This is correct. I work for a company that does U.S. Government engineering programs... one of the aftershocks of 9/11 was that we couldn't have non-U.S. citizens working on any of the "sensitive" programs anymore (which is pretty much everything).
As a result, we don't even bother interviewing anyone without U.S. citizenship anymore, and even hesitate on naturalized citizens because getting them security clearances will be so difficult. The couple non-citizens we had in the company quit pretty quickly -- there was just nothing we could let them do that was worth their time.
So, I'm fairly sure that the IT jobs in my company aren't going overseas... but that's maybe 5 or 6 people. Government work just isn't plentiful enough to make much of a safe haven for IT jobs.
Sad thing is that even using THAT stategy you were missing out on a ton of points. Whatever you keep on hand is worth more in points than it is on cash in Turn 12 -- that's why the computer players don't buy or sell anything that turn.
As a result, we don't even bother interviewing anyone without U.S. citizenship anymore, and even hesitate on naturalized citizens because getting them security clearances will be so difficult. The couple non-citizens we had in the company quit pretty quickly -- there was just nothing we could let them do that was worth their time.
So, I'm fairly sure that the IT jobs in my company aren't going overseas... but that's maybe 5 or 6 people. Government work just isn't plentiful enough to make much of a safe haven for IT jobs.
Sad thing is that even using THAT stategy you were missing out on a ton of points. Whatever you keep on hand is worth more in points than it is on cash in Turn 12 -- that's why the computer players don't buy or sell anything that turn.
Keep it all and you can easily break 120k.