Command and Conquer Generals
Kevin Tomaya writes: "GameSpot has posted a really in-depth
story about a
brand new Command and Conquer game that is in all 3D. It's called C&C
Generals and has the US and China fighting against a terrorist organization. The
article is like that
Metal
Gear Solid 2 story they did last year. It takes you through the whole
genesis of the project and introduces the development team."
Wonder if this could have been inspired from 9/11?
It's nice to see China recognized as a world power...or is it?
Are they gonna port this to Linux? Time to start a petition for this.
china could send in the civilians as meat shields while the US shoots the bad guys
Looks good graphically, but I was kind of disappointed that they didn't seem to have any wacky, over-the-top units, like psychics and mind-controlled squid. It gave the Red Alert games a sense of fun that I think is missing in a lot of games.
By the way, be sure to check gamespot again monday afternoon, they'll have more on Generals, including a list of some of the units!
Is in coming this close to the 'real world', and still imagining good guys and bad guys. They don't really exist, especially in times of war, as history will tell you as often as you please. Still, it's twenty years in the future, so we can dream, right?
"What is freedom of expression? Without the freedom to offend, it ceases to exist." Salman Rushdie
Well that certainly was a very in-depth article, at least it didn't leave me wondering if the powerpoint presentations had bullet points or not.
The prospect of a new and better C&C frightens me, I remember how addicted I was to C&C and RA. The addiction was only partially staved of by a little bit of StarCraft and Total Annihilation. I'd just come to terms with the fact I was probably going to lose 6 months of my life from Warcraft III they tell me there's another C&C coming along. Well I suppose the only hope for me is that it'll follow in the footsteps of Tiberian Sun.
He who defends everything, defends nothing. -- Fredrick The Great
Andy Kaufman is nowhere to be found, but instead, the Mighty Mouse theme is playing for the 15 top-level executives at EA, including CEO Larry Probst.
So I'm assuming there are like are 15^2 of lower executives. Man I didn't think EA was that big of a company.
Welcome to executive-land, please don't steal the office supplies when your stay is over.
Ok, seriously, I always get a kick out of a company that has marketing that glamorizes the executives. I mean come on.
Hope this doesn't suck big time like renegade
at first quick glance i read "US and china fighting against each other"...
;-p
wonder what hell the world will become when THAT happens
Don't quote me on this.
I used to think it was terrible the way games programmers never got any credit. You'd play a game and about the only indication there was that Activision didn't write it was one little spash screen at the start. Movies start with credits and nifty spash screens that make a big deal out of the actors, the director, even the people who write the music but games are generally considered to be a product of the distributor by most. Then an article like this comes along and you really can see why that is. Those head shots of the programmers should be reason enough to lock them in a basement and feed them caffine up and until the game is on the shelves and then get them another project, quick!
How we know is more important than what we know.
It's nice to see China and the US working together against terrorism in this game. It's a more realistic scenario than the ones that pit US and Chinese forces (including the wargames on this scenario conducted by the US armed forces).
Actually, China is claiming to be fighting the war against terror in its repression of the Uighur ethnic Turk Muslim people in its Xinjiang province, on the basis that a few dozen people from there may have trained in Afghan Al Qaeda terrorist camps.
Goat sex free since 2001
It would be soooooo cool to have the largest armies fighting against each other. USA, China, Russia and many other countries have great armies and letting than fighting each other would be the coolest thing ever!!!
Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
http://www.morroida.com.br
"buildings can be huge in generals which make some nice explosions."
not only in generals huge buildings make nice explosions.
by the way: a sketch of a detention camp - is this a joke? do people you put in a detention camp give you extra points?
C&C Generals uses the same basic engine but it's cool to see them trying to reflect current events in a video game. Maybe the media will portray the people playing it as "training for the fight against terrorism".. well ok, not likely. =)
How about Rosane Barr/Arnold or whatever her name is now.
I was invited over for a sneak-preview earlier this year by Mark Skaggs, and I'll tell you one thing: the rotation potential (of the 3D) graphics on this game, especially the scenery, is two generations of anything currently available on the market.
A lot of thought has also been put into the units and plot of the game, it hasn't been an ad-hoc composition of cliched parts as many games in the last few years have been in terms of storyline/plot.The C&C Generals team are really friendly guys, and work in a relaxed atmosphere, which is important in any game production unit. I'll have to give a thumbs up to this game, and highly recommend it. The guys have worked hard on it and deserve success with it. Unfortuantely I have a feeling that the User interface won't go down extremely well with most consumers, but I understand them trying to break away from the traditional style of UI driving.
Anyway, it should be a cracker of a game.cheers,
Steven WostoenLead Programmer,
J-j-j-julius Games
Come on man, try harder. Is that the best you can troll? Never go fishing, do ya?
Dune 2 was fun. Everyone wrote in for multiplayer and regnerating spice. C&C was fun.
Red alert was blah. C&C2 was a bug filled imbalance fest that it seemed like nobody tried on.
You'd think the games would get better over time. But they have Hasbro syndrome, where they try and sell off the name. I bet C&C 3d is going to suck royal balls.
God spoke to me
Great article, if not a bit long. But great, I'm impressed with Skaggs and his team, with the awesome graphics of C&C:G - This might be the RTS game that brings me back to the genre that I left so long ago in favor of 3D FPS games! ;) Blizzard blowz!
I can't wait to go buy it! I just hope that they won't mind emulation servers
Any technology distinguishable from magic, is insufficiently advanced.
I have been playing it since it came out, and was once in the top 50 of all players, but since I do have a life, it was hard to maintain.(that and the problems with the ranking system causing it to be reset at least once)
:-)
No Linux.
Right now there is, in my view, a major showstopper and that is the lack of a linux version of the server.
Right now you either has to install the full game or obtain a special server version from Westwood. But still on Windows. If they want this to catch on, they really need to port the server to Linux.
Little Information.
The information for setting up a server is hard to come by. Granted, this is a new game, but if there is one thing that they should know by now by watching other popular games is that if it must survive they need a good batch of fast access servers available on the net. Making it Windows only and no really helpful information for people who wants to set up a server does not help them. In the real world, game admins does not have unlimited time to figure out how to setup a dedicated server that runs well. When your day is booked full with users screaming, the ones that screams for a c&c server will be but further down the queue because the time needed to satisfy them could(and will) be used to help 4 times as many.
There has also been some people running these server claiming that it uses a lot of bandwidth, a lot more than your everyday FPS, but I can't confirm this since the no Linux issue has prevented me from setting up servers for public use. I am sorry but there is no way that we are intalling Windows servers. The game servers many places does, for some reason, not get the attention and money they should so getting the hardware and software is a matter of begging for it, collecting bits and parts And with a non-exising budget the begging credits won't be used for Windows licences
Westwood, in their infinite wisdom, never decided to make Red Alert for Macintosh, so I haven't had the pleasure of playing.
Let's just hope that there is a Macintosh version, or possibly Linux.
I hate to break it to you, but Westwood has a history of faking development screenshots and lying about what features have already been implemented. They did it for Tiberian Sun and they did it for Renegade, and all of the gaming magazines and websites (including Gamespot) will happily fall for it when they get a chance to have "exclusive" news. And the poor saps reading this probably won't realize they've been duped until it takes 4 years for the game to come out (Renegade) or the final version of the game has inferior graphics and fewer features than the article says WW has _already_ developed (Tiberian Sun). I'll believe this when I see it.
-- Imagine how much more advanced our technology would be if we had eight fingers per hand.
I hope there actually is some new ideas added to the RTS genre, because it has been getting really old now - Red Alert 2 was basically like all the other C&C games (plus better graphics).
What I really want to see out of RTS games is full 3D movement (moving in a 3D space). The control system has to be good for this, and others have tried and failed before. I really hope the C&C people can actually do something innovative and advance the genre, rather than having RTS' bogged down by terrible clone games.
OT bit: If anybody is living in the UK and is interested in open source you should remember this Slashdot article on a consultation for the use of open-source in the UK government. If you have any constructive comments read the Slashdot page, and read the linked articles and comment: the more opinion the better
Looks like the team is being led by an idiot who hasnt had one sucessful game i nthe past
i.e., his software hosue a failure, Emperor : Battle for Dune was a failure, so was Renegade...
If anyone remembers, and if I can recall correctly, this started with a story they did on Black and White. I loved the piece they did on B&W. It not only told a lot about the game but also about what exactly goes on behind the scenes. The 3D model, the music, the graphics, artwork, debugging and so on.
I think that was by far the most entertaining of all. So much so that after I read the article, the next day I bought the game. First reason was that I wanted to see how B&W played and second was that I wanted to support the developers' hard work. And it was well worth it.
These articles give an in-depth view of the development process so you can relate to it and hopefully come to appreciate the game even better. I hope they keep doing it.
1. Generals isn't out yet so wtf are you talking about.
2. " If they want this to catch on, they really need to port the server to Linux." Are you one of those folks who are so deluded that you actually think there is a large Linux gaming market out there?
Mac OS X and Windows XP working side by side to fight back the night.
Am I the only one who misread that as "Command and Conquer Genitals?" I was expecticing some bizare comic version where you conquer STDsss
I've been a fan of C&C games since the start, but I was slightly disappointed with Red Alert 2. Here you have a great game with great units until you can start building mind controlled dolphins and squids! I'm sorry but I'm surprised that the developer that created these units didn't get laughed out of the design meeting. The secret is, either keep the game moderatedly realistic, or don't. The first C&C game was great because most of the units were realistic, and then there were a couple of units that were just a little far fetched (cloking tank, Ion cannon). Instead of using these so called fantasy units, why don't they focus on some new weapons that we might actually see in the future? For example: Star Wars, Missle Defence, etc. But I also enjoy the so called "fantasy" games like Starcraft, but here they didn't incorporate any realisim into the game. So Westwood, please do us a favor and do one or the other, but don't do both!
The only thing that will stop you from fulfilling your dreams is you. - Tom Bradley
Those F-22 in the screenshots are more like an YF-23 to me.
Pics like this one show off the great HO-looking gameplay. This is actualy why I did a little model train stuff as a kid (never got into it seriously). It was so I could pretend to blow things up, fight wars, etc.
I'd rather have someone respond than be modded up.
is another cool game
After reading the entire article, they keep bringing about the point that they are tyring to RUSH this game out the door before the end of the year.
This Scares Me.
Imbalances, Almost zero beta testing time. Sure they got the engine, but with a TIGHT design schedule, i'm expecting nothing reveloutionary for the C&C series besides the graphics overhaul.
With there tight pressed schedule they even said they couldent fit in some of the stuff they wanted to, so what would make this game any different than any other C&C game besides the graphics overhaul?
I'm skeptic.
IMHO, I thought the idea of alien (?) lifeforms and cool technology far more interesting than an alternate past or future (Red Alert et al). The titans, MLRS's and such were much cooler units too. RA2 was fun, but the AI was the real problem. Too Predictable. But since killing terrorists is en vogue, it'll definitely sell.
"...and it will be shipping for Mac OS X a month before being released for the PC."
This are great news!
PPA, the girl next door.
-- I feel better now. Thanks for asking.
Did anyone ever play Ground Control? IMO that's the definitive 3-D RTS game right there. Features:
1) Tactical advantage for operating in shadows
2) Tactical advantage for being situated at higher elevations
3) Damage bonus for flanking
4) Intuitive waypoint system with no limit on # of waypoints (GREATLY reduced the amount of multitasking you had to do)
5) Stable formations. Units remain in same position relative to other units even if you move the formation.
5) No building or resource collecting (just how realistic is it to build war factories over the duration of a single battle, anyway?)
6) Surviving units gain experience, hence perform more better in subsequent battles (faster movement, improved accuracy, inflict greater damage, etc.)
7) Advanced squad AI. A range of tactics to choose from, as in Homeworld.
Quite honestly, I don't see what all the hubbub over the new C&C is about. I also think it's downright inappropriate to be able to play the terrorists. At a time when we really ought to be respecting our soldiers, we're going to be playing a game where we can just click on them and order them dead? Deriving enjoyment out of such a thing makes me sick.
(With apologies to Goats)
Folks this magnificent troll is actually a reincarnation (probably the same person, given that the quality is about the same) of this one. Moderators, p-p-p-please mod this accordingly. Its embarrassing to see this at the top of the comments.
-- Point? None! Cob.
The Red Guards -are- a terrorist organization.
Last time Westwood tried to make a 3D engine they ended up with Renegade which is not good or clever. (47% - PCGamer UK)