here, but I doubt that anyone other than us two would care. Perhaps I'm wrong, so here I am.

    I like 3rd Edition, it seems like a simplified version of 1st/2nd edition. That's not a bad thing at all. The things that you speak as being BAD things, can be argued to be good things. (Monte Cook had a good article on why classes, levels, and such are good. He had his pet peeves, wanting to remove AC. I don't like level based HP, but he likes it. D&D 3ed is a compromise, though, between 3 veteran game designers. The lead of which wrote a game without classes, armor class, level based hitpoints, etc, that being Mr. Tweet. And he being one the designers of Ars Magica, which launched White Wolf and thus Vampire.)

    I'm not saying that they are always good, or that they're perfectly executed. It's just that it's a comfortable medium between "just like the old days" and "new ideas and good stuff" to keep the strengths of D&D and incorporate some good ideas that should have been there from the beginning. You can't alienate your old players (listen to all the grognards saying that 1st edition is better than 2nd edition, so why did we need a third edition). Also listen to all the people who say, "It's just like GURPS."

    3rd Edition is neither, honestly. GURPS has far more versatile character generation, but the combat resolution system is not for a newbie. (I'm sure that if I were to have witnessed it in action, I might have learned it easier.) However, with the d20 system and a battlemap, I've mastered how to handle combat resolution without needing a demonstration. (I was the first person to DM a group in our area.)

    (Oh, and for those that complain about Track being a feat -- that's because if it were a skill, then one of the main benefits of being a Ranger would be lost. Arguably, it could have been an exclusive skill, but making it a feat is a way of saying that despite having a high wisdom, you still will fail that wilderness lore.)

    Finally, about contract-based-model, they are moving forward to use more freelance workers. As a programmer, I would prefer to work for a company so that I know I get paid, even if my project gets cancelled. Projects get cancelled. WotC is not going to make money maknig modules. They produced 9 small modules and the higher ups complained about having to do that all the ways. The whole point of the SRD/d20 license is so that small companies can handle that sort of thing. It's not profitable for a big company. But, going from 750 employees to 250 is frightening, especially given who they laid off.

  114. Quit the whining by MrBraiterman · · Score: 1

    blah blah, WotC is evil and sucks and Hasbro is evil above all and wants nothing but money...

    Magic is Dying, D&D is dying....

    WHATEVER

    Magic has apparently been dying since they released the Beta edition. I rnu an online MtG league using the FREE software called Apprentice and channel population in our IRC channels are as high as they have ever been.

    I couldn't give a whit about D&D, because its never interested me, but guess what - people will always play it. I'm sure Monopoly purists threw hissy fits when they started releasing all the various editions (Sports, New York, Europe, etc), but guess what - people still play the damn board game as much as they play any borad game nowadays.

    As for the popularity of Magic, you can argue that all they want to do is suck money frmo the players, but if people love it so much, and are willing to pay, then whats the problem? People buy CD's at $18 apiece when it costs less than a dollar apiece to make. People payed hundreds of dollars for items on Diablo II and other asinine games ONLINE - much less cards you could physically do something with.

    To attest to the popularity of Magic, let me give a few figures from recent tournaments. An event last weekend in Cleveland drew 605 competitors. New Jersey back in June drew 603. Tampa Bay drew 409 people back in February. 683 people played in London earlier this month. Sapporo, Japan raked in 467 three weeks ago. Barcelona had 699 last spring. 614 showed up in Antwerp, Belgium. Kobe, Japan had 1,350 in August 2001.

    Oh no, Magic isn't exactly the same game it was 8 years ago back when the card quality was so average that Juzam Djinn became a hundred dollar card.

    Change HAPPENS. In everything in life, change will occur. Today was the one year anniversary of the Twin Tower attacks. Life CHANGED (for better or for worse) for nearly every American 365 days ago. Rather than bemoan how the "good old days were", why not look to the future and try to have fun with whats available to you?