Railgun on spawn says hi.;D This is partly why I enjoyed UT more than Q3. I had a chance of survival in UT, not so in Q3. Plus the mods are much easier to utilize.
Many of the things we can do are good. Many of the things proposed by legislators are not. This is my main beef with all this climate change stuff going on.
Actually, I believe the main interface was written in Windows CE, but you are right.. That was just running on top of the hardware (not a main part of the system), like most games. Worms Armageddon actually used WinCE, but it suffered because of it.
I actually find the classes like NSArray/etc less useful. I develop software that requires fast code, and those libraries are not fast in comparison. STL's vector you could optimize down to an array access. Cocoa's is a function lookup + call.
Or it could be that they used XCode and it gave them a function from another class that wasn't on the class they were using. The program then proceded to compile just fine and when they ran it, it didn't work but there were no clear indications why.
Visual Studio has come a long way. Sadly, XCode has not. See, things we take for granted like code completion actually work in Visual Studio. XCode you're lucky if it is telling you a function on the "class" you are using and not any of the other "classes". Another thing, Visual Studio has a large amount of things you can change in the settings, and it's pretty easy to use. XCode requires lots of kludging around in sparsely installed files, muddling with settings that are sometimes not documented.
It might be because the PS3 compiler was pretty immature and you needed to manage the SPU's much more. On the PS2 they probably got enough performance out of it to not matter. In the future, the PS3 compiler might be able to handle the SPU's on its own.
I find it far easier to manage pointers in C++ than in Objective C, but a lot of that is due to the libraries not the language. There are some things that call autorelease before passing back the pointer, some things do not. Some things you need to call retain, some things you do not. In order to figure any of this out, I'm constantly looking things up. In C++ I can just go and not worry about such things. It's always clear what I'm being given.
The problem is that many coastal cities will have to adjust to being underwater
This is actually one of the claims that has been shown to be exaggerated greatly. If it's going to happen, they have a long time to save for it or to even start solving the problem now.
I totally agree with this. Air quality to me is much more important than maybe the weather will be different and we'll all have to adjust. (Seeing as most of the bigger claims have not come to be).
I don't think so. As far as I can tell, all of those phone classes allow app installs that are not blocked by "redundant" features. Firefox mobile is doing their beta on Android, for instance.
Sure, but buying an Exchange client is not the same as buying a license to make an Exchange client. Your trouble here is then with the software companies. They don't make reuseable modules for you based on these patented things. If they did, then you could plug in the module into any piece of software and use whatever you want.
It's funny you mention the Tilt, as it's predecessor was much faster. Why is this you may ask, why the Tilt was missing video drivers to accelerate it's display. http://htcclassaction.org/
When you do this you get worse than iOS. iOS is bloated and slow from being refined down from a full OS. Windows Mobile 6 gets alot of flack, but at least it could run on under 64MB of RAM and still multi-task.
Generally licenses state that they are non-transferrable. Meaning they are given for a particular implementation of a work. For instance, you don't license the account, you license the software to access the account (which may contain a license forbidding modification of that software). As far as codecs, the same applies. You are not given a license to the patent, but an implementation of that patent. Re-implementing requires a new patent license.
This already happens, except with all companies with browsers. HTML5 is not a complete spec, nor will it be until around 2012. Any browser saying it is HTML5 is doing the same as T-mobile/Sprint were saying they are 4G.
Railgun on spawn says hi. ;D This is partly why I enjoyed UT more than Q3. I had a chance of survival in UT, not so in Q3. Plus the mods are much easier to utilize.
Many of the things we can do are good. Many of the things proposed by legislators are not. This is my main beef with all this climate change stuff going on.
I'm not sure, but I think the New York Times also didn't give false info to Swiss banks so they could have a bank account there.
Actually, I believe the main interface was written in Windows CE, but you are right.. That was just running on top of the hardware (not a main part of the system), like most games. Worms Armageddon actually used WinCE, but it suffered because of it.
Who determines what "trivial" is? Obviously the jurors in this trial decided the damage was non-trivial.
I actually find the classes like NSArray/etc less useful. I develop software that requires fast code, and those libraries are not fast in comparison. STL's vector you could optimize down to an array access. Cocoa's is a function lookup + call.
I'm using 3.2.5 and it's still terrible. It suggests functions from objects other than the one I'm looking for calls on.
Or it could be that they used XCode and it gave them a function from another class that wasn't on the class they were using. The program then proceded to compile just fine and when they ran it, it didn't work but there were no clear indications why.
Visual Studio has come a long way. Sadly, XCode has not. See, things we take for granted like code completion actually work in Visual Studio. XCode you're lucky if it is telling you a function on the "class" you are using and not any of the other "classes". Another thing, Visual Studio has a large amount of things you can change in the settings, and it's pretty easy to use. XCode requires lots of kludging around in sparsely installed files, muddling with settings that are sometimes not documented.
It might be because the PS3 compiler was pretty immature and you needed to manage the SPU's much more. On the PS2 they probably got enough performance out of it to not matter. In the future, the PS3 compiler might be able to handle the SPU's on its own.
I find it far easier to manage pointers in C++ than in Objective C, but a lot of that is due to the libraries not the language. There are some things that call autorelease before passing back the pointer, some things do not. Some things you need to call retain, some things you do not. In order to figure any of this out, I'm constantly looking things up. In C++ I can just go and not worry about such things. It's always clear what I'm being given.
This is actually one of the claims that has been shown to be exaggerated greatly. If it's going to happen, they have a long time to save for it or to even start solving the problem now.
I totally agree with this. Air quality to me is much more important than maybe the weather will be different and we'll all have to adjust. (Seeing as most of the bigger claims have not come to be).
The hole was closed in Froyo. Froyo uses regular Flash, the vulnerability is in Flash Lite. You can update Flash without an OS upgrade.
You do know that WinMobile 6.5, which the Kin is based on, was one of the most open phone OS until Android appeared?
I don't think so. As far as I can tell, all of those phone classes allow app installs that are not blocked by "redundant" features. Firefox mobile is doing their beta on Android, for instance.
Sure, but buying an Exchange client is not the same as buying a license to make an Exchange client. Your trouble here is then with the software companies. They don't make reuseable modules for you based on these patented things. If they did, then you could plug in the module into any piece of software and use whatever you want.
It's funny you mention the Tilt, as it's predecessor was much faster. Why is this you may ask, why the Tilt was missing video drivers to accelerate it's display. http://htcclassaction.org/
When you do this you get worse than iOS. iOS is bloated and slow from being refined down from a full OS. Windows Mobile 6 gets alot of flack, but at least it could run on under 64MB of RAM and still multi-task.
You just described WP7 and gaming on that platform. http://www.engadget.com/2010/10/11/xbox-live-for-windows-phone-7-your-xbox-isnt-in-your-phone-yet/
Sure, but you can install a different browser on WM6 et al. If the iPhone browser was broke, you'd be eternally screwed.
CASH 4 GOLD!!!! :D I knew they were up to something.
Generally licenses state that they are non-transferrable. Meaning they are given for a particular implementation of a work. For instance, you don't license the account, you license the software to access the account (which may contain a license forbidding modification of that software). As far as codecs, the same applies. You are not given a license to the patent, but an implementation of that patent. Re-implementing requires a new patent license.
C# is an ECMA standard. It would be pretty difficult for MS to sue the mono project.
This already happens, except with all companies with browsers. HTML5 is not a complete spec, nor will it be until around 2012. Any browser saying it is HTML5 is doing the same as T-mobile/Sprint were saying they are 4G.