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Next-Gen Console Rumors Summarized, Discussed

Thanks to GameSpy for their article discussing available information and prospects for Sony, Microsoft, and Nintendo's next generation of consoles. Regarding Sony's PlayStation 3, the piece notes: "May 2004's Electronic Entertainment Expo (E3) would seem an appropriate time for the PS3 unveiling, but it's unlikely that Sony will want to steal the thunder from its already-scheduled PlayStation Portable (PSP) unveiling", and also muses that "Nintendo's next-gen machine doesn't even have a good moniker yet, as it's unlikely that it'll want to name it after the underperforming GameCube." As for the alleged Xbox Next, the article suggests: "Jostling with Nintendo for the second-place spot worldwide, Microsoft has a bit more [motivation] than Sony to tip its hand early", and claims news of the device is "set to debut at the San Jose Game Developers Conference (GDC) in March 2004." But do those who unveil and launch their consoles first always get the advantage?

224 comments

  1. Sony likely to succeed next time: here's why by Ophidian+P.+Jones · · Score: 3, Interesting

    Sony's specialized parts ensured that Sony owned all of the rights. Sony's intimate knowledge of the parts and the manufacturing has allowed them to combine silicon, cutting down on overall size and costs. Likewise, the only profittaking is from Sony, and with fewer hands in the pot the margins can be shrunk. Unfortunately for Microsoft, using off-the-shelf parts from different manufacturers ensured that they needed the cooperation (and credits) from different companies. Nvidia, for example, gets a cut on the sales of the hardware, not from the software like ATI gets from Nintendo. Microsoft similarly needs to use faster hardware in their machines as they aren't exactly console-optimized. The 'Cube, again, can get away with running on much slower (read, cheaper) hardware, because it would be a terrible webserver. Say what you will about the XBox OS, it's hardware and interfaces were not originally developed with gaming in mind.

    On the other hand, the success of the PS2 can probably be traced to GT3, GTA, Square, Metal Gear Solid 2, Onimusha, and a host of must-have games that were released before the Xbox hit its stride. People buy games and hardware to play those games, not hardware and games to play on that hardware.

  2. Why? by jabberjaw · · Score: 5, Insightful

    Why must the media constantly downplay the gamecube? It is not exactly performing poorly and it is not for lack of good games. Is it because "edgy" titles such as GTA: Vice City and Manhunt are not released for it? Perhaps it is too "cute"?

    1. Re:Why? by chrismcdirty · · Score: 2, Interesting

      I'm gonna guess that it's because Nintendo isn't in the form of the conglomerate business. Sony owns most of the electronics industry and Microsoft owns a good chunk of the computer industry. If you bad talk them, you're likely to be slapped with lawsuits, or worse, when they become the new overlords, they'll remember the harsh words against them.

      --
      It's like sex, except I'm having it!
    2. Re:Why? by _RiZ_ · · Score: 1

      It does not have much to do with the edgy games, it has to do with the number of games in general. If I were a consumer, I would want the machine which has the most games and the one which most of my friends have so I could trade games with them. Of all my friends, most of whom are in the game industry (and some even working on GC titles) only 1 has a Gamecube but they all have PS2's. They also all have Xbox's, but thats primarily used with a mod chip so they can play games that are free (as in free).

    3. Re:Why? by AzraelKans · · Score: 1

      A: Because it was on number 3 (of 3) on console and game sales (at least in US) last year. Is the least sold next gen console in America. (although is number 2 in Japan)

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      Go ahead MOD my day!
      More opinions here
    4. Re:Why? by MORTAR_COMBAT! · · Score: 2, Insightful

      They also all have Xbox's, but thats primarily used with a mod chip so they can play games that are free (as in free).

      So what you're saying is that your friends are a bunch of thieves?

      --
      MORTAR COMBAT!
    5. Re:Why? by Rallion · · Score: 1, Informative

      GameCube is number two in worldwide sales, and it's leaps ahead of XBox in profit, even in the US.

    6. Re:Why? by Phil+Wilkins · · Score: 1

      A bunch of infringers, shurely?

    7. Re:Why? by danro · · Score: 0, Offtopic

      Remember: The old adage "fight fire with fire" does not apply to non-metaphorical fires.

      Hate to be nitpicking, but...
      ...actually it does apply to non-metaphorical fire.

      Say, you have a huge raging fire you can't possibly stop.
      Now move downwind and start a smaller controllable fire that burns all available fuel in a path wide enough that the big fire can't cross. Now everything downwind from the small fire is safe. (Assuming you actually managed to keep the "small" fire under control, that is.)

      Sorry, I am in a pedantic mode today, and just felt like destroying a beautiful sig ;-)

      --

      "First lesson," Jon said. "Stick them with the pointy end."
    8. Re:Why? by Anonymous Coward · · Score: 0
      GameCube is number two in worldwide sales
      Source.
    9. Re:Why? by Rallion · · Score: 1

      Other /. comments, with articles pasted in. Numerous articles, actually. It makes sense, though, XBox isn't really that much ahead in the US, and MS doesn't seem too interested in its international performance.

    10. Re:Why? by DeadScreenSky · · Score: 1

      When did Nintendo STOP being in the conglomerate business? Remember when they threatened retailers in the US to not advertise for the Xbox prior to release? (I believe the punishment would have been less GBA shipments, IIRC.) Remember all of the price fixing they do in Europe, and did in the USA? Remember the NES system, and all of the crap they did with that?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    11. Re:Why? by Anonymous Coward · · Score: 0

      The new President or CEO (for nintendo) has been said to be a much nicer guy. IMO that has made a pretty big difference.

    12. Re:Why? by Delphiki · · Score: 0

      Conglomerate-A corporation that has diversified its operations usually by acquiring enterprises in widely varied industries.

      What the fuck does how nice they are have to do with whether they're a conglomerate?

      --

      Feel free to mod me "-1 - Angry Jerk".

    13. Re:Why? by Anonymous Coward · · Score: 0
      Whatever, unicron. If you don't understand the dangers of consolidation of corporate power, you have no business in arguments about politics.

      ~~~

  3. Next Nintendo by GreatDrok · · Score: 4, Interesting

    As I just wrote in my journal today I predict that what Nintendo will anounce is a portable gamecube that uses the same media. Perfectly possible and it would give the PSP something serious to think about given that there is already a stack of GC software out there. Add in the Gameboy player and you're really cooking.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    1. Re:Next Nintendo by MORTAR_COMBAT! · · Score: 1

      I predict that what Nintendo will anounce is a portable gamecube that uses the same media.

      That would be freakin' BRILLIANT.

      --
      MORTAR COMBAT!
    2. Re:Next Nintendo by brywalker · · Score: 0, Troll

      Yes it would. And thats why it would never happen. Nintendo hasn't had a brilliant idea since the SNES.

    3. Re:Next Nintendo by MORTAR_COMBAT! · · Score: 1

      Actually, how would the controller work in sich a "mini GameCube"? If it was meant to play "real" GameCube games, then it would need all the buttons and sticks of a "real" controller, meaning 2 analog sticks, D-pad, L, R, and Z triggers, A-B-X-Y buttons, making for a fairly bulky hand-held system.

      --
      MORTAR COMBAT!
    4. Re:Next Nintendo by AzraelKans · · Score: 2, Interesting

      I predict that what Nintendo will anounce is a portable gamecube that uses the same media
      Sorry but nintendo has already stated that they intend to battle sony's psp (which will cost around $200-$300) with their GBA sp prices ($90). Besides they have already mentioned the device they will reveal at the E3 wont be a handheld or a console. Their next Console wont be released until 2005

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      Go ahead MOD my day!
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    5. Re:Next Nintendo by H3lldr0p · · Score: 2, Informative
      What in hell are you talking about?

      The GC is already set to be portable. It has a frickin' handle on the back of it for you to hold! It has a smaller form factor than any thing since the PS1. And there are thrid party mini-screens for it just like the PS1.

      Let's not even get into why Nintendo would want to cut into the well established, well running market of the Gameboy.

    6. Re:Next Nintendo by NanoGator · · Score: 2, Interesting

      "Besides they have already mentioned the device they will reveal at the E3 wont be a handheld or a console"

      That doesn't rule out a portable Game Cube. It could be as simple as a GC with a built in screen. The BFD you ask? Imagine a GameCube Lan party where you only bring this tiny box and a network hub.

      --
      "Derp de derp."
    7. Re:Next Nintendo by SuperMo0 · · Score: 1

      But if you recall, the only current batteries that are out for the GCN last 2 hours on a charge that's over twice as long. It may be designed for portability, but it's not very good at it currently.

    8. Re:Next Nintendo by edwdig · · Score: 1

      Let's not even get into why Nintendo would want to cut into the well established, well running market of the Gameboy.

      GameBoy Advance games sell for $35. Of that, $8 goes to the production of the cartridges. Well, 3rd parties pay Nintendo $8 per cartridge, so Nintendo makes more than that.

      GameCube games sell for $50, and cost significantly less to produce. Wouldn't you much rather sell GameCube games than GameBoy Advance games?

      Also, if they included GBA compatibility into the portable, it would greatly increase its attractiveness.

    9. Re:Next Nintendo by H3lldr0p · · Score: 1
      GameCube games sell for $50, and cost significantly less to produce. Wouldn't you much rather sell GameCube games than GameBoy Advance games?


      Ah! But the crux of that argument relies upon the user's perception of value. So far, portable game play != console level of game play. They would start out having to work up against that mentality which means having to have the lower prices that the GBA/SP games bring in right now.

    10. Re:Next Nintendo by Guppy06 · · Score: 1

      "I predict that what Nintendo will anounce is a portable gamecube that uses the same media."

      So if Sony ends up shooting themselves in the foot with using optical media on a portable, Nintendo can go down in flames right along with it? I doubt it.

      Personally, for their upcoming mysery announcement (megaton!), my money is an iQue-esque online service for the GCN that lets you buy ROM images of older console games.

    11. Re:Next Nintendo by KozmoStevnNaut · · Score: 1

      That would positively rule.

      To Nintendo: let me buy and download all the Super Mario Bros. games and play them on my GC, and I will forever be in your debt.

      --
      Eat the rich.
    12. Re:Next Nintendo by Anonymous Coward · · Score: 0

      In which case, fat fucking chance you'll ever see it in America, any more than America got Nintendo Power, the Bandai Sattelaview, or that Sega service whose name escapes me.

    13. Re:Next Nintendo by Morgon · · Score: 1

      Er, America did get Nintendo Power.
      And perhaps you're speaking of another Sega service, but the first one that came to my mind was the 'Sega Channel'

      Our cable company carried it for about a year, quite an interesting little thing - I didn't have a Sega, but a friend in my neighborhood did. It was rather cool to be able to have a fair library available through the cable.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    14. Re:Next Nintendo by johnwroach · · Score: 1

      Buy a Gamecube player and the Super Mario Advance carts. Expensive, but doable.

    15. Re:Next Nintendo by Guppy06 · · Score: 1

      "any more than America got Nintendo Power,"

      Then explain my collection of the first five years of the magazine I have.

      "the Bandai Sattelaview,"

      The funny think about satellite services is that they require... you know... a satellite. Satellites over Japan aren't visible from way on the other side of the Pacific. It might be visible from Hawaii, but I wouldn't bet on it. Throwing up a satellite for a new market when the service was a fizzle in the home market is rather silly.

      Besides, bits and pieces of the exclusives still trickle over. The cut scenes added to the GBC version of Dragon Warrior were first introduced into the BS-X version of the game (no, they weren't in Remix for the SFC). And I seem to recall a small text game from Squaresoft... something called "Radical Dreamers" or "Chrono Cross" or something like that...

      "or that Sega service"

      You mean the Sega Channel? We had that too. Or are you referring to Sega.net, which we also got?

    16. Re:Next Nintendo by Anonymous Coward · · Score: 0

      I am not any previous poster.
      Nintendo Power: One of these days, find out what it was in Japan. Clue: it was not a magazine.
      Satellaview: Right on all points. Good call.
      Sega service: Sega has toyed with game downloads many many times, and they're still at it. He may have been talking about Dream Passport as well.

  4. The answer is "No" by chrismcdirty · · Score: 4, Insightful

    Systems that are first to launch are not always the winner. In reality, was PS2 really the first to launch? Yes... if you mean the first of the current systems still in production. But wasn't Dreamcast considered part of this generation? I believe it was a 128-bit system and its capabilities whipped the pants off of PS1 and N64. And look where it is now [in America, at least].

    --
    It's like sex, except I'm having it!
    1. Re:The answer is "No" by EvilSporkMan · · Score: 2, Interesting

      I say Dreamcast launched late, given SEGA's history. The Genesis launched to compete with the NES and got stomped on by the SNES. I seem to remember the Sega CD competing with the SNES, just during its late years, and the 32X/add-on du jour/Saturn had to compete with the Playstation, but the Saturn came out around the same time as the PlayStation. Sega's smoked a lot of crack around release time, I guess. Thusly, the Dreamcast was Sega's PSX killer, but Sony started pumped the PS2, and lots of people decided to wait. The Dreamcast does have a thriving (ish) emulation and homebrew scene due to a homemade devkit and a lack of need for a modchip. Software includes DCBlast, my (crappy) baby.

      --
      -insert a witty something-
    2. Re:The answer is "No" by Anonymous Coward · · Score: 0

      I heard a rumor that sega advertised the DC as being better then it was, and that to consider the DC a 128-biter you would also have to consider an N64 one too; they both only went up to 128 for some graphics stuff.

      Just like the Turbo Grafx 16 being an 8 bit system.

      Just a rumor I heard.

    3. Re:The answer is "No" by AzraelKans · · Score: 1

      Systems that are first to launch are not always the winner.
      Curious as it is, your statement is correct, but your example contradicts itself.

      The PSX was released before the N64 and beat it, then the PS2 was released before the Xbox and the cube, and beat them both! the dreamcast was not a next gen console. It was released to compete against the PSX and N64. but was blown from the water by the PS2. Dreamcast 2 never showed up. (unless you count the XBOX which was made by MS who was involved in the creation of the Dreamcast)

      Maybe sony's strategy to release first actually helps the console position after all.

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      Go ahead MOD my day!
      More opinions here
    4. Re:The answer is "No" by NanoGator · · Score: 5, Insightful

      " But wasn't Dreamcast considered part of this generation? I believe it was a 128-bit system and its capabilities whipped the pants off of PS1 and N64. "

      The Dreamcast didn't die because people didn't want it, it died because Sega couldn't move enough units to stay afloat. The difference may seem subtle at first, but think about it a sec: You have to build the machines before selling them. If you're trying to be competitive with other over-hyped systems, you're being forced to cut too many corners. Eventually it just wasn't profitable enough in the short term for them. Many people weeped over the demise of that system, it wasn't because it was neglected.

      On a side note: Side by side, Dreamcast games looked better than PS2 games. The PS2, though technically more powerful, has a nasty little RAM bottleneck that forces them to render at half screen, and interpoplate back up to full screen. The RAM saved was put into textures etc. The DC, however, had an adequate buffer to do full-res video. The result? Clarity. That thing could move textures like mad.

      Pity Sony had to be so arrogant with their design. Lots of hardship on the developers in that aspect. I remember the Oddworld game was moved to the XBOX because the PS2 was too limiting on the artists.

      --
      "Derp de derp."
    5. Re:The answer is "No" by SuperMo0 · · Score: 1

      Actually, there was one point where Sega was trying to pump as many DCs into the market as possible to try to get the install base high before PS2 came out. This was working rather well in Japan, but they ran into a chip shortage, and were only able to manufacture about 2/3 of the systems that they wanted to and had to redirect consoles from the US and European markets to meet demand.

      The US market didn't care all that much, since DC wasn't doing too well anyway, but the European market was kind of miffed.

    6. Re:The answer is "No" by kabocox · · Score: 1

      So MS buys Sega to get exclusive Sega games on Xbox 3. You know that will be the one that will be the first MS "Game Machine" worth buying. Every MS product takes about 3 iterations to get the bugs out. Why should Xbox be different?

    7. Re:The answer is "No" by Anonymous Coward · · Score: 1, Insightful
      It was released to compete against the PSX and N64. but was blown from the water by the PS2.
      Um, no, it wasn't.
    8. Re:The answer is "No" by Anonymous Coward · · Score: 0

      I meant it wasn't released to compete against the PSX and N64, not that it wasn't blown out of the water by the PS2.

    9. Re:The answer is "No" by Phil+Wilkins · · Score: 1

      The PS2, though technically more powerful, has a nasty little RAM bottleneck that forces them to render at half screen, and interpoplate back up to full screen.

      Bullshit. Very very few PS2 titles do that, as most PS2 developers have worked out how to stream textures from main memory. The reason the DC looked so good was that it could do really good / proper antialiasing in hardware. Something none of the current gen do particularly well.

    10. Re:The answer is "No" by NanoGator · · Score: 1

      Counter bullshit: During game commercials, you can very clearly see, even in the brief half second clips of a game, the ugly artifacts brought up by this limitation of the hardware.

      --
      "Derp de derp."
    11. Re:The answer is "No" by pixel_bc · · Score: 1

      Sorry, kid.

      You're wrong. Very few games render half height.

    12. Re:The answer is "No" by Anonymous Coward · · Score: 0

      So what is Sony doing to make their games look like shit?

    13. Re:The answer is "No" by Anonymous Coward · · Score: 0

      Yeah, that Jak II, what an ugly POS that game is.....

    14. Re:The answer is "No" by Anonymous Coward · · Score: 0

      > it died because Sega couldn't move enough units to stay afloat

      I don't think this is true. Dreamcast was selling well, especially in the US.

      The real reason that it died is that Sega couldn't raise the money to continue to take a loss on the thing for 2 more years until it was profitable.

      Furthermore, everyone in the industry knew this, which shifted a ton of 3rd party support away from Sega and towards Microsoft.

    15. Re:The answer is "No" by Scrameustache · · Score: 1

      The Genesis launched to compete with the NES and got stomped on by the SNES.

      Er...no.

      There was a Sega 8bit system that competed with the Nintendo 8bit system, and the next generation were the 16bits, Genesis and Super NES.

      the Dreamcast was Sega's PSX killer, but Sony started pumped the PS2

      Sega tried to get ahead of the next generation, released their product early in the game, were on their way for a while, but they were hacked real fast, and since the console is only there to sell the games, they crashed and burned.

      Dreamcast was part of this batch of consoles, it is comparable in terms of power and graphics, hell, games that were released (or cancelled) in the dying days of the dreamcast are released on PS2 and GameCube now.

      --

      You can't take the sky from me...

    16. Re:The answer is "No" by Scrameustache · · Score: 1

      On a side note: Side by side, Dreamcast games looked better than PS2 games. The PS2, though technically more powerful, has a nasty little RAM bottleneck that forces them to render at half screen, and interpoplate back up to full screen. The RAM saved was put into textures etc. The DC, however, had an adequate buffer to do full-res video. The result? Clarity. That thing could move textures like mad.


      Oh come on!
      The Dreamcast textures were horrible! I rented Mr Moskito on PS2, and while I enjoyed that silly game, I couldn't help but wonder why it looked like a DC game, turns out it was develloped for that console but it died before they could release it so they ported it quickly to the PS2 and didn't bother retouching the looks so it wouldn't be that ugly.

      I remember the Oddworld game was moved to the XBOX because the PS2 was too limiting on the artists.

      Oddworld on Xbox was an unholly horror that shamed the previous games. They had fired all the creative team and decided to drop everything good about OddWorld and make yet-another-crappy-3D-game instead of the sequel that they had promised.

      The PS2 isn't "too limiting", its simply harder (needs more dev time, time is money). There's plenty of great looking stuff on the PS2 (FFX anyone?). The Xbox does have that extra "shiny" texture, wich is the only visual difference I can make out from the 2 systems. Ooooh! Everything looks like wet plastic! Neat (granted, it *can* be used well, as in Kotor, lots of shiny wet aliens, that was a good use for it).

      --

      You can't take the sky from me...

    17. Re:The answer is "No" by pixel_bc · · Score: 1

      Gamecube and Xbox have far superior DACs and scene wide anti-aliasing.

      Basically, the video output circutry isn't as good -- and it shows.

    18. Re:The answer is "No" by Anonymous Coward · · Score: 0

      Well, yes it is, when compared to the graphics on the other two consoles. Also, how new is that game? All of the older titles look only slightly better then PS1 games. Face it, you bought the lamest console of the three.

    19. Re:The answer is "No" by Anonymous Coward · · Score: 0
      Well, yes it is, when compared to the graphics on the other two consoles.
      No, not really.
      All of the older titles look only slightly better then PS1 games.
      No, not really.
      Face it, you bought the lamest console of the three.
      No, not really. Enjoy Halo 2 and Super Magic Jump Kart XXVIII, hopefully they'll tide you over until Xbox 2 or GC2 come out.
    20. Re:The answer is "No" by Phil+Wilkins · · Score: 2, Insightful

      I remember the Oddworld game was moved to the XBOX because the PS2 was too limiting on the artists.

      Actually it was because Microsoft paid for the exclusive.

    21. Re:The answer is "No" by EvilSporkMan · · Score: 1
      From this PlanetDreamcast article:
      Three years later [1989], Sega took another shot at the home videogame market with the Sega Genesis, a 16-bit next generation system far superior to the NES. At launch, the Genesis (sold as the 'Mega Drive' in Europe and Japan) was $189 and came packaged with one controller and Altered Beast. The "Power Base Converter," an adapter that allowed Sega Master System games on the Genesis was immediately released and Sega planned to release a modem and possibly a keyboard for the system by the end of the year.
      Although NEC's TurboGrafx-16 had beaten the Genesis to market by over four months, the Genesis was backed up by strong third-party support (Electronic Arts being the most significant), great marketing, good timing, and popular games. It wasn't until the release of the Super NES in late 1991 that Sega faced stiff competition, but by then the Genesis had amassed a large user-base and was releasing blockbuster games like Sonic the Hedgehog.
      --
      -insert a witty something-
    22. Re:The answer is "No" by Doodleman3 · · Score: 1

      It Is Also Called "Moolah"

      http://www.penny-arcade.com/view.php3?date=2000- 10 -23

      --
      Never Underestimate A Human Being
    23. Re:The answer is "No" by Anonymous Coward · · Score: 0

      Sony became market leader on the strength of their brand name and their hardware emphasis. They maintain that position on those same merits, in addition to their advanced release schedule relative to the competition (and legacy software compatibility).

      Microsoft had very little to do with the Dreamcast. AFAICR, they assisted in the port of the WinCE libraries to the DC architecture, that's it. No hardware design work or even long term software development agreement, they just got their hands dirty in preparation for releasing their own product.

    24. Re:The answer is "No" by Anonymous Coward · · Score: 0

      The Dreamcast's graphics chip, independent of its CPU, could do more effects on-chip (with a far lower polygon count, of course) than the PS2's can (again, independent of the CPU). Not until the GameCube and Xbox were released was the DC's graphics subsystem completely obviated.

      Compare apples to apples. Look at DOA2 on DC vs. DOA2HC on PS2. play them both, and the better looking game is obviously the Dreamcast version, because of the textures. It was all about large, highly-filtered textures. The PS2 is about FAST textures. One look at the PS2's graphics and RAM subsystems proves this. Until PS2 developers learned to leverage the CPU to handle the shortcomings of its graphics chip, PS2 games looked like garbage compared to Dreamcast games. Makes sense, since the DC was already a well-known system by then.

    25. Re:The answer is "No" by IntergalacticWalrus · · Score: 1

      For the last time, the Dreamcast wasn't 128-bit. That's just bullshit marketing. Have you noticed how Sony, Microsoft and Nintendo no longer talk about bits? It's because THEY'RE ALL 32-BIT. The Nintendo64 was 64-bit because it used a Silicon Graphics CPU, and Silicon Graphics have always used 64-bit CPUs since like 10 years. But since the N64 there's been only 32-bit consoles. Of course, Nintendo/Sony/Microsoft stopped talking about bits now since it would feel like going backwards.

  5. Console Releases by MURD3R3R · · Score: 1
    But do those who unveil and launch their consoles first always get the advantage?

    I think so. That is the only reason the PS2 has an advantage over the XBOX, is because it was released 1 1/2 years before the XBOX. Basically, the PS2 had many gamers already when the XBOX came out. The XBOX is a far superior console compared to the PS2, although it is battling for the number 2 spot with Nintendo's Gamecube. Timing is everything, and being established in the market. I think it is safe to say XBOX has now established itself, Sony already has along with Nintendo.

    1. Re:Console Releases by gmhowell · · Score: 2, Insightful

      And of course, it had nothing to do with the fact that the Xbox had shit all for games when it came out, whereas the PS2 could play all of the Playstation games available in rental and used game shops.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:Console Releases by smackjer · · Score: 1

      Xbox's launch titles were a lot better than PS2's. Halo alone blows away anything PS2 had (has?).

      Backwards-compatibility might have been a selling point, but only temporarily. If you wanted to play old & busted games, you didn't need to spend $300 to do it on a fancy new PS2.

      --

      This is my sig. There are many like it, but this one is mine.
    3. Re:Console Releases by Rallion · · Score: 0

      Halo is nothing. If you think Halo is good, you must have missed the last seven years of console FPS. Goldeneye, Pefect Dark, Timesplitters 2. All favorite games of mine, all far better than Halo. That's actually been my theory for a while now -- most of the big Halo fans I know are the XBox-only gamers, the ones who think they know all because they just got their first console! Bah. There's far better stuff out there. Honestly, I don't even like the XBox's current game selection, and wouldn't blow the cash on a console to play them--
      especially when you look at only the XBox-exclusives.

    4. Re:Console Releases by The_dev0 · · Score: 1

      Damn straight. HALO is only "good", not "great" IMHO. Timesplitters 2 is a far superior game, especially in playability and replay value.

      --
      Never fight naked, unless you're in prison...
  6. What a worthless article... by scot4875 · · Score: 4, Insightful

    The only hard 'fact' in those 3 pages is that the PS3 will use 'CELL' technology. Other than that there's just speculation that the XBox 2 might not have a hard drive, some more Sony marketing hyperbole (PS3 will be 1000 times faster!), and the requisite Nintendo questioning.

    There was absolutely nothing in that article to make it worth reading. Of course, it was on GameSpy, so that's not too surprising.

    --Jeremy

    --
    Jesus was a liberal
  7. advantage? by MORTAR_COMBAT! · · Score: 0

    For me, it's always been about the games. It's why I have the GameCube now, and more than likely it'll be why I get the next Nintendo console in the next generation, unless Nintendo hardware goes the way of the dodo and starts publishing titles for the PS3, which I really, really, really doubt.

    --
    MORTAR COMBAT!
    1. Re:advantage? by SuperMo0 · · Score: 1

      For the 5020352303205th time, Nintendo has stated that the day they stop making systems is the day they get out of the video game business altogether.

    2. Re:advantage? by Acidic_Diarrhea · · Score: 1
      So what?

      When the Saturn came out and stumbled, any interview with anyone from Sega stated that the company was committed to remaining in the hardware game. Do you actually believe that it is in Nintendo's best interests to even hint at the possibility of them leaving the hardware business? What this would do is undermine their hardware sales because you create doubt in the minds of gamers about whether the Nintendo console is going to be supported. Yes, Nintendo has repeatedly said that they're going to stick to hardware until they go out of business. No, this is not a guarantee and if you believe that no market forces could come along and lead Nintendo to being a software only company, you're silly.

      Here's a hint - companies say the right things for the time they say them. Companies sometimes change their 'minds.'

      Don't be so naive.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:advantage? by SuperMo0 · · Score: 1

      THere's a difference, though. Contrary to many fanboys' beliefs, Nintendo has no software division to fall back on. 5 wonderful games a year does not a software division make. Sega has a much larger one and as such was able to make the move it did. Nintendo is not.

      I'm not saying it won't leave the business. I'm just saying it won't make the same move as Sega.

    4. Re:advantage? by Acidic_Diarrhea · · Score: 1
      The original post, to which you replied in a rude and condescending manner, was considering the possibility that Nintendo began making games for the PS3 and left the hardware business entirely. Your reply stated that Nintendo has said that are committed to the hardware business - as if that was a relevant point; since obviously anyone with a shred of intelligence knows that that has to be the company line to sustain current profits.

      Now, in the future don't be so rude. The person you replied to is a frequent poster on games.slashdot.org and is sure to have heard the same quotes you have.

      As for the possibility of Nintendo games showing up on a PS3, to which you dismiss the possibility. I'll grant you the assumption that their games division has too much overhead and so that switching to software only is feasible in its current state. Don't you think a company like Nintendo could modify their approach and become a much larger publishing house? Don't you think if they decided that they wanted out of the hardware business, they could reallocate resources and shift people around, perhaps temporarily shut down NOA and focus on the Japanese market where they can sell anything? You are trying to completely dismiss the possibility again based on Nintendo's word and Nintendo's current state. We're talking about the future where it's not only a possibility, it is a feasible option. Again, we all know that Nintendo management is committed to the hardware market and I don't think any of this will come to pass, but the possibility remains. Furthermore, if they needed start-up capital to expand their software division, Nintendo owns many, many licenses and can outsource games development along with the profit they generate from plush toys and such.

      --
      I hate liberals. If you are a liberal, do not reply.
  8. Strange... by _RiZ_ · · Score: 1

    It seems that the folks who are adamant about the GC and its games have always been big Nintendo fans. Many folks who are not on the GC bandwagon have many thoughts they claim as the reason (games too cutesy, not enough games, crappy hardware, etc.) It all reminds me of Apple using folks. They tend to be Apple users through out. Die hard even. Maybe there is a correlation between GC lovers and Apple lovers. hmmm.....

    1. Re:Strange... by MORTAR_COMBAT! · · Score: 1

      I will say that I like both Apple and Nintendo, and don't particularly like Microsoft and... Microsoft. Draw correlations as you will. Although I went from NES to PlayStation, to GameCube, didn't buy either SNES or N64, and haven't bought an Apple computer since the IIgs.

      --
      MORTAR COMBAT!
    2. Re:Strange... by SuperMo0 · · Score: 1

      Maybe there is a correlation between GC lovers and Apple lovers. hmmm.....

      I don't agree with that, considering I have a GCN yet can't STAND the Mac OS. It looks pretty and all, but it's too goddamn hard for me to adjust after using Windows for so long.

    3. Re:Strange... by Rallion · · Score: 0

      You could also compare Nintendo fans to *nix users, if you want to look at it that way.

    4. Re:Strange... by Anonymous Coward · · Score: 0

      Apple User for several generations of hardware - CHECK
      Nintendo User for serveral generations of hardware - CHECK

      Hmm... here's one place at least where the correlation holds... :)

    5. Re:Strange... by Anonymous Coward · · Score: 0

      i actually just bought a game cube yesterday. haven't had a nintendo system since an NES and the first incarnation of the game boy. have been doing most of my gaming on various windows pcs. decided to get a console and to me the gc looked the best. ps2 seems a little dated, even though it has many games. seems like most games i would want on the xbox i can play on my pc. gc has good games that i want that i can't get elsewhere.

      plus i already have a cd player and dvd player. and the small size of it fits perfectly in a little cubby in my entertainment center. it looks so cute.

      i don't know where the hell i would have fit an xbox.

    6. Re:Strange... by Anonymous Coward · · Score: 0

      Of course there is. Both Mac owners and GC owners value quality over image.

    7. Re:Strange... by Roger+Wernersson · · Score: 1

      Just bought my first console ever, at 35. It was a Gamecube, because the games are supposed to be better. They are so far. I tried DC, Xbox, PS2 and GC.

      My PC runs Linux since -98. I haven't used Mac since -89.

      --
      temporarily sigless
  9. Re:Sony likely to succeed next time: here's why by PainKilleR-CE · · Score: 3, Insightful

    Sony's intimate knowledge of the parts and the manufacturing has allowed them to combine silicon, cutting down on overall size and costs. Likewise, the only profittaking is from Sony, and with fewer hands in the pot the margins can be shrunk. Unfortunately for Microsoft, using off-the-shelf parts from different manufacturers ensured that they needed the cooperation (and credits) from different companies. Nvidia, for example, gets a cut on the sales of the hardware, not from the software like ATI gets from Nintendo. Microsoft similarly needs to use faster hardware in their machines as they aren't exactly console-optimized. The 'Cube, again, can get away with running on much slower (read, cheaper) hardware, because it would be a terrible webserver. Say what you will about the XBox OS, it's hardware and interfaces were not originally developed with gaming in mind.

    You're forgetting (or didn't know) a few things about the XBox hardware, though. The CPU, motherboard, video, and sound were modified and/or designed for the XBox. In fact, nVidia gets as big a cut of the XBox as it does because it designed the motherboard (a derivative of which became the nForce, which, oddly enough, was originally for AMD chips). The CPU was modified heavily in it's design not only to fit the specs for the chipset, but also to fit the needs of a console. All of this is why Microsoft has been able to reduce manufacturing costs on the console, but at the same time their payments to nVidia and Intel have not changed, thereby sticking them with a rather large percentage of the manufacturing cost going to those two companies. This is, as you hinted with statements about Sony, why MS announced that they are licensing technology from IBM, which should lead more people to believe they will be manufacturing the processors themselves (or outsourcing it) rather than having IBM produce processors for them as Intel does for the current XBox.

    On the other hand, the success of the PS2 can probably be traced to GT3, GTA, Square, Metal Gear Solid 2, Onimusha, and a host of must-have games that were released before the Xbox hit its stride. People buy games and hardware to play those games, not hardware and games to play on that hardware.

    Certainly for me it was a mix of Square, GT3, GTA3, and Tekken, not to mention backwards compatibility. That being said, I was not an early adopter of the PS2, and was disappointed with it's performance relative to the DreamCast which I had purchased shortly after release in 1999.

    --
    -PainKilleR-[CE]
  10. I feel bad for gamecube by WordUpCousin · · Score: 0, Flamebait

    The fact is, the age of the average gamer has risen to 29 yrs old.. and their games are still targeted for kids.. If they continue to do this, theres no way they can surpass xbox and needless-to-say ps2..

    Btw.. have you ever noticed that most of the Gameboy Advanced print ads feature adults?

    1. Re:I feel bad for gamecube by MORTAR_COMBAT! · · Score: 1

      My wife and I both enjoy playing the Mario Advance series on the GameCube GameBoy Player. Sure, we're still a bit under the average gamer age of 29, but there are a LOT of people our age who love Golden Sun, Final Fantasy Tactics Advance, Advance Wars, and other GBA games.

      --
      MORTAR COMBAT!
    2. Re:I feel bad for gamecube by Zangief · · Score: 1

      I am 25 years old, and I can't find any game funnier than Super Smash Bros Melee. And that game is full of furry small animals(pokemon) and ladies who are NOT showing their boobs, and yell like babies (Peach). There is no blood, altough the game is somewhat violent (a Professional Racers hits a dinosaur in the face with a BaseBall Bat repeteadly). Well, that's me, YMMV.

      I guess that the average gamer age has not risen yet above 17, when blood and sex are cooler than solid gameplay. (Well, sex, at least the not-electronic kind, is still cooler than gameplay =)

    3. Re:I feel bad for gamecube by Acidic_Diarrhea · · Score: 3, Insightful

      Care to cite some evidence of the average gamer age? The fact may be that many companies find the 18-30 male demographic enticing to target but, assuming no 18-30 male wants to play any Nintendo games [I say that as a person in that target group who owns and enjoys a Gamecube], there is still a huge void that many companies simply don't hit. The fact is that I can enjoy both GTA 3 and a game like The Wind Waker. You might think because of the graphic style, the Wind Waker is designed for kids. People who think Mario and Zelda are just for the kiddies are missing out on enjoyable game experiences and probably are doing so because they have some strange need to have ultra-violence in all their games. I find this similar to the types of people who are constantly making jokes about others being gay in order to feel more like a man - a scared little girl deep inside there. And don't feel "bad" for inanimate objects. You can feel bad for the folks working at Nintendo [even though Nintendo is making plenty of profit - unlike the XBox division at MS] but not the Gamecube itself. Have a good day.

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:I feel bad for gamecube by rylin · · Score: 1

      (Well, sex, at least the not-electronic kind, is still cooler than gameplay =)

      <gollum>Leave now, and never come back! </gollum>

    5. Re:I feel bad for gamecube by AzraelKans · · Score: 1

      Sigh... I like nintendo games, but I dont like their consoles thats all, yes I think wind waker is a great game, but if I need to buy a console which is sub standard (no DVD play back, no Hard drive and very little space in discs) and has 1 good title each 6 months I prefer not to play it. period.

      Im glad they are doing ok, I know they are a lot of people who have gamecubes and love it. But I dont thats my opinion thats all.

      And by the way, the reason the media is always small talking the cube is because is the number 3 (of 3) next gen console in sales in America. (number 2 in Japan) is the console with least sales. (but they do make a lot of profit)

      --
      Go ahead MOD my day!
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    6. Re:I feel bad for gamecube by Acidic_Diarrhea · · Score: 1
      "which is sub standard (no DVD play back, no Hard drive and very little space in discs) and has 1 good title each 6 months I prefer not to play it. period."
      Sub-standard? Let's examine this for a moment. Sub means below. Standard is the generally held bar that everyone jumps over. DVD playback? Well, let's include the Dreamcast since that was originally part of this generation of consoles. The Gamecube, Dreamcast, and XBox do not have DVD playback. [Yeah, that's right. XBox can't play DVDs out of the box - therefore it can't play them in this reasoning.] So 1 out of 4. Sounds like DVD Playback isn't that standard a feature. Hard drive? Again, XBox is the only one that satisfies this so we still have 1 out of 4. And the very little space? I don't know what size XBox games are so I can't comment on that BUT I know that quite a few PS2 games come on CD rather than DVD - meaning 700 mb, less than a Gamecube disc. Dreamcast games also will fit on CD, again less than 700 mb. So long story short, I don't think it's quite fair to call the Gamecube a sub standard console.

      As for the 1 title every 6 months - I waited for the price drop/Zelda bundle and there are more than enough good games to keep me occupied, especially since I also own a PS2.

      I have not noticed the media small talking the Gamecube, as you put it. Many people keep saying this but I read quite a few gaming sites and have a subscription to a gaming magazine [no need to give a plug to them here] and have found most coverage fairly balanced. Gaming sites and magazines review the games. They don't normally have fanboy discussions of which console is best so I don't know where all you people are finding this great media hatred for the Gamecube - please link to an example or two or ten, in order to assure me that there is a conspiracy.

      --
      I hate liberals. If you are a liberal, do not reply.
    7. Re:I feel bad for gamecube by oldwolf13 · · Score: 1

      It's funny the things people will use to make themselves appear superior to others. Violent video games are used alot for this it seems.

      I'm 30 years old, and have been gaming for the majority of my life, and I still enjoy violence in video games (and sex does have it's role as well). Neither will sell me on a video game, it still has to be good for me to play it, no matter how much t&a or blood.

      I consider myself a responsible adult, yet yes I do have a bit of immaturity about me, I'm still a kid at heart. I'm also not big on the cutesy cartoony graphics of alot of games... which is why I don't go for Nintendo stuff.

      Of course, this makes me wonder, how do you figure that realistic violence in video games equates to a 17 year old mentality, when you're playing video games with cutesy bright colourful cartoony characters, which in just about every other aspect of media, be it movies, or television, or comics, is what is marketed to a VERY young audience.

      I like realistic violence in video games and don't mind looking at some of the scantily clad cgi lasses for the same reason I like horror movies, scary books or sci-fi... I like the feelings it invokes in me... fear, adrenaline, etc.

      I supposed it's all a matter of taste, yet it seems if you have different taste then someone, they think less of you.

      Columbine anyone? (sorry, had to throw that in there:)

      --
      If I can't smoke and swear I'm fucked.
    8. Re:I feel bad for gamecube by WordUpCousin · · Score: 0

      An average gamer age article. Find many more articles like this just by searching google.

      You guys missed the whole point of my post. I am just saying that it seems like Gamecube is not doing well in sales because their games are targeted for kids (they do not hold many M-rated games). Just from talking to people, most have said that they prefer other systems because of these games will not be available..

    9. Re:I feel bad for gamecube by Acidic_Diarrhea · · Score: 1
      "most have said that they prefer other systems because of these games will not be available."

      This sentence does not parse correctly. What are you trying to say?

      "I am just saying that it seems like Gamecube is not doing well in sales because their games are targeted for kids (they do not hold many M-rated games)."

      First of all, the Gamecube is selling well enough to keep Nintendo in the black. Granted, the Gamecube is not number one worldwide but if you look at worldwide numbers, which I am assuming you haven't, you would know that the Gamecube and the XBox are pretty much event in sales. Of course, that blows your whole theory that M-rated games sell systems since the XBox has plenty of those. Third, why does a game have to be rated M in order to get targeted to adults? If a movie comes out and is rated PG, do you not see it on the grounds that it is for children? Do you need to have the word 'fuck' in a movie in order for your adult sense of entertainment to be satisfied? It's a rather shallow person who only buys M-rated games.

      In actuality, I believe that Nintendo's lineup of games, coupled with better third party support, can keep a console quite well afloat. The Gamecube and XBox have not done as well as both Nintendo and MS would have liked because of the strong success of the PS2 and a lack of quality third party games. Both Nintendo and MS have released or bought companies and released excellent first party software that have given their respective consoles some great hits. But you obviously didn't read that article you linked to that closely. Do you think the average gamer over the age of 50 can find more games to play on the Gamecube, XBox, or PS2? I would guess that the less violent, more kid-targeted games [as you would call them] would appear to someone over 50. I think an older person would be more inclined to enjoy something like Pikmin than GTA or Halo. In conclusion, your analysis is trite and without depth. M-rated games are not the only games for adults. Did you know that there are E-rated games? Do you know what the E stands for? EVERYONE. That includes adults.

      --
      I hate liberals. If you are a liberal, do not reply.
    10. Re:I feel bad for gamecube by WordUpCousin · · Score: 0

      You seem to be very passionate about this so let me try to clarify my point for the hopefully the last time.

      Gamecube console sales were not doing well.. either by the standards of nintendo or the gaming industry as a whole. We have seen the system's price plummet from 199US to 80US. A price drop to 40% of the original price only 1 1/2 years after its debut... prob not what the folks at nintendo had in mind in order to sell their consoles.

      The games they have for gamecube are great. Im talking about Mario (kart, party also), Zelda, Pikmin, Monkey Ball, VJoe. These titles sell pretty well because a large percentage of gamecube owners purchased these games.

      However, Gamecube may induce more sales in their gaming titles if it had decided to include M-rated titles like Halo, GTA. It seems like they will not though.

      But even if they did, would it sell as well as the same title on PS2? Probably not. Case in point: all sports games that are available for all 3 systems, PS2 sales are the highest and GC the lowest.

      Which leaves me with the statement: I feel bad for gamecube. They DO have a good system and solid games but they will never be able to outsell PS2 or Xbox. Quality of game titles is certainly NOT the reason but Quantity might.

      This is my point. Feel free to argue.

    11. Re:I feel bad for gamecube by Acidic_Diarrhea · · Score: 1

      How can you feel bad for an inanimate object?

      --
      I hate liberals. If you are a liberal, do not reply.
    12. Re:I feel bad for gamecube by unclethursday · · Score: 1
      please link to an example or two or ten, in order to assure me that there is a conspiracy.

      It seems to come more from the non-gaming media than the gaming media.

      Personally, I find this article from Time Magazine to be exceptionally funny. The first sentence of the second paragraph states: "But the company's latest console, the GameCube, has proved to be an unmitigated disaster, giving this holiday season the potential to become the Winter of Iwata's Discontent."

      There's a few others here on Slashdot you can find, linking to the Washigton Post, and some others.

      Gotta love people who don't have a clue about something writing about it...you know, like most posts on /.

    13. Re:I feel bad for gamecube by Frizzle+Fry · · Score: 1
      The fact is, the age of the average gamer has risen to 29 yrs old.. and their games are still targeted for kids... Btw.. have you ever noticed that most of the Gameboy Advanced print ads feature adults?

      So we have: Nintendo's problem is that they target kids... btw, have you noticed that they are targeting adults now?

      Makes sense to me.
      --
      I'd rather be lucky than good.
    14. Re:I feel bad for gamecube by WordUpCousin · · Score: 0

      Sorry, what i mean is.. When gamecube came out, their games targeted kids. Nintendo noticed that they didnt target adults, so as a result, when the GB Advanced was released, the print ads featured adults.

  11. Re:Why? : Oh my god! overlords! by Zangief · · Score: 1

    I for one welcome our new videogame makers overlords! May their conglomerate business anger do not fall upon us!!

    After the obligatory joke, I wish to say that is another reason (apart from excellent games) to support Nintendo. You don't want only one company owning all electronic media, be it a japanese (Sony) or American (Microsoft).

    We want to play games.

  12. Re:Sony likely to succeed next time: here's why by ClioCJS · · Score: 2, Interesting
    Sorry, but I buy hardware and games to play on that hardware.

    Games aren't original; hardware is. PS2 games are largely the same games we've always played our whole lives. The fun of buying a console vs the emulator is the ability to play on that hardware, using neato controllers. I buy the hardware so I can play games on the hardware. Otherwise, I'd just wait another 5 or so years, get a PS2 emulator, and download ROMs like mad. But I don't want to play those games on my PC. I want to play them on my PS2 hardware.

    There are definitely a few innovations, I admit, like GTA:VC, and the newish kinetic/rhythm genre i.e. Amplitude/Frequency/DDR/Eye Toy. But in the examples of DDR and the Eye Toy -- people buy hardware so that they can play a game on that hardware.

    When I bought 2 forcefeedback steering wheels for my console, I didn't buy them "to play a game". I bought them to use the steering wheels. I didn't even have a game in mind. (Though, now, it is Burnout 2!)

    So.. I have to disagree, for me personally at least.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  13. No good moniker? by vitaflo · · Score: 2, Insightful

    Nintendo's next-gen machine doesn't even have a good moniker yet, as it's unlikely that it'll want to name it after the underperforming GameCube.

    Except for the fact that the Xbox is "underperforming" just as much as the GC and MS will indeed name their next console after the Xbox, so I don't see how naming it after the Gamecube would be such a bad thing (though I'd like to see them name it the NES 5, personally).

    1. Re:No good moniker? by Rallion · · Score: 0

      I hate the numbers. I hate this "PS2" business already, now they're making a 3? Not that it's stupid or anything, from a commercial standpoint. But I prefer a more original name, as meaningless as it really is.

    2. Re:No good moniker? by Anonymous Coward · · Score: 0

      The Playstation 2 was the first modern home console to build on the previous generation console's name. Now all of a sudden everyone thinks that is the norm, and are talking GameCube 2 this, Xbox 2 that. Numbwits.

    3. Re:No good moniker? by MORTAR_COMBAT! · · Score: 1

      The Playstation 2 was the first modern home console to build on the previous generation console's name.

      NES. SNES. I would classify both of those as modern, so I won't bring up the Comoodore series or the many Atari XXXX consoles of ancient lore.

      --
      MORTAR COMBAT!
    4. Re:No good moniker? by Anonymous Coward · · Score: 0

      You, sir, took advantage of me while my brain was farting.

      You're correct in your response to what I typed, but I was talking about using sequential numbers to indicate succession, as in Playstation, Playstation 2, Playstation 3, etc. I'll mind my tongue closer henceforth, Morty.

    5. Re:No good moniker? by Acidic_Diarrhea · · Score: 1
      I think MS is in a different position than Nintendo. Nintendo has an established position within the market and are well known for making video games. If you say to someone that you're going to be playing some Nintendo all afternoon, they know what you're talking about. The same is not true of Microsoft. They need to build off of their brand name recognition within the video game industry so I believe they would be helped more than hurt by continuing the XBox name.

      You see, even though Gamecube and XBox sales numbers worldwide are similar, MS has more to gain from using the XBox name than it loses because the XBox did not sell as well as desired. I like the N5 naming scheme that has been thrown around, just to note.

      But anyway, long story short - the two companies are in different positions. And finally, would a rose by any other name smell less sweet?

      --
      I hate liberals. If you are a liberal, do not reply.
  14. Blech by CashCarSTAR · · Score: 2, Interesting

    Frankly, I think the next gen systems are going to be rather underwhelming. The transition from 64 to 128 bit for Sony took a bit of time, as plenty of good games were still released for the PS1, and the first genration for the PS2 was rather underwhelming. (For the most part. Sony got lucky I think).

    Every new hardware generation needs a "Killer App.". From the 2600 to the NES, the Killer App was SMB/Mega Man/Side Scrollers. From the NES to the SNES/Genesis, the killer apps were the increased graphical prowness, SMW and Sonic. Then there was the turn at 32/64 bit. For the N64, it was 3d adventures. For the PS1, it was first the arcade ports. That never really caught on. The big killer app was Final Fantasy VII, of course.

    When it jumped from PS1 to PS2, the Dreamcast, first, never really had anything to really vault itself. Soul Calibur was great, but the genre was already done on the PS1. It was technically brilliant, but didn't add too much.

    My argument is that the killer app on the PS2 is actually a rather overlooked game.

    Dynasty Warriors 2.

    That really introduced the idea of being overwhelmed in an action game. Not for consumers, but for developers, I think it opened a lot of eyes towards what could be done on the hardware.

    Until they have something to launch this on the new hardware, I think that the focus will be on the current generation.

  15. So we need another console yet? by Anonymous Coward · · Score: 0

    Personally I'm not even close to reaching that point where I feel the possibilities are limited (in terms of games, graphics, etc). I remember reaching those points on the N64, the SNES, the NES... but right now I'm still very happy with the games coming out for my PS2 and 'Cube. So...

    When do we need the next console exactly?

  16. First != Advantage by Wheaty18 · · Score: 1

    Sega ships the Saturn before Sony ships the PS1 -- Sega gets dominated (despite the fact that the Saturn was a superior console in terms of hardware).

    Sega then ships the Dreamcast a whole year before the PS2, and gets trounced once again.

    I suppose it could be partly blamed on bad marketing, but the real problem was that Sega never had any real franchise titles on the Saturn or Dreamcast (despite the Sonic rehashes). Sony will dominate for years to come, simply because they have the best titles -- the FF and GTA series' alone will sell millions of PS3 boxes.

    1. Re:First != Advantage by Anonymous Coward · · Score: 0
      Sega gets dominated (despite the fact that the Saturn was a superior console in terms of hardware).
      Now that's just hilarious.
    2. Re:First != Advantage by Zangief · · Score: 1

      I agree with your argument, except in one point:

      Sega ships the Saturn before Sony ships the PS1 -- Sega gets dominated (despite the fact that the Saturn was a superior console in terms of hardware).

      That is not correct. Saturn was only superior in the 2D field, and vastly inferior in the 3D area.

    3. Re:First != Advantage by NanoGator · · Score: 1

      "Sega then ships the Dreamcast a whole year before the PS2, and gets trounced once again."

      Niether of your Sega references really support the 'first != advantage argument'. In the case of the Saturn, they took too many shortcuts to get it out to market first. Sega simply didn't have all the pieces in place and tripped themselves up in the process. Sony, on the other hand, had a complete system with games that demonstrated its power. If the Saturn had been more like the PS in both power and game library at launch, the possibility is strong that Sony would have bitten it.

      Then, there's the Dreamcast. Sony had a nice little hype wave going, but it's not clear that Sega was really trounced. Just when they were getting into the thick of it, financial concerns forced them to back out. They had a respectable number of machines out there, they had some cool games coming, and the graphics on the system were noticably clearer. (The PS2 has a RAM bottleneck in the video system, the result is blurry graphics.) If Sega was able to keep that system going, it may not have been #2, but it easily would be ahead of the GC and XBOX by a long shot.

      --
      "Derp de derp."
    4. Re:First != Advantage by Anonymous Coward · · Score: 0
      If Sega was able to keep that system going, it may not have been #2, but it easily would be ahead of the GC and XBOX by a long shot.
      Er......so it would've been ahead of the GC and Xbox, but it may have not been #2? What?
    5. Re:First != Advantage by NanoGator · · Score: 1

      Sorry, I meant #1, not #2. Too used to jumping to Nintendo's defense there. ;)

      --
      "Derp de derp."
    6. Re:First != Advantage by Phil+Wilkins · · Score: 1

      Indeed, positively perverse in the 3D area. Twice Sega took the path less chosen with its 3d hardware, twice it paid for it in blood.

    7. Re:First != Advantage by Anonymous Coward · · Score: 0

      Yeah, because if they'd gone with the Voodoo 3 core for the DC, then all would have been peachy, right?

      Dumbass. The DC had good 3D when it was launched; their only problem was that NO console should have been launched when the Dreamcast was, especially with such lackluster performance (not in all areas, but in a great many of them) compared to the PS2.

      I love the Dreamcast, and I hate Sega for managing its production the way they did.

      As for the Saturn, that was an old-fashioned console, with humble ambitions. It did not have the same make-or-break qualities that made Sony focus on 3D games, it was merely meant to take Sega games into the 3D generation, while also being one hell of a 2D game system - unlike on the Playstation, EVERYTHING you could do on Super NES, you could do on Saturn, only better. As such, it couldn't compete outside of Japan (HOME of old-fashioned gamers), which is a shame.

    8. Re:First != Advantage by BigKato · · Score: 1

      Will the GTA series still be Playstation exclusives on the next gen consoles. Does the recent release of the GTA series on Xbox mean it is no longer a PS exclusive for future releases?

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    9. Re:First != Advantage by Phil+Wilkins · · Score: 1

      Time limited exclusives are the new thing. A fat wad of cash buys you the delay of the versions for other consoles. Both Sony and Microsoft do this (GTA and Splinter Cell are the big examples).

    10. Re:First != Advantage by dafoomie · · Score: 1

      Sega ships the Saturn before Sony ships the PS1 -- Sega gets dominated (despite the fact that the Saturn was a superior console in terms of hardware).

      (Take this with a grain of salt, I am a Sega fan)
      The Saturn may have technicly had superior hardware, but it was extremely difficult to program for (it had 2 Hitachi SH2 processors running parallel, and could do 50 MIPS compared to PSX's 30).

      I suppose it could be partly blamed on bad marketing, but the real problem was that Sega never had any real franchise titles on the Saturn or Dreamcast (despite the Sonic rehashes). Sony will dominate for years to come, simply because they have the best titles -- the FF and GTA series' alone will sell millions of PS3 boxes.

      Sega got dominated for the same reasons time and again, lack of 3rd party support and horrible, horrible marketing. FF and GTA are 3rd party titles. GTA2 was on the Dreamcast, but its nothing compared to GTA3. Sega has always made great games for their consoles. Nights, Panzer Dragoon 1/Zwei/Saga, Virtua Fighter 2, Virtua Cop, Sega Rally, Shining Force 3, Radiant Silvergun, House of the Dead, and Grandia were all great games for the Saturn. And most of those were first-party titles. On the Dreamcast you had Soul Calibur, the NFL2k series, Grandia 2, Skies of Arcadia, Jet Grind Radio, Crazy Taxi, Shenmue, Rez, and Phantasy Star Online. Never heard of some of these games? Thats Sega's marketing for you. Sony's hypemachine could sell ice to an eskimo. And Sega still hasn't figured it out. Look at Panzer Dragoon Orta and Otogi. Both very good games, and nobodys played them. Sega is very good at making very good games. They just don't know how to sell them.

  17. I dont understand the analysis.... by Captain+Rotundo · · Score: 3, Insightful

    Basically the comments after each section boil down to "we hate nintendo" - I just don't get it. I don't hope any one company succeeds or fails, I will buy a product that appeals to me [unless it made by microsoft :)] I recently got a gmaecube (I haven't purchase any of this generation's consoles till now) and I did so because it beat the others on price, and on games. The games I want to play are on the GC and I think its because I want to play fun games, not games that throw in violence or sex so they can be 'mature'. (although my first few purchases have had some misteps, "Super Smash Bros. Melee" anyone ?)

    I also think the GC joystick design blows away the competition and I hope nintendo sticks with it. But if their next system sucks I wont want it, even if everyone else does, and the same goes for sony.

    I just don't get why all the press recently has been so anti-nintendo, it is sort-of like the anti-Howard Dean press, where is very obvious the Republicans are pushing the 'un-electable' angle as hard as they can so that it sticks before he even gets the nomination. Why are game writers so anti nintendo? the game cube is a nice little device and the games they put out are typiclly very high quality.

    1. Re:I dont understand the analysis.... by Acidic_Diarrhea · · Score: 0
      anti Howard Dean press? Everytime I turn on the TV, what I hear about Howard Dean is that he's got the Democratic nomination locked up. If the press was actually against Dean and there was some great conspiracy, why aren't any of the other Democrats getting nearly the coverage? Whenever there's mention of Dean not being able to beat Bush in a general election, the press is usually quoting a leaked quip from Karl Rove. Read the news however you want but there's no need to bring your incorrect and childish views into the games section. Try to stick to discussing games you jackass.

      Again, I can find plenty of pro-Nintendo writing. Zelda and Metroid have been the critics darlings. I think that Nintendo gets bad press over the lack of third party software and the lack of a real online prescence. Don't be so paranoid until you've compiled statistics and found that Nintendo is taking undue criticism. I see many game writers badmouthing all three of the consoles. Let's see a link to see of the unfair reporting you've seen. Perhaps the numerous posts on games.slashdot.org regarding how the price cut led to greater sales? Oh wait, that wouldn't fit your argument. So come, back up your nonsense.

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:I dont understand the analysis.... by Rallion · · Score: 0

      The GameSpy people aren't to be trusted or listened to. They seem to enjoy the occassional hate mongering, calling universally loved games terribl and the like.

      As for the joystick, I'd assume they'll stick with it. It IS good, and they put a lot of effort into controller design. Miyamoto himself designed the GC one. Over a period of about four months of experiment and testing, if I recall correctly.

    3. Re:I dont understand the analysis.... by spir0 · · Score: 1

      try reading it again. they all said they liked nintendo. however, they said that nintendo need to do some spectacular to come out on top...

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    4. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      Are you kidding? It is the worst controller ever developed! It is horrible to hold and the button placement sucks.

      PS2 and XBox that is where it is at.

    5. Re:I dont understand the analysis.... by Acidic_Diarrhea · · Score: 1
      I didn't read it in the first place. One article does not a conspiracy make. I read video game sites and magazines consistently and have not seen this anti-Nintendo bias.

      And wouldn't Nintendo need to do something spectacular to come out on top? Sony has the name recognition now. Back in the day, playing Nintendo was the same as playing video games. Now that phrase has been replaced by the Playstation. In order for Nintendo to come out on top, they need to do something spectacular - that's not anti-Nintendo, that's just the truth. Isn't it? Please, tell me if you think that it is not true. Tell me that you think Nintendo has so much momentum that they can release a mediocre system and come out on top.

      You try reading it again.

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:I dont understand the analysis.... by spir0 · · Score: 1
      I didn't read it in the first place......
      You try reading it again.

      good job cumwad.

      In order for Nintendo to come out on top, they need to do something spectacular - that's not anti-Nintendo, that's just the truth. Isn't it? Please, tell me if you think that it is not true.

      I didn't give my opinion of whether it was true or not. I was reiterating what was said in the article... you know.. for the dipshits that didn't bother to read the fucking thing....

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    7. Re:I dont understand the analysis.... by Acidic_Diarrhea · · Score: 1
      Well, that was pleasant.

      There was no need for you to reiterate what was being said in the article since I wasn't commenting on the article but rather the often used line that there is an anti-Nintendo slant in the media. Since one article, slanted as it may be [although this article appears not to be], does not prove or disprove this point, reading the article has nothing to do with my point. I'm sorry if you cannot understand this and more sorry that you've been reduced to being crude. Have a good night.

      --
      I hate liberals. If you are a liberal, do not reply.
    8. Re:I dont understand the analysis.... by scot4875 · · Score: 1

      The point is not that there seems to be an anti-Nintendo slant. The big problem that a lot of us have is that when there *is* an anti-Nintendo slant, the article will immediately suggest that Nintendo go 3rd party, or that the Gamecube is doing so poorly that it should be canned, or any number of other doom and gloom predictions.

      You already admitted to not reading the article. Let me ask you this: How many "Nintendo should leave the hardware industry" articles have you read? Now, taking into account the fact that Nintendo is currently #1 in hardware sales (GBA + 'Cube account for >50% market share), #2 in set-top-box sales, and Microsoft is a solid #3 worldwide, how many articles have you read that say that Microsoft should get out of the game hardware business?

      And no, I'm not suggesting that there's some sort of conspiracy. A conspiracy takes a level of manipulation and cooperation that I don't think the video game press is capable of pulling off. But there's a definite defeatist attitude toward Nintendo in the gaming press, and just claiming to not see it doesn't mean it's not there.

      Oh -- and how's this: I hate morons. If you are a moron, do not reply. (substitute 'rabid conservative' for 'moron' if you want. They're synonomous in my vocabulary, anyway.)

      --Jeremy

      --
      Jesus was a liberal
    9. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      Nintendo abandoned the diamond button layout that they INVENTED because they found a layout that worked better for the games that they wanted to make. And it's true, try playing Wind Waker or F-Zero GX with a PS2 controller connected via an adapter. It sucks compared to the GCN controller.

      The PS2 controller and Xbox controllers may be fairly good general purpose controllers, but they are not as good as the GCN controller for many types of games. For racing games, platformers expecially, the GCN controller is king.

    10. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      go buy yourself "Eternal Darkness" for a truely immersive adventure game with interesting sanity effects.

      To get the full effect of the game - hook it into a surround sound system... :)

    11. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      Hahahaha! Keep trying to convince yourself, kid. The PS2 controller is unchanged from the PS1 controller, which is tolerable, but the XBox controller feels like trying to play with a house brick! All that real estate and the buttons are STILL all on top of each other, terrible analog joysticks, and bad ergonomics. You have to be kidding.

    12. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      I'm convinced that most controller are awkward at first, but overtime you get used to them (except for the original XBox controller, what a big POS.) But I think that a game will work fine on any controller, as long as it's control scheme is designed for it. If WindWaker was designed for the PS2 controller, it would play fine on it. But I do agree that the GC controller works well for Nintendo games (as did the N64 controller.)
      I have never thought that controller adapters for other consoles have been a good idea (except when used for a wheel.)

    13. Re:I dont understand the analysis.... by Rallion · · Score: 1

      See, this is why I just said they put time and effort into it, rather than saying that I think their controllers blow the competition away, overall. They were designed for smaller hands than the average American possesses, by the way.

    14. Re:I dont understand the analysis.... by DeadScreenSky · · Score: 1

      If the games you want are on GC, that is great. (Though I question your taste a bit, as Smash Bros. is pretty widely seen as one of the best, if not the best, GC game.) The games I mostly want aren't on the GC, and this is true for many other gamers as well, which is why you hear all of this criticism. Likewise, GC really only has a few games I am interested in, so I won't pick it up until I have a lot of extra cash lying around.

      Also, more 'dedicated' videogame fans (such as good writers) generally like to play a large variety of games, maybe even including more 'mature' games. Variety is something Nintendo just doesn't offer anymore on their systems. Likewise, a lot of 'hardcore' gamers have already played most of what Nintendo has offered on older systems - there just isn't a lot of innovation going on there.

      None of this is a reflecting on the quality of the GC - if you like the games on it, then it is a great system for you. It isn't for me, though, and many other gamers.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    15. Re:I dont understand the analysis.... by Anonymous Coward · · Score: 0

      I would have loved to reply to your comment and had a discussion with you about what you posted. It's a shame you threw in that snide remark at the end. But isn't that typically for you Jeremy? Maybe if you were actually successful in life, you'd want the government to be financially conservative. But obviously since you need handout after handout, the liberals are your people. You're a sad pathetic person and I will waste no more time on you.

  18. Xbox2's big mistake... by BTWR · · Score: 1

    MS has already said that Xbox2 will NOT be backwards compatible.

    While I only happen to own Nintendo consoles, I don't have much experience with backwards compatability (except for a few old gameboy puzzle games and Mario Tennis which I still play on the GBA), I do have experience with the "ultimate" backwards-compatible machine... the PC. I fire up Civ II, Warcraft II, old King's Quests and Lucasarts games at least once a year.

    Backwards compatability rules. PS3 is already announced to be backwards compatible, and Iwata-San has already confirmed in an interview with Famatsu that N5 will backwards compatable too. Big mistake (IMO) Bill...

    1. Re:Xbox2's big mistake... by Anonymous Coward · · Score: 0
      MS has already said that Xbox2 will NOT be backwards compatible.
      Cite? All I've heard to this effect are rumors stemming from the fact that they're using a different manufacturer for the graphics card. I hadn't heard anything in the way of an official announcement from MS.
    2. Re:Xbox2's big mistake... by Phil+Wilkins · · Score: 1

      More importantly it's a completely different processor that doesn't really have the horsepower for software emulation. So unless IBM is fabbing them an x86, bye bye back-comp.

    3. Re:Xbox2's big mistake... by Anonymous Coward · · Score: 0
      So unless IBM is fabbing them an x86.....
      Which could very well happen (or something along those lines, anyway). After all, the PS2 uses hardware to handle functions of the PSone too difficult or impractical to emulate in software and I'm sure the PS3 will be similar.
    4. Re:Xbox2's big mistake... by Anonymous Coward · · Score: 0

      Microsoft's Xbox2 processor from IBM based on POWER5, sibling to PowerPC 980 ("G6") -- but not identical: Reliable sources familiar with operations at the company's Fishkill, New York semiconductor manufacturing facility have confirmed that the processor IBM is planning to develop for Microsoft's second-generation Xbox will not be the same chips Apple is using for is G5 or future G6 -- rather it is a relative of the POWER5-based PPC980.

      The version Microsoft will use is not 100% finalized, but will include less cache memory and lack a few other features -- it will however have an on-board memory controller similar to that on the POWER5 and 980, and share many of its core features such as load-dependent, unit-specific dynamic power management and 90nm process.

    5. Re:Xbox2's big mistake... by Anonymous Coward · · Score: 0

      Thank you for that apparently cut-and-pasted post with no attempt whatsoever to actually tie it in with the discussion.

    6. Re:Xbox2's big mistake... by Recoil_42 · · Score: 1

      source?

      you're bullshitting. microsoft has said nothing about backwards compatability escept for "no comment".

      my source? Ed Fries himself. i called him up last november and asked him personally.

      as for the possibility, its very likely -- microsoft accquired connectix recently, basically the ultimate emulator comapny of all time. they not only make virtualPC, (x86 PPC !) but they at one time made a.... *poof* Playstation emulator.

      --


      Newsie, Moderator, www.tauniverse.com
  19. Re:Sony likely to succeed next time: here's why by NanoGator · · Score: 1

    "Say what you will about the XBox OS, it's hardware and interfaces were not originally developed with gaming in mind."

    Seeing as how the XBOX is much more impressive graphically than the PS2, it's hard to take the 'not originally developed with gaming in mind' comment too seriously.

    --
    "Derp de derp."
  20. Re:Sony likely to succeed next time: here's why by edwdig · · Score: 2, Interesting

    On the other hand, the success of the PS2 can probably be traced to GT3, GTA, Square, Metal Gear Solid 2, Onimusha, and a host of must-have games that were released before the Xbox hit its stride.

    The PS2's success didn't have to do with big games. There really weren't any big games for the PS2 until about a year after the PS2's launch - about the same time as the GameCube and Xbox launched. By then, PS2 sales were already about what current Xbox and GameCube sales combined are.

    Other than Halo, the Xbox has had very few games to really drive the system sales. Yes, it has some good games, but not standout games. You can get things like good racers for every system.

    The GameCube's failure is due to Nintendo waiting until a year after launch to start bringing out their big names - Mario, Zelda, and Metroid. While Metroid came out far better than anyone expected, Mario and Zelda greatly underachieved. Mario Sunshine was very good, but it's rather short if you don't count the very tedious finding blue coins portion of the game. Zelda had the difficulty toned down way too much, and was also very linear (the non-linearity of past Zelda games was a huge factor in what made them so good).

  21. 64 to 128-bit? What crack are you smoking? by Ayanami+Rei · · Score: 1

    The stuff the Sony marketroids hand out, no doubt.

    When will you idiots learn that the PS2 is a 32-bit console, just like everyone other console out there right now (with the exception of the Jaguar and N64, and look where they are now)

    I don't know how console gamers got the idea that more bits = better system: sure this was important back in the days of the 6502, the jump in bits (NES->SNES, Master System->Genesis) was a jump in generations.

    The truth is nobody really needs more than a 32-bit integer these days. The systems have FAR less RAM than can be addressed as such. So we have two generations of systems now with the same number of bits per GP register in your CPUs.

    No, sadly, the marketroids continuted to push this insane notion of doubling of bits = generation jump, and scrambled to find places inside the system ANYWHERE where a larger bit register could be found so they could say "AHA! Look, our system has more bits!!!"

    In the case of the PS2, this would be the 128-bit wide support in the emotion engine. Never mind that no actual 128-bit operations occur in there, just dual 64 or quad 32 bit ops in parallel.
    By this logic, my desktop PC with SSE2 extensions in the CPU is also 128-bit.

    No, the PS2 has a lowly (480MHz!) 32-bit RISC-based (R3000?) CPU at it's heart. So pedestrian.

    Hell Nintendo went BACKWARDS. They had an expensive MIPS R90 (real 64-bit) chip in the N64, and then went to the much faster G3 (32bit-PPC@400MHz) in the GameCube. One of these systems doesn't suffer from slowdown...

    I think you're stretching the killer app idea. Most systems debut with a game that's clearly NOT possible on the previous hardware as a technology demo. A year of refinement in learning how to develop for the platform will reveal "deal-breakers" for people who hold out from buying it at first release.

    For example:
    Gamecube's "tech demo" would be Luigi's Mansion.
    The deal breaker was Double Dash.

    PS/2's "tech demo" would be Gran Tourismo A-Spec.
    The deal breaker was GTA3.

    X-Box's "tech demo" would be Halo.
    X-Box's deal breaker was Halo.

    Heh.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:64 to 128-bit? What crack are you smoking? by NanoGator · · Score: 1

      "No, the PS2 has a lowly (480MHz!) 32-bit RISC-based (R3000?) CPU at it's heart. So pedestrian."

      No, it has a lowly 300mhz processor.

      --
      "Derp de derp."
    2. Re:64 to 128-bit? What crack are you smoking? by Anonymous Coward · · Score: 0
      (with the exception of the Jaguar and N64, and look where they are now)
      Jaguar wasn't 64-bit.
    3. Re:64 to 128-bit? What crack are you smoking? by Phil+Wilkins · · Score: 1

      With 128 bit registers. ...and it's still wiping the floor with hardware released over a year later.

    4. Re:64 to 128-bit? What crack are you smoking? by Anonvmous+Coward · · Score: 1

      "With 128 bit registers. ...and it's still wiping the floor with hardware released over a year later."

      Graphically? No, it's not.

    5. Re:64 to 128-bit? What crack are you smoking? by bugbread · · Score: 1

      "I don't know how console gamers got the idea that more bits = better system: sure this was important back in the days of the 6502, the jump in bits (NES->SNES, Master System->Genesis) was a jump in generations."

      Question, meet answer.

    6. Re:64 to 128-bit? What crack are you smoking? by The_dev0 · · Score: 1

      You're kidding right? The PS2 only looks marginally better than the PS1. Both the XBox and Gamecube have far superior graphics, with little to no slowdown (in most of the games I own, anyway). In fact, everytime i see PS2 games demo'd these days there seems to be one noticable thing; The graphics are very ordinary.

      --
      Never fight naked, unless you're in prison...
    7. Re:64 to 128-bit? What crack are you smoking? by Phil+Wilkins · · Score: 1

      No, not graphically, but in pretty much everything else. Market penetration, attach rate, size of catalogue, number of exclusives worth a damn, and of course, the important one, making fat loot.

    8. Re:64 to 128-bit? What crack are you smoking? by Phil+Wilkins · · Score: 1

      The PS2 only looks marginally better than the PS1.

      I'd reccomend an optician.

    9. Re:64 to 128-bit? What crack are you smoking? by NanoGator · · Score: 1

      Yes, that is a fair and true statement.

      Sony did an excellent job with the PS2, and I'm sure the owners are quite happy.

      --
      "Derp de derp."
    10. Re:64 to 128-bit? What crack are you smoking? by The_dev0 · · Score: 1

      You can if you like, but having owned all three, the PS2 has far inferior graphics to the other two consoles in my opinion. Strangely, most gamers I know agree, except for those who bought PS2's. Go figure.

      --
      Never fight naked, unless you're in prison...
    11. Re:64 to 128-bit? What crack are you smoking? by Phil+Wilkins · · Score: 1

      I have all three too, and three from the previous generation, it's kinda my job. The gap between the the current three is miniscule compared to the gap between generations, or the gap between the previous three.

      At no point did I say that the PS2 had the best graphics of the current three. Given that the other two had more than a years extra development time, it's not really surprising. However, anyone who thinks that the PS2 is *far inferior* is showing definite signs of fanboyism.

  22. Re:Sony likely to succeed next time: here's why by Acidic_Diarrhea · · Score: 1
    Not really - I'll exagerate this example because sometimes you have a hard time following things. I can compare an Atari 2600 to whatever modern computer you want and the graphics on the computer will be superior - even though that computer wasn't built with gaming in mind [we'll say it was assembled to be a web server.] You see the trouble with your rationale?

    I'm not saying that the original poster was correct in his statement. In fact, it sounds quite foolish to think that a video game console was designed with something other than gaming in mind. [And of course, the poster offers no evidence.] But your counter to that statement is weak, at best.

    --
    I hate liberals. If you are a liberal, do not reply.
  23. FF no longer Sony exclusive by danaris · · Score: 1

    In case you don't actually pay attention to FF news as devotedly as fanboys like me, whatever rift existed between Nintendo and Square has been healed, and new FF games (after XII, most likely, since it's already in development--but what do I know?) will probably come to Nintendo's consoles as well. Crystal Chronicle (not a numbered FF, but an FF, nonetheless) is already out for GC/GBA.

    Of course, I'm sticking with my PS2, and 3 when it comes out, or more likely a year or 2 after :-)

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:FF no longer Sony exclusive by Anonymous Coward · · Score: 0

      Square only made CC because they were required to make a Final Fantasy game for the GC as a condition of getting GBA development kits (which is what they really wanted). Thus CC having the Final Fantasy moniker despite not really having anything at all to do with Final Fantasy. Square doesn't seem to have any genuine interest in the GC, they haven't even announced a second game for it as far as I know.

    2. Re:FF no longer Sony exclusive by cbirdsong64 · · Score: 1

      Really, what does any Final Fantasy title have to do with the others? They're all RPGs. That's. About. It. From what I hear (www.penny-arcade.com), FF:CC is an extraordinarily fun game that Square obviously tried quite hard on. If they just wanted the GBA dev kits, they would have ported FFX or remade one of their old, PS1 FF games.

    3. Re:FF no longer Sony exclusive by Anonymous Coward · · Score: 0
      Really, what does any Final Fantasy title have to do with the others? They're all RPGs. That's. About. It.
      Wow, that's completely wrong. Good start.
      From what I hear (www.penny-arcade.com), FF:CC is an extraordinarily fun game
      On the contrary, it isn't.
      If they just wanted the GBA dev kits, they would have ported FFX or remade one of their old, PS1 FF games.
      And I'm certain Nintendo would've let them get away with that too.
    4. Re:FF no longer Sony exclusive by cbirdsong64 · · Score: 1

      Wow, that's completely wrong. Good start.

      Sorry if I forgot Chocobos and a guy named Cid. Thank you for providing information and examples to the contrary.

      On the contrary, it isn't.

      Once again, if you're going to say shit like this, back it up with information.

      And I'm certain Nintendo would've let them get away with that too.

      I'm sure Nintendo would detest a release of a remake of Final Fantasy VII, the killer app of the PS1 and what is widely (and wrongly) considered the best RPG of all time, or a timely port of FF X, one of the reasons to own a PS2.

      (Don't get me wrong, VII is a good game, but people hold it in too much praise.)

    5. Re:FF no longer Sony exclusive by Anonymous Coward · · Score: 0
      Sorry if I forgot Chocobos and a guy named Cid. Thank you for providing information and examples to the contrary.
      The whole turn-based combat thing (which CC doesn't have, HMMMMMMMMMM) is kinda significant. Then again probably not, after all, it's just a basic play mechanic.
      Once again, if you're going to say shit like this, back it up with information.
      Okay. Crystal Chronicles sucks.
      I'm sure Nintendo would detest a release of a remake of Final Fantasy VII, the killer app of the PS1 and what is widely (and wrongly) considered the best RPG of all time, or a timely port of FF X, one of the reasons to own a PS2.
      "Timely" as in "a year or two later"? And a port of a six-year-old game, wow, just think of all the prestige that would bring to the system. Most people prefer new games, don't ask me why.
    6. Re:FF no longer Sony exclusive by cbirdsong64 · · Score: 1

      1. Many FF games have the retarded "Active Time Battle" which is real time combat with menus. I haven't played CC but I imagine it doesn't fall too far from the tree. Bringing me to my next point...

      2. Have you played the game? I kinda doubt it, since you haven't said that you have yet. You sound like a frustrated PS2 owner who wants to play the next Final Fantasy title, but doesn't want to drop cash on a Gamecube. Just guessing, could be wrong.

      3. This point isn't worth arguing, as we're speaking hypothetically, but if you think a remake of FF VII wouldn't sell rediculous numbers, you've bumped your head. The RE remake sold pretty fucking well, I think. Twin Snakes looks to do the same, especially with all the $99 dollar Gamecube sales this holiday.

  24. Gamespy, as usual, has earned its name Lamespy. by Inoshiro · · Score: 2, Informative

    "May 2004's Electronic Entertainment Expo (E3) would seem an appropriate time for the PS3 unveiling"

    No, it wouldn't. That time would be 2005. The cycle between consoles otherwise is 5 years. When did they last have complete hardware to show in North America? At E3 2000. When did the PS2 release? Fall 2000.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  25. Gamespy by Anonymous Coward · · Score: 0

    What a incompetent bunch of assholes who lick dicks of slashdot editors to get their predictions and FUD posted here as news.

    If they were in any way serious about their intend to inform people of the quality of a system they wouldn't need to let console systems look bad because they didn't sell well. I don't give a shit about how well my console sells to other people. I care about good games. And the Gamecube certainly has a LOT of good games.

    Gamespy completely fails to inform. All they do is spreading the shit little fanboys write in their forums.

    "Uhhh... I've heard Nintendo is cute and their stock quotes are low!!! Their games must suck!!!"

    Fuck them and their shit. Gamespy is a place for assholes.

    BTW I'm not justifying my Gamecube purchase here. I've got a PS2, too. XBox? Ok, I have no XBox.. Fuck that crap!

  26. Ah, my bad. by Ayanami+Rei · · Score: 1

    294MHz R4000 MIPS.
    It's the GameCube with the 486MHz G3.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  27. Xbox hard drive - or lack thereof by spir0 · · Score: 1

    [ob-bleat]
    I was irked when reading digitaltaco's comments. he's constantly referring to the CURRENT generation of consoles as NEXT-GEN.

    A lot of people do this and it's stupid.
    [/ob-bleat]

    However, the rest of the article was spot on. Amid the complaints and disbelief that the next Xbox will possibly ship without a hard drive, I think that it's a smart move.

    First - what is the hard drive used for? (other than by people who hack it to put linux on it):
    - saving games
    - game updates via Xbox Live
    - MP3s.

    Game saves aren't that big. In fact, every single one of my games tells me I still have 50000+ blocks free.

    I'm unsure how big Live updates for games are, but surely they wouldn't go over a few hundred megs per game over the lifetime of a game.

    As for MP3s, I don't even know how this is done. Is it possible without hacking the Xbox? Can it be done while retaining a playable Xbox still usable with Live?

    I think the best solution is memory cards. Either removable solid state drives, or flash cards. The capacity of Flash Cards and Memory Sticks these days will allow people to have a few of them usable with updatable Live games. The only problem is the cost of the cards.

    Microsoft will have to weigh up the cost vs size/portability/weight of the console as a whole.

    But that doesn't mean they can't put in a 3.5" drive with 5-10 gigs....They could even make the drives removable.

    I like smaller, lighter consoles, but I'd hate to pay $200 per gig of memory cards, even if it did support full updates for 4-5 games, plus several other saves...

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:Xbox hard drive - or lack thereof by johnwroach · · Score: 1
      Per your MP3 questions:
      • There may be a misunderstanding: You can indeed rip CD's to your XBox drive, but I'm not sure if they are MP3's or some other type.
      • I BELIEVE (that is, I don't have it) that the XBox music mixer allows you to transfer MP3's from you computer to your XBox. The music mixer, if you don't know, is a karaoke "game" that seemingly updates the Xbox's capabilities WRT music.
      and I respectfully disagree with you: no hard drive would be a huge loss for NextBox (or whatever). I hate memory cards, dammit. Besides, I'm more of the opinion that the next round of consoles will see even more non-gaming features, not less.
    2. Re:Xbox hard drive - or lack thereof by Anonymous Coward · · Score: 0

      You can use the Xbox Dashboard to rip music from CD's to the Xbox's harddrive. I believe they are stored as .wma's though. Its handy for games like True Crime, as that game had the worst music ever put into a game.

    3. Re:Xbox hard drive - or lack thereof by oldwolf13 · · Score: 1

      Actually, the harddrive is also used as a cache for some games... since it's faster then the xbox's dvdrom drive by far. And of course it's used extensively by the homebrew scene for emulators, games, apps, etc.

      To put mp3s on your xbox for play, you'd need either a modchip, or you'd have to flash the xbox's TSOP with a hacked bios. (then use xbox media player/center to play the mp3s... which incidently is also good for viewing images, listening to shoutcast streams, playing movies, etc.)

      The xbox is capable of doing far more then microsoft WANTS it to do, and has a homebrew that matches no other console. I believe ms will try even harder to lock down the xbox next, including possibly not having a harddrive.

      If they decide on not including a harddrive (or not being able to add a fully functional one (including booting, and good transfer speeds) I will not be getting one... simply because altho I do enjoy some of the xbox titles, it's not enough to make me buy one... the media playing capabilities, and it's ability to easily be a part of my home theatre are what drew me to it.

      Incidently, I don't buy other consoles, because of the same reasons, so it's not xbox's games, it's the games in general. Most games i like to play come out for PC anyways.

      If you're interested in what you can do with your xbox, check out http://www.xbox-scene.com/
      Great site for both hardware and software hacking of the xbox.

      --
      If I can't smoke and swear I'm fucked.
    4. Re:Xbox hard drive - or lack thereof by spir0 · · Score: 1

      The MP3/music thing makes sense...

      And as for the more non-gaming features, what exactly do you mean? a media center? I know Sony are working towards this, and I know Nintendo actively worked against this with the release of the Gamecube.

      I personally agree with Nintendo, but I think the majority of people would prefer to have an all-in-one system.

      each to their own tho. as long as there is choice. I'm going to buy them all anyway :)

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    5. Re:Xbox hard drive - or lack thereof by spir0 · · Score: 1

      Yeh, I'm aware of the things you can do to it by modding it, but I was referring to an unmodded Xbox. From another post it seems you can rip CDs onto the hard drive without modding it.

      What if there is no hard drive available bundled, but available as an after-market product? Like the PS2... would you still think about it?

      In all liklihood, that's all they'll do.. Not add the hard drive to reduce weight and cost initially, but still leave a slot free to add it in later. But I still think it would be better if it was a 2.5" drive... I think I said 3.5" in my original post, but I made a mistake :) I meant 2.5".

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    6. Re:Xbox hard drive - or lack thereof by johnwroach · · Score: 1
      yeah, a media center. whatever that means. Sony seems to be losing with the PSX (from what I've heard. Granted, I'm no expert.)

      Personally, I think that if any one of them comes with some function that's not market saturated (PVR, maybe?) it would help them a lot. Then again, I'm not sure it would work, financially. Who knows? But I think that the days of the game-only console are about over for everyone but Nintendo. But who knows? Probably not even the big 3 at this point.

  28. Re:Sony likely to succeed next time: here's why by NanoGator · · Score: 1

    " can compare an Atari 2600 to whatever modern computer you want and the graphics on the computer will be superior - even though that computer wasn't built with gaming in mind [we'll say it was assembled to be a web server.] You see the trouble with your rationale?"

    No, not really. Don't get me wrong, I see what you're saying, but it doesn't prove my statement is 'weak at best'. If the result is that it does what people buy it to do, it's hard to take the "it's not designed with gaming in mind" very seriously. Games are about the result, not the journey getting there. XBOX's could be sold with vaccuum tubes in the hardware, if it still produces pleasing results, then why is that statement very relevant?

    Just so you know, I *am* listening, so please don't feel the need to put me in my place. I'd much rather have a thoughtful discussion here than an argument.

    --
    "Derp de derp."
  29. backwards compatibility by spir0 · · Score: 3, Insightful

    a lot of people are whining about backwards compatibility being important. but realistically, how many owners of PS2s are still buying PS1 games? A few, but not many. Once they see games on the PS2, they don't want blocky PS1 games...

    How many Nintendo consoles have offered backwards compatibility? The Gameboys. Gamecube has a completely different type of media. Usually Nintendo have stuck to carts, but they're on proprietary CDs.

    People are still buying their new games. People aren't complaining that they can't plug their N64 games and their SNES games into the cube...

    Same for Xbox. New architecture will just mean a new box. Who gives a toss iff it can't play old Xbox games? Your old Xbox will do that.

    If you don't have a current-gen Xbox when the next-gen is released, you're not going to go out and buy old Xbox games. They'll be too blocky, or too low-res.

    You'll move on. And you'll accept that.

    Don't impel the designers of the next-gen consoles to add backwards compatibility that you won't ACTUALLY use.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:backwards compatibility by k_187 · · Score: 1

      Yes, but if I've got X dollars invested in this console generation, and the next comes along and can play all these games that I've already got. Why would I not want to buy it? That way I can drop the 300 on the system, play my old games, instead of being forced to not only spend extra on the new games, but also wait on the good new games. The PS2 doesn't play PS1 games to sell more PS1 games (although I'm sure a few have been sold because of it), it plays PS1 games to get PS1 owners to buy it, and then buy PS2 games.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:backwards compatibility by Acidic_Diarrhea · · Score: 1
      "but realistically, how many owners of PS2s are still buying PS1 games? A few, but not many. Once they see games on the PS2, they don't want blocky PS1 games..."
      I still play my PS1 games on my PS2 quite often.

      And as evidenced by sales of Gameboy Advance games, people still enjoy SNES games and enjoy playing them. Having them as an option is not a bad idea.

      I would wager a guess that you have no idea how the PS2 does emulation of the PS1. Until you do a study and have hard numbers to back up how many people use the backwards compatibility of the PS2, your statements are just unbacked ranting.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:backwards compatibility by oldwolf13 · · Score: 1

      Explain the emulator scene then.

      While I can see how SOME people might think this, ALOT of people enjoy playing older games, regardless of how blocky, or downright ugly they are.

      Just about every gamer I know with a computer plays, or has played emulated games. Hell, some companies are even releasing these titles TO play emulated on current consoles.

      Unfortunately, it's not possible to emulate a current system effectively. If I did have a bunch of ps1 games and I was thinking about getting a ps2, you'd bet that'd be a motivator... I personally don't like have a whole bunch of consoles cluttering up the place, and having to switch between them.

      --
      If I can't smoke and swear I'm fucked.
    4. Re:backwards compatibility by Lukey+Boy · · Score: 1
      If you don't have a current-gen Xbox when the next-gen is released, you're not going to go out and buy old Xbox games. They'll be too blocky, or too low-res.

      Really? That's interesting. I actually buy my games based on whether or not they're fun, and usually graphics have little to do with raw fun. Amplitude is probably one of the most played games in my collection - my entire family (and they're numerous) played it over the Christmas break and got hooked. I still play the "old" Final Fantasy games from the PS1, including the Chronicles and Anthology packs.

      Shiny graphics and cool textures are neat and all, but they don't make the game. Halo is the perfect example. I looked forward to the PC release for a long time, and was quite interested in how good it would look on my Radeon 9800 PRO card. Then I got the game. Yeah, looks great - except you fight the same 4 bad guys through the entire game, your guy runs at about 1 meter per second, and halfway through the game they tell you to turn around and (slowly) walk back to the start! If I had bought an X-Box for Halo I would've felt totally ripped off. It should have the tagline "Pixel Shaders Evolved", not "Combat Evolved".

      For more examples of fun over graphics, look at the GameCube and Gameboy Advance titles. The GBA has the graphics of the SNES, yet people are buying Gameboy Players to use them on the big screen.

      So to me it appears that backwards compatibility is fairly important to people; we find good games, and there's no reason to throw them out when the next system comes along. You'll pry Final Fantasy Tactics, Frequency and Amplitude (and even XCOM for the PC) from my cold dead hands.

    5. Re:backwards compatibility by spir0 · · Score: 1
      And as evidenced by sales of Gameboy Advance games, people still enjoy SNES games and enjoy playing them.

      Yes, but they're not playing the original media. They're buying the game again.

      I would wager a guess that you have no idea how the PS2 does emulation of the PS1.

      Why don't you tell me? And while you're at it, please tell me how understanding how the emulation works is even remotely relevant to your next statement?

      Until you do a study and have hard numbers to back up how many people use the backwards compatibility of the PS2, your statements are just unbacked ranting.

      "unbacked" ranting is better than being a complete cumwad. Give me "unbacked" ranting any day.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    6. Re:backwards compatibility by spir0 · · Score: 1
      Explain the emulator scene then.

      There's always exceptions, don't get me wrong. It's just that the majority of people will just buy new games. Even if it's a re-released SNES game, most people will just buy the new one instead of worrying about being able to play the original cart in the new hardware.

      I personally don't like have a whole bunch of consoles cluttering up the place, and having to switch between them.

      Heh.. that's one of the things I love about being a geek. :) I don't have all my consoles currently plugged in cos I do't have the shelf space, but I will always have at least 3 plugged in to my TV and video via a switcher. I really need to buy or build myself a super cabinet to fit them all into.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    7. Re:backwards compatibility by spir0 · · Score: 1
      The GBA has the graphics of the SNES, yet people are buying Gameboy Players to use them on the big screen.So to me it appears that backwards compatibility is fairly important to people

      I agree with part of that. But backwards compatibility isn't relevant in your example. You've just told me that if a SNES game is re-released on the GBA, you will go out and buy it and play it. If you were interested in backwards compatibility, you would expect a SNES cart port on your GBA.

      Maybe my throwing in mention of blocky graphics threw everyone. But I still believe that MORE people would rather buy another copy of a good game than expect to play it on their next console.

      Think about it this way: backwards compatibility hampers tech advancements. First, you have to have the same media. Second, you have to have hardware to support the old instructions.

      The first instance saves development costs, but the second adds to the them. And if the media has to stay the same, then potentially new media (smaller, faster, better) won't break through because everyone still has a desire to use the old media.

      If a new console is developed without bothering with the previous generations, then two things will happen: 1, it'll probably be cheaper (relatively), and 2, it'll pack more punch. The designers won't be held back.

      The only down side is that 3rd party developers will have a bigger learning curve to take full advantage of the hardware. But as the years go by, that becomes less and less of an issue as the languages and devkits get further away from the hardware.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    8. Re:backwards compatibility by Lukey+Boy · · Score: 1
      I gave several examples. The example you're referring to - GBA ports - is about graphics specifically. I was saying that people still buy GBA games and play them on the big screen, even though the graphics "suck" compared to an X-Box.

      Concerning backwards compatibility: Final Fantasy 1 through 9 (plus Tactics) is my primary backwards compatibility reason right now. Throw in Parasite Eve and a bunch of other discs, and it's awesome. I don't - and never have - owned a Playstation One, and I doubt I'd have had the chance to play any of these games since I didn't jump into console systems until recently.

      And throwing out the format for the sake of inventing a format? I don't get it. Sony is doing this (supposedly) with the PSP and I don't like it there. I love the fact my PS2 plays my DVDs. When I travel, I bring the PS2 and folders of all my stuff - PS1 and PS2 games, as well as movies. Maybe I'm one of the rare people that doesn't want to pop the cash for three devices when this one suits me fine.

      P.S.: The three devices referes to a PS1, PS2 and DVD Player - not a GC, XBox and PS2 :-)

    9. Re:backwards compatibility by jbrians · · Score: 1

      For Sony, skipping backwards compat would be a disaster. Their installed base is their biggest advantage. However, Xbox can get away without backwards compat - the only problem with their current console is a LACK OF GAMES! But that very weakness means that they are not giving up a strength by not having back-compat.
      -Brian

      --
      "Faith strikes me as intellectual laziness." -Robert A. Heinlen
    10. Re:backwards compatibility by spir0 · · Score: 1

      why is it an advantage for sony?? they are up to their second generation now, and their first generation are still selling. What makes you think they will have problems if they change to something that's not backwards compatible? You mean millions of people will suddenly realise that Sony are trying to screw them out of more money and won't buy a new console from them? Or are you saying people aren't planning on buying the latest greatest because their current one works fine?

      Console companies make their money from the games, not the consoles. They don't give a flying toss if you can't play your collection of 300 1st and 2nd gen games. They want you to buy all the amazing new 3rd gen games. Because that US$50 multiplied by 800 gazillion divided by their percentage + the license they're charging the developers in the first place is where they're getting rich.

      Same with MS. They want you to buy their new hardware and a whole new collection of games. What's the best way to ensure that? No backwards compatibility. You have 300 games, which means you have one of their consoles. Keep it AND your 300 games and let it sit alongside your new console with new games.

      btw - what are you comparing the Xbox's "lack of games" to? the PS2, PC, c64, personal bias?

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    11. Re:backwards compatibility by Anonymous Coward · · Score: 0

      Think about it this way: backwards compatibility hampers tech advancements. First, you have to have the same media. Second, you have to have hardware to support the old instructions. Your second point doesn't really apply to the PS2. Yeah, they did use have to use the same controller, but they actually used the PS1 CPU as the I/O controller (handles controllers, memory cards, BBA, hard drive, Firewire/iLink, and USB) as a side effect they gained backwards compatability. =)

    12. Re:backwards compatibility by Acidic_Diarrhea · · Score: 1
      Consumers are very interesting creatures. You or I, as rational human beings, may see $99.99 and know that that price is, for all intents and purposes, $100 but marketing studies, time and time again, have found that $99.99 sells better than $100. Now what am I getting at? The backwards compatibility, even if it is never used by the consumer, is a nice feature. When the consumer is mulling over a decision to buy in their head, backwards compatibility may play a role, even if they own no first or second generation games. They may think, "Well hey, I could always pick up some old games on the cheap." I think that the DVD Playback feature for the PS2 also helped to move units. Even if a consumer owns a DVD player, that feature is just one more selling point.

      Perhaps backwards compatibility is not an issue for you but you should realize that in the general populace, it does have an actual effect on sales, just as the 99.99 vs. 100 thing does, as I mentioned earlier. When trying to understand the decisions of a company, one's personal bias is not the way to examine the right and wrong decisions. Your analysis is a lot like saying, "Well, I only like racing games. Sony should just sell racing games because that is all that anyone wants." You need to look at percentages and trends, not personal opinion.

      --
      I hate liberals. If you are a liberal, do not reply.
    13. Re:backwards compatibility by spir0 · · Score: 1
      You need to look at percentages and trends, not personal opinion.

      Correct. Without looking at exact statistics, I feel entirely comfortable saying that MOST people will not use backwards compatibility. Whether that number is 60% or whether it's 99% is irrelevant. Those people that will buy a system because they MAY one day choose to play an older game are very few.

      A lot more people will be inclined to repurchase the game. Some will complain if the price is too high. Some will have the old console and game, so won't care... but the majority, even if they whine about backwards compatibility, will not actually ever use it. Therefore, I think it's a waste of time and money making it work.

      If Sony or MS or Nintendo did a public poll before the launch of a new console and gave people the following options: a $300 console with backwards compatibility, or a $250 console without, what do you think would be the outcome?

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    14. Re:backwards compatibility by Anonymous Coward · · Score: 0
      First, you have to have the same media.
      PSone = CD-ROM PS2 = DVD-ROM
    15. Re:backwards compatibility by dancingmad · · Score: 1

      A few, but not many. Once they see games on the PS2, they don't want blocky PS1 games...

      No way. The PS1 games often can be found in bargin bins for pretty good prices, around $5 - $10 (though lately with the Christmas sell off, you can find some PS2 games for that much). There are a ton of PS1 games I haven't gotten yet and intend to, including Valkriye Profile and Dragon Quest 7. I'm very likely to pick up a PS1 title from the bin if I see something decent and it's $10 or below.

      Having said that, the backwards comatibility isn't a feature for current PS owners; in large part, it's for the people who sat out on a PS2 this generation. They've wanted GTA or Final Fantasy X or whatever, but without a PS2, it's not good. But if the new machine comes out, has some decent features, a player can pick up the machine, maybe one PS3 title and a buttload of Ps2 titles, as those things drop like rocks in price when a new machine comes out.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    16. Re:backwards compatibility by Acidic_Diarrhea · · Score: 1
      "If Sony or MS or Nintendo did a public poll before the launch of a new console and gave people the following options: a $300 console with backwards compatibility, or a $250 console without, what do you think would be the outcome?"
      I believe that over half of those polled regarding Sony and Nintendo would want backwards compatibility. I also believe that less than half would care about backwards compatibility for their next Microsoft product.
      --
      I hate liberals. If you are a liberal, do not reply.
    17. Re:backwards compatibility by unclethursday · · Score: 1
      PSone = CD-ROM PS2 = DVD-ROM

      Try again. Plenty of PS2 games are made on CD-ROMs. Look at the underside (readable part) of the PS2 disks. If they're silver, they're DVD-ROMs, if they're blue, they're CD-ROMs.

      Thus, the correct thing to say is: PSOne = CD-ROM PS2 = CD-ROM or DVD-ROM

    18. Re:backwards compatibility by Anonymous Coward · · Score: 0
      someone mod this homophobe/homosexual down.

      just remember, your parents may disown you for being gay, but at least you'll be able to look yourself in the mirror.

  30. And I'm supposed to care? by gearheadsmp · · Score: 1

    Do you think I care whether or not I'm a software pirate? Or what others think? Because I have yet to hear of someone getting busted for installing Xbox games to their (upgraded) +100gb Xbox hard disk. Not only can I play bootlegged games, I can watch the latest movie rips.

    1. Re:And I'm supposed to care? by MORTAR_COMBAT! · · Score: 1

      If the reason not to do something depends on whether or not you care what people think, or whether or not you get busted, it sounds like somebody didn't take either ethics or morality 101.

      --
      MORTAR COMBAT!
    2. Re:And I'm supposed to care? by Frizzle+Fry · · Score: 1
      Do you think I care whether or not I'm a software pirate? Or what others think?

      Not sure about the first one, but definitely yes to the second. If you didn't care what others think, you wouldn't have take the time to write that post. Maybe you only care a little bit, but it must be some amount above zero or you would have found another use for your time.
      --
      I'd rather be lucky than good.
  31. Re:Sony likely to succeed next time: here's why by spir0 · · Score: 1
    Seeing as how the XBOX is much more impressive graphically than the PS2, it's hard to take the 'not originally developed with gaming in mind' comment too seriously.

    He was referring to PC hardware in general. The x86 architecture... Of course the frame buffers used were created with games in mind, but the basic machine architecture was not.

    This includes other things like hard drives, CD-ROMs, etc. Cartridges may have been designed with games in mind because of their quick load times, but HDs and CDs weren't. They're just cheap hardware utilised in a console - but they weren't developed with gaming in mind.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  32. Re:Sony likely to succeed next time: here's why by Anonymous Coward · · Score: 0

    You are an anomaly.

  33. Re:Sony likely to succeed next time: here's why by ClioCJS · · Score: 1

    Yes. Though I knew this already. I'm an anamoly in just about every area possible.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  34. Re:Sony likely to succeed next time: here's why by PhotoBoy · · Score: 1

    The big problem I had with Zelda were the long and tedious parts waiting for the boat to reach the next island you want to go to. Even when you could warp to areas you still often had to point the boat in the direction you wanted to go then sail for a minute to get there. :( Personally I'd have just liked to have seen the islands closer together to cut down on travel times.

  35. Re:Sony likely to succeed next time: here's why by cgenman · · Score: 1

    People buy games and hardware to play those games, not hardware and games to play on that hardware.

    I must say, slightly offtopic, this is the first time I've caught someone quoting me in a public forum. You've just made my day. :)

    - Chris Canfield

  36. No, try again, idiot. by Ayanami+Rei · · Score: 1

    The VU0/1 chips have 128-bit wide registers, but they aren't doing 128-bit ops. They do quad 32-bit integer/fp ops in parallel. The 4th core is the generic FPU which crunches 64-bit floats.

    But the primary core, which does the integer and branching logic, controls all the other cores, schedules the DMA, etc. etc. is 32-bit through and through. Also, note all cores operate on 32-bit addresses.

    If that makes it 128-bit (or even 64-bit), then the 387 coprocessor upgrade made the 1980's era 386SX 64-bit.

    Which it didn't.

    Which means you're WRONG. When will you accept that?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:No, try again, idiot. by Phil+Wilkins · · Score: 1

      The 4th core is the generic FPU which crunches 64-bit floats.

      Wrong, but thanks for playing. The FP unit in the EE is 32bit, non-IEEE. Also the primary core has 128 bit registers too, so you can move data from memory, to VU0 registers (which you can set up as a coprocessor).

      Bite my shiny metal devkit, n00b.

  37. SMACK by Ayanami+Rei · · Score: 1

    How dare you point out logical flaws in my rant!

    >_;;;

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:SMACK by bugbread · · Score: 1

      Sorry, forgot how distracting that patch over one eye can be.

  38. What a load of crap... by JFMulder · · Score: 3, Insightful

    I mean, look at this :
    up to 1000 times as fast as the PS2. What that means in real-world terms remains to be seen. We suspect that backwards compatibility is unlikely.
    With that much hyped power, I can't understand why gamespy couldn't even think about emulation.

    Oh wait, I forgot...

    Anyone believing something as stupid as "1000 times as powerfull as a playstation 2, and there will be 4 of them in the box" should be shot. If they made a joke about it, it'd be fine. But they just said it. I just wish they'd go bankrupt.

    1. Re:What a load of crap... by cybergrue · · Score: 2, Insightful

      Anyone believing something as stupid as "1000 times as powerfull as a playstation 2, and there will be 4 of them in the box" should be shot.
      I have to disagree with you there. The patent that Sony filed indicates that IF the ps3 is built according to what is in the patent (standard configuration has 4 cell according to the patent), and IF it works, then it SHOULD be capable of processing 1024 times the number of instructions per second then the ps2. Acording to what I have read, all four cells will be needed to get this level of performance.
      Yes lots of big ifs there, and I think that its a stretch to say that 1000x instructions per second means 1000x more powerful. It appears that the 1000x more powerful comment came from management as a challenge to the engineers. Since moores law wouldn't have proceeded this fast in the normal console development cycle, the engineers had to come up with this crazy design to meet expectation, and it looks like they may have succeeded. The Cell, if it ever gets to market, will probably be the first mass produced application of grid computers

    2. Re:What a load of crap... by Anonymous Coward · · Score: 0

      Assuming PS3 processor development started 5 years after PS2 processor development that gives them 3.333... "Moore Cycles". This means the processor would have 9.85 times the transistors, times four processors equals 39.4 times the transistors, but I don't how mow exactly this would equate in processing power...

  39. Fair enough. by Ayanami+Rei · · Score: 1


    Since you're such a smarty pants... Why did they bother using 128-bit registers in the primary core to transfer to VU0... why not schedule it to R/W from the cache itself? Cut down on the duplicate memory controller logic?

    It seems a round-about way of doing things unless you can also use it to read/write to each of the 4 quads.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Fair enough. by Phil+Wilkins · · Score: 1

      I'm not a chip designer, so I wouldn't pretend to know the reason for all the details. However, since VU0 can act as a coprocessor, making the core register sizes at least as large as the COP registers makes a lot of sense. The EE also has a set of parallel instructions that operate on full 128 bit registers. Treating them as 4x32, or 8x16 bit integers. So they have other uses.

  40. Ahhh! A slash-script ate mah entity! by Ayanami+Rei · · Score: 1

    That was >_<;;;

    I'll admit, I do look sexy with bandages. But that wasn't the intent.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Ahhh! A slash-script ate mah entity! by bugbread · · Score: 1

      Ah, I thought it was an intentional Ayanami Rei joke...

  41. Short Answer: by shadowcabbit · · Score: 1

    But do those who unveil and launch their consoles first always get the advantage?

    No. For references, please see entries for Sega Saturn and Dreamcast. Next question.

    --
    "Why Subscribe?" Good question...
  42. I hope Nintendo will call their next console the 'N5'. I think it's a pretty kick-ass name, it's like a testament of Nintendo's heritage, plus it's short and sweet.

  43. You are correct...it wasn't worth reading by orthancstone · · Score: 1
    Benjamin: I'd have to say that PlayStation 3 is the closest we have to a "sure thing" at this early stage of the next console war.


    I read this and realized the article has nothing interesting to say. The fact that PS3 isn't even confirmed for the CELL chip yet (which was the first spec released!) is proof enough that it is far from a "sure thing."
  44. Re:Sony likely to succeed next time: here's why by Anonymous Coward · · Score: 0

    What's non-linear about previous Zelda games? If anything they're all far more linear than the design suggests - if you have seven medallions to collect, you might think you can go after them in any order, but no, you have to go get them in the order the designers wanted.

    Zelda has never been anything but linear. It's just that previous titles had more in the way of minigames and side quests.

  45. Re:Sony likely to succeed next time: here's why by Anonymous Coward · · Score: 0

    The fun of buying a console vs the emulator is the ability to play on that hardware, using neato controllers.

    Um, just about every console controller ever released can be plugged into a PC with the right adaptor and used with any emulator you care to mention. In the process you generally get better graphics and enhanced functionality (fast-forward, save states).

    Sure, there's a bit of a wait involved, but now that PS1 emulation is approaching perfection I doubt I'll ever plug my PS1 in again. PS2 emulation is just starting to run commercial games, so I guess it'll be a year or so before I put that console away.

  46. I'll tell you why... by *weasel · · Score: 1

    because most 3rd party developers have walked away from the GC.
    simple as that.

    3rd party developer interest is the key indicator into console health, and the GameCube doesn't have much, if any, left.

    consider the dreamcast. it had some fantastic games. it wasn't too far behind the ps and n64 after a year or two of release - but it was still dead in the water because 3rd party developers didn't consider it worth the risk. it continued to have some really great games released for it - but the overall trend was what mattered.

    nintendo's situation isn't quite as desperate, but it's certainly similar.

    --
    // "Can't clowns and pirates just -try- to get along?"
  47. They all look the same, really. by Ayanami+Rei · · Score: 1

    All of them support decent fillrates, with varying levels of support for vertex and/or texel ops to do any necessary special effects.

    Not all of them are using ansiotropic texture filtering (I think only the XBox can), but that hasn't left an impression on me, especially since 99% of installations are with NTSC sets, so you can't tell anyway.

    At this point, the quality of the graphics are in the hands of the game designers, and if it looks crappy, it's probably not a limitation of the system, but the designers inability to effectively use it.

    Clearly the grandparent has only been playing games that were ported to the PS2, and not developed FOR it.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  48. Re:Sony likely to succeed next time: here's why by edwdig · · Score: 1

    Play Zelda 1. There's very little forced linearity to it.

    You have to get the raft from level 3 to get to 4, and you have to get the ladder from level 4 to make it through the levels after it. And you have to get the flute from level 5 to get to level 7. You also have to beat 1 thru 8 before you can enter 9. That's all that's forced. For example, I just beat Zelda 1 again last week. I did the levels in the order 1, 3, 2, 4, 5, 8, 7, 6, 9.

    Wind Waker was clearly designed to be non-linear. When you are told about the last 2 dungeons, you are given no indication you have to do them in order. And when you play through them, you'll realize that nothing in the levels requires them to be beat in order. But the guy who lets you into the second level won't show up until you beat the first. It could've been even better if they continued with the non-linearity - there were originally supposed to be more levels in the game, but they were cut due to time constraints. The most obvious cut is the level before talking to Jabun.

    I'm not sure how linear Zelda 3 is; the only thing I'm certain of is that you can beat the level where you get the staff that creates blocks before you beat the ice level.

    In Majora's Mask, the real game is the side quests, not the dungeons, and that stuff is very largely non-linear.

  49. Re:Sony likely to succeed next time: here's why by pantycrickets · · Score: 1

    On the other hand, the success of the PS2 can probably be traced to GT3, GTA, Square, Metal Gear Solid 2, Onimusha, and a host of must-have games that were released before the Xbox hit its stride.

    Personally, I have never liked Sony as a company, their practices, or their gaming consoles. I really don't understand why Microsoft doesn't just buy Rockstar and Square, and put an end to this once & for all.

  50. Re:Sony likely to succeed next time: here's why by unclethursday · · Score: 1
    In fact, it sounds quite foolish to think that a video game console was designed with something other than gaming in mind.

    Except that Microsoft, themselves, have pretty much said that the Xbox is a trojan, designed to get the Microsoft name into the living room. The Xbox is far more successful than their previous attempts at controlling the living room: Ultimate TV and WebTV (now MSN TV).

    Look at the Xbox Music Mixer, which allows karoke use; file sharing of music and movie files from a PC and Xbox; etc. That's not meant for gaming in the least; but it is probably hoped to be the tojan that gets the Xbox into Japanese homes (where karoke is very popular).

    But, the Xbox Music Mixer shows that Microsoft never intended the Xbox to be just a game machine, even though they originally said it was just a game machine. The Xbox is designed to be their gateway into controlling the 'Digital Entertainment Lifestyle' (hey, they coined the phrase, not me).

    I fully expect the next Xbox to have Ultimate TV built in, as well as possibly MSN TV. Games will end up being the byproduct, not the main focus. The main focus will be in controlling the living room like they control the PC OS industry.

  51. Re:Sony likely to succeed next time: here's why by Anonymous Coward · · Score: 0

    But the guy who lets you into the second level won't show up until you beat the first.

    This isn't true. I've finished the game twice now, and I completed the Earth Shrine first in the first game, and the Wind Shrine first in the second game. Nothing in the Earth Shrine requires you to use the Hookshot, and nothing in the Wind Shrine requires you to use the Mirror Shield. The fact that you didn't see the "guy" (I assume you mean the tree sprite) probably just meant that you already had the Rito with you - Once you've picked up one, you have to go with that one to completion. Can't have them both on the boat, nope nope nope.

    As for Zelda:LttP, you're correct, in that you don't have to do the Ice Tower at any particular point, despite it being #5 in the series, and the fact that the Cane of Somaria helps greatly in the SNES version (the puzzle was modified in the GBA version).

    And, for the sake of information, in OoT, you can do the Spirit Temple or the Shadow Temple in either order - The Spirit Temple can be completed without the Hover Boots, to my knowledge. Even if you did need them, though, you receive them fairly early on in the Shadow Temple, and you can stop right there and head straight for the Gerudo Desert and finish the Spirit Temple.

    And since I've recently started replaying Zelda II, nothing in the game requires you to complete a temple before moving on - You simply need the appropriate items/skills to progress. If you're a glutton for punishment, you can totally skip over the temple in Parapa Desert, as the Candle is a non-essential item. You do eventually have to finish it of course.

  52. Re:Sony likely to succeed next time: here's why by ClioCJS · · Score: 1
    You speak the truth, but not for lazy and/or impatient people.

    I'm actually pretty patient, but I would not want to be waiting this long to be playing PS2 games. Most of the fun (for me) is playing vs other people, and people don't want to play 4-year-old games. Plus they'll have had more practice and whip my ass!

    An emulator will outlive a console in general terms, but will require maintenance whereas a console generally wont.
    A console gets instant results and lasts as long as the hardware lasts. But applications do not necessarily last as long as the hardware lasts.

    (Example, I had to drop many of my favorite .EXE and .COM 1980s utilities when I upgraded to Win95, even though it was the same hardware, whereas a PS2 "utility" [ie the sharkport cd] will work forever. And my favorite screensaver ever, luminati.exe, will only run on dos boxes. Same hardware, diff OS, can't do it. Not saying that would happen to an emulator, but changing video cards and other various interruptions can fuck shit up badly. It's a function of computers. Consoles don't generally change hardware or install programs or do anything to upset their perfect equilibrium. That's why they sell.)

    I am intrigued by the save-states though. That's the thing that pisses me off about consoles. The fascism.

    Do the emulators handle 4-player games? Multitaps? Dance pads? Online? USB devices? Light guns (extra challenge: get light guns to work with TV-Out)? Steering wheels. I have all of these devices. I wouldn't want to take any time to figure it out, when I can just put a disc in my PS2.

    O.K. I'm done rambling. No real point other than I disagree. For reference, the ONLY consoles I've ever owned: Atari 2600, original Nintendo, PS2. Though last summer I bought a ColecoVision and a C64 at a yardsale. (Incidentally, if you see a commodore monitor, GET IT, it's basically a TV without tuning capabilities, and people will end up selling you a TV for $5. It has sound and everything.) Damn I wi

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  53. Nintendo's next console by BinaryOpty · · Score: 1

    I personally think that if Nintendo added some cheap flash memory to their next system to act as a place to save games (but not to replace memory cards, as people will want to carry saves to other places and carry GC saves over for the backwards compatibility) they could possibly get a jump on Sony and/or Microsoft. I don't remember off the top of my head exactly what the size of the GameCube's memory cards are (4 megabits for 59 and 16 megabits for 251? Is that right?), but since my 8MB PS2 card is very empty still after many games and my GC 251 memory card is 3/4 full with about 10 different games worth of data or so, a 16MB flash drive should be plenty for everyone in the next wave and relatively cheap to include.

  54. Re:Sony likely to succeed next time: here's why by edwdig · · Score: 1

    This isn't true. I've finished the game twice now, and I completed the Earth Shrine first in the first game, and the Wind Shrine first in the second game. Nothing in the Earth Shrine requires you to use the Hookshot, and nothing in the Wind Shrine requires you to use the Mirror Shield. The fact that you didn't see the "guy" (I assume you mean the tree sprite) probably just meant that you already had the Rito with you - Once you've picked up one, you have to go with that one to completion. Can't have them both on the boat, nope nope nope.

    Interesting. When I played it I got the Rito girl first. When a friend played it, he wanted to get the tree sprite first, but he simply wasn't there. I'm almost positive that he didn't talk to the Rito girl beforehand, but maybe he did. I haven't bothered to play thru the game again; maybe I will soon.