this has probably been mentioned, but wouldnt it be easier to just denonate a series of explosives in close vicinity and let the shockwaves adjust the trajectory? the robot method seems far more complex (bruce willis style).
having done this with other games like diablo2 trying to figure out how to decrypt this is the hard way. if you're already handy with a debugger you can:
1. throw a hook in at the point of execution where the data has been decrypted.
2. if, for example, you wish to make some sort of everquest server emulator, you can locate the encrypt/decrypt routines, dump the eq.exe or eq.dll or whatever into memory (on any os), and call those from your code.
the idea is not to obscure the security but improve the security itself as many still dont seem to understand.
this can be done with a less revealing protocol of items and player locations, etc.
this has probably been mentioned, but wouldnt it be easier to just denonate a series of explosives in close vicinity and let the shockwaves adjust the trajectory? the robot method seems far more complex (bruce willis style).
having done this with other games like diablo2 trying to figure out how to decrypt this is the hard way. if you're already handy with a debugger you can: 1. throw a hook in at the point of execution where the data has been decrypted. 2. if, for example, you wish to make some sort of everquest server emulator, you can locate the encrypt/decrypt routines, dump the eq.exe or eq.dll or whatever into memory (on any os), and call those from your code. the idea is not to obscure the security but improve the security itself as many still dont seem to understand. this can be done with a less revealing protocol of items and player locations, etc.