I noticed last time I watched Jerry McGuire that the agency he got fired from has SGI workstations on everyone's desks. The grey monitors and 4dwm manager are pretty easy to spot.
1. You don't want to run Creator on an only Indigo or Indy. You can pick them up cheaply (compared to other SGI hardware) but unless you get the 250MHz R10K for the Indigo2, don't bother.
2. I've never seen a hack for Elan or Flexlm (the licensing schemes used on IRIX) hence you'll have to shell out to buy a license of Creator. You'll spend more on the license than you will on the machine.
I know Maya also has export options to PS2, Nintendo 64 and other stuff.
We looked at licensing it as cheap rendering hardware for a client ($300 for PS2 over 1.5 Mil for an SGI Onyx/2)
I think most people ask for Max skills because it is reasonable a graduate might have them.
If we had someone come to my group with skills in something like Alias/Maya, Multigen Creator or other packages they'd be in like Flint.
The problem is that no uni's teach that stuff (that I've heard of) nor can the normal renderdude come across it from a friend.
You can't render NURBS realtime.
NURBS are based off math-data and can only be used in canned animation processes. Gotta stick with polys for realtime applications.
Not only that, Creator is really expensive (17kish) per license.
Their other modeling product, Multigen II is around 25k a license so that really hits the pocket book hard.
I noticed last time I watched Jerry McGuire that the agency he got fired from has SGI workstations on everyone's desks. The grey monitors and 4dwm manager are pretty easy to spot.
Oh. I'm looking at Creator Pro so that must be the difference here.
1. You don't want to run Creator on an only Indigo or Indy. You can pick them up cheaply (compared to other SGI hardware) but unless you get the 250MHz R10K for the Indigo2, don't bother. 2. I've never seen a hack for Elan or Flexlm (the licensing schemes used on IRIX) hence you'll have to shell out to buy a license of Creator. You'll spend more on the license than you will on the machine.
I know Maya also has export options to PS2, Nintendo 64 and other stuff. We looked at licensing it as cheap rendering hardware for a client ($300 for PS2 over 1.5 Mil for an SGI Onyx/2)
I think most people ask for Max skills because it is reasonable a graduate might have them. If we had someone come to my group with skills in something like Alias/Maya, Multigen Creator or other packages they'd be in like Flint. The problem is that no uni's teach that stuff (that I've heard of) nor can the normal renderdude come across it from a friend.
You can't render NURBS realtime. NURBS are based off math-data and can only be used in canned animation processes. Gotta stick with polys for realtime applications.
Not only that, Creator is really expensive (17kish) per license. Their other modeling product, Multigen II is around 25k a license so that really hits the pocket book hard.