I served in Iraq in 1991 and regularly faced temperatures exceeding 135 degrees F and it is not good for your health over a long period of time (tends to keep you from having kids). But the low tech solutions seem to work best like drenching an army t-shirt in water and removing your boots to keep cool. When you are near danger it is far safer to close the hatches rather than risk an RPG hit flying into the loader's or TC's hatch. Even miltech offers some interesting applications in civilian life and should not be ignored. I regularly wear gortex lined boots that were originally developed for military use. $5K is a bit much for a suit but when your in the toaster you will do anything to keep cool.
I agree this article is bogus. Measuring security by counting the number of vulnerabilities is like saying two cars are similar because they both have wheels. Because of M$soft coding integration with their OS their security vulnerabilites affect many more features than the browser./D
Blizzard had created alot of their own bad press by not keeping an honest dialog with their subscribers regarding their load issues and letting those playing WoW guess why they are getting lag, downtime, and long lines in the queues.
All of these are symptoms of a greater problem being Blizzard probably undersized their environment because they underestimated the popularity of the game upon release.
All of this is highlighted by the fact that you cannot even buy a copy of WoW in the stores because they are all sold out.
Dark Age of Camelot, EQ and World War II Online also had many of the same growing pains and some of their success was based on their ability to solve early technical issues.
I for one will continue to play WoW because I really like the game and I believe Blizzard has created a game that really take the genre into new areas.
Blizzard can attract a loyal audience with a creative game and name recognition that is Blizzard but the clock is ticking and Blizzard must find a way to make the environment stable if they want to succeed.
Creating a stable realtime environment is difficult, and a lesson most of us in the IT world have known for years. If you cant keep your users happy at some point you will become irrelevant.
I hope Blizzard will surprise everyone including their critics that they succeed.
WoW Subscriber on the Tichondrius Server
My experience has always been to tell customers both internal and external what the constraints are. Meaning you what will slip because of your latest requests and how bad do you want it. If you are not willing to pay an outsider for this service it is probably not valuable enough to interrupt other work. In other words put up or shut up!
I served in Iraq in 1991 and regularly faced temperatures exceeding 135 degrees F and it is not good for your health over a long period of time (tends to keep you from having kids). But the low tech solutions seem to work best like drenching an army t-shirt in water and removing your boots to keep cool. When you are near danger it is far safer to close the hatches rather than risk an RPG hit flying into the loader's or TC's hatch. Even miltech offers some interesting applications in civilian life and should not be ignored. I regularly wear gortex lined boots that were originally developed for military use. $5K is a bit much for a suit but when your in the toaster you will do anything to keep cool.
I agree this article is bogus. Measuring security by counting the number of vulnerabilities is like saying two cars are similar because they both have wheels. Because of M$soft coding integration with their OS their security vulnerabilites affect many more features than the browser. /D
Blizzard had created alot of their own bad press by not keeping an honest dialog with their subscribers regarding their load issues and letting those playing WoW guess why they are getting lag, downtime, and long lines in the queues. All of these are symptoms of a greater problem being Blizzard probably undersized their environment because they underestimated the popularity of the game upon release. All of this is highlighted by the fact that you cannot even buy a copy of WoW in the stores because they are all sold out. Dark Age of Camelot, EQ and World War II Online also had many of the same growing pains and some of their success was based on their ability to solve early technical issues. I for one will continue to play WoW because I really like the game and I believe Blizzard has created a game that really take the genre into new areas. Blizzard can attract a loyal audience with a creative game and name recognition that is Blizzard but the clock is ticking and Blizzard must find a way to make the environment stable if they want to succeed. Creating a stable realtime environment is difficult, and a lesson most of us in the IT world have known for years. If you cant keep your users happy at some point you will become irrelevant. I hope Blizzard will surprise everyone including their critics that they succeed. WoW Subscriber on the Tichondrius Server
My experience has always been to tell customers both internal and external what the constraints are. Meaning you what will slip because of your latest requests and how bad do you want it. If you are not willing to pay an outsider for this service it is probably not valuable enough to interrupt other work. In other words put up or shut up!