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Carmack on Doom 3 Video Cards

mr_sheel writes "According to a Gamespy interview with John Carmack, Carmack says what he thinks about the video cards with Doom3: ATI Radeon 8500 is a better card, with a nicer fragment path, while NVidia still consistently runs faster due to better drivers. And of course, the GeForce SDR cards will not be "fast enough to play the game properly unless you run at 320x240 or so." And in a ShackNews interview with Carmack, he says that Doom 3 at E3 was only running at medium quality... wow."

392 comments

  1. I'd exchange speed of rendering by Russ+Nelson · · Score: 1

    I'd exchange speed of rendering for an affordable video card. The prices of some of these top-end video cards rivals the motherboard AND CPU put together. Not to mention having Linux drivers for the card.
    -russ

    --
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    1. Re:I'd exchange speed of rendering by moonbender · · Score: 5, Informative

      Just get the mid end equipment, that or last generation high end equipment. Right now, the GF4 Ti4200 is a very good buy, at ~$200. It's still one of the most expensive parts inside the box, but very good bang for the buck.
      If you want an even cheaper solution, go for a GF3 Ti200. It's still fast enough to play everything (including, I assume, Doom III), and goes for like ~$120.
      Whatever you do, don't get a GF4 MX. They aren't actually that slow, but their architecure is on the level of the old GF2s.

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    2. Re:I'd exchange speed of rendering by mark_lybarger · · Score: 1

      actually, it seems that top end video cards rival low-end box prices. you can still pick up a new low-end box for 400$.

      that aside, the newer ATI's are of course not for the linux fans unless you're looking to read some specs and hack some drivers. i don't know what ATI is doing w/ all it's cash it's raking in, but it's not even writing excellent M$ drivers. getting my AIW 128 Pro to work on win 98 was a royal pain in the arse.

      then there's finding a distro that will install the nVidia drivers by default. who wants to get through an install, then have to go through installing and testing video card drivers. i don't get it, doesn't nVidia allow them to ship their linux drivers? are the distro's so hard-core open source that they won't put an option on there that says: "you've got a nVidia card, you can: a) use the opensource non-hardware excellerated driver or, b) use the full-trottle, metal grinding closed source nVidia driver? i'de be happy if they even had option a as the default.

    3. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 1, Insightful

      I remember Carmack saying that the Geforce4 MX cards won't fully support Doom 3, since they're basically modified GF2s and don't support some of the new shaders Doom uses or something. Any GF3 or regular GF4 should work.

    4. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 0

      pussy. don't play then.

    5. Re:I'd exchange speed of rendering by moonbender · · Score: 2
      Exactly, the full quote would be:
      The GF4-MX is a very fast card for existing games, but it is less well suited to Doom, due to the lower texture unit count and the lack of vertex shaders.
      Most existing games usually only make use of the DirectX 7 instruction set, which the GF2 architecture supports very well, but some current and many future games rely on the functions added in the GF3 series of cards. (One example for such a game would be The Elder Scrolls III: Morrowind, which has some gorgeous additional eye candy like reflective water on GF3 and GF4 Ti, but not GF4 MX cards.)
      The step from GF3 to GF4 is not that important in that way, existing functions were enhanced and sped up, but there were no similarily ground breaking functions added. Seems to be quite a common thing for Nvidia cards, as the same was true for TNT and TNT2, the original GeForce and the GF2 (that was when hardware T&L was introduced, remember that hype?) and now with GF3 and GF4.
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    6. Re:I'd exchange speed of rendering by JebusIsLord · · Score: 1

      I justify it to myself in the following way: 10 years ago a full PC cost around $4000, with the video card being probably a $50 part at the most. Now the rest of the PC is comparitively cheap, but the video card is super expensive. We still pay way less now overall, just the price structure part-by-part is different. Suck it up! :)

      --
      Jeremy
    7. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 0

      Got my AIW 128 a year ago, I can't even play Quake III with OpenGL at high r+q. And ATI is not for 3D games.

      Get Dual Athlon with top line Geforce4 is one of my dream.

    8. Re:I'd exchange speed of rendering by Afrosheen · · Score: 2

      If you're using Mandrake 8.2 with the default kernel, Haesslich's script at my site http://tuxbox.by-a.com/mdk_rpms will handle everything for you. Couldn't be easier really, and I'm surprised Nvidia doesn't offer something like this. Everyone that's tried it loves it.

    9. Re:I'd exchange speed of rendering by Spruce+Moose · · Score: 0, Offtopic

      You forgot to say "first post".

    10. Re:I'd exchange speed of rendering by Saib0t · · Score: 2, Informative
      , the GF4 Ti4200 is a very good buy, at ~$200.
      $200??? I can't seem to find one for less than 600, three times the price... Looks like there's some difference in price between your hardware market and ours...
      --

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    11. Re:I'd exchange speed of rendering by at_18 · · Score: 2

      I don't find any Ti4200, but Ti4400s are about 350 Euros here in Italy

    12. Re:I'd exchange speed of rendering by IvyMike · · Score: 3, Funny

      When building a system to play modern 3d games, I've started thinking about the video CPU as the "main processor", and the Athlon or Intel CPU on the motherboard as the "coprocessor". This way, I can sort of trick myself into being comfortable spending $300+ on the "main processor" and a mere $150 on the "coprocessor".

      If you're not in it for the games, that philosophy doesn't really apply. Since I have want to play the latest games right away, I need to have MS Windows on that system. The OS condemns the machine to being a toy, so my philosophy above pretty much makes sense. ;)

    13. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 0

      Shut up you stupid fag.

    14. Re:I'd exchange speed of rendering by DrSkwid · · Score: 2

      how often do you buy a new gfx card, maybe 1 every 2 years.

      I just paid 300 pounds gb for my gf4 ti4600

      150 per year
      2.88 per week

      but after the 2 years I dont throw them away. I could sell it for maybe 50 quid. Actually they just shuffle down the computers. My best goes into the spare PC, the spare PC's might get donated to a friend.

      I can live with that.

      roll on GF5

      :)

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    15. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 0

      600 euros!?!? that's what? $25 USD? Wow, i gotta get my hardware from europe.

    16. Re:I'd exchange speed of rendering by blixel · · Score: 1

      600 euros!?!? that's what? $25 USD

      600 Euros = $562.863 USD

    17. Re:I'd exchange speed of rendering by blixel · · Score: 1

      This way, I can sort of trick myself

      Or... instead of playing mind games with yourself - you could just realize that if you're a gamer, you spend more money on the hardware required to play games.

    18. Re:I'd exchange speed of rendering by larryj · · Score: 2, Informative

      I recently bought a Gainward 'Golden Sample' 4200 ti (128 mb version). It was a bit more than most 4200 boards (~$230), but Gainward's Golden Sample cards include a utility for overclocking beyond normal ranges, while still remaining under warranty. My PIII 1 ghz machine is a bit underpowered for it, but the water in Morrowind sure is pretty.

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    19. Re:I'd exchange speed of rendering by zbuffered · · Score: 2

      I bought a GF2 MX, 64mb DDR... It's nice enough, I can play Q3A smoothly at 640x480 with 2x AA and high quality and what not.
      I didn't buy a faster card because I was waiting for a reason I needed a faster card, and because it was fifty bucks. Spending $400 so that I could run 1280x1024 with AA just wasn't worth it for me. But when Doom 3 comes out, and my card doesn't cut it anymore, you're damn strait I'll upgrade.

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    20. Re:I'd exchange speed of rendering by Zathrus · · Score: 2

      Er, I suspect you're looking at a Ti4600. The SRP on the Ti4200 is $199 (USD), which I believe is the same in Europe.

      Frankly, if you're going to buy a GF4, the best buy is the Ti4400. You can find them for about $230 - only $10-20 more than a 128 MB Ti4200 and considerably faster.

      I definitely agree with the previous post though - the absolute best bang for the buck right now is the GF3 Ti200. These cards were twice the price 2 months ago and are only 6 months old. The GF4 is not a good buy ATM -- the NV30 is coming out in 2-4 months and should absolutely blow the old stuff out of the water (as will the R300, the Perhilion, and 3DLabs's card). Both the ATI R300 and the NV30 should be fully DX9 compatible too (which Perhelion and 3DLabs are not).

      I'm in kind of a tight spot... I'm seriously looking at buying a new computer, but don't know what graphics card to get, if any. Unfortunately my old card is a 32MB GF2, which is rather constricting at this point (if only because of the memory). I'll probably go GF3 Ti200, since I think Doom3 will be the next big thing that would want more, and it's over a year away.

    21. Re:I'd exchange speed of rendering by Zathrus · · Score: 2

      Unreal Tournament II is coming out in a month and will not run well at all on a GF2 MX... unless you go super low res and turn off most of the eye candy.

      Of course, it is UT2, so most people will turn off the eye candy just because it's annoying.

    22. Re:I'd exchange speed of rendering by Daemonik · · Score: 2

      Back when I had an G2 MX SuSE automatically used the open source nv drivers right from the start.

      I had no serious problems when I upgraded to a Radeon either and am currently enjoying the dual monitor support.

      Try installing the latest version of X.

    23. Re:I'd exchange speed of rendering by Strog · · Score: 1

      I was kind of thinking about it the other way around. You can buy a nice Athlon a step or two from the top for $150 and $300 for a nice video card.

      Pricewatch show right now I would get an Athlon XP 2000 and GF4 4600 and your way gets you a top of line P4 and GF3 TI 500. Either way is really a decent setup but I think my way would keep a semi-serious gamer playing the latest games for a little longer.

      Of course I'm not such a serious gamer anymore and am currently running a dual head gf2mx400 because I need dual monitors worse than a hardcore gaming rig. MOHAA has made me think about upgrading and Unreal2 has pushed me over the line. I need to upgrade again. They are trying to suck me back in. Ahhhhhhh.......

    24. Re:I'd exchange speed of rendering by Anonymous Coward · · Score: 0

      So you bought an obsolete card a year ago and you are slamming ATI because it wont play next years games? The Radeon AIW was available this time last year and gave more than reasonable frame rates in Quake3.

    25. Re:I'd exchange speed of rendering by Dimensio · · Score: 2

      Don't use Morrowind as a benchmark test for any video card. It doesn't matter if you have a PII400 with a TNT2 or a AMD 1900+ with a GeForce 4 Ti4600, you get about the same framerate.

    26. Re:I'd exchange speed of rendering by IvyMike · · Score: 2

      You missed my point. I'm saying I've started thinking that the video card IS the "main processor", and is where you spend the most money. Your recommended system is pretty much the one I just built myself.

    27. Re:I'd exchange speed of rendering by athakur999 · · Score: 2

      The name "Golden Sample" always makes me think of peeing in a cup. Those wacky Taiwanese marketing people!

      --
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    28. Re:I'd exchange speed of rendering by Strog · · Score: 1

      I guess we agree then. Been a busy day. Maybe I shouldn't post today.

  2. Re:1P by Hamster+Of+Death · · Score: 0, Offtopic

    Is there anything more sad than people who think they got first post and didn't? =)

  3. Woah... by thedeletekey · · Score: 1

    Again, the leader of the field amazes us all. This will be INCREDIBLE...if they ever make a game with the engine. ;-)

    -Del

    1. Re:Woah... by moonbender · · Score: 5, Insightful

      Well, while Doom III certainly looks good, I don't think the whole "medium quality" issue is so big a deal. If it was, they'd have taken more of an effort and shown it at high quality, or at least they'd have told just about everyone that it'd look better at high quality.
      In the "interview" with Shacknews (actually it's just one email), Carmack says that high quality settings opposed to medium ones would mean "uncompressed textures" and "anisotropic filtering". While especially anisotropic filtering is nice, it's not that big of a deal. The game would look better, but not stunningly so, and I'm not actually sure if you'd notice the higher quality in the low res movies that are available on the net.

      The interview is quite interesting, though, even though it doesn't really tell us anything we didn't already know (Nvidia faster than Ati, Ati's drivers suck, GF4 Ti best buy). Please note that the story (for some reason) links to page two of the review, page one is available, too. :P

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    2. Re:Woah... by Anonymous Coward · · Score: 0

      UT OH, dont mention "GF4 Ti" and "best buy" in the same sentance, you might get arrested.

    3. Re:Woah... by moonbender · · Score: 2

      GF4 Ti4200 is just about the best bang for the buck you can get right now. Fast enough to run everything released now and during the next, say, 6 to 12 months at very high settings, but still affordable, not (way) more expensive than, say, CPU or mainboard like a GF4 Ti4600 would be.

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    4. Re:Woah... by Anonymous Coward · · Score: 0

      I guess you missed the part where Epic said there doesn't exist hardware to render the newest Unreal-engine based games at 60fps. Yeah 6-12 months my ass.

    5. Re:Woah... by moonbender · · Score: 2

      1) Source, please. Not saying you're lying, but I don't really trust the words of an AC out of principle.
      2) Besides, as long as it renders it at consistently higher than 30 fps, I'm fine.
      3) Is UT2003 one of those "newest Unreal-engine based games"? UT 2003 is slated for a Q3/02 release. Claiming that a Q3/02 game won't run on Q2/02 high-end graphics cards is nothing short of ridiculous.

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    6. Re:Woah... by wheany · · Score: 1

      It doesn't really matter if it runs at 30 fps or at 130 fps. Of course the latter looks smoother, but just as long the fps is almost constant, it doesn't bother much. A game at 15 fps is still pretty playable if the framerate stays the same, and doesn't jump from 150 to 30 to 3 to 60 fps.

    7. Re:Woah... by renoX · · Score: 2

      > While especially anisotropic filtering is
      > nice, it's not that big of a deal. The game
      > would look better, but not stunningly so, and
      > I'm not actually sure if you'd notice the higher
      > quality in the low res movies that are available
      > on the net.

      But I noticed that the shadown had some annoying stair-step effect!
      I wonder if anistropic filtering would have corrected this (it depends how it's applied of course)..

      Anyway, I was trying to analyse the way it looks, I suspect that when you're playing the game, you're much less sensitive to such details.

    8. Re:Woah... by hkmwbz · · Score: 1
      Nvidia faster than Ati, Ati's drivers suck, GF4 Ti best buy
      Sweeping remarks aside, ATI's drivers are decent enough, and they arent exactly far behind the equivalent GeForce cards when it comes to 3D speed. In some tests, the Radeon has even run faster than the GeForce. In any case, the difference is so tiny it doesn't really matter. If it does matter, the better 2D quality of ATI cards in general at least makes it a better all-round card. Not to mention the flawless TV-out, which I've had problems with on GeForce cards. Never a single problem with Radeons and TV-out.
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    9. Re:Woah... by Anonymous Coward · · Score: 0

      If you're going to steal lines from Penny Arcade, you should at least link to the strip in question.

    10. Re:Woah... by SaiReyan · · Score: 1

      Apparently, Carmack didn't know that it was running at medium quality. If you look here Shacknews you will see what I mean.

    11. Re:Woah... by Anonymous Coward · · Score: 0

      It is unfortunate that you can't read.

  4. First post by Anonymous Coward · · Score: 0

    First post?

  5. Re:1P by Anonymous Coward · · Score: 0

    yes, the idiiots (me included) who reply to them.
    WH00oo00oo000ttt!!

  6. The Console winner will be? by Malicious · · Score: 1, Flamebait

    The question, of "how much money will i need so spend on my computer, to play this" is completely pointless. For the price of a Radeon 8500, or NVidia card, i can probably buy an Xbox, GameCube, or PS2, which the title, will almost be forced to come to eventually. Save your money, keep the computers for coding, and the consoles for gaming.

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    1. Re:The Console winner will be? by moonbender · · Score: 1

      You won't be able to run Doom III on any current console. At least not by the look of things. In one year, console graphics will be a joke compared to what PCs can do.

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    2. Re:The Console winner will be? by Triskaidekaphobia · · Score: 1

      a) eventually
      b) at lower quality and/or performance.

    3. Re:The Console winner will be? by Xunker · · Score: 5, Funny

      a) eventually
      b) at lower quality and/or performance.


      c) and on a TV.

      On a TV. I mean really. You want to take a game like that, meant to be seen at 1024x764 and put in on a screen that can squeeze out only 400x500 if you're lucky? Would you like me to kick you in the nuts while you're playing, too?
      --
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    4. Re:The Console winner will be? by Jace+of+Fuse! · · Score: 2, Insightful

      There isn't any reason why any of the current consoles won't be able to play Doom III, though the odds are best for the Gamecube and XBox, and probably more likely the XBox.

      Nevermind the fact that the console versions would be running at a lower resolution and thus require much less video capabilities to render the scenes, but the fact that the game will be coded closer to the metal will take off a huge percentage of the required system specs.

      I personally would be very amazed if Doom III didn't at least make it to the XBox. Kid yourself all you want, but by about this time TWO YEARS FROM NOW, PCs will JUST be catching up to the XBox. This is of course based purely on the assumption that Xbox/Gamecube developers don't continue to outdo themselves well on into that time frame and show us stuff we assumed the machines simply wouldn't do.

      Simple Case and Point. Quake III on the Dreamcast outperforms Quake III on a Pentium II 400 with an 8 megabyte video card and 24 megs of system memory. In fact, I'm not sure Quake III would play on a PC with those specs at all, yet it kicks much ass on a Dreamcast.

      Expect to be blown away.

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    5. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      My PC is already much faster than the XBox. I don't know what sort of crack they be handing out in the clueless section of tardland you live in.

      The XBox, which has the best chance of running Quake 3, will do so pretty poorly in comparison to computer hardware of 2003.

      And of course it's not highly limited by resolution.
      Unless you own a shitty television, anyway..

    6. Re:The Console winner will be? by jacobito · · Score: 5, Insightful

      That's what folks always say when comparing PCs to consoles, and it's certainly not untrue. The beauty of any current console, though, is that in one year, I'll still be able to enjoy brand new games made for that console, with the knowledge that the games are running exactly as intended. This is unfortunately not always the case with a PC.

    7. Re:The Console winner will be? by NanoGator · · Score: 2, Offtopic

      Heh, well to an extent I agree with you. I find game consoles in general to be a better value than new video cards. However, the pivotal point of this argument is that I also prefer console games to PC games in most cases.

      A user who prefers PC games would think you're a loon for suggesting that. Remember, games are what you play, not graphics.

      --
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    8. Re:The Console winner will be? by bmajik · · Score: 2

      This almost isn't worth responding to.

      If Doom3 comes to any console, its xbox.

      a) originally a .plan file said doom3 would come to xbox
      b) no other console is powerful enough to do it, if a gf3 is going to be a "moderately performing" card when the game comes out.

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    9. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      you are right.

      that other guy was on crack.

      lol ...tardland...that cracked me up too!

    10. Re:The Console winner will be? by Danse · · Score: 2

      The vast majority of console games suck compared to even mediocre PC games. Console controllers can't even compare to the ease, flexibility, and precision of a keyboard/mouse combo or a PC joystick. Split-screne sucks for multiplayer. Even with a hard drive and networking capability, the X-Box still won't have nearly the kind of game communities that Quake or Half-Life have. Hell, it won't even compare to the much smaller game communities that have sprung up around lesser-selling games. Console games are merely somewhat entertaining distractions. The PC is where you'll find the real games.

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    11. Re:The Console winner will be? by AaronPSU79 · · Score: 1

      Carmack already said if they do a port to a console it will be the xbox. PS2 won't run it without significant "sacrifices". And I don't think it was ever console manufacturers intention to create hardware that will blow PC's out of the water. Thats not the idea at all.

    12. Re:The Console winner will be? by iamblades · · Score: 2, Interesting

      Have you seen Morrowind?

      That game looks 2x better on PC than on Xbox. PCs have ALREADY eclipsed the power of the current consoles, at least at the high end part of the market..

      Also, there are plenty of games coming that look better than anything I've seen on consoles(Doom III, SWG, and Unreal 2 being three of them).

      --
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    13. Re:The Console winner will be? by NeoSkandranon · · Score: 1

      But, in two years, your supply of new games will possibly slow to a trickle as the Console Gods want you to buy their Super X-cube Entertainment System XP

      --
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    14. Re:The Console winner will be? by Jace+of+Fuse! · · Score: 0

      I never once said the PC couldn't be more powerful than the XBox, I simply pointing out that the XBox does more with the power it has. That is a pure and simple fact. You are, however, seriously kidding yourself if you think even a 2ghz PC of today has a huge advantage over the XBox. There is a whole lot to be said about directly coding for hardware. That's a concept that PC users never could quite seem to come to terms with, and that's why software bloat is so common place now days. The biggest advantages modern PCs have over the XBox isn't from CPU power at all, but rather from the extra ram, and increasingly more advanced video processors (and of course extra video ram). Not a moot point at all, but given how most games will run on even modest (and I dare say shitty) video hardware, it's nothing one should worry about too much unless the intent is to play, say, DOOM III.

      You can't show me a single Pentium III 733 with only 64 megabytes of ram that will do ANYTHING close to what the XBox is doing, and most games coming out will still run on a Pentium II 400, so whatever super-beefed k-rad system you've got probably isn't getting pushed very hard since most games just aren't taking advantage of it, and by the time they are they'll be running choppy and it'll be time for an upgrade.

      I was horribly disappointed by Grand Theft Auto 3 on the PC, anybody who thinks it's a vast improvement over the PS2 version is seriously delusional. It's the exact same game at a higher resolution. And using a mouse and keyboard with that game is just plain stupid. Fortunately, there are PS2 Dual-Shock work-alikes for the PC.

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    15. Re:The Console winner will be? by Lumpy · · Score: 3, Interesting

      Ahem, tv is capable of 724X485. that is the NTSC standard... PAL and the other standards are very similar just different aspects and framerates

      If you watched TV that was at 400X500 you'd be pretty upset with the picture quality.

      My el-cheapo 19 inch tv does the testpattern that shows it has the capability to seperate pixels at the 724x485 resolution... if your tv cant, then your tv is really crappy.

      --
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    16. Re:The Console winner will be? by Arsewiper · · Score: 1

      But your games will be two years behind unless you throw the console away and buy another. With a PC you can upgrade by component (also the PC has a mouse which for fps is a must IMHO)

    17. Re:The Console winner will be? by Gossy · · Score: 1

      Nevermind the fact that the console versions would be running at a lower resolution and thus require much less video capabilities to render the scenes

      If the lower resolution doesn't bother you, and playing on a TV is fine, why not just hook up your PC TV Out to a TV? You get your speed boost for running at a lower res, and free anti-aliasing.

      I doubt very very much that Doom III will be playable on the XBox <I>and</i> look half as good as it does on the PC.

      Bang for buck, consoles do outperform PCs. However, PCs consistently stay at the front of the pack for multiplayer, graphics, controls (keyboard/mouse/joypads/joysticks). Not to mention the other things you use your PC for, and the price of games, I'd never ditch a PC for games.

    18. Re:The Console winner will be? by defile · · Score: 2

      Simple Case and Point. Quake III on the Dreamcast outperforms Quake III on a Pentium II 400 with an 8 megabyte video card and 24 megs of system memory. In fact, I'm not sure Quake III would play on a PC with those specs at all, yet it kicks much ass on a Dreamcast.

      It's reasonably playable on a PC like that with a TNT2. I think it looks like crap on both systems though. ;)

    19. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      You can't show me a single Pentium III 733 with only 64 megabytes of ram that will do ANYTHING close to what the XBox is doing

      Well actually if a PIII 733 with anytype of NVidia GF3 card were programmed on DOS or Linux at assembly level using a resolution like that of the XBOX or any other console you'd see pretty much the same cool stuff you get on a console.

      Point is, it wouldn't be portable. It'd need to be changed and recompiled to run on say a Radeon.

      Point is, the developer would wind up essentially writing the same game several different times to support only a fraction of the hardware available in the real world.

      Point is, developers actually used to do that. They got tired of it.

    20. Re:The Console winner will be? by sk8king · · Score: 1

      In the olden days [10-15 years ago] the hardware cycle was much longer. The $10000 386 you purchased didn't get trumped in 3 months so people learned how to program the hardware. Heck, that is why the Amiga [which is now unfortunately gone] could do so many impressive things compared to PC's two or three generations older. Thousands of people around the world holding their own competitions and using the same 5-10 year old hardware and seeing who could come up with the best demo.

      Nobody will every program a PC to the extent those old Commodore machines were done because the hardware simply isn't around long enough for people to get a handle on it.

      As much as I don't like the X-Box [simple anti microsoft bias..no other reason], the coders WILL be able to do some impressive stuff with it in a couple years, unless they come out with an Xbox-2 this year and people forget about the original X-box.

    21. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      "There is a whole lot to be said about directly coding for hardware. "

      Bullshit. Tons of games used to be coded entirely in ASM but these days with 128 MB memory being base line and CPUs at 2 Ghz it doesn't make sense to code everything to the metal.
      You are forgeting that PC games tend to be much more complicated and have much better AI than your average console crap.
      We talking here much higher complexity of the code and it would be asking for trouble trying to write all that AI code in ASM.

      "You can't show me a single Pentium III 733 with only 64 megabytes of ram that will do ANYTHING close to what the XBox is doing"

      Can you show me a game machine that can even approach flexibility of 64 MB , 733 Mhz PC ?

      Anyway, if you are talking about stupid 400x500 same-as-5-years-go games for 11 years old then sure Xbox is "better" but PC allows me to play the same kind of stupid games as your Xbod AND at the same time I can switch to much more sophisticated games like Age of Kings or various simulations which would be unworkable on that pethetic xbox screen resolution.
      Franly, I love computer games and waste tons of money on it but I am yet to see a single interesting console game.
      They are simply boring like hell variations on old "platform jumping" crap.

    22. Re:The Console winner will be? by rixkix · · Score: 2, Insightful

      All right, people. You're technically correct about the NTSC specifications, but with TV, it's not the same as it is with your VGA cards. On your computer you can see the full 1024x768 or whatever, but your TV gets chopped off at the edges, quite significantly, it's interlaced and there are intentional, inherent degradations in an NTSC signal because of bandwidth limitations. I think the original poster was being generous when he allowed for 400x500.

    23. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      "400x500"

      You are an idiot. That makes twice you have shown your ignorance. The worst part is that I recognize your stupidity even though you are posting AC.

      Asscork.

    24. Re:The Console winner will be? by mbbac · · Score: 1

      I want to see Doom 3 on my GameCube supporting its 480P ouput to my 16:9 HDTV. That would rule.

      --

      mbbac

    25. Re:The Console winner will be? by checkyoulater · · Score: 1

      But your games will be two years behind unless you throw the console away and buy another. With a PC you can upgrade by component

      Unfortunately, the cost of upgrading each component to the next generation is usually the same as the console itself. For example, a GeForce 4 would cost me $399 whereas a GameCube only costs $249.

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
    26. Re:The Console winner will be? by mbbac · · Score: 2, Insightful

      Also, resolution isn't the limited factor of image quality of video games on TVs. Until id Software's next video game looks as good on my TV as a Saving Private Ryan DVD, resolution doesn't matter.

      Right now resolution is just the easy way to cheat to try to get better graphics. Quake 3 at 1280x1024 on my PC still doesn't look anywhere near as good as Starship Troopers does on my TV.

      --

      mbbac

    27. Re:The Console winner will be? by ocbwilg · · Score: 2

      You can't show me a single Pentium III 733 with only 64 megabytes of ram that will do ANYTHING close to what the XBox is doing,

      If we stripped the OS down to the bare minimum like was done with the Xbox OS then we would. But then again we'd finally be comparing apples to apples at that point, and we all know it's more fun to argue pointlessly about apples to oranges comparisons.

      and most games coming out will still run on a Pentium II 400, so whatever super-beefed k-rad system you've got probably isn't getting pushed very hard since most games just aren't taking advantage of it,

      While it's true that most games currently being released will run on a PII-400, most of them won't run that well. I mean, you can turn down the resolution to 640x480 and turn down the detail levels and turn off all the visual effects and it will, in fact, run on the low-end hardware. But what's the point? If you've got a 1.6 GHz processor, a GF2 or GF3 video card and a half gig of RAM, why not crank it up to the max and see the game in it's full glory, the way it was intended to be played? 1024x768 anti-aliased with full visual effects sure looks a hell of a lot better than anything on a TV screen. And the gameplay is the same.

    28. Re:The Console winner will be? by TRACK-YOUR-POSITION · · Score: 3, Insightful
      And that's actually why I like console controllers better--giving PC developers more freedom in controls just gives them an excuse to make their games more complicated. They don't understand the true art of games--to make them deep without making them complicated. The Console is where you find games that appreciate my time is valuable and not to be squandered without great reward.

      Also, launch a super nintendo emulator on your pc, then try to tell me you wouldn't rather have a controller. Controllers are simply the best input device for certain games.

    29. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      Insightful and High if you ask me.

      Quake III on the Dreamcast outperforms a Pentium II 400? And it's been how long since I used a Pentium II 400 to game with? How does that Dreamcast stack up against my Athlon 1.2 oh insightful one?

    30. Re:The Console winner will be? by Quintin+Stone · · Score: 1

      How exactly do I type a message to my teammates on a gamepad controller?

      --

      "Prejudice is wrong; you should hate everyone the same."

    31. Re:The Console winner will be? by TRACK-YOUR-POSITION · · Score: 2
      Yeah, that's true.

      That's probably why Xbox live is supposed to have fancy voice technologies.

    32. Re:The Console winner will be? by Danse · · Score: 2

      Also, launch a super nintendo emulator on your pc, then try to tell me you wouldn't rather have a controller.

      Sure. That's why I have a gamepad for my PC for those games that work best with it. Now, when you have a Cyborg3D Gold joystick (or better), a real keyboard, a microphone, and a nice optical mouse for your console, you let me know.

      They don't understand the true art of games--to make them deep without making them complicated.

      That depends almost completely on the type of game. If you tried to simplify a flight sim down to the console level, you'd piss off a lot of people. There are other similar games that require a certain level of complexity. You don't see airline pilots flying the plane with a gamepad, and gamers don't want that either. I would rather type certain commands or memorize some hotkeys rather than use the cumbersome interfaces that console developers come up with to deal with complexity and compensate for the dearth of buttons available on the controllers. PC games can have nice interfaces too. And those interfaces can be easier to use since you often have multiple options such as hotkeys, mouseclicks, or other methods of accessing whatever command you're trying to give. That flexibility allows me to play in whatever way is most comfortable for me. Consoles just don't offer nearly the level of control that a PC does.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    33. Re:The Console winner will be? by ELCarlsson · · Score: 1

      I agree that consoles are better. I enjoy getting together with a large group of people every weekend and sitting infront of the GC playing hours of Smash Bros and Super Monkey Ball or the XBox(gasp) and Halo. It's great to be there with the people IN THE SAME ROOM as you while you are playing the games. I occasionally play online games but it isn't the same. There is just a lot more actual social interaction when you play games on a console.

      And as long as the game is good who cares if it isn't the greatest graphics. Hell, I still play my SNES all the time. There are such great games for that console that it isn't worth getting rid of. I believe that Final Fantasy Three(I know it's a different number in Japan) for the SNES was the best in the series. I don't give a darn about the cool movies and stuff in the new ones. I play for the story and the enjoyment. I couldn't even sit through all of FFX. Just got boring too quick for me. But then again, I don't think that there is anything better than a good FPS. Can't wait for Perfect Dark Zero. Me and my friends are gonna play that one for a long time.

      There, I've had my say.

    34. Re:The Console winner will be? by ELCarlsson · · Score: 1

      I have to agree with this. Lets take a quick look at Armored Core for the PS and MechWarrior. Two games that have kinda similar ideas, but with a big difference. Ease of play. MechWarrior has a crap load of buttons to push. I feel that I need to be everywhere on the keyboard at once. But AC is easy. With the controller I can dodge those pesky missles a lot easier and boost off, land behind my foe and smack him upside his head with my beam sword. I find AC a lot more fun because of the simplicity of it being on a console.

    35. Re:The Console winner will be? by TRACK-YOUR-POSITION · · Score: 2
      That's why I have a gamepad for my PC for those games that work best with it.

      Unfortunately, the games that work best with it are all on the Console. I've considered getting a game pad for my PC--but only to play emulated games from earlier consoles. You don't see too many fighting games or platform games on PCs.

      I would rather type certain commands or memorize some hotkeys rather than use the cumbersome interfaces that console developers come up with to deal with complexity and compensate for the dearth of buttons available on the controllers.

      I only find that to be a problem on games designed on PCs and brought to consoles, mostly first person shooters. Games designed for consoles tend to be simple enough to use with the console interface, and usually have nearly as much depth.

      That flexibility allows me to play in whatever way is most comfortable for me.

      Almost, but not quite. It lets you pick from a mouse or joystick, but it doesn't let you stop developers from throwing in 100 worthless weapons and magic spells into your game just so they can write "we've got 100 weapons!!!! This game is bigger than ever!!!" on the back of the box. You can't stop developers from fetishizing complication as a twisted virtue.

      You speak of flexibility, but purchasing a console is my way of exercising flexibility over game developers--by buying into a market that encorages simplicity, I've communicated my anticomplexity preferences to anyone interested in selling to me.

    36. Re:The Console winner will be? by moonbender · · Score: 2

      For example, a GeForce 4 would cost me $399 whereas a GameCube only costs $249.

      "A" GeForce 4 doesn't cost $399. The fastest cards available might cost that much, but the models that most people buy retail for about $200. You're spreading FUD.

      --
      Switch back to Slashdot's D1 system.
    37. Re:The Console winner will be? by checkyoulater · · Score: 1

      "A" GeForce 4 doesn't cost $399. The fastest cards available might cost that much, but the models that most people buy retail for about $200. You're spreading FUD.

      How dare you refer to Canadian currency as FUD. Perhaps I should have qualified it. $200 US = ~320 CDN + tax = $399. FUD my ass!

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
    38. Re:The Console winner will be? by Danse · · Score: 2

      I guess that's the real issue. I prefer the depth and complexity of PC games to console games, which I usually find to be too simplistic for my taste. Sure, there are some console games that I really like. I prefer to play sports games, platform games, and certain other specific titles on a console. I prefer to play most RPGs, RTS or turn-based strategy and tactical games, Adventure games, simulators, and shooters on the PC.

      but it doesn't let you stop developers from throwing in 100 worthless weapons and magic spells into your game just so they can write "we've got 100 weapons!!!!

      Well, that just sounds like a crappy game, and I wouldn't want to play it whether it was a console title or a PC title. Both have more than their fair share of lame games.

      I'm looking forward to Unreal Tournament 2003 right now. I still play the original to this day. If this one has gameplay even on par with UT, it will be wonderful.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    39. Re:The Console winner will be? by Danse · · Score: 1

      Easy. You just bring up the window and then select each letter to create the message ;)

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    40. Re:The Console winner will be? by Danse · · Score: 2

      But if you were a fan of the Mechwarrior universe as portrayed in the books and role-playing game, then there is no comparison between the two games. Mechs are supposed to be big and complicated to pilot. Mechwarrior is closer to a simulator than a shooter/fighter game like AC. It had nothing to do with interface design problems. Mechwarrior was supposed to be like that.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    41. Re:The Console winner will be? by moonbender · · Score: 2

      Yes, of course you should have mentioned you were talking about Canadian Dollars. On an international forum that's self-confessedly US centric, "$" refers to the US-Dollar, and not the various other forms.

      Anyway, you're still spreading FUD. You said, I quote, "For example, a GeForce 4 would cost me $399 whereas a GameCube only costs $249." The currency is not that important really, the fact remains that, according to you, "a" GF4 costs nearly twice as much as a Nintendo GameCube is BS. The list price for the GC is 250 USD, the list price for a GF4 Ti4200 is 200 USD, list prices for (crappy) GF4 MX cards are way lower.

      --
      Switch back to Slashdot's D1 system.
    42. Re:The Console winner will be? by checkyoulater · · Score: 1

      The currency is not that important really, the fact remains that, according to you, "a" GF4 costs nearly twice as much as a Nintendo GameCube is BS. The list price for the GC is 250 USD, the list price for a GF4 Ti4200 is 200 USD, list prices for (crappy) GF4 MX cards are way lower.

      OK, seeing as I'm really bored at work right now, I will prove that you are very wrong.

      GeForce 4 - Ti4400

      Game Cube

      My original point is still very valid. At least in Canada, a Nintendo GameCube is almost half the price of a card which isn't even NVIDIA's top of line model.

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
    43. Re:The Console winner will be? by moonbender · · Score: 2

      No, your original point ("a GeForce 4 would cost me $399 whereas a GameCube only costs $249"") is not valid (and does not equal the point you make in the last post).
      1) There are cheaper GF4-based cards available. Any GF4 based card, including the extremely cheap GF4 fulfills what you were referring to in your original post, that is, "a Geforce 4".
      2) The card you linked to might not be Nvidia's top of line model, but it's still the second fastest. Most price-aware consumer's, if they'd chose a GF4, would not go for a 4400, but rather for a Ti4200. The store you link to does not have any Ti4200, which leads me to believe it sucks. Most German online stores have GF4 Ti4200 cards for 215 - 250 (including all taxes).

      --
      Switch back to Slashdot's D1 system.
    44. Re:The Console winner will be? by rhombic · · Score: 1

      Granted, the resolution on your monitor is higher. And I'll bet the picture is tinu, and you're sitting two feet from the screen. If you want to be kicked in the nuts while you're playing, check out any high-quality PS2 game over component video to a 36" WEGA, with digital audio into a good receiver and a couple of 150w tower speakers & sub.

      --
      1984 was supposed to be a warning, not an instruction manual.
    45. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      So you're saying it costs about the same amount to maintain a pc or an up to date console collection? In that case, why not go with the option that actually lets you accomplish things other than simply holding a trigger?

    46. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      "My original point is still very valid. At least in Canada, a Nintendo GameCube is almost half the price of a card which isn't even NVIDIA's top of line model."

      You need to stop shopping at Futureshop. My Radeon 8500 128 cost about as much as a member of the current generation of consoles.

    47. Re:The Console winner will be? by Anonymous Coward · · Score: 0

      "It's great to be there with the people IN THE SAME ROOM as you while you are playing the games."

      Ever been to a LAN party?

    48. Re:The Console winner will be? by Anonymous Coward · · Score: 0
      Right now resolution is just the easy way to cheat to try to get better graphics. Quake 3 at 1280x1024 on my PC still doesn't look anywhere near as good as Starship Troopers does on my TV.

      Thats rediculous. You are comparing apples and oranges. The graphics in a movie are not genearted on-the-fly. Who knows how long it took them to render the graphics in that movie (or any other). The graphics in Quake (and other games) are rendered in realtime. Would you still want to play any game if you got .05 frames a second? I think not.

    49. Re:The Console winner will be? by Doc+Holliday · · Score: 1

      you're absolutely right.

      and i also agree with most people that the graphics of the new gf4 outperforms any console on the market. so the only point that you got is that the PC games have better graphics, but what about the fun? Are the latest PC games actually really that good? Each company tries to prove that it can code the best graphics and that's it, nobody wants to invest time in good gameplay or a good story.

      Just take Metal Gear Solid 2 for the PS2, this game rocks! Or GranTurismo3, wow do those graphics look awesome and the game is so much fun. And please remember that the hardware of the playstation2 is almost two and a half years old!

      And people that want to play 1st person shooters with a mouse like on your PC, no problem. The PS2 got an USB connector and almost every FPS on the PS2 supports this.

      --
      doc.twn

      Mac is for working
      Linux is for networking
      Windows is for solitaire

    50. Re:The Console winner will be? by mbbac · · Score: 1

      Your argument doesn't change the fact that resolution is NOT the limiting factor of graphics quality right now.

      --

      mbbac

  7. Dosh. by Triskaidekaphobia · · Score: 1

    So to play Doom 3 I will need a minumum of $130.

    $50 for the game and $80 for Radeon 7500 - the lowest spec card mentioned as working.

    And top of the line - GeForce 4ti - is about $300

    (ebay prices)

    I'd better start saving.

    1. Re:Dosh. by Anonymous Coward · · Score: 1, Insightful

      Nonsense. Doom 3 isn't slated for release any time soon. As I recall, the only timeframe they mentioned was 2003, so I'm tentatively guessing Christmas 2003.

      Graphics architectures have been evolving rapidly over the past few years. Doom 3 was demo'd on a yet-unreleased ATI card. NVIDIA is working on their next-gen card. 3D Labs and Matrox have announced their next GPUs. There should be some fierce competition in the consumer video card market later this fall, and that's great news for all of us -- lower prices.

      By the time Doom 3 comes out, there should be plenty of affordable cards that can play the game. For example, that yet-unreleased ATI card that appears to be running Doom 3 fine right now will probably be at least a generation behind when the game is released.

      The point is: don't sweat. Competition is great for us.

      Eric

    2. Re:Dosh. by Anonymous Coward · · Score: 0

      Nope, most new PC have the newest graphics chips so if you have an old comp then its time to UPGRADE. Even if you buy all that Bullshit you will be using it for other games too, Doom 3 will not be the only game that needs the new GeForce 4ti to play it.

    3. Re:Dosh. by Anonymous Coward · · Score: 0

      Carmack should have made Doom run on a regular graphics card and he could have charged $300 for the game.

      Now the graphics card vendors make the profits instead.

    4. Re:Dosh. by j_kenpo · · Score: 1

      " So to play Doom 3 I will need a minumum of $130.

      $50 for the game and $80 for Radeon 7500 - the lowest spec card mentioned as working.

      And top of the line - GeForce 4ti - is about $300

      (ebay prices)

      I'd better start saving."

      Hell, since Im gonna spend countless nights playing this game, the amount of money Ill save buying 12 packs as opposed to beers at the bar will more than pay for the hardware for this game!!

  8. Radeon 8500 by Anonymous Coward · · Score: 0

    Great I just bought the right card 2 months ago, radeon 8500 retail :)

  9. Carmack and Technology by Anonymous Coward · · Score: 0

    Doesn't Doom3 support SMP? Dual monitor set-ups?

  10. Disappointing... by mongoks · · Score: 0, Interesting

    First it comes out that multiplayer will be de-emphasized in D3. Then it's basically said that in order to display it properly you need to shell out $300 on a video card. I'll be more interested in Unreal 2. At least they actually care about what the PC gamer wants.

    1. Re:Disappointing... by mongoks · · Score: 0

      Why is this flamebait? I'm just restating what Carmack has already admitted to. Sucks for most of the gamers who are still using SDRAM based GeForce cards.

    2. Re:Disappointing... by heinzkeinz · · Score: 4, Interesting

      First it comes out that multiplayer will be de-emphasized in D3. Then it's basically said that in order to display it properly you need to shell out $300 on a video card. I'll be more interested in Unreal 2. At least they actually care about what the PC gamer wants.

      I play games on the PC. Am I a PC gamer? I like single-player games. I'm quite excited about Doom III's focus being on single-player. I am quite likely to buy it, and to spend whatever I need to be able to run it properly.

      I remember the first two Dooms fondly because they were engrossing single-player games. Quake I was good as well, but Quake II, Arena and games like Unreal, etc. catered to the multi-player crowd. Fine, that's what some people want, but not me.

      I think the main reason that I don't like multiplayer FPS games is that I suck. My friends (when we can co-ordinate something) kick my ass, and I get tired really quickly of having my ass fragged on the net by some 14 year-old who runs circles around me. I don't have my whole life to devote to improving my Quake skills. Therefore, I like to play single-player, where I can set my own handicap.

      Moreover, there is a real repetitiveness to deathmatch-type games, IMHO. Give me something engrossing, like Half Life was.

      As for the complaint about a $300 video card, well:

      a/ games like this are graphics-dependent and I would rather have mind-blowing graphics and realism than have it suck because they want to be backwards-compatible with your Voodoo 1 card **

      b/ you are going to use this $300 for more than Doom III, because

      c/ by making such an advanced and neat-o engine (if it is all it is hyped to be), ID is improving the quality of ALL FPS games. First, they are raising the bar for their competitors and second, many will license their technology. Maybe even some people who will make a nice multi-player FPS for people like you.

      Therefore, I think you should retract your silly comments and support what ID is doing for the good of gamers everywhere. :)

      ** Don't knock me for this, I play Nethack too, and I posted my YAFAP today, for those who would like to congratulate me. :)

    3. Re:Disappointing... by entrippy · · Score: 1

      Small caveat - when you say "by making such an advanced and neat-o engine (if it is all it is hyped to be), ID is improving the quality of ALL FPS games." that's not actually true. ID is improving the GRAPHICAL quality of all FPS games.

      Big difference.

    4. Re:Disappointing... by heinzkeinz · · Score: 0, Redundant

      Small caveat - when you say "by making such an advanced and neat-o engine (if it is all it is hyped to be), ID is improving the quality of ALL FPS games." that's not actually true. ID is improving the GRAPHICAL quality of all FPS games.

      Big difference.


      Ok, point taken, but the graphical quality of FPS games is significant. These games depend heavily on realism. Don't get me wrong, however: gameplay is still numero uno.

    5. Re:Disappointing... by Anonymous Coward · · Score: 0

      heh, NetHack... eleven years of on and off playing, and I'm still looking for my FAP... congrats!

      [ -1 pointless ]

    6. Re:Disappointing... by wheany · · Score: 2, Funny

      I get tired really quickly of having my ass fragged on the net by some 14 year-old who runs circles around me.

      Not to mention that when you do manage to kill someone, they start whining "cheater, wallhack, <weapon>whore!!"

    7. Re:Disappointing... by the_bikeman · · Score: 0

      I agree! I hate multiplayer games, and I will by buying Doom III when it is released. Personally, I can't wait. Now, I will buy the games before upgrading my video card, just to see if it really is neccessary.

    8. Re:Disappointing... by Anonymous Coward · · Score: 0

      >** Don't knock me for this, I play Nethack too, and I posted my YAFAP today, for those who would like to congratulate me. :)

      d00d, I get 72 fps in n3th4ck, m3 ownz j00.

    9. Re:Disappointing... by zorg50 · · Score: 0

      I consider myself a "PC gamer" too and to tell you the truth I never play the half-assed DM and CTF that's tacked onto games. Single-player games are still popular and it's better that the developer spend all their time on what they want to do (single-player) and do it well as opposed to making some crappy multiplayer aspect that probably won't be good anyway. Chances are it'll be moddable a la Half-Life so there can be some GOOD multiplayer possibilities for the game coming from the consumers.... Also, by the time Doom 3 is actually RELEASED, the cost of a video card that can run it decently will be much, much cheaper.

    10. Re:Disappointing... by bafu · · Score: 1

      I remember the first two Dooms fondly because they were engrossing single-player games. Quake I was good as well, but Quake II, Arena and games like Unreal, etc. catered to the multi-player crowd. Fine, that's what some people want, but not me.

      Actually, they said D3 will probably have the deathmatch multiplayer that you are talking about. What it won't have is cooperative multiplayer. That's what is disappointing, IMHO.

      I think the main reason that I don't like multiplayer FPS games is that I suck. [...]

      Believe me, I'm with you on that one... ;-)

      [...] My friends (when we can co-ordinate something) kick my ass, and I get tired really quickly of having my ass fragged on the net by some 14 year-old who runs circles around me.

      Not to mention all the juvie chat. They switch back and forth from badass braggart to whiney victim with no stops in between. It's depressing to see (especially when you are getting your ass handed to you ;-) )

      I don't have my whole life to devote to improving my Quake skills. Therefore, I like to play single-player, where I can set my own handicap.

      The nice thing about co-op is that you have the option of essentially playing the single-player game [again] with your friends. It's just you guys against the baddies. I find it to be a lot more fun to share the experience of the game, but to each his own. I just think it's sad, given Doom's history with co-op multi, that the only multiplayer they are planning for is the deathmatch variety (that both you and I find pretty boring). Hopefully they will release it as a mod later on... my guess is that I'll wait until then before I bother with it myself. I just don't tend to put in the time to finish single-player games anymore.

    11. Re:Disappointing... by ydnar · · Score: 1

      --------
      First it comes out that multiplayer will be de-emphasized in D3. Then it's basically said that in order to display it properly you need to shell out $300 on a video card. I'll be more interested in Unreal 2. At least they actually care about what the PC gamer wants.
      --------
      Actually, Unreal 2 has no multiplayer component. If you want that, you'll need to shell out for Unreal Tournament 2003.

      y

    12. Re:Disappointing... by Guignol · · Score: 1

      I get tired really quickly of having my ass fragged on the net by some 14 year-old who runs circles around me
      I'm sorry. I didn't mean to hurt your feelings...
      :) just kidding I never play online because dial-up sucks, but oh do we have all fun playing lan parties for hours !
      Of course, I end up fragging most of my friends so I must be biased, but I remember having a lot of fun being fragged too :) Anyway, what I really liked about UT was the ease of mod creations, I wrote a sumo-deathmatch game type with its mutators in which all your weapons are just momentum-effective (no damage) when you make someone fall (DM-Morpheus is great here), you score a frag. Also a new weapon, the inflator can be used to inflate your target like a balloon and increase your momentum transfer when you shoot him with anything else. (I know it's not good physics, but you have to see an inflated warcow being shot by 5 rockets or by the redeemer on low-grav settings :) :))
      *sigh* gotta go now.. have to frag something *now* :)

    13. Re:Disappointing... by Gareth+Williams · · Score: 1

      I can only think of one game where this is so, and IMO it bites compared to it's competition. :)

      --

      --Gareth
  11. All I want for Doom III by bogie · · Score: 3, Insightful

    Cool cutting edge graphics are great, but really its still the gameplay that matters. It seems like all the gaming sites/rags/etc only get off on talking about pixel shaders, and game engines, when all the gamer wants is something original and fun to play. I just pray it can measure up to games like Half-life, No One Lives Forever, and Dues Ex. I want an ACTUAL STORYLINE, scripted events, and real NPC interaction. If its just Doom/Quake/Serious Sam style gameplay, with great graphics I won't be buying this time around.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:All I want for Doom III by Anonymous Coward · · Score: 0

      Maybe you should try Morrowind (http://www.morrowind.com). Nice graphics (that would be an understatement really) but also has a very well-developed storyline..and hey, if you don't care for the storyline you can just go do whatever you feel like, and on top of that they include an editor :>

    2. Re:All I want for Doom III by theRhinoceros · · Score: 3, Insightful

      I think the last 3 or so games, in addition to Carmack's personal policies as evidenced in his .plans and emails, have illustrated that Id's slant towards technology rather than storyline is here to stay. No big deal, so long the games based on Id engines are of sufficient quality (see JK2, Half-Life, etc.). This isn't necessarily a bad thing: id keeps pushing the tools and tech part, others will take their tech and make great games out of them. I have little doubt that the Doom III technology will result in an awesome single player game with fantastic storyline, NPC interaction and scripted events; I'm not sure that Doom III itself will be that game.

    3. Re:All I want for Doom III by Enrico+Pulatzo · · Score: 1

      If I recall, id goes on record as wanting to make games that appeal to the id--ergo little story, mucho visual appeal and action.

    4. Re:All I want for Doom III by hkmwbz · · Score: 1
      Oh yeah, gameplay. I bet that's real easy to make out from the vides that have been playing. Sure. That's why they are all commenting on the gameplay you know - so many people were able to actually play the game at E3.

      Storyline? Please read a few interviews and you will be surprised.

      Look, seriously, how do you expect all the gaming sites to be talking about things they haven't even shown yet? Gameplay? Storyline? How are they supposed to go on talking about these things?

      Cool down and stop judging the game before someone even gets a look at something other than a promotional video.

      --
      Clever signature text goes here.
    5. Re:All I want for Doom III by Anonymous Coward · · Score: 0

      I would have to agree. I enjoyed the games made with the Q3 engine much more than Q3 itself.

    6. Re:All I want for Doom III by Junks+Jerzey · · Score: 2

      I want an ACTUAL STORYLINE, scripted events,

      So you're saying you want a linear game. No thanks.

  12. yay. this is fun. by Gizzmonic · · Score: 4, Funny
    So some hotshot Ferrari-drivin' game developer who makes more money than God likes to buy video cards every week to compare 'em?

    You know what? What if people were obsessed with lobsters the way that these guys were with fill rates?

    you know, bob down at the creek is like: "Hey, I caught this lobster, and it's scurrying abilities are really great, but the sloppy curvature of its claws really kills it for me..." and then slim replies, "Well, shit, I'm gonna overclock my lobster boat and catch so many lobsters they're gonna elect me King of Red Lobster! And it's got bump-mapping too!"

    My point being: You can stay up too late and have your weird z-buffered, anti-aliased dreams, but you can't get back that $400 you just dropped on the latest Bligblagdoodlehopper of a card, and dontcha forget itBR>

    --
    (-1, Raw and Uncut is the only way to read)
  13. Laptops...? by Tester · · Score: 2

    I wonder if any of the current laptops will be able to run Doom3... I'm considering buying a laptop with a GF4go as the Radeon7500 based ones seems to be slower... I wonder if its really worth it to go from 32 megs to 64 megs of ram?

    1. Re:Laptops...? by aliebrah · · Score: 2

      I just bought one of these. Its a Dell Inspiron 8200. P4-M 1.7GHz, Enhanced UXGA, GeForce4 440Go 64MB, 512MB DDR SDRAM, 60GB 5400rpm HD.

      It runs RTCW in 1600x1200 with everything turned all the way up very comfortably. I'm VERY happy. It'll do fine with Doom 3.

    2. Re:Laptops...? by Anonymous Coward · · Score: 0

      No, you won't. The GF4Go is a GeForce2 class chip.

    3. Re:Laptops...? by MisterBlister · · Score: 1
      Depends on how you define 'fine'.

      Yes, the GF4Go (which is really a GeForce 2 in disguise) is a good chip for current generation games, but RTCW isn't using things like pixelshaders..And there's the rub. All of the fancy lighting on Doom III uses pixelshaders, GF3 and above (as far as NVidia chip goes)...

      So in reality, while your laptop WILL run Doom3, its going to use the GeForce 2 code-path, so you're not going to get the pretty realtime lighting and the bumpmap on every surface, and you're going to get about 15 FPS if you're lucky even on very low detail (read: ugly ugly graphics).

      Sorry.

    4. Re:Laptops...? by Danse · · Score: 1

      Heh... sure... as long as you don't mind having to "4Go" all the cool lighting effects and run the game in 640x480 mode with your gussied-up GeForce2 card :)

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:Laptops...? by Anonymous Coward · · Score: 0

      It may run fine on the laptop, but sence its an lcd screen you will experience the laptop-smear. So you may consider an external monitor even with the GF4. Nothing beats a true shadow mask or apeture grill 19 inch monitor running at 120 mhz refresh.

    6. Re:Laptops...? by ToLu+the+Happy+Furby · · Score: 4, Informative

      I wonder if any of the current laptops will be able to run Doom3... I'm considering buying a laptop with a GF4go as the Radeon7500 based ones seems to be slower... I wonder if its really worth it to go from 32 megs to 64 megs of ram?

      Unfortunately, as both the GF4 Go and Mobile Radeon 7500 lack hardware pixel shaders, they will not be able to render Doom3 in its full glory. Of course they will be able to run it, but many of the graphical goodies will either be missing or will need to be (very slowly) computed on the CPU.

      As for 32 vs. 64 MB, I'd go for the latter if you want to run Doom3. Surfaces in Doom3 can contain up to 5 texture maps, which means tons of RAM usage at anything but low texture detail. If you run out of room on the card, you need to store textures in main memory and access them over the AGP bus, which is too slow for that sort of thing. IIRC both the GF4 GO and Mobile Radeon 7500 are available with 64 MB, although I suppose one sometimes doesn't get the choice when buying a laptop.

      Basically, the top-of-the-line 3D cards of today are going to be necessary to run Doom3 decently, so the top-of-the-line mobile 3D cards--which are about a generation behind the desktop--are going to be able to run it, but somewhat mediocrely. Of course, Doom3 probably won't be out for at least a year, maybe a year and a half. By that time you'll be able to buy a laptop which runs the game beautifully. If you have to buy a laptop now then it'll be a bit tougher. Kind of makes you wish laptop 3D cards were upgradable like desktop ones...

    7. Re:Laptops...? by squaretorus · · Score: 4, Funny

      This is the key question.

      What better way to attract women than to be playing Doom III on a train within a week of launch and to be kicking ASS!

      If your laptop has a nice velvetty 'keyboard nipple' pointer you have a second angle with which to get them going! Chicks really dig those! "ooooh! it feels so soooft!"

      All aboard the love train!!!

    8. Re:Laptops...? by Anonymous Coward · · Score: 0

      What better way to attract women than to be playing Doom III on a train within a week of launch and to be kicking ASS!

      I'm gay anyways...

  14. Uhm by Anonymous Coward · · Score: 3, Informative

    He did not say that the Radeon 8500 was better than the Geforce4 at all. In fact, he said that the Geforce4 was better than current ATI offerings. However, he said that next-gen ATI offerings, which he used to demo at e3, were better than next-gen NVIDIA offerings currently (rumors are that it's just a scouped up gf4, something like a gf4 ultra).

    1. Re:Uhm by Anonymous Coward · · Score: 1, Insightful

      In a way he did. When it comes to pixel programmability and texturing pipelines, the Radeon 8500 is a step ahead of the Geforce 4. Remember, the Geforce 4 was only an evolutionary step up from the Geforce 3 in terms of programmable hardware features. So in terms of hardware from that perspective, R8500 > GF4.

      Software is a different story. NVIDIA's drivers are known for being rock solid and highly optimized. ATI's are not. Thus the GF4 currently performs better than the R8500 because the current set of R8500 drivers aren't all there (yet).

      Eric

    2. Re:Uhm by ergo98 · · Score: 1

      Huh? Actually he specifically said that the Radeon 8500 had several features that are superior to the GF4, but that driver implementation were keeping them from their potential. I may have missed it, but I saw nothing about any next gen ATI in there.

    3. Re:Uhm by RedWizzard · · Score: 5, Informative
      Actually he specifically said that the Radeon 8500 had several features that are superior to the GF4, but that driver implementation were keeping them from their potential.
      Did you read the bit where he says:

      "I still think that overall, the GeForce 4 Ti is the best card you can buy. It has high speed and excellent driver quality."

      He said the Radeon 8500 should be faster but isn't, and "the driver quality is still quite a ways from Nvidia's, so I would be a little hesitant to use it as a primary research platform."

      That's hardly the glowing endorsement of the Radeon that the story poster made it out to be.

    4. Re:Uhm by vawlk · · Score: 1

      nVidia's drivers are far from rock solid, just less far than ATIs. But the last few versions of ATI drivers have come a long way. At this point, i would give nVidia a 7/10 for drivers, and ati a 6/10.

      The parts of the 8500 that make it more advanced than the GF4 aren't widely used yet.

      Shots of default installs show ATI with a better LOD than the GF4 IMO. Plus I prefer free aniso rather than free FSAA. I don't notice jaggies when moving around in a game, I only see them in static screenshots. Anisotropic filtering makes a bigger impact to me.

      Plus Anandtech's last review showed the ATI drivers have matured a LOT over the last few months. I think they have the right combination of features and vision to actually break nV's strangle hold on the market.

    5. Re:Uhm by vawlk · · Score: 2, Insightful

      Different articles are quoting different parts of what seemed like a larger interview. In an email to nvnews Carmack said the demo was run on ATI's next gen product because, even though they tried, nV lost to ATI in every test based on the test samples each company was able to produce.

      The comparison was based on the R300 (next gen ATI) vs a super pumped GF4. nVidia didnt have any working NV30 samples from what I can tell.

      Carmack also stated that nVidia is 6 months behind in development due to the time they spent on the xbox.

      Seems to me that nvidia is trying to play catch up by throwing MHz at the problem...can you say Pentium III?

    6. Re:Uhm by hkmwbz · · Score: 1

      Also bear in mind that the Radeon 8500 is ATI's offering in competition against the GeForce 3, not the GeForce 4. Now the GeForce 4 is out, and is one generation beyond ATI's offerings. Of course the GF4 is getting the upper hand.

      --
      Clever signature text goes here.
  15. Woww... by Anonymous Coward · · Score: 0

    That looks....fun?

    No, that's not the right word...

    When do we stop calling these first-person thingies "games" and start calling them VR adventures, or something more appropriate?
    :-\

  16. That's funny. by blair1q · · Score: 2, Interesting

    What Carmack actually said is,

    "The GeForce 4 Ti is the best card you can buy."

    So I'm wondering if we aren't being spammed by ATI marketing here.

    --Blair

    1. Re:That's funny. by hkmwbz · · Score: 1

      Because ATI's Radeon 8500 isn't supposed to be in competition with the GeForce 4, it is ATI's card equivalent to the GeForce 3. But the Radeon 8500 generally has better 2D quality, and has not problems handling the current 3D games (even the Radeon 7500 works beautifully with the latest games). Also, the TV-out is generally less of a hassle with ATI's cards, I've noticed.

      --
      Clever signature text goes here.
  17. Doom III and video cards by bertok · · Score: 3, Insightful
    I suspect that when Doom III is released, a lot of people are going to upgrade to the GeForce 5 just to be able to play the game. This has happened in the past. "New ID game? Time to upgrade..." is a line even I've repeated like a parrot myself over the past few years. However, as this cartoon points out, ID software is best at making engines, not games. Will upgrading be worth it for most people, or are they better off waiting a year or two until interesting games are released that utilize the Doom 3 engine?

    Consider this: Of the three games I've played almost exclusively in recent years, all three were Half-Life mods: Counter-Strike, Day Of Defeat, and Team Fortress Classic. However, with my current GeForce 3 based video card, I get the maximum 100fps at the highest supported resolution of 1280x960. So what exactly is the point of upgrading? Even if I upgraded to be able to play Doom III, I'd play it for at most a month, then go back DoD/CS/TFC.

    PS: While we're on the topic of Half-Life, does anyone know why the engine doesn't allow resolutions above 1280x960? It seems like an arbitrary limit that could be easily removed. Maybe some of the people that invest months of time into writing HL cheats should try to figure out how to remove that limit instead...

    1. Re:Doom III and video cards by Anonymous Coward · · Score: 0

      Just paid $15 for QuakeII at WaltMart game section without manual, and it runs great on my linux box with TNT2 card.

      ATI is sucks on 3D game.

    2. Re:Doom III and video cards by Gaccm · · Score: 3, Interesting

      have you read ANY of the reviews on doom3. The only reason doom3 is called doom3 and not another name is because it exists in the same world. The gameplay itself is totally different, they are trying to get it be like a horror movie. Read reviews, be less ignorant.

      Wait a second. the mods you listed are multi only, there is no plot (beyond the individual map), quake3 is an awesome game as long as you don't want anything else besides dm and tdm.

      p.s. as for the HL cheat thing, i heard somewhere that the newest version of ogc will fade in music from winamp whenever someone dies in cs (and fade out on rebirth).

      --

      Only dead fish swim with the stream...
    3. Re:Doom III and video cards by Screaming+Lunatic · · Score: 2
      PS: While we're on the topic of Half-Life, does anyone know why the engine doesn't allow resolutions above 1280x960? It seems like an arbitrary limit that could be easily removed. Maybe some of the people that invest months of time into writing HL cheats should try to figure out how to remove that limit instead...

      They might not have textures at high enough resolution on the disc. It would probably look crappy magnifing them anymore.

    4. Re:Doom III and video cards by America+Uber+Alles · · Score: 0

      Hard to get reviews on a game that isn't finished yet.

    5. Re:Doom III and video cards by Anonymous Coward · · Score: 0

      What are you talking about? I've seen three here on slashdot already!

      ID brought their game to E3, so there are hundreds of reviews of the game (so far) all over the net and print media.

    6. Re:Doom III and video cards by Anonymous Coward · · Score: 0

      that doesn't stop quake 1 from running at 1600x1200.

      next

    7. Re:Doom III and video cards by Anonymous Coward · · Score: 0

      "ID software is best at making engines, not games"

      Oh, yeah. Castle Wolfenstein, Doom, Quake; noone enjoyed those lame excuses for entertainment. Nosiree. (May I suggest that it's time to refill your lithium prescription? You're beginning to hallucinate.)

    8. Re:Doom III and video cards by America+Uber+Alles · · Score: 0

      PREviews, maybe. But the game is hardly finished. It won't even be released until next year.

  18. When did games dictate the need for faster hrdwre? by Xunker · · Score: 4, Interesting

    Seriously.

    I'm an "old timer", but still I'm not old enough to have been concious of when this phenomenon actually began; there was a fundamental change somewhere in the last 15 years where things shifted from games using existing hardware fully to where games became the reason themselves to create new, faster hardware devices.

    Not that this is bad, nit by any means, but it does give one interesting meat to consider; no one will argue that games are what's driving things like new video card technologies -- when did the chicken outdo the egg?

    --
    Hilary Rosen's speech was about her love of money and her desire to roll around naked in a pile of money.
  19. Re:yay. this is fun. by Anonymous Coward · · Score: 0

    And you make this point rabiting on about some lobster analogy?

    Nice one.

    Whats the problem with looking at the latest engine, running on the latest cards?

    Someones gonna buy it, its good to get a feel for the highend markup.

    Before you start bitching coz he has more money than you obviously do, think about it.

    'Nuff said.

  20. * S H A C K T A G G E D * by Anonymous Coward · · Score: 0

    ^^ look up ^^

  21. Re:yay. this is fun. by Frac · · Score: 0, Flamebait

    So some hotshot Ferrari-drivin' game developer who makes more money than God likes to buy video cards every week to compare 'em?

    Actually dumbass, I think he gets the latest video cards sent to him for free.

  22. Re:yay. this is fun. by Anonymous+Cowrad · · Score: 5, Funny

    Ok, first off, nobody makes more money than god. Churches are very profitable businesses.

    Second off, sweet christ that was a terrible analogy, if only because maybe five guys in the world can relate.

    Thirdly (and lastly, my beer isn't getting any cooler), why shouldn't there be a high end pc games market? Porsche doesn't have to use geo metro engines so that geo metro owners don't feel left out.

    Lastly (I lied about the last one), of course you can't get money back that you spend. This is one of the fundamental tenets of capitalism. I'm afraid you're just going to have to get used to it.

    --

    --
    pants ahoy
  23. The eternal story for ATI by Trepalium · · Score: 3, Insightful
    It's never been that their cards are junk, it's just that for every card, they start anew with completely untested drivers, which never quite mature before the card is discontinued, and new ones introduced. Nvidia's "unified" drivers, on the other hand, tend to be refinements from version to version and card to card, rather than completely different drivers.

    If ATI could just finally fix their drivers once and for all, they'd be on even standing with Nvidia.

    --
    I used up all my sick days, so I'm calling in dead.
    1. Re:The eternal story for ATI by ergo98 · · Score: 5, Insightful

      I would say that an analysis at nvidia and at ATI would also show a completely different corporate philosophy regarding driver development (I can't vouch for this, nor do I have any first hand knowledge : It's just a hunch). With nvidia hardware, the drivers (I'm normally a Windows guy, so we're talking Wintel here) install professionally, they work superbly, they continually support even ancient chipsets (TNT users are seeing performance improvements with each detonator release), and they are feature rich. With ATI, in every experience that I've had the installs have been horribly amateurish, the drivers have been GPFing nightmares, the documentation is horrible, and is usually accusatory of the customer (I recently came across one of these "All your problems are belong to you" sort of documents with a ATI TVWonder PCI). ATI also likes to orphan products, so even only slightly dated products often get relegated to the un-updated trash heap. I suspect, and again this is only a hunch, that ATI treats driver and application development as an nuisance, and only as something to be done when the product is on retail shelves and to entice customers (a very short term approach), whereas nvidia treats it as a scientific continual pursuit of perfection for all their customers.

      If I sound down on ATI, I'm not really : They have proven themselves to have extraordinary hardware guys who make, literally, the best stuff in the business, however their ability to continually shoot themselves in the foot with a horrible software development record is hard to fathom : Talk to anyone about ATI, and 95% of the time they'll relate some driver nightmare they've had with an ATI card.

    2. Re:The eternal story for ATI by PacoTaco · · Score: 1

      I'm hoping games like Doom III will encourage an emphasis on visual quality in addition to pure speed. Sharp output, rendering precision and good colors are routinely sacrificed, especially with ATI and NVidia cards. I don't want my zombies to have seams, and I'd also like crisp text at high resolutions in 2D apps. Along these lines, I'm hopeful that the new Matrox card will live up to the hype.

    3. Re:The eternal story for ATI by Tripster · · Score: 1

      You noticed that too eh? I stopped using ATI for serious 3D a long time ago, back in the Rage Pro days when they claimed decent 3D was coming anyday now, just keep watching for that new beta driver .... then all of a sudden, "hey, buy our Rage128 instead, it's got much better 3D anyway! Oh, and we aren't releasing another driver for that old card of yours"

      I never liked their 3D anyway, their cards are great for 2D and their TV cards aren't bad, but without decent drivers they aren't worth it.

    4. Re:The eternal story for ATI by Anonymous Coward · · Score: 0

      How long has it been since you have used an ATI card? ATI finally started putting out unified driver sets several months ago and the improvements in stability and performance have been pretty impressive. Owners of original Radeons are also seeing these improvements, much like the TNT owners you mentioned. I don't want to start some stupid ATI/nVidia war here, but if you're basing your opinion on the Rage Pro and Rage 128 days then you should educate yourself about the current situation.

    5. Re:The eternal story for ATI by Coolfish · · Score: 2

      i currently have an ATI Radeon VE card. Shortly after it came out, it was discontinued. It took them very long to fix some of the major problems that I've had with their drivers (mainly the dual monitor support), and to this day I continue to experience bugs taht I know they'll never fix.

      I'd never go ATI again, nor would I ever touch Matrox again either. It's the same story for Matrox, btw.

    6. Re:The eternal story for ATI by Anonymous Coward · · Score: 0
      I stopped using ATI for serious 3D a long time ago, back in the Rage Pro days

      I guess your opinion on this subject is basically worthless, then. It's a good thing you never used an Edge3D, or you would have missed out on all the nVidia goodness that was to come. The truth is that ATI's drivers for current cards are a far cry from the crap they put out in the Rage Pro days. I have used some of the current cards from both nVidia and ATI and while I would still give nVidia the edge in driver quality, the difference between the two is now so small that I don't even consider it an issue when looking at new cards. I can base my opinion entirely on the hardware speed and features.

    7. Re:The eternal story for ATI by Junks+Jerzey · · Score: 2

      It's never been that their cards are junk, it's just that for every card, they start anew with completely untested drivers,

      That was the story with Nvidia for the longest time, too, lest people forget. They only started getting really good drives after the GeForce 2 was released (and early GeForce 2 drivers were horrible).

    8. Re:The eternal story for ATI by Anonymous Coward · · Score: 0

      You're not the Trepalium that used to work on one of those emulators, are you? Uh -- I believe it was a SNES emulator?

    9. Re:The eternal story for ATI by Reductionist · · Score: 1

      Is it just me or does the name of the new Matrox card 'Parhelia' sound like some sort of dairy product? But seriously, I remember back in my Pentium 90 days(circe 1995) when the Matrox Millennium was the bomb. In those days before the 3D revolution, Matrox was king of the 2D hill. Unfortunately they dropped the ball in '97 with thelackluster 3D features of the Millennium II and Mystique cards. I'd love to see Matrox make a comeback and provide some serious competition for Nvidia, but Nvidia has the mindshare of gamers. Unless Nvidia somehow screws up by resting on their laurels(like 3Dfx did), I don't see the situation changing anytime soon.

    10. Re:The eternal story for ATI by Anonymous Coward · · Score: 0

      Ok. I'm not trying to contradict your personal experience, but browsing different ATI hardware forums turns up more posts from people who are happy with the latest driver revisions with Radeon VE than people who are having problems. Combine this with the many positive reviews that the Radeon boards have received over the last few months, and the generally more positive atmosphere that you find on the ATI boards during the same time period and I think I can stand by my conclusion that ATI is doing a much better job than even a year ago. If you want to stick with nVidia, then more power to you. They make good stuff too.

    11. Re:The eternal story for ATI by Anonymous Coward · · Score: 0

      I'm definitely the exception, rather than the rule, but I haven't really had any problems with ATI's drivers. I think the drivers could use a little work in terms of professionalism and ease of install, but they don't ever cause errors on my system. Then again, I've been very careful to use Asus motherboards, Crucial RAM, and other high end stuff. I don't skimp out on my hardware.

    12. Re:The eternal story for ATI by AyeRoxor! · · Score: 1

      I agree wholeheartedly. The only reason I would never buy an ATI card, and the only reason I tell my friends and relatives not to buy one, is the proprietary and buggy drivers. ATI, are you listening?

  24. Re:When did games dictate the need for faster hrdw by Em+Emalb · · Score: 2

    Right about the time companies realized gamers would buy new hardware to play a game. Sounds retarded, and yet it's true...

    --
    Sent from your iPad.
  25. Re:When did games dictate the need for faster hrdw by BusterB · · Score: 4, Insightful

    Wing commander was the first game to start the hardware upgrade craze over a game. I have the PC Computing magazine that discusses this; it probably drove the move to 386's more than windows 3!

  26. The biggest suprise of the interview by zerofoo · · Score: 2, Informative

    Carmack on ATI:

    "the driver quality is still quite a ways from Nvidia's"

    My jaw almost hit the floor after reading that.......NOT!

    ATI is moving to a unified driver model like Nvidia's so maybe, just maybe, we'll start to see better refined drivers as ATI's product line ages.

    -ted

    1. Re:The biggest suprise of the interview by I.T.R.A.R.K. · · Score: 0
      "ATI is moving to a unified driver model like Nvidia's...

      But they haven't yet. So Carmack's comment holds water.
      Maybe. Just maybe. Well, give it a few years, and we'll see.

      --

      "Adequacy.org: Where congenital stupidity is not an option, but a requirement."

    2. Re:The biggest suprise of the interview by Anonymous Coward · · Score: 0

      Please step back into the real world of RIGHT NOW, not some ATI spammed vaporware promise.

    3. Re:The biggest suprise of the interview by rtaylor · · Score: 2

      I believe you just prooved the quote. ATI's driver quality is still quite a ways from NVidia's -- but they're working on it. Still being now, future being unknown but promising.

      --
      Rod Taylor
    4. Re:The biggest suprise of the interview by Anonymous Coward · · Score: 0

      Yes they have. And they are just starting to reap the benefits of that change.

  27. what does your sig say? by Sorcerer13 · · Score: 0, Offtopic

    I'm too lazy to put forth the effort to decode it. :)

  28. Re:When did games dictate the need for faster hrdw by ObligatoryUserName · · Score: 4, Interesting

    As far as 3D-accelerators go, the point when people started buying hardware just for games can fairly accurately be pinpointed to the release of GlQuake - which was a free download after Quake shipped allowing hardware acceleration. For a few years after that games shipped with hardware and software rendering, but all the reviews for such games would say "this game looks wicked cool with hardware acceleration, but looks like dog vomit in software mode- only buy this spiffy new game if you have a 3D card". Slowly then games went from software render only, to both software and hardware rendering, to where we are today that all games require hardware acceleration. This trend has repeated itself for various features build into different generations of 3D accelerators.

  29. Don't forget Privateer Commander by BlackTriangle · · Score: 0

    And Falcon 3 (ok that was a different company, but still).

  30. not ATI 8500 by Anonymous Coward · · Score: 0

    All of the reports, interviews, and so forth that I have read on D3 state a 'next gen ATI card.' Don't know if they also tested with the next gen Nvidia card also, but it doesn't sound like Carmack's talking about the 8500.

    Also, to those concerned with gameplay, and not just the graphics engine, it sounds like this game should be pretty revolutionary in terms of storyline and interactivity with the environment (this is possible because of the advanced game engine). That's also why ID chose not to go the multi-player route with this game - to focus on gameplay, atmosphere, and interactivity.

  31. Faster GFX card insanity by Francis · · Score: 3, Funny

    Once upon a time, I turned to my friend and said, "When in God's name did graphics cards become more expensive than your CPU?"

    Without missing a beat he replies, ".. Well, it's got more transistors..."

    --

    --
    #include <malloc.h>
    free(your.mind);
  32. Re:When did games dictate the need for faster hrdw by Anonymous Coward · · Score: 1, Interesting

    In terms of consumer graphics boards, I think the first major game to catch everyone's attention was Quake II. Quake I now has GL Quake, etc. but originally geometry rasterization was done in software. It was at E3 that Carmack and company demoed Quake II and what a 3D engine could achieve using hardware acceleration ... and caused Mr. Romero to flip out and tell his whole dev team working on Daikatana that they needed to switch over from the Quake I code base to the Quake II engine and leading to another year of delay ... but I digress.

    Eric

  33. FYI on TV res. by Niadh · · Score: 2, Informative

    The two main TV formats are:

    NTSC(North America) 720x480
    PAL(Europe) 720x576

    Anything else needs to be shot, burnt, scraped, or just plan thrown away.

    1. Re:FYI on TV res. by Anonymous Coward · · Score: 0

      720 interlaced, so effectively 360x480

    2. Re:FYI on TV res. by Troed · · Score: 1
      The AC comment is wrong, so, here's the truth.


      NTSC = analog*480i
      PAL = analog*576i


      Usually you run something like 640 pixels horisontally, and if you want console-smoothness you don't interlace, but update each field. That gives us 640*240 in NTSC, or 640*288 in PAL, at 60/50 fps.

    3. Re:FYI on TV res. by at_18 · · Score: 2

      PAL(Europe) 720x576

      That's actually 768x576, at 50Hz. NTSC runs at 60Hz.

    4. Re:FYI on TV res. by Arthur+Dent+75 · · Score: 1
      That's actually 768x576, at 50Hz. NTSC runs at 60Hz.

      Important: 50Hz interlaced, so in fact you only have real 25 Hz. There's about 5% loss at every border of the screen. Just bad.

      --
      michael at slashdot.org: The real answer is that a couple of the slashdot authors are sick.
    5. Re:FYI on TV res. by Anonymous Coward · · Score: 0

      bzzzt. It's the 480 value that is interlaced.

    6. Re:FYI on TV res. by UberLame · · Score: 1

      CCIR-601 specifies 720x525x60 for NTSC and 720x625x50 for PAL. For NTSC, only 486 lines are usually used despite the standard. [1]

      720x480 is the resolution for DV.

      While most DV cameras follow the DV standard carefully, very few people are really all that carefull about making sure that everyone interprets CCIR-601 and NTSC the same. Probably because it doesn't matter than much in the analog world.

      Ironically, we are less sensitive to vertical information than we are to horizontal information,

      [1] http://www.disctronics.co.uk/technology/video/vide o_intro.htm

      --
      I'm a loser baby, so why don't you kill me.
    7. Re:FYI on TV res. by Dimensio · · Score: 2

      Well, if you're using an Xbox or Gamecube you can get up to 480p (possibly even 1080i).

    8. Re:FYI on TV res. by Troed · · Score: 1

      True - in the US or Japan. In Europe there's no HDTV-standard, and although you can find some rare sets with VGA (same as progressive scan, 480p) connectors - the european versions of the consoles don't support it! (Boot up a PAL-Gamecube game and you'll see that the PS-option is gone .. )

  34. Hey by Anonymous Coward · · Score: 0

    That's not fair. Don't lump us shoplifters with that copyright infringing scum.

  35. Re:yay. this is fun. by heinzkeinz · · Score: 0, Troll

    So some hotshot Ferrari-drivin' game developer who makes more money than God likes to buy video cards every week to compare 'em?

    Wrong John from ID software. Romero had the Ferrari, not Carmack, and it may still be for sale, for all we know. Would you like to be that hot-shot?

  36. Law limits amount of lobster you can feed people by AHumbleOpinion · · Score: 3, Funny

    What if people were obsessed with lobsters the way that these guys were with fill rates

    People would get sick of lobster. In early colonial days (N. Amer.) lobsters were incredibly plentiful. They would be collected as fertilizer for farms, there was a law limiting how often you could make your indentured servant eat lobster.

  37. Re:When did games dictate the need for faster hrdw by ergo98 · · Score: 2, Informative

    Kinda sad, but probably the biggest seller of all, back in the day, for hardware acceleration was the game "Tomb Raider" by EIDOS. I recall it coming out with 3dfx acceleration, and people crapping themselves in amazement about it.

  38. Carmack is doing what is natural by Anonymous Coward · · Score: 0

    Carmack obviously saw that Nvidia will soon own him and Doom III anyway according to this article:

    http://yro.slashdot.org/article.pl?sid=02/03/20/ 04 6208

    Carmack is just covering his owners bases.

  39. (OT) Holly Big endian... by red5 · · Score: 0, Offtopic

    It's says "105 32 97 109 32 98 97 116 109 97 110" or "i am batman"

    --
    I know I'm going to hell, I'm just trying to get good seats.
  40. Re:yay. this is fun. by nelsonal · · Score: 1

    There are possible penalties involved with fingering a GeForce at Best buy. While there are occasional busts of distributors of software its pretty rare for individual users to get busted. Also it takes a whole lot less effort, so he can get back to his fps.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  41. Slashdot... by elzahir · · Score: 0, Troll

    Old News for Nerds. Stuff that mattered last week.

    --
    For a successful technology, reality must take precedence over public relations, for nature cannot be fooled - R Feynman
  42. Real Author by Ted+V · · Score: 5, Informative

    They've hired a real science fiction author to write the story for the game. It's the same guy who did the 7th Guest story, if you remember that old (but excellent) game. I don't remember the guys name off the top of my head though...

    1. Re:Real Author by CBNobi · · Score: 5, Informative

      That would be Matt Costello.

      From the id Software E3 interview at GameSpy:

      GameSpy: [7th Guest and now DOOM III writer] Matt Costello ... somehow I suspect you were involved with getting him involved in the project.

      Graeme Devine: [laughs] Oh yeah! I remember we were looking for a writer ... we'd talked to a bunch of writers, Tim and John were reading books and stuff, and I said "Well, I know a guy. I've worked with him before, he's really good: Matt Costello."

      So, we got some of his books and John read them and loved them, and it's just really weird, bringing him onto the project ... an old friend, bringing part the old team back. It's been really fun.

  43. Today's prices are meaningless by AHumbleOpinion · · Score: 2

    And top of the line - GeForce 4ti - is about $300

    Today's prices are meaningless. By the time this game arrives GF4 Ti's and Radeon 85xx's will medium to low end cards and reasonably priced.

    1. Re:Today's prices are meaningless by DerekTheRed · · Score: 0

      LOL...By the time this game arrives, I'm sure our grandkids will be overjoyed. Or is that more Romero's thing?

      --

      "Thank you, God, for your healing gift of religion."

  44. Re:Law limits amount of lobster you can feed peopl by Anonymous Coward · · Score: 0

    omg, I can't stop laughing

    that had to be the single best followup to any post ever

    simply amazing

  45. Id branded credit card? by Monkelectric · · Score: 2
    Id should talk to visa to get a co-branded credit card going -- thats about the only way people are going to get to play their games -- charging videocards :)

    on another note, is it just me or is Id and john carmack dangerously close to becoming the george lucas of the game industry? I find myself incapable of getting excited about DOOM 3.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:Id branded credit card? by Screaming+Lunatic · · Score: 2
      is it just me or is Id and john carmack dangerously close to becoming the george lucas of the game industry? I find myself incapable of getting excited about DOOM 3.

      WTF are you talking about? Have you even seen the movie from E3? Pixel-shaded bumpmapping *drool*. Every object casts a shadow *drool*. Trent Reznor doing the music *drool*. Realistic physics *drool*. Real-time 5.1 mixing *drool*.

      Now excuse me while I use my Phantom Menace DVD to wipe the slobber off my computer.

    2. Re:Id branded credit card? by Anonymous Coward · · Score: 0
      on another note, is it just me or is Id and john carmack dangerously close to becoming the george lucas of the game industry? I find myself incapable of getting excited about DOOM 3.

      Yes, your inability to get excited is obviously John Carmack's fault.

  46. Damn... by Anonymous Coward · · Score: 0

    I suppose my 486 50mhz that could run Doom1 & Doom2 at 320x200 won't cut it for Doom3.

    1. Re:Damn... by geronimo87 · · Score: 1

      Doom3 rocks on my Commodore 64. - Junis from Afghanista

  47. Re:yay. this is fun. by mongoks · · Score: 0

    Carmack has Ferraris (plural). There was a contest a few years back sponsored by MPlayer where you could win one of them.

  48. Re:When did games dictate the need for faster hrdw by jacobito · · Score: 2

    I agree with you absolutely. Origin was definitely pushing hardware to the limits with its games of the early 90s, annoyingly so if you ask me. Whereas Wing Commander ran comfortably on my 386-33, just a couple years later I'd end up needing a 486-66 to play Strike Commander, Privateer, and System Shock. A couple years after that, Ultima Online was about to be released, and my PC was again useless.

    The constant need to upgrade to enjoy the latest games just seems like a fact of geek life now. Thank you for reminding me of whom to blame for all this.

  49. Once again, Mac users have the edge by jcsehak · · Score: 4, Funny

    Because by the time a Mac version of the game is released, those expensive video cards will have been low-end for at least a couple years.

    [Me 3 years from now]: Hey, I just got this cool new game, Doom III !

    [Everybody else]: ...

    [Everybody else] (to each other, turning away): C'mon, let's go play Tribes 4.

    --

    c-hack.com |
    1. Re:Once again, Mac users have the edge by kubrick · · Score: 1

      Wasn't Carmack a big NeXT fan? Does this equate to a quicker release for Doom III on MacOS X? Probably not, for purely financial reasons, but it'd be nice to think so.

      --
      deus does not exist but if he does
    2. Re:Once again, Mac users have the edge by mbbac · · Score: 1

      Wolfenstein was ported to Mac OS X in a little over a day by Graeme Devine. For some reason, someone at id made the decision to give it to another company to port. The other company took considerably longer to port Wolfenstein to Mac OS X than Graeme did.

      Hopefully Carmack will let Graeme get the Mac OS X version of Doom 3 ported within a few days and stop the silliness of giving it to someone outside of his company.

      Also, didn't Mac users get Quake 3 test before Windows users? I don't remember exactly because I wasn't a Mac user back then. That was before I moved away from the dark side.

      --

      mbbac

  50. Its all realtime... by coene · · Score: 1, Troll

    One GREAT thing about Doom III, which really hasnt been done to this level yet, is that all of the scenes in the game (everything you see, period) is rendered in realtime. No more CGI videos, no more pre-recorded game scenes, its all done by your GPU. The hardware is finally getting to where games can do this and have astounding quality. I for one will NOT miss watching fuzzy videos that cut you away from the actual game, all while ruining the interactive feeling. To those complaining about having to buy a decent video card to play, thats how the world works my friend. Remember having to upgrade to a 486 to get in on the doom craze? As the media evolves, so must the equipment. This is a good thing for everyone, except bums. But hey, they're bums! :)

    Now, (off topic, i'd say a 48 degree angle), I have to completely agree with Carmack about the ATI/NVidia comparison. ATI would be a viable choice if only their drivers didnt suck so badly.. I swear, their entire software development team should be shitcanned, the software is such crap for everything they make, where the hardware is typically very good. The software design, the implementation, and the integration with the system is all garbage. Anyone with an ATI TV tuner card, or that had to use the old Rage Pro cards knows what I'm talking about. Hey maybe we'll get lucky and after DOOM III John will do some consulting for ATI. I'd imagine it would be a nice change of pace, and it sure would help out the 3D gaming industry. I can smell some new technology around the corner.

    If ATI has some executives reading slashdot (haha, yeah right!), I'd actually purchase your products if they had NVIDIA caliber software. I know plenty of others who are in the same boat.

    And (eek, another topic -- let me rant) to those of you who say "But the linux drivers are open source and great, and Nvidia's are closed source" -- who cares. Windows is THE gaming platform (Apple distant second), like it or not. Lets hope that the Linux gaming companies (err, now company) can make it worthwile for game developers to port to *NIX. That may be yet another way for ATI to sell some cards ;)

    I can see it already, Score: -1, Off Topic on multiple tangents.

    1. Re:Its all realtime... by Anonymous Coward · · Score: 0

      One GREAT thing about Doom III, which really hasnt been done to this level yet, is that all of the scenes in the game (everything you see, period) is rendered in realtime. No more CGI videos,

      Yeah, I hate those transistions too, but I think Metal Gear Solid for playstion was the first game to do CGI style cut scenes (including letterboxing) in realtime with the regular game engine.

    2. Re:Its all realtime... by Anonymous Coward · · Score: 0
      Anyone with an ATI TV tuner card, or that had to use the old Rage Pro cards

      I'll tell you like I told another poster, if you are basing your opinion of ATI on the Rage Pro days then you need to look around and educate yourself on what ATI has been doing the last couple of years. Their drivers have improved a lot, especially since the release of the 8500 series. nVidia still has the edge since they got it right a long time ago, but I would no longer characterize ATI drivers as crap. Read some of the many positive reviews that ATI cards have been getting recently. That doesn't happen when your software is complete garbage.

  51. Re:When did games dictate the need for faster hrdw by I.T.R.A.R.K. · · Score: 0

    This is a good thing, imo. Remember the day when people trying to create high-end 3d graphics had to buy some top of the line $1000 video card to animate?
    These days, you can go to a local shop and pick one up for under $300. And they're about four times as powerful.
    Granted, a render farm doesn't hurt. But for the average joe Q. animator doing it as a hobby, he can achieve top-notch graphics on a basic off-the-shelf system.

    --

    "Adequacy.org: Where congenital stupidity is not an option, but a requirement."

  52. I hope most FPS games by Enrico+Pulatzo · · Score: 0, Flamebait

    use the Quake III engine over the Doom III engine. Yikes. Thanks for forcing everyone to get new cards for recreation. I must be getting old since I can't justify this a new 3d card...

  53. Re:Law limits amount of lobster you can feed peopl by Anonymous Coward · · Score: 0

    OMG! LOL! Go back to AOL.

  54. Re:When did games dictate the need for faster hrdw by NanoGator · · Score: 4, Interesting

    "...no one will argue that games are what's driving things like new video card technologies -- when did the chicken outdo the egg? "

    It probably happened when people spent $3,000 on the latest computer hardware and demanded immediate return on their investment. At l;east that was my experience. My dad got me a 486-33 mhz machine back when they were seriously top of the line. That computer was like my supercomputer for many, many months. My dad dropped a pretty hefty chunk of change on it. He and I both felt that for all the money spent on it, it'd better be a day to night difference over the old 286 I had.

    Fortunately, I had Wing Commander II. And boy was it superior on the 486! The game took advantage of the extra RAM to draw more stuff on the screen (like the pilot's hand controlling the ship), and it had the voice pack so your wingman could talk! And the game was smooooooooooooooth.

    I think that game did more to impress my dad with his investment than the 3D stuff I ended up doing later on it. Any queeziness he had about buying me that machine melted that night.

    I can tell you something, it's satisfying to buy new hardware and have it blow your old hardware away. That's why games like Halo are so important to the XBOX. Quake 3 was the game to do that on PC, but it looks like Doom 3 will easily take its place.

    In any case, I think that explains the shift. To tell you the truth, if I didn't run Lightwave so much, I probably wouldn't have much idea how much faster one computer is over another. Guess I should play games s'more. ;)

    --
    "Derp de derp."
  55. I remember the 7th Guest... by Anonymous Coward · · Score: 0

    And I was massively disappointed! That had to have been the most overrated game of its time!

    Of course, I'm not sure that had to to with the story as much as it did the gameplay. It was basically boring boardgame-type puzzles embedded in a relatively interesting environment. I LOVE adventure games and whatnot, don't get me wrong--it's just that the 7th Guest puzzles were completely arbitrary and had nothing to do with anything in the storyline.

    It's ironic in a way, then, that the 7th Guest gets mentioned in this context, as I recall it being a game that the critics all raved about for its technical merits, but really bombed when it came to actually playing it.

    But again, it was a good story. Just not a good game.

  56. Not how I remember things... by SuperKendall · · Score: 2

    I'm not sure it was glQuake that did it. I remember Quake looking OK in software mode.

    What I remember of that time is that the game that made me buy a 3DFX card even before the game came out was the (now) much laughed at Tomb Raider. That was the first game I remember ever *needing* a a 3D card for as it just looked amazing.

    Even if you don't like Tomb Raider now, remember that at the time Tomb Raider was amazing and offered a kind of cinematic experience really not seen before in games - an experience that was great increased with the 3D card (like the waterfall, or the T-Rex).

    I recall a couple of other friends saying that they bought their first 3D card for that game. I think you'd be surprised at how many people did so.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not how I remember things... by AngryAndDrunk · · Score: 1

      I half agree with you, and half with the original poster.

      I bought my first 3D acclerator (a PowerVR) because I'd seen how utterly gorgeuos Quake looked in GL mode compared to software. No, the software mode wasn't bad, but the GL mode was much nicer (unless this is just nostalgia talking).

      TombRaider, on the other hand, was one of the games that made me glad that I had done so. Another was Dungeon Keeper - that was much, much prettier when Bullfrog released the D3D versions.

    2. Re:Not how I remember things... by Fishstick · · Score: 1

      I think it was the 'Nude Raider' patch that first drove me to upgrade. ;-)

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

  57. Re:yay. this is fun. by Anonymous Coward · · Score: 0

    Ok, first off, nobody makes more money than god. Churches are very profitable businesses.

    Oh yeah? How much of that money d'you think God actually GETS?

  58. Re:yay. this is fun. by Danse · · Score: 1

    All of it. It's just managed for him by his underlings. They make sure he's well-fed and bathes at least once a week though, so don't worry bout him.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  59. Re:When did games dictate the need for faster hrdw by malkman · · Score: 2, Funny

    Games with big, nicely rendered breasts ALWAYS do well, reguardless of any actual quality.

    You want Doom III to have the same forced-upgrade appeal as the last two? Just put some big, nicely rendered breasts in it somewhere. Maybe on those fat grey guys from the screenshots.....

    --

    Robort knows all.
  60. ATI card & Gamecube fipper chip by Anonymous Coward · · Score: 1, Interesting

    Carmack mentioned that the new ATI hardware can do 7 (or is it 8?) texture grabs in one cycle. I know that ArtX built this feature into the flipper chip for the gamecube. The idea is to grab 8 textures in one cycle, while being able to perform various operations (fog, custom shading, lighting etc) on each those textures. The developers of Rogue Squad II (Factor5) have already admitted that they are using this feature for their targeting computer and texturing effects. There might be a migration of ArtX designed hardware into the mainstream ATI graphics cards. If this is true, then it should not be too hard to get Doom3 on the gamecube. Don't discount the cube cause it seems wimpy. It's got some hot stuff under the hood!

  61. Interesting review by olman · · Score: 4, Informative
    You can see a different angle here. Carmack's saying that R300 kicks GF4s' ass and that's why they did demo DoomIII with ATI in E3.

    Here's the relevant bit:

    Doom III is very much hardware driven, and one of the controversies of this year's E3 was that the game was demonstrated on the latest ATI graphics card rather than a card from NVidia. "NVidia has been stellar in terms of driver quality and support and doing all of the things right," says Carmack, who has been an outspoken evangelist for NVidia's GeForce technology. "For the past few years, they have been able to consistently outplay ATI on every front. The problem is that they are about one-half step out of synch with the hardware generation because they did Xbox instead of focusing everything on their next board. So they are a little bit behind ATI."

    1. Re:Interesting review by Zathrus · · Score: 3, Interesting

      And if you bother to go find follow-up comments to that statement, you'll discover Carmack saying that it's an apples-to-oranges comparison.

      You're testing the next generation card vs. the current generation. May as well compare a GF4 Ti4600 to a Radeon 7500 and see which one does better.

      The NV30 hasn't been taped yet. There's no silicon to test. So while you can't say whether or not the NV30 will be better than the R300, it's still a faulty comparison for NV25 vs R300. And since the NV30 is supposed to be released in August/September (color me doubtful, since they don't have prelim silicon yet), there's not going to be much of a gap between their releases either.

      Frankly, even if NV30 doesn't have the edge on R300 on paper I'll buy it in a second over ATI. Why? Because ATI's drivers suck, their support sucks, and anyone who's been burned by ATI over the past 20 years will know what I'm talking about. They have long had a tendancy to release poor to middling drivers and then rapidly desupport the card. Nvidia, on the other hand, is still supporting the original TNT with current drivers - the card they made 4 years or so ago. Plus, as Carmack observes, Nvidia's drivers make their cards surpass ATI - which any benchmark will show you.

      Now if only Nvidia would put some decent output stages on the reference design... output quality at high resolutions is one area where ATI has long been better. And Matrox trounces them both.

    2. Re:Interesting review by mbbac · · Score: 2, Insightful

      ATI did the graphics for the GameCube. How were they able to keep up with the personal computer market when Nvidia couldn't?

      --

      mbbac

    3. Re:Interesting review by Kuad · · Score: 1

      ATI did *not* do the graphics for the XBox. They bought the company that did the graphics for the XBox. Big difference in terms of your resourcing.

    4. Re:Interesting review by Anonymous Coward · · Score: 0

      ATI did *not* do the graphics for the XBox.

      Who said ATI did the graphics for XBox? It was the Gamecube. NVidia did the XBox graphics. get your facts straight.

    5. Re:Interesting review by Anonymous Coward · · Score: 0

      ATI bought the company that did the graphics behind the game cube.. i believe it was ArtX?.. not sure, but if you are that interested you have probably looked it up by now :P.

    6. Re:Interesting review by Anonymous Coward · · Score: 0

      ArtX designed the Clipper chip which powers the GameCube. Only after the chip was finalized did ATI purchase ArtX. Surely ATI will utilize the incredible texture capabilites that the Clipper chip has in thier upcoming hardware implementations.

  62. Re:When did games dictate the need for faster hrdw by Screaming+Lunatic · · Score: 2
    When I whined and complained to my dad to buy an extra 4MB of RAM for $250 to put into the 486DX2 to play Doom.

    Kinda funny, I'll be buying a Geforce4 (Geforce5?) when DoomIII comes out.

  63. You can't get money back that you spend...... by Chas · · Score: 1

    Well, this is only semi-true.

    I know of at LEAST one guy who has stayed with the newest, fastest cards on the market for the last 2-3 years.

    Every time a new "fastest" card comes out, he sells buys it, and then EBays off his old card.

    So most of the upgrades only cost him maybe $80-100 after all is said and done.

    --


    Chas - The one, the only.
    THANK GOD!!!
  64. Re:yay. this is fun. by Anonymous Coward · · Score: 0
    Actually dumbass, I think he gets the latest video cards sent to him for free.

    It's pronounced doo-mah.

  65. not necessarily true by blablablastuff · · Score: 1

    The top of the line current hardware is the ATI 8500 and the GF4 Ti. Doom3 is being done to take full advantage of those existing hardwares, push them to the limit. IANAIP (i am not an id programmer) but i think its fairly safe to say the game will perform fairly well on a geforce 3, and use every single feature of that as well. Next generation cards are not going to be a requirement for the game, they'll just be able to run it with a little extra breathing room. So you might be able to run with everything cranked on your new GF4 and pull a perfectly acceptable 30fps, the next gen will just give an improvement on that which is probably nothing but geek-penis-length type noise (ie, fps even farther beyond what your eyes can process). geforce 2's are yesterday's toys. so yeah if you're still pushing a gf2 mx 64 (like me) it probably handles current stuff reasonably well, but everything for that has been done already. I don't see any case of GAMES pushing the DEVELOPMENT of new hardware devices, just the acquisition of current stuff from people who haven't cut themselves on the bleeding edge of hardware development the second it hits the market.

  66. Re:yay. this is fun. by erlando · · Score: 2

    You're kidding, right?! Every serious game-company does this for the exact reasons mentioned by Carmack.
    They have to be concerned with fill-rates. They have the crappy job to make sure that their game runs as good as possible on all plausible setups. Only one way to find out...
    I think someone here is a little envious of the success (and money) of one Mr. Carmack. And come on.. The lobster analogy..? That seriously makes NO sense to anyone.

    --
    Remember, there are no stupid questions. But there are a lot of inquisitive idiots.
  67. exactly his point by blablablastuff · · Score: 2, Insightful

    lucas does the same thing. all you just described was a tech demo and a horribly void sex life. people who care can get pixel shaded bump mapping from...well...anything with pixelshaded bump mapping. and last time i was in the weird world of "outside" i saw a lot of stuff casting shadows.

    the question is, will id include all of that crap with a game worth playing, or is "the guy from doom" gonna end up wandering around casting a shadow and telling nataly portman "i dont like the sand, its rough and irritating" in dolby digital 5.1 just like another recent heavily hyped tech demo with a few good action scenes.

    1. Re:exactly his point by Anonymous Coward · · Score: 0

      Yes, remember, kids: you can be excited by sex, you can be excited by technology, but you cannot be excited by both. It's an incontrovertible fucking law!

      Idiot.

  68. Re:When did games dictate the need for faster hrdw by akellens · · Score: 2, Interesting

    I know 10 years ago I bought a faster pc so that I COULD play games. Games have allmost always been more 'intense' for the hardware than simple desktop applications.

    WordPerfect etc still ran great on my 8086 but if you wanted to play for example doom, you needed a faster machine(a 486 in my case).

    Now look at it from the other side: would their ever be so much money invested in the development of faster hardware if there where no games? You don't really need a fast CPU to type a letter or make some spreadsheets.

  69. A mouse? by CaptnMArk · · Score: 2, Funny

    Do you have a mouse on your precious console ?

    1. Re:A mouse? by Jace+of+Fuse! · · Score: 1

      Do you have a mouse on your precious console?

      Which one? The Dreamcast has a mouse and it works quite well with Quake III, as does the Keyboard.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:A mouse? by Ark · · Score: 1

      I just got a mouse and keyboard with my Linux for PS2 kit and they were boxed just like any other PS2 peripheral. So, realistically, yes, you can get a mouse for our precious console.

      Now I just need to find time to play with it....

    3. Re:A mouse? by bashibazouk · · Score: 1
      This is the basic problem I have with consoles. All the missing pieces. No mouse and keyboard? What's the point of playing a first person shooter with out one. No net access, ditto. Can't make skins for your dude? Again ditto. By the time you buy all the missing pieces your close to what a PC costs. And the PC does so much more.

      But the big question is: When do we get VR with these games? The pieces are now solidly there, who's going to put them together?

  70. catch up a few years by blablablastuff · · Score: 1

    games have been doing the cutscenes using the engine for quite a while. sacrifice is a good example. i think even JK2 the cutscenes were done by the engine, the character models look the same.

  71. Re:yay. this is fun. by Tipsy+McStagger · · Score: 1

    And that he gets clean linen

  72. yeah by blablablastuff · · Score: 2, Funny

    fuck that innovation stuff. lets just keep the same old tired 3 year old shit for games. change is scary.

    1. Re:yeah by Enrico+Pulatzo · · Score: 1

      Interesting how it's innovation when it's Doom, but when is MS office, it's bloat...

  73. Please metamod the bitch that calls this flamebait by Anonymous Coward · · Score: 0

    It was a valid comment that was in no way infammatory. Kudos and total agreement with the original poster. Whoever the modder is, you are a vapid little bitch without a clue.

  74. Re:yay. this is fun. by sql*kitten · · Score: 2

    So some hotshot Ferrari-drivin' game developer who makes more money than God likes to buy video cards every week to compare 'em?

    I hightl doubt Mr Carmack has to buy graphics cards, I would assume that as an ISV iD get whatever they want essentially for free, since they drive hardware sales in their niche of the industry to such a degree. Hardware manufacturers would be only to eager to do anything in return for him recommending their products to his millions and millions of fans. But I suspect that as a purist, he's only swayed by superior technology and not by perks!

    You can stay up too late and have your weird z-buffered, anti-aliased dreams, but you can't get back that $400 you just dropped on the latest Bligblagdoodlehopper of a card

    Sure you can. Sell it on eBay, or think of the money you aren't wasting at bars when you're at home playing :-P

  75. Even Alan Cox agrees by Steffen · · Score: 2, Interesting

    I had the pleasure of seeing Alan Cox speak in Dublin a couple of months back, and he made the point that it was unreasonable for people to expect Nvidia to release the full source for their drivers. The Nvidia drivers were what gave them the edge. He reckoned that the ATI cards were generally a bit faster if you looked purely at the hardware, but Nvidia have had the advantage of working on the same codebase for their drivers for years now.

  76. Re:When did games dictate the need for faster hrdw by CProgrammer98 · · Score: 2

    I've often said that if it wasn't for games, we'd probably all still be using 486's for our day-to-day desktop office machines. I've always thought that it's been the games market that's driven the technology advances, particularly in sound and video. Of course, there are lots of other applications that require fast hardware, (site servers, video and stills graphic design, university research etc) but for the average joe home user, it's been games which have led to them having a 1ghz+ machine on their desktop for writing docs and surfing the web.

    --
    And the people shall be oppressed, every one by another, and every one by his neighbour Isaiah 3:5
  77. HOW ABOUT SOME LOWERCASE MUSIC TOO? by assmeat · · Score: 0, Offtopic

    Lowercase music, this wonderful new style of music, is easy, and so beautiful! I just had to contribute. Listen to my interpretation and try to get a sense of how I feel about lowercase music.

    quietart.mp3

    Or search for art160.mp3 on WINMX

    1. Re:HOW ABOUT SOME LOWERCASE MUSIC TOO? by Anonymous Coward · · Score: 0

      ftp://slash:slash@64.59.151.142/- upload/art160.mp3

  78. Re:When did games dictate the need for faster hrdw by ToLu+the+Happy+Furby · · Score: 2

    there was a fundamental change somewhere in the last 15 years where things shifted from games using existing hardware fully to where games became the reason themselves to create new, faster hardware devices.

    Not that this is bad, nit by any means, but it does give one interesting meat to consider; no one will argue that games are what's driving things like new video card technologies -- when did the chicken outdo the egg?


    When games started taking a long time to make. Used to be even a revolutionary game could be made from start to finish in months. Wolfenstein 3-D took about 6 months to make. The original Doom took about a year. iD has been working on Doom3 for about two years and they've still probably got at least a year to go.

    When Carmack decided the technical parameters of the Doom3 engine back in 2000, he would have been an idiot if he designed it to only take advantage of the features of existing hardware. Instead he designed it to use features and require performance which he knew would be entering the mainstream by the time the game was released.

    Of course, Carmack is unique in that he can actually influence Nvidia, ATi, etc. a bit into supporting the features he wants. On the other hand, you have to realize that back in 2000 Carmack, Nvidia, ATi, etc. already had a very good idea what sort of features would be supported in the 3D cards of 2003. Of course there is some guessing and tweaking involved (which Carmack seems to be particularly good at), but a good 3D engine designer has to design for the hardware of the time when the game will be released, not the hardware of the time when he's designing.

    As for why games take so much longer these days, that's another story but the basic point is that they are not only more complex technically but that there is ever increasing detail in the art, scripting, level design, etc. that it takes much larger teams with much better tools much longer to make a game than in the old days.

  79. Re:yay. this is fun. by Anonymous Coward · · Score: 0

    I agree. I dont understand the mindset of people who want first person shooters to have such awesome graphics. Go play Quake III deathmatch for 10 minutes, then tell me how much time you spent looking around at the awesome graphics.
    The enw unreal engine allows rocket paths to disturb steam that comes up from vents as they pass through it.
    so what? I dont even notice that shit in real life, let alone video games.
    This obsession with graphics has got way out of hand. The reason Doom 3 is so hyping its graphics is that that is all there is. Where are the innovations in gameplay?
    Face facts kids, this is Doom I with better graphics. Big deal.
    I recently upgraded to a GeForce2 MX. Any developer releasing games that dont run on my card simply wont get my money. Developers like Ensemble that DO worry about supporting older cards get shedloads of my money.
    Not everyone is a ferrari driving video card obsessed freak.
    Why doe people think a low-graphics game like the Sims sells so well...

  80. Video card choice... by maroberts · · Score: 1

    ..the question arises as to what video card we should all go and treat ourselves too when Doom 3 hits the streets.

    Will Matrox get a card based on their Permedia GPU out in time, and will it kick ass? I'd quite like the excuse to buy a Matrox card as their support for the Millenium was excellent.

    Will NVidia get another generation of GEForce cards out? If I'm not going for Matrox, this seems the best supported.

    Will ATI get a decent set of drivers ? Even better, will there be a Open Source Linux set ?

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:Video card choice... by agallagh42 · · Score: 1

      "Will Matrox get a card based on their Permedia GPU out in time, and will it kick ass?"

      That's "Parhelia", not Permedia. In answer to your two questions.

      1. Probably not
      2. Most definitely

      --
      Carpe Cerevisi - Seize the Beer
  81. Geforce4Go ???? by u02sgb · · Score: 1
    Does anyone know how the GeForce4Go (the laptop graphics card) is likely to fare in Doom III? I know it's not quite as stripped as the Geforce4MX but it's also not quite as feature rich as the full Geforce4's. Basically I'm thinking about getting a Dell with the Geforce4Go and want to know how well it's likely to run Doom III eventually.

    Cheers.

    1. Re:Geforce4Go ???? by Anonymous Coward · · Score: 0

      The GF4Go is comparable to a GF2 card. No pixel shaders. It will suck at Doom3.

    2. Re:Geforce4Go ???? by Anonymous Coward · · Score: 0

      Sorry, you're screwed. What's gonna make DOOM3 graphically beautiful is the extensive use of vertex & pixel shaders- these simply don't exist on GF4Go. GF4Go has the sweet anti-aliasing and the unified memory architecture (not sure about the latter, actually), but none of those sweet sweet shaders.

      sorry dude. =[

    3. Re:Geforce4Go ???? by Anonymous Coward · · Score: 0

      I have a Dell Inspiron 8200 with the GeForce4Go 440. It runs most current games like a dream in full detail and max resolution
      (1600x1200). Of course some games I have to scale back to a smaller resolution, but right now it is the best mobile graphics chipset, only slightly edging out ATI's offering.

      Carmack says that the G4 MX isn't quite suited for Doom III unless you have the CPU power to burn, which you may have if you go with the highest end Dell laptops. I would suppose that you might be able to run Doom III acceptably at something equal to or lower than 1024x768 on a G4 Go on a higher end P4 m, but at any resolution/detail beyond that will be unbearable.

      Currently with a p4m 1.6ghz and the G4 Go I can't run GTA3 any higher than 1024x768 without it running like crap, but Jedi Knight 2 at 1600x1200 max everything runs no lower than 60fps.

      But if ATI releases their newer chipset in mobile form, it will almost definitely be better than the current GeForce4 Go of course.

  82. Re:When did games dictate the need for faster hrdw by Tim+Browse · · Score: 2
    When games started taking a long time to make. Used to be even a revolutionary game could be made from start to finish in months. Wolfenstein 3-D took about 6 months to make. The original Doom took about a year.

    Doom took a year? If I remember correctly, Doom was about a year late when it came out...am I wrong?

    Tim

  83. Re:yay. this is fun. by Ultra64 · · Score: 2, Funny

    The enw unreal engine allows rocket paths to disturb steam that comes up from vents as they pass through it.
    so what? I dont even notice that shit in real life, let alone video games.


    You get rockets shot at you in real life?
    Where do you work??

  84. high quality by DarkHelmet · · Score: 3, Funny
    he says that Doom 3 at E3 was only running at medium quality... wow.

    He couldn't find any damn quantum processors on pricewatch, or else he would have taken some higher quality shots.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  85. sweet by paradesign · · Score: 1

    when this comes out il be able to pickup a fairly good vidcard cheap on ebay. you know the used ones that all of the are hawking to afford the latest and greatist, thankyou Carmack.

    --
    I want 2D games back.
  86. Article Misinterprets Carmack by citanon · · Score: 4, Informative
    ATI Radeon 8500 is a better card, with a nicer fragment path, while NVidia still consistently runs faster due to better drivers.

    Wrong!

    What Carmack actually says is this:

    In order from best to worst for Doom:

    I still think that overall, the GeForce 4 Ti is the best card you can buy. It has high speed and excellent driver quality.

    Based on the feature set, the Radeon 8500 should be a faster card for Doom than the GF4, because it can do the seven texture accesses that I need in a single pass, while it takes two or three passes (depending on details) on the GF4. However, in practice, the GF4 consistently runs faster due to a highly efficient implementation. For programmers, the 8500 has a much nicer fragment path than the GF4, with more general features and increased precision, but the driver quality is still quite a ways from Nvidia's, so I would be a little hesitant to use it as a primary research platform.

    The GF4-MX is a very fast card for existing games, but it is less well suited to Doom, due to the lower texture unit count and the lack of vertex shaders.

    On a slow CPU with all features enabled, the GF3 will be faster than the GF4-MX, because it offloads some work. On systems with CPU power to burn, the GF4 may still be faster.

    The 128 bit DDR GF2 systems will be faster than the Radeon-7500 systems, again due to low level implementation details overshadowing the extra texture unit.

    The slowest cards will be the 64 bit and SDR ram GF and Radeon cards, which will really not be fast enough to play the game properly unless you run at 320x240 or so.

    With regards to 8500 vs. GF4, he meant that the 8500 has better hardware on paper, but GF4's efficient hardware implementation makes it faster. He mentioned driver quality as a separate issue from speed.

    In talking about ATI's next generation hardware, the R300, he says the following in separate emails. From www.rage3d.com.

    Doom III is very much hardware driven, and one of the controversies of this year's E3 was that the game was demonstrated on the latest ATI graphics card rather than a card from NVidia.

    "NVidia has been stellar in terms of driver quality and support and doing all of the things right," says Carmack, who has been an outspoken evangelist for NVidia's GeForce technology. "For the past few years, they have been able to consistently outplay ATI on every front. The problem is that they are about one-half step out of synch with the hardware generation because they did Xbox instead of focusing everything on their next board. So they are a little bit behind ATI."

    "I told everyone that I was going to demonstrate Doom III on the best hardware, and there has been no collusion or kickbacks or anything like that going on. Our objective is the technical merit." "The new ATI card was clearly superior. I don't want to ding NVidia for anything because NVidia has done everything they possibly could; but in every test we ran, ATI was faster."

    However, he was comparing R300 to a GF4, not NV30. In this email to nvnews:

    It [The ATI card used] was compared against a very high speed GF4. It shouldn't be surprising that a next-generation card is faster than a current generation card. What will be very interesting is comparing the next gen cards (and the supporting drivers) from both vendors head to head when they are both in production.

    Everyone working on DOOM still uses GF4-Ti cards at the moment, and if someone needs to buy a new video card today, that is what I tell them to get.

    John Carmack

    1. Re:Article Misinterprets Carmack by Anonymous Coward · · Score: 0

      What Carmack actually says is this:
      In order from best to worst for Doom:

      I still think that overall, the GeForce 4 Ti is the best card you can buy. It has high speed and excellent driver quality.



      I have to disagree with this statement. I bought a geforce 4 ti and I am very unhappy. I haven't been able to play counterstrike (or any other net based game) since. It gets all choppy after playing for about 10 min and eventually crashes. I suspect maybe it has something to do with the windows ME drivers, since playing tribes 2 under linux works great.

  87. How to decide between ati and nvidia... by glsunder · · Score: 1

    At home we have 2 computers with ati cards and 2 computers with nvidia cards. Here's my opinion:

    Ati -- better tv tuner and vivo than nvidia.
    Ati -- better 2d image quality than nvidia.
    Nvidia -- faster 3d hardware than ati
    Nvidia -- better drivers than ati.

    ATi's improving on the driver front and has just about caught up on the hardware front.

    Nvidia based cards are improving in the TV tuner/vivo area.

  88. Space Vehicles? ICBM? Carmack? by mobgroup · · Score: 1

    Can someone explain what Carmack is talking about here? This has sparked some brain cell activity, but my inability to comprehend what he is talking about has left the brain stalled.

    Carmack: There is something to be said for grappling with a challenge that only involves the forces of nature (ignoring, for the moment, the regulatory challenges), rather than consumer tastes.

    The appalling inefficiency in the aerospace industry is also a bit of a driving factor. Due to an accident of history tying them to ICBMs, the evolution of space vehicles has wound up tending towards a local optimum that is in a completely different area than better global solutions, and it doesn't seem likely to break out of the current context. The aerospace industry needs a fresh reboot. There is an order of magnitude improvement available in low hanging fruit.

    I have a reasonable time table going for all of our development work, and things are proceeding satisfactorily

    --
    -Leader of the Free Peoples - http://mobgroup.net
  89. aerospace expert? by Carbon+Unit+549 · · Score: 1
    The appalling inefficiency in the aerospace industry is also a bit of a driving factor. Due to an accident of history tying them to ICBMs, the evolution of space vehicles has wound up tending towards a local optimum that is in a completely different area than better global solutions, and it doesn't seem likely to break out of the current context. The aerospace industry needs a fresh reboot. There is an order of magnitude improvement available in low hanging fruit.


    John, please lay off the crack pipe. I guess your the only one in an industry of hundreds of thousands of the brightest engineers, scientist and very shrewd businessmen that has thought there could be a better way? Put the pipe down please.
    --

    nohup rm -rf ~/. >& zen &

    1. Re:aerospace expert? by Howzer · · Score: 1
      Carbon Unit wrote: "I guess your the only one in an industry of hundreds of thousands of the brightest engineers, scientist and very shrewd businessmen that has thought there could be a better way? Put the pipe down please."

      To which I would add - and they are all working at cost plus. Which means zero incentive for reducing launch costs. Add the Shuttle to that mix, and NASA has been discouraging work on "big boosters" for 30 years, because they would compete. I mean, come on Carbon Unit! Do some reading on launch hardware and aerospace politics before you call Carmack a crack head! He's actually exactly correct. And I can't see anywhere in his comments where he thinks he's the only one seeing this; he isn't. People from Robert Zubrin to ex-NASA administrators are saying the same thing?

      Or was that your point? Still, why the abuse? (Shrug)

  90. Moved all code to C++ by mbbac · · Score: 1

    Carmack said he moved all of his code to C++. Was most of his past development with Objective-C? I'm guessing it was, since he used NeXT as his development platform for such a long time.

    --

    mbbac

    1. Re:Moved all code to C++ by /dev/trash · · Score: 1
      Carmack said he moved all of his code to C++. Was most of his past development with Objective-C? I'm guessing it was, since he used NeXT as his development platform for such a long time.

      Actually it was a combo of LISP,Ada, and Fortran.

    2. Re:Moved all code to C++ by mbbac · · Score: 1

      Ummmm, yeah...

      --

      mbbac

    3. Re:Moved all code to C++ by Anonymous Coward · · Score: 0

      Quake I and II were both opensourced/GPLed, making it easy enough for you to figure this out on your own.......ehn nevermind. They were written in C.

      On an offhand topic, Objective C is a really cool language and has a lot of theoretical aspects which IMHO make it a much better OO language than C++. Objective C is pretty much akin to combining C, the GTK+ object model, and pretty syntax. Unfortunately (with the exception of the mac) there exists no decent objective c compilers (performance wise) that would make it worthwhile to write games in it.

  91. Re:yay. this is fun. by ShavenYak · · Score: 2

    You might also point out that when you steal a video card from Best Buy, they no longer have it to sell. When you steal software, the software company still has it.

    --

    Hey kids, there's only 5 days left 'til Yak Shaving Day!
  92. Not new by Augusto · · Score: 2

    Metal Gear Solid did this long ago, not to mention, Metal Gear Solid 2 which is much improved.

    --

    - sigs are for wimps.
  93. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  94. is 8500 all that? by Anonymous Coward · · Score: 0
    I have an All-in-Wonder Radeon, before the 7200 (or whatever) and the 8500 came out. However, the drivers still are giving me fits on a Win2k system. I don't crash as much as I did a year ago, but the majority of the crashes name the graphics drivers as the culprit.

    Also, I cannot tune several channels with it and when recording it likes to just hang up the entire machine. Playback of video that was recorded (even before it hangs up) is choppy and has a lot of artifact.

    Did I just get a crappy card, or is the Radeon crappy? If so, does the 8500 provide more stability and how about them drivers? I remember an interview about 1.5 years ago (or maybe more) by a review site to the president of ATI. (Sorry, its been awhile and I can't pull it up on google yet) The important question was, "ATI drivers and support have been, shall we say lacking, in the past. How will you address this problem in the future?" The response by the Pres (or was it CEO...) was, "I agree, however the issue was really that of bad hardware. You can have the best drivers in the world, but if the hardware does not support it or does not scale, then they will be useless. Bad hardware design of course, also makes it much harder to develop ANY drivers beyond the initial release, and in the past it was difficult to interface with DirectX and OpenGL because of this. The Radeon is designed with this future scope in mind." he goes on to explain how they will basically use a unified driver/interface architecture much like nVidia does.

    So, where are those drivers many are asking? Is the problem in the software or hardware arena this time? Does the 8500 provide a better platform for driver support, and now we are just waiting for decent drivers to be released? (also is it true that there are still some features that have yet to be 'activated' by the drivers?)

  95. Your point is really lame. by Wakko+Warner · · Score: 3, Insightful

    If people want to drop $400 every couple of years in order to enjoy the newest high-end video games at the highest resolution and refresh rate possible, why should you care? To you, it may be a waste of money, but it isn't to them.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  96. Damn You Carmack by Misanthroporama · · Score: 0, Troll

    Come on John, who makes a game that wont run smoothly on a GeForce? Just because you made Commander Keen doesn't mean you can pull this shit. If I have to get a new video card for this game, I'm gonna get the money from you.

  97. Re:yay. this is fun. by n3m6 · · Score: 1

    true. and the fundamental reason why somebody might buy something from someone is because they both, in the end would feel better, richer than they were previously.. Being Rich doesn't have anything with CASH, property includes.. Thats spending for u ..

  98. What about multi player cooperative? by JofCoRe · · Score: 2

    In the article(s), it is said that they are stressing single player play for Doom III. I think this is great, because (as some1 else said), I don't have time to sit around all day honing my skills @ deathmatch so that I can get my ass kicked online.

    However, am I the only one that feels that there has been a huge loss since most of the games since the original doom series haven't had multi-player cooperative mode? I remember sitting on a couple computers for hours playing cooperative doom w/my brother back in the day, and it was great fun.

    I'm really dissappointed that cooperative mode seems to have disappeared... If it's fun for a single player, it's also fun for multiple people to work together.

    Am I the only one that feels this way? It seem that game designers aren't creating as many games that allow people to work together. Sure, it's fun to blow up your buddies every now and then in a deathmatch, but I find that cooperative can be much more enjoyable, as you work thru the game's problems together. It turns the single player experience into a group thing, instead of one person being holed up in a room w/the computer all day...

    --

    Place sig here.
    1. Re:What about multi player cooperative? by Razzious · · Score: 1

      I have to agree. One of my fondest memories was CO-OP in DUKE! Me and a buddy would direct dial and play co-op for hours. Crank it up to as evil as we could get it and have some fun!

      Was almost as bad as a Corpse Run in Everquest having to catch back up to the other if you died way back. Any Monster Scum not blown up would re-incarnate.

      --
      Razzious Domini
      I could be a GREAT KARMA WHORE if I could just shed the few morals I have left.
    2. Re:What about multi player cooperative? by RatBastard · · Score: 1

      CoOp mode has virtually disapeared from the scene due to the additional programming and design requirements needed for it in regards to scripted in game segments. All scripted segments would have to be designed to accomodate X number of players. This adds a level of complexity that many developers do want to deal with.

      DOOM/DOOM2 had CoOp due to the total lack of any scripted scenes, and the very simple designs of the game itself. But even in DOOM/DOOM2 there were problems with CoOp: having to l;ocate alll those keys after you respawn, getting weapons, getting trapped behind traps designed to keep the player(s) on one side of a door, etc...

      CoOp play will return in the furture. But it's going to take a large change in the design structures of games as well as advancements in AI and scripting languages to properly support it.

      I, too, miss CoOp, but I understand the reasons that it has been lost.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    3. Re:What about multi player cooperative? by Anonymous Coward · · Score: 0

      If you miss Co-op (and Doom-style gameplay) then play Serious Sam. The only FPS game specifically designed for Co-op play.

  99. TELL IT, BROTHA!!! by ocbwilg · · Score: 2

    I remember the first two Dooms fondly because they were engrossing single-player games. Quake I was good as well, but Quake II, Arena and games like Unreal, etc. catered to the multi-player crowd. Fine, that's what some people want, but not me.

    Quake II wasn't bad for single player, but it definitely had more of a multiplayer focus. We used to play it at work on occasion and I had fun because I regularly fragged the non-game players that I worked with. Then I played it online, got the floor wiped with my carcass, and quit.

    I think the main reason that I don't like multiplayer FPS games is that I suck. My friends (when we can co-ordinate something) kick my ass, and I get tired really quickly of having my ass fragged on the net by some 14 year-old who runs circles around me. I don't have my whole life to devote to improving my Quake skills. Therefore, I like to play single-player, where I can set my own handicap.

    Agreed. While I think that the multi-player games with classes and different skills are neat (Counterstrike, RTCW, Medal of Honor), I'm no good at them. If I'm going to get into a game where the object is to simply kill stuff and blow stuff up, I want to be able to do so without having to worry about learning all the different skills and techniques and so on for the mechanic, medic, sniper, rocketman, etc. I just wanna sit down and frag for 20 minutes and then go read a book. I don't have the time to devote to learning the intricacies of "ultra-cool new multiplayer game" because I have a job and a life to deal with. I'm sure I'd think differently if I were a teenager.

    IMHO, we need more games that focus on the single-player experience. I just bought Jedi Knight II this past Friday. It was great fun, I had a blast. I also had beaten it by Monday monring. So much for the $50 it cost me. I tried playing a little bit of multiplayer Jedi Knight but it was not enjoyable. You couldn't have a single character that had all of the skills and weapons available like in the single-player game. You had to customize your character so that you only had a subset of the single-player abilities. So after spending a weekend learning how to play JK2, I had to relearn a completely new playstyle just to even think about being competitive online. I remember in the old days when games had 50-100 levels and it took weeks of playing to beat them. Nowdays games are considered deep if they have 25 levels and last you a weekend. Modern game companies spend so much time working on making sure that the latest game has all the cool multiplayer functions of the last big hit that nobody really works at producing good, single-player games.

    Honestly, what is so much fun about running in circles and shooting each other just so that you can trash-talk them afterwards? Can you really play a multiplayer fragfest for 3 hours and say that you enjoyed it? I just can't see what is so engrossing about this playstyle. Especially since every game out there (Unreal Tournament, Q3A, RTCW, CS, etc) has exactly the same multiplayer features (classes, game types, weapon types). The only thing that's any different are the images onscreen.

  100. Re:When did games dictate the need for faster hrdw by ToLu+the+Happy+Furby · · Score: 2

    Doom took a year? If I remember correctly, Doom was about a year late when it came out...am I wrong?

    I believe so. The original design document (pdf) for Doom is dated 11/28/92. The release date was 12/10/93.

    Obviously work was started before the design document was finished, but as you can tell by perusing it, the game was still being sketched out at the end of November, 1992. Several reports say that iD began Doom only after the Wolf 3D expansion Spear of Destiny was released, which was September, 1992. So, if we take that as the start date, it looks like about 15 months.

    As for an iD game being a year late, I'm not sure, but you may be thinking of Quake 1?

  101. Re:Woww... (OT) by robson · · Score: 1

    Although the term "VR" is a tough sell these days, you have a point.

    Names of media tend to stick, regardless of whether they remain relevant.

    "Comic books" are rarely comical anymore.

  102. Re:yay. this is fun. by TRACK-YOUR-POSITION · · Score: 2

    I don't agree with your point, but I just gotta say, your lobster analogy rocks. LOBSTER BOATS ARE ALWAYS FUNNY!

  103. Re:yay. this is fun. by broody · · Score: 1
    --
    ~~ What's stopping you?
  104. Re:yay. this is fun. by broody · · Score: 1

    Dammit. That should have had a qestion mark.

    --
    ~~ What's stopping you?
  105. Re:Law limits amount of lobster you can feed peopl by armb · · Score: 2

    > there was a law limiting how often you could make your indentured servant eat lobster.

    I've heard the same story about salmon and oysters, and workhouses. (Oysters certainly were a cheap plentiful food in some places in the past).

    --
    rant
  106. Re:yay. this is fun. by Toshito · · Score: 1

    who makes more money than God

    Actually, the preachers are the one making money...

    They do this by trying to fool you in believing in a non-existent being called god.

    --
    Try it! Library of Babel
  107. Re:Space Vehicles? ICBM? Carmack? by arthurh3535 · · Score: 1
    Can someone explain what Carmack is talking about here? This has sparked some brain cell activity, but my inability to comprehend what he is talking about has left the brain stalled.

    Carmack: There is something to be said for grappling with a challenge that only involves the forces of nature (ignoring, for the moment, the regulatory challenges), rather than consumer tastes.

    The appalling inefficiency in the aerospace industry is also a bit of a driving factor. Due to an accident of history tying them to ICBMs, the evolution of space vehicles has wound up tending towards a local optimum that is in a completely different area than better global solutions, and it doesn't seem likely to break out of the current context. The aerospace industry needs a fresh reboot. There is an order of magnitude improvement available in low hanging fruit.

    I have a reasonable time table going for all of our development work, and things are proceeding satisfactorily.

    John Carmack owns/runs a company called www.armadilloaerospace.com that is developing rocket technologies and launchers with the intent of eventually getting someone into space.

    There is a lot of condemnation against the current establishment (Boeing, Lockheed, NASA, etc.) as they are not seen as working towards Cheap Access To Space (CATS).

    There is some truth to this, but the nature of rocket technology was pushed too far with simple technology instead of an incremental expansion of technology with better understanding.

    Arthur Hansen
    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  108. Re:When did games dictate the need for faster hrdw by Sentry21 · · Score: 3, Interesting

    A few years ago, my parents bought a mac, a Performa 5260 (one of the most un-upgradable and unsupported machines on the planet, which I knew at the time), and I kept saying, don't get a Performa, don't get a Performa. Well, they got the Performa (and later got quite angry when I told them that I'd told them not to get it).

    My stepfather asked me, one day, after he'd had his computer for a while, how you compare one computer to another, in terms of speed. My simple reply was 'games'. See how a game plays on both systems. He didn't believe me that games are used for benchmark numbers, if not entire benchmarks. 'Why would anyone buy a better computer just for games?' he asked.

    Our Performa came with a ton of useless crap on CD, but it also came with a copy of FA/18 Hornet 2.0, a flight sim. Stepfather is very into planes, so he started playing it one day. Over the next few months, he was more and more into the game.

    When Hornet 3.0 came out, he purchased it. Same with A-10 Cuba, and the Hornet Korea upgrade. He even bought a game he couldn't play (Falcon 4.0), just for when he later could play it (i.e. got a new machine). He was also very disappointed when I told him he couldn't add a 3D accelerator to the Perorma, to get the beautifully textured goodness of Hornet 3.0. I think it was at this point I told him I'd told him, and he shouted that I had not.

    We run a home-based business, or rather, they do, and I used to help. They needed a new computer, and the local Mac shop had a great deal on a G4, 17" monitor, laser printer, and so on, so they leased it (the whole purchase = tax deductable as a lease). GeForce 2MX (great at the time) and a sweet sweet 533 G4 processor.

    Wouldn't you know it, Falcon 4.0's hardware acceleration only supports RAVE, and ATI cards directly, neither of which is supported on the GeForce 2, and no OpenGL support. What's the first thing he thinks of? Buy an ATI card for it, spend a few hundred bucks that they really don't have, and upgrade, just so that one game plays nicer than it did before (it plays very smooth in software mode).

    I agree with the other posters, and my anecdote supports the claim. 3D is what drives sales. I remember WC3's 3D gameplay (basically software 3D done beautifully) on my friend's 486, and it was amazing. Let me tell you, if you didn't have the hardware to play it, you damn well wanted to buy the hardware to play it. That was the major turning point (for me). En masse, QGL sounds about right. DirectX was another important turning point, too. By making games faster (in Windows), people could write more complex games with better graphics, and they didn't have to bother with a DOS version. Then, people who didn't have Windows 95 had to get it, and people who didn't have the hardware for Windows 95, or barely had it, had to get that. If you wanted to game, you HAD to have W95, or you were stuck playing legacy games until eternity (which, for a hardcore gamer, is not an option).

    So DX, OpenGL, GLide (which sucked), and use of these technologies are, to me, what really turned the tables. Game development took off, and so did hardware purchases. Now, everyone's chasing their first 3D high.

    I'm just waiting for a holodeck.

    --Dan

  109. Re:yay. this is fun. by Anonymous Coward · · Score: 0

    And grits.

  110. virtualized texture memory by ydnar · · Score: 1

    The following pure speculation, but given the following:

    1. John Carmack has been a proponent of virtualized texture memory for some time (using system RAM as texture memory and only fetching small blocks of textures as needed, as opposed to uploading an entire texture + mipmaps).

    2. Nintendo GameCube's video hardware was designed by ArtX, and is a proven working example of hardware using virtualized texture memory.

    3. ATi owns ArtX.

    4. DOOM III was demoed on ATi's next-generation R300 chipset.

    The speculation bit: R300 has some ArtX influences, including virtualized texture memory. If so, this is a good thing (for reasons Carmack outlines in the linked document above).

    y

  111. dangit! by Sj0 · · Score: 2

    If the Geforce SDR isn't fast enough to run Doom III, why the hell did he tell us it would?

    He also said that the savage4 would work with some details turned down, so I'm damn glad I have a Geforce 4!

    Damn you and your lying ways, John Carmack! First telling me Doom(1) will run on a 386, now *this*!

    --
    It's been a long time.
    1. Re:dangit! by Anonymous Coward · · Score: 0

      Umm, yeah, here's another quote for you: Bill Gates - "Windows95 will run on a 486 with 4MB of RAM"

      Not mentioning, of course, that opening notepad or the calculator will take half an hour, but still *technically* true...

  112. Misrepresented. by John+Carmack · · Score: 4, Informative

    This batch of comments from me have let people draw conclusions that leave me scratching me head wondering how they managed to get from what I said to what they heard.

    Other people have outlined the issues in detail in comments already, but the crux is that, even with driver quality removed from the discussion (not counting conformance issues, running at fill limited resolutions), GF4 hardware is still faster than 8500 hardware on basically everything I tested. The 8500 SHOULD have been faster on paper, but isn't in real life.

    The hardware we used at E3 was not an 8500, and while the drivers were still a bit raw, the performance was very good indeed.

    Take with a grain of salt any comment from me that has been paraphrased, but if it is an actual in-context quote from email, I try very hard to be precise in my statements. Read carefully.

    John Carmack

    1. Re:Misrepresented. by Phyrebird · · Score: 2, Interesting

      Well said, John. I'm one of those that keeps track of your posts, and you do a good job of saying what's on your mind, but being clear about it. Having owned both cards myself, I use them both for what they're best at. 8500 for desktop graphics, and GF4 for gaming.

      --
      .:bleargh:.
    2. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Yea that seems to be the case. Then again you don't buy a GeForce 4 to make your Excel sheets scroll faster

    3. Re:Misrepresented. by millette · · Score: 0, Redundant

      you mean you reboot and change video cards if you feel like gaming or photoshop?
      how weird is that!

    4. Re:Misrepresented. by millette · · Score: 1

      you mean you reboot and change video cards if you feel like gaming or photoshop? how weird is that!

    5. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Damnit now I've already bought an 8500.

      Ok, just kidding.

    6. Re:Misrepresented. by AlecStaar · · Score: 0, Flamebait

      Mr. Carmack,

      First of all, thanks for making what I consider the most revolutionary games out there since 1992 or so... love IDSoftware games, they are great and I always look forward to the new ones!

      That said... I read your commentary here regarding the hardware used in the demo at E3 and that ran fairly smoothly. I need to know if a system of this makeup will be able to handle Doom III at roughly 50fps, and if not, will there be options in the game regarding graphics resolutions, color & detail levels, etc. that will make it do so?

      Here is the specs of my current machine:

      Dual Intel Pentium III 1ghz o/c @1127mhz
      512mb PC-133 SDRAM by Micron
      GeForce 4 Ti4600 128mb RAM AGP by VisionTek
      WD 120gb JB 8mb buffer ATA-100 7200rpm disk #1
      WD 40gb x 3 disks 2mb buffer each ATA-100 7200rpm logical disk #2 RAID 0 stripe array

      Thanks for the information sir. I would like to avoid having to buy a new motherboard, CPU, & RAM if possible (although, by the release date of the game in 2003, I probably may)... just curious!

      Alexander Peter Kowalski
      apk

    7. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Maby the Matrox Parhelia 512 wil be the answer to the enormous amount of graphics.

    8. Re:Misrepresented. by Anonymous Coward · · Score: 0

      So on paper, the R8500 should have been even faster than the GF4? I thought the R8500 was intended as a competitor for the GF3 and not the GF4.

      BTW, I'm in the process of doing a major upgrade, and I just bought an AIW R8500 128MB. I only have a 1GHz PIII (planning on O/C it to 1.2), so I don't expect it to run Doom 3 very well. I'm still going ahead with the upgrade, because I don't plan on building another rig until 2004 at the earliest. By then, Doom 3 would've been out (hopefully...), and the hardware available then should be more than adequate to handle it :)

    9. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Alexander, are you serious?! Do you actually think John C. has the time to answer your idiotic question? While he's at it, maybe he can tell me how Doom 3 will run on MY system...and HIS system...and HER system...how about EVERYONE's system who is following slashdot?!

      And of course, it's easy for Mr. C. to estimate Doom 3's FPS performance on EACH of our computers, without even running a proprietary Doom 3 benchmark prog on 'em!

      Dude, your question to George Carmack has gotta be the dumbest post I've seen in weeks! Maybe you're just megalomaniacal and you feel that you (and your system) are just THAT SPECIAL that George will try to determine how well, exactly, Doom 3 will perform on it.

      Geez. And to think I'm an Anonymous Coward; if I'd posted that, I'd never have used my real name! LMFAO

      P.S. I'm certain you'll have to upgrade your system board. A PIII ain't gonna cut it with Doom 3, no matter HOW much you o/c it (not that a mere 11% o/c is earth-shattering!). I doubt they're testing--or even DEVELOPING--that new game with the old-gen technology yer sportin' with your current rig!

    10. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Was he asking you?

      No.

      He was asking JOHN Carmack, not George Carmack, as you stated in this quote:

      "Dude, your question to George Carmack has gotta be the dumbest post I've seen in weeks! Maybe you're just megalomaniacal and you feel that you (and your system) are just THAT SPECIAL that George will try to determine how well, exactly, Doom 3 will perform on it."

      While are are at it and since you are such a posting expert (moron is more like it because an alleged web forum god like yourself should at least use the right person's name who is being referred to)?

      At least learn to use the correct person's name while you are at it.

      Idiots abound online, and you are obviously no exception. I bet you feel like a real hero now don't you.

    11. Re:Misrepresented. by Anonymous Coward · · Score: 0

      What he does is his own business, and calling it weird is really narrow-minded. It is, after all, a PERSONAL computer... keyword: PERSONAL.

      I bet if I saw a picture of you and I said you looked weird (which you most likely do), that might offend you a bit. Then again though, it would be the truth.

      If a simpleton like yourself whose views are so 'right' he can try impose them on others thinks he can do that to someone, well, you are probably the kind of person that gets punched out quite regularly.

    12. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Hilarious.

      The gaming expert is answering FOR "George Carmack". ROLFMAO.

      It's John Carmack moron.

      You can't even get a person's name right, now how on earth do you feel technically advanced enough to speak for JOHN (not George dimwit) Carmack if you cannot even get a person's name correct is beyond comprehension.

      Idiot.

    13. Re:Misrepresented. by Anonymous Coward · · Score: 0

      Actually on a Pentium 3 1ghz CPU getting 11% out of it to 1127 megahertz is pretty good.

      And, it is funny... you said GEORGE Carmack. Um, it's John Carmack. And yes, the others here are right about you speaking for that man being really bad when you cannot even get his name right, much less not know that Pentium 3 CPU's are not the greatest overclockers.

      I have to agree with what was said above that idiots abound, and that you are no exception. Have another beer why don't you and post some more because you are good for a laugh dolt.

    14. Re:Misrepresented. by Anonymous Coward · · Score: 0

      LOL, George Carmack.

      Yup, drink another beer and post some more heh, tell us about President George Reagan and Former President Ronald Bush while you are at it.

      What a dumb-ass.

      This fool who answered Alexander not comes on here to put a guy down asking a question of JOHN (Spelling!) Carmack (not George), but answers for John Carmack!

      Then he tops it off saying 11% is not a good overclock on a Pentium 3 1ghz (I'd like to see you get much higher and stay stable).

      What's next for the grand finale? Make us laugh more you laughable fool.

    15. Re:Misrepresented. by Anonymous Coward · · Score: 0

      A vintage quote:

      "Dude, your question to George Carmack has gotta be the dumbest post I've seen in weeks! Maybe you're just megalomaniacal and you feel that you (and your system) are just THAT SPECIAL that George will try to determine how well, exactly, Doom 3 will perform on it."

      LOL, it is John Carmack by the way. I think if anyone is feeling 'special' right now, it is you. In need of "special education" actually.

      And knocking an 11% boost from 1 gigahertz to 1127 megahertz is really dumb, a Pentium 3 CPU that can do that and run stable is doing fine.

      (Before you post, it's a good idea first of all, to only answer questions YOU are asked, that is just etiquette.)

      I will tell you this is the best laugh I have had in weeks from you.

      You not only misspelled and misnamed the person in question, and showed a blatant lack of technical understanding of the Pentium 3 CPU family from Intel, but to top it all off?

      You made a real fool of yourself.

    16. Re:Misrepresented. by AlecStaar · · Score: 1

      Well, first thing first:

      It's John Carmack I was asking this from as he designed the game. I cannot think of a better or more qualified individual to answer that for me as he created Doom 3 with his colleagues.

      So, Are you he?

      Apparently not. Others noted that too, because I am sure a programmer of his calibre would get his own name right.

      Seriously though:

      Primarily, I am trying to make a determination if my system will be up-to-snuff to at least play the game.

      I.E.-> Will it be that CPU dependent?

      The rest of my system is pretty state-of-the-art as of June 2002. I am basically wondering if the GeForce Ti4600 128mb RAM AGP board I have with its GPU will take up some of the slack. If not, I am just inquiring if Doom III will be "tuneable" and have ways to make it run on slower machines is all.

      Example: I used to run Quake II on a Dual Pentium I 233mmx system, and it was dog-slow on it at full graphics colors + details even at 640x480. Yet, if I turned it down to lowest colors/details/resolutions, it ran quite well.

      Secondly, You say this here -> "(not that a mere 11% o/c is earth-shattering!). I doubt they're testing--or even DEVELOPING--that new game with the old-gen technology yer sportin' with your current rig!"

      Believe me, getting that extra 127mhz out of this Pentium III 1ghz CPU and keeping it stable is not bad.

      Apparently, you must be an AMD fan & user, & nothing wrong with that at all, they do make great stuff for the right price vs. Intel offerings.

      The problem is, that you're showing a lack of familiarity with this type of CPU and really discrediting yourself (along with saying it is George Carmack, bad bad bad).

      Pentium III's just are not great overclockers, and the most you can do afaik is Front Side Bus overclock. That's it.

      Any higher for me here at least, and my system's operation becomes unstable.

      Anyhow, before you post for John Carmack next time, do get his name right at least.

      Have a good day.

    17. Re:Misrepresented. by Anonymous Coward · · Score: 0

      "Dude, your question to George Carmack has gotta be the dumbest post I've seen in weeks!"

      Looks like yours beat it for dumbness. It's John Carmack, not George fool.

      Put down the crackpipe when you post ok?

    18. Re:Misrepresented. by Anonymous Coward · · Score: 0

      "Dude, your question to George Carmack has gotta be the dumbest post"

      Some nerve saying that when you cannot even get JOHN CARMACK'S NAME RIGHT.

      No, I think people reading this post will see you are the dumbshit buddy.

      What a complete asshole. Get a life, and if you want to play computer expert on forums here is some solid advice chump:

      1. Get people's names right, especially someone as well known in this field as Mr. Carmack

      2. Know what you are talking about, specifically that Pentium 3 overclock Alexander has of an added 127 megaherz

      (Because on a Pentium 3 1 gigaherz, that is good.)

      3. Show some courtesy, don't answer for Mr. Carmack. You by no means stand in his shoes!

      (Or for that matter, Alexander's. I don't know if you know who he is, but lookup his name online, you will see he has done a decent body of work in his time in programming. Maybe not John Carmack level, but I am sure better than anything you can or ever will do in this field, wanna-be)

    19. Re:Misrepresented. by Anonymous Coward · · Score: 0

      What a goof.

      Hey dumbo, it's John Carmack, not George. What a complete idiot, and he had the nerve to call this guy asking a legit question names (questions I would like to know answers to as well, from the horses' mouth) as seen in this quote from his own words:

      "Dude, your question to George Carmack has gotta be the dumbest post I've seen in weeks!"

      Take a look at your own posts next time you dumb shit.

    20. Re:Misrepresented. by Anonymous Coward · · Score: 0

      George Carmack?

      What an idiot you are pal. Absolute fool. Get the man's name right primarily.

      A duallie like Alexander's setup with Dual Pentium 3 Cpu's overclocked to 1127 mhz like he has will run with most 1.4-1.7ghz setups on many benchmarks.

      You said Alexander's post was dumb?

      I'd first take a good look at yours and take the advice someone else gave you and put down the crackpipe when you post here, at least before you dispense advice. Proofread next time dunce.

      Alexander's questions were legit and he is right that he could not ask a better and more qualified to answer person than John Carmack.

      I am sure alot of people still use less than Pentium 3 1ghz cpus at home and would like to know about the cpu dependence of this game as he is wanting to know.

      E.G. - Will a decent graphics card like his Geforce 4 ti4600 with its GPU make up/take up some of the slack?

      If not, can a person turn down the graphics settings in not only resolutions, but also colors and details to make it playeable at least (30-40 frames per second)?

      I'd like to know also. I only have a Pentium 1ghz here myself with a Geforce 3.

  113. Re:yay. this is fun. by telbij · · Score: 1
    but you can't get back that $400


    Sure you can, and you probably will, by not leaving the house for 3 months.
  114. Re:yay. this is fun. by Nehemiah+S. · · Score: 3, Interesting

    why shouldn't there be a high end pc games market? Porsche doesn't have to use geo metro engines so that geo metro owners don't feel left out.

    Interesting thought. Why aren't there any truly high-end supercards out there? I'm talking custom built 8x AGP Pro + 2 PCI slot cards with 3 DVI outputs that perform game functions like a Wildcat 5110 does Maya...

    Probably wouldn't sell many of them at $2-5000 a pop, but they'd be there for geek bragging rights at least. Plus I could pick one up on Ebay a year or so after it comes out for a pittance :)

    --
    ... and there is no doubt, that one day he will be
    where the eye of his telescope has already been
  115. High end hardware reasoning by John+Carmack · · Score: 5, Informative

    We know for sure that we will be excluding some of the game buying public with fairly stiff hardware requirements, but we still think it is the right thing to do.

    The requirement for GF1/Radeon 7500 as an absolute minimum is fundamental to the way the technology works, and was non-negotiable for the advances that I wanted to make. At the very beginning of development, I worked a bit on elaborate schemes to try and get some level of compatibility with Voodoo / TNT / Rage128 class hardware, but it would have looked like crap, and I decided it wasn't worth it.

    The comfortable minimum performance level on this class of hardware is determined by what the artists and level designers produce. It would be possible to carefully craft a DOOM engine game that ran at good speed on an original SDR GF1, but it would cramp the artistic freedom of the designers a lot as they worried more about performance than aesthetics and gameplay.

    Our "full impact" platform from the beginning has been targeted at GF3/Xbox level hardware. Slower hardware can disable features, and faster hardware gets higher frame rates and rendering quality. Even at this target, designers need to be more cognizant of performance than they were with Q3, and we expect some licensee to take an even more aggressive performance stance for games shipping in following years.

    Games using the new engine will be on shelves FIVEYEARS (or more) after the initial design decisions were made. We had a couple licensees make two generations of products with the Q3 engine, and we expect that to hold true for DOOM as well. The hardware-only decision for Q3 was controversial at the time, but I feel it clearly turned out to be correct. I am confident the target for DOOM will also be seen as correct once there is a little perspective on it.

    Unrelated linux note: yes, there will almost certainly be a linux binary for the game. It will probably only work on the nvidia drivers initially, but I will assist any project attempting to get the necessary driver support on on other cards.

    John Carmack

    1. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      I am very interested in the linux version, as my only box that is powerful enough will never be lowered to running MS Windows outside a virtual machine...

      How long until I can buy the linux version?

      Also, will it make use of SMP?

    2. Re:High end hardware reasoning by haloween · · Score: 1

      So if you didn't use the 8500, what can you tell us about this new card from ATI, if anything?

      --
      Doom III is all I crave...
    3. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      NDC's won't let him talk about anything :(

    4. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Actually aren't they called NDA "Non Disclosure Agreement"

    5. Re:High end hardware reasoning by chemix · · Score: 1

      Putting the advancement of game technology and gaming as a whole BEFORE the almighty dollar.
      I hope this trend in gaming continues.

    6. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Just in case Carmack you look at the replies can I ask if your team plans to use OpenGl 2.0 in your engines some stage in the future. Oh yeah damn looks like I can't play Doom3 on my PC at any speed *looks at his tnt2*.

    7. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Gee, I would imagine he is using advanced technology for gaming to GET the almighty dollar.
      This is not charity work.
      Carmack is smart and knows people will pay out the money for innovations, not mimics.

      Still, I am sure he is a pretty outstanding citizen in his own right :)

    8. Re:High end hardware reasoning by ndrewA · · Score: 1

      John,

      Would it be possible to get some per pixel shader data for Doom3?

      Average ...
      1) number of texture maps
      2) number of 2d texture coordinates
      3) number of 3d texture coordinates
      4) texture instructions
      5) math instructions
      6) phases (if doing any ps.2.0 support)
      7) number of pixel shader programs per scene

      8) How often are diffuse/specular vertex components used?
      9) percentage breakdown of texture type (2d, cube, volume)
      10) percentage of screen using stencil
      11) any shadow buffer usage?

      Any insight is greatly appreciated.

      Andy

    9. Re:High end hardware reasoning by evilpaul13 · · Score: 1, Funny

      My expert analysis says Carmack's probably a bit of the Karma troll.

    10. Re:High end hardware reasoning by skybuck · · Score: 0, Offtopic

      I am just going to reply to this for fun :) Blabla blabla bla bla blablablabla bla :) Hmm.. I wish I wish I wish hmmm Neh... When will Doom III come out for handheld devices ? :) Did you know there is a pocketquake version... :P Thank god for software rendering ?! :PPPPPPPPPPPPPPPPPPPPPP .. ** ... ***** Sigh... stupid hardware stuff bleh... By the way... John... hihi dont you think you are cheating ??? Getting a pre-production model before the rest of the world can program for it ? You are like the microsoft of games :) Unfear competition :P :D Cya.

    11. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      John, from what uve said im seeing here that a GF3Ti200 would be the minimum requirment for the game!?

      do you really expect to force gamers to buy new hardware for one PC game?
      all we have been talking about was GFX cards, im more interested about how much CPU power this game would take, would a 1ghz qualify as minimum?

    12. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      By the time this game is release the ti200 will be pretty much a low-end card. And yes, i and other with me will upgrade for this game. Think about all the licensees that will create games with this engine.. it really is not for this one game dude.

    13. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Thanks for keeping is in the know John. Most game developers aren't close to the gaming/geek community like you. I guess that's why ID's the best.

    14. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      ur right, most developers dont take the time of day to address the people who buy their games, all they do is kiss up to the media =D.
      keep doing what u do John, it only makes u bigger.

    15. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      you are a fucking idiot.

    16. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      NDC = Non Disclosure Cock, get with it man.

    17. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Well this isnt about Doom3 or anything but I love the community of people working on the Quake2 source. Great graphics improvements stencil buffered shadows, TGA textures the list goes on and on. Check out www.quakesrc.org for more info. Since I dont know where else to ask this here goes. I wonder when Id made the textures for Quake2 did the artists work with highres "TGA like" textures and then converted them to the format used in Q2. Or did they work directly with the *.wal format? It Wouldve been cool to see Q2 with the "real" textures if Id still got them lying around, perhaps a new graphicspak file for download =) Well this is a real longshot but this is something Ive been thinking about for a long time.

    18. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Once upon a time (1999 to be exact), there was a game called Descent 3. The creators of this game decided that they would put form over function, and release the game with awesome graphics that only ran on computers with 3D accelerators. The result? Virtually no sales. Since many people didn't have 3D cards, or at least supported ones, they couldn't run the game. And Descent is a series known for its completely "power user" following.

      Granted, the fact that D3 didn't have a good marketing program had something to do with the sales, but at first most people couldn't even get the game to install.

    19. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      yeapp Thats the right direction John C goes ;=)

      I wanna play Doom3 in best quaility and I look forward to a patch for quake 3 who disables some functions of render quality because many people use low settings only to see the enemy better and I hate these people! I want that all players use best quality and don t use lowpicmap 10 and brightness 100

      Pino Airoldi

    20. Re:High end hardware reasoning by skybuck · · Score: 0

      Lol... Yes thx I know...

    21. Re:High end hardware reasoning by Livo · · Score: 1

      John- In the future, will future ID engines (assuming that technology keepsa on moving forward as quickly as it is) support radiosity lighting with real-time moving lights/objects? I understand that Doom3 doesn't support this due to the simple fact that GPUs/CPUs aren't powerful enough to render radiosity with moving objects in real-time. Hopefully this feature will be incorporated into future ID engines when the technology can support it. Btw, could the ATI card used in the D3 demo stand a chance for rendering real-time objects radiosity, or is it too slow?

    22. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Yes, you get untold gobs of Buffy-the-Vampire-Slayer insight and utterly witless comments and mine may fare no better- but what are your thoughts on the DVD format as a means of retail distribution? Obviously texture quality is... "good" while the emphasis will be on the added detail provided by bump-mapping. But with other textures, detailed maps and the like... is there any pressure to get the game to fit on a single or multiple CD's? (Far too early to ask and the question is ultimately directed at the forum rather than Carmack himself as it would be unlikely he would visit this thread again) Is there then consideration for the DVD media? SoF2 already requires two CD's (strangely used as a selling point) and Half-Life actually *could have* spanned two disks if the files weren't compressed. There are other titles and so and you-get-the-idea; but could DOOM III also bring the format to mainstream and out of special-order?

      -Zombi Z lindseyszombiz@hotmail.com

    23. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Well, those requirements don't seem to hard. I remember playing Doom 2 on a 486 with 4 megs of ram... in os/2 2.1. it ran better than DOS. Hey, i even ran Quake 1 on the SAME 486 with 16 megs of ram! I beat Q2 at 3 FPS. Played Q3 online with only 15 FPS, and that was my peak speed! Will I run D3 above 20fps? Nah. but will I enjoy it? Now i just upgraded to a p3-667 with 256 meg RAM and Radeon 8500... It could run at 5 fps and as long as I blow things up and have a good time, then it's worth it! oh.. any chance of a Game Cube port? not really an xbox fan (i know... GC is not as high on the numbers end, but I enjoy the games more)

      You shouldn't be worried about the hardware only 3d eigther... you did OpenGL 3d insteda of DirectX with Q2, and you made a good decidision there, so peole trust you now (my roommate in college said that he would never upgrade to a3d card because nothing would require them... that was in '99. :)

      -The Happy Friar
      the_happy_friar@yahoo.com

    24. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      Every time Id comes out with a new game/engine, I have to buy a new computer!

    25. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      How does DOOM III handle the outdoor environment?

    26. Re:High end hardware reasoning by orj · · Score: 1

      The bigger question is actually, will the Linux binary contain the 'tools' portion of the engine?

      From comments made in an interview on GameSpy it appeared that the level editor was rather reliant on Windows API's. I can only hope that the ID tools programmers move to QT or GTK before the game ships.

      GameSpy Article: http://www.gamespy.com/e32002/pc/id/

      Relevant Quote:
      Robert Duffy: Yeah. The editor and the BSPer and all the tools are actually built into the game itself. You can run it from the console. On a Windows system, if you can run the game you can essentially run the tools. The editor still uses a lot of Windows code so it's not going to run on a Macintosh, but I think all the other tools should run fine.

      --
      -- Oliver Jones - Deeper Design Limited
    27. Re:High end hardware reasoning by TheLastUser · · Score: 1

      I use only Gnu/Linux on my desktop so I will really be interested in a Linux version of Doom 3.

      Thanks for making a Linux version. Id is taking a leadership role in supporting Linux, and I am sure that the community won't forget this.

      When Linux increases its desktop share, as it surely must, given the many initives, world-wide, to consider OSS, Id will find itself established in a market niche with few competitors.

    28. Re:High end hardware reasoning by Anonymous Coward · · Score: 0

      I would like to thank John Carmack and the rest of the gang at id Software for all the wonderful games, especially for the Quake series (QuakeWorld is still played alot here in northern Europe), and for turning Quake/QuakeWord and Quake II loose under the GNU GPL, wich many people seem to be unaware of.
      I'm hoping to see an end of the trend with late Linux binaries with the arrival of Doom III, the all-in-one-box approach taken by Infogrames/Bioware with Neverwinter Nights is, needless to say, better.
      Perhaps we will see Windows, GNU/Linux and Mac binaries in the Quake IV box? (Hoping that someone will slip and accidently confirm the rumours of a sequel to Quake III) :)

      Cheers!

  116. Mod this up! by citanon · · Score: 1

    Pretty interesting comments from the man himself.

  117. Sounds Familiar by CNERD · · Score: 1

    Kinda reminds me of this.

  118. Carmack backtracks, changes GF4Ti analysis by wackybrit · · Score: 1

    In his .plan file, he said something along the lines of that the GeForce 4 Ti was misleading and crappy, and that a GeForce 3 would be a better card for Doom 3.

    Now he's changed his mind, and is saying that a GeForce 4 Ti will be better than a GeForce 3 on a machine with a decent CPU.

    Ah.

    1. Re:Carmack backtracks, changes GF4Ti analysis by Anonymous Coward · · Score: 0

      Um, he was talking about the Geforce4 MX not a Ti series ...

    2. Re:Carmack backtracks, changes GF4Ti analysis by Anonymous Coward · · Score: 0

      Lol learn how to read!! He never said the GF4Ti he was talking about the GF4MX. It is nothing more than a reved up GF2 marketed as a GF4. Word of advice DON'T buy a GF4MX for DoomIII you will regret it!!

    3. Re:Carmack backtracks, changes GF4Ti analysis by chemix · · Score: 1

      No, he said that the GeForce4 MX was misleading and crappy. NOT the Ti's.

    4. Re:Carmack backtracks, changes GF4Ti analysis by Anonymous Coward · · Score: 0

      Oh, wackybrit, you're so wacky. And crosseyed.

  119. Re:yay. this is fun. by drinkypoo · · Score: 1
    Lastly (I lied about the last one), of course you can't get money back that you spend. This is one of the fundamental tenets of capitalism. I'm afraid you're just going to have to get used to it.

    Did you learn that from video games? GTA3 is in the process of teaching me differently.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  120. Re:yay. this is fun. by chemix · · Score: 1

    That would be true. I know Digital Extremes gets piles of video cards from companies trying to sway them to work with that card. I'd think id has more video cards than CompUSA's entire chain.

  121. GeForce 4 Ti 4200 @ $150 by chemix · · Score: 1

    http://www.target-sale.com/tusa/items/videoagp/i03 080.html

  122. The technological push continues! by akinkhoo · · Score: 1

    many years back...
    there wasn't even 3d graphic processor...

    then they appear....
    (voodoo, tnt, geforce, radeon etc etc.)
    why did they appear?

    because games supported them.
    I don't think the technology can progess...
    if the game don't push the hardware to the limit.

    with 3dlabs and matrox returning to the gaming hardware market.
    it show just how important the market is.
    hopefully the competition will make it healthier.
    and we can enjoy the new standard of gaming!

    1. Re:The technological push continues! by Anonymous Coward · · Score: 0

      akinkhoo is right games should come with the latest technology or the games won't never progress and Doom 3 is the ultimate example of new technology in game development!!!!

  123. Mr C. check out exile. by DeAdLy_cOoKiE · · Score: 1

    ...stuff I posted on a distant forum... Blah blah... However, it depends on how the story is told/unfolds. As far as games go, I'd like it to have a story, but I like to be puzzled as well (I like to expore), and I like to be treated with a cutscene as I solve a certain puzzle (but cut-scenes are so distracting, hmm). (A movie is a movie a game is a game. How to weave a story in a game). And Halo, well, the game is good, the story is good (the story unfolds). But I think the game is a bit linear and levellish (like most games, incl RTCW). Halo is a damn good game, by all means, best of it's kind. Tombraider is a classic as well. Tombraider (part 1!) has charm/athmosphere, it involved animals/puzzles/caves. There was only one human enemy. It was not only involved about blasting away and killing (humans). I like TR 1 is best I guess. Personally I want to see (like many others aware of it's existance, here I go again) Exile in 3D form. Exile is an adventure, it has a story (70's sci-fi athmosphere). A LOT of 3D potential (it would be a game unlike many others)! It's about a guy checking out on a distress call, colonists are dissapeared. some dude stealing your ship's 'destinator', being stranded, mission: to inspect and rescue survivors + more, finding entrance to cave. etc etc. Exile is a work of art (particle system, wind/gravity etc). Actually, Exile on A500 (ECS) is like Halo on Xbox (a coding miracle?), the only difference is that it's 2D. But then again, you'd have to play (AND finish, which is hard) the (full) game to understand it's 3D potential: http://www.nemmelheim.de/exile/index.html (get the demo) Read the online exile novella (to get an impression): http://members.netscapeonline.co.uk/jeremyalansmit h/level9/exile.htm Game mechanics: http://www.nemmelheim.de/exile/exile-gamemechanics . tml Sceenies: http://www.nemmelheim.de/exile/exile-screenshots.h tml Mapped cave-system (to get a sense of scale): http://www.columbusforce.net/files/exile-officialm ap.gif It would be a relief if some software company realises it's potential and make an (exact) 3d version of it. Much better than all these dedicated Exile fans, trying to recreate it (in both 2d annoying birds/monkeys stealing stuff from you, killer bees, (A.L. (TM)) etc, robots, lightning balls !, transporters, tools/passes that can be found in caves in order to progress in the game, Habitatable areas inside cave built by lost colonists, ancient doors (rune) flooded areas, radiactive areas etc.) - no levels, just one HUGE cave to explore (and surface, with colonist's base/your ship) - flashbacks (in form of samples/cut-scenes), coherent to the logs (=story), depending on area's you explore. (Dead bodies of colonists > passes,weapons,vid logs) Quake 3 engine (halo's engine?) would be perfect for the game. (shadows and stuff, blah) ...Hoping you've read the bit above Mr. C., the game is good, check it out. It needs to be redone in 3D. And um.. I bet it'll look good on an ATI card.. =o/..

  124. Re:GENIUS MODERATORS! by Anonymous Coward · · Score: 0

    You stupid shits wouldn't know humor if it bit you in the ass.

  125. halflife is based on the quake 1 engine by chromosundrift · · Score: 1

    Even though it came out after quake2. Perhaps the resolution thing is affected by this? It also says a lot for what comes after the engine is built.

  126. Amiga. by chromosundrift · · Score: 1

    In the late 80s there was some very slick hardware available for PC price. The main disadvantage of it was that it "wasn't IBM compatible", which businesses, but not gamers, cared about.

    Consequently, gamers flocked to the superior platform. In 1985 the IBM PC had 4 colours. The Amiga 1000 had 4096. The difference became evident in visceral graphics action (2d scrollers usually).

    I was the typical example of a kid who played games (and spent money on them!) but who was also a coder who wanted to take advantage of the other aspects of the machine - something Nintendo couldn't help me do.

    The Amiga was therefore taken into sucessive hardware revisions thanks in large degree to gamers. When the IBM PC caught up (in raw speed - if not architecture) the race had already been running for years.

  127. Re:yay. this is fun. by hayden · · Score: 1

    Because 18 months after yuo bought it it would cost $400 and not act as a room heater (probably).

    --
    Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
  128. /me think by Tei · · Score: 1

    "Singleplayer" style gamers love eyecandy, eyecandy need high systems. New exciting features.
    "Multiplayer" style gamers love the higger FPS rate, somethimes hate eyecandy. Love dumb, simple engines.

    The arquitecture of DIII will be similar, I suspect, to the Max Payne game. The playability of Max is very high, but the lack of multiplayer play is a pain. I suspect that the moddable attitude of DIII will be the higgest of all the Quake scene. The problem here is that you can get more netgamers that love dumb engines with high FPS than spgamers that love eyecandy.
    Will be the solution brain-candy? High modding capabilitys?

    telejano.berlios.de

    --

    -Woof woof woof!