Were those even movies? It looked like I was actually watching the game being rendered right there. Was it just their own special movie player/format, or was it a severely optimized version of the game engine?
Soul Reaver 1: The acting was good, but come on, the dialogue just got disgustingly fancy towards the end: "You are lost in a maze of moral relativism!" Um...yeah. That's engrossing.
I never played Metal Gear Solid, but part 2 of MGS2 voiceover was a dungheap, perfectly complemented by the typical sappy worthless Japanese storyline.
Silent Hill: Part 1. Are you kidding?
Most of it was OK, but one of the women doing the maid voices was terrible.
Also, Deus Ex. Especially the maid in the French hotel who said "I clean all of the rooms". It sounded like she had a mouth full of rocks.
This discussion makes me think about a world where cooling is provided as a distributed service rather than on a product-by-product basis. Obviously the concept is not new; I know of central cooling systems which serve multiple buildings, and I'm sure there are systems I don't know about which serve more than that.
But I also think about the interconnection of cooling systems to cooling devices and to other cooling systems, and modularity thereof. Imagine a site with a central active cooling core, with universal connections between that core and whatever it serves. If you then want to connect an AC system to the core, just make sure it is UTB (Universal Thermal Bus) compatible. And your computer has another connection to the core (independent of the AC), made possible by a Heatsink-UTB connector.
If the UTB is well-designed enough (or even practical at all), and the thermal isolation of the cooled systems is sufficient, then for a while all you have to do is upgrade your central cooling core. Suddenly want to overclock one of your machines, and your existing cooling settings won't do? Just lower that particular node's temperature minimum. If the core can handle it, it will.
The big problems I see now:
Do thermal systems like this combine nicely? For example, will adding only a few more cooled nodes or cooling subsystems lead to exponentially greater load on the cooling core? Is the isolation of the different elements practical at all, and will it ever be?
The system sounds like it could get pretty complicated, and many parts would need constant computerized control. There would be a lot of controllers, probably proportional to the number of splits in the cooling network. What to do about the heat generated by the controllers? Is it possible to make controllers that are so energy efficient they are sufficiently cooled by the very system them control?
Wow. I can actually see the loser emanating from me.
Doesn't this seem to depend too much on the speakers faithfully putting out whatever sound they're "supposed" to, based on the radio/electrical signals they're receiving?
Were those even movies? It looked like I was actually watching the game being rendered right there. Was it just their own special movie player/format, or was it a severely optimized version of the game engine?
Soul Reaver 1: The acting was good, but come on, the dialogue just got disgustingly fancy towards the end: "You are lost in a maze of moral relativism!" Um...yeah. That's engrossing. I never played Metal Gear Solid, but part 2 of MGS2 voiceover was a dungheap, perfectly complemented by the typical sappy worthless Japanese storyline. Silent Hill: Part 1. Are you kidding?
Most of it was OK, but one of the women doing the maid voices was terrible. Also, Deus Ex. Especially the maid in the French hotel who said "I clean all of the rooms". It sounded like she had a mouth full of rocks.
Cause I bet the Holophonor would be right at the top.
No. But it really doesn't matter.
So we'll have a block button, a pass button, a tackle button, and a stab button?
This discussion makes me think about a world where cooling is provided as a distributed service rather than on a product-by-product basis. Obviously the concept is not new; I know of central cooling systems which serve multiple buildings, and I'm sure there are systems I don't know about which serve more than that. But I also think about the interconnection of cooling systems to cooling devices and to other cooling systems, and modularity thereof. Imagine a site with a central active cooling core, with universal connections between that core and whatever it serves. If you then want to connect an AC system to the core, just make sure it is UTB (Universal Thermal Bus) compatible. And your computer has another connection to the core (independent of the AC), made possible by a Heatsink-UTB connector. If the UTB is well-designed enough (or even practical at all), and the thermal isolation of the cooled systems is sufficient, then for a while all you have to do is upgrade your central cooling core. Suddenly want to overclock one of your machines, and your existing cooling settings won't do? Just lower that particular node's temperature minimum. If the core can handle it, it will. The big problems I see now: Do thermal systems like this combine nicely? For example, will adding only a few more cooled nodes or cooling subsystems lead to exponentially greater load on the cooling core? Is the isolation of the different elements practical at all, and will it ever be? The system sounds like it could get pretty complicated, and many parts would need constant computerized control. There would be a lot of controllers, probably proportional to the number of splits in the cooling network. What to do about the heat generated by the controllers? Is it possible to make controllers that are so energy efficient they are sufficiently cooled by the very system them control? Wow. I can actually see the loser emanating from me.
It is more like putting a rocket engine in your car and modifying your exhaust system.
*cough*totalprotonicreversal*cough*
Doesn't this seem to depend too much on the speakers faithfully putting out whatever sound they're "supposed" to, based on the radio/electrical signals they're receiving?