This game is a new AAA development built in Unreal Engine 4. The goal was not to port the originals, but to build a truly new game in the Descent universe that has core gameplay like the originals with many new features that gamers expect.
The new software and artwork will probably belong to these guys. I don't think it will change the ownership of the original assets, since all of the assets in the new game will be totally new.
From what I've seen, the main hosted game is going full modern AAA. However, they are talking about having a "Classic" mode for people who just want something like the originals with updated graphics.
The leads (Wingman and Rob) mentioned this in one of their discussions with the community. Basically, modern multiplayer games are less costly than modern single-player games. The plan was always to build a large single-player campaign, but they had to keep the cost low for Kickstarter and that required a scope-of-work that meant they could only include a short single-player campaign for the cost of the KS. The hope is to expand the SP component as they sell more.
From the FAQ on the KS page: "Yes, single-player is a part of our roadmap."
Interplay approached the lead (Wingman) because he was working on a "Descent-inspired" game. Nobody's entirely sure why, other than possibly Wingman's past track record of making AAA games and reputation for community-involvement.
They worked out some kind of licensing agreement and the game became an official Descent title.
The makers of this game are working with the competitive Descent community to make sure the important elements are in the new game. This set of developers has a really good track record of involving the community in design decisions.
The NEARI School, where I work, is moving towards standardizing Mozilla as our browser. We're an all Mac network, and the process is slow, particularly since IE and Moz both have security flaws under OS9 Mac Manager. Luckily, we're getting an X-Serve (OSX fixes the hole) and soon all our students should be running Mozilla.
Actually, if you're gonna buy a pre-built, skip Tivo. Not only do ReplayTV compatible systems have a wider range of features (The newer ones have commercial skip and network file transfer) but the maker, Sonic Blue, is fighting FOR information freedom. They don't collect usage data, and are fighting a court order to try and force them to. Sony, the maker of Tivo, is fighting to limit information freedom and to increase the invasion of your privacy in the name of protecting copyright.
By the way, both systems are Linux based, and you can download server software for ReplayTV systems.
This game is a new AAA development built in Unreal Engine 4. The goal was not to port the originals, but to build a truly new game in the Descent universe that has core gameplay like the originals with many new features that gamers expect.
The new software and artwork will probably belong to these guys. I don't think it will change the ownership of the original assets, since all of the assets in the new game will be totally new.
From what I've seen, the main hosted game is going full modern AAA. However, they are talking about having a "Classic" mode for people who just want something like the originals with updated graphics.
Perhaps your... "Dravis" Firebird? ;)
The leads (Wingman and Rob) mentioned this in one of their discussions with the community. Basically, modern multiplayer games are less costly than modern single-player games. The plan was always to build a large single-player campaign, but they had to keep the cost low for Kickstarter and that required a scope-of-work that meant they could only include a short single-player campaign for the cost of the KS. The hope is to expand the SP component as they sell more. From the FAQ on the KS page: "Yes, single-player is a part of our roadmap."
Right now, the official platforms are Windows, Mac OS, and Linux. https://ksr-ugc.imgix.net/asse...
Interplay approached the lead (Wingman) because he was working on a "Descent-inspired" game. Nobody's entirely sure why, other than possibly Wingman's past track record of making AAA games and reputation for community-involvement. They worked out some kind of licensing agreement and the game became an official Descent title.
The makers of this game are working with the competitive Descent community to make sure the important elements are in the new game. This set of developers has a really good track record of involving the community in design decisions.
The NEARI School, where I work, is moving towards standardizing Mozilla as our browser. We're an all Mac network, and the process is slow, particularly since IE and Moz both have security flaws under OS9 Mac Manager. Luckily, we're getting an X-Serve (OSX fixes the hole) and soon all our students should be running Mozilla.
Actually, if you're gonna buy a pre-built, skip Tivo. Not only do ReplayTV compatible systems have a wider range of features (The newer ones have commercial skip and network file transfer) but the maker, Sonic Blue, is fighting FOR information freedom. They don't collect usage data, and are fighting a court order to try and force them to. Sony, the maker of Tivo, is fighting to limit information freedom and to increase the invasion of your privacy in the name of protecting copyright. By the way, both systems are Linux based, and you can download server software for ReplayTV systems.