The stackable question is a dumb one, for two reasons: 1) I've never seen a game console ever made that was stackable. The PS2 was too small to stack components onto it. The gamecube is a... cube. The N64 was also cubish in nature and took cartidges. The saturn was top loading. The ps1 was toploading. The PS3 has a curved top. Do I need to continue? 2) Game consoles are smaller than a/v equipment; if you're going to stick it in your entertainment center, it is going to be on the top. It'll sit in that position perfectly fine.
Half of the PS1 games I own don't work. Granted I don't have a huge library, but backwards compat doesn't mean shit if the games I want to play don't work.
Do I really have to go back and find you quotes on the number of systems they claimed would be available on launch, the library of titles they claimed they would have, how they repeatedly said it would be 6 times faster than the fastest Pentium III, how they claimed it was capable of rendering movie quality graphics in realtime, etc, etc, etc.
They threw out much more crap than this, but it is difficult to hunt down content from 1999 and 2000 that still exists...
Windows has supported biometric authentication (in addition to smart cards) since Win2k. Hell, they've been selling keyboards with fingerprint scanners built in for almost a year now...
I didn't even know there was an IS2...:) I loved the first one.
The Geise Winamp plugin on the PC is probably as close to the VLM as you'd find, but it really isn't in the same league.
Believe it or not, audio visualation has been present on just about every cd-based console, though it hasn't been terribly great nor well advertised. It is good to see someone put a decent effort into it again (they even found the same guy to do it as the JagCD!:)).
This has been pretty much standard fair since consoles started shipping with the ability to play CDs. The 3D0 and Atari Jaguar had it, the PS1 had it, the PS2 has it, the Xbox has it...
The light synth on the Jaguar CD did indeed own. It was worth getting the cd attachment just for that. Which is fortunate, as there weren't really any cd games worth purchasing made for the system... Minter also made Tempest 2000, which was probably one of the better games for the system (and probably the best selling game for the console). T2k is the only reason why I still have it sitting around here somewhere...
Jeff Minter is to light synths as id is to first person shooters, so it shouldn't be surprising that his latest project kicks some serious llama ass.
You seem to be confusing "innovation" with "revolutionary." Just because someone else has attempted to solve the same problem doesn't mean that the work did not bring new ideas to the table.
If Live Arcade is too casual "unfriendly" because it requires a credit card, Nintendo won't have any success either. Of course, I would argue that the casual gamer isn't going to buy a console in the first place...
Of course, you're still missing the point. The original poster was complaining about how the big 3 were ignoring the casual gamer market. I noted that at least one of them was doing something TODAY.
Actually, the DOJ case against Microsoft did precisely that. Microsoft was found to have a monopoly on x86 operating systems. Market share data for non x86 based platforms was not included in that determination.
That's right: BARELY viable. Atari also had a GUI back in '85. Commodore had the Amiga. Did you ever use those machines? The process of opening a window took seconds.
The 386, in its day was a quick chip. Compare it with the hardware present in the Apple Newton, which was probably the first well known handwriting based device produced (which was also a huge flop). The Newton was based around a 20mhz ARM processor, which had roughly 5x the power of an equivilently clocked 386. Handwriting recognition on the Newton was unrelable and incredibly slow (though it was fun to play with).
Microsoft actually had working hardware and software (see GRiD Convertible), contrary to your claims. It failed. AT&T, after purchasing Go, released actual product. It flopped. IBM gave it a shot. They failed. Wang tried it (you never even heard of them, did you?). They failed.
There is not a short list of companies that gave it a shot. Every single one of them flopped until Palm introduced the PalmPilot. I would argue that the Palm is probably least ambitious pen-based device ever introduced (no handwriting recognition), and I'd also point out that they targeted an entirely difference formfactor and niche (or perhaps even invented one): the PDA.
The technology just wasn't there in the late 80's. Regardless of the other factors (sour grapes maybe?) you think may be responsible for their demise, Go had no hope of making it.
Collusion is an activity by two or more people to perpetrate a fraud. No fraud occured here.
In the anti-trust sense, collusion is considered to be an act of rival companies toward a mutual benefit (ex: price fixing). In this case, the two companies are not rivals. Secondly, both companies were not benefit of the act.
How else are you going to distribute the games? Stores won't replace $50 games on their shelves with $5 games. If you can't get the stores to stock $5 games then how are you going to distribute games to people?
If credit cards in Europe are rare, tough cookies. Doesn't change the fact that MS is the only company trying to go after the casual gamer.
All of that is irrelevant. Go failed because their technology was not viable. Mouse based computing at the time was barely viable -- the computing power needed for pen-based computing didn't exist.
OK, this is just hilarious. You're saying that there's less political angling in this particular wing of the US government than there is among the organizations trying to assert more international control? Obviously you've never worked in (or closely with) an organization run by the state. EVERYTHING is politically motivated, from decisions regarding international policy to who gets what office in the building.
The only compelling arguements you have in favor of ICANN are political in nature. There is no technical justification for such a change.
The concave design doesn't prevent that in this case. That was definately a problem with the original xbox.
I can't imagine what universe you must exist in to think that the PS3 looks good ... *puke*
Personally, I like the design.
... cube. The N64 was also cubish in nature and took cartidges. The saturn was top loading. The ps1 was toploading. The PS3 has a curved top. Do I need to continue?
The stackable question is a dumb one, for two reasons:
1) I've never seen a game console ever made that was stackable. The PS2 was too small to stack components onto it. The gamecube is a
2) Game consoles are smaller than a/v equipment; if you're going to stick it in your entertainment center, it is going to be on the top. It'll sit in that position perfectly fine.
:)
... :(
It definately isn't a huge list, but some of my favorite games are in it
Half of the PS1 games I own don't work. Granted I don't have a huge library, but backwards compat doesn't mean shit if the games I want to play don't work.
o n2_backwards_compat.txt
http://db.gamefaqs.com/console/ps2/file/playstati
Regardless of how you look at it, 100% compatibility means that all games function, not most games.
Missing PS2 "features"/hype:
/
i ndex.html _ playstation/
t ml
http://www.cnn.com/TECH/computing/9909/14/ps2.idg
- Type III PC slot
- "new distribution system for music and video"; internet music service
http://www.stp.uh.edu/vol65/47/features/features-
http://www.theregister.co.uk/1999/09/13/sony_puts
- PS2 will have an ethernet port
- download games online
- online delivery of music and movies
- ability to connect digital cameras and other media devices
http://arstechnica.com/cpu/1q99/playstation2-io.h
- claims 100% backwards compatible
Do I really have to go back and find you quotes on the number of systems they claimed would be available on launch, the library of titles they claimed they would have, how they repeatedly said it would be 6 times faster than the fastest Pentium III, how they claimed it was capable of rendering movie quality graphics in realtime, etc, etc, etc.
They threw out much more crap than this, but it is difficult to hunt down content from 1999 and 2000 that still exists...
You missed this slashdot article last Saturday: http://it.slashdot.org/article.pl?sid=05/07/10/028 237&tid=172&tid=192
Windows has supported biometric authentication (in addition to smart cards) since Win2k. Hell, they've been selling keyboards with fingerprint scanners built in for almost a year now ...
You'll get no arguement from me on that one. ;)
I didn't even know there was an IS2 ... :) I loved the first one.
:)).
The Geise Winamp plugin on the PC is probably as close to the VLM as you'd find, but it really isn't in the same league.
Believe it or not, audio visualation has been present on just about every cd-based console, though it hasn't been terribly great nor well advertised. It is good to see someone put a decent effort into it again (they even found the same guy to do it as the JagCD!
Even more amusing, the VLM in the JagCD addon was written by the same guy who's doing the light synth for the Xbox360 ...
This has been pretty much standard fair since consoles started shipping with the ability to play CDs. The 3D0 and Atari Jaguar had it, the PS1 had it, the PS2 has it, the Xbox has it ...
The light synth on the Jaguar CD did indeed own. It was worth getting the cd attachment just for that. Which is fortunate, as there weren't really any cd games worth purchasing made for the system ... Minter also made Tempest 2000, which was probably one of the better games for the system (and probably the best selling game for the console). T2k is the only reason why I still have it sitting around here somewhere...
Jeff Minter is to light synths as id is to first person shooters, so it shouldn't be surprising that his latest project kicks some serious llama ass.
Well, of course those aren't innovations if you abstract out that much.
Yet, that is the very standard Microsoft is held to around here.
Scanning electron microscopy, that's innovative
You seem to be confusing "innovation" with "revolutionary." Just because someone else has attempted to solve the same problem doesn't mean that the work did not bring new ideas to the table.
They already support forms. What is described is a new way to enter/export data from those forms.
If Live Arcade is too casual "unfriendly" because it requires a credit card, Nintendo won't have any success either. Of course, I would argue that the casual gamer isn't going to buy a console in the first place...
Of course, you're still missing the point. The original poster was complaining about how the big 3 were ignoring the casual gamer market. I noted that at least one of them was doing something TODAY.
Actually, the DOJ case against Microsoft did precisely that. Microsoft was found to have a monopoly on x86 operating systems. Market share data for non x86 based platforms was not included in that determination.
That's right: BARELY viable. Atari also had a GUI back in '85. Commodore had the Amiga. Did you ever use those machines? The process of opening a window took seconds.
The 386, in its day was a quick chip. Compare it with the hardware present in the Apple Newton, which was probably the first well known handwriting based device produced (which was also a huge flop). The Newton was based around a 20mhz ARM processor, which had roughly 5x the power of an equivilently clocked 386. Handwriting recognition on the Newton was unrelable and incredibly slow (though it was fun to play with).
Microsoft actually had working hardware and software (see GRiD Convertible), contrary to your claims. It failed. AT&T, after purchasing Go, released actual product. It flopped. IBM gave it a shot. They failed. Wang tried it (you never even heard of them, did you?). They failed.
There is not a short list of companies that gave it a shot. Every single one of them flopped until Palm introduced the PalmPilot. I would argue that the Palm is probably least ambitious pen-based device ever introduced (no handwriting recognition), and I'd also point out that they targeted an entirely difference formfactor and niche (or perhaps even invented one): the PDA.
The technology just wasn't there in the late 80's. Regardless of the other factors (sour grapes maybe?) you think may be responsible for their demise, Go had no hope of making it.
You need to learn what collusion is.
Collusion is an activity by two or more people to perpetrate a fraud. No fraud occured here.
In the anti-trust sense, collusion is considered to be an act of rival companies toward a mutual benefit (ex: price fixing). In this case, the two companies are not rivals. Secondly, both companies were not benefit of the act.
Whatever it was they did, it wasn't collusion.
How else are you going to distribute the games? Stores won't replace $50 games on their shelves with $5 games. If you can't get the stores to stock $5 games then how are you going to distribute games to people?
If credit cards in Europe are rare, tough cookies. Doesn't change the fact that MS is the only company trying to go after the casual gamer.
All of that is irrelevant. Go failed because their technology was not viable. Mouse based computing at the time was barely viable -- the computing power needed for pen-based computing didn't exist.
For me, it was Llamatron on the Atari ST ...
Microsoft is catering to the "casual gaming" audiance ... lookup "Live Arcade"
OK, this is just hilarious. You're saying that there's less political angling in this particular wing of the US government than there is among the organizations trying to assert more international control? Obviously you've never worked in (or closely with) an organization run by the state. EVERYTHING is politically motivated, from decisions regarding international policy to who gets what office in the building.
The only compelling arguements you have in favor of ICANN are political in nature. There is no technical justification for such a change.