The reason _THIS_ MUD shutdown
on
Saving MUDs?
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· Score: 4, Informative
Being one of the four people who founded Exile, I can tell you exactly why it shutdown.
The first and foremost reason is drive. Exile was founded by four people, all of whom loved MUDs. We all mudded for years, and then decided to create our own. Eight long years later, three of the four happily moved on to other pursuits leaving only myself.
I was happy to apply my broken knowledge of C and Perl to building the MUD (I'm a sysadmin by trade, if that gives you any clue as to my programming skill, or lack thereof). But then we lost our "free" hosting. Now I'm presented with a hard choice -- dish out money that I don't have for NEW hosting, and continue on, or quietly let the MUD pass and direct my players to other promising MUDs.
To be honest, if I had the spare cash at the moment to pay for hosting, I don't think I would. Running a MUD isn't easy. There's all the hassles for any medium sized coding project, but there's also creative worries, and game-play worries, and the worst of all PLAYER WORRIES.
All the issues above pale in comparison to having to deal with a player-base. To be blunt, players are a complete pain in the ass. They're always wanting more, and always unhappy with the current state of things, and very vocal about it. I can understand those types. But then there are the cheaters, and the misanthropes... Believe me when I tell you, even though I'm sad to see my MUD go, there are a million things I'll never miss. Maybe I'll even stop turning gray... maybe.
By the way, if any of my non-pain-in-the-ass players are reading this, THANKS for a FUN time, and a ton of great memories. I'll miss you people!
-- Hextall, founder of Exile from 6/1/1996 to 6/1/2003
Personally I'd rather have a tidal powered cell phone. That way I wouldn't feel so bad about flushing it after my boss has called me 12 times on a Sunday.
I'm using an Athlon 1700+ for working on a primitive NLP written in Perl. The Lingua:: modules are an amazing set of tools, but some can be a bit hoggish with the CPU. I'd heartily welcome more processor power. Especially when parsing anything that isn't trivial in size, or complexity.
Perhaps you need to stop playing games, and start programming. Then again... the coputer really is the game for some of us. =)
They aren't restricting the Internet. They are providing a service *which you chose to pay for and use*. If you don't like the service they offer, then don't buy it. They aren't forcing a blacklist on anyone, other than their own customers.
What the RIAA is trying to do is force everyone to blacklist anything deemed inappropriate by the RIAA by force of law.
If you don't like Information Wave Technologies practices, then don't buy their service. If you don't like the RIAA's practices, tough luck, because they're trying to make it the law.
Being one of the four people who founded Exile, I can tell you exactly why it shutdown.
The first and foremost reason is drive. Exile was founded by four people, all of whom loved MUDs. We all mudded for years, and then decided to create our own. Eight long years later, three of the four happily moved on to other pursuits leaving only myself.
I was happy to apply my broken knowledge of C and Perl to building the MUD (I'm a sysadmin by trade, if that gives you any clue as to my programming skill, or lack thereof). But then we lost our "free" hosting. Now I'm presented with a hard choice -- dish out money that I don't have for NEW hosting, and continue on, or quietly let the MUD pass and direct my players to other promising MUDs.
To be honest, if I had the spare cash at the moment to pay for hosting, I don't think I would. Running a MUD isn't easy. There's all the hassles for any medium sized coding project, but there's also creative worries, and game-play worries, and the worst of all PLAYER WORRIES.
All the issues above pale in comparison to having to deal with a player-base. To be blunt, players are a complete pain in the ass. They're always wanting more, and always unhappy with the current state of things, and very vocal about it. I can understand those types. But then there are the cheaters, and the misanthropes... Believe me when I tell you, even though I'm sad to see my MUD go, there are a million things I'll never miss. Maybe I'll even stop turning gray... maybe.
By the way, if any of my non-pain-in-the-ass players are reading this, THANKS for a FUN time, and a ton of great memories. I'll miss you people!
-- Hextall, founder of Exile from 6/1/1996 to 6/1/2003
Personally I'd rather have a tidal powered cell phone. That way I wouldn't feel so bad about flushing it after my boss has called me 12 times on a Sunday.
Perhaps you need to stop playing games, and start programming. Then again... the coputer really is the game for some of us. =)
They aren't restricting the Internet. They are providing a service *which you chose to pay for and use*. If you don't like the service they offer, then don't buy it. They aren't forcing a blacklist on anyone, other than their own customers. What the RIAA is trying to do is force everyone to blacklist anything deemed inappropriate by the RIAA by force of law. If you don't like Information Wave Technologies practices, then don't buy their service. If you don't like the RIAA's practices, tough luck, because they're trying to make it the law.
Sun themselves recommend OpenSSH. Just search http://www.sun.com.
s sh.pdfH .pdf
Some notable links:
http://www.sun.com/blueprints/0102/config
http://www.sun.com/blueprints/0701/openSS
The scripts for an automated package creation have been very useful for me over the past few months, as OpenSSH has blazed through the 3.x versions.