Really, of all the people involved in all the open-source projects out there, I think Linus' personality is the most destructive. His arrogance and brusque tone have engendered a community whose first response to ANY request for help is "RTFM", and whose first response to anything that isn't a request for help is a flamewar.
A Shark in any game is someone who deliberately plays worse than they are capable of in order to encourage his mark to accept a wager on a later game (during which the shark will, of course, play to the full extent of his ability.)
Sharking is a con. and it is a word.
I agree with you that the word Zonk was after is 'sharp' though.
THIS is the post that should be moderated -1 WRONG. If you're not competent to use the features of your source control system -- annotate/blame/praise -- or your organization isn't competent enough to use a source control system that supports those operations, you shouldn't be dealing with 200+ DLL systems.
Your techniques may have been appropriate before we had source control systems that would tell us who changed what when. But if you're committing commented-out code to a source base, you're an idiot and I hope I never work with you.
It's not 1d4 magic missiles. It's never *been* 1d4 magic missiles.
MMOs have always basically equated character power with the time the player's spent playing the game. Not in terms of player skill -- rather, it's a simple question of "I've spent 30 hours and you've spent 50 hours so you win".
What Mythic has done here is to reduce the pain the 30-hour people have to endure when they inevitably encounter the 50-hour people. And that's absolutely huge.
Interesting, sirReal.83., that you ad hom B'Trey as "completely fucking clueless", but have no idea how you fixed the separate-keyboard issue on your own box.
Free Software is not about choice. Free Software is about Free Software. Choice is incidental.
Stars! is a turn-based 4x game that's completely awesome. The graphics are a little dated -- ok, the graphics are a LOT dated -- but the game is incredibly good.
But seriously -- be sure to consider the relative risks of keeping your server room up versus taking it down and waiting. If you take it down now, you're guaranteeing yourself downtime, but you can come back online as soon as the substation comes back.
If you try to stay running, you're not guaranteed to have downtime, but if you do it'll be intense, because you'll have damaged hardware to deal with.
I hate to be a party-pooper here, but how long can you expect your eight-year-old to be of manageable size?
I've seen twelve-year-olds who, when they want to be difficult, can stop their parents from moving them, chastising them, or controlling them in any meaningful way. Perhaps we should discuss the alternatives to institutionalization that there are for strong, wilful, and uncommunicative people...
these become keys that are easily lost by five-year-olds.
In order for this to be feasible, the cards would have to be unlosable and unforgettable -- implanted? Except that an implant would be unfeasibly expensive. This is the problem that biometrics try to solve; you are your own key. But those systems are unidirectional and expensive.
Please ignore the idiots above -- the l1nux-l337 are always a pain in the butt about usability issues. As a response to the ask-slashdot rfe from last week, this works really well.
As a point of note, those of you complaining about the disclaimer in the article should realize that, if the disclaimer hadn't been there, you would be complaining about how "/. isn't an advertising service, you Window$ Idiot!!111!11!!!11!!"
I don't know if it means anything, but I have experienced UDP packet loss on a regular basis -- playing online games.
Unit positions are most often tracked over UDP because it doesn't really matter if things warp around a little when the client receives an update that puts a unit somewhere other than where the client extrapolated it was.
There was a big fiasco at launch-time for Anarchy Online -- they used TCP and not UDP for about 8 hours, during which time the game was unplayable because the servers couldn't maintain all the TCP connections.
Interpret this as you will.
Your best bet is to archive not only the video material, but also the codecs themselves -- AND the O/S required to run them. If you were really paranoid, you'd but a P2 300 (or some other old, but serviceable machine) in cold storage with the disks, since you never know what the computer hardware world will be like in 15-20 years, let alone further ahead than that.
Really, of all the people involved in all the open-source projects out there, I think Linus' personality is the most destructive. His arrogance and brusque tone have engendered a community whose first response to ANY request for help is "RTFM", and whose first response to anything that isn't a request for help is a flamewar.
It's called a Wanging.
A Shark in any game is someone who deliberately plays worse than they are capable of in order to encourage his mark to accept a wager on a later game (during which the shark will, of course, play to the full extent of his ability.)
Sharking is a con. and it is a word. I agree with you that the word Zonk was after is 'sharp' though.
THIS is the post that should be moderated -1 WRONG. If you're not competent to use the features of your source control system -- annotate/blame/praise -- or your organization isn't competent enough to use a source control system that supports those operations, you shouldn't be dealing with 200+ DLL systems.
Your techniques may have been appropriate before we had source control systems that would tell us who changed what when. But if you're committing commented-out code to a source base, you're an idiot and I hope I never work with you.
It's not 1d4 magic missiles. It's never *been* 1d4 magic missiles.
MMOs have always basically equated character power with the time the player's spent playing the game. Not in terms of player skill -- rather, it's a simple question of "I've spent 30 hours and you've spent 50 hours so you win".
What Mythic has done here is to reduce the pain the 30-hour people have to endure when they inevitably encounter the 50-hour people. And that's absolutely huge.
Free Software is not about choice. Free Software is about Free Software. Choice is incidental.
Also, choice isn't necessarily good.
Stars! is a turn-based 4x game that's completely awesome. The graphics are a little dated -- ok, the graphics are a LOT dated -- but the game is incredibly good.
This is the website.
Ask Slashdot.
But seriously -- be sure to consider the relative risks of keeping your server room up versus taking it down and waiting. If you take it down now, you're guaranteeing yourself downtime, but you can come back online as soon as the substation comes back.
If you try to stay running, you're not guaranteed to have downtime, but if you do it'll be intense, because you'll have damaged hardware to deal with.
I've seen twelve-year-olds who, when they want to be difficult, can stop their parents from moving them, chastising them, or controlling them in any meaningful way. Perhaps we should discuss the alternatives to institutionalization that there are for strong, wilful, and uncommunicative people...
In order for this to be feasible, the cards would have to be unlosable and unforgettable -- implanted? Except that an implant would be unfeasibly expensive. This is the problem that biometrics try to solve; you are your own key. But those systems are unidirectional and expensive.
Lucky for us, most of web application development isn't web work -- it's application development. So we're not so crapful after all.
Some of them require that you read the whole thing too (i.e. page down to the bottom).
The easiest way to get Proxomitron to fix that is to add a response header filter that fakes the cookie.
Many ISPs have bandwidth caps.
Please ignore the idiots above -- the l1nux-l337 are always a pain in the butt about usability issues. As a response to the ask-slashdot rfe from last week, this works really well.
As a point of note, those of you complaining about the disclaimer in the article should realize that, if the disclaimer hadn't been there, you would be complaining about how "/. isn't an advertising service, you Window$ Idiot!!111!11!!!11!!"
Sheesh.
I don't know if it means anything, but I have experienced UDP packet loss on a regular basis -- playing online games. Unit positions are most often tracked over UDP because it doesn't really matter if things warp around a little when the client receives an update that puts a unit somewhere other than where the client extrapolated it was. There was a big fiasco at launch-time for Anarchy Online -- they used TCP and not UDP for about 8 hours, during which time the game was unplayable because the servers couldn't maintain all the TCP connections. Interpret this as you will.
Your best bet is to archive not only the video material, but also the codecs themselves -- AND the O/S required to run them. If you were really paranoid, you'd but a P2 300 (or some other old, but serviceable machine) in cold storage with the disks, since you never know what the computer hardware world will be like in 15-20 years, let alone further ahead than that.