It's not just Candy Crush. It's also the Sims, and any social interaction games (SecondLife, every major MMO, etc)
I sometimes call Second Life, "ChickWorld" because of how dominant women as a demographic are in it. I once wrote for one of the old big SL fashion blogs. I'm transgendered but the other contributors were non-trans women. Every single one of us was a gamer before we came to SL. MMO's (I know one was a serious guildie in WoW), tabletop RPG's, other games on computers and consoles.
I have a longtime SL friend who was at one time an "art school girl" who had items she made in some of "The Sims" expansion packs...and IIRC she emigrated from the Sims Online to SL.
Grandmothers and SAHM's (stay-at-home-moms)...and of course grandmothers and moms with part time jobs. yes, you want them in your guild.
That demographic also is involved in other social-centric "games" like second life. I've said it before, but in Second life, 25-55 year old women basically own and run the place because they're the ones spending money.
Well if the boy is only playing TF2, LoL, or some FtP MMO, he's probably spending less than some soccer mom buying up K-stars for her Kardashian game, or facebook points for Farmville.
There's also what almost constitutes a third tier somewhere in the middle - the "dudebro" gamer
Yeah, the Madden/Halo crowd...they sure do love the Xboxes...and deride anything Sony as "that emo japanese fag stuff"...which is funny, since SCEA went out of their way to try to appeal to those dudebros themselves...to the detriment of us non-dudebro gamers.
This is a big demographic, but as MS learned when it pitched the Xbox One at them heavily, it isn't a big-spending demographic or one that's particularly sensitive to technological advances.
Yeah, they don't spend money...they just buy their yearly sports game release and/or Halo/CoD/MoH/Battlefield and that's it. They sure spend a lot of money marketing the "newest 16 million shades of brown manly multiplayer FPS" to them though.
Say a mobile game developer is deciding whether or not to port a game to a mobile platform. Where are published sales figures for Bluetooth game controllers designed for Android or iOS? The only anecdote I'm aware of is that I've nver seen a mobile gamer use a Bluetooth gamepad in public.
You would never port a game that is more suited to a gamepad to a Android or iOS, it's that simple. The number of bluetooth gamepads in use is miniscule enough to be ignored.
No it's not. They're basically saying: "Hey, there's more than just teenage boys, so you just maybe you can try making games with more diverse characters than just rubbery faced grunting steroidal characters that look more like Super Mutants from Fallout 3 than actual humans.
It's not that they're trying to stop the next Gears of War from being made, but saying there's room for more characters, games, styles of play than just "Yet another 16 million shades of brown first person multiplayer shooter and Madden"
Different games for different inputs, haven't you figured this out yet? You're not going to develop a 16-bit style platformer for android, that will be for the 3DS and Vita.
You have to register for Steam to buy Steam games. This caused an uproar when Half-Life 2 was released but has since become the new normal.
Yes, it's the new normal, so why the hell mention a steam game requires steam to buy. Steam is a thing, it exists. I know you hate "curated stores" but give it a rest already.
So If I spent roughly 10-20 hours a week playing Planetside2 (MMOFPS) for the past year and a half, which was free, I'm not a gamer? No purchase involved. There are many free to play titles (wasn't Farmville that so many mentioned free also?). I don't really play any other games outside of Planetside2
Well, you're not a generalist gamer for sure. You're a Planetside player. You're the PC equivalent of those Xbox guys who only play Halo and/or Madden.
I can tell you male to female ratio is about 50:1 if not more. The whole female gamer thing still seems like a myth.
That's because you only play Planetside, a somewhat insular (and elitist) community which appeals to a subset of "Dudebros"
I think maybe "money spent" would be a better metric. If you buy AAA titles, consoles, surround sound systems, projectors, liquid-cooled rigs with dual video cards, gaming headsets, specialized controllers, keyboards, and mice...
The number of people who spend $$$ on the Monster cable equivalent of headsets, mice, keyboards, projectors etc etc is small. Sure, if you hang out on maximumpc, you might think everyone has dual video cards and a liquid cooled setup...but they are a tiny niche in a larger market.
Does it not make economic sense to target the demographic that is spending outrageous amounts of money on this stuff.
PS2 is my favorite console, as it also plays all the PS1 games.
It actually doesn't play all PS1 games. A few games have issues or won't run at all. The PS3 has the same issue with those few PS1 games. X-Files graphical adventure game....I'm looking at you.
Sony wasn't willing. They believed that had no choice other than do what they did. At least give them some credit for supporting it in the first place. No other console maker has had official support for Linux in one console, let alone two of them.
So, you think wanting a feature that was in the product when you bought it and then taken away
I own a CECHE model PS3 that at one time had a YDL install on it. I was even a moderator over at the Yellow Dog Forum. I have said the following many many times.
The thing is, you have to agree to have the feature taken away, it won't be taken away without you agreeing to do so....twice.
The choice is yours, keep Linux and lose access to PSN because your PSN isn't "trusted" or keep access to PSN and lose Linux. Your choice.
Now perhaps Sony shouldn't have required you to make that choice, but they believed that Geohot gave THEM no choice and the final choice is yours.
but state governments most definitely are not appendages of the national government.
They should be, considering how much of their infrastructure is paid for by federal dollars. You can't run a nation of over 300 million people like a confederacy..
When did I bring up video game consoles in this thread?
Tepples, don't be disingenuous when you are known to view everything through your glass of wanting to become a console developer. Your whole worldview is based on wanting to be a console developer.
While I don't entirely agree with comment 47597909, he's got a point. There are far far too many "amateurs" cluttering up app stores and drowning out the good stuff in masses of mediocrity.
For every Notch, there's 10 guys in a basement who think they're the "Next Notch". And even he is a one-hit-wonder who basically made a mass market version of someone elses idea.
A strict apprenticeship paradigm, with the requirement of a license to own a debugger as in Richard M. Stallman's short story "The Right to Read", would rule out even that.
Yes, but we don't have that problem in the world that exists, do we. Sure maybe Nintendo isn't just giving you that Wii devkit you want so much, but you can still do PC dev, can't you? THAT is your entry. Some apparently go from game-dev schools directly into game companies, why didn't you do that if you wanted to make games?
I must understand under what conditions I will continue to have the situation I have.
No you don't, that's a distraction. You want to have things "your way" but you're simply not going to have that happen.
In a strict apprenticeship paradigm, only an established software development firm should be allowed to make computer programs and distribute copies of them to the public.
It's not strict. You can do all the hobbyist work you want, but that doesn't mean that anyone has to let you release/publish your stuff on their platform/store. Their platform/store, their rules. That doesn't stop you from doing proof of concept's/prototypes on a PC...and using them to get a job where you get access to the Wii/PS4/Xbox One development kit and can work with a team to make games that a single person in the basement/garage simply can not do.
Haven't you noticed the indie PC/phone/tablet devs who later on get their game on a console?
The conditions that allowed an an institution to come to power certainly have a bearing on why it should remain in power. Otherwise, for example, why would any JRPG have a flashback to events that occurred before the start of the game?
Apples and oranges. One is Real life, one is a game. You deal with the situation you have, not the one you want to have.
Yeah, Atari was founded by Nolan Bushnell who repaired pinball and made a deal with another company to distribute his first game. Atari's first engineer, who did Pong, was a former Ampex Employee.
Steve Wozniak had worked for Atari and HP.
Hell, Ralph Baer was working for Sanders Associates when he developed the first game console. Sanders itself was founded by former employees of Raytheon
So it's been mostly an apprenticeship system from the start! Quit yer bitchin and go to work for someone else for a while.
It's not just Candy Crush. It's also the Sims, and any social interaction games (SecondLife, every major MMO, etc)
I sometimes call Second Life, "ChickWorld" because of how dominant women as a demographic are in it. I once wrote for one of the old big SL fashion blogs. I'm transgendered but the other contributors were non-trans women. Every single one of us was a gamer before we came to SL. MMO's (I know one was a serious guildie in WoW), tabletop RPG's, other games on computers and consoles.
I have a longtime SL friend who was at one time an "art school girl" who had items she made in some of "The Sims" expansion packs...and IIRC she emigrated from the Sims Online to SL.
A little bit of this and a little bit of that makes one a well rounded gamer. Those Halo only/Madden only guys are missing out.
Grandmothers and SAHM's (stay-at-home-moms)...and of course grandmothers and moms with part time jobs. yes, you want them in your guild.
That demographic also is involved in other social-centric "games" like second life. I've said it before, but in Second life, 25-55 year old women basically own and run the place because they're the ones spending money.
Well if the boy is only playing TF2, LoL, or some FtP MMO, he's probably spending less than some soccer mom buying up K-stars for her Kardashian game, or facebook points for Farmville.
There's also what almost constitutes a third tier somewhere in the middle - the "dudebro" gamer
Yeah, the Madden/Halo crowd...they sure do love the Xboxes...and deride anything Sony as "that emo japanese fag stuff"...which is funny, since SCEA went out of their way to try to appeal to those dudebros themselves...to the detriment of us non-dudebro gamers.
This is a big demographic, but as MS learned when it pitched the Xbox One at them heavily, it isn't a big-spending demographic or one that's particularly sensitive to technological advances.
Yeah, they don't spend money...they just buy their yearly sports game release and/or Halo/CoD/MoH/Battlefield and that's it. They sure spend a lot of money marketing the "newest 16 million shades of brown manly multiplayer FPS" to them though.
Say a mobile game developer is deciding whether or not to port a game to a mobile platform. Where are published sales figures for Bluetooth game controllers designed for Android or iOS? The only anecdote I'm aware of is that I've nver seen a mobile gamer use a Bluetooth gamepad in public.
You would never port a game that is more suited to a gamepad to a Android or iOS, it's that simple. The number of bluetooth gamepads in use is miniscule enough to be ignored.
It's just an oblique attack on men.
No it's not. They're basically saying: "Hey, there's more than just teenage boys, so you just maybe you can try making games with more diverse characters than just rubbery faced grunting steroidal characters that look more like Super Mutants from Fallout 3 than actual humans.
It's not that they're trying to stop the next Gears of War from being made, but saying there's room for more characters, games, styles of play than just "Yet another 16 million shades of brown first person multiplayer shooter and Madden"
Different games for different inputs, haven't you figured this out yet? You're not going to develop a 16-bit style platformer for android, that will be for the 3DS and Vita.
that's pretty much it, a bunch of guys saying something like:
"Only TF2, CS, LoL, DoTA, and WoW are real games"
You have to register for Steam to buy Steam games. This caused an uproar when Half-Life 2 was released but has since become the new normal.
Yes, it's the new normal, so why the hell mention a steam game requires steam to buy. Steam is a thing, it exists. I know you hate "curated stores" but give it a rest already.
So If I spent roughly 10-20 hours a week playing Planetside2 (MMOFPS) for the past year and a half, which was free, I'm not a gamer? No purchase involved. There are many free to play titles (wasn't Farmville that so many mentioned free also?). I don't really play any other games outside of Planetside2
Well, you're not a generalist gamer for sure. You're a Planetside player. You're the PC equivalent of those Xbox guys who only play Halo and/or Madden.
I can tell you male to female ratio is about 50:1 if not more. The whole female gamer thing still seems like a myth.
That's because you only play Planetside, a somewhat insular (and elitist) community which appeals to a subset of "Dudebros"
I think maybe "money spent" would be a better metric. If you buy AAA titles, consoles, surround sound systems, projectors, liquid-cooled rigs with dual video cards, gaming headsets, specialized controllers, keyboards, and mice...
The number of people who spend $$$ on the Monster cable equivalent of headsets, mice, keyboards, projectors etc etc is small. Sure, if you hang out on maximumpc, you might think everyone has dual video cards and a liquid cooled setup...but they are a tiny niche in a larger market.
Does it not make economic sense to target the demographic that is spending outrageous amounts of money on this stuff.
http://www.theverge.com/2014/7...
Especially because people who mod their Xbox consoles to run Nintendo emulators are the same kind of people who run ad blockers.
Don't be so literal. Very few people mod their consoles. Parent was basically meant "people who play platformers on consoles"
Now the question, who is the real gamer My family or myself.
You might say they are more focused on the actual "games" while you spend more time on the community associated with games.
They might have the right idea after all.
The stores are still selling brand new PS2s
Where? They aren't here.
PS2 is my favorite console, as it also plays all the PS1 games.
It actually doesn't play all PS1 games. A few games have issues or won't run at all. The PS3 has the same issue with those few PS1 games. X-Files graphical adventure game....I'm looking at you.
but Sony's willingness
Sony wasn't willing. They believed that had no choice other than do what they did. At least give them some credit for supporting it in the first place. No other console maker has had official support for Linux in one console, let alone two of them.
So, you think wanting a feature that was in the product when you bought it and then taken away
I own a CECHE model PS3 that at one time had a YDL install on it. I was even a moderator over at the Yellow Dog Forum. I have said the following many many times.
The thing is, you have to agree to have the feature taken away, it won't be taken away without you agreeing to do so....twice.
The choice is yours, keep Linux and lose access to PSN because your PSN isn't "trusted" or keep access to PSN and lose Linux. Your choice.
Now perhaps Sony shouldn't have required you to make that choice, but they believed that Geohot gave THEM no choice and the final choice is yours.
2) The updates. The god-damned updates. The PS3 is switched on only every now
THAT is your problem, switch it on more often. PS+ helps because then you can have it automatically download updates at say 5 in the morning.
which sometimes takes over an hour to download and install.
slow internet and an older hard drive in that PS3?
You ever watch Mean Girls, where Regina George tells Gretchen Weiner to stop trying to make "fetch" happen?
Stop trying to make couch multiplayer on the PC happen, it's not going to happen.
but state governments most definitely are not appendages of the national government.
They should be, considering how much of their infrastructure is paid for by federal dollars. You can't run a nation of over 300 million people like a confederacy..
E pluribus unum, from many... ONE.
When did I bring up video game consoles in this thread?
Tepples, don't be disingenuous when you are known to view everything through your glass of wanting to become a console developer. Your whole worldview is based on wanting to be a console developer.
While I don't entirely agree with comment 47597909, he's got a point. There are far far too many "amateurs" cluttering up app stores and drowning out the good stuff in masses of mediocrity.
For every Notch, there's 10 guys in a basement who think they're the "Next Notch". And even he is a one-hit-wonder who basically made a mass market version of someone elses idea.
A strict apprenticeship paradigm, with the requirement of a license to own a debugger as in Richard M. Stallman's short story "The Right to Read", would rule out even that.
Yes, but we don't have that problem in the world that exists, do we. Sure maybe Nintendo isn't just giving you that Wii devkit you want so much, but you can still do PC dev, can't you? THAT is your entry. Some apparently go from game-dev schools directly into game companies, why didn't you do that if you wanted to make games?
I must understand under what conditions I will continue to have the situation I have.
No you don't, that's a distraction. You want to have things "your way" but you're simply not going to have that happen.
In a strict apprenticeship paradigm, only an established software development firm should be allowed to make computer programs and distribute copies of them to the public.
It's not strict. You can do all the hobbyist work you want, but that doesn't mean that anyone has to let you release/publish your stuff on their platform/store. Their platform/store, their rules. That doesn't stop you from doing proof of concept's/prototypes on a PC...and using them to get a job where you get access to the Wii/PS4/Xbox One development kit and can work with a team to make games that a single person in the basement/garage simply can not do.
Haven't you noticed the indie PC/phone/tablet devs who later on get their game on a console?
The conditions that allowed an an institution to come to power certainly have a bearing on why it should remain in power. Otherwise, for example, why would any JRPG have a flashback to events that occurred before the start of the game?
Apples and oranges. One is Real life, one is a game. You deal with the situation you have, not the one you want to have.
Yeah, Atari was founded by Nolan Bushnell who repaired pinball and made a deal with another company to distribute his first game. Atari's first engineer, who did Pong, was a former Ampex Employee.
Steve Wozniak had worked for Atari and HP.
Hell, Ralph Baer was working for Sanders Associates when he developed the first game console. Sanders itself was founded by former employees of Raytheon
So it's been mostly an apprenticeship system from the start! Quit yer bitchin and go to work for someone else for a while.
Doesn't matter...they exist.