Would it be possible to get some per pixel shader data for Doom3?
Average... 1) number of texture maps 2) number of 2d texture coordinates 3) number of 3d texture coordinates 4) texture instructions 5) math instructions 6) phases (if doing any ps.2.0 support) 7) number of pixel shader programs per scene
8) How often are diffuse/specular vertex components used? 9) percentage breakdown of texture type (2d, cube, volume) 10) percentage of screen using stencil 11) any shadow buffer usage?
John,
...
Would it be possible to get some per pixel shader data for Doom3?
Average
1) number of texture maps
2) number of 2d texture coordinates
3) number of 3d texture coordinates
4) texture instructions
5) math instructions
6) phases (if doing any ps.2.0 support)
7) number of pixel shader programs per scene
8) How often are diffuse/specular vertex components used?
9) percentage breakdown of texture type (2d, cube, volume)
10) percentage of screen using stencil
11) any shadow buffer usage?
Any insight is greatly appreciated.
Andy