Why did they do this? Doesn't it cost more to put in a 333 Mhz and throttle it down?! It may be only a little cost, but that's a little for every console sold.
Why not just put a 222Mhz in there in the first place? Is the full 333Mhz used in some other function of the system (other than games)?
I'm sure there's some reason, I'm just interested in what it is. (Generally) Sony aren't stupid...
I haven't been over to the Steam forums yet, so I don't know what everyone else thinks, but it seems to me that CS:S might have been a little... rushed.
Where are the new models? The "surprises"? (Fable, anyone?!)This is basically the Beta with a few more maps. And NOT the most popular maps either.
"But they'll update it with new models etc soon" is all I've been hearing. Yes, maybe so. But when I buy a game I expect it to be fully finished. The fact that CS started as a fan mod shouldn't mean we should have to settle for a handful of maps upon release and hope the fans make the rest. Is it just coincidence that some of the most popular maps are the ones that missing? These are also the maps that the modding community are most likely to port over FOR VALVE, FREE OF CHARGE!
Don't get me wrong, I'm a big supporter of the modding community. It could even be argued that it's fitting that some of the classic maps are being created by the community again. However, the court hearing tomorrow (a day after release) just makes me wonder...
Maybe Half Life 2 will convince me it was money well spent. After all, it is *technically* the game I paid for!
I used to do something similar with the old 5.25" floppies for my Commodore 64. Single-sided floppies could be made double-sided by cutting a notch out of the side with a pair of scissors and inserting them upside down.
They call it CD-ROM
I haven't used these in real life, but they seem like they could be quite useful in your rule-based situation:
Recursive queries in SQL Server 2005
Why did they do this? Doesn't it cost more to put in a 333 Mhz and throttle it down?! It may be only a little cost, but that's a little for every console sold.
Why not just put a 222Mhz in there in the first place? Is the full 333Mhz used in some other function of the system (other than games)?
I'm sure there's some reason, I'm just interested in what it is. (Generally) Sony aren't stupid...
I haven't been over to the Steam forums yet, so I don't know what everyone else thinks, but it seems to me that CS:S might have been a little... rushed.
Where are the new models? The "surprises"? (Fable, anyone?!)This is basically the Beta with a few more maps. And NOT the most popular maps either.
"But they'll update it with new models etc soon" is all I've been hearing. Yes, maybe so. But when I buy a game I expect it to be fully finished. The fact that CS started as a fan mod shouldn't mean we should have to settle for a handful of maps upon release and hope the fans make the rest. Is it just coincidence that some of the most popular maps are the ones that missing? These are also the maps that the modding community are most likely to port over FOR VALVE, FREE OF CHARGE!
Don't get me wrong, I'm a big supporter of the modding community. It could even be argued that it's fitting that some of the classic maps are being created by the community again. However, the court hearing tomorrow (a day after release) just makes me wonder...
Maybe Half Life 2 will convince me it was money well spent. After all, it is *technically* the game I paid for!
I used to do something similar with the old 5.25" floppies for my Commodore 64. Single-sided floppies could be made double-sided by cutting a notch out of the side with a pair of scissors and inserting them upside down.
Extra space for Dizzy games!