I've been using spideroak, and I have one complaint which is restorations are sometimes fairly slow (10 minutes to pull down a 300k file). Sometimes it's fast-ish (30 sec) , so I guess it's where the file is in their cloud.
I wanted to do the math and see if anyone will fit to these 250GB/month caps.
Suppose I have a 2 megabit plan and want to have the best bang for my buck.
* I let my three kids playing World of Warcraft at comfortable 20 kilobytes per second, they take turns and sometimes play simultaneously, each one plays 8 hours a day = (((20) * 60 * 60 * 24 * 31)/1024/1024) = 51 gigabytes per month.
Now, I have an internet radio turned on 24/7 in my lounge room at 128kbps = (((128/8) * 60 * 60 * 24 * 31)/1024/1024) = 40 gigabytes per month.
Also, I am seeding a torrent of fresh ubuntu, capped at 100 kilobytes per second = (((150) * 60 * 60 * 24 * 31)/1024/1024) = 383 gigabytes per month.
Let's say I also browse web, I check nytimes.com every ten minutes during work hours and at home for updates. The page size is 322 kilobytes and it's reloaded every time from scratch = (((320/10) * 60 * 10 * 31)/1024/1024) = 0.5 gigabytes.
But wait, my wife and my kids visit youtube often, total average 100 videos a day, every video has an average bitrate of 350kbps, and lasts about 4 minutes = (((((350 / 8) * 60 * 4) * 100) / 1024 / 1024) * 31) = 31 gigabyte per month.
Let's sum it up: ----- 51gb/month - WOW 40gb/month - Internet Radio 383gb/month - ubuntu 0.5gb/month - nytimes with cache disabled 31gb/month - youtube -----
In order to fit into 250gb/month I have to cut ubuntu. Essentially I have to cut p2p no matter what I was seeding -- I have no choice.
So, this proves that they DID NOT change their strategy and still forcing customers to limit P2P to fit into these 250gb/month.
You do have a choice to limit your p2p bandwidth to 50 kilobytes per second, though -- you'll fit into 250gb/month quota. BUT this means that you can choose 1megabit plan because you have to cap your bandwidth usage and you're wasting your money for 2megabit plan.
That sounds like a reason to start class action lawsuit, if I were in US.
I live in Moscow now, if you're speaking about Moscow, there is, if you want, an option to buy legal imported from US/UK/Japan music any way you wish (costs start from 15$).
And there are also localized editions of the music, without booklets in the cd case, just straight down to the music, which costs about 220 rubles, being officially released by BMG and such.
Speaking of Broadband, it's available in Moscow for 24$/month unlimited.
The sad thing is - it's only Moscow and several other cities like St. Peterburg where things are a little bit better than anything else. The country has been effectively divided by time to "Moscow and the rest that is not Moscow". Policemen here sometimes declare that "Moscow is a country on it's own, there are different legal rules", and you have to register yourself even you are a Russian citizen, nowhere else in the country but Moscow it's requirement and is fined when you don't have that registration (you have 3 days to sort it out, but it takes months to find out where and what to do, and you're floating unregistered that time, trying to avoid police checks).
...
Is the situation really as bleak as this [article] implies?
It is.
Being myself a small-time game developer (programmer), we're having a big trouble here to find a publisher and finally publish the game - lots of requirements, most of them asking to change the whole idea of the game - how it will look like, the plot and gameplay. Usually, making the game worse with these changes.
Publishers don't want to take risks of releasing the game they don't know what impact it'll do, while there aren't any smaller publishers with any ability to publish the game at all.
Yup, here's a link that explains this behaviour -- http://www.websecuritywatch.co...
Can confirm, there's a writeup about that too -- http://www.websecuritywatch.co...
1 MB truecrypt filesystem file created, formatted FAT with AES-Twofish-Serpent encryption and SHA512 hash.
Copied it for empty versus adding a file.
Added a 453 byte file to one.
command: diff test.tc test\ \(copy\).tc -a > truecrypt.diff
du -h truecrypt.diff
8.0K truecrypt.diff
It changes far too much.
That's because TrueCrypt uses blocksize of 4K.
I've been using spideroak, and I have one complaint which is restorations are sometimes fairly slow (10 minutes to pull down a 300k file). Sometimes it's fast-ish (30 sec) , so I guess it's where the file is in their cloud.
How is restoration time on Dropbox?
As fast as Amazon S3.
I support dropbox. It's easy, fast, works on mac, windows and linux plus iphone client and secure web access to the files too.
No, you're delusional. Really.
That is not news.
They've been doing that since the beginning. I'm in Russia and I can't buy a song from iTunes USA. And there's no iTunes Music Store in Russia either.
They will probably need to build a great Chinese NAT.
Imagine one IP for whole China.
I hit 1233gb a month without any penalty from my ISP.
Please sue them. For violation of federal law.
I wanted to do the math and see if anyone will fit to these 250GB/month caps.
Suppose I have a 2 megabit plan and want to have the best bang for my buck.
* I let my three kids playing World of Warcraft at comfortable 20 kilobytes per second, they take turns and sometimes play simultaneously, each one plays 8 hours a day = (((20) * 60 * 60 * 24 * 31)/1024/1024) = 51 gigabytes per month.
Now, I have an internet radio turned on 24/7 in my lounge room at 128kbps = (((128/8) * 60 * 60 * 24 * 31)/1024/1024) = 40 gigabytes per month.
Also, I am seeding a torrent of fresh ubuntu, capped at 100 kilobytes per second = (((150) * 60 * 60 * 24 * 31)/1024/1024) = 383 gigabytes per month.
Let's say I also browse web, I check nytimes.com every ten minutes during work hours and at home for updates. The page size is 322 kilobytes and it's reloaded every time from scratch = (((320/10) * 60 * 10 * 31)/1024/1024) = 0.5 gigabytes.
But wait, my wife and my kids visit youtube often, total average 100 videos a day, every video has an average bitrate of 350kbps, and lasts about 4 minutes = (((((350 / 8) * 60 * 4) * 100) / 1024 / 1024) * 31) = 31 gigabyte per month.
Let's sum it up:
-----
51gb/month - WOW
40gb/month - Internet Radio
383gb/month - ubuntu
0.5gb/month - nytimes with cache disabled
31gb/month - youtube
-----
In order to fit into 250gb/month I have to cut ubuntu. Essentially I have to cut p2p no matter what I was seeding -- I have no choice.
So, this proves that they DID NOT change their strategy and still forcing customers to limit P2P to fit into these 250gb/month.
You do have a choice to limit your p2p bandwidth to 50 kilobytes per second, though -- you'll fit into 250gb/month quota. BUT this means that you can choose 1megabit plan because you have to cap your bandwidth usage and you're wasting your money for 2megabit plan.
That sounds like a reason to start class action lawsuit, if I were in US.
It works okay on my Firefox 1.5RC3.
I live in Moscow now, if you're speaking about Moscow, there is, if you want, an option to buy legal imported from US/UK/Japan music any way you wish (costs start from 15$).
And there are also localized editions of the music, without booklets in the cd case, just straight down to the music, which costs about 220 rubles, being officially released by BMG and such.
Speaking of Broadband, it's available in Moscow for 24$/month unlimited.
The sad thing is - it's only Moscow and several other cities like St. Peterburg where things are a little bit better than anything else. The country has been effectively divided by time to "Moscow and the rest that is not Moscow". Policemen here sometimes declare that "Moscow is a country on it's own, there are different legal rules", and you have to register yourself even you are a Russian citizen, nowhere else in the country but Moscow it's requirement and is fined when you don't have that registration (you have 3 days to sort it out, but it takes months to find out where and what to do, and you're floating unregistered that time, trying to avoid police checks).
Being myself a small-time game developer (programmer), we're having a big trouble here to find a publisher and finally publish the game - lots of requirements, most of them asking to change the whole idea of the game - how it will look like, the plot and gameplay. Usually, making the game worse with these changes.
Publishers don't want to take risks of releasing the game they don't know what impact it'll do, while there aren't any smaller publishers with any ability to publish the game at all.
That's a closed circle.