Original Quake using Doom 3 Technology
tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
Not to be a dick but this is a repost. Still an awesome story and a good time waster, but a repeat nonetheless.
Haha, THIRD POST. Im getting quicker!
c'mon, guys. this is like the third time this week.
Earlier Story
I thought that being the last poll option was a full time job.
all the screenshots have been removed from a previous slashdotting..
...and this DUPLICATE STORY was the first result!
seriously, the editors have stopped trying. i mean i like Slashdot, i like CowboyNeal, but they've stopped trying.
OtakuBooty.com: Smart, funny, sexy nerds.
It's a Score 5: Informative you dillheaded moderator.
Karma isn't to be played with.
I, like, just sold CowboyNeal like, a pound of weed on Monday.
Editors, like, smoke a LOT of weed. Or something. I think Clinton was there.
Maybe if i add to the thousands of people posting about this being a duplicate story, i'll get modded up! YEAH! That's a great idea.
http://www.linkdj.net/
I'm trying to decipher just what politic ideology you might subscribe to. I see anti-communist rhetoric, anti-capitalist, pro-guns, pro-etc, etc...
You are either very ecletic or very confused.
Kickin' it self-righteous school.
I'll be happy when they finally make the characters move around more realistically (i.e. not having the same dumb expression on their face, other realistic human-like movements, not allowing other objects and characters to be able to penetrate walls, etc.).
Since Quake 1 is the greatest multiplayer FPS ever designed, it's real nice with some spicing up of the engine. ;-)
Beware: In C++, your friends can see your privates!
Leave the poor server alone! Isn't /.ing it once good enough for you people?! /me hugs the server
There there, the mean people won't hurt you anymore
Banaaaana!
I haven't played Quake since I started playing Unreal. Is Quake still good?
Saskboy's blog is good. 9 out of 10 dentists agree.
Linquists examine the changing meaning of the word "Like" and its uses in modern speech. You appear to be using the "hedging" form:
RUG (RijksUniversiteit Gent) is on Belnet, the Belgian university backbone. You just ruined my bandwidth for the day !
This would have been +5, but you spelled first as "phirst." I'm not sure what a "poast" is. I bet if you smoked enough pot and snorted enough coke; you'd end up just like George W. Bush.
Aproximating that there is around 67,000 readers who peek into this story at this hour,around 95 people who actually make a comment, 40 people who make a comment but hit the cancel button, and 140 people who try to make a comment but do not come up with anything, this simulational mechnanism could save aproximately (95 * 3 mins) + (40 * 2 mins) + (140 * 4 mins) = 3160 minutes. If one hour of work of an average slashdotted costs $100, the savings would be around $5266,67. Think about the effect on GNP!
The original quake had transparent water.. well, if you run a special VIS-pass over the maps and used glquake (or had the power to run a special executable which did it on the fly -- I think -- I never did that though). I played it that way all the time, and it was much fun.
Sprites? Didn't Carmack say he only used three sprites in quake? Or was that quake 2.. no, I think it's the original quake that only had three or so sprites (waterbubbles and something and another).. ah.. I found it on google.
We coded lots of ways for sprites to behave (allways perpendicular, pivot along Z to face origin, pivot on Z to be parallel to view plane, fixed orientation), but we wound up only having three sprites in the entire game: explosions, drowning bubble, and a gold ball light in the registered version....
As for the doom-engine games, there's already DooM Legacy which features TCP/IP network play and split-screen two-player mode on one computer, and more.
and again i was wondering whats wrong with our proxycache but it was slashdot again...sadsad...
Our editor actually does smoke about an ounce of weed per week; it's his job. And we never have dupes. If you want good news, again, with no duplicates, check out cannabisculture.com and pot-tv.net
It is official. Everyone confirms: Slashdot is dying.
Another more crippling bombshell hit the already beleaguered Slashdot community when CmdrTaco confirmed that the number of Slashdot readers has dropped yet again, now down to less than a fraction of 1 percent of all the internet-using population. Coming on the heels of a recent Netcraft survey which plainly states that Slashdot has lost more and more readers, this news serves to reinforce what we've known all along. Slashdot is collapsing in complete disarray.
You don't need to be a Kreskin to predict Slashdot's future. The hand writing is on the wall: Slashdot faces a bleak future. In fact there won't be any future at all for Slashdot because Slashdot is dying. Things are looking very bad for Slashdot. As many of us are already aware, Slashdot continues to lose readers. Red ink flows like a river of blood, spewing forth from between the legs of CowboyNeal and his big, hairy mangina.
Slashdot is very sick and its long term survival prospects are very dim. If Slashdot is to survive at all it will be among lowly AC goatse-trolls. Slashdot continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, Slashdot is dead.
Fact: Slashdot is dead.
A definition of irony
Contribution by Erpo
I'm not any kind of grammar nazi, but decent spelling and grammar are important to me. The occasional affect/effect problem doesn't bother me (it just lowers my opinion of the author), but when a piece is riddled with errors (there/they're/their, its/it's, then/than, etc..) it's hard for me to read. Partially, I think this is because I sight read and I don't subvocalize. In other words, when I see, "It's over their," in print the first thing I think is, "It's over their what? Is it hovering over their kitchen counter? Is it over their heads? What is this person trying to say?" Of course, I don't just sit there pondering those questions (it only takes a split second to see there was a grammar error in the sentence), but I can't read as quickly when every few lines my eyes flick back to an earlier word.
Maybe I'm just hypersensitive. I don't know. If you don't know what I'm talking about though, check out this piece by Prince. It doesn't have very many grammar problems, but the "creative" spelling is really distracting.
Oh yes - because you can.
So effectively, what we have, is the same old game, which now looks tired and primitive, with some, well, for want of a better description, shadows !
Whoop de do
And the kicker is, it'll only work on GeForce cards and will run slowly on anything below a GeForce2 GTS - Wonderful !
Anyway, I'm sure I read this story somewhere before ...
A slashdotting - you get the stick first and then the carrot !
So, is anyone else getting a "The page cannot be found" error when downloading the modified maps/progs?
It's nice to see CBN every now and then. He's funny in the polls, he's funny on his web page, and he's even funny when he reposts Michael's story from less than 2 weeks ago! We love you all the same dude.
see "Tenebrae Quake". There is no real difference between the stories...
i thought i read it on /. anyways. yeah, probably several times by now!
Windows Media Player 9 is the single most important entertainment release ever. It is so important that I have flown to LA for the unveiling and am now thinking of deploying the beta of this fine offering into production on all of the workstations and servers throughout our organization. As I watched BillG demo the new product, I thought of all the ways this new Media Player will improve our business. I routinely allow my employees 30 minutes a day for entertainment and am pushing out the new Media Player through a Group Policy right now. I have contacted my MS sales rep with the official "go live" word and he has rejoiced and sent me a shirt. I take great solace in the fact that Microsoft offers my firm everything, from ROCK SOLID and secure offering like Windows 2000 to Media Players.
...other than a (rather pointless if you ask me) excercise in adding someone elses algorithm into someone elses game using someone elses levels?
Why not just re-create the original quake levels using the Doom-3 Engine when level editors come out?!?
That at least would have been at least slightly original...recreating all of the old monsters in the new 3D format etc...and I bet ID's code runs a tad faster than this guys...what a waste of time.
I am NaN
It's things like this that make me wonder if slashdot editors actually read slashdot. I mean, cmon guys, at least pretend to believe in what you're preaching :)
Oh dear! Will you people stop slashdotting my university's servers!! :-D ;-) )
(yes, we belgians read slashdot too
- bram
Let me tell you something, Apache has no market share. This worm is strictly a stunt by the Green Screen Linux crowd to make themselves feel like they have a good story to tell. Let's face facts, when it comes to mission critical, secure, rock solid, industry standard web servers, there CAN BE ONLY ONE -- IIS 5.0 with SP2 (patched by Q327154, Q327155, Q327156...Q356987). This combination of software and security patches is a virtual Fort Knox of web security. Apache, with its text
Now this is a great story! You can play Pitfall online now in Shockwave! Now why doesn't Slashdot do a story about this? Ummmm... nevermind.
Funniest shit I've read in a really long time.
Thank you for the laughs, kind sir.
News for Nerds, Stuff thats *reposted*.
--zekioragehttp://slashdot.org/article.pl?sid=02/08/24/194525 5&mode=thread&tid=112
...
This is a dupe, postet by CowboyNeal, not even by timothy
I'm not much into quake or doom like i was a few years back, but I do read /. alot. First thing that came to mind, was "humm, i remember seeing this before."
:)
Personally, I don't know how slashdot is operated, but there should be some sort of system setup that prevents so much duplicate stories. I'm no programmer, but i'm sure something like that can't be that hard.
*shurgs* It's not like dupe stories pisses me off, it the idea that another "fresh" story could be in its place. Everytime i see a duplicate i feel like i'm missing out on a Good StoryTM because of it.
A Penny for my thoughts? Here's my two cents. I got ripped off!
The editors are reading slashdot. I just re-submitted the same story again and it instantly got rejected (no kidding).
Offtopic, mister !
Does anyone read slashdot these days? I'm talking about the posters that is! :P
Don't waste front-page space, regardless of how class the link actully is
the topic's a repost ... who cares if we sorta repost comments too? it's fair ...
Sure makes me wish Quake looked this good the first time around
Money for nothing, pix for free
1. Repost old stories.
2. ??3. Profit.
Now, upset some poster here, and get slashdotted, or even better, get slashdotted twice :^)
WHAT will they think of next...
Anyone working on an OS X port?? I've played lots of original Quake of late using the OS X native client. How about porting this to OS X as well?
Thanks.
blakespot
-- Heisenberg may have slept here.
iPod Hacks.com
I love this site, but man there sure do seem to be a lot of reposts lately.
Perhaps a flag could be added to stories once they are identified as reposts, and logged-in users given the option to hide such confirmed reposts?
Just a thought.
microsoftword.mp3 - it doesn't care that they're not words...
the sad thing bout this is, that it doesnt run on a tnt2. seems like i needs at least a geforce.
perhaps it works only with HW T&L ?
This is old technology and IIRC (without looking it up), Doom III uses volumetric shadows. Stencil shadows are those that Quake II uses and are not very realistic (NOTE: There are modifications to the QII source, such as those in the DPGE engine, that improve the stencil shadows in the original QII engine, removing the overlapping effects, shadows from light entities, etc.). They use the stencil buffer in order to "paste" a shadow onto a surface that approximates a shadow from an object.
Volumetric shadows use a projected volume (in simplified terms) to "cast" a shadow onto any object and surface as a real shadow would, including casting the shadow onto curves, surfaces at angles, self shadowing, and shadowing multiple objects/surfaces. Another name for this type is "shadow volumes". Both methods can employ the use of the stencil buffer.
Since I can't actually see any of the screenshots on the referenced web page, and at times can't even get to the page, I can't decide which method is actually in use.
Stencil shadows in the Quake I engine would be nice. Volumetric shadows would be an achievement.
PGA
With the editors not reading their own site, is it a wonder Slashdot has sunk this low in quality?
And yet you keep coming back...
I posted a article stating it was a repost, and got moderated redundant!
And for some reason someone decided reposting the article wasn't redundant?
Huh? How's that?
-sigh-
The lighting effects are (in general) much neater looking.
In addition, he also implemented bumpmapping/glossmapping. Unfortunately the bumpmaps/glossmaps he's using in the demo are kind of... ugly. But the engine DOES support high-res TGA textures/bumpmaps/glossmaps. I tried downloading a few high-res textures/bumpmaps from a texture archive and slapping them into a test map - The results were... Amazing. The engine is NOWHERE close to its full potential.
(I'd post the testmap/textures somewhere but my cable modem connection is apparently down so I can't access my home box from work.)
retrorocket.o not found, launch anyway?
http://www.weebl.pwp.blueyonder.co.uk/b3ta/pie.htm l
It's not exactly the same any more.
Sorry, just being stupid.
I said the engine *SUPPORTS* high-res textures, not that he actually *USED* such textures in his download, and that the textures included with the download are, in fact, ugly. (Low-res and the bumpmaps/glossmaps are overdone)
I tried using some high-res textures/bumpmaps I found and the difference was amazing - MUCH better.
retrorocket.o not found, launch anyway?
I mean seriously - how hard could it be to write a filter which checks to see if the URLs in a story are identical to the URLs in a previous story? And if so, it at least WARNS the story poster (or submitter?) that what they're saying has already been posted on /.
Education is the silver bullet.
They're not humans. They're fiendish daemons from planet Broxx.
It is to the point where we get story dupes every day!
They "linked" it weeks ago.
... i need a "laser" ...
A "laser"
I haven't seen it myself.. but apparently there's already a beta out... www.fruitz-of-dojo.de
maybe you guys should think, "HEY! Perhaps some missed it the first time and they get a second chance to check it out."
Its like you complainers want a mother bitchin cookie or something just becuase you read slashdot every five minutes... probably more.
And now, more of "the best of slashdot"...
were you expecting to see a sig here? perhaps you'd rather see the inside of an ambulance!
At the Slashcode BOFH, the QA session was interesting. I was working at Newsforge with Grant , Robin, etc, and we were all there. Someone mentioned duplicates, and this led to a question directed at us -- what do you use to not post duplicate stories?
Our reply? We always search, and we try to skim the headlines to make sure that we always know what's been posted. In the few cases that we do accidently post a dupe, we had no problems hiding the story so that people had more room to read real ones.
Of course, with Slascode, you could just add some perl to check if the URL of the target story matches a URL in a previous story body before posting, reducing all posts that point to the same website (which seems to be the common case). As for ones that point to different websites, that's where proper keyword based searching comes in.
"The slashdot team are treating their users like crap. They're taking us for granted, and frankly, the users make the site." maybe they just don't like having users who remember well. Maybe that's leading to a bit of an inversion, because more users who don't remember previous stories are clamouring to post their duplicates. Unless this was posted JUST by CowboyNeal, some of the blame has to fall on the idiot who submitted this dupe (probably a few hundred times).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
For the love of OGG please
Not only has this been reposted, but it's kind of old...
In my opinion, some of the difference is made by using a 1/r^2 radiation law instead of the 1/r in Quake. Mihai
Here are the screen shots from google's cache
As a fellow site-maintenece guy (they say I'm a graphic designer, ... ha), I totally sympathize with Slashdot's crew. I work on www.ramapo.edu and we're up to 19,000+ files in the site. All maitained by 4 people w/o content management. I say, so what if there's duplicates? Sometimes I forget to read one day, miss the first post. This is the first I've heard of Tenebrae, and I think it's very very cool. I will try it the instant I get home to a real computer. I'm sure my Radeon will chug on it (Radeon != stencil buffer performance), but it will be cool to have alongside panquake and fisheye quake. :) Thanks again Slashdot for finding another awesome, $0 quake mod... even if it is a re-post.
-=-=-=-=-=
I'd rather be flamed than ignored.
At least you can still post here without registering with the forum nazis. Bluesnews has even less interesting commentary that it did before, now that anons are banned. It's a wasteland.
I can't even post a quick note about his stupid pop up ads showing up (pointing to http://www.qualypromos.com/1000/tsn3bpop.html) without filling out my name, address, and SS#. 10,000,000 visitor my butt.
At least Bush has the balls to inhale.
This is not the greatest sig in the world, no. This is just a tribute.
The news item was repeated once, but the number of reader comments saying it was a repost were in the dozens. There is a suggestion in the "Important Stuff" of our Post Comment screen that suggests you read other messages before posting? Is it that crucial for your voice to be part of the scene?
Those sharp, raytraced-looking shadows do not look realistic, they look like crappy computer generated fake shadows.
Real shadows are soft, and become less noticeable at a distance.
The area lighting is a big improvement, but it also removes some of the simulated radiosity that was originally part of the Quake surfaces. (look at before & after page #1)
I also think the specular highlights have been way overdone. Every surface seems to be very shiny (and bumpy), and it really shows off the low resolution of the textures.
Or maybe I'm just expecting too much of this brand new expensive nvidia 750xgl. I'll have to spend a few more thousand for really nice shadows.
Sorry guys. I checked out the Tennebrae page again and it says that they linked to the wrong page. There was an update about Mac-os Tennebrae I think. Check it out.