Ouya Performance Not Particularly Exciting
hypnosec writes "Results of recent benchmark tests reveal that Ouya is not up to the mark and there are over 70 other ARM devices that perform better than the gaming console. Futuremark, which is known for its benchmarks like 3DMark and PCMark, benchmarked mobile devices and the Tegra 3 powered Ouya has been ranked 73rd."
Of course, most of the those devices cost a lot more than $100 without carrier subsidies.
As the early Nintendo days can attest.
Many of those devices are also self contained computers with everything you need to use them included at that price. Not making a dumb comparison, just pointing out that there are flaws in the reasoning behind the last sentence of TFS.
...what about the games? Are the games any good? I'd imagine that would be the truly important metric for a game console, not how many cycles per second, or what the framerate is at 1080p.
Visuals are nice and all, but I'd prefer to buy a game console that actually has some fun games available for it.... *cough* unlikepsvita *cough*
Devices you'd want to have for other reasons. I have a smartphone already. I need a cellphone for my job, and a smartphone is really convenient for it. So I have one. Well if it is something I'm already going to buy, then it really isn't such a big deal to have a good one.
That's the issue. Ouya doesn't compete with smartphones, it competes with consoles. It has to put up a good showing against what Nintendo, MS, and Sony offer. I won't get one to replace my smartphone because it is not a phone, nor does it go in my pocket.
So ya, my Note II cost me a hell of a lot more than $100. I paid it because games are only a minor part of what it does. The money was paid to get me phone, web, GPS, SSH, RDP, and so on in my pocket at all times.
I think it is far more interesting that it scored higher than the majority of other tegra 3 devices which cost far more. I never really expected it to be performance impressive by the time it shipped. It is running on a 1 year old chip.
Of course it is going to be outpaced by the newer devices.
So? This thing was never meant to be a PS4. The OUYA has my attention for several reasons: 1.) It's a kickstarter project and I hope it's successful for the sake of those that bet so much on it. 2.) It's cheap - consoles are never this inexpensive. The Wii was cheap, but the controllers were ungodly expensive (granted, the OUYA controllers aren't that cheap either). 3.) It's open. This is perhaps most important. I had more fun hacking a Wii and turning into an emulator box and a media streamer than I've ever had with my old, dusty Xbox 360. If I can do that with the blessing of the company who's box I just purchased, hell yes I'll buy one.
I don't think you can really complain here. Its really cheap. And if people like this model, it won't be long before a newer version with a faster chip comes out.
And the chicks for free.
A lot of the the new, popular indie games available aren't exactly taxing on system requirements. Granted some of them could stand a bit of optimization, but having a common framework and a fixed hardware target (exacly what the Ouya provides) really will help there.
I've got a nice overclock sandy bridge i5 and a high end video card in my gaming system. While I enjoy many of the newer A-list titles with all of their eye candy, I probably put a lot more gaming hours in to titles like minecraft (mostly mod packs like tekkit or FTB), binding of issac, don't starve, super meat boy, and a lot of others that can be had for a couple of bucks on steam.
While not the fastest thing in the world, I still think the ouya could put a lot of very good games in to the hands of eager players for a very good price. The big console makers miss the mark on indie titles, requiring way too much money for development and focusing way too heavily on monitization at the expense of gameplay.
And it begins ... fucking twitter spam from a hacked twitter account on Slashdot.
This. Sadly, I personally don't think that Ouya content is going to be able to carry it though.
Except right now even before launch it has potentially more games than xbox360, ps3; and wii combined...and cheap too, most under a dollar. Everything from throwaway games to 20hr RPG's, Lets be honest most modern game engines work on Android. In fact the only problem it has is making out the quality from the...not so quality
Google play https://play.google.com/store/apps/collection/topselling_paid_game?start=0&num=24 has a list of best selling games which is as good a place as any to start, and Android has great games. Ravensword: Shadowlands is a great place to get into Android Gaming.
If it can't run XMBC better than a $35 Raspberry Pi with RaspBMC, I'm going to be a bit grumpy.
If it can power games anything like A Link to the Past and Symphony of the Night at 1080p then it'll do just fine. The only thing that worries me is the possibility of a metric ton of bad games combined with a lack of great ones like my examples. We'll all find out soon enough.
Buy your next Linux PC at eightvirtues.com
Ouya competes with non-hyped Android sticks. I just got $50 MK808B and Neo G4 ($75) and X5 ($100, but more I/O) sticks that I'm setting up to do Skype, Internet, email... and games... for friends and family. Dual-core A9, 1GB RAM, 8GB Flash, 2x or 3xUSB, BT, Wifi, Android 4.1 (4.2 on the way), SD slot, HDMI (and SPDIF for the X5)... and the full Android PlayStore,which Ouya and GameStick don't offer.
Add a $50 gamepad (a really good one, xbox or DualShock), any old keyboard and mouse, or a Logitech K400 if you want to get fancy, and you get something that can play almost as well as the Ouya/Gamestick, and do a whole lot more thanks to the PlayStore.
There aren't a whole lot of games that support gamepads or kb+ms, and quite a few games won't run at all because of lack of touch/accelerometer/gyroscope, and the portrait mode... but there are still quite a few good games, a whole bunch of emulators... and this is a lot more than what the OuyaSticks have right now. And there's a good chance that OuyaStick games will find their way to the PlayStore, too, devs would be crazy not to port them: very little extra work, a way bigger market.
I think it all comes down to the games: if Ouya or GameStick not only catch up to the PlayStore but snag good, exclusive games, it might be worth pay as much for them as for a true Android device, in spite of Ouya/GameStick being as expensive, more limited, and having bad controllers.
And quad-cores are on the way for less than $100.
The Cloud - because you don't care if your apps and data are up in the air.
News at 11. Devices that cost many times what the Ouya costs are marginally faster. One person reports "Waaaa my $99 device isn't as fast as $500 devices"
The benchmark results show the OUYA (basically a $50 console bundled with a $50 controller) was faster than the HTC One S, which sells for $450 outside of a contract.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Another blow to nvidia by ati?
As AMD began its project, many years ago, to fuse first-class GPU circuits within the same chip as the CPU, Nvidia was forced to respond. Nvidia contemplated building an x86 processor of its own, but quickly dropped that idea to focus on building ARM SoC parts. Nvidia had but one goal- to be the number one high-end supplier of ARM solutions.
Now, many years later, we can see just how badly Nvidia has failed. Tegra 1 was a disaster. Tegra 2 and 3 were terribly late, and only gained sales when Nvidia was forced to essentially give away the chips. Tegra 4 is even later than any previous ARM part, and is such a badly conceived device, Nvidia has been forced to nigh on cancel it in order to 'rush' to release the crippled Tegra 4i that will have a better price and power consumption at the cost of CPU and GPU performance.
Tegra 3 stinks because originally the much faster Tegra 4 was supposed to be in devices by now. Tegra 4 is the last of the ULP GPU Tegra designs from Nvidia. Tegra 5 brings desktop GPU designs to ARM- at which point Nvidia loses interest in the obsolete slow ULP GPU.
Ouya is obsolete. It is only good for running a class of games associated with weak Android hardware. The cutting edge Android games will be ports from high end iPads, and will be a bad match for the Tegra 3. There are increasing numbers of Android boxes that you can also plug into your TV and controllers. What possible point does Ouya have in this light?
If Nvidia has the money and the people, it only makes sense for Nvidia to be accelerating production of Tegra 5 at this stage. Current ARM/Android is matching the early days of the decent PC (486 -> Pentium -> Pentium Pro/Pentium 2) which was also (eventually) accompanied with the birth of the PC 3D graphics accelerator. Nvidia is currently running dead last in the ARM GPU stakes, behind Mali, Adreno, and (of course) PowerVR. Given that Adreno is an old ATI design, this is incredibly humiliating for Nvidia. In fact, Google is throwing out Nvidia with its tablet refresh later this year, and going Adreno (via Qualcomm).
It gets worse. AMD's astonishing Temash APU, with 4 Jaguar x86 cores and a brilliant GPU, will be a vastly better match for a little independent console box. While a console based on Temash would likely be 200 dollars, and run Windows rather than Android games, its improved performance (3X+ GPU, 20X+ GPU) would make for vastly better value and longevity.
What makes the Ouya exciting is it's ability to play games and it's performance exceeds several existing platforms which have worked fine for playing games. Ouya is ranked 73rd because of it's score of 4077. This beats the following popular platforms (score/name): 3551 ASUS Nexus 7 3569 ASUS Transformer Pad TF300T 3920 ASUS Transformer Prime TF201 3347 Samsung Galaxy Note II 2894 Samsung Galaxy S III (Exynos 4 Quad) 3590 HTC One X 3341 LG Optimus 4X HD 3501 Amazon Kindle Fire HD 1959 Amazon Kindle Fire If the Ouya ends up being restricted to only be able to play the same sort of games already available for the following devices above, it is still exciting for being able to bring them to the TV for $99. It is unlikely that Gamestick will perform any better.
A big part of the Ouya is the proper gaming controllers...
Now, many years later, we can see just how badly Nvidia has failed
I find ARM incredibly confusing. I understood PC CPU/GPU, and I am on the whole pretty knowledgeable. As informed as your post maybe. In my mind I can only name two really recognisable ARM brands!? Snapdragon[because it was everywhere] and Tegra...and I only associate one with graphics performance. I have to say brand goes a long way.
but if you think single platform games, on a vapourware machine costing twice as much as this console is somehow a threat to Nvidia Arm, its not. It might bring more affordable Windows Tablets to the masses...if anyone still wants one, or a cheap steam box if they can get it out of the gate fast enough. You have to remember Android is set to become the dominant platform this year.
Did they use Gamecube quality hardware in the NES?
Give Ouya a break, it's a brand new console and it's only on its first generation.
Give the makers time to soak up some feedback on Ouya's weak points and the next version will probably be beefed up a bit.
and as proof, I give you Fatal Fury Special running on the Sega Master System (Game Gear technically, but the hardware is identical) WITHOUT tonnes of custom mappers chips.
As for your SNES, well it was kinda slow. Not like it ran at the same speed as a Colecovision but.. oh wait. It did. And Ranger X broke the color barrier. Heck, most SNES games didn't run base hardware. It's why cart loaders don't work well.
You might be right about the N64, but it didn't help much when the carts where $70 a pop a year after a game launched. As for the gamecube, it was the most powerful system of it's generation and the PS2's library trounced it (Persona 4 anyone? Godhand? Okami was a better Zelda than Zelda).
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
That's driven by the publishers, and you can bet the ones that do drm already will go with some sort of lockdown, drm or internet-connected system for their ouya games to.
...no that is just passing the buck. Microsoft recently got caught with their pans down, wanting an always online console, this follows their banning gown-up games in Europe, but they are all pretty much DRM upto the eyeballs. Your right though various software protection will be available on the OUYA, just like there is on all Android Apps, the difference with the OUYA is you own the hardware...rather than license it.
The SMS had more processing power, better graphics and sound.
Processing power was a wash, as Z80 is less efficient clock for clock than 6502. SMS had more color depth, more RAM, and ability to update name. The NES won on sound with an extra bass octave, more timbres for pulse wave instruments, and a digital sample playback channel, and it won on graphics with the ability to scroll a vertical split screen area.
This is my view of it as well. I haven't tried the Ouya yet, but I don't think the controller will be comparable to what you can get from just buying an XBox360 or DualShock controller and using it with any old Android MiniPC. Most non-console brand controllers (mad-catz and others) tend to be really low quality, and I question the likelyhood of the Ouya team being able to sell an Android mini PC and a quality controller for $100, while still being able to turn a profit.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
It's not a smartphone, it's a gaming console.
It should be good at gaming. I can pick up a Nintendo Wii for $129, it has a better game selection and arguably a better controller. The Nintendo has better third party support and more console type titles. Getting access to thousands of junky phone-games is pretty much pointless. People shopping for a gaming console likely have a console that performs as good as this thing and has better titles.
It's a cute hacker toy with no real future market prospects outside a small geek niche.
and as proof, I give you Fatal Fury Special running on the Sega Master System (Game Gear technically, but the hardware is identical) WITHOUT tonnes of custom mappers chips.
Fast forward to in-game graphics, and I see three strips: the background, the foreground, and the status bar. One thing you don't get in SMS or Game Gear games is vertical scrolling in games using a status bar like this. On both NES and SMS, a game can divide the screen into horizontal strips and scroll each one separately. On NES, each strip can be scrolled in all eight directions, but on SMS, strips can be scrolled only horizontally. Show me a driving game for SMS that actually has hills like Rad Rader for NES.
Also notice the slightly boring musical instruments, as the NES has three different timbres for pulse waves compared to one on the SMS, and a primitive sample playback channel compared to none on the SMS. Also notice the lack of bass, as the NES can go an octave lower. Show me anything like the soundtrack of Battletoads or Solstice or Sunsoft games. Or even compare the soundtrack of the Game Boy and Game Gear versions of Mortal Kombat.
As for your SNES, well it was kinda slow. Not like it ran at the same speed as a Colecovision but.. oh wait. It did.
And a 1.6 GHz Atom runs at the same speed as a 1.6 GHz Core i series. Oh wait, it doesn't. You have to compare the architectures, and a 65816 handily beats a Z80 clock for clock.
The cheap sticks don't suffer from bad hardware, but bad support. It doesn't matter if you have a 50 dollar stick with good specs, it's worth jack-all without a community and good developers to make sure the software runs well. Yeah, it runs android, but not very well. It's not like PC hardware, which will always run windows and linux well. Android requires a lot of hardware-specific tweaking before it's usable.
The cheap no-name android sticks will ship with a just-barely-running android system image tweaked by someone in china. And that's it. You will likely see no more updates from the maker. You might get some 3rd party developers on board, but really their time and your time is better spent on projects with better support.
It reminds me of the raspi. Sure, the raspi inst the best tiny single board computer. But it does have the best community behind it, and is thus the most useful to more people.
Neo G4 ($75) [...] Add a $50 gamepad (a really good one, xbox or DualShock)
And you've already surpassed the price of an Ouya console.
And there's a good chance that OuyaStick games will find their way to the PlayStore, too, devs would be crazy not to port them: very little extra work, a way bigger market.
I doubt that the majority of smartphone users are willing to buy and carry an Xbox 360 controller or a Dual Shock 3 controller. So you have to somehow find a usable mapping for your game controls onto the touch screen. How would you play a game like Mega Man X on a touch screen? I tried playing NES games in an NES emulator for Android on my Nexus 7 tablet, and my thumbs kept missing the buttons because unlike a physical gamepad, a flat sheet of glass provides no tactile feedback as to where the thumbs are relative to the on-screen controls.
Introducing the need to check system requirements
You already have to do that for PlayStation games. Games for the original PlayStation play on everything, but PlayStation 2 games won't play on an original PlayStation, nor will PlayStation 3 games play on a PlayStation 2 or 4. The store could be made to filter out Ouya 2 games unless all the components have been upgraded to at least Ouya 2 level.
Did they use Gamecube quality hardware in the NES?
No, but Microsoft used roughly GameCube quality hardware in the first generation Xbox: essentially a Celeron 733 and a GeForce 3.
the Ouya should offer superior backwards compatibility over multiple generations of the console, as well as being easy to port to the PC and other platforms (granted being Java based could limit the games somewhat).
Only event handling needs to be in Java. The actual game can use the NDK. Besides, ports to the PC can use Java for PC, just as Minecraft uses Java for PC.
so 'blame microsoft' is pretty ignorant.
Hardware DRM
http://en.wikipedia.org/wiki/Hardware_restrictions#Windows_8
Trusted Computing
http://en.wikipedia.org/wiki/Trusted_Computing
I guess it is Microsoft after all :) Seriously stop passing the blame.
Sadly, the rule with games available on Android...is that they're almost all terrible. There are very few exceptions.
Except that is not even remotely true, having owned a Android game console for over 18 months, its my primary source of gaming, and the costs are cheap too. Android is becoming the primary gaming platform.
I guess everything is microsoft and therefore we can blame them for everything!
I think that is going a bit far Microsoft should receive blame for insisting on draconian DRM on its [not your] tablet, as well as draconian DRM within its software.
Hardware DRM
http://en.wikipedia.org/wiki/Hardware_restrictions#Windows_8 [wikipedia.org]
Trusted Computing
http://en.wikipedia.org/wiki/Trusted_Computing [wikipedia.org]
That would be the SMS version of Road Rash
Look at the low frame rate because it has to do all the hill processing in software. Then compare it to the smoothness that is Rad Racer 2.
World Grand Prix too
No hills. To get hills + high frame rate, you need vertical scrolling by the strip, something that among third-gen consoles, only Nintendoes.
And there's nothing even close to Space Harrier on the Nintendo.
Let's see: 3D Battles of Worldrunner, Tetra Star, Cosmic Epsilon...
Or the dungeon animation in Phantasy Star.
I'll grant that that uses one of the strengths of the SMS: tile flipping combined with draw-time VRAM writing.
yeah its not like sony or nintendo or apple or blizzard or ea or ubisoft has drm huh? its all microsoft!
Ironically in context of this article my playstation console phone is running a third party OS, and because its cool you can use up a playstation 3 controller on all playstation certified phones. I support open hardware and shun overreaching DRM. As for you thinking others acting badly makes you think its acceptable for your bad behaviour its not, the fact that Microsoft is the only one on the list that does this on a General Personal Computer with a monopoly status just makes them he worst offender.
No, but Microsoft used roughly GameCube quality hardware in the first generation Xbox: essentially a Celeron 733 and a GeForce 3.
In the context on this article a lot of us bought the original xbox, because of it being *relatively* open console. In the context of this article one of the killer features that people want is "Xbox Media Center"(XBMC) http://en.wikipedia.org/wiki/XBMC
Pointing out that the Ouya doesn't compare well with other ARM devices is like complaining that the Cadillac CTS doesn't keep pace with a Ferrarri - the Oya's not supposed to be a work horse. It wasn't designed to be one and it wasn't a priority. The bigger problem it has is that its controller, from what I've read, feels "mushy" and suffers from high latency. That's an actual problem. You can still make some pretty cool games with the console and it's pretty wide open so at least there'll be some enthusiasm by the developer community. For heaven's sake, the homebrew community still writes for the Intellivision! ;) Let's give Ouya some breathing space, I think it's a pretty ambitious little project and everyone's going to learn something from it. I'll pick it up when it's released.
Face it, you can't have great, immersive, polished, professional-quality games for $2.99
Ignoring the fact that you have not looked at Google Play recently :) Lets spend a little time looking at costs.
http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html
These figures are rough and back in 2010 by Steve Perlman, founder of OnLive That bring the cost of a video game down to $27. For your $2.99 Andoird game the developers pay $25 for registration to distribute on the Google Play Store. Application developers receive 70 percent of the application price...leaving you with $2.09
A quick look at the console market http://www.vgchartz.com/ and consoles average about 80M potential customers at the end of a consoles useful life. Android is Heading towards 1Billion activations, and continue to grow [currently only 12.5x larger than Consoles].
I am making no claims that more money can be made from Android games than tradition console gaming, but comparing on total selling price alone is foolish when Android market is massive and continues to growl; there is no second hand market; risks are smaller; development costs cheaper; Customers buy more games; Alternative revenue streams.
That is ignoring the fact that your favourite engine spits out binaries that will work on a plethora of platforms...Look at Unity http://en.wikipedia.org/wiki/Unity_(game_engine)
However, people who want to play Android games will play them on their Android phones (if they have one)
Absolutely, and their tablets too. Ignoring the fact that they in themselves are pretty good game platforms. I have owned a Android console from Sony over 18Months http://en.wikipedia.org/wiki/Xperia_Play. Right now the Ouya is not the only successful kick-starter Android console http://gamestick.tv/ or that there are gaming tablets from Archos http://www.archos.com/products/themed/gamepad/index.html?country=us&lang=en#a Wikipad’s and 7-inch Android gaming tablet called Wikipad http://www.wikipad.com/...or even that Sony have introduced native DUALSHOCK 3 controller support for Xperia phones http://techcrunch.com/2013/04/09/sony-adding-dualshock-3-controller-support-to-xperia-devices/ Android gaming as you can see is taking off right now...even with traditional controllers.
So, that means people with one of these: 10: LG Nexus 4 (13.2% Popularity) 17: Sony Xperia Z (5.2% Popularity) 58: Samsung Galaxy S III (2.9% Popularity) Can just hook their phone up to their TV, grab an android compatible controller, and have the same thing, if not more, than an Ouya.
Yup. Tegra 3 does a lot of good games. Visuals are a bit vintage 15 years ago, but for such a machine it is still impressive. The next gen SoCs are even more impressive. The Riptide GP2 Tegra4 demo was eyewateringly pretty and I really can't wait for the next gen tablet that tickles my fancy.
The great thing about this is: these SoCs run off batteries. And they are playing a very quick game of catch-up with the big guys.
I think games like Puddle and Osmos(which I run on my Prime) look amazing. Machinarium is also quite nice looking. How a game looks nowadays depends more on the artist than the technology used.
20 minutes into the future
but if i buy a pc game it requires at least a certain type of graphics card and at least a certain speed of cpu and at least certain amount of ram
That's what the Windows Experience Index was supposed to fix: give the user a "generation" to which a particular PC corresponds and which games can target.
the low %age of tablet/phone/stick users that *are* willing to pay for and carry a gamepad is quite a large market
That would be reassuring provided I can get fixes for three problems. First, can you cite a source known for fact-checking that would agree with the claim that a non-trivial number of Android smartphone and tablet users carry a gamepad? Second, a lot of Android devices' Bluetooth controllers are incompatible with the driver applications for these controllers, returning things like "No route to host" and "Protocol not supported" (source). Third, when Google has pushed Android updates to users, some of the driver applications broke. For example, the upgrade from 4.1 to 4.2 on the Nexus 7 tablet broke the Sixaxis Controller app (for the Dual Shock 3) for a while, and it broke the Wiimote Controller app (for the Wii Remote), which is still broken.
As for price: go for the $50 MK808B and you don't suppass the Ouya
But are there enough MK808B users that targeting a game to the MK808B becomes viable? The advantage of Ouya is that there are tens of thousands of devices on preorder that all have at least one controller. True, after you've made an Ouya game, porting it to any other Android device becomes trivial, and a developer could use his revenue from sales on Ouya to fund QA on some of these other devices.
is "open" the way the Atari 2600
The 1983-1984 downfall of the Atari 2600 is not quite as relevant in the Web era, and here's why:
meaning you have to wade through hundreds of piles of shit
Reviewers will have done this wading for you.
a few indie gems that are just "ok," most of which can be played on Steam
Steam games run on PCs, and though virtually all TVs can display PC video, few people actually take advantage of it. PCs tend to be connected to much smaller monitors than consoles. How many people can you fit around a single desktop (or worse, laptop) PC monitor? So until the Steam Box actually comes out, or until more than a trivial number of people start building living-room gaming PCs, PCs are believed not to be a viable option for game genres that depend on same-screen multiplayer. Single-player, yes; online FPS/RTS/RPG, yes; but not fighting games and cooperative platformers and the like that depend on the sort of cohesion that comes from being in a room together with friends.
or your phone or iPhone
Ouya comes with a game controller. What still-manufactured phone comes with a game controller? Or should everybody be buying a used Xperia Play?
or downloaded on Xbox Live and PSN.
Say I have a finished PC game that I want to bring to Xbox Live or PSN. What's the best practice for making my company and my game look attractive to Microsoft and Sony?
A lot of the the new, popular indie games available aren't exactly taxing on system requirements. Granted some of them could stand a bit of optimization, but having a common framework and a fixed hardware target (exacly what the Ouya provides) really will help there
Ouya could also be a way for good indie games to get noticed in the first place, due to having less competition. With Google Play having almost a million apps already, it's hard for the developers to get their games discovered among all those thousands of tower defense clones and such, unless they can afford some real marketing.
Maybe with Ouya many niche genres such as turn-based strategy games (a genre that has completely been overrun by real-time clickfest games) could flourish again. I've been toying with the idea of porting my hex strategy game Populus Romanus and its successor to Ouya, but haven't taken a look yet how much the different control method would need changes in the application, compared to the ordinary Android touch interface.
Some people think only the "main quest" in an RPG counts, not the side quests. but some RPGs have relatively short main quests and fill up the time with side quests.
Some people consider gameplay to be the shooting or slashing or jumping or whatever you do, so even if you're repeating a level just for an achievement, that counts towards the hours of gameplay.
Some people count multiplayer.
Some people (as pointed out by another AC) don't consider the quantity of gameplay as opposed to quality.
Robert Broglia's popular series of emulators for Android all support using a Wii controller -- or a Wii Classic Controller -- because they're just Bluetooth devices and the pairing is straightforward.
If the pairing is so straightforward, then why is the Wiimote Controller application still broken on Android 4.2?
In January, Penny Arcade said the Devs confirm [ouya] best in class performance
What has changed in a couple months that this isn't the case now? Maybe some faster phones came out to drive the curve up? In the link above, Ouya states this thing isn't meant to compete with the "big boxes" and points out the cost of $100US. I don't think there is anything different performance-wise than what Ouya originally stated. It still outperforms the Nexus 7 which isn't so bad.
Join the Slashcott! Feb 10 thru Feb 17!
What makes the Ouya exciting is it's ability to play games and it's performance exceeds several existing platforms which have worked fine for playing games. Ouya is ranked 73rd because of it's score of 4077.
This beats the following popular platforms (score/name):
This is also SLOWER than $44 chinese Android noname stick.
Who logs in to gdm? Not I, said the duck.
first timers should stick with PC and portable to prove themselves
Let's assume you're right about this. If by "portable" you mean Nintendo 3DS and PlayStation Vita, first timers still need to prove themselves to gain access to those platforms. If by "portable" you mean smartphones, what's the best practice for emulating a gamepad on a flat sheet of glass?
... you are simply not in the target audience.
TL;DR: Whoooosh.
Someone ports Ubuntu & I can boot strait into Steam "Big Picture mode".
====( http://www.sheptrade.com/ )==== This is a shopping paradise We need your support and trust, you can find many cheap and high stuff,Believe you will love it, WE ACCEPT CREDIT CARD /WESTERN UNION PAYMENT YOU MUST NOT MISS IT!!!