why should we not look for an improved alternative
Because encryption needs cooperation from both sender and receiver and is therefore subject to the 'critical mass' rule. People are going to be reluctant to move to new technologies because they won't be able to communicate with anyone until those people adopt too.
Everyone should use encryption for all messages so that when you need to send a message that is encrypted it doesn't stand out. Until "they" can decrypt everything, everything should be encrypted. Security through obscurity isn't as bad as it's made out to be.
They're in the business of selling games. Games sell best to Windows users. Therefore games manufactures sell games to Windows users.
There is no incentive for their games to be delayed, to promote an operating system in which they have no interest?
Or are you proposing legislation... "it is illegal to sell software for Windows before the linux version is ready" ? Such micromanagement of society by government is ridiculous and leads to more problems which need to be micromanaged.
It's 2D only if the thrower throws the ball in the vertical plane that passes through thrower and dog. Otherwise the dog has to move to the plane the ball is moving in.
On the other hand, why does everything new have to become so ubiquitous? Just because we can communicate so easily, this doesn't mean the privelege should mutate into a right so quickly and easily.
I expect there will be lots of replies saying how vital cellphones are (doctors in cinemas, road accidents. etc.) to society
Humans have survived for millions of years without cellphones. Society isn't going to disintegrate just because you can't talk to your friend 24 hours a day from every point on the globe.
The whole point is that they don't have to port it to the Amiga. The games are platform independent.
Just download and install Java for your amiga and the latest Quake4 based game will look as good on your Amiga as it does on the newest and fastest multiprocessor PC. Well, nearly.
Maybe not Quake, since one of id's goals is to push the limits of graphics technology.
But the engine doesn't really have to 100% java. You can have an impure version of Sun's goal by having a the core of the game in Java with small portions in native code where performance matters.
Most modern games have a simple set of rules (aside : it seems to be a general rule that the simpler the rules, the more fun the game is), lots of creative work (artwork, level design, mission design, whatever) and an engine to tie it all together.
Only the engine has to be ported to a platform - the rest is already independent.
Only if you like left-handed hotties.
why should we not look for an improved alternative
Because encryption needs cooperation from both sender and receiver and is therefore subject to the 'critical mass' rule. People are going to be reluctant to move to new technologies because they won't be able to communicate with anyone until those people adopt too.
Everyone has secrets .. financial information for example.
Do you use secure websites to order online, or do you use sites with no encryption?
Do you email your bank account information to family members using PGP, or in plain text?
Everyone should use encryption for all messages so that when you need to send a message that is encrypted it doesn't stand out. Until "they" can decrypt everything, everything should be encrypted. Security through obscurity isn't as bad as it's made out to be.
This is so old!
The large print : NOMINATED for 13 ACADEMY AWARDS
The small print : (didn't win any of the good ones)
the violent games far outnumber the non-violent ones
Therefore violent games, as a whole, may outsell non-violent ones.
But individual violent titles, with more competition, fail to sell as well as individual non-violent titles.
Why do game manufacturer's care about linux?
... "it is illegal to sell software for Windows before the linux version is ready" ? Such micromanagement of society by government is ridiculous and leads to more problems which need to be micromanaged.
They're in the business of selling games. Games sell best to Windows users. Therefore games manufactures sell games to Windows users.
There is no incentive for their games to be delayed, to promote an operating system in which they have no interest?
Or are you proposing legislation
It's 2D only if the thrower throws the ball in the vertical plane that passes through thrower and dog. Otherwise the dog has to move to the plane the ball is moving in.
Either have offices (quiet and private) or a true open plan office (no partitions)
Cubes are the worst of both with no benefits.
Having a child is a serious responsibility. So you have a slightly smaller set of fancy restaurants to choose from? Poor baby!
On the other hand, why does everything new have to become so ubiquitous?
Just because we can communicate so easily, this doesn't mean the privelege should mutate into a right so quickly and easily.
I expect there will be lots of replies saying how vital cellphones are (doctors in cinemas, road accidents. etc.) to society
Humans have survived for millions of years without cellphones. Society isn't going to disintegrate just because you can't talk to your friend 24 hours a day from every point on the globe.
If you don't have to worry about porting the easy bits, then you've got more time for the hard bits.
The whole point is that they don't have to port it to the Amiga. The games are platform independent.
Just download and install Java for your amiga and the latest Quake4 based game will look as good on your Amiga as it does on the newest and fastest multiprocessor PC. Well, nearly.
Maybe not Quake, since one of id's goals is to push the limits of graphics technology.
But the engine doesn't really have to 100% java. You can have an impure version of Sun's goal by having a the core of the game in Java with small portions in native code where performance matters.
Most modern games have a simple set of rules (aside : it seems to be a general rule that the simpler the rules, the more fun the game is), lots of creative work (artwork, level design, mission design, whatever) and an engine to tie it all together.
Only the engine has to be ported to a platform - the rest is already independent.