BlackRhino Linux Now Available for PlayStation 2
Mr. Spock writes "BlackRhino Linux has been released for the PlayStation 2. It's developed independently by xRhino, a middleware developer. Check out the details and download instructions on the official website. A Playstation 2 Linux kit is required to use BlackRhino."
What is BlackRhino GNU/Linux?
BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2. It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 Linux kit. The programs range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
Why was BlackRhino developed?
Initially, BlackRhino was created by xRhino in an effort to bring a commercial Debian-based GNU/Linux distribution to the Sony PlayStation 2 for hobbyists and developers alike. As events unfolded, BlackRhino became useful in other ways and it was finally apparent that a public release should be made. For more information, see the project history.
What are BlackRhino's vital statistics?
Package Count Breakdown by Section:
admin: 49
base: 55
comm: 9
deprecated: 94
devel: 258
doc: 49
editors: 31
games: 8
graphics: 40
interpreters: 106
libs: 169
mail: 21
main: 6
math: 6
misc: 8
net: 95
oldlibs: 7
otherosfs: 11
shells: 9
sound: 57
tex: 17
text: 50
utils: 46
web: 14
x11: 73
Package Count Total: 1,292
Total Size: 1.2 Gigabytes
Help! BlackRhino doesn't have a package I need!
Then you should consider becoming a package maintainer and submitting that package!
How may I contribute?
There are plenty of ways! To name a few...
Become a package maintainer and submit new packages (or maintain existing ones).
Generate discussion on the BlackRhino listserv.
Generate discussion on the BlackRhino forums.
Provide a repository mirror.
If you have other ideas, please feel free to contact xRhino.
What is a package maintainer?
The person who is responsible for maintaining a package. This can entail initial package creation from software source, keeping the package up-to-date with the latest software version, testing the package contents and verifying correct interaction with the BlackRhino system, and releasing an updated package into the official BlackRhino repository. For more information on the Debian packaging system (which BlackRhino uses), have a look at their FAQ.
How do I submit new packages?
There is no automated way of submitting packages at this time, so a small submission proposal must be sent to xRhino. Once the proposal is approved, binary and source packages will be accepted and added to the official repository.
May I provide a repository mirror?
Absolutely! We're always happy to give BlackRhino higher availability. Contact xRhino and all the arrangements will be made.
AWESOME!!! Now I can finally play games on my PS2!!!
Very popular slashdot journal for adul
First off, where the hell do you get it from?
And I'm wondering about this:
"NOTE: Linux Kit (for PlayStation 2) is a tool for Linux enthusiasts and programmers only. It will NOT enhance your PlayStation 2 games. The hard disk drive formatted for Linux cannot be used with HDD-compatible PlayStation 2 games."
So can you still play games? If you wanted to play a HDD compatible game (if one existed) would you have to switch HDDs?
And whats the deal with the requirements?
"REQUIRES A PLAYSTATION 2 SYSTEM, VGA MONITOR [WITH SYNC-ON-GREEN CAPABILITY] AND MEMORY CARD (8MB) (FOR PLAYSTATI0N 2) [DEDICATED TO LINUX KIT USE], ALL SOLD SEPARATELY."
1st off, why cant I use the TV as a display? And what is an 8 meg memory card needed for if it comes with a 40 gig HDD?
I don't need no instructions to know how to rock!!!!
Let me get this straight - I need the linux kit to run this linux distro?
:P
Wake me up when there's a bootable DVD distro that doesn't require any additional hardware.
Back in my day all we had for input devices were dual shock controllers
A Playstation 2 Linux kit is required to use BlackRhino
Finally the wide based and easy to use system that will unlease the power of linux on the masses!
I don't see a source code link...
Mike Tyson just destroyed Clifford "Black Rhino" Etienne about a week ago, ya see.)
"I got nothin against Linux....but I'm definitely gonna make orphans of its child processes."
www.HearMySoulSpeak.com
Have they just given up all pretense and now just name all new LOONIX distributions after endangered species?!!
So... does it come with GNU/Bird, that little app that cleans up useless files and empties logs?
I am a filthy pirate.
I could go down to Wal-Mart, slap $300 down on the counter, get one of those generic PCs (loved by /.'ers everywhere) and stick linux on that!
"Facts are meaningless. You could use facts to prove anything that's even remotely true!" -- Homer Simpson
Now I don't want to hear any more complaints about linux not being a viable gamers system. This doesn't count as dual booting because...um....dang.
"Watch your cornhole, bud."
Is there any way of a DIY ps2 Linux Kit, there not worth there price if ya ask me.
This is certainly fun/interesting/cool etc. but I don't really see the point of putting Linux on your PS2 - other than to say you did it. I bought the PS2 to play PS2 games, if I want to run Linux I'll scoot over to my PC.
Don't get me wrong, 'yay' for doing things for the hell of it, but what's the point of this past that?
Posting as directed.
Because you get all but one of the developers manuals, and can access all the hardware in basically the same way as games do. Which could be real handy if you want a job in ps2 game development.
Here I am surfing around looking for stuff to do with my PS network adapter. I come across the Linux for Playstation 2 site, but none of the other pages on that site will load. Database errors and all that. "Well somebody needs to fix their site." i thought. Well off to Google to find some other sites. What do I see at the top of the search results?
News: BlackRhino Linux Now Available for PlayStation 2 - Slashdot - 4 minutes ago
Well, that explains it.
Stupid Cheap Guitars
$$$$exyGal can do that for you, infact, I think he will jump at the chance to jerk off young boys.
I'm curious as to what kinds of projects people might use this (or any flavor of linux on a PS2) for. The only practical thing I can think of is some kind of a cheap game development platform, but then who is your target audience? Other PS2/Linux owners? What are people using these platforms for? (not a flame, just curious)
i have seen alot of people buying the PS2 Linux Kit as altenative to a linux based PC, sure you can do it but whats the point?
the reason to play around with a PS2 Linux Development kit is _not_ as an alternative to a PC running Linux. If you want that, go buy a PC. Also, its not really an appropiate setup for learning about 3D graphics, once again a PC is cheaper and easier with DirectX and OpenGL etc.
what it is appropiate for;
1. another 'embedded' platform for hardcore kernel hackers to get intimate with the exotic hardware porting etc. These ppl. may find the black xRhino of interest.
2. the number one reason, is for up and coming game developers to have a better chance getting a foot in the gaming industry. it is a chance to understand and develop for a modern and relevant console...anyone who wants to take it on, should already have a strong grasp of low level C, assembler, 3D graphics etc. for these ppl, the release of the black xrhino is not really so important, as they are already trying to cut the OS out as much as possible ( or using special OS modules eg. SPS2, which open up the hardware to user space) to get as low and and dirty to the hardware as possible.
remove NOT from email.
...is that this is NOT about the cool things you can do with linux. It's about a tool for people who are interested in learning how to develop games for console systems.
I agree, if you just like playing games on your PS2 and working with linux in general, then the PS2 linux kit is a HUGE waste of money.
HOWEVER: For the people out there who would like to someday make a living actually developing games for the PS2, it's a VERY inexpensive way to come really close to Sony's actual Playstation DevKit (last time I looked, the prices for a DTL-10K from Sony was WAAAYYYY more than the price of the linux kit.)
Remember, it's just a matter of the right tool for the job. If you're coding for AMD, use an AMD system. If you're coding for the PS2.....
The PS2 Linux kit lets an aspiring developer get to grips with the most popular console in the world. The coding experience gained on this kit is in many cases identical to that which you would gain using the T10k pro dev kit. There's some fascinating hardware in there, including the two Vector Units that give the PS2 its power. These are custom parallel vector processors with dual pipelines and can perform four floating-point multiply-adds plus an integer op per cycle.
There's nowhere you can get your hands on this kind of vector hardware outside of your local supercomputing facility. There's no compiler for these either, so it's asm all the way - a real challenge.
The kit is available worldwide, online only:
US
Europe, Africa, Middle East
Japan
Australia
New Zealand
y?
Then wake me up when I can use free software on my PS2 without giving Sony 200 dollars. /.'ers seem to demand the ability on their xboxes. Could it be they hold MSFT and Sony to different standards?
Here are some more links I found while searching Google...
...can you run linux on it? Oh wait... nevermind.
I am not trolling here, I'm seriously interested.. Why would anyone care to run Linux on their PS2?
jack's bicycle is music to my ears
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The kit is 200.00 usd. What you get. Black usb keyboard, and mouse that say ps2 on it, a 40gb hd, ethernet adapter (ethernet only not ethernet/modem combo). I recently playtested the everquest online game and used the keyboard instead of the game controller to comunicate. I could have used any usb keyboard really. I used the network adaptor that came with the linux kit instead of buying one. So almost all the items you get from the kit can be used in your normal gaming. I'm using the kits ethernet adapter to play SOCOM, atv rage 2, and all of sony's other online stuff. Also the only thing that stops you from using the hd as a hd for your other games is you don't have any utility to partion it and format it. If you friend bought the hd kit and loans you his setup cd your in business. You don't need all 40gb to run linux anyway. So all in all I could have bought the parts seperatly and saved some 50 dollars but wouldn't have been able to play with linux on my ps2. Just cool to play around with. All these add-ons I want for my ps2 plus it runs linux. FYI the additional 8mb memory card is basically the holder for your lilo install. Check out the forums in the /. artical and read all about it. TONS of info there.
-Cho
how about a beowulf cluster of PS2's running GNU/Got Gritsux 4.0 (Natalie).
"It is seldom that liberty of any kind is lost all at once." -David Hume
GNU/I just insalled GNU/Linux on my GNU/Computer.
~ Maintainer of the Skajake Projects
y not?
i have the network adapter for ps2, and i noticed it has what looks to be a hard drive connector and power connector. has anyone tried using the regular network adapter to do something like this? i realize i might need to format/install linux on the hard drive before putting it in my ps2, but i'd rather do that than spend some money on a linux kit.
Memory card = teh b00t.
No memory card = teh sux0r!!!!
Now, all we need is something like this for 'normal' computers. Insert card to boot machine. If you do not have a card, please attempt to boot the machine, and security will arrive shortly to shoot you repeatedly.
MmmMmmmm. Physical security.
What I would like to see is a CD/DVD based PS2 Linux distro that does *NOT* require the PS2 Linux kit nor the HDD. It could be manufactured as an official ps2 "game" a la GameShark or it could be burned by end-users and booted by means of hardware modification (for copied^H^H^H^H^H^H homebrew apps only of course). How this could be done: 1) Linux cd/dvd boots like a normal ps2 game 2) Autodetects sony broadband adaptor / usb ethernet device 3) DHCP to get network up and running, if no DHCP fall back to 192.168.1.210 or something crazy like that 4) NFS mount from another box on your LAN for file space ie /mnt/computer1
5) Basic config files stored on a ramdisk (memcard). /etc/memcard/ for instance
6) Have ssh, basic user account, etc setup on boot.
This would allow for a diskless based PS2 linux distro. Some work would have to be done to intelligently map replaced files from the DVD to an NFS mount, maybe a custom filesystem with some intelligence. New kernels could be stored on the memcard, 8megs of space is alot to play with if your only storing a kernel+some config files+a remote file mapping table IMHO.
Anyone up for this project?? :)
__________
Love conquers all... except CANCER
here's the Google cache of playstation2-linux.com, as the site has been Slashborked.
The HDD is incompatible with games, however your PlayStation(r) 2 can still play games just fine. Just wanted to make sure people don't get the wrong idea. Also, it turns out that it is possible to boot your kit the first time on a TV, you just have to hold the appropriate keys down on your DualShock controller at boot time. Check out the faq.
I still recommend a monitor though. TVs aren't the greatest when it comes to reading text.
-Adam Bertsch
Sr. Systems Administrator
Sony Computer Entertainment America
$$$$$exyGal's obsession with fans (scroll down to the end of the porn links):
http://slashdot.org/~$$$$$exyGal/journal
Ekrout's obsession with fans:
http://slashdot.org/~ekrout/journal
Notice that Eric Krout compares his # of fans to the same type of people in both cases!
Is there some way of booting the PS/2 into Linux without a HD (from DVD or the network)? That way, it might make a decent component of a compute cluster, or one could develop PS2 games in Linux for wide distribution. But a PS2 with the Linux kit just doesn't seem worth it.
Mike Tyson is pretty hard in that first 1:30. He just keeps throwing those uppercuts at you. And if you don't dodge, watch out man because you're going to be hitting the floor!
Get up Little Mac!
"Sony Computer Entertainment becomes concerned that, because RockSteady is built on BlackRhino GNU/Linux, it will not be compatible with future PlayStation hardware revisions. Therefore, RockSteady is not published and joins BlackRhino in limbo while xRhino pursues other projects."
does this mean people will not be able to use the PS2 Linux platform to produce commercial games? Is sony misleading the linux community by providing the kit?
i have the kit, but got tired of the retread RedHat on it. It will be nice to use Debian for a change!
Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
I had a friend who got the Linux kit for his PS2, instead of buying a walmart PC. I was skeptical of it at first, especially since he knew nothing about Linux or computers in general, and was looking for this to be a cheap first PC (I had a hard time explaining how it wasn't really a PC). I did have to walk him through the install a little, but as soon as he had a desktop he was using it as well as many Windows user's use their desktops. He's since moved on to a real Linux PC as well, as well as moved away from the RedHat based Kondora Linux(that's what the Sony Linux distro is based on) but he still uses Linux on that machine as a desktop.
The PS2 Linux kit isn't for everybody, but it's not JUST for developers either. If you think you would like it or could use it, then it's probably for you. If you can't think of why anyone would want to Linux on their PS2, then it's probably just not for you.
Everyone is entitled to their own opinion. It's just that yours is stupid.
Boy, me too! A Mr. Pibb would really hit the spot!
I mean, a Doctor Peter, umm..or whatever!
Now gimme my t-shirt!
Great, now I can run all those classic ASCII games on my television set. It'll be even better than when I connected a VIC-20 to an old 1950s Philco television.
Be careful, it's a new moon tonight.
[
I've heard bad things.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
As I read all this info, there's only one question I really wanna know -- How fast is the PS2 under Linux? BogoMIPS would be interesting, but read benchmarks should be easy to run.
Not that this wasn't entirely predictable.
I've been a PS2 Linux kit owner/user from day 1. Some people think that owning and using this kit is silly unless you're a game developer, but I dismiss those allegations as quite incorrect :).
I see two excellent uses of the PS2 with Linux installed on it in my home:
When the PS3 comes along, chances are good that, like the PS2, it will be backward compatible. If this is the case, and I buy one, I normally wouldn't have any use for my PS2 anymore. However, with the PS2 Linux kit installed, I can continue to make use of my hardware investment by dedicating the system exclusively to Linux, running network tasks. The system is more than fast enough to act as a mail server, a personal webserver, a file server, or any number of other tasks.
I initially bought my PS2 for games. But they won't be making PS2 games forever. Linux, OTOH, will be around forever, making the hardware investment more useful for a longer amount of time.
Yaztromo.
I'm one of the guys that put the BlackRhino Linux distribution together and also, one of the founders of xRhino.
We started the company for the sole purpose of bringing Linux to the PlayStation 2, this was far before we even knew of Sony's PS2 Linux efforts. How great would it be, we thought, for everybody to have access to this incredibly advanced piece of hardware through Linux. As we now know, Sony was thinking the exact same thing.
A typical PlayStation 2 developer sits at a standard PC, edits his/her PS2 code, compiles it on the PC and then uploads it to a big honkin' machine called a DTL-10000. These big honkin' machines aren't cheap... infact, you could buy a good used car for the price of one of these boxes. Couple that with you have a team of 15 developers and that is a huge amount of up-front investment for a start-up game company... and thats just for the hardware.
While developing our PS2 commercial application, we were able to use much cheaper PS2 debug units to write, compile and test our code on. Instead of a big honkin' machine that cost the same as a good used car, we spent 1/10th of that on an equally powerful development machine for each developer.
Coding on the PS2 Linux kit allows a PS2 developer to test out ideas and use pre-built Linux libraries to speed development along without tying up expensive development hardware.
So, the PS2 Linux kit lets a developer save time during product creation by using cheaper hardware to accomplish the same code, compile, run, debug cycle.
It also helps the developer in another way, which was our main point with BlackRhino Linux and our PlayStation 2 product. Our commercial product is called RockSteady and it is a MP3 and Internet Radio player for the PlayStation 2. It would play MP3s off of any Samba share on your network, and it would also stream Internet Radio from the web and play it on your home stereo system.
While developing the product under BlackRhino Linux, we didn't have to worry about writing a networking stack from scratch, or a MP3 decoder, or a scripting engine, or an XML parser, or anything a typical Linux programmer takes for granted. Since we were running Linux, we could use all the development tools available under the open-source sun.
Linux has one of the most solid networking stacks out there, libmad was our MP3 decoder, Python our scripting language, libxml2 was our xml parser and SDL was used for graphic display. It wasn't nearly as fast as coding natively, but we were able to put a complete application together using about 1/5th of the resources it would have taken to do it the traditional way... and that is the true power of using Linux to do PS2 development, it saves you precious development resources (time and money).
I thank those of you that have Linux kits for explaining why somebody would want to use one... again, its not for everyone... but it sure is a great little development box.
-- manu
Manu Sporny (skype: msporny, twitter: manusporny, G+: +Manu Sporny)
Founder/CEO - Digital Bazaar, Inc.
The PlayStation 2 has a SPDIF digital optical out that could connect to a very nice home theatre system.
Use Samba to mount your MP3s from your PC.
Using XMMS, you could play all of your MP3s over your home stereo system in full digital glory.
The same goes for most Internet Radio stations.
-- manu
Manu Sporny (skype: msporny, twitter: manusporny, G+: +Manu Sporny)
Founder/CEO - Digital Bazaar, Inc.
What's with the Debian logo? If it's based on Debian, maybe you could have mentioned it in the blurb? Also, if it's just a port of Debian GNU/Linux (fuck off, it matters here), why aren't they getting the Debian project involved? Here is a list of the different architectures (and kernels, and userlands) that Debian has been ported to; i've never even heard of a machine with a fucking little-endian MIPS chip, but apparently enough Debian-folk have that it's now an officially supported architecture. I wonder why the Blackrock people didn't go this route?
According to the installation documentation, BlackRhino needs a 4 Gb partition to be defined on a newly installed Sony Linux system. The thing is, I've already been using my Kondara-based default installation with my own partitioning scheme, and I do not really want to change it. Why is this necessary, and what happens to the 4 Gb partition once the BlackRhino install has been finished?
I track known Slashdot scumbags on my foes list!
BlackRhino Linux press release
http://blackrhino.xrhino.com/main.php?page=press
Sony PS2 Linux Kit Community Webpage
http://playstation2-linux.com/
Sony PS2 Linux Kit coding conteste st/
http://playstation2-linux.com/projects/codingcont
BlackRhino Linux download pagea d
http://blackrhino.xrhino.com/main.php?page=downlo
xRhino Linux kernel websiten el/
http://playstation2-linux.com/projects/xrhino-ker
BlackRhino PlayStation 2 Linux Community Project Page/
http://playstation2-linux.com/projects/blackrhino
BlackRhino Linux Project Mailing Listk rhino-general
http://playstation2-linux.com/lists/listinfo/blac
-- manu
Manu Sporny (skype: msporny, twitter: manusporny, G+: +Manu Sporny)
Founder/CEO - Digital Bazaar, Inc.
If you already have Kondara installed, great! Installing Kondara is the hardest part of the installation. Back-up and wipe out all the files in one of your already created partitions and install BlackRhino into that newly cleaned partition. Note: Do not delete the Kondara partition, you might still need it after the BlackRhino Linux installation.
-- manu
Manu Sporny (skype: msporny, twitter: manusporny, G+: +Manu Sporny)
Founder/CEO - Digital Bazaar, Inc.
... making PS2 games, and already have experience working with the hardware.
At least, that's what Sony has to say about it.
Wait a second...I still don't get it. What happens to that partition after the installation process has completed? It is filled with /, /var, etc? Here's what I have so far: /dev/hda1 1011904 50596 909904 5% / /dev/hda7 30855456 8082684 21205232 28% /home /dev/hda6 5043900 957464 3830204 20% /usr /dev/hda5 1011904 15004 945496 2% /var
/dev/hda1 since that is my root partition, and quite frankly this is where I would like BlackRhino to be installed. (Btw, can't a CD be burned with a BlackRhino installation and then a fresh install be done that way?)
(Not to mention a couple of swap partitions). I can't exactly "wipe"
(Man, THAT looked nasty. Why does Slashdot have to reformat plain text? :p)
/, /var, etc? Here's what I have so far:
/ /home /usr /var
/dev/hda1 since that is my root partition, and quite frankly this is where I would like BlackRhino to be installed. (Btw, can't a CD be burned with a BlackRhino installation and then a fresh install be done that way?)
Wait a second...I still don't get it. What happens to that partition after the installation process has completed? It is filled with
/dev/hda1 1011904 50596 909904 5%
/dev/hda7 30855456 8082684 21205232 28%
/dev/hda6 5043900 957464 3830204 20%
/dev/hda5 1011904 15004 945496 2%
(Not to mention a couple of swap partitions). I can't exactly "wipe"
I don't see this answered in the FAQ...
With Black Rhino Linux on the Playstation 2,
can people build and boot their own kernels?
I don't suppose people can read CD-Rs,
can they?
When I read about PS2 Linux Kit from Sony,
it struck me as being awfully crippled.
I'm generally using the "plaympeg" command that comes with one of the SDL packages. I usually pass into it the scaling parameters to allow whatever MPEGs I'm playing back to fill the screen, but this can be ommitted if you find the performance isn't up to par.
Hopefully one of these days someone will write an MPEG playback program for the PS2 Linux kit that uses the PS2's built-in MPEG decoder chip.
Yaztromo.
Somebody mentioned that the PS2 network adaptor is one and the same (or appears to be) as the Hard drive adaptor, and that you could just buy the network adaptor and then plug an IDE disk in. Is this true? What about the VGA adaptor, is this available separately too? Has somebody hacked it, or released a new one, which works with ANY SVGA (not just sync-on-green) monitors yet?
Does anyone know of a page which documents the cheapest way to get a Linux system out of a PS2? I realise it would probably involve getting a modchip too as I heard you couldn't read CD-R's under PS2 linux unless you got your machine chipped, which in this case would seem like a perfectly valid reason to do so.
Are Firewire CD-RW drives supported under (PS2) Linux? Could you attach a ATAPI CDRW to the PS2? How about a USB analogue sound input jack? Would that work?
Finally, is it possible to upgrade the RAM in a PS2?
Thanks!
I'll take this one from Manu, as he's tied up chatting with the folks who e-mailed us with BlackRhino interest.
/, /var, etc?
/dev/hda1
/usr into another partition
(perhaps leak a quarter of /home for that purpose)
and use the newly-emptied partition to house
BlackRhino.
/dev/hda1 and putting it there.
> It is filled with
Bingo. The base mini-image contains a complete root filesystem and is decompressed directly to the new partition. Once installed, you boot directly to the new partition and begin adding desired software through the usual Debian methods (apt-get/dselect).
> I can't exactly "wipe"
And I certainly wouldn't expect you to. It's always nice to have a fall-back boot partition.
You have a very well-planned partitioning scheme, and you are right, it makes BlackRhino's installation a little trickier. You know your needs best, but I'd suggest a little shuffling to make room for BlackRhino. For example, you could move the contents of
> this is where I would like BlackRhino
Once BlackRhino is up and running, you can rearrange the partitions again if you like...wiping
> can't a CD be burned with a BlackRhino
> installation
If you are using a stock PS2, no...there is a hardware limitation on CD-R reading. Also, if you plan on booting that CD, you'd need to develop a native PS2 installer or a loader to bootstrap a Linux-based installer. Sony carefully guards the important secrets of both processes (for good reason: piracy prevention), even from its licensed developers.
However, if you'd like to experiment with other delivery/installation methods, we'd love to hear the results and would be glad to dedicate space on blackrhino.xrhino.com to the proven alternatives. (Root-over-NFS is a good example that we've used here, but thought it would be too messy as a practical installation method for everyone.)
C-ya,
Gray
Gray Carper
Director of Technology
xRhino, Inc.
What is it with these people? Do they get some kind of sadistic pleasure running linux on a microsoft box ?
... Oh wait we already did that.
The next thing you know we will all be clamoring around making a windows emulator for linux.
Nevermind.
Using a white rhino in your logo when you're called Black Rhino seems pretty funny to me. The difference is the lip - white rhinos are grazers, eating grass etc on the ground and have a square lip. Black rhinos are browsers, eating off bushes, trees etc and have a more prehensile, beak-like lip.
Just my little bit to alleviate my boredom here at work
Sounds pretty cool, and I'm willing to give it a shot. I'd probably move /var somewhere else and use it temporarily, and then if all is well wipe out /dev/hda and move BlackRhino there instead. But will I run into any issues doing so? Since I left the horror days of LILO for Grub, I'm scared of nuking my system by doing something stupid with Lilo. ;-)
> and I'm willing to give it a shot
/var somewhere else and use it /dev/hda and move BlackRhino there instead.
/dev/hda5 after you move /var, there should be no problems wiping the old /dev/hda1 system to place BlackRhino there. Just make sure to edit the new /etc/fstab and your memory
card's p2lboot.cnf to reflect the root partition changes.
Awesome. Thanks!
> I'd probably move
> temporarily, and then if all is well wipe out
>
As long as you mean "/dev/hda1", that sounds like a great plan.
> But will I run into any issues doing so?
In theory, you should not. As long as you have a stable system running on
C-ya,
Gray
Gray Carper
Director of Technology
xRhino, Inc.
What if you only have 2 partitions /dev/hda1 linux swap approx 139MB /dev/hda2 root filesystem approx 39GB ie the rest of the entire HD?
Hmm...xRhino...Rocksteady...me thinks someone is a big Ninja Turtle fan :)
Then you're a fucking moron who doesn't know how to set up partitions properly, and it's time to reinstall. :-D
Sorry, I'm a little confused as to how you are using plaympeg or mplayer without running X? I have tried and got an error about there being no video device available... :-(
By the way, what I would REALLY like to do is to launch the player via a ssh connection (I don't have a keyboard or mouse connected to my PS2). Would a simple "export DISPLAY=:0.0" suffice?
You don't need to specify a DISPLAY environment variable if you're using SDL. That is only required for X. You should be able to start an X session through SSH -- just make sure that DISPLAY is set to the proper value (probably :0.0, unless you've been fiddling with your XFree86 setup to make it something else), and type "startx".
As for running the MPEG player without X, just install all the SDL libraries from http://www.playstation2-linux.com, and run "plaympeg". You'll have to do this while logged into the PS2 at its console, however (you won't be able to activate this properly via an SSH or Telnet session). I usually pass it the "-s 640x480" parameter to force it to scale the video to fullscreen (the --fullscreen parameter doesn't seem to woky right on my setup), but that should be the only setup you need to do (beyond installing the SDL RPMs, that is).
Hope this helps!
Yaztromo.
Finally someone who gets our corporate in-joke! :>
C-ya,
Gray
Gray Carper
Director of Technology
xRhino, Inc.
Thanks, you've helped clear a lot of things up. But why can't I run plaympeg via ssh and have the results displayed on a local console? (I know it would be considered a "security feature" to avoid some random hax0r from displaying a pr0n video right in the middle of my debugging session, but this would be an incredibly convenient and powerful facility to allow in a networked entertainment console.) Isn't there some environment variable that could be set, or even a piece of the SDL code that could be changed to allow this?
I partially retract my previous statement :).
It will work if you're logged in as root in your SSH session (either by logging in as root, or su'ing over to root). I generally don't use my root account for such things, so when I tried it last, it was as a regular user.
I would have expected, however, that if you were logged in at the console as the same user you were logged into via SSH, that there wouldn't be any console access issues. Unfortunately, this doesn't seem to work in practice -- I get the same error as if I had attempted to start a video while not logged into the console.
If you're not worried about potential security issues, then you should be able to log in as root and initiate the video playback without any hassles. HTH!
Yaztromo.
D'oh! I didn't even think to try this. Of _course_ that makes sense. I'll give it a go when I get home this evening. :-D
Thanks again.
... faster BogoMIPS calculations (yes, it now boots 2 seconds faster than
it used to: we're considering changing the name from "Linux" to "InstaBOOT"
-- Linus, in the announcement for 1.3.26
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