I posted this in the last Linux - Gaming - Distro - Thread, but was a bit late. This isn't consistent in itself, but the idea should be clear:
What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.
Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?
Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.
Maybe different Funds for different uses, like - Make a cool RPG a 'la Deus Ex / System Shock (Wizardry would be even better, but i don't know about the mass - marketing appeal...)
- "Make a good game developing environment based on Crystal Space"
Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.
Let somebody develop a cool game from this money for the community.
If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.
Kind of like the effort for opening the Blender source?
The fund should be handled by a trusted entity, of course.
What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.
Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?
Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.
Maybe different Funds for different uses, like - Make a cool RPG a 'la Deus Ex / System Shock (Wizardry would be even better, but i don't know about the mass - marketing appeal...)
- "Make a good game developing environment based on Crystal Space"
Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.
Let somebody develop a cool game from this money for the community.
If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.
Kind of like the effort for opening the Blender source?
The fund should be handled by a trusted entity, of course.
I'm from Germany, and one thing i read at least twice in this thread is that some people have been taught to write with the pen(cil) ONLY between the thumb and the index finger...
I just wanted to add to the discussion that i have been taught holding the pencil between thumb, index AND the middle finger from the beginning. I have never thought about holding pencils and pens in a different way and think it must be quite difficult...
It was never a drill to hold the pencil between the three fingers, i think it's quite a natural (as far as natural and handwriting goes together) grip which children automatically chose?
Interesting how stuff differs from country to country.
I'd readjust the calculation a little bit, it was talked about 10 million trillion trillion carats, not 5 million trillion trillion pounds... a carat is 1 carat, and therefore i'd adjust the result by dividing it by 1250 ((a pound / 0.2 grams)/2 (because he started with 5 billion... instead of 10...)).
so we'll end with round about 3040.74 g's, if everything else is right, which i didn't check.
I posted this in the last Linux - Gaming - Distro - Thread, but was a bit late. This isn't consistent in itself, but the idea should be clear:
What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.
Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?
Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.
Maybe different Funds for different uses, like
- Make a cool RPG a 'la Deus Ex / System Shock
(Wizardry would be even better, but i don't know about the mass - marketing appeal...)
- "Make a good game developing environment based on Crystal Space"
Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.
Let somebody develop a cool game from this money for the community.
If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.
Kind of like the effort for opening the Blender source?
The fund should be handled by a trusted entity, of course.
What about setting up a fund for developing a linux game? It should have a concept, only rough, like the genre, set.
Then set up a website with a nice progress bar, and a target sum needed for the developement, like what? 5 Million Dollars? 10 Million Dollars?
Ok, that won't get us a completely new Half - Life - 2 developed, but maybe a nice RPG / Adventure built on an existing engine.
Maybe different Funds for different uses, like
- Make a cool RPG a 'la Deus Ex / System Shock
(Wizardry would be even better, but i don't know about the mass - marketing appeal...)
- "Make a good game developing environment based on Crystal Space"
Make an agreement with some game studio to get a cool engine for a guaranteed price for a free - as - in beer - game production use, let it be the UT or Doom 3 Engine. Or not, depends on the game's genre, i guess.
Let somebody develop a cool game from this money for the community.
If the community wants a new cool game developed, everybody transfers a few bucks to a new proposed game fund of his choice. I think there are enough gnu / linux / bsd / mac etc. fans out there to invest a few dollars each to get a big enough budget, it's mostly a marketing question, i guess.
Kind of like the effort for opening the Blender source?
The fund should be handled by a trusted entity, of course.
I'm from Germany, and one thing i read at least twice in this thread is that some people have been taught to write with the pen(cil) ONLY between the thumb and the index finger...
I just wanted to add to the discussion that i have been taught holding the pencil between thumb, index AND the middle finger from the beginning. I have never thought about holding pencils and pens in a different way and think it must be quite difficult...
It was never a drill to hold the pencil between the three fingers, i think it's quite a natural (as far as natural and handwriting goes together) grip which children automatically chose?
Interesting how stuff differs from country to country.
I'd readjust the calculation a little bit, it was talked about 10 million trillion trillion carats, not 5 million trillion trillion pounds... a carat is 1 carat, and therefore i'd adjust the result by dividing it by 1250 ((a pound / 0.2 grams)/2 (because he started with 5 billion... instead of 10...)).
so we'll end with round about 3040.74 g's, if everything else is right, which i didn't check.