google has been about the green valley with large high hills
... the incinerator at one end, the toxic waste dump at the other, and a highway lined with billboards between the two. But it's not as expensive to live there as somewhere nice.
Not only are developers not allowed to advertise, they aren't allowed to charge for the software either. So how are they going to be paid for their work? How are they going to be paid for the content; the servers? If the answer is that they're not, then that's going to limit the applications to amateur hour stuff.
And is it really no advertising, or is it no third party advertising. Hard to imagine Google not using their usual revenue stream.
Those were when Europe was simply a continent. There was no union whatsoever. One of the purposes of the EU is to stop future wars in Europe. And it's been pretty successful - such conflicts as there have been have intra-national, and/or outside of the EU.
I didn't say any of those things. People were pointing out that Improv works in a way that minimises the chance of the common error that this story was about. You dismissed it (and some other Improv like spreadsheets) as being unavailable. And I pointed out that there is one that is available.
I further pointed out that it's unlikely to to make much of a dent in Excel's market, because of Excel's file format lockin.
The creation of the USA also had it's problems, because the states were so different. e.g. A civil war due to differences in economies in the south and the north, one symptom of which was the positive and negative views of slavery.
But would you be better off now if you'd remained independent states?
And what of the people who thought the collapse of the US was inevitable?
But I have the distinct suspicion you have tried neither yourself.
I haven't tried digging a hole with a piece of string either. That developer hasn't got some magic pixie dust that overcome the fundamental differences of the input types.
You yourself say you doubt they'll allow stuff that use Sixaxis on their console. So you accept it's not good enough, and therefore the "All of them" claim was ridiculous.
Sixaxis looks fine for game types that were originally created for controllers, and have been ported to touch screen. The type of games that feature on screen buttons to emulate the buttons on a controller. FPS for example. It's kind of undoing a kludged port.
It's clearly not OK for games which are designed with a touch screen in mind. Which have onscreen objects that you manipulate with gestures. Where the points on the screen that you touch vary according to what's on the display.
Those that only have touch control still can be used with a controller. There's an app on Google Play that maps controller input to signals from the touch screen. Needs root. Works well.
Of course it doesn't work well. It's like trying to dig a hole with a piece of string. You can't control a game designed for touch with a pad, joystick or button, and expect to enjoy or make any progress in the game.
It's this kind of lack of grip on reality that means this console will fail.
Because, AFAIK, iTunes has always required owning the app to review it (since you couldn't have gotten it elsewhere).
No, I'm a developer. Originally, anyone with an account could post a review, regardless of whether they had downloaded it. There was much gnashing of teeth by developers about it.
Does Amazon allow you to review a book if you haven't bought it from them? If so, yes, it's ripe for abuse.
The quality of Apple App Store reviews were low in the early days, as anyone could review anything. So lots of apps got lots of one-star reviews for being 99c rather than free. Or other really stupid reasons.
The quality of reviews rose considerably when only people that had downloaded the app were allowed to review it.
"How many work on a non-touchscreen TV with a controller?" Given this is Android: How about all of them?
Bullshit. Touch screen control is fundamentally different to games controller controller. There's no support for controllers with any of the games, unless the developers have put the effort to putting it there.
A Stable platform is indeed one of the secrets of Games console success. But a stable platform is only worth anything if a has a significant number of users.
Every failed games console had a stable platform. It just didn't have enough users.
But as this news item points out, they all run better on an Android smartphone.
A slower Ouya could be worth it, it it had games that were designed to work with a console controller. But there aren't "800,000" of those. There are hardly any.
And in most cases it's not simply a case of doing a quick port of the "800,000". A game designed for a touchscreen will generally be shit with a controller. Just as a game designed for a controller is generally shit on a touchscreen. They are different mediums where different styles of game excel.
(I put "800,000" in quotes, because there aren't 800,000 Android games. Nearly all apps that are not games are irrelevant for this console.)
Meanwhile, though, the Lispers and Smalltalkers with their fully introspective, ridiculously extensible environments are watching you from a neighboring oasis, sipping their palm wine and grinning from ear to ear.
For perspective, on average 25 kids die every year from plastic bags. On average, 350,000 kids require emergency room care and 200 kids die every year from bicycle accidents, and that's a toy designed for use by kids.
Which means of course that we have to convert the figures into a comparable rate. 1 kid dying from the likes of Buckyballs in a 3 year period might show the toy to be too dangerous, or not, depending on how many of these toys are around.
Furthermore, utility should be taken into account. A bicycle is part of a child's character building process, as at various ages he's allowed more freedom to travel on his own. And it teaches him about road-safety, a topic that will increase or decrease his safety throughout life.
A toy which consists of marvelling at the strength of attraction between magnets has a little educative value. But it's not in the same league as a bicycle.
Just like you can count on everybody buying a Segway because they are too lazy to walk.... hey, wait a minute.
Who says they can't charge for software?
TFA, you dumbass.
For glass they get all sorts of services delivered in real time in a non-obtrusive but always visible way.
Non obtrusive? How more obtrusive can it get than a camera and a video screen stuck on someone's face.
I don't know anyone that would find it acceptable to converse with an asshole wearing one of these.
Glasshole.
Absolutely. It's not needed. They know who they are spying on by which Google account it's logged in to.
google has been about the green valley with large high hills
... the incinerator at one end, the toxic waste dump at the other, and a highway lined with billboards between the two. But it's not as expensive to live there as somewhere nice.
That is the opposite to Apple's way, so they won't do it. And Microsoft launching new hardware isn't much of a threat to anyone.
Google Glass will fail on it's own (lack of) merits.
Not only are developers not allowed to advertise, they aren't allowed to charge for the software either. So how are they going to be paid for their work? How are they going to be paid for the content; the servers?
If the answer is that they're not, then that's going to limit the applications to amateur hour stuff.
And is it really no advertising, or is it no third party advertising. Hard to imagine Google not using their usual revenue stream.
Those were when Europe was simply a continent. There was no union whatsoever. One of the purposes of the EU is to stop future wars in Europe. And it's been pretty successful - such conflicts as there have been have intra-national, and/or outside of the EU.
Need to send out at about 8:20 pm.
I didn't say any of those things. People were pointing out that Improv works in a way that minimises the chance of the common error that this story was about. You dismissed it (and some other Improv like spreadsheets) as being unavailable. And I pointed out that there is one that is available.
I further pointed out that it's unlikely to to make much of a dent in Excel's market, because of Excel's file format lockin.
All of this is true.
Your strawmen are irrelevant.
Apple Numbers takes inspiration from Improv, whilst retaining some elements of Visicalc type spreadsheets in order not to scare people away.
It uses named categories for formulas, like Improv, and so would be resistant to the type of error in this paper.
It's better than Excel in the same way that Improv was. And only suffers from the usual Microsoft file format lockin disadvantage.
The creation of the USA also had it's problems, because the states were so different. e.g. A civil war due to differences in economies in the south and the north, one symptom of which was the positive and negative views of slavery.
But would you be better off now if you'd remained independent states?
And what of the people who thought the collapse of the US was inevitable?
But I have the distinct suspicion you have tried neither yourself.
I haven't tried digging a hole with a piece of string either. That developer hasn't got some magic pixie dust that overcome the fundamental differences of the input types.
You yourself say you doubt they'll allow stuff that use Sixaxis on their console. So you accept it's not good enough, and therefore the "All of them" claim was ridiculous.
Sixaxis looks fine for game types that were originally created for controllers, and have been ported to touch screen. The type of games that feature on screen buttons to emulate the buttons on a controller. FPS for example. It's kind of undoing a kludged port.
It's clearly not OK for games which are designed with a touch screen in mind. Which have onscreen objects that you manipulate with gestures. Where the points on the screen that you touch vary according to what's on the display.
Those that only have touch control still can be used with a controller. There's an app on Google Play that maps controller input to signals from the touch screen. Needs root. Works well.
Of course it doesn't work well. It's like trying to dig a hole with a piece of string. You can't control a game designed for touch with a pad, joystick or button, and expect to enjoy or make any progress in the game.
It's this kind of lack of grip on reality that means this console will fail.
Because, AFAIK, iTunes has always required owning the app to review it (since you couldn't have gotten it elsewhere).
No, I'm a developer. Originally, anyone with an account could post a review, regardless of whether they had downloaded it. There was much gnashing of teeth by developers about it.
Does Amazon allow you to review a book if you haven't bought it from them? If so, yes, it's ripe for abuse.
The quality of Apple App Store reviews were low in the early days, as anyone could review anything. So lots of apps got lots of one-star reviews for being 99c rather than free. Or other really stupid reasons.
The quality of reviews rose considerably when only people that had downloaded the app were allowed to review it.
At least it'll be safe. Wearing a pair of Google Glasses will be the best contraceptive known to man.
"How many work on a non-touchscreen TV with a controller?"
Given this is Android:
How about all of them?
Bullshit. Touch screen control is fundamentally different to games controller controller. There's no support for controllers with any of the games, unless the developers have put the effort to putting it there.
A Stable platform is indeed one of the secrets of Games console success. But a stable platform is only worth anything if a has a significant number of users.
Every failed games console had a stable platform. It just didn't have enough users.
But as this news item points out, they all run better on an Android smartphone.
A slower Ouya could be worth it, it it had games that were designed to work with a console controller. But there aren't "800,000" of those. There are hardly any.
And in most cases it's not simply a case of doing a quick port of the "800,000". A game designed for a touchscreen will generally be shit with a controller. Just as a game designed for a controller is generally shit on a touchscreen. They are different mediums where different styles of game excel.
(I put "800,000" in quotes, because there aren't 800,000 Android games. Nearly all apps that are not games are irrelevant for this console.)
Just a little less impressed with magnets than some.
Torvalds has said some characteristically blunt words on the subject of relying on the debugger for development (not Visual Studio per se).
That makes me happier than ever that I use one all the time. Torvalds can try and construct a watch without a loupe if he wants. I'm not so stupid.
until it resurfaced a few years ago at the Viewpoints Research Institute.
If that's innovation, I'll take evolution.
Meanwhile, though, the Lispers and Smalltalkers with their fully introspective, ridiculously extensible environments are watching you from a neighboring oasis, sipping their palm wine and grinning from ear to ear.
Odd then that almost nobody uses either one.
For perspective, on average 25 kids die every year from plastic bags. On average, 350,000 kids require emergency room care and 200 kids die every year from bicycle accidents, and that's a toy designed for use by kids.
Which means of course that we have to convert the figures into a comparable rate. 1 kid dying from the likes of Buckyballs in a 3 year period might show the toy to be too dangerous, or not, depending on how many of these toys are around.
Furthermore, utility should be taken into account. A bicycle is part of a child's character building process, as at various ages he's allowed more freedom to travel on his own. And it teaches him about road-safety, a topic that will increase or decrease his safety throughout life.
A toy which consists of marvelling at the strength of attraction between magnets has a little educative value. But it's not in the same league as a bicycle.