...stuff I posted on a distant forum...
Blah blah... However, it depends on how the story is told/unfolds. As far as games go, I'd like it to have a story, but I like to be puzzled as well (I like to expore), and I like to be treated with a cutscene as I solve a certain puzzle (but cut-scenes are so distracting, hmm). (A movie is a movie a game is a game. How to weave a story in a game). And Halo, well, the game is good, the story is good (the story unfolds). But I think the game is a bit linear and levellish (like most games, incl RTCW). Halo is a damn good game, by all means, best of it's kind.
Tombraider is a classic as well. Tombraider (part 1!) has charm/athmosphere, it involved animals/puzzles/caves. There was only one human enemy. It was not only involved about blasting away and killing (humans). I like TR 1 is best I guess.
Personally I want to see (like many others aware of it's existance, here I go again) Exile in 3D form. Exile is an adventure, it has a story (70's sci-fi athmosphere). A LOT of 3D potential (it would be a game unlike many others)! It's about a guy checking out on a distress call, colonists are dissapeared. some dude stealing your ship's 'destinator', being stranded, mission: to inspect and rescue survivors + more, finding entrance to cave. etc etc.
Exile is a work of art (particle system, wind/gravity etc). Actually, Exile on A500 (ECS) is like Halo on Xbox (a coding miracle?), the only difference is that it's 2D.
But then again, you'd have to play (AND finish, which is hard) the (full) game to understand it's 3D potential:
http://www.nemmelheim.de/exile/index.html (get the demo)
Read the online exile novella (to get an impression): http://members.netscapeonline.co.uk/jeremyalansmit h/level9/exile.htm
Game mechanics:
http://www.nemmelheim.de/exile/exile-gamemechanics . tml
Sceenies:
http://www.nemmelheim.de/exile/exile-screenshots.h tml
Mapped cave-system (to get a sense of scale):
http://www.columbusforce.net/files/exile-officialm ap.gif
It would be a relief if some software company realises it's potential and make an (exact) 3d version of it. Much better than all these dedicated Exile fans, trying to recreate it (in both 2d annoying birds/monkeys stealing stuff from you, killer bees, (A.L. (TM)) etc, robots, lightning balls !, transporters, tools/passes that can be found in caves in order to progress in the game, Habitatable areas inside cave built by lost colonists, ancient doors (rune) flooded areas, radiactive areas etc.)
- no levels, just one HUGE cave to explore (and surface, with colonist's base/your ship)
- flashbacks (in form of samples/cut-scenes), coherent to the logs (=story), depending on area's you explore. (Dead bodies of colonists > passes,weapons,vid logs)
Quake 3 engine (halo's engine?) would be perfect for the game. (shadows and stuff, blah)...Hoping you've read the bit above Mr. C., the game is good, check it out. It needs to be redone in 3D. And um.. I bet it'll look good on an ATI card.. =o/..
...stuff I posted on a distant forum... Blah blah... However, it depends on how the story is told/unfolds. As far as games go, I'd like it to have a story, but I like to be puzzled as well (I like to expore), and I like to be treated with a cutscene as I solve a certain puzzle (but cut-scenes are so distracting, hmm). (A movie is a movie a game is a game. How to weave a story in a game). And Halo, well, the game is good, the story is good (the story unfolds). But I think the game is a bit linear and levellish (like most games, incl RTCW). Halo is a damn good game, by all means, best of it's kind. Tombraider is a classic as well. Tombraider (part 1!) has charm/athmosphere, it involved animals/puzzles/caves. There was only one human enemy. It was not only involved about blasting away and killing (humans). I like TR 1 is best I guess. Personally I want to see (like many others aware of it's existance, here I go again) Exile in 3D form. Exile is an adventure, it has a story (70's sci-fi athmosphere). A LOT of 3D potential (it would be a game unlike many others)! It's about a guy checking out on a distress call, colonists are dissapeared. some dude stealing your ship's 'destinator', being stranded, mission: to inspect and rescue survivors + more, finding entrance to cave. etc etc. Exile is a work of art (particle system, wind/gravity etc). Actually, Exile on A500 (ECS) is like Halo on Xbox (a coding miracle?), the only difference is that it's 2D. But then again, you'd have to play (AND finish, which is hard) the (full) game to understand it's 3D potential: http://www.nemmelheim.de/exile/index.html (get the demo) Read the online exile novella (to get an impression): http://members.netscapeonline.co.uk/jeremyalansmit h/level9/exile.htm
Game mechanics:
http://www.nemmelheim.de/exile/exile-gamemechanics . tml
Sceenies:
http://www.nemmelheim.de/exile/exile-screenshots.h tml
Mapped cave-system (to get a sense of scale):
http://www.columbusforce.net/files/exile-officialm ap.gif
It would be a relief if some software company realises it's potential and make an (exact) 3d version of it. Much better than all these dedicated Exile fans, trying to recreate it (in both 2d annoying birds/monkeys stealing stuff from you, killer bees, (A.L. (TM)) etc, robots, lightning balls !, transporters, tools/passes that can be found in caves in order to progress in the game, Habitatable areas inside cave built by lost colonists, ancient doors (rune) flooded areas, radiactive areas etc.)
- no levels, just one HUGE cave to explore (and surface, with colonist's base/your ship)
- flashbacks (in form of samples/cut-scenes), coherent to the logs (=story), depending on area's you explore. (Dead bodies of colonists > passes,weapons,vid logs)
Quake 3 engine (halo's engine?) would be perfect for the game. (shadows and stuff, blah) ...Hoping you've read the bit above Mr. C., the game is good, check it out. It needs to be redone in 3D. And um.. I bet it'll look good on an ATI card.. =o/..