Xbox Live (Or whatever it's called) is a closed network. So even if someone did manage to hack into the network, using, for example, a modified Xbox, or a PC with special software, I doubt they could do much damage.
What are they gonna do, DDoS the High Score server? lol
Besides.. From the looks of the way Microsoft did the protection on the Xbox, it'll be 6-12 months before anyone even breaks whatever kinda protection they put on the online service.
Look at the scene now, they still can't boot unsigned code. And only now, within the last week, have mod chips come out.
Back when Quake 2 was released, I don't think they had much in the way of copy protection, hehe
Anyone remember the copy protection X-Com UFO Defense used? That had to be the worse idea ever.. Everytime you loaded the game, you had to turn to a specific page in the manual, and enter the code listed.
Quake 3's copy protection is one of the few that works, and it works well.. I remember a quote from someone at id Software, saying that thier cd-key protection hasn't been cracked yet. Talk about effective!
You should probably read up on this before posting bogus specs..
The processor isn't a normal off the shelf Celery, it's a custom Pentium 3 chip, designed for the Xbox itself. Although, as far as I know, it runs standard x86 code.
It also has 64MB of 200MHz DDR RAM, not PC100.
The graphics processor is actually more powerful then a GeForce 3 ti500.. Somewhere inbetween GeForce 3 and GeForce 4 speeds. It too is a custom designed chip, called the XGPU.
Finally, it controller ports are actually standard USB 1.1 connections, with modified connectors. Proof of this, is that I've got an Xbox controller hooked to my PC right now. I simply soddered (I can't spell it.. Sue me) a USB connector to the end of the controller cable, in place of the standard wire.
Just wait until Serial ATA devices start appearing on the market.. More bandwidth, round cables, and it's compatible with all current operating systems that support IDE.
You're already paying for the applets included for 'free' with Windows.. You think Windows would cost $300 if it didn't have anything besides the core operating system?
I don't see the problem with releasing a 'Lite' version of Windows, with all the middleware stripped out.. I mean, how is this the 'support nightmare' that Microsoft makes it out to be?
An OEM would stick Windows Lite, and whatever third party stuff they want on a system, and sell it.. Microsoft would support the operating system, and the OEM, or the third party software maker, would support the rest..
The only downside I can see for Microsoft, is that they wouldn't have thier foot so far in the door, because they only supply the operating system..
Anyone else see my point?
Don't worry, they'll still find a way to make it cost $5000+, because it's a new and improved technology!
Doesn't matter that the box is empty, and the actual projector is less then an square inch.
If it's big, and looks expensive, it probably is.
Xbox Live (Or whatever it's called) is a closed network. So even if someone did manage to hack into the network, using, for example, a modified Xbox, or a PC with special software, I doubt they could do much damage.
What are they gonna do, DDoS the High Score server? lol
Besides.. From the looks of the way Microsoft did the protection on the Xbox, it'll be 6-12 months before anyone even breaks whatever kinda protection they put on the online service.
Look at the scene now, they still can't boot unsigned code. And only now, within the last week, have mod chips come out.
Back when Quake 2 was released, I don't think they had much in the way of copy protection, hehe
Anyone remember the copy protection X-Com UFO Defense used? That had to be the worse idea ever.. Everytime you loaded the game, you had to turn to a specific page in the manual, and enter the code listed.
Quake 3's copy protection is one of the few that works, and it works well.. I remember a quote from someone at id Software, saying that thier cd-key protection hasn't been cracked yet. Talk about effective!
You should probably read up on this before posting bogus specs..
The processor isn't a normal off the shelf Celery, it's a custom Pentium 3 chip, designed for the Xbox itself. Although, as far as I know, it runs standard x86 code.
It also has 64MB of 200MHz DDR RAM, not PC100.
The graphics processor is actually more powerful then a GeForce 3 ti500.. Somewhere inbetween GeForce 3 and GeForce 4 speeds. It too is a custom designed chip, called the XGPU.
Finally, it controller ports are actually standard USB 1.1 connections, with modified connectors. Proof of this, is that I've got an Xbox controller hooked to my PC right now. I simply soddered (I can't spell it.. Sue me) a USB connector to the end of the controller cable, in place of the standard wire.
Just wait until Serial ATA devices start appearing on the market.. More bandwidth, round cables, and it's compatible with all current operating systems that support IDE.
You're already paying for the applets included for 'free' with Windows.. You think Windows would cost $300 if it didn't have anything besides the core operating system?
I don't see the problem with releasing a 'Lite' version of Windows, with all the middleware stripped out.. I mean, how is this the 'support nightmare' that Microsoft makes it out to be? An OEM would stick Windows Lite, and whatever third party stuff they want on a system, and sell it.. Microsoft would support the operating system, and the OEM, or the third party software maker, would support the rest.. The only downside I can see for Microsoft, is that they wouldn't have thier foot so far in the door, because they only supply the operating system.. Anyone else see my point?