It all depends on the content being shared. Has anyone successfully proven that having a copywrited work available for taking (ie on a Samba share, http/ftp server) by itself is illegal? Obviously once someone downloads the content that they do not have rights to it becomes illegal.
I don't believe this is an evil tactic by Intel to force motherboard cowboys to upgrade to the fastest (clocked) chip. As quoted in the article
Most processors, explains the patent, can be clocked at frequencies much greater than the marked frequencies, and that could mean distributors and/or resellers remarking chips at higher frequencies and then selling them at higher prices.
"Unscrupulous resellers and/or distributors may purchase less expensive processors that are rated at lower clock frequencies and then remark those processor at higher clock frequencies, a procedure known as over-clocking".
This happened to me when I bought from an unscrupulous (read: computer show) retailer.
What I would like to see is a CD/DVD based PS2 Linux distro that does *NOT* require the PS2 Linux kit nor the HDD. It could be manufactured as an official ps2 "game" a la GameShark or it could be burned by end-users and booted by means of hardware modification (for copied^H^H^H^H^H^H homebrew apps only of course).
How this could be done:
1) Linux cd/dvd boots like a normal ps2 game
2) Autodetects sony broadband adaptor / usb ethernet device
3) DHCP to get network up and running, if no DHCP fall back to 192.168.1.210 or something crazy like that
4) NFS mount from another box on your LAN for file space ie/mnt/computer1
5) Basic config files stored on a ramdisk (memcard)./etc/memcard/ for instance
6) Have ssh, basic user account, etc setup on boot.
This would allow for a diskless based PS2 linux distro. Some work would have to be done to intelligently map replaced files from the DVD to an NFS mount, maybe a custom filesystem with some intelligence. New kernels could be stored on the memcard, 8megs of space is alot to play with if your only storing a kernel+some config files+a remote file mapping table IMHO.
Anyone up for this project??:)
It all depends on the content being shared. Has anyone successfully proven that having a copywrited work available for taking (ie on a Samba share, http/ftp server) by itself is illegal? Obviously once someone downloads the content that they do not have rights to it becomes illegal.
This happened to me when I bought from an unscrupulous (read: computer show) retailer.
Obviously this would be a *real* tough sell to get Sony approval. I was more suggesting in the para-legit homebrew arena for someone to create this.
What I would like to see is a CD/DVD based PS2 Linux distro that does *NOT* require the PS2 Linux kit nor the HDD. It could be manufactured as an official ps2 "game" a la GameShark or it could be burned by end-users and booted by means of hardware modification (for copied^H^H^H^H^H^H homebrew apps only of course). How this could be done: 1) Linux cd/dvd boots like a normal ps2 game 2) Autodetects sony broadband adaptor / usb ethernet device 3) DHCP to get network up and running, if no DHCP fall back to 192.168.1.210 or something crazy like that 4) NFS mount from another box on your LAN for file space ie /mnt/computer1
5) Basic config files stored on a ramdisk (memcard). /etc/memcard/ for instance
6) Have ssh, basic user account, etc setup on boot.
This would allow for a diskless based PS2 linux distro. Some work would have to be done to intelligently map replaced files from the DVD to an NFS mount, maybe a custom filesystem with some intelligence. New kernels could be stored on the memcard, 8megs of space is alot to play with if your only storing a kernel+some config files+a remote file mapping table IMHO.
Anyone up for this project?? :)
FIRST POST!!! W00T!
Could this mean the RIAA is moving to persue European copyright issues?