From the author's perspective, which is really the only one that matters, the point may just have been a programming exercise, or something he thought would be cool to do. And I'd hardly call stretching one's horizons a "waste of time".
Why not just re-create the original quake levels using the Doom-3 Engine when level editors come out?!?
You do it, then. Then, at least, you'd have some justification to complain about the apparent pointlessness of this approach.
Goodness me. Who would have guessed. A Starcraft game. How unexpected. *heavy sarcasm*
The point is not always what you think it is.
From the author's perspective, which is really the only one that matters, the point may just have been a programming exercise, or something he thought would be cool to do. And I'd hardly call stretching one's horizons a "waste of time".
Why not just re-create the original quake levels using the Doom-3 Engine when level editors come out?!?
You do it, then. Then, at least, you'd have some justification to complain about the apparent pointlessness of this approach.
Humans place too much value in understanding. Soon, you'll realize you don't understand half of what you think you do.
Possibly the reason why the screenshots look fuzzy is because they're photographs of the screen, as opposed to full-resolution screen captures.