Salon on M.U.L.E Creator Dani Bunten
douglips writes "If you're a hacker of a certain age, chances are you played M.U.L.E. Salon is running a story on M.U.L.E. creator Dan[i] Bunten. Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
Was this game really that good, or do we just remember it as being great. I loved the game in the 80s, but I don't think it would hold my interest for a minute today.
You don't have to. "She" was a transexual.
I think Dan should be better remembered for Modem Wars, Possibly the very first online RTS than MULE. It was great fun playing against a friend of mine in MI who was possibly the best MW player out there on my C64 at 2400 baud.
Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics
I must be behind my time, I still prefer flashy action games over those involving social interactions.
I suppose, multi-player is preferable over single-layer, but nobody can say Counter-Strike involves social interactions...
Tor
Warcraft by yourself is pretty fun... multiplayer rules.
Duke Nukem by yourself is pretty fun... playing against someone was awesome.
DAOC, EverQuest, heck even all the MUDs that existed were barrels of never-ending fun.
--------
Free your mind.
I can not even begin to explain how much time I have "wasted" on this game. I'm just glad that as of late, she's gotten some recognition, although after you've passed, I'm not sure it matters. In any event, great game!
Peter: I got an idea, an idea so smart my head would explode if I even began to know what I was talking about.
However I do remember watching my former neighbor playing it.
Now she's gotten her comp-sci major and is working in the IT dept for some university in Virginia.
I guess it was a game for geeks of the time, as it didn't seem to interest me then (before I was into computers).
Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
I probably played it against the computer far more than against human opponents, and it was still always a thrill.
(BTW: for those too young to have played it, the stated example of becoming Energy Czar was almost always an appallingly bad strategy, as energy doesn't keep from turn to turn; whenever possible, I always went for a balanced smithore-crystite portfolio, with some food production thrown in. I generally speculated on crystite as well.)
M.U.L.E. was a great game. I remember spending many an afternoon at my friends house playing this game on the C64 about 10-15 years ago. I liked it so much I purchased it for the original Nintendo. The Nintendo version never recaptured the original glory.
I find myself always searching for remakes of these classics like M.U.L.E., Mail Order Monsters, Star Flight etc. Eletronic Arts should remake those games. I'm sick of all these MMORPG's. There is something to be said about the games you could play in an hour and be done with.
BTW, IRATA spelled backwards is ATARI!
As I recall, this was referred to as Edu-Tainment, which fell out of favor when faced by the likes of first person shooters and one-on-one combat games. I still play M.U.L.E. on a 64 emulator and have hacked it various times over the past 15 years. I've had it play as many months as I like, usually by 18 you can see some actualy economic cycles develop, though in the c64 version there's some issues with the money cap. I don't recall which one, but one value rolls over at 32678, the other value does at 65536, which can make for some radical changes in ranking :-)
Still, it's one of my all time favorites. And it Dani was ahead of her time, then those who enjoyed the game, like I did, were also.
A feeling of having made the same mistake before: Deja Foobar
Here is a link to a pretty good M.U.L.E. clone named Space HoRSE. Not quite the old version, but you can try the free demo for nostalgia's sake.
M.U.L.E. is one of the best games ever.
It has very interesting rules: with other 3 players you land on planet Irata (read backwards!) and start colonize it. Every turn you get and buy new plots, then put artificial mule on it. You not only decide what to produce, but also set price for buy/sell. There is true economy there!
Please notice year this game was released. Please notice hardware it runs - just 64KB of RAM! It's extremely playable and contains multiplayer support (wihout net of course). I don't know _any_ good clone of that game.
To be honest I started playing with Atari800 code, to play M.U.L.E. with my girlfriend (two joysticks support!).
M.U.L.E. is just perfect. Like NetHack or DOOM.
"If you're a hacker of a certain age">
Wow, talk about covering all your bases! It reads like my Humanities short answer essay responses.
I was recently trying to get M.U.L.E. to work on my Atari emulator, but ran into problems. I didn't have any interest in the game when I had Ataris in the old days, and now that I'm interested, I can't get it to run in the emulator. ARGH.
most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
hey now, lets not get too radical....flashy anything is always wonderful....esp metal objects and single player games with crazy graphics.
xao
xao
http://TheHillforum.hopto.org
I have always found this type of game to be rather odd. Isn't social interaction what you are supposed to be doing in real life? Why would you want to play a game of what you do in real life? Now blowing up aliens or shooting up Nazis... that is cool, because you can't do it in everyday reality.
Also if anyone is interested, see this text preservation of the M.U.L.E. Manual, particularly the text on the back cover, and see the cover art here. Hilarious!
(With all due respect)
That's not a game developer chick! That's a man baby!
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
In a profile of a person who had undergone a sex-change operation, you would think they would pay more than passing notice to it. It might not mean much in terms of the *ames* that s/he designed, but what more could define this *person* than his/her struggling with this issue ? Heck, even the book "High Score" dealt with the issue more. I'm just shocked that a profile wouldn't cover one of the more interesting points of a person's life. Imagine a book about Clinton's presidency which only mentions Monica-gate in a few paragraphs.
Comment removed based on user account deletion
it's nice to see Dani getting some recognition nowadays.
I'm a girl too! See naked chicks in my journal!
For the nostalgic :
http://www.denisleroy.com/atari/mp3/Mule.mp3
But my favorite computer game, before I really got into computers, was leisure suit larry.
Guess I had a lot of growing up to do.
I'll get around to it someday. Until then, don't forget to buy condoms before you go to the hooker! Ken sent me!
Why should I argue rationally with someone being irrational? I'll just mock them instead.
I'm still hoping someone will release the source code for this game or that someone will make a port of it to a recent os. Adding networking support over TCP wouldn't be all that difficult.
Hammurabi!
I think the preference in game type has a lot more to do with personality as opposed to what is the "best" kind of game. Personally, I don't like games like the Sims, Starcraft or Black & White. To me, the focus of the game seems to be a power grab, and that's just not me. There is nothing in my psyche that gives me any desire for power, real or imagined. However, I love a good story. That's why I think I liked Myst so much. There was a lot of rich detail in the graphics which enhanced the mystery of what happened in that space. To me, games like Myst, Riven, Exile and Lighthouse are the perfect escape. You get to immerse yourself into another world so removed from your own that you forget where you are. Turn down the lights and put on some headphones and it's almost complete. To an extent, that's also why I like the Quake series and the UT series. The thing is, I like them for the wrong reasons. I am a lot less interested in getting lots of "gibs" or scoring highly. What interests me more is the beauty of some of the environments, especially in all of the Unreal games. I basically play just to take a look around the next level and kind of pretend that I am really there. If someone makes a Myst-like environment for the first "holodeck"-like systems, I will be an addict.
Keep this in mind though: this is MY preference for a game. I am not saying that the kind of games I like are the "best" kind. The mistake that some people make is that think what they like has got to be likeable because it's "the best". They completely forget all other possible opinions.
Un-news
Dan was also behind one of the greatest games of all time, Command HQ. It is definitely an ancestor of modern RTS games.
Oddly enough I had a hankering for classic games this past weekend and downloaded Command HQ (abandonware) and played a few games of it on Sunday. (I bought this game back in its prime and I still have the manuals, but the media is missing.) If only I could play it over the Internet...
The M.U.L.E. scene is alive and well, even now many years after its release. Ah planet IRATA (which was Atari spelled backwards).
While there is no GameSpy planetmule.com website for M.U.L.E, I strongly recommend World of M.U.L.E as the best starting point.
The Strategies is insightful, giving the designer's own ways of beating their enemies.
For the diehards, there is screenshots of the long-lost sequels: namely the Deluxe Amiga version, as well as "Son of M.U.L.E." which Dani discontinued because of EA's desire to add guns and bombs to her creation.
Finally, is Dani's email letter to the site shortly before her death.
A brilliant creator, I wish she was still around making great works.
-----
Cast a Cold Eye
On Life, on Death
Horseman, pass by
--W.B. Yeats' gravestone
right here.
My favorite memory of MULE is the music of it. I used to boot my Atari and start MULE, and just let it run so I could listen to the themesong.
Catch teh Wumpus!!
I don't remember which platform this was on, but I have fond memories of becoming a loan shark. You'd borrow small amounts of money until you got a runious interest rate, and then made a payment of somewhat more than you owed. The "banking" computer player would then become a debtor and would continue to make interest payments to you (officially, you were making negative payments to him). Since there was no logic for him to ever pay the loan off, it was a grand way of getting a healthy balance.
Ah, memories...
You're special forces then? That's great! I just love your olympics!
but nobody can say Counter-Strike involves social interactions...
Why? No! Killing terrorist isn't social???
..ah.. these jokes are abused.. i still believe iraq has a-bombs... everyone have a nice day the day after tomorrow..
That just MIGHT be, more shocking than Goatse.
You sick bastard!!!!!!!!!!!!!!!!!!
They are doing fine.
./ who have "predicted" their demise for the past 2 years.
Bah humbug to all of the people on
So is Wendy Carlos. Ever see Tron, or Clockwork Orange? Guess who's behind the music?
No, but I played Shamus!
(Atari 400 version, though)
I pulled a jack move to cop this sig
Commanding upwards of 30(?) independently-programmable robots across mountains and through forests while under the fog-of-war (no enemy sightings unless your units do the sighting) all in real time! Vaguely based on football metaphor, each side also had a ComCen unit, which was effectively your quarterback. To lose this unit was to lose the game. The Comcen could also launch massively destructive missles, or attempt to shoot down said missles.
All of this in real time, all over a 1200-baud modem. Wow!
Cellphone makers take note.
Any Apple ][ people out there with fond memories of Cytron Masters? It mas also two player simulatanous play (using the paddles) in which you had limited control over a robot army. It was simpler than M.U.L.E., but definitely fun. The first real-time strategy game I ever played...
HAHAHAHAHAHA Games have been enjoying "social interaction" since the dawn of er ..
games, and no I don't mean of the computer variety.
Guess you never played River Raid on the 2600, then. It too was written by the owner of a vagina.
I loved the music! I was only 7 at the time and I didn't really know how to play, but I loved the music!
A clever person solves a problem. A wise person avoids it. -- Einstein
Well, checking the page for SpaceHoRSE, it seems they've added various functionality (TCP/IP play, 3d cut scenes) if that's your thing. Mind you, I haven't checked on the status of the C64 emulation scene lately, but I recall most emulators needing to run at normal C64 speed (or has a 'turbo' type feature been added, a la zsnes?) so if you want the game to start up in under 10 minutes, a clone might be good ;)
In the mid 1990s, I told people about it, and they acted like it never existed. But then again, some of these people didn't get into computing until Windows 3.1 or so. But luckily, the web came around, and I was able to get an emulator.
Now if I could get Mail Order Monster again? I'd be all set.
trying to explain the genius of M.U.L.E today is like trying to explain the genius of greek comedies
and tragedies..
The comic and quirkiness of M.U.L.E was unequaled until Full Throttle. The child-like simplicity and
the complex interactions was unequalled until Tetris.
The joy of scalping your friends for 150 per unit for energy and food, and the sorrow of pirates
snatching your hard earned crystite will never be equalled.
I will never have fonder memories of games than that those of M.U.L.E and Archon.. Even after all
the computers I've ever owned, the Atari800 will forever hold a special place in my heart because
of those two games..
Rest In Peace, Dani. Your foresight and genius was and still is unparalleled, and your
humanity will continue to inspire us.
-- I have enough stupid gadgets to know that I can do without -- http://www.modestneeds.org
One of the few 8-bit games I still enjoy today. It would be great if we had an emulator that supported four joysticks so the game could be played the way it was meant to be.
By reading this sig, you agree to the terms of my sig license.
Can't say I remember any music from those two films. But I do remember a lot of music from other movies, so, from my experience at least, W. Carlos must be an insignificant composer. The same can be said of D. Bunten. Although he did some good games that made him famous, can you remember any game she made after the sex change?
wouldn't take the story when I submitted it last night, ya bastards.
I remember playing M.U.L.E. on an old Apple II and besides a very cool game I remeber it being one of the first to have a music-like sounds. Most games before then had mind-numbing bleebs or short childish sequences. But M.U.L.E. had kind of a disco beat techno sounding theme running in background. By todays standards it is boring, but back in 1983 it was way cool compared to PacMac bleeps and borks.
The correct term these days is "Gender Reassignment Surgery". Not everyone who undertakes a gender transition has this done.
I know of over 20 transsexual game designers. It is like gays in the floral industry. Dani was the best of us all.
It begins at the end of the first page, with "But her predictions and passionate beliefs have been lost in the glitz, megahertz and adrenaline of modern gaming." This line makes me think the author just needed an "angle" to make the story interesting, and the one he chose was "Bunten battles the monolithic Orwellian forces of modern game publishing".
Here's some more, from the second page:
That's just total bullshit. The kind of mega-corp stagnation that companies like EA have brought to the games they produce does stifle innovation, but it's not a case of "we will only make these game genres". Saying there's a "D&D franchise product" niche is ludicrous; there have been maybe 5 of those in the past 5 years (Baldur's Gate, BGII, Planescape: Torment, Pool of Radiance, Neverwinter Nights,More:
Total bullshit. Wing Commander did well because it kicked ass. It was fun; that's all that mattered then, it's all that matters now. What the fuck is he talking about with "destined for trouble", anyway? The game was released; did it not sell well or something? You've never played a deathmatch, so what would you know about it? Jesus fucking christ. He wants recent great games? How about Deus Ex, Homeworld, Baldur's Gate, Half-Life? And if that snowboarding game is a good game, that's all that matters.First of all, I didn't think so many people knew / loved MULE. My eldest sister -- 25 now -- and I used to bash on our C64 constantly, and MULE was our favorite game of all time. Still is..... I went out and bought her an NES with a 4-person adapter and a copy of MULE, and we play it whenever we're able to visit each other.
That being said, MOM and Starflight were games that I miss even now. Apparently there's an effort being made to bring Starflight 3 to light; and some guy did a bit of modernizing work on Mail Order Monsters, too.
I never played M.U.L.E. (1983), but I did play Utopia (1982) on the Intellivision, which preceded it. Utopia was also an economic simulation.
Great, now I have that most-excellent funky theme song stuck endlessly looping in my head.
Here's a meta link to the Commodore 64 version.
8 [lemon64.com]
. l.e.%22+%2Bc64+%2Bdownload
http://www.lemon64.com/games/details.php?ID=155
Why not just post this link? This is what the "net search" goes to:http://www.google.com/search?hl=en&q=%2B%22m.u
::.. check out some Cell Phone Reviews
For those interested (probably a few), there is an Atari 800 emulator for the dreamcast and so if you have four controllers, you can have an experience that is pretty darn close to the original -- worth the effort.
Look up solipsism.
You know, there's some OK looking transexuals out there.
Look here
The origial was quite cool. Played it a lot back on the Apple //e.
Top down view, but you could sneak up on SS guards by hiding behind a wall while they walked by, kill them with your knife, then steal their uniform and walk brazenly through room after room of guards -- until you got challenged by another SS guard of course. Then you had to be lucky or had to start running/fighting.
That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze
Anyone remembering playing "Seven Cities of Gold"? :)
I liked that a lot. and if I remember correctly, they managed to do some nice floppy loading without interrupting the game too much. I tried to make it work on the emulator, but for some reason it would not boot. Perhaps the memory are best preserved that way
my sig
I really don't think I need to say more than that.
To my disappointment though, nobody has recognized it in public spaces... I sort of had half-expected that.
No doubt about it. Me and my brohter must have logged a few hundred hours playing those games on the C64. Eagerly awaiting sequels to both games....
Would that happen to be the Nokia one that is up for download from World of M.U.L.E?
But I'd LOVE to see that one updated on the PS2, or gamecube for that matter. Exploratron with trap treasure chests! I think you're thinking of the Wizardry adventure games and not the action game.
Wow! This article--and everyone's posts--brings back the memories I have of M.U.L.E. and of its creator. I met Dan Bunten long before M.U.L.E., after he was gracious (and trusting) enough to send me an un-copy-protected version of Cytron Masters when my commercial copy of it refused to boot on my Apple II+. Of course, I was a big M.U.L.E. fan and spent many hours playing it with several friends on the Atari 800 computer. Years later, I bought a Commodore 64 emulator for my Macintosh just so I could play M.U.L.E. again.
Dan/Dani *was* ahead of her time, largely because of the lack of any technology that facilitated simultaneous multiplayer gaming. Not only did Dani have to invent the game, she also had to find some way to make the day's computers facilitate both input and output for multiple players simultaneously. Think about that! Networking in any form was unheard of, so the multiplayer output had to take place on *one* computer screen. And back then, the entire screen's resolution was minuscule. She did some very clever things to keep multiple players involved in the game at all times, which was quite a feat. In particular, I remember Dani complaining about how flaky the Commodore 64 was and how, after a certain amount of use, when a C64 started crapping out, the only solution was to go to the store and buy another one.
In the end, I think it was the limitations of the day's home-computer technology that kept multiplayer gaming from working for most people. The graphics of the day were just too blocky to entice the average person to sit in front of a computer screen for any length of time, and it didn't help that the programmer had *less than* 64 K of memory for both the program and its data. (M.U.L.E. ran in 32K on the Atari 800!)
As for Dani's gender change, she always remained a mystery to me on that. I only met her two or three times as Dani, and the awkwardness was just too great. I remember asking her (delicately) about her motivations for making the change, and her answer was so cryptic that I have never puzzled out what she meant by it. Still, she seemed to be settling into the role quite comfortably, although she felt that her gender change (plus its public nature within the games community) was hampering her search for a job in the industry.
I wish I knew more, and I would have, had it not been for her illness. I feel deeply that she didn't really get a chance to make her second "life" work, that the cancer overshadowed her new gender role just as she was getting started with it. I'm sorry she didn't get that second chance. I think the world is a lesser place because it didn't get a chance to find out who she would have become.
I don't have a Nokia, so, no... Hell, I didn't even know there was a World of M.U.L.E...?
It's a fan site which got a mention in the Salon article and got linked by some posters here..
http://www.eidolons-inn.de/mule/muledown.htm
I was just curious cause I originally made the ringtune they have on there.. also used it for ages myself, not that anyone ever recognised it either.
I liked MULE a lot, but this Bunten gem was my favorite.
When looking at a prototype for COLONIZATION at a trade show, I mentioned to the guy next to me that it looked like an update to Seven Cities. He said, yes, it was meant as a tribute/update. My first run-in with Sid Meier . . .
I have an Atari 800 (you know, the one with the 4 joystick ports) in my cube at work set up specifically to play one game: 4-Player M.U.L.E.
To keep things fair, I have 4 identical Wico "The Boss" joysticks so there can't be any whining after I kick everyone's ass.
We play every now and then... usually on Fridays after work. It's a total blast. One day, David Crane came in(you know who I'm talking about, he designed that game called Pitfall! and I guess some of the OS for the Atari) He was nice enough to autograph my Atari. Very cool. He works at Skyworks now. http://www.skyworks.com.
MULE is the perfect game... simple rules, challenging, complex and dynamic interactions and it wraps up in little over an hour. 4-player is the best and the hardest to master because the computer players tend to get a little predictable.
Overall, I'm a Crystite player... but Smithore can be fun if Mules get scarce. I also like to be self-sufficient, so I always have a least one River Valley food plot and extra energy to keep me going. Also, I buy all the land I can get my hands on! 9-12 plots of Crystite almost always maxes out! I will also screw you on energy and food if it betters my position. I stay in 2nd or 3rd place until the end to avoid "dickage"(the game's way of artifically leveling everybody out.)
I've been playing the board game Settlers of Catan lately, and there are a lot of similarities. check it out here. It's great!
Well, just wanted to confess my love for M.U.L.E. It was quite revolutionary for it's time, and I don't think there have been many games quite like it since.
If you haven't tried it, emulators might be ok, but the best in on the Atari 800. That was the way it was meant to be played!
Lusso62
A 1985 interview with Dan from Antic magazine
A 1985 review of M.U.L.E. from Creative Computing
gallery
Brilliant designer...I still have my original playable copy of mule for the Atari 800 and my pirated version of 7 cities (sorry Dan...I buy all my games now though)
That was such an amazing game! I remember going to Radioshack to buy "Global War" after seeing a review in CGM, I must have been drunk or something because I went home with "Global Conquest" which I thought was the right game.
...
Excellent, engrossing game. It was the first computer strategy game I ever played. I ended up making my friend a copy so we could over our 2400 baud modems. The cpu players could be a challenge, and it had so many modes of play.
I remember seeing MULE back on the Atari but I'd rather play Summer Games back then
Wearing pants should always be optional.
Robot Rascals was a great game. It was a cross between a board game and a computer game. You had cards, a handful of players, and a interesting landscape to wander around in.
We played it only for a few weeks (getting a group together was an effort), but those days were amazingly fun. Wish there were more games like that now.
So how many of you would pretend to sell your energy/food/minerals and then run away a fraction of a second before the timer run out?
Or buy up all the energy/food/minerals just so there would always be a shortage in the game?
Or stockpile a huge amount of energy/food/minerals (whatever your players were focusing on..) and then selling like crazy just to produce a huge surplus and make the prices drop like crazy?
when EA made fun games, not flood of crappy sports games.
Command HQ is still being played. A version 2 and V3 came out allowing random maps to be created and internet play. Global Conquest (dani's last commerical game) now allows 4way play over the net and a new WinGC is nearing completition. We worked out a deal with dani years ago to redo the game in Windows. There is a very long story to tell about that . The project just sat for years since we had no budget and of course programers have gotta eat! We added new artwork (better then original thou nothing compared to commerical quality) and of course native internet play for 4 players. Here is a link with some screenshots http://www.concentric.net/~Dangrdav/GCsite/global_ conquest30.htm
If anyone is interested in helping on the WinGC project let me know as there are plenty of loose ends left to tie up.
There has been talk about redoing CHQ for Windows, I know who has the current rights and source code to make it happen if anyone is interested. Just drop me a note.
I played on my C128 and it was the best game I ever had for that computer. Many homework tasks were delayed while playing M.U.L.E.
actually I am happy to see you, however that is in fact a banana in my pocket.
most of MULE got merged into Emacs 20, which I've been using for many years. Based on this Slashdot discussion, I guess there are a lot more features that I wasn't aware of.
The erectile tissue from the penis and the testes are normally incinerate after a biopsy. The rest is turned inside out, and generally transmogrified to create the vulva, vagina, labia, clitoris, clitoral hood, etc..
Her homepage: http://ai.eecs.umich.edu/people/conway/conway.html
Her story:
http://ai.eecs.umich.edu/people/conway/LynnsStory. html
Her bio:
http://ai.eecs.umich.edu/people/conway/BioSketch.h tml
The owners of Otakuworld also run Unicorn Jelly (http://www.unicornjelly.com), and there are a lot of people like me on their boards. A significant portion of us, including the owner and 2 of her spouses, are transsexual.
GNU Frontier.
Nice to see that her appearance is the factor by which you judge her. There are other reasons for transition you know! Anna
More information aboud Dan can be found here. htmh tm
http://www.emuunlim.com/doteaters/play4sta4
or on the german mirror
http://www.8bit-museum.de/docs/play4sta4.
One of my roommates and I were having a discussion about video games, and I said that I do not play many computer games because they are crap now.
He got defensive and said, "You never played video games anyways"
So I said not now but I used too. They got boring on me.
I do play video games (Civ III, Sims, Sim City) and I can be quite addictive about it. (12 to 13 hours at a time).
But I did play a lot of these games. I was a "Seven Cities of Gold" addict; I never played much of Mule, never owned a copy.
So not wanting to play another rehash of The Bards Tale (or Doom or whatever) rehash, I am wondering if there are any games out there like Seven Cities & SM Civ that I have missed.
I was also a huge fan of Lemmings too.
D.A.K.D.A.E.---- Deny all Knowledge, Destroy All Evidence
I have a modded XBox and got a copy of FrodoX, a C64 emulator. Now I can play M.U.L.E. in all it's 4 player goodness on my large screen TV in the living room.
This is truly the way god intended man to play M.U.L.E., and although the graphics are dated, the game play is great. I highly recommend playing it this way.
Does anyone know if there is an Atari 800 emulator for XBox? I bet the Atari version has better graphics and sound than the C64 version. I used to be a big C64 "warez d00d" back in the day so that's pretty much the platform I'm used to.
"When the president does it, that means it's not illegal." - Richard M. Nixon
Gamefaqs has more info.
Yes, I'm talking about the RPG Wizardry series, not Nemesis. Never played that one so I can't speak to it.
Robots are everywhere, and they eat old people's medicine for fuel.
Are you insane? Oh wait, you're a guy who dresses as a woman...don't bother answering that question. What post were you reading?
If there was any "judgement" it was where I wrote, "Brilliant designer". There wasn't anything judgemental about my comment that he looked ok as a woman (unlike certain others, ahem).
Why not just post this link?
Actually, if he's counting on the laziness of people, he's preventing it from being slashdotted immediately.
That little extra bit of work would actually function as a deterrent. The attention span of web surfers is infinitis--- what was I saying?
Uhh. Don't think there's much chance of Google being slashdotted....
::.. check out some Cell Phone Reviews
I was thinking of the highest results being hit like a serial bomber running down the list, but good point. :)
http://web.externet.hu/sk/c64/games/s/s6.htm
One day the King decided that he would force all his subjects to tell the
truth. A gallows was erected in front of the city gates. A herald announced,
"Whoever would enter the city must first answer the truth to a question
which will be put to him." Nasrudin was first in line. The captain of the
guard asked him, "Where are you going? Tell the truth -- the alternative
is death by hanging."
"I am going," said Nasrudin, "to be hanged on that gallows."
"I don't believe you."
"Very well, if I have told a lie, then hang me!"
"But that would make it the truth!"
"Exactly," said Nasrudin, "your truth."
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