I agree that it is not workable for Dreamworks on many levels. However, that does not mean that render@home as a concept is not feasible. We are already doing distributed rendering for the Internet Movie Project.
An example 10MB animation shows what amateur hobbiests can do as a collaboration. The statistics from the render farm for that particular animation show the frames were rendered on very diverse machines running different operating systems from all over the world.
We don't think it is a joke, rather we think it is fun. We do have an active global distributed renderfarm. We are currently making shorts, and will start pre-production on a feature length CGI film next year.
However, we do realize the amount of work involved. Our framework for making open source movies for the public domain is still developing, and there is still a long road ahead of us. Check out the site to see where we are.
I agree that it is not workable for Dreamworks on many levels. However, that does not mean that render@home as a concept is not feasible. We are already doing distributed rendering for the Internet Movie Project.
An example 10MB animation shows what amateur hobbiests can do as a collaboration. The statistics from the render farm for that particular animation show the frames were rendered on very diverse machines running different operating systems from all over the world.
Tom
We don't think it is a joke, rather we think it is fun. We do have an active global distributed renderfarm. We are currently making shorts, and will start pre-production on a feature length CGI film next year.
However, we do realize the amount of work involved. Our framework for making open source movies for the public domain is still developing, and there is still a long road ahead of us. Check out the site to see where we are.
Tom
I wonder who holds the patent on PI?