Women, like all humans, come in a variety of spin-states and versions. (by way of disclaimer) But I notice that very few of us feel enthused or challenged enough to compete for male attention with the stereotypical cartoon of the big breasted playmate by actually mastering the boring games.:)
Besides,:), we know men want more than the cartoon bimbo can give them. And we have it.
The first thing to ask, imho, about why women aren't playing the games and therefore not being testers, is: where are the female developers who might design a game that women find addicting and exciting? Imho, we're just bored after the first ten minutes with most of the games available. They just don't meet our emotional or psychological needs. We want 'escape' and catharsis just like men do.
Maybe women just need very complex and very social and strategic games to engage them.
One might as well ask: what's the difference between men and women? Better than trying to make women into men. *smile*
Women do have a strong hunt and kill instinct, they just prefer a more psychologically complicated scenario than blasting away with a weapon at strangers that appear in the corners.
And here's the real punch: maybe our circuitry is more evolved, making us more immune to computer/visual repetitive action addiction --we need more from a game than collecting the same old good karma points or health or weapons store. We may be victims of repetitive tasks so often in our daily lives that doing the same thing for recreation just isn't appealing.
This whole topic is really about marketing: how to sell billions of dollars worth of software crap to the women-market. Helping the marketing enemy wasn't my goal, but if you guys out there could understand your wives/girlfriends/daughters a bit more, it might make the computer universe even more of a help to society. Your female SO's probably already told you the answer to this: they like touch and feel real experiences, they like to feel powerful in the ways that mean something to them.
Blamming away is fun as hell at the end of a frustrating day, and probably helps prevent a lot of real violence in the world--but it isn't how _women_ *deal* with their bad day. They want to talk and work through the things that upset them. They want to be ACKnowledged.
Women, like all humans, come in a variety of spin-states and versions. (by way of disclaimer) :)
:), we know men want more than the cartoon bimbo can give them. And we have it.
But I notice that very few of us feel enthused or challenged enough to compete for male attention with the stereotypical cartoon of the big breasted playmate by actually mastering the boring games.
Besides,
The first thing to ask, imho, about why women aren't playing the games and therefore not being testers, is: where are the female developers who might design a game that women find addicting and exciting? Imho, we're just bored after the first ten minutes with most of the games available. They just don't meet our emotional or psychological needs. We want 'escape' and catharsis just like men do.
Maybe women just need very complex and very social and strategic games to engage them.
One might as well ask: what's the difference between men and women? Better than trying to make women into men. *smile*
Women do have a strong hunt and kill instinct, they just prefer a more psychologically complicated scenario than blasting away with a weapon at strangers that appear in the corners.
And here's the real punch: maybe our circuitry is more evolved, making us more immune to computer/visual repetitive action addiction --we need more from a game than collecting the same old good karma points or health or weapons store. We may be victims of repetitive tasks so often in our daily lives that doing the same thing for recreation just isn't appealing.
This whole topic is really about marketing: how to sell billions of dollars worth of software crap to the women-market. Helping the marketing enemy wasn't my goal, but if you guys out there could understand your wives/girlfriends/daughters a bit more, it might make the computer universe even more of a help to society. Your female SO's probably already told you the answer to this: they like touch and feel real experiences, they like to feel powerful in the ways that mean something to them.
Blamming away is fun as hell at the end of a frustrating day, and probably helps prevent a lot of real violence in the world--but it isn't how _women_ *deal* with their bad day. They want to talk and work through the things that upset them. They want to be ACKnowledged.
(/end soapbox)