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User: Vanessa2002

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  1. Re:Yes, but... on VIA K8T800 Chipset Preview - Dual Opteron in Action · · Score: 1
    2 x 32-bit equals 1 x 64-bit, right?

    Only if you work for atari.

    Or the RIAA :-)

  2. Re:IKEA on iWorkstations? · · Score: 1

    Wouldn't that be iGEA?

  3. Ok it has to be said: on Dell Offers Curbside Computer Recycling · · Score: 1

    Dude, they're getting your Dell!

  4. Re:Size... on Retro-Computing with FPGAs · · Score: 1

    > That's nice...but, this will not be very useful compared to todays
    > apps and emulators...now if they could get the hardware down to
    > size, this would be a great PDA...

    There's little doubt that a handheld C64 wouldn't be sought after. I'd like one in fact. What would I do with it? I don't know. But it would certainly be nice to have one if only for the geek value of it.

    > Looking at the pictures & specs, it requires an ATX case & power
    > supply...

    As does any other modern computer. Supplying the power supply, case, and drives to go along with the motherboard is simply not feasable for Jeri right now I'm sure. And, don't forget that, if you get one of these machines, the chances are good that you also have a good, cheap source for the other parts. All in all you might end up spending less overall than if Jeri were to supply a ready-to-run system.

    > "authentic experience"...by comparison, the same $200 should get
    > you an AMD-based motherboard+cpu+ram combo in the 2-2.5
    > GHz range...which should be more than enough power to run any
    > 6502 emulator...

    You clearly haven't read the machine's specifications. This is a 65816, not a 6502 or 6510. It has a 24-bit address space, not 16-bit. It has 16-bit access to memory (through an 8-bit pipe), not just plain 8-bit. It has 16-bit internal operations, not just 8 bit. It runs at 20 MHz, not 1.022 MHz. The built-in SID Emulation contains a multitude of voices, not just three. It contains graphics hardware that is many levels above that which a regular C64 came with in 1982. Maybe not exactly competitive with today's multi-gigahertz 1600x1200 ultra-fast 300fps-in-Quake3 hardware, but most people don't really need that.

    In other words, given that it takes 500 to 1000 Megahertz to emulate a regular breadbox C64 and a couple of 1541 drives (and even then it STILL isn't 100% accurate), it would likely take a machine somewhere in the 10 to 15 Gigahertz range to reasonably emulate the Commodore One and whatever standard peripherals you add to it, if only because of the speed of the Commodore One relative to that of a breadbox C64.

    > What's worse is listed at the end of this page [c64upgra.de]...
    :
    > ** Floppy/IDE Interface
    > In the initial release these interfaces will not have any support
    > software (with the exception of 1581 emulation), it is hoped that
    :
    > Translation: You'll only be able to use the 3.5 floppy drive
    > emulation...and we couldn't get anything else to work with it...we
    > hope you can write the software...

    Try again. Translation: Jeri is not a software engineer - she is not a programmer, and has said so herself. It is common in the C64 scene to work together with others on a project - one person does the music, another the graphics, and another handles the code that ties it all together. The same can be said for the Commodore One. Jeri designed and implemented the hardware, and now she's hoping to find someone who can design and implement the software, or part of it anyway. Some of us who support this machine believe (and the Webpage also mentions this) that JOS/Wings might very well BE that software. (And yes, JOS/Wings exists and runs now, on existing hardware. I've used it - it IS that good)

    --Vanessa

  5. Re:What is this good for? on A Commodore 64 For The New Millenium · · Score: 1