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User: Ayanami+Rei

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  1. But you can't script PSP actions with perl... on First Preview of GIMP 2.0 Ready for Testing · · Score: 1

    It must suck to have to do everything by hand. I mean, even Photoshop has the semi-cool "Actions" feature.

  2. Do the copiers have cell phones in them? on First Preview of GIMP 2.0 Ready for Testing · · Score: 1

    I mean, how else could they "call the local Secret Service Office"... kinda hard to do if you let's say: ship it halfway across the country without the copier knowing.

  3. Perhaps it was intentional? on First Preview of GIMP 2.0 Ready for Testing · · Score: 2, Insightful

    I mean, no sense making it airtight. What happens if one of Adobe's biggest clients came running to them bitching about this new "feature". They'd have to have some technical work-around to tell them. (At least they'd be sure they weren't counterfeiters)

  4. USTreas. is trying to crack down on counterfeiting on Photoshop CS Adds Banknote Image Detection, Blocking? · · Score: 2, Interesting

    This is already evident due to the fact that they've released two different $20s in the last 6 years.

    I speculate he Treasury Dept/SS discovered counterfeiters having a great deal of success using Photoshop in their operations. They must have approached Adobe and encouraged them to add a feature to deter any future use of their software in that fashion.

    Adobe was probably trying to do the right thing. Or they didn't want a tangle with the US Treas. if this was the case.

  5. And yet in Photoshop... on Photoshop CS Adds Banknote Image Detection, Blocking? · · Score: 1

    I constantly find myself right clicking on an open window, hoping to find something useful in the context menu.

    Sigh. (Although I do wish the GIMP guys would consider re-arranging how filters, transformation, and image adjust ment tools are found in the various menus. It's always a small adventure trying to find something that's not obviously a plugin or "tool")

  6. They all look the same, really. on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    All of them support decent fillrates, with varying levels of support for vertex and/or texel ops to do any necessary special effects.

    Not all of them are using ansiotropic texture filtering (I think only the XBox can), but that hasn't left an impression on me, especially since 99% of installations are with NTSC sets, so you can't tell anyway.

    At this point, the quality of the graphics are in the hands of the game designers, and if it looks crappy, it's probably not a limitation of the system, but the designers inability to effectively use it.

    Clearly the grandparent has only been playing games that were ported to the PS2, and not developed FOR it.

  7. Ahhh! A slash-script ate mah entity! on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    That was >_<;;;

    I'll admit, I do look sexy with bandages. But that wasn't the intent.

  8. Fair enough. on Next-Gen Console Rumors Summarized, Discussed · · Score: 1


    Since you're such a smarty pants... Why did they bother using 128-bit registers in the primary core to transfer to VU0... why not schedule it to R/W from the cache itself? Cut down on the duplicate memory controller logic?

    It seems a round-about way of doing things unless you can also use it to read/write to each of the 4 quads.

  9. SMACK on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    How dare you point out logical flaws in my rant!

    >_;;;

  10. No, try again, idiot. on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    The VU0/1 chips have 128-bit wide registers, but they aren't doing 128-bit ops. They do quad 32-bit integer/fp ops in parallel. The 4th core is the generic FPU which crunches 64-bit floats.

    But the primary core, which does the integer and branching logic, controls all the other cores, schedules the DMA, etc. etc. is 32-bit through and through. Also, note all cores operate on 32-bit addresses.

    If that makes it 128-bit (or even 64-bit), then the 387 coprocessor upgrade made the 1980's era 386SX 64-bit.

    Which it didn't.

    Which means you're WRONG. When will you accept that?

  11. Ah, my bad. on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    294MHz R4000 MIPS.
    It's the GameCube with the 486MHz G3.

  12. I need a big screen to watch movies. on iRiver Announces 40G Player & Previews 2004 Line · · Score: 1

    So I'll be sitting in front of a laptop or desktop, probably. And since the drive is like a USB 2.0 removable hard-drive, well, you know, not really an issue. You could even store the Nimo Codec pack, mplayer, or a bootable Movix distro on the drive.

    I mean, if it's 40GB, that better be HDTV quality video on there. Otherwise it's a waste.

  13. It _CAN_ support DRM, dumbass. on iRiver Announces 40G Player & Previews 2004 Line · · Score: 2, Informative

    In fact, AAC doesn't really support DRM either. It's a hack using a special stream entity to mark it as encrypted so the player knows to fetch a decryption key (hidden from the user by the firmware/iTunes)

    OGG is a container format that has tons of ways to add in custom markings (including arbitrary attribute strings...) one of those could be used in a similar fashion to mark the bitstream as encrypted.

    Plus it already plays unencrypted files (the only kind it DOES support is AAC).
    So... not a good reason.

  14. What... I like it. It's hacker-friendly. on iRiver Announces 40G Player & Previews 2004 Line · · Score: 1

    Seriously, whats wrong with screws? At least they match the color/finish.

  15. 64 to 128-bit? What crack are you smoking? on Next-Gen Console Rumors Summarized, Discussed · · Score: 1

    The stuff the Sony marketroids hand out, no doubt.

    When will you idiots learn that the PS2 is a 32-bit console, just like everyone other console out there right now (with the exception of the Jaguar and N64, and look where they are now)

    I don't know how console gamers got the idea that more bits = better system: sure this was important back in the days of the 6502, the jump in bits (NES->SNES, Master System->Genesis) was a jump in generations.

    The truth is nobody really needs more than a 32-bit integer these days. The systems have FAR less RAM than can be addressed as such. So we have two generations of systems now with the same number of bits per GP register in your CPUs.

    No, sadly, the marketroids continuted to push this insane notion of doubling of bits = generation jump, and scrambled to find places inside the system ANYWHERE where a larger bit register could be found so they could say "AHA! Look, our system has more bits!!!"

    In the case of the PS2, this would be the 128-bit wide support in the emotion engine. Never mind that no actual 128-bit operations occur in there, just dual 64 or quad 32 bit ops in parallel.
    By this logic, my desktop PC with SSE2 extensions in the CPU is also 128-bit.

    No, the PS2 has a lowly (480MHz!) 32-bit RISC-based (R3000?) CPU at it's heart. So pedestrian.

    Hell Nintendo went BACKWARDS. They had an expensive MIPS R90 (real 64-bit) chip in the N64, and then went to the much faster G3 (32bit-PPC@400MHz) in the GameCube. One of these systems doesn't suffer from slowdown...

    I think you're stretching the killer app idea. Most systems debut with a game that's clearly NOT possible on the previous hardware as a technology demo. A year of refinement in learning how to develop for the platform will reveal "deal-breakers" for people who hold out from buying it at first release.

    For example:
    Gamecube's "tech demo" would be Luigi's Mansion.
    The deal breaker was Double Dash.

    PS/2's "tech demo" would be Gran Tourismo A-Spec.
    The deal breaker was GTA3.

    X-Box's "tech demo" would be Halo.
    X-Box's deal breaker was Halo.

    Heh.

  16. NEVER on Paul Mockapetris On The Future of DNS · · Score: 1

    Jesus christ, I mean what do you expect when you can't enter an extended Latin-1 character (to properly spell naive or deja vu). Hint, though: try entering raw Unicode into your signature. I understand that works.

    I guess in the interest of keeping slashdot free from page-hijacking trolls (or maybe for preventing complaints by people who "don't have the right font"), they went (arguably) a little too far with the character set folding/HTML entity removal

  17. That's the problem with AI. on Adaptive AI in Games - Does it Really Work? · · Score: 1

    Once it's obvious how to do something that at first blush seems like an "intelligent" thing to have in an automated system, it suddenly becomes "not-AI".

    Face recognition? Oh that's just statistical analysis, that's not AI.

    And so on, and so on.

    It's AI, either because it's a smart behavior that you didn't expect it to exhibit (you being the player), or because you didn't have to show it explicitly what to do in each situation (you being the programmer).

    I think that's about as good as a useful defintion we're going to come by for AI.

  18. The old alpha maybe couldn't do it... on Will Intel Ship an x86-64bit Chip This Year? · · Score: 1

    because the bus itself wasn't 64-bits wide.

    All modern chipsets, intel/via/amd, ppc, sparc (and probably the EV7-and-up alphas... just speculation) have 64-bit buses to RAM/northbridge, and at least as wide to L1/L2 cache.

  19. Oh, I know good hamburgers, buddy. And tacos. on Knoppix Tips and Tricks · · Score: 1

    Best burger: Five Guys
    Best tacos:
    Picante (The Real Taco), or you can default to the very good chain Don Pablo's, or Baja Fresh.

    Of course, all of this stuff is mondo expensive. A burger, cajun fries and coke at 5 guys is essentially $10 after you donate the change to the tips jar.
    It's a splurge.
    So I will settle for Mickey Ds or Burger King especially when those deceptively good (but artery-hardening) fries are accompanied by a tall, diet coke (my absolute favorite chemical cocktail by far...) and the food comes 10 times faster.

    Also, about Taco Bell. It can't be written off completely. Because it's a franchise... We have this Taco Bell in reston (which I've mentioned before) which is absolutely FANTASTIC. It's difficult to describe. All the food tastes completely unlike any other taco bell... its actually good and the vegetables/meat/tortillas are fresh, and you don't get indigestion afterward. I see them making the tortillas out of dough in the back any time you go in there.

    I have this feeling that they don't necessarily use the same distributors that the less involved owners default to. The prices are higher of course than some other ones.

    Only problem... the sell that Pepsi swill. I'd be there more often because if not because of that.

  20. Friends don't let friends use ISA Server. on Reverse/Server-Side Proxy Caching for Windows? · · Score: 1

    Put yourself out and lash a few aging machines into a peered virtual cache/distributed front end using Squid.

  21. No way man. on Knoppix Tips and Tricks · · Score: 1

    Pepsi tastes like sugar water. I'd take a Coke anyday. And fast food chain that carries only Pepsi products (hence Pizza Slut and Taco Hell) never gets my business.

  22. $ history on Knoppix Tips and Tricks · · Score: 2, Funny

    1 find -name '*britney*'
    ...
    10 tar xvfz 70m5-r00t-k17.tgz
    ...
    47 eliza
    ...
    94 help
    95 help help
    96 del C:\*.*
    97 I HATE THIS FUCKING COMPUTER!!!!!!

  23. Your mistake was... on Knoppix Tips and Tricks · · Score: 1

    purchasing a computer at best buy.

    Your $2800.00 would have been better spent at some online store (even dell.com).

  24. (I forgot to add...) on Knoppix Tips and Tricks · · Score: 1

    and so really the only way to do a good job (get a logically equivalent NTFS but without bit-by-bit copy) is to use something like Veritas on a one time basis. Unless you already have a license, this is probably overkill.

    I think maybe a better idea is for someone to write a tool that would go in the ntfstools suite that uses the logic in ntfsresize to pick out sectors of the NTFS that are being used, and only back up that (but a bit-by-bit copy). This is similar to the technique Arconis as well as Retrospect uses to back up NTFS transparently (but "blindly") with decent performance.

    For all I know (I'm not a member of the mailing lists or anything), this is already in the works.

  25. Problem with ghost on NTFS... on Knoppix Tips and Tricks · · Score: 1

    the gho file format DOES NOT retain security ACLs and other certain extended attributes from the source machine. It can copy the file layout and files, but not much more.

    Of course, it is sort of pointless to copy certain SIDs from one machine to another because there is no guarantee that they exist on both machines. But that's no excuse not to translate them into "names" and then translate them back on the other end.

    In this respect, I don't find Ghost very useful for NTFS. A simple application of "tar" on a RO NTFS mounted fs in linux is just as featureful.