I didn't say that being a trick made it somehow invalid. Hell, I didn't even say it was a trick. I just said that the CSS user wouldn't even have to modify the HTML at all in most cases.
Not if you're using transparent gifs as the only way to space everything on an entire web site, it won't. You will be searching and replacing all the ones which don't need to be changed.:-)
Oh, and that was without trying to save space. If I really wanted to indent arbitrary text a lot, I would have a class="indent" which is specified in one place.
Also, I'd love to know what you intend to do when your client asks you to increase all the indents. Update 500 image tags? No thanks!
Well I mentioned that as well, in another comment. However, even if a BIOS were built from scratch, if it permitted piracy to occur then it would not be permitted to be sold here.
Well on the Xbox, the modchips which are sold around here support only Linux out of the box, so there is no piracy potential as far as the product is concerned. Of course, that just means that it's the flashing of a more powerful BIOS onto the modchip which becomes illegal.
The standard is ZeroConf, actually. Rendezvous is Apple's product name for the implementation of said standard. But maybe I just bit a troll, so who knows.
Don't worry, I bet DRM is right at the top of their TODO list for the next generation games. I hope everyone goes the same way on this so that we can argue that modchips will be legal for the Xbox2 as well. Just as long as homebrew is still okay, I'm happy.
I thought it was because they didn't want the community at large to discover how crappy the platform was for developing games. (Note to self, must remember to talk less to PlayStation developers.):-)
Here's the irony in their decision though. The ease of pirating games on a given system reflects directly in the number of units of that system which are sold. Why is the PS2 the number one selling console? Because it's so damn easy to pirate games for it.
In start contrast, look at the GameCube. Mods in the world of the GameCube really do only support imports, and not piracy. There is at least one known modchip, which nobody I know uses, and there are a couple of bootloader disks like FreeLoader which do the unlocking via software. But nobody has figured out how to crack the copy protection yet, so piracy simply doesn't happen.
Now, take a look at GameCube's market share compared to PS2's. I find it impossible to believe that a completely unpirateable PS2 would get such a stronghold. It would fall on its ass.
Sony banning modchips is just like Microsoft banning pirates. In both cases the company is cutting off their own business.
Actually I did find mention of actual GC modchips when I went searching a while ago. The general consensus was that they were able to unlock the region lock, but do nothing about the copy protection.
That being said, if I were into imports, then FreeLoader is a far easier route.
People put modchips in their consoles so they can play stolen (ie, burned) games.
Speak for yourself, you dirty pirate.
Then again the PS2 ethic is far different from the Xbox ethic. With Xbox, a large number of modchips are bought so that people can run awesome apps like Xbox Media Center. I could probably believe that the majority of PS2 modchips are bought for piracy though, especially considering the demographic.:-/
That's vaguely how the Xbox modchipping industry in Australia seems to play the loophole. All modchips here are sold with the Cromwell BIOS pre-installed, which only permits Linux to be booted and won't run any backups or imports.
Of course, you can flash the chip with whatever BIOS you want, including one which can run backups and imports. And several of the modchipping shops would probably even flash the chip for you, if you asked, despite the fact that it's probably illegal for them to do so.
Hey hey, it's the GSM audio guy. You rule. I notice you have a text conole with sscrollback too, something which is missing from the Linux port to the GBA. Man, if I knew how to integrate the two...:-)
Well, Xbox isn't listed in that article. Therefore you can have an actual Xbox modchip and not be breaking the law.
The UK have basically just "caught up" (actually, it's more like a regression) to where Australia was. PlayStation 2 modchips have been illegal for quite some time now, but Xbox modchips are still legal unless they are to be considered as copyright circumvention tools under the so-called "Free" Trade Agreement.
Now...
If you use the OpenXDK to compile everything you run on it, then you can surely legally run those programs and distribute them to others.
Also if you have a Microsoft XDK obtained legally, then you can legally run programs developed for that also, you just can't legally redistribute the binaries (which is why you have to jump through hoops to obtain prebuilt binaries for almost all Xbox software.)
So you're safe for quite a while.
They might extend the law to cover Xbox modchips, but it won't stop the infamous softmodding exploits, and it won't stop you reflashing the BIOS on the Xbox itself.
It will probably be quite some time until softmodding becomes illegal, and it will be damn hard to draw lines about what is legal and what isn't in that respect, so the courts might just try to avoid the issue entirely. At the very least by the time they do get around to it, there might be a set-top competitor to the Xbox where homebrew development is actually encouraged.:-)
And yet, the BSD license _is_ compatible with the GPL, whereas the XFree license is not. That was the real issue, not that it wasn't the GPL.
I didn't say that being a trick made it somehow invalid. Hell, I didn't even say it was a trick. I just said that the CSS user wouldn't even have to modify the HTML at all in most cases.
Hey, the CSS user could use a trick where class="indent" isn't even required. :-)
Not if you're using transparent gifs as the only way to space everything on an entire web site, it won't. You will be searching and replacing all the ones which don't need to be changed. :-)
With the IE7 hack, of course, you can fix that bit too. :-)
so you need ot position with a 1x1 transparent gif. it's smaller, loads damned faster than the css code and is across the board compatable.
Let's see. With the transparent gif:
With CSS:
Oh, and that was without trying to save space. If I really wanted to indent arbitrary text a lot, I would have a class="indent" which is specified in one place.
Also, I'd love to know what you intend to do when your client asks you to increase all the indents. Update 500 image tags? No thanks!
Well I mentioned that as well, in another comment. However, even if a BIOS were built from scratch, if it permitted piracy to occur then it would not be permitted to be sold here.
I didn't intend to imply that it's not...
Well on the Xbox, the modchips which are sold around here support only Linux out of the box, so there is no piracy potential as far as the product is concerned. Of course, that just means that it's the flashing of a more powerful BIOS onto the modchip which becomes illegal.
Because that name was in use by several parties already before they stepped on it...
The standard is ZeroConf, actually. Rendezvous is Apple's product name for the implementation of said standard. But maybe I just bit a troll, so who knows.
Don't worry, I bet DRM is right at the top of their TODO list for the next generation games. I hope everyone goes the same way on this so that we can argue that modchips will be legal for the Xbox2 as well. Just as long as homebrew is still okay, I'm happy.
I thought it was because they didn't want the community at large to discover how crappy the platform was for developing games. (Note to self, must remember to talk less to PlayStation developers.) :-)
Here's the irony in their decision though. The ease of pirating games on a given system reflects directly in the number of units of that system which are sold. Why is the PS2 the number one selling console? Because it's so damn easy to pirate games for it.
In start contrast, look at the GameCube. Mods in the world of the GameCube really do only support imports, and not piracy. There is at least one known modchip, which nobody I know uses, and there are a couple of bootloader disks like FreeLoader which do the unlocking via software. But nobody has figured out how to crack the copy protection yet, so piracy simply doesn't happen.
Now, take a look at GameCube's market share compared to PS2's. I find it impossible to believe that a completely unpirateable PS2 would get such a stronghold. It would fall on its ass.
Sony banning modchips is just like Microsoft banning pirates. In both cases the company is cutting off their own business.
Actually I did find mention of actual GC modchips when I went searching a while ago. The general consensus was that they were able to unlock the region lock, but do nothing about the copy protection.
That being said, if I were into imports, then FreeLoader is a far easier route.
They're making it impossible to acquire said missile launchers (i.e., modchips.)
And network cables, don't forget. Oh, and hubs/switches, and wireless access points if you happen to connect your GameCube wirelessly to the network.
Actually with the number of broadband adapters sold in Australia, you would think it's already illegal (i.e., there are NONE.)
People put modchips in their consoles so they can play stolen (ie, burned) games.
Speak for yourself, you dirty pirate.
Then again the PS2 ethic is far different from the Xbox ethic. With Xbox, a large number of modchips are bought so that people can run awesome apps like Xbox Media Center. I could probably believe that the majority of PS2 modchips are bought for piracy though, especially considering the demographic. :-/
That's vaguely how the Xbox modchipping industry in Australia seems to play the loophole. All modchips here are sold with the Cromwell BIOS pre-installed, which only permits Linux to be booted and won't run any backups or imports.
Of course, you can flash the chip with whatever BIOS you want, including one which can run backups and imports. And several of the modchipping shops would probably even flash the chip for you, if you asked, despite the fact that it's probably illegal for them to do so.
Does it mean
the sale of AND advertisement of AND posession of for commercial purposes AND use of PS2 modchips is illegal.
Yes.
But of course, in English, that sentence seems to imply the same list of statements you listed above, that each of the four is illegal.
The law also says it is illegal to steal, rape AND kill, therefore would you be permitted to do just one of the three? Perhaps. ;-)
In this case, even the use of the modchips is illegal. But it doesn't cover Xbox by the looks of it, so it only really effects PlayStation tards. :-)
Hey hey, it's the GSM audio guy. You rule. I notice you have a text conole with sscrollback too, something which is missing from the Linux port to the GBA. Man, if I knew how to integrate the two... :-)
Well, Xbox isn't listed in that article. Therefore you can have an actual Xbox modchip and not be breaking the law.
The UK have basically just "caught up" (actually, it's more like a regression) to where Australia was. PlayStation 2 modchips have been illegal for quite some time now, but Xbox modchips are still legal unless they are to be considered as copyright circumvention tools under the so-called "Free" Trade Agreement.
Now...
If you use the OpenXDK to compile everything you run on it, then you can surely legally run those programs and distribute them to others.
Also if you have a Microsoft XDK obtained legally, then you can legally run programs developed for that also, you just can't legally redistribute the binaries (which is why you have to jump through hoops to obtain prebuilt binaries for almost all Xbox software.)
So you're safe for quite a while.
They might extend the law to cover Xbox modchips, but it won't stop the infamous softmodding exploits, and it won't stop you reflashing the BIOS on the Xbox itself.
It will probably be quite some time until softmodding becomes illegal, and it will be damn hard to draw lines about what is legal and what isn't in that respect, so the courts might just try to avoid the issue entirely. At the very least by the time they do get around to it, there might be a set-top competitor to the Xbox where homebrew development is actually encouraged. :-)
Naturally since it's GPLed, we can redistribute it. I hope that the first person who pays money for it will exercise this right.