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Initial Half-Life 2 Benchmarks Released

dfj225 writes "According to an article on ExtremeTech.com, it looks like ATI has the lead in Half-Life 2 graphics card performance. Valve benchmarked their new game using the top cards from both ATI and nVidia. Results show the ATI Radeon 9800 Pro drawing around 60 FPS while the nVidia GeForce FX 5900 Ultra only draws around 30 in Half-Life 2's DX9 full precision tests. Read the article to see results on other tests that Valve ran." Update: 09/11 13:06 GMT by M : Another article about the presentation.

421 comments

  1. Hmm. by PakProtector · · Score: 1

    It'd be nice to see benchmarks for this game on Linux. They do plan to release it for Linux, right?

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

    1. Re:Hmm. by Anonymous Coward · · Score: 0

      I'm sure they will, if they consider them having good reasons to do so.

    2. Re:Hmm. by Dot.Com.CEO · · Score: 4, Funny

      Sure, they are compiling Direct X 9 for Linux as I'm writing these lines.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    3. Re:Hmm. by PakProtector · · Score: 2, Interesting

      Kind of like how NWN is DirectX compliant for Linux?

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    4. Re:Hmm. by mmol_6453 · · Score: 1

      I doubt it. They're using DirectX, after all.

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    5. Re:Hmm. by Dot.Com.CEO · · Score: 1

      It only took bioware a year to put out a DX8 linux port beta. Knowing valve's development times, I'd expect Half Life 2 running in Linux oh, about 5 years after the original gets a port.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    6. Re:Hmm. by iamplasma · · Score: 2, Informative

      No, they are not. There was an FAQ put out a while ago with the answers officially from Valve, and they were asked if a Linux port would be coming out. They said no, and there were no plans to do it at all. However, if Transgaming aren't all over this game the moment it comes out, I'll be very surprised.

    7. Re:Hmm. by Scherf · · Score: 1

      The windows version of UT2003 uses DirectX too. To port it to Linux they only had to rewrite the renderer to use OpenGL, which isn't that much of a hard task (according to the UT2003 Readme).
      So, technically it there is no reason not to expect a linux version for HL2. The question is if it would pay out for them to port it.

    8. Re:Hmm. by Anonymous Coward · · Score: 0

      The renderer, the API, the mouse stuff, joystick stuff, keyboard stuff, sound stuff, and all the other stuff stuff.

      DirectX isn't just about video and 3D, much like SDL.

    9. Re:Hmm. by n.wegner · · Score: 1

      Using DirectX for what? Sound, networking, input, or graphics? Quake 3 (for windows) uses it for sound and input, but was easily ported to Linux and Mac. UT2k3 uses it for everything but networking, so they made an alternate OpenGL renderer for Windows, Linux and Mac. I think the original Half-Life uses it for everything but networking, and has OpenGL and software renderers, and that still had an (unreleased) Mac port.

      It sounds like DirectDraw3D is hard to port, and DirectPlay is hard to keep compatibility with while porting, but everything else is fairly straightforward. I'd bet that Mac porters, especially the OSX ones, would have enough experience with porting from DirectX to do a port of Half-Life 2. Unfortunately, they'd have to port all the bug fixes and networking changes, and that might make it unfeasable like Sierra said the mac HL1 port was.

    10. Re:Hmm. by RichardX · · Score: 1

      UT2003 has both a DX and an OGL render. And a software mode too, for that matter.. to switch between them you just edit one of it's config files.

      --
      Curiosity was framed. Ignorance killed the cat.
  2. Well well by Snaller · · Score: 3, Interesting

    I take it you guys have seen the ingame movies? Looks very nice, and seems to take game physics to a whole new level, but at the same time it looks as if you need a Pentium 5 to get it to run properly!

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    1. Re:Well well by Spy+Hunter · · Score: 3, Informative

      OTOH, it *sounds* as if you need "An 800 MHz P-III and a DX6 level hardware accelerator (e.g. TNT)." -- Gabe Newell, Valve Software General Program Manager

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:Well well by Spy+Hunter · · Score: 5, Informative
      Oh, yeah: Link to the page with that quote.

      Also, the Planet Half-Life Screenshot Gallery, a page with a huge number of interviews with Valve staff and previews of the game, and Videos. The huge one is awesome.

      September 30th! I can't wait!

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    3. Re:Well well by JRootabega · · Score: 1

      Were those even movies? It looked like I was actually watching the game being rendered right there. Was it just their own special movie player/format, or was it a severely optimized version of the game engine?

    4. Re:Well well by Spy+Hunter · · Score: 1
      I believe that was Bink video. (We're talking about the videos in .exe form that you can download from FilePlanet, such as this one). I, too, was really impressed by the quality. It looked like the scenes were actually being rendered in real time, no exaggeration at all. Can we get that for MPlayer? ;-) Seriously, though, the filesize of this video was really quite large compared to the length (a minute or two, 100 MB). Compare that to DivX at 500 MB an hour for quite decent quality. I wonder what DivX could achieve if you gave it that much room for a few minutes of video?

      Supposedly Bink uses a compression technology based on wavelets that is not used anywhere else. Looking at the quality of that movie, it seems pretty interesting. That would be a neat reverse-engineering project, for somebody with the time.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    5. Re:Well well by Anonymous Coward · · Score: 0

      opteron at 2 ghz is what's pulling the train now.

    6. Re:Well well by Anonymous Coward · · Score: 1, Funny

      What are you talking about? The Pentium IS #5.

      Whoops...wrong century.

    7. Re:Well well by Anonymous Coward · · Score: 0

      Yeah, it literally looked like real time rendering. Around 2fps on my Cele800...

    8. Re:Well well by zaffir · · Score: 1

      The E3 movie everyone is wanking over is in-game footage. If you have the hardware for it, the game will look like that when you play.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    9. Re:Well well by William+Baric · · Score: 1

      you guys have seen the ingame movies? Looks very nice

      Personally I was disappointed when I saw those movies. There's no real shadows (don't know the technical term for this). So I'll wait for Deus Ex 2 and Doom 3 benchmark to know what card I must buy.

    10. Re:Well well by antiMStroll · · Score: 3, Insightful
      Sounds like an 800 will be enough if you're happy with jerky 320x240 256 colour. Or did Gabe mean these are the requirments to play the opening splash screen? The fastest consumer card in the world in a 2.8 GHz P4 got mediocre perfromance, 60 fps running 1024x768 32 bit colour. Both numbers are considered by gamers to be at best 'adequate', I play HL1 1600x1200x32 70+ FPS with a Ge3 Ti200 in OpenGL.

      Speaking of, any word of OpenGL support?

    11. Re:Well well by kirkb · · Score: 1

      I take it you guys have seen the ingame movies? Looks very nice, and seems to take game physics to a whole new level, but at the same time it looks as if you need a Pentium 5 to get it to run properly!

      I will never ever buy a program that needs "Activation"!


      Forget the P5, it sounds like you won't be playing HL2 online since it features something similar to "Activation" -- a unique SteamID, authenticated every time you play online, that also prevents you from running the same copy of HL2 on multiple PC's. Sort of like WinXP :)

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    12. Re:Well well by mbourgon · · Score: 1

      I think you need to get out some more. My monitor won't even do 1600x1200. 60 FPS at 10x8 should be gorgeous.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    13. Re:Well well by badmonkey · · Score: 1

      Quake 3 had an activation code like this too, get over it.

    14. Re:Well well by Martin+Blank · · Score: 1

      So does the original Half-Life.

      --
      You can never go home again... but I guess you can shop there.
    15. Re:Well well by PainKilleR-CE · · Score: 1

      The numbers are on benchmarks designed to stick the game's detail level at a certain point (in this case, the highest level of detail from what I can gather).

      They have repeatedly said that the game will scale the level of detail according to your system's ability to render the game, in order to keep the framerate at a certain point (I'm not sure how they implement this, sounds like a variable that you should be able to set, but they repeatedly say 60 fps).

      Doesn't sound like they're doing OpenGL this time. They were, after all, the ones to put Direct3D in Half-Life in the first place, something very rarely done with a Quake-engine game.

      --
      -PainKilleR-[CE]
    16. Re:Well well by BigJimSlade · · Score: 3, Insightful

      I'd be willing to bet money that you didn't run Half-Life at that resolution when it first came out ;)

    17. Re:Well well by Spy+Hunter · · Score: 1

      It doesn't prevent you from playing half-life on two different computers with the same key, or even making a LAN party with only a single key. Steam might. It involves a LOT of communication over the network with Valve, sending who-knows-what.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    18. Re:Well well by Snaller · · Score: 1

      Forget the P5, it sounds like you won't be playing HL2 online since it features something similar to "Activation" -- a unique SteamID, authenticated every time you play online, that also prevents you from running the same copy of HL2 on multiple PC's. Sort of like WinXP :)

      What a pity.

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      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    19. Re:Well well by Snaller · · Score: 1

      Quake 3 had an activation code like this too, get over it.

      No it didn't. It works straight out of the box and will continue to do so.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    20. Re:Well well by Snaller · · Score: 1

      So does the original Half-Life.

      Nope.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    21. Re:Well well by Anonymous Coward · · Score: 0

      hl wont run @ 1600x1200 as 1280x1024 is the maximum resolution

    22. Re:Well well by badmonkey · · Score: 1

      Ok, well technically that is true. It had an activation like code in order to play online. That code also wasn't tied to one machine, so maybe its nothing like activation at all ;)

    23. Re:Well well by Snaller · · Score: 1

      Praecisly. Activtion is when you can't use the program you bought untill someone external gives you a code that makes the program work. A CD key is fine if its done in a none intrusive way like ID did. You could always play LAN and singleplayer(such as it is), and even when you tried to play online it would err on the side of the user, if it couldn't validate the key you would still be allowed to play (perhaps on servers who did not require validation?)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  3. This is surprising how? by mmol_6453 · · Score: 3, Insightful

    How is objectivity of this study any different from, say, a study by Microsoft promoting Windows?

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    1. Re:This is surprising how? by MoonFog · · Score: 4, Insightful

      From the article : Valve's General Program Manager Gabe Newell gave the presentation at an analyst conference being held by ATI in Seattle. And while the circumstances may seem slightly suspect given the event and the Valve/ATI OEM deal, Newell was quick to dispel any such conflict of interest.

      Believe it those who will, but I would certainly question the integrity of the test, and I won't buy an ATI card over nVidia over this just yet.

    2. Re:This is surprising how? by epicstruggle · · Score: 1

      actually the analogy your looking for is:
      Microsoft discussing how well windows runs on AMD's chips overs Intel's. Microsoft is in the business of selling windows as valve is to selling games. Valve is just calling a spade a spade and you just plain dont like it. :)

      Its in their best interest to make their products work as well as they can on respective hardware.

      later,
      epic

      --
      "Im drowning here, and you're describing the water!"
    3. Re:This is surprising how? by C10H14N2 · · Score: 1

      Vastly different. It is like MSI producing Nvidia benchmarks at an XBox booth at Microsoft Conference to an audience of former Enron traders.

      No conflicts of interest, noooo sir.

    4. Re:This is surprising how? by colinramsay · · Score: 1

      Several sites have already called Nvidia's DX9 performance into question, including www.gamersdepot.com

      Research a few independent benchmarks.

    5. Re:This is surprising how? by banzai51 · · Score: 1

      Sure, whatever you want to believe. Nvidia and ATI cards have been running neck and neck for a couple of years now and all of a sudden at an ATI event the ATI card has twice the framerates? Color me skeptical.

    6. Re:This is surprising how? by calethix · · Score: 1

      That was my initial though to the parent post as well. However, if you read this from The Tech Report, Valve may be somewhat biased towards ATI.
      "Finally, Valve's top dog addressed potential accusations of bias head-on. The company recently signed a deal allowing ATI to distribute Half-Life 2 with its Radeon cards, but Newell made clear this was not a case of the tail wagging the dog."

      Maybe ATI is really that much better than Nvidia now but I'll wait until I see some Doom3 benchmarks before I run out an upgrade my video card.

    7. Re:This is surprising how? by Anonymous Coward · · Score: 0

      You must have missed how Nvidia missed a product cycle. The FX series is behind because it was delayed. Comparing the FX to the new Radeons is comparing two different generations of hardware.

    8. Re:This is surprising how? by Anonymous Coward · · Score: 0

      Uh, ATI pulled ahead at the beginning of the year, and Nvidia really hasn't been in any position to catch up yet. The FX might do that, but they are way behind and I'm sure ATI is working hard to make sure it stays that way. I'll wait 'til Xmas, but more than likely my next card with be an ATI...besides, the RF remote is just too cool an accessory.

    9. Re:This is surprising how? by purple+pixel · · Score: 1, Interesting

      Interesting Analogy...
      We all know who Microsoft favours between Intel and AMD. We also know who Microsoft favours between ATI and nVidia!! (and it just so happens that the ones MS doesnt favour are the ones that support linux and linux users the best)

      and MS are also behind DX 9. I wouldn't be surprised if ATI have been given way more support from MS with DX 9 compatibility than nVidia have but that's purely just skepticism on my part.

      The real issue at hand is NOT which card performs better, but which card is more compatible with Valve's coding techniques.
      What's the bet that if they'd used a real API like OpenGL then nVidia would come out tops? Or perhaps if they'd used slightly different techniques the results would be different - which they've already half-proved with their 'mixed mode' code...except it appears they're not real familiar with nVidia cards since their 'optimisations' hardly benefitted the benchmarks at all.

      Just because ATI cards appear to support DX 9 better (or, particularly, Valve's use of vertex/pixel shaders - which just happens to be one small part of DX 9), doesnt mean they are a better card. If one was to remove all vertex/pixel shader code from the game the results might be a tad closer to the mark.
      I do agree that nVidia have some work to do to get HL2 up to speed but I would argue that this whole thing is SPECIFIC TO HL2 and ONLY HL2! Otherwise we'd have heard of this before now.
      The coders at Valve can blame video drivers all they like but if no one else has had the problems they're having then its pretty obvious what the deal is. Not to point the finger directly, but my point is that until we hear the same results from more developers and from entirely different games/code then we can safely ignore this issue completely.

      Also, Valve were quick to dismiss the new nVidia drivers over 'application-specific optimisations' issues. Let me ask you - what is the difference between Valve producing code that is optimised for a specific line of video card (not saying this is on purpose) or a video card manufacturer producing code that is optimised for the game? Its essentially the same thing. nVidia are doing what they can to provide their customers with value for money and leading performance, and to me that is far more commendable than a company who's support for Linux and Linux users is pitiful at best.

      The interesting thing is how big an issue this is to many people (guess i'm included too) - all over just 1 game...and its all linked to just 1 feature (pixel shaders). ;)

    10. Re:This is surprising how? by Zathrus · · Score: 3, Informative

      Which is why, I'm sure, that every single real DX9 benchmark has shown nVidia falling far, far behind ATI.

      The quotes from that second link are particularly damning -- and they're from a variety of companies, including id Software, not just Valve.

      I've never owned an ATI card. My last 5 or 6 cards in all my computers (and my wife's) have been nVidia. My next card is almost certainly going to be ATI though because they're currently the performance leaders. I have some reservations about drivers still -- not with performance or stability but with long term support since ATI has still failed to deliver a unified driver architecture -- but I'm unwilling to sacrifice that much performance while still paying a higher price.

      Frankly, at this point anyone who is still wondering about the validity of the benchmarks is deserving of the title "nVidia fanboy".

    11. Re:This is surprising how? by purple+pixel · · Score: 1

      i guess i should clarify my previous post a little - :S

      i'm not saying nVidia cards are necessarily _better_...
      I just feel that these benchmarks are grossly missleading and not a fair comparison.
      I would expect to see the two cards in question perform 'neck & neck' since both are very nice cards!

      Its just disappointing to see so much being made of 1 set of benchmarks for 1 game and essentially over 1 specific feature.

    12. Re:This is surprising how? by purple+pixel · · Score: 1

      proof?

      last i heard - when the FX came out it was head-to-head with the 9800 pro. I think i remember it was pretty even with ati coming out top in some things and nvidia in others.

      also remember we're comparing 2 different cards with 2 slightly different feature-sets and possibly different goals as well.

    13. Re:This is surprising how? by purple+pixel · · Score: 1

      so much DX9 promotion here...

      i never thought i'd see people on slashdot so actively promoting microsoft...

      What ever happened to OpenGL?
      Anyone who imagines its somehow 'inferior' to directx doesnt know enough about it. The only thing opengl doesnt have is microsoft promoting it...

    14. Re:This is surprising how? by jrockway · · Score: 1

      > nVidia are doing what they can to provide their customers with value for money and leading performance, and to me that is far more commendable than a company who's support for Linux and Linux users is pitiful at best.

      They are indeed. I just migrated to x86 last month (from years of Linux/PPC). I bought a GeForce 4 MX 440 because the price was right, but was a bit worried about Linux support. My worries were blown away when I got the Nvidia driver for XFree... I've never seen a better driver in my life. xdpyinfo/glxinfo showed that the nvidia driver supported _everything_. GLX, Xv Motion Compensation, etc. And I did no configuration other than setting the mouse device to /dev/input/mice and the resolution to 1152x864. Also, the documentation is the best I've seen.

      nVidia's drivers, despite being slightly-closed-source are _wonderful_, and I'll surely buy an nVidia card again. (Actually I won't because bzFlag already runs at 200fps, so I don't see how you could do better than that :)

      --
      My other car is first.
    15. Re:This is surprising how? by purple+pixel · · Score: 1

      the thing i love about nvidia drivers is that by adding 'Option "..."' lines to your /etc/X11/XF86Config file, you have access to most (if not all) features offered by the equivalent windows driver.

      Also, the linux drivers are normally released at around the same time as the windows ones (although the 45xx driver for linux seems to be lagging)...

    16. Re:This is surprising how? by zaffir · · Score: 1

      Ask any gamer who knows their stuff and they'll tell you the 9800 pro is faster. The biggest, meanest FX board is fast - but not faster than the 9800. Although that's only by 10-20% at the most, the 50% difference in this test seems pretty strange to me.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    17. Re:This is surprising how? by Zathrus · · Score: 4, Informative

      Maybe because HL2 is a DX-only game?

      And, yes, OpenGL is inferior to DX at the moment. OpenGL 2.0 fixes most of the issues (particularly in the shader department), but it's far less mature than DX9 is.

      And while DX isn't immune to vendor-specific code (see the discussion by Gabe Newell on this and NV3X in HL2, or the shader issues that occurred in DX8), MS is making efforts to reduce or eliminate those occurances. I suspect we'll see some pop up as DX9 becomes more mature, but they'll be resolved in DX10 just as the DX8 issues were resolved in DX9.

      I'm not a MS fanboy, but the reality is that you can get a hell of a lot more support if you develop for DX than for OpenGL. That matters to a lot of developers. The downside is that you inherently limit your platform choices... but the reality is that there's 3.5 gaming platforms out there right now -- PC/Xbox (1.5), PS2, and GameCube. Porting anything between them is a virtual rewrite of the graphics engine anyway, so portability isn't a huge concern. The Mac and Linux markets are essentially non-existant.

    18. Re:This is surprising how? by cK-Gunslinger · · Score: 3, Interesting

      Take a look at history:

      1) 3dfx is king of 3D
      2) nVidia comes along with interesting products, 3dfx still king
      3) nVidia improves (TNT, GeForce), 3dfx struggles, both run neck-and-neck
      4) 32-bit becomes important, nVidia take the lead
      5) 3dfx struggles, plays catch-up (Voodoo4, 5), yet becomes irrelevant

      Then we have:

      1) nVidia is king of 3D
      2) ATI comes along with intersting products, nVidia still king
      3) ATI improves (Rage, Radeon), nVidia struggles, both run neck-and-neck
      4) DX9 becomes important, ATI takes the lead
      5) nVidia struggles, plays catch-up (FX series), yet ...

      It's not a hard cycle to visualize. A lot of other similarities are there, as well: "fan-boys", aggressive advertising, benchmark scandals, developers' opinions, etc. It's actually pretty cool for us, as we get great advancements in 3D.

    19. Re:This is surprising how? by banzai51 · · Score: 1
      But there hasn't been any new releases. That is what has me skeptical. If this was because ATI released their latest gee-wiz card, I wouldn't have so much trouble beliving it.

      But yes, you are very right. It is good to be a gamer today. :-)

    20. Re:This is surprising how? by antiMStroll · · Score: 1

      Because Microsoft makes Windows and Valve doesn't make ATI cards? Because Valve risks losing half their potential sales by being honest and by telling NVidia owners (myself included) their cards won't work? HL2 is most anticipated FPS release in years, do you really think it doesn't pain them to do this?

    21. Re:This is surprising how? by TheCrazyFinn · · Score: 1

      The FX performs about the same as the 9800 Pro at DX8 stuff (in fact the 5900 Ultra is a bit faster at DX8 performance). All previous comprehensive tests have been primarily DX8 based.

      This is the first real DX9 game to come out, and the FX has already had it's DX9 performance called into question several times.

      This is quite believable, ATi has heavily optimised the Radeons for DX9, and it looks like it is going to pay off for them.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    22. Re:This is surprising how? by purple+pixel · · Score: 1
      The Mac and Linux markets are essentially non-existant.

      ...because developers refuse to code for them. Consumers cant buy games for Linux if they dont exist. Linux then becomes labelled as 'bad for games' and we have the classic chicken-and-egg problem...

      If you are saying the Linux gaming market is non-existent then you are party to the reason why its non-existent. The only reason its non-existent is because people like YOU refuse to code for it. When will game developers stop giving us lame excuses and use portable code. Its going to take a fairly large number of games to get the linux market started, but wasnt it the same with windows? I think so!
    23. Re:This is surprising how? by afidel · · Score: 1

      What are you talking about? OpenGL is ahead of DX and always will be. You get faster access to new features through vendor extensions and often better access to them. For instance Carmack has talked about how he is better able to access some of the advanced shader features on Nvidia cards through the OpenGL exposed elements than through MS's DX9 interface which was coauthored with ATI (Nvidia cowrote DX8, notice which is used of the current XBox and which will be used on the upcoming XBox2). Until ATI stops writing crappy drivers and prematurly killing still sold hardware I won't be supporting them. (ATI cards that were still on the shelves 9 months after windows 2000 shipped NEVER had w2k drivers written, wtf?)

      --
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    24. Re:This is surprising how? by purple+pixel · · Score: 1

      did i really see the word 'honest' in this thread?

      btw, is it the cards that dont work with the code? or the code that wont work with the cards?

    25. Re:This is surprising how? by AKAImBatman · · Score: 1

      Actually, a 60 to 30 fps change sounds like they are testing VSynced. Which tees me off a bit, because the FX may be capable of 58 FPS, but you'd never know it. Grrr....

    26. Re:This is surprising how? by cK-Gunslinger · · Score: 1

      But there hasn't been any new releases. That is what has me skeptical. If this was because ATI released their latest gee-wiz card, I wouldn't have so much trouble beliving it.

      I think that can be explained because this is the first decent DX9 benchmark run. ATI released a great DX9 card, but it was continually tested against DX8 games and benchmarks. It ran in parallel with nVidia's offerings. But when DX9 came into play, the 9800 was ready to handle it.

      Analogy time: =)

      ATI built a house out of reinforced concrete, covered by brick, and nVidia built a house out of matchsticks, covered in brick-colored tiles. Slight breezes (DX8), affected both the same. The tornado (DX9) lets the winner show through. =)

    27. Re:This is surprising how? by Zathrus · · Score: 5, Informative

      OpenGL is ahead of DX and always will be. You get faster access to new features through vendor extensions and often better access to them.

      You may be able to access more advanced features, but that also ties you down to writing specific code for each card you want to support. That's a freaking nightmare. API's are supposed to help you avoid doing that. As I said, both OpenGL and DX have had issues regarding this, but OpenGL's issues are far more prevelant and pervasive than DX's are at the moment. OpenGL 2.0 will fix a good bit of this, but it's not out yet (no.. it's not... all the pieces are in place but it hasn't been ratified yet).

      or instance Carmack has talked about how he is better able to access some of the advanced shader features on Nvidia cards through the OpenGL exposed elements than through MS's DX9 interface which was coauthored with ATI

      He's also commented on how miserably slow the nVidia cards are with the higher shader functions, even after dropping the precision back to 12 or 16-bit (compared to 32-bit in DX9, which ATI supports fully).

      Hell, read the TechReport's discussion on HL2 and nVidia -- spending 5x more time optimizing the NV3X codepath than the generic DX9 codepath and still not even reaching the generic's performance is not a good way to spend your time. If I was a game developer (I'm not) I sure as hell wouldn't do that for most cards. The only reason Valve or id did so for nVidia is because they are such a huge market segment. Do you think they'll be looking at any optimizations for S3 or Matrox? Doubt it.

      Until ATI stops writing crappy drivers and prematurly killing still sold hardware I won't be supporting them.

      Same. Which is why my next card is probably going to be ATI -- they've ceased doing either of the above. I'd still like to see a unified driver architecture from them, but their drivers and support have been very good for the past couple years. Which also happens to coincide with them firing their entire driver team. Which also occurred at the same time as the utter lack of driver support you reference. The new team seems much better about actually doing their jobs.

    28. Re:This is surprising how? by 0123456 · · Score: 1

      "Nvidia and ATI cards have been running neck and neck for a couple of years now and all of a sudden at an ATI event the ATI card has twice the framerates?"

      They _haven't_ been running neck-and-neck: it's been widely reported that the the Radeons get about twice the framerate of the equivalent FX card in synthetic DX9 shader benchmarks. Why do you think that nvidia had to 'optimize' the 3DMark03 shader benchmark by replacing the shader they were supposed to run with a completely different shader that ran much faster?

      The low performance of DX9 shaders on FX cards is just not news to anyone who's looked at the numbers posted on the web. And HL2 is one of the first games to really take advantage of them.

    29. Re:This is surprising how? by Anonymous Coward · · Score: 0

      Loki Games. 0wned.

    30. Re:This is surprising how? by purdue_thor · · Score: 1

      Did you see the benchmarks or even RTFA?
      The proof that you're on crack is there. How do you explain that the NV cards are getting 31, 12, and 9 FPS for the Ultra 5900, 5600, and 5200 respectively whereas the ATI's are getting 60 and 47. That doesn't sound like VSync'd to me. That sounds like NV has stumbled with their latest line of cards.

      OTOH, don't count them out. NV is the kind of company that will redouble their efforts and come looking for blood -- but it does seem we'll have to wait until the next generation to see it.

    31. Re:This is surprising how? by Anonymous Coward · · Score: 1, Insightful

      Also difficult to code for Linux when you won't get paid because all the Linux users want the stuff for free (and with the source, no less) and the market on Linux is still small enough to where you won't be able to pay the programmers/artists who work(ed) on your game even *if* every person who played the game bought it.

    32. Re:This is surprising how? by AKAImBatman · · Score: 1

      > Did you see the benchmarks or even RTFA?

      Nope. Didn't have time. Although, one could chalk these 60/30 numbers up to Slashdot's increasingly accurate journalism. *ahem*

      > OTOH, don't count them out. NV is the kind of company
      > that will redouble their efforts and come looking for blood

      Definitely not counting them out. For one thing, their cards are still plenty fast for anyone but the most 1337 gamer. For another, they give me drivers for FreeBSD and Linux while ATI is dropping support for Linux! As far as I'm concerned, Jobs can keep ATI in business by stuffing their cards in iBooks, but for a casual gaming/home workstation machine, I'll take NVidia.

    33. Re:This is surprising how? by spectecjr · · Score: 1

      Same. Which is why my next card is probably going to be ATI -- they've ceased doing either of the above. I'd still like to see a unified driver architecture from them, but their drivers and support have been very good for the past couple years. Which also happens to coincide with them firing their entire driver team. Which also occurred at the same time as the utter lack of driver support you reference. The new team seems much better about actually doing their jobs. ... unless you've got a mobile Radeon GPU (for example, in an Area 51-m laptop), in which case you're screwed. The drivers crash *all* *the* *time*.

      --
      Coming soon - pyrogyra
    34. Re:This is surprising how? by PainKilleR-CE · · Score: 1

      nVidia's drivers, despite being slightly-closed-source are _wonderful_, and I'll surely buy an nVidia card again. (Actually I won't because bzFlag already runs at 200fps, so I don't see how you could do better than that :)

      heh, and to think the GeForce 4 MX cards are just castrated GeForce 3 cards...

      If you're planning on playing Quake 3, you might want to look into getting a new card around the same time, though as long as you're not planning on playing any Windows games you should be fine for a while longer ;)

      --
      -PainKilleR-[CE]
    35. Re:This is surprising how? by PainKilleR-CE · · Score: 1

      Also, Valve were quick to dismiss the new nVidia drivers over 'application-specific optimisations' issues. Let me ask you - what is the difference between Valve producing code that is optimised for a specific line of video card (not saying this is on purpose) or a video card manufacturer producing code that is optimised for the game? Its essentially the same thing. nVidia are doing what they can to provide their customers with value for money and leading performance, and to me that is far more commendable than a company who's support for Linux and Linux users is pitiful at best.

      I think the last portion of the article said it best:
      We'll wait until we can finish independant testing on this.

      The main point is that previous 'application specific optimizations' to 'fix' the problems with this particular feature lead to decreased rendering quality rather than improving the code. Similarly, when ATI's cards (quite some time ago) had problems with Quake 3 at full detail, they added code to the drivers to knock the colour level back down to 16bpp from 32bpp, sacrificing the quality settings the user specified for performance on benchmarks.

      If it renders the game the way it's supposed to be rendered and somehow does it faster, than that's fine. If it plays games with the settings internally to produce an image that is inferior to what it produced before the changes just for the sake of framerates, then they can stuff their drivers and their card.

      I've owned 6 nVidia cards, 2 of which were side-by-side in my case with a pair of 3dfx cards. If they can't make a good upgrade for my GeForce 4 Ti card and I'm not satisfied with the current performance on HL2 and Doom 3, it's very likely that I will buy an ATI card, despite ATI's horrid past support for their cards and various technical issues on past cards. nVidia's FX line has been sucking wind on DX9 benchmarks from the start, so hopefully they've been spending all of this time doing something on the hardware side while their driver developers screw around with benchmarks.

      --
      -PainKilleR-[CE]
    36. Re:This is surprising how? by colk99 · · Score: 1

      Of course All we need now is ATI to release a cheaper card that does the same things because I can't pay $400 just for a video card. The Nvidia cards at least have a lower end model that supports most of the features the big one does (well in the FX series)

    37. Re:This is surprising how? by Anonymous Coward · · Score: 1, Informative

      You'd still like to see a unified driver architecture from them?

      Taken from the Catalyst 3.7 driver release notes:

      The CATALYST(TM) software suite is designed to support the following ATI desktop product family:

      * RADEON(TM) 9800 series
      * RADEON(TM) 9700 series
      * RADEON(TM) 9600 series
      * RADEON(TM) 9500 series
      * RADEON(TM) 9200 series
      * RADEON(TM) 9100 series
      * RADEON(TM) 9000 series
      * RADEON(TM) 8500 series
      * RADEON(TM) 7500 series
      * RADEON(TM) 7200 series
      * RADEON(TM) 7000 series

      How many generations of hardware does that represent?

    38. Re:This is surprising how? by Zathrus · · Score: 1

      Three generations I think... good. As I said, I don't own any ATI products so I'm not as up to speed on their drivers as nVidia's.

      Very good to see though. I don't realistically expect support dating back any further than the Radeon line. The previous cards used radically different silicon.

    39. Re:This is surprising how? by JavaTenor · · Score: 1

      Actually, they're more like overclocked Geforce 2 cards than they are like castrated Geforce 3 - the 4MX line supports DirectX 7, whereas the 3 (and 3Ti) line support DirectX 8.

    40. Re:This is surprising how? by MuParadigm · · Score: 1

      "Just because ATI cards appear to support DX 9 better (or, particularly, Valve's use of vertex/pixel shaders - which just happens to be one small part of DX 9), doesnt mean they are a better card." -- purple pixel

      You're right. I'd say the Radeon 9800 is a better card than the 5900 because it costs $100 less, doesn't need an extra slot for the heat sink, doesn't sound like a jet engine taking off, seems to get equal to better results on benchmarks with less cheating than NVidia, and doesn't bitch all the time about needing special optimizations. Ditto the 9600, except that it's $250 less.

      That said, I still think there's something wrong with these HL2 tests. The testing environment is too controlled by the vendor, and the 70% performance differences are a little high even given my biased expectations. I would have expected more like a 30%-40% frame rate advantage, and that only at high resolutions & 32 bit color.

  4. Benchmarking even shadier? by dmayle · · Score: 5, Interesting

    Forget ExtremeTech's article, and go check out the one at The Tech Report. According to Gabe Newell of Valve, one of the graphics card companies was trying to detect when a screen shot was being made, so that it could output a higher resolution frame, hiding the quality trade-offs made by the driver. From the article: "He also mentioned that he's seen drivers detect screen capture attempts and output higher quality data than what's actually shown in-game."

    1. Re:Benchmarking even shadier? by Robmonster · · Score: 2, Insightful

      That is awful. I'd much rather driver authors spent their time actually improving the drivers, rather than coming up with ways of fooling people into thinking they are improved.

      --
      I have no sig yet I must scream.
    2. Re:Benchmarking even shadier? by mod_parent_down · · Score: 1
      So going back to DX8 was the best optimization they had for Nvidia cards? Is it just me or is the game tech actually ahead of the card features?

      It's always been "Oh, that card has all the best features, but you won't see a game that actually uses them for another 18 months."

      Also, I wish they would've discussed why the Ti4600 kicked the shit out of Nvidia's newer cards.

    3. Re:Benchmarking even shadier? by neur0maniak · · Score: 1

      It's not as bad as you think, I'd like screenshots at their best quality, because it's a single frame. Whilst motion at 60fps, I'm not going to get to stand around and stare at detail during a game. As long as it's all honest, I wouldn't mind.

    4. Re:Benchmarking even shadier? by Anonymous Coward · · Score: 0

      In that article Valve claims their Halflife2 is very directX 9 and an "accurate predictor of future DX9 performance."

      let me just first say, i use XP only and i play games alot, but it seems Valve is sleeping with Micros~1 and are promoting DX9. I tohught Vavle was "goodguys" but why didnt they use OpenGL, and port this game to other platforms.

      If the gamer knew whats good for him, hed pay 1$ extra for each game just so it could be ported to linux and mac. more competition less DirectX.

      Back to halflife2 DX9 brawl, Doesnt Halflife2 use shadowmaps instead of real perpixel lightening and shadows? Softshadows is only viable with lightmaps, not stencil buffers. Id vote doom3 and 3dmark2003s battle for proxycon scene much more future becuase they use bumpmapping and realtime perpixel lightening and shadows. halflife2 still lokks a little "dry" and old, the city-scenes.

    5. Re:Benchmarking even shadier? by Dodger_ · · Score: 1

      I bought a Ti5600 when I upgraded my main linux box. I ended up not using it very much so I swapped my Ti4600 in my windows box with the Ti5600 in my linux box hoping to get better performance. In Battlefield: 1942, I'm almost 100% certain I got better framerates with the 4600 than I am with the 5600. I think if my performance sucks with HL2, I'll swap them out again and see if it improves.

      --
      Dodger_
    6. Re:Benchmarking even shadier? by TheCrazyFinn · · Score: 1

      Because feature and support-wise DX9 is way ahead of OpenGL for gaming.

      It sucks, but it is the case, and will be until OpenGL Matures.

      And the Linux market for games makes the Mac gaming market look huge. HL2 will eventually show up on the Mac, but don't bet on Linux.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    7. Re:Benchmarking even shadier? by bigman2003 · · Score: 1

      "If the gamer knew whats good for him, hed pay 1$ extra for each game just so it could be ported to linux and mac."

      Wow- stunning statement.

      So, for me, someone who runs Windows, and has an Xbox, I should be willing to underwrite development on plantforms that I never use?

      And, by moving away from DirectX, it will make it more difficult to port games from the PC to Xbox,a nd vice versa?

      Is this the kind of "if you know what's good for you..." that is a veiled threat, or will I actually benefit in some manner?

      --
      No reason to lie.
    8. Re:Benchmarking even shadier? by Nogami_Saeko · · Score: 1

      Exactly - so long as the driver had an option "enhanced quality screenshots" or something, no problem.

      If it's hidden and/or permanently enabled, there is a problem...

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    9. Re:Benchmarking even shadier? by psiphre · · Score: 1
      In a word, "yes".

      If you spend 1$ more on that game to fund the developers' porting efforts, you help that developer reach a broader market, thus making more money, and thus having more money to spend developing new games (which you will be able to buy for your Xb0x0r).

      It doesn't matter if Valve charges 10$ or 11$ (bulk rate) (number pulled wholly out of thin air) for half life 2. Wal-Mart will mark it up to $49.99, because that's what consumers will pay for a new game.

      to put it another way:

      Step 1: Valve develops "Game A"
      Step 2: charge GamePrice(Game_A) ++
      Step 3: sell Game A to target audience. 1$ extra per copy makes Valve an extra cool million dollars to invest in a linux port.
      Step 4: Sell Game A (linux version) for the same price a few months later. 100,000 copies makes up the (free!) million dollars they spent porting it. 200,000 copies gives them an EXTRA million to spend porting half life 3.
      Step 5: EXTRA profit!

    10. Re:Benchmarking even shadier? by Mnemia · · Score: 1

      You actually benefit in this case because Microsoft continues to have viable competition. If they don't, they will just stop improving their product. Look at how much development of IE has stagnated now that it has a massive market share. They haven't added a meaningful feature in a year or more!

      Microsoft products only improve if they have competition. So it's in your interest to make sure competition continues to exist.

  5. Go, ATI! by Faust7 · · Score: 4, Funny

    Is it just me, or is ATI pulling a real turnaround? They used to be the underdog for so long -- their drivers weren't the greatest, their marketshare was second-fiddle, and they initially missed out on the Xbox contract. I never thought I'd see the day where nVidia, which is practically the industry standard for gaming, might be challenged on such a thing as actual performance.

    Oh well, at least communication between hardware and game developers has improved to the point that I won't need to specify to the game whether I have a Hercules, Tandy, or Trident chipset... ;-)

    1. Re:Go, ATI! by ProppaT · · Score: 5, Insightful

      Forget about ATI, I never thought I'd see the day when nVidia was the standard. Back in the old days of the 3D wars, 3DFX was fast, Rendition was pretty, and nVidia was just butt ugly with a handful of problems.

      I always rooted for Rendition, but I suppose they died when Micron bought them.

      If anything, nVidia was the real underdog in the 3D wars...they were the only company with nothing going from them, and they managed to turn that around. I still hope ATI wins in the end, though. I like their technology quite a bit better than nVidia's....and you can't beat the 2d/3d quality with anything but a Matrox.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    2. Re:Go, ATI! by Junks+Jerzey · · Score: 1

      Is it just me, or is ATI pulling a real turnaround? They used to be the underdog for so long -- their drivers weren't the greatest, their marketshare was second-fiddle, and they initially missed out on the Xbox contract. I never thought I'd see the day where nVidia, which is practically the industry standard for gaming, might be challenged on such a thing as actual performance.

      Of course current ATI and nVidia cards--and truth be told the last couple of generations, too--have been total overkill in the performance department for everything except the very high end games. When you realize that those very high end games represent about 10-20% of the total PC game market, then you realize what a wash this all has become. Does it matter if you're dominating a small minority of the market, especially if you're doing it without regard to price?

      We'd be much better shape if ATI and nVidia would stop jacking off the fanboys and focus on price, power consumption, and form factor. Remember, over 50% of all consumer PCs ship with motherboard 3D that doesn't even include hardware T&L.

    3. Re:Go, ATI! by Zathrus · · Score: 4, Informative

      If anything, nVidia was the real underdog in the 3D wars...they were the only company with nothing going from them

      Nothing going for them? Uh... do you know anything about nVidia's history?

      nVidia was formed from disgruntled SGI employees. You know, the same SGI that created OpenGL and pioneered 3D graphics on computers? Yeah, that one. Why were they disgruntled? Because they had gone to the powers that be at SGI and said "you know, we could make a buttload of money off our technology -- we can make cards that do a large subset of the OpenGL calls and sell it to the PC market for cheap!" SGI management was all about profit margin though, and there's a lot more margin (although not as much profit) in selling a few cards for $50-100k than there is in selling hundreds of thousands or millions of cards for $150-450.

      So a bunch of the top SGI graphics engineers left and went off to make their own company. The first few cards released by nVidia were actually OEM'd cards from another company. IIRC, the TNT was the first silicon and code from the ex-SGI engineers, and it was not "butt ugly with a handful of problems" by any means. There were initial problems with running 3Dfx only games (as in, it couldn't...), but Quake and OpenGL remedied that issue. The GeForce completely blew away 3Dfx and they never recovered.

      Oh yeah... that little bit about them being ex-SGI engineers? Well, it came back to bite them. SGI sued the hell out of nVidia and it wound up being settled out of court. SGI retains options on advanced features in the silicon and drivers. One of the many reasons that the drivers can't be open sourced.

      It seems that nVidia is now suffering from the same problem that plagues a lot of hot tech companies -- many of the primaries have made millions of dollars and decided they don't have the need/desire to work there anymore. So they retire, cash in their stock options, and then go pursue other interests, which robs the company of not only its top engineers but also its visionaries and leaders. The last couple generations of cards from nVidia appear to be due to this. They may come back still, and they're still better off than 3Dfx was, but they've certainly fallen from the lofty heights they used to occupy.

    4. Re:Go, ATI! by the+grace+of+R'hllor · · Score: 1

      Uhm, yes, that's actually the case. FSAA, Anisotropic filtering, pixel- and vertexshaders(!!); even a 9500pro comes close to (or surpasses) a 5900 ultra in these fields.

      They're both duking it out at an equal level, with ATI in the lead due to performance with quality enhancment features.

    5. Re:Go, ATI! by ProppaT · · Score: 1

      By butt ugly I'm talking about nVidia's pre TNT card, the Riva128. That card WAS butt ugly. Of course, once the TNT card was put out, things started to change. But realize, that was a 2nd/3rd generation product. I'm talking about the old days of the Voodoo and the Verite 1100. I remember when the Riva128 came out, more people bashed it than loved it.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    6. Re:Go, ATI! by cK-Gunslinger · · Score: 2, Insightful

      Of course current ATI and nVidia cards--and truth be told the last couple of generations, too--have been total overkill in the performance department for everything except the very high end games. When you realize that those very high end games represent about 10-20% of the total PC game market, then you realize what a wash this all has become. Does it matter if you're dominating a small minority of the market, especially if you're doing it without regard to price?

      Dude, it's called "trickle-down." Same thing happens at car-shows. The industry puts out "concept cars" that are truly revolutionary, cost a small (or large) fortune, and are bought by very few (if any.) Eventually, some of those innovations make their way down to consumer-level designs, where they have become refined and affordable. People are happy.

      It's nearly the same with graphics cards. Sure, few can afford the $400+ cards, and they mean very little to the current generation of games, but eventually, the technology trickles-down into consumer-level cards, where they have become refined and affordable. People are happy. I'm pretty sure that whatever card you or anyone else has today, was probably at one time one of these "ridiculously unnecessary" cards.

      Designing anything for "today" would be suicide. You have to anticipate (or help control) where the market is heading, and design for that. That's why games like Daikatana and DNF fail (or will fail.) They designed for something short-term and got left behind by the rest of the market. Daikatana shipped, but was not revolutionary enough. DNF keeps putting off the inevitable, but the result will probably be the same.

    7. Re:Go, ATI! by Anonymous Coward · · Score: 0

      You know, Nvidia, when you were in bed with Microsoft, you should have worn a condom.

    8. Re:Go, ATI! by Anonymous Coward · · Score: 0

      Oh well, at least communication between hardware and game developers has improved to the point that I won't need to specify to the game whether I have a Hercules, Tandy, or Trident chipset... ;-)

      There's no communication there. It's just that drivers implement a standard. Programmers develop for DirectX; not for the NVidia G-Force 17x Fusion D-Gamma Mark II. It's pretty elegant, and it works. Say what you will about Microsoft; DirectX has been great for pretty much everyone involved. (Unless you, like, want to play games on Linux or Mac, you filthy communist hippie pinko bastard.)

    9. Re:Go, ATI! by Slayback · · Score: 2, Informative

      You seem to have forgotten the ugly step-child, the NV1 - the first chipset produced by nVidia. I had it in the form of the Diamond Edge 3D 3400 XL.

      It was the strangest video card that I've seen to date. It had 2 ports for Sega Saturn controllers, and an onboard sound card for wavetable MIDI. The 3D rendering was proprietary and it only supported a few games like Panzer Dragoon and Virtua Fighter. Only years later did they come out with drivers that actually did DirectX, and then it was sort of a DirectX wrapper and hardly worked at all. That card, was BUTT UGLY!

      If you want to see an example of it's wonderful graphics, BYTE still has a report up.

    10. Re:Go, ATI! by vhold · · Score: 1

      I bought one of the first Radeons just because I wanted to support the underdog and I seriously regretted it at the time. Hardware incompatibilities with my mobo and soundcard. Lots of game incompatibilities anytime a new game came out, there'd usually be a driver or game patch weeks later to fix very annoying graphical glitches. It took me days to from the time I bought the system and put it together before I had pretty much eliminated all the hard locks and sudden reboots. Driver releases were few and far between and always introduced as many problems as they solved. Most people would have probably returned the card and never bought ATI again, but I stuck with it, hit the forums alot, and must've reinstalled the 4in1s, special agp drivers, video drivers and directX in particular orders and subtly different ways an uncountable number of times.

      I swore I'd never get a radeon again.

      Then I did, I got the first All-in-Wonder card. I didn't have a TV and an integrated solution like that looked really cool, I was going to risk it again. Still had lots of compatibility problems with software, but overall my hardware issues were seriously reduced. I never got the DVR functionality working very well and was always prone to crashing my whole computer. As a TV it worked pretty well, although trying to play console systems on it was terrible, so I lost interest in the idea of AIW and figured my next card would be an Nvidia so I could get back on the game compatibility band wagon.

      Nope.. Radeon 9700 pro.. Read a lot of good reviews, was used to the ATI thing by now and figured what the hell. This card has been _great_, not a single hardware compatibilty issue this time around, and very few game compatibilty issues (although everynow and then I get crap like flickering shadows, etc). The build of this machine was utterly flawless without any troubleshooting required. Not a single driver revision has introduced problems for me, and they have been a lot more consistent lately with addressing any driver issues that do exist.

    11. Re:Go, ATI! by Junks+Jerzey · · Score: 1

      Dude, it's called "trickle-down." Same thing happens at car-shows. The industry puts out "concept cars" that are truly revolutionary, cost a small (or large) fortune, and are bought by very few (if any.) Eventually, some of those innovations make their way down to consumer-level designs, where they have become refined and affordable. People are happy.

      But PC buyers don't give a damn about 3D graphics except for the 10-20% that play hardcore games. No one else cares. 3D PC games failed at being mass market, because it's too hard to keep up with system requirements, drivers, patches, etc. Most people who want to play that kind of game buy a console, because the headaches are so much fewer.

      That a Dell ships with Intel integrated video or a GeForce FX makes no difference to most people, even most techies, except for people who do 3D modeling and such for a living.

    12. Re:Go, ATI! by Anonymous Coward · · Score: 0

      I hope no one wins. Competition is good for good quality products.

  6. Re:all this boils down to: by TheBadger · · Score: 1

    I refuse to pay through the nose for the highest spec cards. Maybe I'll change my mind when Doom3 comes out.

    I've just swapped my old ATI 7200 (76 a couple of years ago) for a GF5200FX (80 a couple of months ago). I'm happy with the new card.

  7. Yawn... by WIAKywbfatw · · Score: 3, Interesting

    And just how long will it be before someone finds out that one or both of those video card manufacturers has been "tweaking" their benchmarks to improve the acheived frame rate?

    Anyhow, just who runs Half-Life or anything with all the eye candy maxed up? No serious gamers that I know of, that's for sure. At the settings that hardcore FPS addicts play at, the frame rate delivered by any card currently being shipped either ATi or nVidia will be sufficient (assuming that the rest of the system isn't subpar).

    Once again, for those of us without money to burn the smart buy is that $100-$200 card that cost $600 a few months ago, not the one that costs $600 now (and which will be down to $100-$200 just as fast).

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Yawn... by SilentSheep · · Score: 3, Informative

      60 fps is more than enough for a 1st person shooter. I doubt you can tell the difference against higher frame rates, i know i can't.

      --
      .
    2. Re:Yawn... by ComaVN · · Score: 1

      Real gamers run it in wireframe mode. What, you think these people are REALLY that good at guessing when you're going to come around the corner?

      --
      Be wary of any facts that confirm your opinion.
    3. Re:Yawn... by Dot.Com.CEO · · Score: 2, Insightful
      It is statements like the above that allow the graphics companies to milk you, the consumer, with high end cards costing $500 so that you can get "better" gameplay and "better" framerates. They have convinced you that, because you get more fps you get a better gaming experience and, because you are a true gamer you need more fps. So "bullshit" to you, kind sir.

      So go on, spend your money on useless things, play Quake 3 at 300fps and marvel at how you see things before they happen. Fact is, you cannot see the difference between 60Hz and 120Hz.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    4. Re:Yawn... by Anonymous Coward · · Score: 0
      Anyhow, just who runs Half-Life or anything with all the eye candy maxed up?
      Me. It's more fun that way, and it's prettier. O NOES!!!1 I dropped down to 58fps!
    5. Re:Yawn... by adrianbaugh · · Score: 4, Funny

      It took me ages to realise that "FPS games" were "first-person shooter games" - owing to all the hardcore gamers posting on /., losing sleep over small video card performance enhancements I always thought it meant "frames per second games"...

      --
      "'I pass the test,' she said. 'I will diminish, and go into the West, and remain Galadriel.'"
      - JRR Tolkien.
    6. Re:Yawn... by Anonymous Coward · · Score: 0

      "Once again, for those of us without money to burn the smart buy is that $100-$200 card that cost $600 a few months ago"

      Yep. I just got a 128mb radeon 9200 for about 60. Seems ok to me. I don't think I get a lot more (visually - don't care about benchmarks) for the extra 300 or whatever I'd need for cutting edge.

    7. Re:Yawn... by tolan-b · · Score: 3, Interesting

      Actually sir...

      You're not entirely correct.

      If you have 3 frames of movement displayed but your eye only registers one during that time then you get the 3 frames overlayed on each other giving a motion blur effect, which your brain uses to augment it's motion tracking.

      It's how (time)cheap motion blur is achievd in 3D sometimes. For 1 frame of a clip, you render 5 (for example) subframes and composite them together (optionally gaussian blurring it slightly to meld the edges).

      Another reason for high framerates in certain games (most notably Quake 3) is that the netcode is tied to the framerate. The optimal framerate for online Quake 3 is 125fps. This allows you to jump very slightly higher, enabling you to reach ledges that you otherwise couldn't.

    8. Re:Yawn... by Anonymous Coward · · Score: 0

      Bull S. Hit.

      When you have 90-120 degrees visibility you have to turn alot to the sides, this isn't exactly smooth with 60 fps.

    9. Re:Yawn... by Shishak · · Score: 1

      Yep,

      Why bother playing Quake at 300fps when your monitor refresh rate is only 85Hz. The monitor is only giving you 85FPS who cares what the Video card is generating.

      --
      Now I hope and pray that I will But today I am still, just a bill
    10. Re:Yawn... by Anonymous Coward · · Score: 0

      Anyhow, just who runs Half-Life or anything with all the eye candy maxed up?

      Who cares what people who still play Half-Life do? For other games, especially Half-Life 2 or Doom 3, yes, I will play them at the highest possible detail level at which my system can sustain about 30fps. Only real pro gamers gain enough from playing in Legoland mode to justify hurting their eyes. Everybody else should try to ENJOY the game...

    11. Re:Yawn... by tuba_dude · · Score: 1
      The fact is *you* can't see the difference. It's the same thing with audiophiles/musicians and complaints about mp3 compression. The people that are attuned to/care about it will almost always be able to tell the difference. Ever hear people talk about movies and how "the human eye can only see 24 fps"? You've probably played games. 24 fps is acceptable, but not really smooth. (They've got it backwards anyway. 24 fps is the speed where the average person sees the images as motion.) Of course, if your average fps is above your monitor's refresh rate, you're not going to see the whole frame, but everything below that is potentially noticable.

      Audiophiles can hear artifacts in high quality mp3s, fighter pilots can identify aircraft in 1/100th of a second or less, and hardcore gamers can tell the difference between 60 and 100 fps.

      Just because most people can't detect some miniscule difference doesn't mean it can't be done. Some people are skilled/crazy/stupid enough to need that extra edge.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
    12. Re:Yawn... by Glock27 · · Score: 4, Interesting
      Once again, for those of us without money to burn the smart buy is that $100-$200 card that cost $600 a few months ago, not the one that costs $600 now (and which will be down to $100-$200 just as fast).

      Well, I was pleased to see the showing the GeForce 4 Ti4600 put up in those tests. I think those can be had fairly cheaply these days (I payed $249 several months ago).

      I'm running it in this Athlon 2600+ system (RH 9, fully accelerated NVIDIA drivers). I've been doing some OpenGL development lately, and it's been great on Linux! I have nothing but good things to say about NVIDIA's drivers and OpenGL implementation. Could anyone comment on the quality of ATI's OpenGL support with the 9800 Pro class cards under Linux? (I'd like to hear from the perspective of a developer, but gameplayers would be interesting too).

      On the other hand, I do know one way to get great (or at a minimum good) OpenGL drivers for the Radeon 9800 Pro - buy a PowerMac G5. :-) (Yes, I know you could use Windows also...but let's keep our perspective here.)

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    13. Re:Yawn... by Anonymous Coward · · Score: 0

      Because if your PC maxes out at 85FPS it has less chance to handle spikes that can bring your FPS to half or third of normal frame rate - since in online games it happens when you fighting with someone these sort of situation are of most concern (unless you like being killed).

    14. Re:Yawn... by nathanh · · Score: 5, Funny
      The fact is *you* can't see the difference. It's the same thing with audiophiles/musicians and complaints about mp3 compression.

      Audiophiles are idiots and musicians are often tone deaf.

      Audiophiles can hear artifacts in high quality mp3s,

      Audiophiles can supposedly hear artifacts produced by gravity waves passing through solid-gold oxygen-free "ribbon" cables. Stop paying attention to their ramblings: it only encourages them.

      Ever hear people talk about movies and how "the human eye can only see 24 fps"?

      Actually I think you made that one up. Every movie buff knows that film frames are double shuttered to play at 48fps. Films played with single shutter are noticeably flickery. True movie buffs also know that the director can't pan a shot too fast or he'll get stutter, so they'd be aware that the human eye sees rates in excess of 24 fps.

      I claim shenanigans. I don't think anybody claimed that "the human eye can only see 24 fps". You just made it up because you didn't have an argument.

    15. Re:Yawn... by d_lesage · · Score: 1

      Anyhow, just who runs Half-Life or anything with all the eye candy maxed up? No serious gamers that I know of, that's for sure.

      Not many people who play multiplayer FPS games will do so at max eye-candy, but I (and many others) want max eye-candy when playing them single-player. And I fully expect HL2 to be the best single-player shooter ever.

      --

      Ich werde nie wieder denken
    16. Re:Yawn... by FuzzyBad-Mofo · · Score: 1

      No, cheating gamers run in wireframe mode. Real gamers play honorably.

    17. Re:Yawn... by Repugnant_Shit · · Score: 1
      Anyhow, just who runs Half-Life or anything with all the eye candy maxed up?

      I'm pretty hardcore, and my GF4Ti4400 can play HL/CS at 1280xWhatever with anti-aliasing at HL's max of 99.9 frames-per-second. HL doesn't *have* a lot of eyecandy.
    18. Re:Yawn... by mrpuffypants · · Score: 2, Insightful

      I've got lots of friends who do exactly what you're talking about: buying top-of-the-line games and hardware then cranking their visual settings down to pong-esque mode just for faster gameplay.

      Excuse me, but when I drop $300-500 on a video card I want my screen to fucking blow me away! I didn't pay for the new technology just to see it wasted. FPS are important, but getting your money's worth and enjoying what the artists put together for the game is far more interesting than simply looking to get a bigger number.

    19. Re:Yawn... by Digital11 · · Score: 1

      BS... I can identify a monitor's refresh rate by glancing at it up to 120hz.. Seriously. The monitor I'm using right now only has a 75hz refresh rate at 1280x1024 which bugs the crap outta me. Just because your eye's can't see the difference between 60hz and 120hz doesn't mean others can't. (And actually its a curse more than a blessing... Walking up to a luser's computer running at 60hz because they don't know any better gives me frequent headaches)

      --
      I am a leaf on the wind. Watch how I soar.
    20. Re:Yawn... by timeOday · · Score: 1
      The goal isn't to average 150 fps, it's to keep going at 30 or so even when the action is intense. Nothing like jumping into one of those big hectic battles, or going in for a strafing run on the outskirts of a sizeable city, only to see your game become a slideshow.

      The argument over whether graphics cards are "too fast" is a silly one. Next time you're descending over a city in a real plane, look out the window and think for a moment what would be required to simulate that - current games aren't even close.

      Besides, current game environments are horribly static; only a few things work, everything else is indestructible. When I hit something with a rocket, there should be damage and rubble piling up underneath. Making everything dynamic will use incredible computing power. Kudos to HL2 for taking the next step.

      (And no, I don't buy the latest and greatest cards. But setting back the bleeding edge would only set back the midrange by the same amount).

    21. Re:Yawn... by Firehawke · · Score: 1

      You might be surprised, but some of us CAN see differences at higher FPS levels.

      I can see the difference at about 10FPS increases from about 60FPS to 120 or so, but nothing higher than that. In my own case, it probably has something to do with the way I can see 60hz refresh rate flicker like mad on predominately white screens.

      Conversely, my seriously screwed up ears make it impossible for me to tell MP3 rates at 128kbit or higher apart.

      So, I'd venture to say that it's all dependant on your own senses in the end.

    22. Re:Yawn... by black+mariah · · Score: 1

      Yes, audiophiles are idiots. I will agree with you wholeheartedly on that point.

      I had always heard that 60FPS is approaching how fast the eye registers incoming stuff and things. Of course, you can't really quantify vision in terms of FPS, since vision is just a weeeee bit different.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    23. Re:Yawn... by tuba_dude · · Score: 1
      Every movie buff knows...

      Sorry about that. I'm not a movie buff, I was just going off of what a few people have told me (obviously idiots like me). Thanks for the clarification.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
    24. Re:Yawn... by Anonymous Coward · · Score: 0

      You wouldn't know the first thing about Audiophiles. Shut up.

    25. Re:Yawn... by Dot.Com.CEO · · Score: 1

      We are not talking about refresh rate. We are talking about frames per second. Also, TFT panels work in a totally different way. There is absolutely no flickering on a tft monitor running at 60Hz.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    26. Re:Yawn... by Henry+V+.009 · · Score: 1

      Same here. I can't stand a monitor with less than 75Hz refresh.

      If you live in the U.S., you might remember that campaign dust up between Gore and Bush in 2000 over one of the campaign ads. Bush's ad flashed "RATS" on one frame during a photograph of Gore or some such. I saw it quite clearly when the ad first came out. Most people claimed that they couldn't see it until it was slowed down.

    27. Re:Yawn... by Jagasian · · Score: 2, Interesting

      Exactly, for hardcore gamers, there is no maximum needed framerate. I play allot of Quake (the original one)... that is, Quakeworld (the original one with improved netcode), and the higher your framerate, the lower your lag. Quake 3 has a minimum possible latency of 50ms, while Quakeworld's minimum is tied to your framerate. At 72fps, you get 14ms of latency on a good LAN. At 500fps, you get a 2ms.

      This has many benefits such as being able to jump higher and farther, fall more slowly, and you do more damage with your lighting gun... which back in 1997 wasn't the most powerful weapon because gamers averaged 30fps. Today they average much higher than that, so the lightning gun is now the king of weapons in Quake. It is like a really long light saber when you have a 500fps. You kill whatever you touch with it.

      For many reasons, it is a community standard to cap the client's framerate at 72fps. Using a higher framerate is considered cheating because it changes the game too much.

    28. Re:Yawn... by Jagasian · · Score: 1

      Nah, I can notice a difference between 60hz and 85hz refresh on my CRT, but I can't see any difference above 85hz. I have a highend CRT that can handle around 160hz refresh rate, but above 85hz noone I know can tell the difference.

      So maybe 85hz is a better number for the max FPS our eyes can differentiate up to.

    29. Re:Yawn... by cheese_wallet · · Score: 0, Offtopic

      ... have told me (obviously idiots like me)...

      I don't think I'd go around telling people things like: "idiots like me"

    30. Re:Yawn... by Anonymous Coward · · Score: 1, Interesting

      The fact that you can move better at (some) higher framerates in Quake 3 is purely a bug/feature of the game, and does not make extremely high FPS inherently better. There's no reason the lightning gun should do more damage just because you have a better video card.

      This whole FPS discussion has been repeated 1000 times -- and the last resort is always pulling out Quake 3.

    31. Re:Yawn... by Anti-Beard · · Score: 1

      I think the "only see 24 fps" is a pretty common urban-legend-esque piece of knowledge. As I recall it stems from a fairly simple experiment where you spin something (such as a fan, car wheel, whatever), and at some hertz it appears as though it's not actually spinning at all (accounting for the radial symmetry of the object in question, of course). Generally this is something like 24 hertz.

      However, there are actually many factors involved in the eye's temporal sampling rate, including luminance, cromaticity, the region of the eye doing the sampling and a few others perhaps (temperature, maybe?). For example, I think peripheral vision has a significantly higher temporal sampling rate, meaning if you look at your monitor from out of the corner of your eye you may notice flickering, while looking at it straight on you may not.

      Anyway, I'm not an expert on the subject, so I may be wrong about a few details. Anyone who knows more please correct me.

    32. Re:Yawn... by PainKilleR-CE · · Score: 1

      The fact is *you* can't see the difference. It's the same thing with audiophiles/musicians and complaints about mp3 compression. The people that are attuned to/care about it will almost always be able to tell the difference.

      I always tell people who actually care about the difference to use something else. I can hear the difference quite readily, especially on complex pieces of music, but the vast majority of the time I don't care, and if I did I'd pull out the CD and listen to it instead (and then there's the whole issue of the way CDs sound vs. Vinyl, which I tend to think is a preference issue; although it's quite obvious they sound different, it's usually hard to say that there is loss going to CD).

      Ever hear people talk about movies and how "the human eye can only see 24 fps"? You've probably played games. 24 fps is acceptable, but not really smooth. (They've got it backwards anyway. 24 fps is the speed where the average person sees the images as motion.)

      Actually, neither is right. 24 fps is just more acceptable than what they had before, and is accompanied by displaying each image 2 or 3 times to reduce flickering (because 24 fps is not acceptable, but most people can't discern that the same image was just displayed to them 2 times in 1/24th of a second without anything between). If you displayed films at 200 fps and inserted random images into every 1000th frame people would still notice.

      Of course, if your average fps is above your monitor's refresh rate, you're not going to see the whole frame, but everything below that is potentially noticable.

      This isn't quite right, either, it's just like the films being displayed with each frame being displayed 2 or 3 times. If your framerate is 30 fps and your refresh rate is 60 Hz (rather low, but ok for some), it will be perfectly fine and not noticed by the majority of people as long as it's constant. If your framerate is 24 and your refresh rate is 72Hz then it will be exactly like watching a movie on a projector that displays the frames 3 times per second as long as your framerate is constant and your card can manage to render the frame on time every time (and you have v-synch enabled, which prevents a frame from being put onto the screen when the screen is half way through a refresh).

      Just because most people can't detect some miniscule difference doesn't mean it can't be done. Some people are skilled/crazy/stupid enough to need that extra edge.

      Some people are freaks, but that doesn't mean that 100 fps isn't necessary for everyone. The difference is in how it's used. A benchmark disables v-synch (to eliminate the monitor from the benchmark) and tries to find the average framerates for a card. Ideally, you want the lowest possible framerate for a game in the most complex scene to be equal to the framerate you want to see, and then you can cap the game's maximum framerate at the rate you want, and never see a problem in the game (because it won't drop by 1/4th or 1/2, something which never happens in movies and TV shows that are properly filmed and edited). The higher the average framerates get, the better the chance is that the lowest framerate you'll ever see in the game will be tolerable.

      Still, because people are used to movies and television, 30 fps is generally considered the minimum playable framerate for a game, and many developers take this into consideration when developing their games (in terms of limiting the number of features or determining the minimum system requirements and the optional features that will be disabled to meet those minimums). If we were still watching movies filmed at the same rate as the early silent films, the minimum framerate might be considered much lower, like 12. People's expectations and what they are used to mean a lot more in many cases than any physical limitations of the human body and mind.

      --
      -PainKilleR-[CE]
    33. Re:Yawn... by PainKilleR-CE · · Score: 1

      I can see the difference at about 10FPS increases from about 60FPS to 120 or so, but nothing higher than that. In my own case, it probably has something to do with the way I can see 60hz refresh rate flicker like mad on predominately white screens.

      It might have a little to do with it, but frankly I usually can't tell what the framerate is on a given game most of the time. I can quite easily tell whether or not a screen is having flicker problems, depending on the lighting (a 60Hz refresh rate on a CRT can be perfectly acceptable in the dark, but turn on a light bulb and it's hell). Generally I can't use a computer for more than an hour if the refresh rate is below 75Hz, but it does change based on the lighting. I generally cap a game at 60 fps and play at a resolution where I know the card can probably pump out an average of 100-120 fps on that particular game.

      Conversely, my seriously screwed up ears make it impossible for me to tell MP3 rates at 128kbit or higher apart.


      heh, I can tell the difference on most of the music that I listen to, but there is a lot of music out there for which I can't tell the difference (less complex music for the most part). That being said, I haven't gone out of my way to re-rip my 128k MP3s even though all of my newer ones are 256, because it just doesn't matter for the way I usually listen to music (as background noise).

      --
      -PainKilleR-[CE]
    34. Re:Yawn... by tolan-b · · Score: 1

      --------------
      This whole FPS discussion has been repeated 1000 times -- and the last resort is always pulling out Quake 3.
      ---------------

      quake 3 is an example of _another_ reason for needing higher framerates, but the main reason is that it helps you judge movement.

    35. Re:Yawn... by Anonymous Coward · · Score: 0

      Anyhow, just who runs Half-Life or anything with all the eye candy maxed up?

      Well, it makes sense to turn the features down and the framerate up for a multi-player deathmatch type game like Q3, UT, CS, etc. If you don't, your opponents will, and they'll spank you.

      When I'm playing a single-player game, though, (and Half-Life 2 is primarily single-player) things are usually a lot less frantic, and may involve a lot more sneaking, scoping out, and avoiding. In games like, say, Deus Ex, NOLF, Thief, Max Payne, GTA3, or the original Half-Life, I'll gladly trade some frame rate for eye candy. In games like those, I want all the bells and whistles.

    36. Re:Yawn... by Anonymous Coward · · Score: 0

      If you have 3 frames of movement displayed but your eye only registers one during that time then you get the 3 frames overlayed on each other giving a motion blur effect...

      The objection isn't that your eye can't see the frames; it's that your monitor is almost certainly configured for a horizontal refresh rate of 60-80Hz; more frames than that cannot be displayed. There is no visual improvement from rendering more frames because the extra frames cannot be displayed.

      And as far as your description of "multi-frame motion blur" goes, it sounds like you're merely describing the principle of animation, usefully put to work in the production of moving pictures of one kind or another for over one hundred years. True motion blur is something else; it happens when there is blur within a single frame, something that happens naturally in photography but which would suck down a huge amount of computational power to do in a video game.

      Another reason for high framerates in certain games (most notably Quake 3) is that the netcode is tied to the framerate. The optimal framerate for online Quake 3 is 125fps. This allows you to jump very slightly higher, enabling you to reach ledges that you otherwise couldn't.

      I think you mean the physics code is tied to the framerate, but on this point I agree - the game plays better with more FPS, even though the monitor doesn't show all of the rendered frames. This is, however, a limitation of the Quake 3 engine and is not justification for a general "more framerate == better" principle.

    37. Re:Yawn... by tuba_dude · · Score: 1

      Argh...yet again cursed by the lack of information in text communication.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
    38. Re:Yawn... by tuba_dude · · Score: 1
      I always tell people who actually care about the difference to use something else...

      Yeah, I do too, but people who care tend to be a little zealous about it. Oh well...

      As for the rest of it, thanks for the clarifications. I don't quite agree with the subjective stuff, but at least it was reasonably stated.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
    39. Re:Yawn... by MuParadigm · · Score: 1

      "Once again, for those of us without money to burn the smart buy is that $100-$200 card that cost $600 a few months ago, not the one that costs $600 now (and which will be down to $100-$200 just as fast)"

      The smart buy, right now, is the Radeon 9600. At about $100-150, you get a card with all the 9800 features and 90% of the performance.

    40. Re:Yawn... by Jagasian · · Score: 1

      I didn't pull out Quake 3. I pulled out a completely different game known as Quakeworld, which is the original Quake with better netcode. Considering that many people still like to play deathmatch and the original Team Fortress... high FPS do matter. Quake 3 is yet another example of why high FPS matter. So if a higher FPS matters with multiple games that you like to play... then IT MATTERS!

    41. Re:Yawn... by tolan-b · · Score: 1

      Of course having a higher framerate than your monitor can produce is unnecessary, but that's very different to saying that there's no point having a >30 fps rate.

      quote:
      -
      And as far as your description of "multi-frame motion blur" goes, it sounds like you're merely describing the principle of animation, usefully put to work in the production of moving pictures of one kind or another for over one hundred years. True motion blur is something else; it happens when there is blur within a single frame, something that happens naturally in photography but which would suck down a huge amount of computational power to do in a video game.
      - /quote:

      Nope, it's a way to get an effect _similar_ to motion blur. Because you have multiple sub-frames superimposed upon one another to make a frame (with opacity = 1/number of subframes), you get 'movement within a single frame' which you'll never get normall in 3d because unlike a camera it renders an instant in time rather than a period.

      so for example suppose we're using the Super-Vision-Ascii-Renderer to render a pipe flying between 2 #'s

      Frame-1-subframe-1
      #|-----#
      Frame-1-subframe-2
      #-|----#
      Frame-1-subframe-3
      #--|---#

      Frame-1-final-render
      #|||---# (with each pipe at 33% transparency, optionally blurred)

      Frame-2-subframe-1
      #---|--#
      Frame-2-subframe-2
      #----|-#
      Frame-2-subframe-3
      #-----|#

      Frame-1-final-render
      #---|||# (with each pipe at 33% transparency, optionally blurred)

      Now your eye doesn't technically see in frames, but the process is close enough to provide analagous behaviour. In the above example, there is extra info in the second frame that lets the eye know that the pipe didn't suddenly start moving upwards halfway through the 'frame'.

      It's not going to confer a massive advantage to a player, but there is some advantage.

  8. ATI win again! by SilentSheep · · Score: 1

    ATI win again. Has been a (relatively)long time since Nvidia had the lead in performance. Better go and get that RADEON i've been promising myself, at least i've got reasonable justification now :)

    --
    .
    1. Re:ATI win again! by !the!bad!fish! · · Score: 1
      Like SilentSheep said:-
      ATI win again.

      --
      Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
  9. Wow, the ATI's dominance is quite amazing by mTor · · Score: 0
    It's quite amazing to me that nVidia has managed to slip so fast and so far down. They were the top GPU maker and they even absorbed 3Dfx's assets and people and they've still managed to fall so far behind. This has to be a case of bad management.

    ATi, on the other hand, was a latecomer into 3D and their 3D was always secondary to their 2D performance. But, they've managed to overtake everyone in 3D performance as well.

    The best nVidia card is 2x as slow as the best ATi card and ATi card is many months OLDER than ATi's. Nvidia, I'm selling my shares.

    1. Re:Wow, the ATI's dominance is quite amazing by Anonymous Coward · · Score: 0
      It's quite amazing to me that nVidia has managed to slip so fast and so far down

      These benchmarks are a little too surprising; enough to arouse suspicision as to their accuracy. ATI's and NVidia's current top cards have performed comparatively neck and neck in other recent benchmarks.

    2. Re:Wow, the ATI's dominance is quite amazing by Cassius105 · · Score: 2, Informative

      Not true

      synthetic benchmarks have been showing that the geforce FX has poor directX 9 performance

      just everyone dismissed them because they were synthetic benchmarks

    3. Re:Wow, the ATI's dominance is quite amazing by Firehawke · · Score: 1

      I'm starting to wonder if it's not BECAUSE they absorbed 3DFX-- they're making all the same mistakes 3DFX made, with the same loss of position for it!

      It doesn't hurt my theory that the guys who designed the FX board made all the same bad design decisions that the Voodoo 5 had all over again. No surprise, I'm told it's the same team.

      Makes me wonder all the more...

  10. Well that was a waste. by INMCM · · Score: 4, Informative

    What a terrible article. It didn't even say what resolution all that was happening at.

    --
    Caffeine Good
    1. Re:Well that was a waste. by Dot.Com.CEO · · Score: 1

      You are right. I had to look through the net this morning to find the resolution. Unfortunately, they are only at 1024x768, no aa, no af. So, there is no card on earth that can run the game at 1600x1200...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:Well that was a waste. by black+mariah · · Score: 1

      Or so you think. If you're willing to trade FPS for resolution, you can crank that baby up to 3200x2400 and watch the 2 FPM (that's minute) glory.

      Not that many years ago I cranked Doom II up to 320x240 and did the same thing...

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    3. Re:Well that was a waste. by calcifer · · Score: 0

      what are you smoking, you cant crank doom 2 up to 320 x 240. you have a choice of low detail and high detail, those are your choices.

  11. Application-specific "optimizations" by Stiletto · · Score: 5, Insightful

    nVidia has been circulating its Det50 driver to analysts in hopes that we would use it for our Half-Life 2 benchmarking. The driver contains application-specific optimizations

    The article fails to mention whether they actually detect the application and run the driver through a different code path, or if they've made general driver-wide optimizations that happen to also help Half-Life. Knowing the behavior of these video card companies in the past, I would suspect they have huge chunks of code in there devoted soley to Half-Life.

    So, now instead of having to hack around and catch companies cheating on drivers, we just have to read as they admit it openly? This is standard operating procedure now???

    When I download the latest Detonator drivers for my nVidia card, I want to download a generic D3D/OpenGL driver, not a Half-Life driver. The amount of time they spend "optimizing" for the popular games is time they could have been spending making sure the performance and quality is adequate for ALL games and modeling apps.

    1. Re:Application-specific "optimizations" by Spy+Hunter · · Score: 1

      They'd have to be awfully fast at coding to have a ton of half-life 2 specific optimizations already. It was just announced not that long ago, and I doubt ATI immediately got a snapshot of the very secret "Source" engine to start tweaking with.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:Application-specific "optimizations" by swordboy · · Score: 1, Flamebait

      or if they've made general driver-wide optimizations that happen to also help Half-Life.

      It doesn't matter...

      Coming is the day where the driver will optimize itself for all popular games, on-the-fly. What is wrong with that? A race car team is allowed to optimize their car for the particular track on which they are competing. This is the same thing.

      Who cares? Soon, we'll have drivers that constantly monitor via internet for "best optimizations" versus the installed software. Ultimately, if the card can consistently output over 30fps, I doubt that anyone will bother with these penile comparisons anymore.

      --

      Life is the leading cause of death in America.
    3. Re:Application-specific "optimizations" by digitalunity · · Score: 1

      What's wrong with this? There are no cards out there that are perfect in every respect. Not all games work the same. If a vendor chooses to include optimizations that increase the performance of a game and simultaneously doesn't degrade visual appearance, I'm all for it. Especially if I don't need to do anything and it is all auto-detected. I don't consider this 'cheating', it's called adapting their product to meet the needs of their buyers. The only people going out and buying the super high end cards are gamers, and that is what they are designed for. Shouldn't it be reasonable that they attempt to make the game faster?

      If these changes work not just under benchmarks, but at all times during the game, shouldn't you be satisfied?

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    4. Re:Application-specific "optimizations" by geekster · · Score: 1

      What's wrong with that is that maybe some people would like to play more than just "all popular games", why should I pay for optimizations to games I may or may not play? Optimize your own damn game. Wouldn't it also be unfair competetion for the small companies?

    5. Re:Application-specific "optimizations" by Rogerborg · · Score: 4, Insightful

      >Coming is the day where the driver will optimize itself for all popular games, on-the-fly. What is wrong with that?

      Um, because it's a crock of shit? It's not optimisation, it's trading quality for frame rate, without giving you a choice in the matter. If I click the boxes for Full Scene Auntie Alienating and Dodecahedral Filtering, I damn well expect the driver to do that, regardless of whether a given game runs at 2fps or not. If I want a higher frame rate, I can turn those options off myself.

      I don't want the driver second guessing me, because it's not being done for my benefit, it's being done to scam gullible reviewers and sell more cards.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Application-specific "optimizations" by fitten · · Score: 1

      - It was never said that the drivers wouldn't work for everything else.
      - If you ever paid for a driver update from either nVidia or ATI, you got ripped.

      What I think we'll find is that only the games that have benchmark capability and are, or are going to be, popular enough for large market appeal - the HalfLife2s, the Quake/Dooms, etc. - are the ones that will get optimizations by the card vendors. This is because it will help them sell cards.

    7. Re:Application-specific "optimizations" by geekster · · Score: 1

      - I didn't mean that they wouldn't work for anything else.

      I just meant that it's unfair to have the drivers optimized for some software instead of doing a general good and fast design of the drivers that all good optimized software could benefit from.

      - No I don't pay for my drivers but I buy the hardware.

      Which is how they make money and they use some of that to develop drivers. And I know that I only pay a tiny little fraction of that. But I still feel like they waste it

    8. Re:Application-specific "optimizations" by CTho9305 · · Score: 1

      That's not a good analogy. A better analogy would be having the pit crew pave the grass inside the track and then having the race car drive a shorter course. This is cheating, because after 500 of these laps, you haven't done 500 real laps.

    9. Re:Application-specific "optimizations" by OrenWolf · · Score: 2, Insightful

      /agree with parent.

      I have *no* problem with optomizations that increase speed *without* quality loss. These optomizations, however, do not do this.

      I *do* have a problem with increasing speed *with* quality loss, unless I have a checkbox that specifically says "Do no enable speed optomizations that negatively impact visual quality" or somesuch.

      If they're going to optomize, then make it *known* that the do, and make it a user-configurable option to do so.

    10. Re:Application-specific "optimizations" by Firehawke · · Score: 2, Informative

      Except that these optimizations are choosing FOR you to drop detail settings. Yeah, the game says you have X, Y, and Z special options, but your driver is doing otherwise.

      On top of this, these "optimizations" are degrading visual effects pretty seriously according to the article by taking away important effects.

    11. Re:Application-specific "optimizations" by RzUpAnmsCwrds · · Score: 1

      Not necessarily so.

      Optimization doesn't have to mean quality loss. NVIDIA could trade out shaders for ones that do the same function but perform better on their hardware. The CineFX architecture is quite fast, but only when you use the right kind of shader code.

  12. Unreliable benchmarks - on a beta, anyway. by Channard · · Score: 3, Insightful

    I wouldn't value these benchmarks too much, given they're from a game that hasn't yet gone gold. Features could be dropped from the graphics engine that will affect the way each card deals with the graphics.

    1. Re:Unreliable benchmarks - on a beta, anyway. by Dot.Com.CEO · · Score: 1
      Half life is set to ship on the 30th, which means it should go gold round about now, or the 15th at the latest. Assuming the shipping date does not change (and, other than editorials there is no indication it will), the version they used is most probably the final one the publishers have, giving them a couple of days to ok the product for duplication.

      Also, you do not drop features from a beta. Features get fixed at the end of the alpha. Beta is for optimisations and bug squashing, whatever the product.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:Unreliable benchmarks - on a beta, anyway. by RupW · · Score: 1

      Assuming the shipping date does not change (and, other than editorials there is no indication it will), the version they used is most probably the final one the publishers have, giving them a couple of days to ok the product for duplication.

      Well, sounds like it's the developers running these test. And it sounds to me this a show-stopper performance problem - they'll alienate the huge NVidia-owning fraction of the market. Unless they're in bed with ATI (or they haven't got on with NVidia developer relations) and these are unrealistic tests.

    3. Re:Unreliable benchmarks - on a beta, anyway. by Channard · · Score: 1
      Also, you do not drop features from a beta. Features get fixed at the end of the alpha. Beta is for optimisations and bug squashing, whatever the product.

      Outside of the games industry, maybe, but games have seen a fair few games released at what seems to be beta level, only to be patched to a useable level (I'm not talking about minor bugs here, but big showstoppers)

    4. Re:Unreliable benchmarks - on a beta, anyway. by Anonymous Coward · · Score: 0

      wrong. itsnot a demo that was benchmarked. it was a full directx9 benchmark, of source engine code.

    5. Re:Unreliable benchmarks - on a beta, anyway. by Anonymous Coward · · Score: 0

      You could set it to run with less visual settings, thus speeding up nvidia cards, making it playable.

    6. Re:Unreliable benchmarks - on a beta, anyway. by JHelgie · · Score: 1

      I strongly doubt this, Valve has said that as time goes on, the benefits from the "mixed mode" will decrease as time goes on(specifically look at page 3 of Hardocp's article, slide titled "Good News/Bad News"). They are gonna add more visual features, not remove them.

    7. Re:Unreliable benchmarks - on a beta, anyway. by Anonymous Coward · · Score: 0

      You could set it to run with less visual settings, thus speeding up nvidia cards, making it playable.

      Well I could run it with less visual effects on my old Matrox card to make it playable, but that's not why I shelled out big bucks for an NVidia.

  13. I've only got a Voodoo 3 card ... by BabyDave · · Score: 3, Funny

    ... you insensitive clod!

    Seriously though, are they allowing for people with older cards? (UT 2003 ran fine on my Voodoo3 and still looked pretty darn good, even w/o transparency, anti-aliasing, or any of the other modern GFX buzzwords)

    1. Re:I've only got a Voodoo 3 card ... by Rogerborg · · Score: 1

      Ha, my 2 x SLI linked Voodoo 2's can still whup that piece of crap.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:I've only got a Voodoo 3 card ... by Cassius105 · · Score: 1

      you should be able to run it

      HL2 is able to scale all the way back to direct X 6 standard

      so while you will need to turn off alot of effects you should be able to play the game

    3. Re:I've only got a Voodoo 3 card ... by entrager · · Score: 1

      Yes, they are.

      According to Valve, the game will run fine for users with as little as 700 Mhz and a video card capable of running DX6. The Source engine automatically scales down to meet the specs of the PC it's running on.

      My only hope is that the user can override the settings that it picks automatically, I'm one of those crazy people that would rather have 30 fps with good image quality than 60 fps with average image quality.

    4. Re:I've only got a Voodoo 3 card ... by LiquidCoooled · · Score: 1

      wasnt that when they started dev work on it?

      In other news, Doom 3 scales back to CGA :P

      --
      liqbase :: faster than paper
    5. Re:I've only got a Voodoo 3 card ... by Jaysyn · · Score: 1

      How the hell did you do that? I upgraded my Voodoo3 specifically because it wouldn't run GTA3 or UT 2003. Please let me know, if you aren't bullshitting because my younger brother (who gets my PC hand-me-downs) would love to be play UT 2003 on his PC.

      From the UT 2003 pre-release FAQ:

      MarkRein[Epic]: Tim Sweeney says NO Voodoo3 support at all. The new engine is 32bit only and requires stencil buffering (two features Voodoo3 doesn't have) so the minimum card would be a TNT2. Sorry for you Voodoo3 users. Voodoo3 was a great card for us in the past but technology marches on.

      Jaysyn

      --
      There is a war going on for your mind.
    6. Re:I've only got a Voodoo 3 card ... by Blaskowicz · · Score: 1

      But some days of weeks later they added 16 bit mode support so the game would run on voodoo3 (doesn't work on voodoo2 though)
      if you want to run UT2003 and GTA3 on a 3DFX card you should use amateur driver such as Amigamerlin 2.9 or 3.0
      http://www.falconfly.de/voodoo3.htm
      http://www.falconfly.de/vsa100.htm

      (GTA3 is problematic on voodoo3 though, but Vice City plays nice on my voodoo5, without any bug)
      but maybe you've thrown out your old 3DFX since :D

    7. Re:I've only got a Voodoo 3 card ... by Blaskowicz · · Score: 1

      oops, didn't read carefully, you're brother has it now.
      Amigasport 3.0 will be out soon as well (voodoo3 version of Amigamerlin 3.0)

    8. Re:I've only got a Voodoo 3 card ... by Jaysyn · · Score: 1

      Thanks man.

      Jaysyn

      --
      There is a war going on for your mind.
    9. Re:I've only got a Voodoo 3 card ... by Ospeovedizer · · Score: 1

      I read in "Maximum PC" that HL2 was designed to run at a decent framerate on a DirectX 6 card.

      This page shows what's turned off for various cards. Apparently Valve went out of their way to make a playable game on as many cards as possible.

      --
      "We demand rigidly defined areas of doubt and uncertainty!" - Vroomfondel, H2G2
  14. Re:Not at all.... by botzi · · Score: 2, Insightful

    All this boils down to show that nVidia are still strugling with full DX9 support on their chips. It is quiet probable that if the game was based on DX8 instead of 60/30 we had 80/80.
    ATI are still ahead in the implementation of DX9 features.

    --
    1. No sig. 2. ???? 3. Profit!!!
  15. Shouldn't it be this way? by Absurd+Being · · Score: 5, Insightful

    If a user wants to take a screenshot, shouldn't it be at the highest available resolution? If they can do it with a low overhead, they should. It's the lying on the benchmarks that's the problem here.

    --
    Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    1. Re:Shouldn't it be this way? by Anonymous Coward · · Score: 0

      If it "should" be this way, then it should at least be configurable.. [x] Max quality when taking a screenshot, or something.

    2. Re:Shouldn't it be this way? by Kircle · · Score: 2, Insightful

      They call it a screenshot for a reason. If your screen can't show it, it ain't a screenshot.

      --

      -- Kircle

    3. Re:Shouldn't it be this way? by dmayle · · Score: 1

      Say that now. How will you feel when you try to take a picture of the bug that popped up in Windows, and for some reason the screenshot shows the system working fine? When you take a screenshot, you want it to be a picture of "what you see now".

    4. Re:Shouldn't it be this way? by Anonymous Coward · · Score: 0

      "They call it a screenshot for a reason. If your screen can't show it, it ain't a screenshot." The screen can show it, just not quickly enough to provide a decent framerate. The point remains though, it's dumb and devious for drivers to do this.

  16. Probably accurate by BinBoy · · Score: 2, Interesting

    GeForces just don't work right on some systems. I upgraded from a Voodoo3 to a GeForce 3 a couple years ago on a 700Mhz Athlon and went from being pegged at 70fps in Team Fortress and Counter-Strike to dropping as low as 30fps in the same game on the same computer. Now I have a faster computer with a 9800Pro and I'm at 70fps or higher in every game so far. Ready for HL2 and Deus Ex 2. Whoohoo!

    1. Re:Probably accurate by Skye16 · · Score: 1

      That's interesting. I went from a Voodoo 3 and getting "72fps" on TFC and CS (no vsync support...bleh), but dropping to about 15fps in a major firefight (Athlon 1.1ghz with 512mb of ram at the time) to an Asus GeForce 3 (newest out, at the time - cost me about 500$) - and I got 60FPS at the highest resolutions, all the time, every time. When I upgraded from my GeForce 3 to my Geforce 4 ti4600, I noticed zero performance increase (at least not in the HL engine). All it did was take up more room in my already cramped case.

      I guess I'll ask the simple, "stupid" question - were you using the newest detonator drivers? Did you have the newest VIA 4-in-1 drivers (if you had a VIA board). I noticed serious issues with any game I played whenever I didn't have the 4-in-1's installed (such never being able to stop crouching, guns that would reload after 3 shots, etc, etc).
      br If that isn't it, I have no idea. I guess the point is moot now that you have a 9800pro :)

    2. Re:Probably accurate by BinBoy · · Score: 1

      I don't remember all the technical details, but I know I was not using the newest driver. It caused Windows to complain about memory errors and blue screened so I removed it and reinstalled the driver that came in the box. Later a newer driver came out but it caused the same problems so I had to stick with the old one. Maybe the newer driver would have helped performance. I'll never know though because it was just too unstable on my system.

    3. Re:Probably accurate by Skye16 · · Score: 2, Informative

      Yeah, the drivers that come in the box are always horrendous. The drivers that came with my Asus card always crashed my system. Even the newest ones from the Asus site were horrible. No matter what card you get, if it's an nVidia, always use the detonators. Otherwise performance will be horrible.

    4. Re:Probably accurate by antiMStroll · · Score: 1

      VIA chipset? Try shuffling your PCI cards around. One slot shares an IRQ with the AGP slot and can wreak havoc with the video (Abit KT7a-RAID owner.) HL1 DM locked at 100 FPS (hack the max_fps setting in the config) for me with a Ge3 Ti 200.

  17. Older Hardware by Nighttime · · Score: 3, Insightful

    It's all very nice seeing how the latest and greatest cards perform but how about some test results for older cards.

    I prefer to save my pennies and upgrade my graphics card to the one just behind the current generation.

    --
    I've got a fever and the only prescription is more COBOL.
    1. Re:Older Hardware by Zathrus · · Score: 1

      Check AnandTech tomorrow... as well as most of the other sites covering this. It appears that Valve allowed them to do their own testing, but aren't allowing them to publish it until tomorrow.

      Your statement about buying back one generation is also very accurate... I doubt there will be much speed difference between an ATI 9700 Pro and the 9800 Pro, and the 9500 Pro may actually be faster than the 9600 Pro. The difficulty is in finding these cards now -- the R350 line has been out for awhile and the R300 line isn't being manufactured anymore.

      Alternately, look at buying the non "Pro" versions of the cards -- the Radeon 9800 is $100 less than the 9800 Pro and there's not much speed difference between them.

      If you want to save more money you can go back two generations of cards, but then you'll be back in DX8 territory and give up a lot of the visual effects in HL2, D3, and other forthcoming games. That's just not a smart buy to me.

    2. Re:Older Hardware by Kashif+Shaikh · · Score: 1

      Yeah there is no way I'm gonna spend $600CDN fucking dollars on a video card, when for $300 I could upgrade my 1.2ghz Athlon + mainboard to the latest Athlon 2500+ /w new mainboard. Kashif

  18. Re:Actually they've done.... by botzi · · Score: 2, Informative

    ...such a test.... the results are here third graph:

    --
    1. No sig. 2. ???? 3. Profit!!!
  19. Oh boy here we go again. by GregoryD · · Score: 5, Insightful
    ATI fanboy: blah blah blah blah nvidia cheated blah blah blah ATI ROCKORZ!!!

    NIVIDA fanboy: blah blah blah nvidia has better support... blah blah blah!!!

    I'm not sure what is going to end first, the Israel-Palestinian situtation or the ATI vs NIVIDA arguement.

    The fact is both regularly cheat on performance and quality benchmarks, and if you think you can actually say one is better then the other you are a biased fanboy.

    Just buy the one on sale, please.

    1. Re:Oh boy here we go again. by glwtta · · Score: 5, Funny

      All I know is that my Radeon 9800 makes my vi look damn good!

      --
      sic transit gloria mundi
    2. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      "The fact is both regularly cheat on performance and quality"

      Well, the stinking Palestinians certainly like to go back on their agreements. They have mad suicide bombers, but the Israelis have tanks and planes and international support and (superiour) intelligence and informers...who's going to win? Gee - that's a tough one. You'd have to be really f***king uneducated to think that killing 13 people in a suicide attack is going to do anything than result in 30+ dead arabs.

    3. Re:Oh boy here we go again. by danbeck · · Score: 1

      I hate arguments like this. Be it politics, gaming, religion or whatever. You have some elitist middle-of-the-road ass like GregoryD here, who is always claiming their way of thinking is right, because if you choose a "side" or you have a preference, then you are some disillusioned freak who can't see the forest for the trees.

    4. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      When did Israel cheat on performance and quality benchmarks? Not in my lifetime.

    5. Re:Oh boy here we go again. by Rogerborg · · Score: 1

      Yeah, I reckon my 3dfx Voodoo 2 would still kick both their assess if I could get updated drivers for it. Glide fucking ruled.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Oh boy here we go again. by DemoLiter3 · · Score: 1

      All I know is that my Radeon 9800 makes my vi look damn good!
      ...but Voodoo3 will make it look much much better, because of much higher signal quality. Too bad modern cards concentrate on 3D power completely ignoring desktop image quality. If you use 1600*1200 or higher, the difference is so remarkable, it makes you think about switching back to good old 3dfx (R.I.P. sigh).

    7. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      The stinky Jews are often forgetting their own terroristic roots. back in the 40-50s they were the ones to blow up stuff. But now they are civilized nazis and just keep arguing about oh-so-stupid palestinian terrorists.

    8. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      What, you're posting from the other side ??? Repent you zombie! On topic : Israel certainly do cheat on "performance and quality benchmarks", not in 3D-businness of course. Israel tries to show off a modern civilized state, being in fact nearly bankrupt. Israel only survives because of massive donations from USA. Jews are pretty useless for dirty work, they have only learned to command around.

    9. Re:Oh boy here we go again. by Obiwan+Kenobi · · Score: 3, Interesting

      The fact is both regularly cheat on performance and quality benchmarks, and if you think you can actually say one is better then the other you are a biased fanboy.

      Oh Good Lord, what kind of Trolling is that.

      I'll note a few things here:

      Firstly, NVidia has reigned supreme in the Direct X 8 and prior arena. Their GeForce cards are awesome.

      But DX9 is all about pixel shaders. They are the future, and ATI realized that. They built their R300 core (Radeon 9600/9700) based on the DX9 spec, and it shows. The newest games, such as HL2, which rely heavily on DX9 extensions, run better on ATI hardware than NVidia's stuff because they have to use hacks to get DX9 extensions, such as pixel shaders, to work properly with the GeForce line. NVidia doesn't have it built into the hardware, and the gamers who have them will suffer because of it.

      John Carmack has had to write special code in Doom 3 to compensate for the NV30 core that doesn't like DX9 as much as it should. Go read some of his .plan files for proof.

      Look up your facts, and try to stay away from troll-like generalizing until you know what you're talking about.

    10. Re:Oh boy here we go again. by Moraelin · · Score: 1
      "Just buy the one on sale, please."

      Then can I interest you in buying this here state of the art Matrox G200, with a whole 8 MB SDR SGRAM? Hey, it's on sale. And surely you don't mind paying 400$ for it (i.e., as much as for a 9800 Pro or 5900 Pro), seein' as you explicitly don't want comparisons between cards.

      Basically: There are enough reasons to benchmark a card, that don't involve fanboy pissing contests. If I am to pay somewhere between 400 and 500 US Dollars for a graphics card, I would indeed very much like to know how it performs.

      And yes, that does involve stuff like "which of them performs better in HL2 or UT2003, with 6x FSAA and Aniso? and does anyone know if any cheats were involved?"

      --
      A polar bear is a cartesian bear after a coordinate transform.
    11. Re:Oh boy here we go again. by Tower · · Score: 1

      My Matrox Millenium and G200 had better clarity than the 3dfx cards, but (obviously) not quite the 3D performance. Of course, if one were to use a DVI connection to a nice LCD panel isn't half bad...

      --
      "It's tough to be bilingual when you get hit in the head."
    12. Re:Oh boy here we go again. by jweatherley · · Score: 1
      John Carmack has had to write special code in Doom 3 to compensate for the NV30 core that doesn't like DX9 as much as it should. Go read some of his .plan files for proof.

      Why would John Carmack have to compensate for DX9 inadequacies when he uses OpenGL? His last on topic .plan file was Jan 29 (Feb 7 is a plug for his wife's company and he seems to be busying himself with rockets ever since - message to JC give the rockets a rest and release DooM III) says:


      At the moment, the NV30 is slightly faster on most scenes in Doom than the
      R300, but I can still find some scenes where the R300 pulls a little bit
      ahead. The issue is complicated because of the different ways the cards can
      choose to run the game.


      So for OpenGL there is not much between them which is fine for all us *nix using /. readers where DX9 performance doesn't really matter.
      --

      --
      Reverse outsourcing: it's the future
    13. Re:Oh boy here we go again. by $rtbl_this · · Score: 3, Funny

      Yeah, but the GeForce FX works better with emacs! Let's see how many flamewars we can run in parallel.

      --
      "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    14. Re:Oh boy here we go again. by xSauronx · · Score: 2, Funny

      well you cant beat my 8500 when it comes to installing a new driver, rebooting and having windows tell you multiple files are corrupted. the 2d on this card is fantastic and the dos-style text was so crisp!

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    15. Re:Oh boy here we go again. by AbRASiON · · Score: 1

      No he means directX 9 functionality and features - ie Pixel Shader 2.0 and so on, he does not mean DX9 literally.

      It's the current "benchmark" of describing a card.
      DX7 = GF1 / GF2
      DX8 = GF3 / R8500 / Ti4200 / Ti4600 etc
      DX9 = Radeon 9700 / GF FX

      Carmack DID have to do some trickery to get the NV3X cards to work well in Doom 3 - read his previous slashdot posts / interviews and his finger or whatever the hell it's called - he said it no more than 6 months ago.

    16. Re:Oh boy here we go again. by lokedhs · · Score: 1

      Hah! It only looks better if it's GNU Emacs. XEmacs runs better with with ATI.

    17. Re:Oh boy here we go again. by haystor · · Score: 1

      False prophet!

      Any real emacs user doesn't use a graphics card. They use software acceleration in emacs of course.

      --
      t
    18. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0
      LOLOMFGLOL

      Carmack DID have to do some trickery to get the NV3X cards to work well in Doom 3 - read his previous slashdot posts / interviews and his finger or whatever the hell it's called - he said it no more than 6 months ago
      If I had mod points I'd give you funny for that one. Read his finger. hahahahahaha.
    19. Re:Oh boy here we go again. by antiMStroll · · Score: 1
      Valve is saying NVidia won't work with HL2. This isn't fanboy speak, Valve will suffer financially for this. Many NVidia owners will forego HL2 for releasing these numbers. Far from making sense, your accusation is the polar opposite of Valve's action - being brutally honest about performance issues at the expense of sales.

      Valve!=ATI.

    20. Re:Oh boy here we go again. by ipjohnson · · Score: 1

      I had 2 of the G200's I loved, them stable as hell and amayzing 2D. I don't play games so I still have one in my linux box and I have no intention of replacing it.

    21. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      > The stinky Jews

      Jews don't stink. They're civilized. Which is why there are so many Jewish scientists, musicians, Nobel prize winners.

      How many Muslim Nobel prize winners are there again? Hard to break new ground when your head is full of fictional shit from 1000 years ago, isn't it?

    22. Re:Oh boy here we go again. by Tofino · · Score: 1

      Makes my ed look better!

    23. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0
      Why would John Carmack have to compensate for DX9 inadequacies when he uses OpenGL?


      Maybe because both DX9 and OpenGL are thin layers of code that expose roughly the same capabilities of the hardware?

      Doom 3 performance is highly dependent on stencil buffer performance (used for shadow volumns), not pixel shaders. Apparently from JohnC's comments, NV30 is slightly faster. One would expect this to be true on similar DX9 games.

      However, pixel shaders are a different story. Nvidio SuXoRs, and ATI RoXoRs. This is true on both OpenGL and DX9.
    24. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      > Valve is saying NVidia won't work with HL2

      And what they mean is that NVidia won't pay them $$$ to develop speciallly for NVidia cards. (Unlike Carmack/iD who did get paid by NVidia.)

      It's purely a business decision on their part. They obviously don't see the case for developing a special NV path on their own dime.

    25. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      As long as your run it on a P4 with hyperthreading!

    26. Re:Oh boy here we go again. by DemoLiter3 · · Score: 1

      Guess what : before 3dfx I had a Matrox (Mystique), too. Of course, DVI is better in any way, but it's also too expensive - I would need to spend a fortune for a 1600x1200 panel.

    27. Re:Oh boy here we go again. by Cybrr · · Score: 1

      I wonder how FED would look.

      On a different note, is there a free text mode SSL client for Windows that supports mouse events? I'd really like to use the scrollbar.

      --
      Why did GEAR crush RDP?
    28. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      Oh I see, Jews are super-humans! They are an Ubernation! Heil the 3rd Jewish Reich! Oh wait, you're just a stupid jewish nazi! I bet you haven't learnt a bit from the history of the XX century! There are people that are stupider than you, but this doesn't give you right to kill them! There are so many Jewish scientists, musicians, Nobel prize winners, but there are so many innocent people you have killed, robbed, betrayed, raped, and there are so many innocent people you have yet to kill, rob, betray and rape. Go ahead, for you we are not human, we're stupid goy, but will you be able to maintain your pride before God's face? (BTW: I'm not muslim you stupid fuck!)

    29. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      Yeah, but you never get the pr0n look that brilliant like it does on my Matrox!

    30. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      > Heil the 3rd Jewish Reich!

      Oh, the irony.

      >Oh I see, Jews are super-humans! They are an Ubernation!

      No, they just don't have their heads full of so much religious shit that they can't deal with reality and explore it without worrying that some rag headed f***wit will accuse them of being `against god` and kill them or rape their daughters or whatever. Just look at Israel compared to *any* muslim/arab country. Isreal doesn't even have oil!

      > Oh wait, you're just a stupid jewish nazi!

      I'm not Jewish. Don't assume I'm taking sides - i'm being objective.

      > There are people that are stupider than you, but this doesn't give you right to kill them!

      So you admit they are stupid. You shouldn't kill people because they are stupid. You kill them because they are trying to kill you. The Israelis are very successful in hunting down and removing terrorists, whereas the only thing mad palestinians is killing children in nightclubs and pizza restaurants. How does this make Israel more likely to talk and sort out the whole mess, and less likely to kill terrorists (with some collatoral damage along the way)?

      > will you be able to maintain your pride before God's face?

      No such thing as god. That's retro nonsense. There's just as much proof that the easter bunny exists.

      >(BTW: I'm not muslim you stupid fuck!)

      Such foul language - as befits one without a logical argument.

    31. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      > No, they just don't have their heads full of so much religious shit that they can't deal with reality.

      That's right, every Jew thinks the idea of Israel being for Jews only is immoral, everyone in Israel shall have the same rights, regardless of nationality, religion or sex, etc. Oh wait, something's wrong with these links' titles ...

      > "Isreal doesn't even have oil! ... "

      " ... , but they do have matches", huh? Oh man, thanks, you just hit the right quote (by Ariel Sharon, I believe).

      > So you admit they are stupid.

      Yes they are, they didn't had a possibility nor money for a good european college, not even for a good school. The Jews aren't much brighter though.

      > You shouldn't kill people because they are stupid.

      Yes, you shall exploit them, am I right?

      > You kill them because they are trying to kill you.

      Do you realize, that this quote justifies Ukrainian nationalists who helped German Army to exterminate some thousands of Jews during Ukraine's occupation in WW2 ? And .. that's right, I wasn't talking about Palestinians, I was talking about millions of people, mostly in Ukraine and Rusiia who were killed, let starve, expelled, put in concentration camps during 20's - 40's, by orders of Jewish Communist Government. And then forgotten. I won't say these people were stupid, even if many of them couldn't read, knew no math and didn't play piano. They just weren't able to understand the principe "kill or be killed", ... before, and many of them also not after.

      > The Israelis are very successful in hunting down and removing terrorists,

      Which is not that hard, if you have well-trained forces and a couple of Apaches. Just bomb the approximate region and wait until the mob calms down. Dead civilians are not important.

      > whereas the only thing mad palestinians is killing children in nightclubs and pizza restaurants.

      You see, it's kinda hard to infiltrate a military base if you only have a bicycle, a pack of TNT on yourself and look like retarded arab. Nevertheless, whenever possible, Palestinians also attack military. If Isreal wants them to stop attacks against civilians, then just give the Palestinians enough money for proper weapons and training.

      > How does this make Israel more likely to talk and sort out the whole mess, and less likely to kill terrorists (with some collatoral damage along the way)?

      What would make Israel want to talk and sort out the whole mess anyway? Too bad they can't just collect them all and put them in a gas chamber - it's kind of 21st century and stuff...

      > > will you be able to maintain your pride before God's face?
      > No such thing as god. That's retro nonsense. There's just as much proof that the easter bunny exists.

      What kind of proof would you require anyway? A big face in the sky? Or maybe a wonder or two? For easter bunny, go to supermarket and buy yourself one. The only evidence of God you can realize in this world is the faith in Him, which creates stable religion, which in turn creates stable moral norms, when it affects people over generations. People who lose the faith, begin to lose their moral and some of them begin to kill each other, because "it's normal".

      > Such foul language - as befits one without a logical argument.

      You right here - I'm sorry for saying that. As for "without logical argument", I will work o

    32. Re:Oh boy here we go again. by Anonymous Coward · · Score: 0

      "I rather glad to have found someone to dispute, and this in such inappropriate thread."

      I'm still here - will reply again soon!! been busy, sorry! Hope you`ve bookmarked this or something!

  20. Unfortunatly by SirLestat · · Score: 2, Insightful

    I want a good framerate and I dont have a ATI Radeon 9800 Pro ... Did they realize that that card was $750 over here? I got two 10k hardrive, a raid card and 512 meg of ram for that price !

  21. This is what I don't get.. by Anonymous Coward · · Score: 0

    Why Nvidia would bother to put chunks of code dedicated to a specific game in the driverset, is beyond me. It would just lead to bloat & other problems down the road.

    Remember the 3DFX Mini port drivers? Isn't there some kind of technology that would enable HL2 to run properly on Nvidia hardware using something like this?

    1. Re:This is what I don't get.. by Cassius105 · · Score: 1

      its because people base there buying decisions off benchmarks on major games like this

      basicaly they are trying to cheat people out of there money by making the card perform on the most popular games but suck on everything else

    2. Re:This is what I don't get.. by TheCrazyFinn · · Score: 1

      Because unless they do, their $400 wonder card is being bootfucked by ATI's $200 card (look at the numbers, the 9600 pro is faster than the 5900 Ultra for HL2).

      And ATi's old 9500 Pro is faster than the 9600 Pro.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    3. Re:This is what I don't get.. by 19Buck · · Score: 1

      "Why Nvidia would bother to put chunks of code dedicated to a specific game in the driverset, is beyond me. It would just lead to bloat & other problems down the road." They all do it all the time already. And you don't consider 26MB for a video driver to be "bloated" right now?

  22. Tom's Hardware link by Anonymous Coward · · Score: 0
  23. 60 fps ??? by selderrr · · Score: 2, Insightful

    on the fastest cards on the market ?

    I guess my GeForce4 ti4600, which is just over 1 years old, will only get 30fps or so ! Which means I'll be a sitting duck in netgames.

    If these are indeeed optimized benchmarks, I doubt we'll see HL2 on the market soon. The'yll have to wait at least untill the R9800 or U5900 become mainstream. (read : at console-level prices)

    1. Re:60 fps ??? by ctid · · Score: 1

      They have said forever that it is coming out on September 30th 2003. I would be very surprised if it didn't come out on September 30th since they have been making a big deal out of this (ie the fact that it will ship when they said it would ship) forever.

      --
      Reality is defined by the maddest person in the room
    2. Re:60 fps ??? by sirvulcan · · Score: 1

      i wouldnt be suprised if they are late... looking at their other dates they have given for software they have usually been late. Ive learned now to never take any date valve gives seriously.

    3. Re:60 fps ??? by Rogerborg · · Score: 5, Informative

      Actually, if you bother to read the god damn article, you'll find that your 4600 (and my NV28 4800) beat the NV30 cards when the DX9 gubbins is turned off. Given that Valve are saying that it'll run on a DX6 or later card, it looks like this'll be a viable option for us poor bastards with 6 month old hardware.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:60 fps ??? by GoofyBoy · · Score: 1

      > this'll be a viable option for us poor bastards with 6 month old hardware.

      And just what would you call us with 1-2 year old hardware?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:60 fps ??? by MickyJ · · Score: 1

      6 months old! My god man, what are you running? A P4 2.6GHz! I pity you.

      But seriously, I realised that since I bought my "old computer" (18 months old) I've replaced the CPU (XP1600 to XP2400), hard-drive, CD/DVD drive (for DVD burning), video card (ti500 to 9500Pro), and increased the RAM (512MB to 768MB) (all that probably gave me an extra 10FPS - yay, not). I was about to buy a RAID card and another drive when my wife gave me a good kicking. Now I've made the stupid promise not to upgrade until next year at the earliest.

      Maybe I could upgrade the wife?

    6. Re:60 fps ??? by Dalroth · · Score: 1

      Turn the graphics settings down.

    7. Re:60 fps ??? by Rogerborg · · Score: 1

      There's a certain saaaardonic tone you have to read into my comments. ;-)

      That said, I did buy the 4800 because Deus Ex 2 and Half Life 2 (and Doom 3) were going to be out Real Soon Now, and my 32MB GF 2 MX 2000 was choking on Neverwinter Nights. More fool me, eh? From now on, it's back to my strategy of staying 6 months behind the curve in terms of both card and games.

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:60 fps ??? by GoofyBoy · · Score: 1


      My plan is to boost up memory and then wait and see how well things perform now.

      HL1 was good working on older hardware and I hope that when they say that it will run on "DX6" that they don't mean just "barely" run.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    9. Re:60 fps ??? by selderrr · · Score: 1

      I'm also an upgrade nut. Usually for one stupi dgame. I did it for Quake2 (bought a voodoo.. duh.. biggest mistake ever) for quake3 (a GeForce2) for Warcraft3 (a GeForce4ti 4600) and probably will do soon for Doom3/HL2

      Finally I'm getting to my senses and promised myself my next purchase will be a playstation3. At least, console game developers stick to the hardware specs for 2 years or so instead of assuming everyone will have a bigger card by the time their game is released.

  24. DX by Apreche · · Score: 2, Insightful

    The thing worng with these benchmarks is they only cover DirectX9. Any self respecting Half-Life player always keeps it in OpenGL mode, especially if it's in the land of NVidia. I can't think of a single game that lets me choose between DirectX and OpenGL where I have chosen OpenGL over the dx. Carmack likes opengl, and he knows more about it than anyone I know.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:DX by Dot.Com.CEO · · Score: 3, Informative

      Half Life 2 is DX 9 only.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:DX by Anonymous Coward · · Score: 0

      1) "Any self respecting Half-Life player always keeps it in OpenGL mode"

      2) "I can't think of a single game that lets me choose between DirectX and OpenGL where I have chosen OpenGL over the dx"

      Therefore, you are no self respecting Half-Life player!

    3. Re:DX by bigmouth_strikes · · Score: 1

      Don't knock it 'til you try it. Have you tried DX9 on a DX9 card ? Valve wouldn't spend so much money on DX9 if it didn't make things look better.

      And Carmack is pro-OpenGL for his own political and egomanical reasons, not necessarily quality reasons.

      --
      Oh, I can't help quoting you because everything that you said rings true
    4. Re:DX by Mr_Silver · · Score: 1
      Any self respecting Half-Life player always keeps it in OpenGL mode, especially if it's in the land of NVidia

      I have a 64 meg GeForce 4. In DirectX mode, everything looks really pretty but when I hit escape to go back to the menu I get a black screen.

      In OpenGL mode, transparency is shot to pieces and where there should be text, I get square blocks.

      I wouldn't call myself a self-respecting HL player - but I have to stick with software rendering.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    5. Re:DX by renoX · · Score: 1

      > I can't think of a single game that lets me choose between DirectX and OpenGL where I have chosen OpenGL over the dx.

      IL2 Sturmovick is available both in OpenGL and in DirectX, but on my Radeon the OpenGL mode was much better than the DirectX.

    6. Re:DX by Snowmit · · Score: 2, Informative

      Any self respecting Half-Life player always keeps it in OpenGL mode, especially if it's in the land of NVidia.

      That may be true for self-respecting Half-Life players but what about the self-respecting Half-Life 2 players? You know, the ones that will be playing the new game that will be running on a new engine? What do they have to say about this issue?

      Nothing. Because they don't exist yet - the game needs to be released before there can be tribal knowledge about the optimal hardware configuration.

      --
      I have a lot of opinions about Cyborgs and Architects
    7. Re:DX by sylware · · Score: 1

      Doh! Then I will have to play to DOOM III instead of HL2 on my linux box... waiting transgaming to support DX9.

    8. Re:DX by Apreche · · Score: 1

      damn! that kinda sux

      --
      The GeekNights podcast is going strong. Listen!
    9. Re:DX by Apreche · · Score: 1

      it's a typo silly, I meant to save "haven't". But of course, /. doesn't let you go back and correct that type of thing.

      --
      The GeekNights podcast is going strong. Listen!
    10. Re:DX by entrager · · Score: 2, Informative
      Half Life 2 is DX 9 only.

      This is simply not true. While it may not have OpenGL support (I'm not sure on this), it is NOT DX9 only. Valve has confirmed that the game will run on hardware that supports at least DX6.
    11. Re:DX by C_Kode · · Score: 2, Insightful

      Umm. I've never known John to be a political person. Where did you get this info? Can you point to some place were you've seen a political side to him? Ego? That I wouldn't doubt, but to say he uses politics to influence is blasphemy. He has done nothing more than produce the best rendering engines known to man. He did that by knowing the ABCs about rendering, and not having a corporate board of directors/share holders breathing down his neck. Generally, if it comes from his mouth and it's about rocketry or 3D rendering; it's probably true or a best educated guess from someone of his knowledge. Political; I think not.

    12. Re:DX by Dot.Com.CEO · · Score: 2, Informative

      Direct X works that way. You can write the game in DX9 and it will use hardware functions for whatever it can and software for all the rest. However, the game itself will be DX9 only in that you will have to have DX9 installed in your PC to run it even if your graphics card is only DX6.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    13. Re:DX by Zathrus · · Score: 2, Informative

      He should've said "Half Life 2 is DX only" -- yes, there are code paths for DX6 up to DX9. There is no OpenGL support in Source, and Gabe Newell has said repeatedly that there never will be any.

    14. Re:DX by Anonymous Coward · · Score: 0

      There is no OpenGL support

      Oh well, guess I'll stick to playing America's Army instead then.

    15. Re:DX by Firehawke · · Score: 1

      I can definitely tell you the game I'd choose OpenGL on.

      The original Unreal Tournament. If you grab the updated OpenGL game engine, you can use S3 compressed textures with a supported videocard (in my case, an old GeForce 2 Pro) with the benefit of increased performance AND higher-resolution textures. The difference is VERY noticible.

    16. Re:DX by swv3752 · · Score: 1

      Tie yourself to DX and you tie your self to the Microsoft Hegemony. Use OpenGL and you can potentially run on every system known to man.

      --
      Just a Tuna in the Sea of Life
    17. Re:DX by Anonymous Coward · · Score: 0

      You don't even know that half-life 2 is a directX only game?? I can see your self respect withering away. As for all you mods who modded this moron up. IF YOU'VE NEVER PLAYED THE GAME/SERIES THE ARTICLE IS ABOUT YOU AUTOMATICALLY YIELD YOUR MOD POINTS.

  25. Re:all this boils down to: by Anonymous Coward · · Score: 3, Interesting

    Actually, it all boils down to:

    DX9: Bad
    OpenGL: Good

    All Valve is doing is making it harder for other OS's to get their games. So I think I speak for all the *nix users when I say they can go fornicate themselves with an iron rod.

  26. Once more, with feeling! by Anonymous Coward · · Score: 1, Insightful
    "60 fps is more than enough for a 1st person shooter. I doubt you can tell the difference against higher frame rates, i know i can't."

    This is the LAST time I will enter this argument. You're thinking of the value of FPS the wrong way. If you can render 60 FPS, it takes 1/60 sec. for the gpu to complete all operations on a frame, right? It follows that if you can render 200 FPS, it takes 1/200th sec. for the gpu to complete all operations on a frame. Once the frame is done, all the resources of the system (bus bandwitdh, RAM, CPU load, etc.) are returned to other tasks, not the least of which is USER INPUT.

    So, no, your eyeball might night see the difference between 60 and 200 FPS (differences between game and cinema/FMV rendering aside for now,) but the average increase in responsiveness from the system could make a big difference in who gets that railgun shot off first.

    Let's also not forget that an intense scene with multiple AI's could half your frame rate. At 60 FPS that takes you into the upper bound of mouse lag and flickering motion. If your're averaging 200 FPS rendering, the same intense scene will be flawless. It is this difference that allows designers to make games more immersive, and add smarter AI.

    1. Re:Once more, with feeling! by Anonymous Coward · · Score: 0

      So you are saying that it all comes down to who twitches faster.

      It is funny that in this day of gigahertz speed computers and 3D cards which can render in real-time things that took weeks on a cray only 15 years ago - the best games we come up with turn out to be fancy versions of the old catch-the-quarter reflex test.

    2. Re:Once more, with feeling! by zaffir · · Score: 1

      I've never known input response to change when going from 30fps to 200fps.

      However, it's far better to average something like 90fps - then you rarely dip below the 60fps maximum for the eye.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    3. Re:Once more, with feeling! by PainKilleR-CE · · Score: 1

      Most of the video cards developed in the last 3-6 years will do the majority of frame rendering on the board. In fact, if your framerate is higher and the textures on the screen change rapidly (and are very high resolution), you'll use more CPU/RAM/bus resources than if your framerate is lower, because the card only uses those resources for retrieving the textures and low-level information about the frame, and then processes the geometry and lighting on it's own. This also assumes that the video card itself has enough RAM on it to handle the textures and frame manipulation. As long as the card is rendering the frame and doesn't need the AGP memory sharing features, it will not be blocking the CPU and bus from doing the rest of their functions.

      The fact that the card takes so many of the calculations off of the CPU's load is why AI can get smarter now, and physics more accurate, especially since CPUs have gotten to speeds well beyond the requirements of the cards (anyone remember when you wouldn't see a framerate improvement with a new graphics card until you upgraded your CPU?) and the basic I/O tasks of the games.

      Mouse lag in itself isn't normally caused by CPU problems, either, but rather by the card trying to spit out the frames it's been told to render by the game logic when your framerate drops drastically due to a complex scene appearing in a significantly less complex area. Mouse smoothing and bad code can also cause this type of problem, as well as I/O blocking and disk access. The big thing in this whole area is whether or not the card is taking so long during frame renders that the CPU has buffered I/O operations that are important for rendering the next scene. In some cases, a game will continue sending the frame information to the card as if every action the user took in that time frame had actually occurred. In other cases it will simply throw it out. Another big issue is how many scenes the card itself is buffering. It's fairly common to render the scene off-screen in a buffer while the previous scene is rendered to the display, and then simply swap the scenes and write to the buffer, but some games go the extra distance and add 1 or 2 additional buffers in this process, and mouse lag can become very apparent when framerates drop significantly in those games.

      Of course you want the highest average framerate you can get for the quality level you're comfortable with, but at the same time, even if your average framerate is 200, if it cuts in half (100) you're going to have some problems for a short while as it'll appear to be very slow (even though it's at 100 fps) until you adjust to it, the framerate evens out, or it returns to normal.

      --
      -PainKilleR-[CE]
  27. Re:This is interesting why? by Anonymous Coward · · Score: 0
    So you're not an avid gamer. Why did you even read the article?

    Take your troll elsewhere.

  28. Cheating? by Anonymous Coward · · Score: 0

    Maybe ATI is "cheating" and has cards hard wired not to draw things off screen in "Half Life 2.exe"...

  29. Re:This is interesting why? by Dot.Com.CEO · · Score: 4, Insightful

    Well, if you consider this is an article about Half Life 2 and not about Nvidia's and ATI's open source strategies you might see the interest.

    --
    Mother is the best bet and don't let Satan draw you too fast.
  30. let's remember by Anonymous Coward · · Score: 4, Insightful

    ATi is bundling HL2 with there cards soon so anything in this article at best gives you an idea as to HL2's performance.

    Let's also remember that once ATi was much bigger than nvidia in graphics, and charged exorbitant prices for crappy chips, with shocking driver support.

    Let's also remember nvidia have much better performance so far in the more important (and independant) doom3 benchmarks (where 16bit floating point precision is used for nvidia cards, instead of 24 for ati and 32 for nvidia, as directx9 was originally going to specify before nvidia and microsoft fell out).

    Also remember that nvidia's cards offer better performance in most 3d rendering apps (where both cards use 32bit fp and almost all of ati's advantages evaporate), so driver tweaking on nv's part in games does not necessarily mean they have a lesser part for that.

    Finally linux support is a no brainer, nvidia have been doing it well for years (with support as far back as tnt), ATi have made a recent attempt that is not user friendly, or even support all radeon chipsets, let alone rage 128.

    ATi are onto a good thing right now with the current directx9 spec giving them an advantage in games that stick to the spec instead of the optimum end user experience. That is about all they have going for them though. This battle has far from swung the other way, it's merely gotten closer than it used to be.

    1. Re:let's remember by Anonymous Coward · · Score: 0

      The code path for NVidia in Doom III uses primarily integer arithmetic.

    2. Re:let's remember by Moraelin · · Score: 1
      Let's also remember that, like with any other thing, your mileage may vary. I.e., what's important to you, may not even count at all for someone else. And viceversa. E.g.,

      "Let's also remember that once ATi was much bigger than nvidia in graphics, and charged exorbitant prices for crappy chips, with shocking driver support."

      Let's remember that I buy a card to play the games now, not to dish out holy vengeance for what ATI has been doing 5 years ago. If their cards run the games flawlessly now, and from my experience that _is_ the case, I couldn't care less if 5 years ago ATI had bad drivers or even if they sacrificed baby chickens to Satan. _Now_ they have good drivers, and that's enough for me.

      "Let's also remember nvidia have much better performance so far in the more important (and independant) doom3 benchmarks"

      So basically you do have _1_ (ONE!) game which runs faster. Congrats. Everything else runs faster on an ATI at the moment. Dunno, between a card which runs _one_ game faster (Nvidia), and one which runs everything else faster (ATI)... I'll pick the second any day.

      Don't get me wrong, I'm not favouring any of the maker per se. When (or if) Nvidia cards become faster across the board, I'll buy Nvidia cards instead. Heck, if Matrox or S3 make a better card, I'll buy Matrox or S3 cards. But for now, I'll cheerfully stick to ATI.

      "Finally linux support is a no brainer, nvidia have been doing it well for years (with support as far back as tnt),"

      Which just illustrates my point that your mileage _will_ vary. Personally I'll do the non-slashdot thing and admit that I don't give half a damn about linux at home any more. No finer system for work, ok, but for gaming I'll just stick to Windows. I.e., if a Radeon runs better in Windows, that's more than enough for me.

      If you run Linux at home, fair enough, use whatever works well in Linux. I'll stick to whatever works in Windows.

      "ATi are onto a good thing right now with the current directx9 spec giving them an advantage in games that stick to the spec instead of the optimum end user experience"

      What the heck happened to the idea that "sticking to the standards is good"? So basically standards are only good when you're bashing Microsoft? How come it's suddenly bad to stick to the specs, if it makes your favourite corporation lose in benchmarks?

      Bit of a Nvidia fanboy, or?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:let's remember by benzapp · · Score: 1

      When did ATI have these crappy chips and shocking driver support?

      They had some trouble there with the Rage 128 and original Radeon, but things weren't always that way. I still remember getting my Mach 64 Graphics Pro Turbo with 4 megs of VRAM back in 1996... It was the best card with the best driver support.

      I still look back on the original ATI's as the best driver support ever, and it had built in 8514/A emulation so that IF there wasn't a driver available for your old operating system you at least had 1024x768 with 256 colors. I dunno, its only been five years of 3D graphics, and ATI was on top only 3 of those years, from 1999-2002. Whats the big deal?

      Also, you have your facts mixed up about color depth. ATI and nvidia are the same at lower resolutions and lower color depths. nvidia cards today are always slower when run at 1600x1200@32bit color when compared to ATI. In fact, ATI cards perform slower at 16-bit color when run at high resolution...

      --
      I don't read or respond to AC posts
    4. Re:let's remember by GarfBond · · Score: 1
      Oh, where to begin...

      "Let's also remember that once ATi was much bigger than nvidia in graphics, and charged exorbitant prices for crappy chips, with shocking driver support."

      Old hat. ATI had great OEM deals back in the day, and they still have great OEM deals when it comes to server boards. RageIIc is more than enough to run your BW console.

      "Let's also remember nvidia have much better performance so far in the more important (and independant) doom3 benchmarks (where 16bit floating point precision is used for nvidia cards, instead of 24 for ati and 32 for nvidia, as directx9 was originally going to specify before nvidia and microsoft fell out)."
      How is doom3 much more important? HL2 and D3 are probably equal in terms of engine advances, and D3 has been pushed back until 2004, so the rumor goes. You'll notice that HL2 demos are slated for Sept30, and most shipping estimates put it at this year at least.

      Any gaming enthusiast also knows that doom3 is an OGL game, whereas HL2 is DX9. HL2 is also a *very* shader intensive game, whereas doom3 pretty much isn't (there's a couple here and there). Pixel Shaders are where ATI cards flex their muscle (hence the numbers you're seeing today) and where nvidia nv3x cards collapse and wheeze. Since doom3 isn't pixel shader intensive, the nv30 comes out better off, whereas the ATI cards are expected to hold their own (don't get me started on making predictions off of games that have no solid release date and benchmarks that were made months in advance of said non-existant date on an uneven playing field).

      I don't see how FP16 precision in doom3 is an "advantage" over FP24/32 in HL2. If anything, it's evidence how nv3x cards need help to hold their own against the competition.

      Also, to stomp on your claims on doom3 being "independent," rumors put it as being a "The Way it's meant to be played" game, or in other words, part of the nvidia Marketing Machine. If you have no idea how bad this is, think of it as a "Designed for IE" button on a website. Valve also claims their alliance with ATI is purely a result of the performance numbers you are now getting a look at, not the other way around.

      "Also remember that nvidia's cards offer better performance in most 3d rendering apps (where both cards use 32bit fp and almost all of ati's advantages evaporate), so driver tweaking on nv's part in games does not necessarily mean they have a lesser part for that."
      ATI has publicly stated many times that the Radeon series is for consumers, FireGL for professional apps. The card performance in the pro apps reflects this. I can't tell you if the FireGL cards perform well, as I don't own one.

      "Finally linux support is a no brainer, nvidia have been doing it well for years (with support as far back as tnt), ATi have made a recent attempt that is not user friendly, or even support all radeon chipsets, let alone rage 128."
      nvidia has been historically better than ATI at linux support, but yet again ATI's making efforts. Give them time and we'll see what the fruits are.

      And come on, 3d drivers for the rage128? I wouldn't put a 3d game anywhere near those cards nowadays. The XF86 drivers builtin should be more than enough.

      "ATi are onto a good thing right now with the current directx9 spec giving them an advantage in games that stick to the spec instead of the optimum end user experience. That is about all they have going for them though. This battle has far from swung the other way, it's merely gotten closer than it used to be."
      I hardly think cheating in benchmarks, cheating in screenshots (making your card look better than it really is), and releasing shoddy hardware is a *good* thing for nvidia. I think ATI sticking to the spec leads to a better end user experience. The war hasn't been decided, but ATI's sure been winning a lot of battles.
    5. Re:let's remember by Newtonian_p · · Score: 1

      What recent Radeon card don't they support? They have a Linux driver for the 8500, 9100, 9200, 9500, 9600, 9700 and 9800.

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

  31. Wish they would go into more detail about... by The+Uninformed · · Score: 1

    the DX8 Performance of the older chips

    Valve engineers also tested the GeForce 4 Ti 4600 (NV25) here, and its performance was faster than all of the supposedly newer/better GPUs based on the NV3X architecture except for the 5900 Ultra, and nVidia's current top-end GPU was only about 13% faster than the Ti 4600 here.

  32. DX8 vs. DX9 visual differences by danila · · Score: 1

    Have anybody seen a comparison of DirectX8 and DirectX9 visual quality? It doesn't have to be Half-Life2 (although that would be preferable), just something to see what value brings DirectX9 for the player.

    I have GeForce Ti4200 (DX8) and it looks like it will be possible to get up to 30FPS in 1024x768, no FSAA. Alternatively, I can get a new Radeon 9600 Pro for 150$ and get the same or better performance in the same resolution, but with DX9 eye-candy and FSAA enabled.

    Is it worth it? I assume that the cool demos we've seen have been recorded with DX9. How much worse will the game look in DX8? Any ideas?

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  33. History repeats itself by sufehmi · · Score: 1

    Previously their market were attacked by 3Dfx.
    We know how it ended up :)

    Looks like they'll come through as the winner again this time.
    Well done ATI.

    I'm really curious on how they managed to survive in this truly ferocious business.. it'd make a really interesting book I think.

    1. Re:History repeats itself by Anonymous Coward · · Score: 0

      Nvidia is smelling a lot like 3Dfx these days.

    2. Re:History repeats itself by PainKilleR-CE · · Score: 1

      I'm really curious on how they managed to survive in this truly ferocious business.. it'd make a really interesting book I think.

      I take it you mean ATI. Basically they (one way or another) dominated the OEM business while everyone else (yes, everyone) was busy trying to take the 3d market. When the 3d market managed to kill off most of the graphics card manufacturers, ATI decided to start getting serious on 3D cards, especially when 3dfx died off and nVidia turned their eyes on the OEM space.

      The only thing left is the details, and the pre-3D market, plus how they managed to take the majority of the OEM space (before nVidia got into it) with Intel also breathing down their necks in that area.

      --
      -PainKilleR-[CE]
  34. yay, a holy war! by adrianbaugh · · Score: 1

    vi is better than emacs and WindowMaker is better than both KDE and gnome.

    --
    "'I pass the test,' she said. 'I will diminish, and go into the West, and remain Galadriel.'"
    - JRR Tolkien.
  35. Not always by johannesg · · Score: 1

    The screenshots are used by many reviewers to do a detailed comparison of image quality. If a screenshot shows a better quality image than you see in-game, they are no longer useful tools for determining image quality and as such may cause reviewers to draw the wrong conclusions. I agree that for the purpose of chronicling your own adventures, the highest-quality screenshots are nice, but for review purposes they should represent exact in-game quality. Moreover, the difference should be clear to everyone.

  36. to get a comparable experience by Robb · · Score: 1

    If you generate very high quality images which include motion blur then you could get by with 25 or 30 fps. However, it is typically easier to generate twice as many images without motion blur to get aproximately the same effect.

  37. Is Nvidia falling? Or is valve in bed with ATI? by dnixon112 · · Score: 1

    The fact that ATI and Valve are both dual promoting the 9800/9900 and HL2 is a rather disturbing precedent that's being made here. The fact that the Nvidia HL2 benchmarks are so low compared to other DX9 benchmarks suggests that ATI and Valve are doing a little more together then cross-promoting. And although Nvidia is hardly a pillar for honest and open benchmarking ethics, I fear for the day when games are exclusive to video cards just like consoles.

    1. Re:Is Nvidia falling? Or is valve in bed with ATI? by Anonymous Coward · · Score: 0

      Your conspiracy theory sounds reasonable but it's not true. The NVidia performance on HL2 is (unexpectedly) so bad that Valve were forced towards ATI. Valve spent 80% of their optimisation budget on NVida hardware, not ATI (it just worked on the ATI hardware).

      And anyway, it's NVidia that has the "the way it's meant to be played" tie-in strategy, not ATI.

    2. Re:Is Nvidia falling? Or is valve in bed with ATI? by Moraelin · · Score: 1

      Oh yeah, that damn "the way it's meant to be played" screen annoys me too. No, god damn it, the way it's meant to be played on a PC is: on any video card. That's why we have abstraction layers, like DirectX, instead of directly flipping bits on the video card's ports, like in the bad old DOS days. I find this to be just as insulting and lame as those "best viewed with only one kind of browser" web pages. It almost puts me in a mind to return all games which sport such a loading screen. Not because I'd have anything against NVidia. (They're no better or worse than any other corporation.) But because I do have something against devs who think they're developping for only one video card. If I wanted something which is tied to one very speciffic piece of hardware, I'd buy a console game instead. At least a console is less expensive than those video cards, and doesn't need a replacement every 6 months.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Is Nvidia falling? Or is valve in bed with ATI? by Firehawke · · Score: 1

      Eh, I think the precedence was started by Nvidia's "The way it was meant to be played" campaign.

    4. Re:Is Nvidia falling? Or is valve in bed with ATI? by ozric99 · · Score: 1
      he fact that ATI and Valve are both dual promoting the 9800/9900 and HL2 is a rather disturbing precedent that's being made here. The fact that the Nvidia HL2 benchmarks are so low compared to other DX9 benchmarks suggests that ATI and Valve are doing a little more together then cross-promoting

      You mean like the splash screens and "best viewed with nVidia" graphics (or whatever it was) at the start of UT2003?

  38. Re:Why more thatn 25fps? by glwtta · · Score: 1
    Here we go again, the FPS given is an average, meaning that if your action game is running at 30, then there are likely times when you are only getting 10 or less.

    Also, getting over 200 FPS is the best way to brag about your awesome hardware and gigantic penis.

    --
    sic transit gloria mundi
  39. Re:Why more thatn 25fps? by uchian · · Score: 1

    Televisions don't actually run at 25 frames per second - they run at (talking PAL here), 50 fields per second, where each field contains half of the picture (1 field takes the odd lines, one takes the even lines, etc).

    Each field happens at a different place in time, so on a normal television, you never actually see one "complete" frame.

    The advantage is that it increases the amount of temporal information, which humans are more sensitive to.

    In order to generate the same amount of temporal information on a computer, you need to update the screen the same number of times as there are fields - 50 fps. This is why you need a high frame rate to reach the same smoothness as television.

  40. Re:Why more thatn 25fps? by Spy+Hunter · · Score: 3, Insightful
    Because tv is interlaced, so you effectively get two very low-resolution frames for every 30 fps "frame". The effective framerate of TVs is 60 fps. (or I suppose 50 for you PAL folks)

    I often hear people say "after 30 fps you can't tell the difference", or something to that effect. That might be true if you were playing back the frames evenly spaced. However, your monitor runs at a fixed 60 Hz framerate (or 70 or 80, but let's just say 60), so a "fps" of 50 will have you showing 5 frames, showing the last frame again, and then showing 5 more, which can produce a noticable stutter even though the "fps" is 50. So that is one reason why you might want a "fps" of at least 60 (or 70, or 80). Also, the really meaningful value is "minimum fps", because that is what you're going to get when you're fighting the boss and all these guys are coming at you and all these things are happening at once. Usually, a higher average fps (say, 120) indicates that the minimum fps will also be higher. So, a high fps score can still be good even if your monitor can't display 120 frames every second.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  41. Re:Why more thatn 25fps? by Alkonaut · · Score: 1
    Yes. big difference between TV-fps and computer screen fps. The slow action of TV-CRT:s give some interpolation.

    Further for a netgame with double buffering, the small delays between frames quickly become noticable. 30fps is 1000ms/30 ~ 33 milliseconds of delay between each frame (worst case). If your original ping(ok, latency) was 20ms, then I guess the effective latency could be as high as 50ms?

  42. Re:Why more thatn 25fps? by Anonymous Coward · · Score: 0

    Two points.

    First: on a computer monitor 60hz is noticeably flickering, 75hz tolerable for shortish periods. You need 85hz+ for comfort. Its partly a difference in phosphor decay times, partly that you sit much closer to the monitor and stare at it, partly other things.

    Second: as the update frequency goes down the lag between actions and seeing the result increases. That puts players at a serious disadvantage regardless of how smooth & flicker free the display might look. In some games the input update frequency can actually affect controller scan rates and even the detailed physics (badly written games but they exist).

    You really do want fast update rates.

  43. high FPS == bragging rights by Anonymous Coward · · Score: 0

    i could care less if my card hits 30-45FPS or 450FPS.

    My Ti4200 (4x AGP) card handles UT2003 in 1024x768x32 in 'Holy Shit' Mode (when you set all details to max, the game spits out the announcer's 'holy shit' clip :) ) and not drop below 30fps on a good day (assuming it's not a long shot of say... phobos2 (VERY pretty lookin' though).

    the rest of the system:
    Asus A7N8X-DX mobo (nForce2 chipset)
    Athlon XP 2500+ Barton
    1GB Kingston Hyper-X RAM (PC2700, dual channel mode)
    Visiontek GeForce 4 Ti4200 128MB AGP4x
    Sound Blaster Audigy Platinum (running in EAX 5.1 mode)
    Windows 2000 Pro SP4

    i gave up on trying to milk FPS and high benchmarks out of my system 2 years ago, as i realized that competing with the kid with the Bottomless Bank Account (tm) was futile, thus i focused strictly on everyday performance, and will go to a 9800 or something after the card hits 14 months of active service (march '04).

    I have the feeling that HL2 won't give my system much trouble.

  44. Re:Why more thatn 25fps? by Teddyman · · Score: 1
    Why do we need games to go faster than 25fps as that is what TV runs at and I don't see any jittering? I can understand say upto 30fps for more sensative but why do we need 60fps+?

    The answer. It's back from 1998, but still good.

  45. Re:Why more thatn 25fps? by Squarewav · · Score: 3, Interesting

    the thing about it is that lets say the game has a fps of 30, thats an adverage score, which meens there was a high and a low, in some parts the fps may drop to as low as 0 or as higher then 60, if your trying to frag someone and your fps goes down to 3 your in trouble, the higher the fps rating is the higher the min fps is

  46. This is the result of the nVidia / 3Dfx merger by DeepEyes78 · · Score: 1

    Aren't the 5xxx series of cards the first ones to incorporate 3dfx technology? I'm willing to bet this is one of the bigger reasons we're starting to see nVidia slide down the performance slope.

    I've been a fan of nVidia since the TNT days, but once ATI gets their driver act completely cleaned up, I just might find myself jumping the fence since their performance seems to have surpassed that of their competitors.

  47. 3DMark03 by 10Ghz · · Score: 4, Insightful

    These results mirror 3DMark03-results perfectly. It seems that NV's DX9-support is horribly broken. Why else would their cards need separate codepath (In HL2 and in D3(Although D3 is OpenGL-game, it uses many of the same features)) whereas Ati-cards do not? Carmack has said that if D3 does not use the NV-specific codepath, NV-cards will have poor performance.

    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    1. Re:3DMark03 by Anonymous Coward · · Score: 0

      Probably because Nvidia uses 16 or 32 bit fp
      ATI uses 24 bit.

      Any generic benchmark, where both cards are set to maximum quality, the nvidia will be at a disadvantage.

      Whether ATI cheated or savy design decision, depends on whether you are a nVidia or ATI fanboy.

    2. Re:3DMark03 by LookSharp · · Score: 1

      And I would imagine similarly if ATI cards use the NV-specific codepath in D3, they would also have poor performance?

      Both cards combine proprietary technology with open standards, and have different strengths and weaknesses. I'll hang around with my GeForce FX 5600 / 256 memory that I paid $140 for, thanks, and I'm quite certain it will play HL2 and D3 just fine.

    3. Re:3DMark03 by 10Ghz · · Score: 1

      What on earth are you talking about? Ati-cards don't need specific codepaths because they stick to the standards (OpenGL and DX9). NV-cards need specific codepath because they don't follow the spec.

      When the game uses the standard DX9-codepath it shines on Ati-cards, because the standard codepath is the thing Ati supports. By contrast NV-cards need specific codepaths to get reasonable performance.

      Carmack said that if you use standard codepath in Doom3 with an NV-card, you will get piss-poor performance. That's why they coded a specific codepath for NV-vards. Ati didn't need any specific tweaks since their cards work with the standard codepath.

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    4. Re:3DMark03 by LookSharp · · Score: 1

      Who's the idiot now? "Remove show, open mouth, insert foot." .plan Update for John Carmack:

      "
      Name: John Carmack
      Email:
      Description: Programmer
      Project:
      Jan 29, 2003
      ------------
      NV30 vs R300, current developments, etc

      At the moment, the NV30 is slightly faster on most scenes in Doom than the
      R300, but I can still find some scenes where the R300 pulls a little bit
      ahead. The issue is complicated because of the different ways the cards can
      choose to run the game.

      The R300 can run Doom in three different modes: ARB (minimum extensions, no
      specular highlights, no vertex programs), R200 (full featured, almost always
      single pass interaction rendering), ARB2 (floating point fragment shaders,
      minor quality improvements, always single pass).

      The NV30 can run DOOM in five different modes: ARB, NV10 (full featured, five
      rendering passes, no vertex programs), NV20 (full featured, two or three
      rendering passes), NV30 ( full featured, single pass), and ARB2.

      The R200 path has a slight speed advantage over the ARB2 path on the R300, but
      only by a small margin, so it defaults to using the ARB2 path for the quality
      improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path.
      Half the speed at the moment. This is unfortunate, because when you do an
      exact, apples-to-apples comparison using exactly the same API, the R300 looks
      twice as fast, but when you use the vendor-specific paths, the NV30 wins.

      The reason for this is that ATI does everything at high precision all the
      time, while Nvidia internally supports three different precisions with
      different performances. To make it even more complicated, the exact
      precision that ATI uses is in between the floating point precisions offered by
      Nvidia, so when Nvidia runs fragment programs, they are at a higher precision
      than ATI's, which is some justification for the slower speed. Nvidia assures
      me that there is a lot of room for improving the fragment program performance
      with improved driver compiler technology.

      The current NV30 cards do have some other disadvantages: They take up two
      slots, and when the cooling fan fires up they are VERY LOUD. I'm not usually
      one to care about fan noise, but the NV30 does annoy me.

      I am using an NV30 in my primary work system now, largely so I can test more
      of the rendering paths on one system, and because I feel Nvidia still has
      somewhat better driver quality (ATI continues to improve, though). For a
      typical consumer, I don't think the decision is at all clear cut at the
      moment.

      For developers doing forward looking work, there is a different tradeoff --
      the NV30 runs fragment programs much slower, but it has a huge maximum
      instruction count. I have bumped into program limits on the R300 already.
      "

    5. Re:3DMark03 by 10Ghz · · Score: 1
      Uh, R200-path is for Radeon 8500 and the like, not the 9xxx-series. 9xxx-series uses ARB2, since it looks better. The ARB2 is the standard OpenGL-codepath, not a "Specially tweaked for Ati"-codepath.

      Ati runs the default OpenGL-codepath better than NV does. NV needs the "tweaked for NV"-codepath in order to get acceptable performance. And that's because shaders in NV-hardware suck. And because of those shaders, NV sucks at DX9-games and they need specific OpenGL-codepath in OpenGL-games that use those shaders.

      What does John Carmack say about this? he says this:
      We emailed id Software guru, John Carmack about his experience with NV3x hardware on Pixel Shading performance, and this was his reply:

      GD: John, we've found that NVIDIA hardware seems to come to a crawl whenever Pixel Shader's are involved, namely PS 2.0..

      Have you witnessed any of this while testing under the Doom3 environment?

      "Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."

      John Carmack


      Source: http://www.gamersdepot.com/hardware/video_cards/at i_vs_nvidia/dx9_desktop/001.htm
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  48. That's easy to test by roystgnr · · Score: 4, Insightful

    If you take a screenshot while running at 1280x1024, and it outputs a 1600x1200 picture, then it's providing "the highest available resolution". If you take a screenshot while running at 1280x1024, and it gives you the same size image but with all the ugly "trade visual quality for speed without the user's request" hacks turned off, then it's just lying.

  49. No, it should never be that way by Artius · · Score: 2, Insightful

    a "screenshot" should capture what is on the "screen" and save that to an image file. That's what a screenshot has been historically, and it's what people expect from similarly named features. What you're talking about would be an entirely different feature. You're talking about "Render this scene to a file", in which case you might want to increase the resolution or quality settings. What would be a more valuable feature in certain games would be something like "Render this entire map to a file." The thought being of course that you would create an image that showed the entire map while the screen would only show a portion. What was done in this case is so clearly a dodge. They know that hardware sites often measure image quality of cards by taking screen captures and comparing the images and they were just trying to hide their warts.

  50. Re:Why more thatn 25fps? by BenjyD · · Score: 3, Interesting

    This should really be in the slashdot FAQ. It was settled way back in the day with 3DFX's demo comparing 30 and 60fps side by side.

    1) The fps number is an average. If you average 25fps, then when things get busy on screen the rate can drop to 15 or something, which is very visible and ugly. I you run at 60, that doesn't happen.
    2) 25fps looks bad for rapid movement and panning (ie, most games). Next time you watch a film, look at how blurry everything looks when the camera pans rapidly.

  51. Re:Why more thatn 25fps? by Anonymous Coward · · Score: 0

    You don't see jittering on a TV because it's properly filtered in time instead of "point sampled" in time. Nothing to do with framerate or resolution. You don't see jittering on 24fps film either, but pan the camera quickly and it looks like ass. That's the big reason you need higher framerates in an FPS - to handle camera panning. Jittering will be fixed on future gfx cards, but they'll still look like ass at 25fps if you pan the camera fast.

  52. Re:all this boils down to: by Anonymous Coward · · Score: 1, Insightful

    Considering ATI just won the the XBOX2 contract with Microsoft (last month?), AND Valve just signed some OEM deal with ATI, AND the past week has seen Valve and Microsoft have been patting each other's backs about DX9 benchmarking via Half-Life 2, there would appear to be some clear conflicts of interest going on here.

    I'm still disappointed in NVidia, and might wind up cancelling the GFX 5900 Ultra order I placed this morning before reading all this (talk about timing) and going for a 9800 Pro, but these numbers ought to be taken with a grain of salt.

  53. NWN is OpenGL by kabutor · · Score: 2, Informative

    FYI

  54. Re:This is interesting why? by Anonymous Coward · · Score: 0

    Actually, ATI did just release some new Linux drivers but maybe a week ago at most. Get them here: http://www.ati.com/support/driver.html

  55. Re:all this boils down to: by Anonymous Coward · · Score: 0

    Oh yes because the vast amount of PC gamers use Linux. Get real, they are merely catering to those that make up the vast majority instead of wasting money to let a few Linux gamers, and rightfully so.

  56. ATI runs in 24-bit, NVIDIA in 32-bit by magic · · Score: 4, Interesting

    I'm not 100% certain about the specific cards tested, but for several of the highest end NVIDIA and ATI cards a head-to-head comparison for performance doesn't tell the whole story.

    This is because ATI cards have implemented a 24-bit floating point pipeline while NVIDIA cards implement a 32-bit pipeline. It is reasonable to expect the ATI card to outperform the NVIDIA card at the expense of some round-off errors. 32 vs. 24 bits on a color pixel is probably no big deal (although some color banding might arise), but when those results apply to vertex positions you could begin to see cracks in objects and shadows.

    Note that the ATI card is still faster for Half-Life 2 in 16-bit mode, so it is probably a faster card overall for that game. There are so many ways to achieve similar looking effects on modern graphics cards that even as a graphics expert, I can't tell which card is actually faster.

    I've been working with both the GeForceFX and Radeon9800 for some time and both are amazing cards. They have different capabilities under the hood, and can perform different operations at different speeds. Furthermore, under DirectX both cards are restricted to a common API but on OpenGL they have totally different capabilities. I don't think a consumer would go home unhappy with either card, except for the price.

    -m

    1. Re:ATI runs in 24-bit, NVIDIA in 32-bit by Anonymous Coward · · Score: 2, Interesting

      Actually, its worse for nVidia. You are correct, FX can support FP32 FP16 and FX12. In the case of DOOM and Half-life, the FX series requires a special codepath that runs the FX chips in FP16 or even FX12 (integer!) to stay competitive. The minimum requirement for DX9 FP is 24 bits. nVidia goes beyond the spec but can't run competitively in that mode. In short, ATI delivered good DX9 performance. nVidia must run BELOW THE DX9 FP SPEC to compete with ATI. No contest IMHO. There will be plenty of unhappy nVidia campers as DX9 becomes ubiquitous.

  57. Re:Why more thatn 25fps? by Junks+Jerzey · · Score: 1

    This should really be in the slashdot FAQ. It was settled way back in the day with 3DFX's demo comparing 30 and 60fps side by side.

    And way back in the day, it was typical and expected for games on the Atari 800, Atari 2600, C64, etc., to run at 60fps (excepting faux 3D games, which ran at 5fps). Much of the angst about 60fps being excessive came from PC owners, who didn't even have the general capability to run at 60fps with VGA resolutions until 1995 or so, when we finally got away from having to push a 64K screen over an 8MHz bus. Once everyone got used to 60fps, then of course we started having the reverse angst, about games didn't run at 60+.

  58. WHOA WHOA WHOA !!! by gosand · · Score: 0
    There is a Half-Life 2 ?!?!?!

    He he. Seriously, this game is what is going to finally make me upgrade my current vido card (ATI AIW-Pro-32) As you can tell, it has been a while since I have upgraded...

    --

    My beliefs do not require that you agree with them.

  59. Re:This is interesting why? by Ed+Avis · · Score: 1

    I thought the article was about 3d cards. Besides, 'why does this belong on Slashdot?' posts are a long tradition.

    --
    -- Ed Avis ed@membled.com
  60. Well, I do by Moraelin · · Score: 1

    Seriously, the way I run all games is with 6x FSAA and at least 2x Anisotropic filtering (quality), max texture resolution, max shaddow details, etc. If the game supports that, TruForm too.

    I _am_ an ex-3dfx fanboy, and for me image quality is important. And since I do have the money to burn for that addiction, sure, I'll cheerfully buy a $400 to $500 card if that's what it takes to get my fix of great looking graphics.

    And yes, I _am_ a serious gamer. I clock at least 40 hours of gaming per week, and that's on a slow week.

    [RANT]
    I really can't understand people who turn off all eye candy, to get a "boost" from 300 fps to 310 fps. I mean, really, no monitor can even display 300 frames per second, so what's the point? Even if you had your refresh rate at 100 Hz (which most el-cheapo CRTs or any expensive LCDs can't even do), that would still mean displaying 1 frame out of 3. You're still only actually seeing 100 fps, not 300 fps. So what's the point in ruining image quality for _zero_ reward?
    [/RANT]

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, I do by aronc · · Score: 1


      [RANT]
      I really can't understand people who turn off all eye candy, to get a "boost" from 300 fps to 310 fps. I mean, really, no monitor can even display 300 frames per second, so what's the point? Even if you had your refresh rate at 100 Hz (which most el-cheapo CRTs or any expensive LCDs can't even do), that would still mean displaying 1 frame out of 3. You're still only actually seeing 100 fps, not 300 fps. So what's the point in ruining image quality for _zero_ reward?
      [/RANT]


      Because the FPS number that you get at the end of a time demo run is an average. Yeah, getting the average fps up 1% doesn't matter much. However the average really isn't what's important much of the time, it's the minimum. It really doesn't matter that the card pumps out 400fps most of the time if it still drops to 20 three or four times. For some players, particularly highly competative ones, it is much more valuable to make sure the frame rate never ever gets low enough to stutter/lag/feel unnatural than it is to have some extra eye candy. In a happy coincedence that is often the area that is most effected by messing with the super-spiffy high end graphics features.

      --

      jello.
      aka aron.
    2. Re:Well, I do by cybercrap · · Score: 1

      40 hours? I hope your unemployed or else you never sleep and you never leave your computer chair.

    3. Re:Well, I do by PainKilleR-CE · · Score: 1

      I usually put in 40 hours, but it's due to heavy weekend gaming. I can easily put in over half that time on some weekends if I've gotten a particularly good game that lasts more than 30 hours at some time during that week. Add in playing GBA games at the laundrymat or in the car when someone else is driving on long trips, and the hours rack up pretty quickly.

      Of course, on slow weeks it can easily drop to 14-20 hours, too.

      --
      -PainKilleR-[CE]
    4. Re:Well, I do by PainKilleR-CE · · Score: 1

      Seriously, the way I run all games is with 6x FSAA and at least 2x Anisotropic filtering (quality), max texture resolution, max shaddow details, etc. If the game supports that, TruForm too.

      I _am_ an ex-3dfx fanboy, and for me image quality is important. And since I do have the money to burn for that addiction, sure, I'll cheerfully buy a $400 to $500 card if that's what it takes to get my fix of great looking graphics.


      FSAA and image quality being important seem to counter each other a lot of times, but to each his own ;)

      Personally, image quality is very important to me as well, but I've avoided FSAA in favour of increased resolution whenever possible and I still want to average 100+ fps in most games with the settings maxed out (so I choose a resolution accordingly as long as I can play at 1024x768 or higher).

      The whole point of increasing average framerates, as someone else already said, is to increase the minimum framerate. Especially when you get to multiplayer games, where the amount of action on screen is mostly unpredictable, the minimum framerate determines how the game feels and looks. You never want your framerate to drop to half of what you're averaging while you play (which is usually lower than the average you see in benchmarks anyway). If my card can pull 300 fps at 1600x1200@32bpp with all of the settings maxed out (and FSAA off), then I will be happy with my fps capped at double my refresh rate (or 150% of my refresh rate), knowing that it's highly unlikely that my framerate will drop below my refresh rate.

      If I were to cap my framerate at my refresh rate (say for example that my refresh rate were 100Hz, which just happens to be what the video card in this pos desktop I'm working on at the moment is at 1280x1024), and there was a slowdown, then all of a sudden my screen is displaying the same frame multiple times, and it becomes most noticable if my framerate drops to 50 fps because the card is only capable of averaging 100 fps under benchmarking conditions rather than real-world multiplayer spamfests. At least if I cap it to 200 fps and the card actually renders those frames most of the time, when it falls to 100 fps it's still likely to get most of the frames out before the screen needs to display them, and everything looks fine.

      --
      -PainKilleR-[CE]
    5. Re:Well, I do by windlord · · Score: 1
      An add on. THAT 1 frame per sec is gonna be the difference between MY sniper aimbot thrashing the ass of the OTHER sniper aimbot used by the kiddies down the street. :P

      Seriously thou, FPS is one big reason to explain why when you play first-person deathmatches, you get killed BEFORE you even see the little twit who shot you. His display card just managed to squeeze out that image of your innocent head popping out first.

  61. Re:Why more thatn 25fps? by BadBlood · · Score: 1

    Generally speaking, what you said is true, however there will be certain instances where your min fps is constant through varying average scores. Yes, I am nitpicking :)

    --


    Praying for the end of your wide-awake nightmare.
  62. Go COMPETITION! Everyone wins by acomj · · Score: 1

    I like it when there is more than one company offering similar services.. They have to work hard to get your business, or you'll just go to the "other guy".

    whoever is ahead in this race will change over time, but the 3d cards keep getting better and better. Even the low end cards are capable of 3d decent game playing now.

    Notice that windows got more stable, when linux started being more of a threat.

  63. Slanted article by GoofyBoy · · Score: 1



    But its from ATI so what do you expect?

    If you use DX8 then Nvidia beats ATI

    What I want to see is how HL2 works on really low level hardware.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Slanted article by cK-Gunslinger · · Score: 1

      But its from ATI so what do you expect?

      If you use DX8 then Nvidia beats ATI

      What? That's like new cars being tested against horse-drawn carriages on dirt roads with 16"-deep ruts. The horses win? Who cares - roads are paved now!

    2. Re:Slanted article by Anonymous Coward · · Score: 0

      Actually.. if you look carefully at the graphs, 5900 Ultra with DX8.1 scores about c.52fps -- the graph on the previous page will show the 9800 Pro pushing c. 61fps in DX9!

      The graph you're citing compares Geforce DX8 to DX9 performance only and does NOT mention Radeons at all..

  64. HL2 + Graphics Card Bundle by WebfishUK · · Score: 1

    I noticed in the interview it mentioned that Valve were comtemplating bundling HL2 with a graphics card. Now, I
    might just be being cynical but what if nVidia had already
    turned down this idea, but ATi hadn't. Whose card would you want to look good if you were Valve?

    --
    -- "Can't sleep, clowns will eat me!"
    1. Re:HL2 + Graphics Card Bundle by Anonymous Coward · · Score: 0

      ...because HL2 would never sell if it was not bundled with the video card, right? ;-)

      If you ask me the marketing deal is the other way around. Whose DX9 game would you want to look good if you were ATI?

  65. HL2 optimized for ATI cards... by Nimey · · Score: 2, Interesting

    There's a good reason why the ATI cards were so much faster than the nVidia: Half-Life 2 is optimized for the Radeon 9800.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  66. nVidia has bet the farm on Opteron chipsets by Anonymous Coward · · Score: 0

    It's quite amazing to me that nVidia has managed to slip so fast and so far down.

    Yes, their graphics card performance has slipped a tad in the past year or so.

    However, I can just about guarantee you that it's because the internal focus at nVidia has switched to becoming a leader in the Opteron/Athlon64/Hyper Transport chipset market. nVidia has bet the farm on becoming the traffic cop at the intersection of all the multimedia traffic that passes through your Taiwan-manufactured Opteron/Athlon64/Hyper Transport motherboard.

    It's a HUGE gamble, and there's absolutely no guarantee that they won't stumble badly and go belly up.

    On the other hand: Nothing ventured, nothing gained...

  67. waiting fot duke by mbennis · · Score: 0

    I'll buy my new graphic card when Duke nukem forever is done... Keep saying this and save money !

    1. Re:waiting fot duke by kyoko21 · · Score: 1

      This is a troll but I thought it was called "Duke Nukem Whenever."

  68. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  69. Re:Go COMPETITION! Everyone wins by Agent+R · · Score: 1

    Windows is more stable? Really? Wasn't it just the other day that ANOTHER security hole was found in the Windows OS? :->

    But seriously though, with the competition, we the public is the winner since these companies need to struggle to offer the best bang for the buck. (This is of course that ATI and Nvidia continue to hate each other. :-))

    Lets see, we have graphics, sound, and to a point touch, all we need on our PCs is something to simulate smell. (Gotta have that gunpowdery smell after you show the wrong end of your boomstick to your buddy playing Doom 3. :-))

    --
    !@#$% whole-grain cereal. When I want fiber, I eat some wicker furniture. - G. Carlin
  70. Guess what by cavemanf16 · · Score: 2, Insightful

    I was trying to decide on what card to buy recently. I read all the reviews, shopped for the best prices, and finally just found one that suited my budget. A GeForce FX5600 128MB RAM card from MSI. Why did I end up picking it you ask? It was only $157 but came with Ghost Recon, Morrowind, a few other games, a whole bunch of software including WinDVD, and a bunch of different adapters, cords, output and input options, etc. So I'm happy. I may not be able to crank all the 'special' video features to the max on HL2, but who cares?! I only really use Windows to game on anyways, and as long as the card was so cheap, had so many 'extras' with it, and can get decent support in Linux, I'll be happy. No, it's not the perfect solution, but all this video card posturing is lame anyways. HL2 is rumored to be capable of running just fine on a computer half as powerful as what was benchmarked in this report, so there's no need to have the eye-candy cranked up ALL the way - just enough to make the game fun.

    1. Re:Guess what by Anonymous Coward · · Score: 0

      nice justification. try watching lord of the rings in black and white, its just as fun.

  71. ATI drivers on Linux by Nicolai+Haehnle · · Score: 3, Informative

    (mind you, there's just been a new driver release from ATI, and I haven't installed that one yet)

    I've got a 9700 Pro, and the ATI drivers have given me *a lot* of grief as a developer. There are many times when they are so blatantly non-compliant with the OpenGL standards, it's not funny.

    For example, the driver claims to support OpenGL 1.3. With 1.3, ARB_multitexture has been promoted into the core, so they driver _should_ export glActiveTexture & friends without the ARB suffix. Well guess what? It doesn't. You have to use the *ARB versions of the functions.

    I guess that a lot of this can be attributed to the fact that ATI is not as long in the Linux driver business as NVidia, and overall, things have in fact gotten better over time. But you should expect a bumpy ride.

    1. Re:ATI drivers on Linux by eviltypeguy · · Score: 2, Informative

      I own a Radeon 9800 Pro, and I've found just the opposite, at least with the Windows drivers, and their latest Linux drivers (3.2.0 or newer).

      If you're having any kind of problems like that, email devrel@ati.com, someone from ATi will most likely respond rather quickly. I've emailed them before and they've been quite helpful.

    2. Re:ATI drivers on Linux by Glock27 · · Score: 1
      For example, the driver claims to support OpenGL 1.3. With 1.3, ARB_multitexture has been promoted into the core, so they driver _should_ export glActiveTexture & friends without the ARB suffix. Well guess what? It doesn't. You have to use the *ARB versions of the functions.

      Part of that may be a carryover from Windows, where failure to support anything past OpenGL 1.1 (since MS has a monopolistic desire to promote DirectX) means all GL 1.2+ features have to be accessed through extensions.

      Nasty though.

      I guess that a lot of this can be attributed to the fact that ATI is not as long in the Linux driver business as NVidia, and overall, things have in fact gotten better over time. But you should expect a bumpy ride.

      Well, not if I can pull off that G5. ;-)

      I like the Radeons from a hardware standpoint, but I need fast 3D under Linux for my x86 hardware!

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    3. Re:ATI drivers on Linux by Glock27 · · Score: 1
      I own a Radeon 9800 Pro, and I've found just the opposite, at least with the Windows drivers, and their latest Linux drivers (3.2.0 or newer).

      What sort of 3D stuff do you develop/run on Linux? Have you tried to develop/use any of the advanced features like pixel shader programs under Linux?

      At any rate, thanks for the info, including the mail link!

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    4. Re:ATI drivers on Linux by Ih8sG8s · · Score: 1

      I don't argue your GL points above, but I'll argue your last statement there...

      ATI has been actively supporting linux driver development (either through development, or release of technical specs of their cards) for more than 10 years.

      By comparison, Nvidia is the neophyte.

    5. Re:ATI drivers on Linux by Newtonian_p · · Score: 1

      Try their FireGL drivers for Linux. They're meant for professionals so OpenGL support should be good and they work on regular Radeons (8500, 9100, 9200, 9500, 9600, 9700, 9800).

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

    6. Re:ATI drivers on Linux by Nicolai+Haehnle · · Score: 1

      Nice idea, except that this page gives you the exact same download link that you get for the "consumer" 9700/9800 series. I even checked md5sums because I wasn't sure about the download URL anymore.

      And yes, glActiveTexture() & co. are still missing in the latest driver (only ARB variants are available).

  72. Like I asked on the Transgaming boards: by Repugnant_Shit · · Score: 1
    I've read the reports that the Radeon 9800 smashes nVidia's GeForceFX 5900U. I plan on buying a new graphics card for HL2, but now I can't make up my mind. I currently use Linux 100% at home. But I have a spare hard drive which I'll be installing Win2000 on to play HL2 if WineX can't run it.

    The question is: ATI or nVidia for Linux? I am really, really pleased with nVidia's Linux drivers...I've been playing HL/CS, BF1942, Deus Ex and GTA with no complaints. So if I get an ATI board, will it be stable/supported too? I'm talking Linux, not Windows, because Linux will still be my primary OS, but I don't want to switch video cards everytime I switch my OS just get decent framerates in HL2. I've never bought an ATI board, and have heard the drivers *used* to suck, but don't anymore, so I don't know what to believe.

    So, anyone? I'm not trying to troll, I'm trying to get people's REAL experiences.
    1. Re:Like I asked on the Transgaming boards: by forkboy · · Score: 1

      I used to run a Radeon 7200 in linux. I since switch to nVidia not by deliberate choice but because a friend was kind enough to give me a GF4 Ti4600. But anyway, the Radeon ran just fine in Linux. I didn't try any games because honestly I prefer Windows for my gaming, but X ran like a champ on that Radeon.

      As far as the drivers sucking goes, I assume you mean the Windows drivers. THey had some driver problems in the early release of the Radeon boards, but that's all taken care of now...their drivers are quite fast and stable.

      If I weren't a poor college student, I'd buy a Radeon 9800 in a heartbeat, even as satisfied as I am with this nVidia card I'm using currently.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    2. Re:Like I asked on the Transgaming boards: by Anonymous Coward · · Score: 0

      but X ran like a champ on that Radeon.

      Of course X ran fine. I've never encountered a card that X did not run fine on. It's generally other system specs that affect that.

      The thing that counts, though, is 3D. From my experience, nVidia works on Linux. ATI on the other hand... well let's just say you can try. And try. And try some more.

      Consider this: ATI does not have X 4.3.0 drivers on its main site, yet X 4.3.0 has been out for over 6 months. That is simply unacceptable. If more people knew about things like this they would simply not stand for it.

      If you brave the drivers that are not from the official website, you'd better know what you're doing. A newbie could very easily destroy their X configuration and be stuck at a console wondering what to do. Good luck if you don't run Red Hat Linux. Ever try getting an RPM to work in Slackware?

      If you want 3D in Linux, go with a vendor that supplies quality Linux drivers. nVidia is such a vendor.

  73. Too much money by I'mKindaDumb · · Score: 0

    Sucks when I have to spend more on the video card than the CPU just to play a game.

    --
    -i am n00b.
  74. First line from the article... by Kegetys · · Score: 1

    "SEATTLE -- Greetings from ATI's "Shader Days" event"

    Somehow I guessed ATI was going to win the benchmarks there... ;)

  75. Sad day ... by vlad_petric · · Score: 2, Insightful

    Technology and FPS aside, Nvidia's support for Linux shines in comparison to ATI's offer. I'd really hate it if they follow 3dfx's path.

    --

    The Raven

  76. And .. ATI supports open source .. by AftanGustur · · Score: 1


    I still hope ATI wins in the end, though. I like their technology quite a bit better than nVidia's....

    The open source ATI drivers, both in XFree86 and other libraries, are written with technical specs and support from ATI.
    .. nVidia does no such thing..

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    1. Re:And .. ATI supports open source .. by Mnemia · · Score: 1

      The open source drivers also suck. As in, 10% of the performance of the (closed source) Windows drivers on the same machine. So I question the level of ATI's support for open source drivers.

  77. Why so high? by t_allardyce · · Score: 1

    Results show the ATI Radeon 9800 Pro drawing around 60 FPS while the nVidia GeForce FX 5900 Ultra only draws around 30

    Maybe im missing something, and i dont know much about graphics in games but why is such a high frame-rate needed? or is that a field rate? film runs at 24fps (non-interlaced) and tv at 25 or 30 depending (50 or 60 interlaced fields per second). Why not pump the extra power into more polygons or better quality or something? You could even do fake motion blur...

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Why so high? by DiscoOnTheSide · · Score: 2, Informative

      well, because film has that motion blur inherent in the media, so you can have the lower framerate and your eyes won't notice. Meanwhile a computer screen has no blur, its pretty much a slideshow on crack. Therefore human eyes on a "digital" display media need 60fps to see smooth continuous motion. Or at least that's how it was explained to me years ago when people were complaining why does it matter if this card can do 100FPS in quake 2 and this other can do 120 when 60 is all you can see.

      --
      Viva La Revolucion! Buy a Mac!
    2. Re:Why so high? by raygundan · · Score: 2, Interesting

      You hit the nail on the head. There's no motion blur-- the frames are drawn "crisp". So, in order to look as good as naturally motion-blurred film or TV, you need *at least* two frames for each TV frame to give your eyes and brain two things to blur between.

      And I'd guess you'd need more than 2. So, if TV looks nice at 30fps, you probably need something like 60-120fps to look as smooth.

      Not to mention that unlike TV with its never-changing 30fps framerate, the numbers you see for games are an average. At 60fps, you might see framerate drops to 15 or 20fps. And it's always at the worst moment-- it's when 15 guys have all their particle-effect weapons pointed right at you. The more crap that's in your view, the slower it goes. You want a nice, high average so your framerate floor is still playable.

    3. Re:Why so high? by Uncle+Ira · · Score: 1
      The human eye is bottlenecked at 72 hz (incidentally that's why monitor refresh rates of 72 hz or above are recommended to reduce eystrain).

      If you wanted a "motion blur" effect, you would need a steady franerate in excess of that (144 hz would be ideal) so that the brain would be forced to process two crisp images per frame, creating a brute-force motion blur.
      Of course, none of this matters unless the monitor is refreshing at that rate as well. so until monitors improve significantly, we'll most likely be seeing hardware motion blur that renders multiple frames and combines them in the raster (I think that's right- it's been a while) to create a motion-blurred image. Think of it as supersampling for temporal aliasing.

    4. Re:Why so high? by raygundan · · Score: 1

      That's more or less what we're headed for-- some sort of temporal equivalent to FFAA. Instead of rendering higher resolution and downsampling, we'll be talking about rendering a higher framerate and downsampling into a motion-blurred image. In the meantime, most games run at less than a monitor's full resolution, and are able to take advantage of the much higher refresh rate of the lower resolution. I don't remember where mine is exactly, but it's something like 120Hz at 1024x768.

  78. Re:Not at all.... by Anonymous Coward · · Score: 0

    _All_ this shows is that an unreleased beta of an upcoming game runs faster on one brand then another.

    Add to this hints of a possible bundling deal, and I'll wait for the release version thanks.

  79. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  80. These tests were by ATI .. Seems shady. by Viewsonic · · Score: 1

    I mean, really, 3 times faster than the best nVidia card all of a sudden? I'm sorry, but no. If the Radeon was 3 times faster in every game, then sure, that would be fine, but for this particular game only? Common sense says "duh" .. I dont think ill be going near ATI anytime soon, and after those last nVidia scandal I dunno who to buy .. Both these companies are slime balls as far as im concerned.

    1. Re:These tests were by ATI .. Seems shady. by TheCrazyFinn · · Score: 1

      You're missing the fine print.

      Radeon 9800 and GeforceFX 5900 Ultra are neck & neck on DX8 Games. (Seems the FX is a bit faster in benchmarks, 9800 in real world).

      DX9 games that have been benchmarked all show a moderate to large speed advantage for the Radeon (Anywhere from 15% or so in the new Tomb Raider to the 50% advantage in HL2). Even the 9600 Pro and 9500 Pro are giving the highend FX card a run for it's money.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
  81. HL2 optimized FIVE TIMES MORE for Nvidia cards. by raygundan · · Score: 2, Interesting

    If you read the article, you would have noticed the bit where they said they had to spend FIVE TIMES as long optimizing for the Nvidia cards.

    And it still sucks.

    Five times the effort, a drop to a hybrid low-precision mode, and Nvidia's still in the hole on DX9.

    It's early, so I'm feeding the trolls. Don't get me wrong-- I loved my last three nvidia cards. But my most recent upgrade was ATI. I have no love for either side. Whoever gets the performance for a decent price wins. I'll buy a K-Mart brand video card if it wins the tests for the games I want to play.

  82. Re:Why more than 25fps? by raygundan · · Score: 1

    Don't forget the lack of motion blur, and the fact that for a PC game, the framerate is an average, not a constant. You need your minimum to stay at a playable level, too.

  83. zerg by Lord+Omlette · · Score: 2, Funny

    Matrox! Matrox! Matrox!

    Go Matrox! ... What?? It could happen!

    --
    [o]_O
    1. Re:zerg by Anonymous Coward · · Score: 0

      No it couldn't

  84. 60 Hz Monitors... by Schnake · · Score: 1

    I can actually feel/see my monitor flickering when it's at 60Hz. I guess this must be some indication that my eye is capable of registering at least 60 frames per second.

    1. Re:60 Hz Monitors... by normal_guy · · Score: 0

      I always thought that 60Hz was a bad frequency to use in a monitor. So much interference. I wonder if they just use the oscillations straight from the wall and that's why we see subtle variations and flicker.

      --

      Linux: Free if your time is worthless.
    2. Re:60 Hz Monitors... by Anonymous Coward · · Score: 0

      I've noticed that too. I've been told that the main problems is that since American AC oscillates at 60 Hz, lights also flicker at the rate of 60 Hz, and it's actually the ambient lighting that is the problem there.

    3. Re:60 Hz Monitors... by AllUsernamesAreGone · · Score: 1

      60Hz is fairly low, most studies I've seen say that visible flicker only really starts to go at around 75Hz - although the average user can only see flicker above 70Hz when the contents of the scrren has areas of high contrast, the background lighting is low and they are looking at the screen in their peripheral vision. However, I have known regular players of high-framerate FPS that can detect flicker at higher frequencies when they are concentrating.

  85. nvidia vs ATI by 0123456 · · Score: 1

    "If you use DX8 then Nvidia beats ATI"

    Often true -- the FX cards are decent DX8.1 cards -- but totally worthless. I mean, who's going to buy a DX9 card just to run DX8 games?

    Geforce FX DX9 support is slow, and shader benchmarks have been showing this for a long time. The fans have been saying 'oh, but they're synthetic benchmarks so they don't matter'... well, now we have a real DX9 game and it's running just as badly as the synthetic shader benchmarks run. The odd thing is that anyone is actually surprised at this.

  86. Valve has become MS's spankboy by Anonymous Coward · · Score: 0

    Let me vent my frustrations with Valve and why I might not be buying HL2 after all.

    Just yesterday, I saw a PR blurb from MS extolling HL2 as a reason why everyone should be using MS Windows: DX9.

    I have increasingly become uncomfortable with Valve and the lack of concern they have about locking their product to a particular platform--and a monopolistic platform no less.

    We could get into arguments for the rest of our lives about whether or not OpenGL or DX is a better game development platform. It would largely be irrelevant, though, given the fact that many of the most sophisticated games are being produced using standard libraries and non-MS platforms.

    I'm getting sick of the vendor lock-in in the gaming industry, and I'm especially sick of it with MS. Valve hasn't really demonstrated an interest in anything but protecting their bottom line, and I'm infuriated.

    I can't believe I'm saying this, but every day I get closer and closer to only playing games on consoles. Yes, then there would be vendor lock-in, but at least it's a lock-in I'm more comfortable with. I really don't enjoy console games as much, but what the fuck is someone to do?

    I know this sounds like a troll. I don't mean it to be. I'm just aggravated by the gaming industry, and I'm increasingly perceiving Valve to be something that's not exactly consumer-friendly. I loved HL, but I don't see an effort by Valve to reach out to people such as myself, and feel alienated by them. Increasingly I have no problem giving my business elsewhere (e.g., Id, Bioware).

  87. Re:all this boils down to: by Anonymous Coward · · Score: 0

    Well I think all the *nix users can do likewise;
    for linux dx=bad ogl=good
    for the other 99% of people dx=good ogl=good

  88. Re:Why more thatn 25fps? by hughk · · Score: 1
    Because tv is interlaced, so you effectively get two very low-resolution frames for every 30 fps "frame". The effective framerate of TVs is 60 fps. (or I suppose 50 for you PAL folks)
    Actually, TV is at 25 fps and 30 fps because of interlacing. Each frame is shown twice at half resoloution and then offset.
    --
    See my journal, I write things there
  89. true the Riva128 wasn't that nice of a card. by fullmetal55 · · Score: 2, Informative

    back when Voodoo was king, and stand alone 3d accelerators were common. While the Riva128 was ugly (especially in comparison to some of the other choices out there) it was fast. and it was fast at higher resolutions, the Voodoo 1 did 320x200. where the riva 128 would get comparable framerates at 800x600, not to mention the fact that it could do 32 bit. (at a huge performance decrease however) The Riva128 was a good 2D card to hook up to your Voodoo2 however.

    1. Re:true the Riva128 wasn't that nice of a card. by Anonymous Coward · · Score: 0

      V1 was 640x480.

  90. That's not the way I read it by ThisIsFred · · Score: 3, Informative

    About the only thing this is illustrating is that the performance problems with D3D are pretty severe now. DX couldn't correctly render fog or water in the original Half-Done(tm) engine, and going to OpenGL drivers would not only boost the frame rate by as much as 66%, but would also correctly render those effects.

    Also, RTFA, Nvidia is a little shy about "optimized" drivers for benchmarking certain applications. They specifically requested that the optimized drivers not be used. No indication that ATI did the same.

    I doubt there will be a Linux version of HL2 either, because this new 3D engine appears to only support DirectX.

    That's a shame, because the world didn't end with the America's Army developers ported AA:O to Linux. As a matter of fact, it runs quite well, and it didn't take them 5 years to produce nothing but vaporware.

    --
    Fred

    "A fool and his freedom are soon parted"
    -RMS
    1. Re:That's not the way I read it by Anonymous Coward · · Score: 0

      On the original hl engine maybe, this is a whole new engine, how do you know opengl would be better than dx9? You don't. Nvidia didn't ask to not use "optimized" drivers, VALVe said to only use publicly available drivers. Valve spent 5x as much time optimizing the NV30 path as it did the default path(the one ATi uses). NVidia are the ones getting the special treatment here.

  91. procedural shading and lighting by Anonymous Coward · · Score: 0

    While I am not excusing nVidia's poor scores or their snit over 3DMark03, the reason D3 has two codepaths is because Carmack is very interested in using features only the nVidia cards have. He wants to use the procedural shading and lighting that nVidia's cg language provides.

    nVidia chose to implement this in hardware and it gives them performance well beyond what anyone else can provide for procedural shading.

    That's the good part.

    The bad part is that while doing so, nVidia shorted the more traditional multi-texturing and shading systems that DX9 provides. These systems are less memory-bandwidth efficient although much easier to use.

    As long as games continue to use the traditional methods nVidia's current hardware will have a large disadvantage versus ATI. And the kicker is that developers may never switch. Part of the reason is that developers are somewhat set in their ways. A larger part of the reason is that these traditional methods are what every other platform of note (meaning consoles, including even Xbox) use. So you can either make your game work well on nVidia's cards or instead make it work well on ATI's cards and every other platform out there.

    As a developer, which are you going to do?

    nVidia took a chance and tried to provide new levels of performance by changing the whole way graphics are programmed. A noble effort, but it hasn't worked and as such buying an nVidia card doesn't make sense to people whose primary goal is to run virtually all current and all past games as fast as possible.

  92. r128 works with linux by Anonymous Coward · · Score: 0

    im using that now, plays q3a just fine. its a low res (a laptop) but the frame rate is fast enough that i dont think about it.blender has minor rendering problems but still workable.

  93. My humble opinion by Anonymous Coward · · Score: 0

    With a GeForce4 4200, you should be pretty well covered for all of today's games. I'd suggest that you keep your money and wait until the games you want to play come out. $150 then will buy something even better (or at least cheaper), and reviews will be on actual products, not over-hyped marketing presentations.

  94. bittorrent link to 25min movie by werdnapk · · Score: 1

    Here's a bittorrent link to the huge 25min in game movie

  95. get a 9600 pro then.. by Barbarian · · Score: 1

    It's much cheaper, and beats the GeForce FX 5900 anyways

  96. Bleh by Anonymous Coward · · Score: 0

    Half Life 2 graphics... eh... so so.

    If you compare image quality with Baldur's Gate 2, or even the original Myst, you'll notice major artifacts such as sharp edges on objects, etc. Also, sometimes I see jagged edges on things where in Baldur's Gate you only see the jaggy edges on your characters and monsters.

    It's really a step backwards.

  97. Re:Why more thatn 25fps? by Spy+Hunter · · Score: 1

    Depends on the video input. Most new consoles, I believe, calculate a different frame for each interlaced pass, so the effective framerate is 60 fps at a reduced resolution. I think TV cameras do this as well. Hollywood movies don't, since their source is 25 fps. (I've always wondered how they manage to look decent at such a low framerate that is different from TV's base framerate, it must be all the motion blur. I guess PAL would be better for movies.).

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  98. They used invalid drivers in the benchmark? by gid · · Score: 2

    From an article on firingsquad:

    This is NVIDIA's Official statement: "The Optimizations for Half-Life 2 shaders are in the 50 series of drivers which we made available to reviewers on Monday [Sept. 8, 2003]. Any Half-Life 2 comparison based on the 45 series driver are invalid. NVIDIA 50 series of drivers will be available well before the release of Half-Life 2".

    While I, like everyone else don't like trading off quality for framerate blah blah blah. Who knows what ATI's quality is like? Maybe they optimized their DX9 drivers for the fastest possibly/crappy quality off the bat. I'm going to wait to get the reviews for the Det 50 drivers and get some reviews of what the quality looks like on each card before I'll be making any purchases.

    I was actually all set to buy an nv 5600 ulta until this came out. Think I'm gonna wait for them to duke it out a little bit and get to the bottom of things before I decide...

  99. Re:Why more thatn 25fps? by cr_nucleus · · Score: 2, Interesting

    Certainly, this is the most common misconception about framerate.

    People saying such things must be thinking about cinema, which is 24 FPS anyway. They just fail to realize that a movie frame is very different from a 3D game frame. The movie frame captures 1/24 of a second while the game frame is instantaneous, it has no duration. So the movie frame contains a lot more information than this game frame and that's just why you don't need as many of them to show the same movement.

    btw, i'd also like to see those people with their desktop set to 30Hz (if that was possible). As far as i'm concerned, using a decent screen res, even 60Hz is annoying to say the least.

  100. when this "cinematic" stuff came about - by Anonymous Coward · · Score: 0

    is about the time when nvidia started losing to ATi. The 3DFX guys wanted eye candy and the the Ati guys wanted speed. Well, since when does gaming ever revolve around anything at its core besides FPS? Ati wins.

  101. Re:Well well then your freakin stupid by Slime-dogg · · Score: 2, Informative

    That is just plain wrong. You used to be able to notice the difference between 1600X1200 and 1024X768 easily. Now that AA is around, the difference has blurred somewhat.

    I run all of my games at 1600X1200 if I can get at least decent performance. Everything scales for the screen, looking the same size as everything on 1024X768, only much smoother. Higher resolutions also will allow for higher amounts of detail, if care has been given in that direction. You've got more pixels to play with, so you could render 1,000 more leaves on that tree, or render more pock-marks into that wooden doorway.

    The only reason why you would think that 1600X1200 makes everything small is because of the sore state of the desktop. This is getting fixed, As referenced here, with SVG. Now, we just have to have the window graphics and fonts done with SVG, and we would all be in high res heaven.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  102. nope by MegaFur · · Score: 1

    Nah, nah, nah. That's all lies. The top nVidia execs came from the planet Monop in the galaxy Oly. Their high tech, snazzy spacecraft crashed on this planet one day because they were smoking too much grass and also, their VR UI was second rate to the one made by ATI Trans-Dimensional.

    Since then, the nVidia people have been trying to get enough money together so they can rebuild or repair their ship and get the hell off this blighted ball of mud and water we call "Earth".

    Or maybe I've been reading too much Illuminatus!

    --
    Furry cows moo and decompress.
  103. More than standard for a release game by rhakka · · Score: 1

    All cutting edge games have lower than ideal fps when they are released. First off, 60 FPS is more than adequate for a pretty smooth gaming experience. Of course it'll drop and you'll get chug from time to time, but overall, it's not an insurmountable obstacle.

    Name one major cutting-edge 3-D shooter that was released that you could run at high resolution over 60 FPS at the time of release. I have never seen it. Typically if you are running 40-60 fps you are doing fine for a release game and when the next gen hardware comes out you'll go back over 100 in the "ideal" range for the serious hardcore gaming competitor.

    That resolution, however, is completely adequate by any measure. You'd be surprised how many people still compete at 800x600 or so.

    Finally, keep this in mind: most serious gamers who are so concerned with fps that 60 is not adequate, also turn all the extras down or off in their graphics setups. I'm willing to bet they didn't do that in the benchmark test. you can often double your fps by sacrificing unnecessary detail.

    1. Re:More than standard for a release game by stuph · · Score: 1

      Finally, keep this in mind: most serious gamers who are so concerned with fps that 60 is not adequate, also turn all the extras down or off in their graphics setups. I'm willing to bet they didn't do that in the benchmark test. you can often double your fps by sacrificing unnecessary detail.

      this is very true.. i know what i was playing UT competitively, the only graphical nicety i allowed myself was running at 800x600.. besides that, everything was down as low as possible.. as long as i could tell the difference between people, walls, edges, and flags, everything was gravy...

      --
      --Less Thinkin', More Drinkin'...
  104. Half-Life 2 by Anonymous Coward · · Score: 0

    Two halves, shouldn't they have named it full life?:)

  105. Don't lump audiophiles into one large group by waaka! · · Score: 1

    There are audiophiles, and then there are people who really can hear the difference. I'm talking about people who do extensive ABX blind testing, never accept information or opinions not backed up with scientifically-acquired evidence, and who, in general, really know their stuff when it comes to audio compression (being ones who are actually coding these encoders).

    I mean, seriously, I'd call these guys audiophiles, but the word has already been defiled.

  106. EW, you linked to gamespy fileplanet. by Anonymous Coward · · Score: 0

    Evil, evil, evil.

  107. ATI - The Way It's Meant To Be Played. by MajorCatastrophe · · Score: 2, Interesting

    I really hope that Gabe Newell is being honest about the fact that HL2 contains no ATI optimisations, as suspicious as it seems. Although the fact that The Carmack did say that the ARB OGL path in Doom3 runs better on the R3xx (and looks better) than on NV3xx, and that nVidia only gets the lead on the NV optimised code path, does seem to support what Valve claim to have demonstrated with the HL2 benchmarks. Different API but still using next-gen features. If that's the case that really would be a lesson to all graphics hardware makers to not depend on getting in bed with games developers so that games are optimized for particular GPUs to achieve maximum performance. The whole fucking point of graphics APIs like D3D and OGL is that developers can write one code path and it'll work well on all hardware for which there is a driver for that API - the hardware makers should be optimizing the hardware to accelerate these APIs period, not specific apps. Developers certainly shouldn't encourage hardware makers by agreeing to got to the effort of writing code optimised for specific GPUs. Bundling games with graphics cards is one thing, but coding them to work better with different cards goes to defeat the object of having a common graphics API. Let's not go back to the OGL mini driver days of Quake - one for nVidia, one for 3dfx, another for Rendition etc. End of Rant.

  108. NVIDIA'S RESPONSE - Detonator 50 drivers rule by Anonymous Coward · · Score: 0
    From NVNews:

    Over the last 24 hours, there has been quite a bit of controversy over comments made by Gabe Newell of Valve at ATIs Shader Day.

    During the entire development of Half Life 2, NVIDIA has had close technical contact with Valve regarding the game. However, Valve has not made us aware of the issues Gabe discussed.

    We're confused as to why Valve chose to use Release. 45 (Rel. 45) - because up to two weeks prior to the Shader Day we had been working closely with Valve to ensure that Release 50 (Rel. 50) provides the best experience possible on NVIDIA hardware.

    Regarding the Half Life2 performance numbers that were published on the web, we believe these performance numbers are invalid because they do not use our Rel. 50 drivers. Engineering efforts on our Rel. 45 drivers stopped months ago in anticipation of Rel. 50. NVIDIA's optimizations for Half Life 2 and other new games are included in our Rel.50 drivers - which reviewers currently have a beta version of today. Rel. 50 is the best driver we've ever built - it includes significant optimizations for the highly-programmable GeForce FX architecture and includes feature and performance benefits for over 100 million NVIDIA GPU customers.

    Pending detailed information from Valve, we are only aware one bug with Rel. 50 and the version of Half Life 2 that we currently have - this is the fog issue that Gabe refered to in his presentation. It is not a cheat or an over optimization. Our current drop of Half Life 2 is more than 2 weeks old. NVIDIA's Rel. 50 driver will be public before the game is available. Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers.

    Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great.

    The optimal code path for ATI and NVIDIA GPUs is different - so trying to test them with the same code path will always disadvantage one or the other. The default settings for each game have been chosen by both the developers and NVIDIA in order to produce the best results for our consumers.

    In addition to the developer efforts, our driver team has developed a next-generation automatic shader optimizer that vastly improves GeForce FX pixel shader performance across the board. The fruits of these efforts will be seen in our Rel.50 driver release. Many other improvements have also been included in Rel.50, and these were all created either in response to, or in anticipation of the first wave of shipping DirectX 9 titles, such as Half Life 2.

    We are committed to working with Gabe to fully understand his concerns and with Valve to ensure that 100+ million NVIDIA consumers get the best possible experience with Half Life 2 on NVIDIA hardware.

  109. Re:Why more thatn 25fps? by Anonymous Coward · · Score: 0

    You are referring to the refresh rate of the monitor (The number of times the image that has already been sent to the video card memory is refreshed on the monitor itself.) This is a completely different issue than frames per second, which is limited by the processing power of the computer. A game running at 5FPS(Frames per second) will still show on the monitor at ~70Hz (what the parent posters ignorantly refer to as frames per second)

  110. Re:Why more thatn 25fps? by hughk · · Score: 1
    One of the reasons that video-RAM is cheap is because it is being updated by the GPU and read by the DAC asynchronously. Programs are not constrained by the line and frame blanking intervals anymore because there is enough memory that a new frame can be built whilst the old is viewed and switching can occur mid frame. Games don't tend to work at full resolution so the graphics processor has memory to spare.

    Really consoles should be discounted because the resolution sucks, even at the PAL 625/312 lines. HDTV should mean that we have a need for better console to explot the resolution. After all most people have bigger TVs than monitors, but the monitor is capable of working at far higher quality levels than the TV.

    Actually Holywood goes at 24fps. However modern telecine doesn't give a damn because they stretch the duration of frames using digital processing.

    --
    See my journal, I write things there
  111. Re:Yawn... horse manure by FourPak · · Score: 1

    "hardcore gamers can tell the difference between 60 and 100 fps."

    Not.

    What they CAN recognize is the difference between a 13" Fuzz-O-Matic monitor running a game on a $30 video card at 640 x 480 without antialiasing and anisotropic filtering =VS= a 20+" Trinitron running the same game on a bleeding edge Radeon with resolution + filtering + texture fluff at max.

    People have bought into this "I can see 100 fps!" nonsense for so long and convinced themselves it's true that it's become an Urban Legend.

    Neither you, nor I, nor Thresh, nor Lord Carmack, nor any other human being alive today can distinguish the difference between 60 and 100 fps.

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    --FourPak
  112. READ THIS YOU FAG by Anonymous Coward · · Score: 0

    Ok, Carmack made some extra paths for ATi, so what? ATi cards still ran fine with the default path ARB. Also, notice how ATi uses the ARB2 path, WHICH THE FX'S CAN ALSO USE BUT: "The NV30 runs the ARB2 path MUCH slower than the NV30 path." Because ATi has MUCH BETTER support for default paths, no matter how you look at it. Stop trying to twist everything so nvidia's cards don't look as shitty as they really are.

    1. Re:READ THIS YOU FAG by Anonymous Coward · · Score: 0

      You french your daddy with that mouth? I never said I preferred either card, I'm just telling you to quit being a moronic 14 year old fanboy and read up before you open your twat. Er, mouth.