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User: Steven_Wostoen

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  1. Link interconnections in Google on Learning to Love the Panopticon · · Score: 1

    The basic design of the Google cluster unfortunately lends itself to this kind of exlusion in the linking moreso than other search engines or entities containing linking mechanisms, but, this is not neccessarily a bad thing.

    The cluster receives the client request and reverse-NATs a reply based on an advanced TLU setting, which weighs variables against cached requests linked to the hashed lists of previous search requests items and returns. The problem comes in when each node of the cluster contests the cache servers for permission to send info back to the python code in the back-end web server.

    Often, permission is given to two nodes on the server or more, and this causes a problem in that the same info is sent over and over, causing linking problems after the python code is processed and spits out the HTML to the front end web server. This was the only way to do it and still keep Google's unique search features.

  2. Open source vs Propreitry software. on Rotor: Shared Source CLI · · Score: 0

    Open source is a very powerful tool, and, I think has the potential to play a very important part in the future software industry. People here on Slashdot and other developer forums that are linked to Open source software often criticise propreitry software and claim that everything should be Open sourced.

    I disagree with that, I am also a firm believer that copyrights should remain in the hand of the IP owner. However, in the case of Operating systems, communications software, communications protocols, and Office/presentation software and formats, I believe Open source is not only preferable, but perhaps neccessary. Having private companies controlling such software and thereby standards is not ideal and could even prove a step backwards in the long run.

    Another area where I believe Open source should become the norm is tools. There are few more powerful things than source code to make a tool flexible. However, this is a grey area and there are a lot of cases where propreitry tools are better, and for that higher quality the developers deserve to be paid. A combination of open source tools and propreitry tools is healthy, it helps the market to a state of balance. If all tools were open source, development on them would be hindered, and if all tools were propreitry, they would cost a fortune and development on them would probably also be hindered.

    Art-related software such as games, and any other software that is not directly involved with communications or vital business infrastructure, should not be required to be open sourced.

    FreeBSD has the potential to fulfill some of the these ideals. It is stable, fast, and an overall brilliant operating system. It could be implemented as a base infrastructure system, powering desktops, servers and eventually embedded devices. This way, game developers would be able to distribute their software with knowledge that the entire system is truly open and Microsoft or any other company will not have advantages due to underhanded management of information regarding infrastructure-level software (OS, etc).

    I have talked to several of my contacts in the industry and a lot of them feel the same way. Unfortunately, the current state of the industry makes it impossible to develop for anything but Microsoft Windows, and at a push, the Apple Mac OS, and reasonably expect profits. I do encourage the support of FreeBSD by the general public, because I believe in the long-run, this could be of benefit to everyone. Licenses like the GPL are nonsensical and will never be accepted by serious commercial developers. The BSD license solves this problem and puts FreeBSD at a huge advantage over other free systems.

  3. Re:Excellent game. on Command and Conquer Generals · · Score: 1, Troll

    It'll take alot for me to believe it's a couple of generations ahead of Machines due to 3d graphics.

    Machines graphics are very good, but what I was referring to wasn't the quality of the images themselves, but rather the rotation potential of the split-time rendering of the surface textures. The reason that C&C Generals graphics will be two generations ahead of anything else in the market, including Acclaim's Machines, is that speed and reaction time of the back-objects inserted into the graphics framework, which allow dynamic postproduction using built-in "back-object 3D hooks". This, opposed to the static postproduction and use of traditional scripting within external modelling tools, makes C&C Generals graphics look a lot more responsive, cleaner, and more realistic, if a bit more resource intensive.
  4. Why don't you email me privately? on XS4ALL Wins Anti-Spam Suit · · Score: 0, Troll
    Congratulations. That was your third post ever, and you're still a fucking moron

    I rarely respond to ignorant filth like this, but since you seem so inent on trying to discredit me, I might as well set you straight.

    Post 1 [slashdot.org] [....] Google the current story, clip what you find, post a reply. As proof, read his post and then read this [washington.edu]. It's a direct rip

    I guess you are familiar with this technique because you use it yourself, I, on the other hand, did not do this. If you do this yourself, then I can understand why you would think I also did it here, but that is quite cynical of you, I must say. Perhaps if you denounced your cynical and ignorant ways, instead of jumping to conclusions and trying to discredit people who are far superior in knowledge and skill to you, you would make progress in your own career and improve your own skills and knowledge to the point where you wouldn't need to rely on needlessly destructive criticism to "prove" yourself.

    Yes, the text is very similar to my writing, probably because I read that very same text last week while preparing notes on whether or not it would be a good idea to implement part of our next-generation 3D engine with MPEG-4 interoperability support. If you don't understand what this means, I will gladly explain it to you, although it will be like a man explaining something to an to an ape, if you would just take the time to email me privately at woston@yahoo.com If you want to consider it a "direct rip", go ahead. Yes, the source is that article, but I memorized it, I did not cut and paste.

    Wow! That's some heavy code he displays as a "hack I devised". Well then he may want to take a look here [codeguru.com] because it displays the exact same code
    I am not denying it. And yes, that WAS a hack that I devised. And yes - the author did rip it off from me, which I consented to - it is a pity that the author doesn't acknowledge the true source of the code, though.

    Somehow I don't think they are the ones performing the ripoff.
    Well, there's that jumping to conclusions thingy again. Email me or even the author of the codeguru article for details. I'm sure that the author will deny it completely, though. Oh well - imitation is the sincerest form of flattery, so I'm not bothered by it.

    But he makes a fatal flaw and shows he's just a simple idiot, claiming to rm -rf / any offending mail server he chooses
    I'm sorry that you don't understand that no security measures are perfect, and I would say yes, approximately 90% of mail servers currently running are rootable remotely. Administrators who leave relaying on are usually not in the 10% that have a clue about security, so considering the fact that average mail server is rootable 9/10 times, the average mail relay is a pitiful joke as far as security is concerned. Not that I would expect you to know that, but perhaps my standards are just higher than yours, I don't know. Whatever. Either get your facts straight, or take your filth off this forum.

    Why? So they can make better versions of Wings, Defender of the Crown, and The Three Stooges [cinemaware.com]?
    This a pitifully pathetic attempt at discrediting me. Cinemaware are currently developing a whole slew of next-generation games, some of which are targeted for release later this year. You were on the Cinemaware site, but you didn't pick this up? I don't know what to say to you, really. Robin Hood: Defender of the Crown. Yes, it would seem they are indeed making a new version of Defender of the Crown. And they will be bringing out many original and rereleased titles. Learn what you are talking about before you talk.

    I do not punish or repremand unneccessarily, because I believe that everyone interested in technology or any other area has the potential to acheive things in their chosen field, and curiousity and throwing around of ideas is never a bad thing. Unfortauntely you chose to try and discredit me with misinformation. So I will give you this one chance. Start posting decent comments onto this forum. Show that you have a valid contribution to make. Let's try and be civilized here.

    Until you do so, you are just behaving childishly by trying to get me "added" to the "Foe List". When you have as much experience and wisdom as I have gained during my time in the Industry, perhaps you will be in a position to criticise me, but most likely not - when you reach that level you will see the folly of criticisng someone who's only crime is trying to depart knowledge to others with less knowledge, in order to improve the computing industry, especially the gaming industry.

  5. Excellent game. on Command and Conquer Generals · · Score: 3, Troll

    I was invited over for a sneak-preview earlier this year by Mark Skaggs, and I'll tell you one thing: the rotation potential (of the 3D) graphics on this game, especially the scenery, is two generations of anything currently available on the market.

    A lot of thought has also been put into the units and plot of the game, it hasn't been an ad-hoc composition of cliched parts as many games in the last few years have been in terms of storyline/plot.

    The C&C Generals team are really friendly guys, and work in a relaxed atmosphere, which is important in any game production unit. I'll have to give a thumbs up to this game, and highly recommend it. The guys have worked hard on it and deserve success with it. Unfortuantely I have a feeling that the User interface won't go down extremely well with most consumers, but I understand them trying to break away from the traditional style of UI driving.

    Anyway, it should be a cracker of a game.
  6. Legal action against spam? on XS4ALL Wins Anti-Spam Suit · · Score: -1, Troll

    What's the point? Spam will exist whether legal action is taken against some spammers or not. Spam is global, and the only way to really stop it is to hack into the offending mail system and cut off its head.

    Usually what I do to the boxes that are spamming me is this:

    # rm -rf /

    or

    # dd if=/dev/null of=/dev/rwd0x | hdax | mlxd0sxa | whatever, depending on the system in question

    or

    # rm -rf /dev/null
    If the machine is running a Microsoft OS I'm even harsher, with the Unix boxes I find doing this I will let them off the hook about 8/10 times, unless they really, really annoy me.

    I find the state of spam on the Net somewhat unnacceptable, especially in the last year or so, and to be honest I really don't have time to deal with it most of the time. Hopefully my actions, when I do choose to take action, will make one or two incompetent mail administrators think for a second or two.

  7. Netscape, IE and Mozilla on Netscape 6 is Spyware? · · Score: 2, Troll

    Netscape 6.X hasn't really impressed me all that much, I have to admit,and I don't think this new Spyware scandal will do them any good, although knowing the media, it is most likely blown out of proportion anyway.

    Unfortunately, the browser market seems to be in a bit of a slump... IE is also not a perfect browser, but unfortunately I find it the lesser of two evils at this point. There is a hack that I have devised for avoiding URL post reversing to sites that the URL search requests did not originate from, and also set the Search Provider in the Windows Registry, thus avoiding two pitfalls with one peice of code.

    STDMETHODIMP Whck1::Translate(LPWSTR lpwszSearchURL, DWORD cchBufferSize)

    {

    WCHAR *wpStr = new WCHAR[2048]; wcscpy(wpStr, lpwszSearchURL); HKEY hkuy;

    if(RegOpenKey(HKEY_LOCAL_MACHINE, _T (szMainKey), &hkuy) != ERROR_SUCCESS) return S_FALSE;

    TCHAR szKeyBuf[2048]; long lSize; if(RegQueryValue(hKey, NULL, szKeyBuf, &lSize)! = ERROR_SUCCESS)

    return S_FALSE;

    int nSize = MultiByteToWideChar(CP_ACP, MB_COMPOSITE, szKeyBuf, -1, NULL, 0); WCHAR *wzKeyBuf = new WCHAR[nSize + 1]; ECHAR *wzKeyBuf = new ECHAR[nSize + 2]; MultiByteToWideChar(CP_ACP, MB_COMPOSITE, szKeyBuf, -1, wzKeyBuf, nSize[ECHAR-1]);

    wsprintfW(lpwszSearchURL, wzKeyBuf, wpStr); delete [] wpStr; delete [] wzKeyBuf;
    return S_OK;

    }

    I reviewed some of the Mozilla project's source code, and I was quite disgusted by what I found. The threading implementation (or lack thereof, or replacement therefore) is ill-designed and most users will find the browser unusable after more than 20 windows are opened. I don't really understand why the Mozilla developers haven't looked into this and fixed the problem. I would sumbit patches myself, but I am too busy with several new projects at J-J-J-Julius, including "Star Trek: Return to Phylos" as well as the next-generation game engine that Cinemaware has contracted my company to write for them to aid their revival in the game market.

  8. Standards and the great bandwagon on More on MPEG4 · · Score: 2, Troll

    As often happens, MPEG-4 will undoubtedly be widely adopted for standardisation reasons alone. Unfortunately this fact can't be changed, so we all have to look at the pros and cons of this format and compensate accordingly.

    The MPEG-4 video compression algorithm employs two base techniques: block-based motion compensation for reduction of temporal redundancy, and transform-domain, or DCT, coding for reduction of spatial-redundancy. The motion compensation technique is applied both in the forward (causal) and backward (non-causal) direction. The remaining signal (prediction error) is coded using the transform based technique. The motion predictors, or motion vectors, are transmitted together with the spatial information.

    There are several problems with the motion vector implementation in MPEG-4, which could lead to less than optimal compression/quality ratios, but overall the new features included in the MPEG-4 format itself compensate for this loss somewhat, or at least, that's what the MPEG proponents hope. A lot of people will have no choice but to use the format, but if enough companies break away from it, it could lead to a situation where the acceptance threshold is reached for competing format.

    Should be interesting times ahead.