I did it once. The upgrade lasted over 8 hours. The system was swamped with obsolete configs. The startup was still old (I learned this only after clean install). It broke half of the device drivers. It actually did a very, very lousy job. Completely unlike a fresh install.
I came to one conclusion: If you want to upgrade to a newest distro, backup your current data and config, reinstall from scratch, then restore/add whatever customizations you had from the old. So far I reinstalled Ubuntu twice that way. I'm pretty sure quite a bit of users came to the same conclusion.
So if they base their number on downloads, by now I should have 3 Ubuntu netbooks, 4 servers, 3 desktops and a couple of computers running Xubuntu and Kubuntu LiveCD. No, I don't.
GPL applies to the PC app. The protocol is open, unlicensed. The mobile app can be any license it wants to be as long as it shares no code with the PC app.
They hijack your client display when you access a banking page, fill in the account details and amount for you, while presenting you with interface to enter your target account, then replace the data on the confirmation page with whatever you entered while obscuring the data they entered. You sign the transaction with a token or OTP and instead of sending $15 to your aunt, $10k money gets transferred to the hijacker's account in Nigeria.
iPad is an awesome idea poorly executed. The OS is poor. The hardware limitations are severe. The price is silly. The lockdown is a showstopper. But the idea of a small wireless touchscreen as a form factor for a computer is awesome.
First netbooks, with 8" screens, 2GB of flash and 512MB RAM were useless too. But I don't imagine myself without my eee900 now - it reached a very usable and perfectly adequate parameters for an attractive price, while retaining the basic form factor.
It will be the same with "pads", computers that look just like iPad, but can be used for photoshop (wireless, affordable Cintiq anyone?), can run any software you like (factory floor control or storage hall management anyone?), can be had for the same price as a netbook, can use 3G, can be used in bright daylight without backlight, have built-in SD reader, a camera and so on.
And just like the web only -somwehat- adapted to netbooks (they are what keeps 32bit software alive), but few sites care about the earliest of them, iPad influence on the net won't be very deep either.
Pick a word-based variant of Dissociated Press that requires similarity a random number of words back/ahead and allows split on special characters (separators) besides whitespaces. Feed it a lot of your actual files. Actually, the amount of data it can produce may be vastly bigger than the amount of data it takes in, because it can jump back and forth in the input files recombining their fragments multiple times.
Of course then you need a test unit that feeds the fuzz to your program.
Thing is, linear time transformed to height will result in all variations of coffee state over the time, height proportional to time passed.
But how do you transform variations in coffee texture (over height) to time? How would cup-second differ from dregs-second or coffee-second?
The problem seems to be that while our basic 3 dimensions seem isomorphic. You can substitute any of them with the other without consequences. Same could be said about other spatial dimensions (like in that game). Time is different - it assumes continuity (things don't just "pop in" from other dimensions), unidirectional consequences (cause causes effect, not opposite), monotonic growth of sum of entropy, and generally a piece of matter 1s ago is considered still the same piece of matter 1s later, while a piece of matter 1cm left from it is not.
Let me define rotation to a perpendicular axis: exchange the meaning of two dimensions in relation to an object. In this case, rotate a cup of coffee turning height into time: will get a vertical tube with boiling water on the bottom, then hot coffee getting gradually colder towards the top. But what will be the meaning of depth of coffee in the cup replaced as time?
Add: 1. there are many parallel worlds. About many as there are tiles of in any direction in the basic one. 2. On top of shifting transdimensional objects and transferring them between planes, you can rotate them. (think a 1-tile block that reaches through 5 planes becomes a 5-tile bar in 1 plane)
First, there are many of these "spirit worlds" in a fixed sequence. There is no "real world", all of them are being equal. Second, items are 4-dimensional. Not only shifting it in your dimension will shift its parts in neighbor dimensions (and affect physics across them, say you get a transdimensional protrusion stuck against a wall that exists in neighbor dimension only, thus the local "slice" of the object will be blocked just the same. And I guess in the final version you'll be able to rotate objects in 4D changing their 3D shape totally.
geometrically so, too. Say 1 in 120 screens of 4" diagonal is faulty. That means 11 of them come out okay, one is discarded. Now take an 8" screen. It has 4x the surface with the same chance of fault per unit of surface, so the chance for the fault is 4 times higher per screen. Using up the same amount of materials and producing the same net surface, 1 in 30 8" screens will be faulty.
So I plan: "This will be the right sniping spot. I will have them all right on the plate, and covered on their escape route too. The approach is covered, and the location provides decent cover behind these rocks. This should be easy then." Then - bump - invisible wall, border of the world. And I'm stuck with hopeless frontal attack which I barely survive.
Recently, I began playing Planeshift and learned how to find the perfect spots for mining. Unfortunately some of them are just past the invisible wall, leaving only crumbles for the poor in the open area.
The problem is suspension of belief in "not realistic" allows for much more liberties about player's freedom than in "too realistic". If you know falling through the bottom of the level kills you in Mario, you're okay with it. Don't cross the bottom line of the screen, fine. If you make an awesome swing on grappling hook in Nexuiz and the invisible "bottom of the world" kills you mid-swing, you get angry.
...how many of these are upgrades?
apt-get dist-upgrade (and GUI counterparts) suck.
I did it once. The upgrade lasted over 8 hours. The system was swamped with obsolete configs. The startup was still old (I learned this only after clean install). It broke half of the device drivers. It actually did a very, very lousy job. Completely unlike a fresh install.
I came to one conclusion: If you want to upgrade to a newest distro, backup your current data and config, reinstall from scratch, then restore/add whatever customizations you had from the old. So far I reinstalled Ubuntu twice that way. I'm pretty sure quite a bit of users came to the same conclusion.
So if they base their number on downloads, by now I should have 3 Ubuntu netbooks, 4 servers, 3 desktops and a couple of computers running Xubuntu and Kubuntu LiveCD. No, I don't.
Fucking seconded.
It's like playing an FPS with 30 degrees FOV. Or 3PS with your head obscuring all the track.
Missing front cover (used to repair air filters).
GPL applies to the PC app.
The protocol is open, unlicensed.
The mobile app can be any license it wants to be as long as it shares no code with the PC app.
Exploits that do this are in the wild.
They hijack your client display when you access a banking page, fill in the account details and amount for you, while presenting you with interface to enter your target account, then replace the data on the confirmation page with whatever you entered while obscuring the data they entered. You sign the transaction with a token or OTP and instead of sending $15 to your aunt, $10k money gets transferred to the hijacker's account in Nigeria.
Still, while the protocol is open, the app doesn't have to be.
You're welcome to suggest an alternative that conforms to the constraints: no JS, no flash, no extensions, browser only, any browser.
nope. They will release iPad nano, which will be a rebranded re-release of iPod Touch.
...for the competitors.
iPad is an awesome idea poorly executed. The OS is poor. The hardware limitations are severe. The price is silly. The lockdown is a showstopper. But the idea of a small wireless touchscreen as a form factor for a computer is awesome.
First netbooks, with 8" screens, 2GB of flash and 512MB RAM were useless too. But I don't imagine myself without my eee900 now - it reached a very usable and perfectly adequate parameters for an attractive price, while retaining the basic form factor.
It will be the same with "pads", computers that look just like iPad, but can be used for photoshop (wireless, affordable Cintiq anyone?), can run any software you like (factory floor control or storage hall management anyone?), can be had for the same price as a netbook, can use 3G, can be used in bright daylight without backlight, have built-in SD reader, a camera and so on.
And just like the web only -somwehat- adapted to netbooks (they are what keeps 32bit software alive), but few sites care about the earliest of them, iPad influence on the net won't be very deep either.
A fuzzer isn't really hard to write.
Pick a word-based variant of Dissociated Press that requires similarity a random number of words back/ahead and allows split on special characters (separators) besides whitespaces. Feed it a lot of your actual files. Actually, the amount of data it can produce may be vastly bigger than the amount of data it takes in, because it can jump back and forth in the input files recombining their fragments multiple times.
Of course then you need a test unit that feeds the fuzz to your program.
Indubitably.
http://666kb.com/i/azt3jmi0y3afd2f9k.jpg
CGI+refresh...?
Thing is, linear time transformed to height will result in all variations of coffee state over the time, height proportional to time passed.
But how do you transform variations in coffee texture (over height) to time? How would cup-second differ from dregs-second or coffee-second?
The problem seems to be that while our basic 3 dimensions seem isomorphic. You can substitute any of them with the other without consequences. Same could be said about other spatial dimensions (like in that game). Time is different - it assumes continuity (things don't just "pop in" from other dimensions), unidirectional consequences (cause causes effect, not opposite), monotonic growth of sum of entropy, and generally a piece of matter 1s ago is considered still the same piece of matter 1s later, while a piece of matter 1cm left from it is not.
Let me define rotation to a perpendicular axis: exchange the meaning of two dimensions in relation to an object.
In this case, rotate a cup of coffee turning height into time: will get a vertical tube with boiling water on the bottom, then hot coffee getting gradually colder towards the top. But what will be the meaning of depth of coffee in the cup replaced as time?
Add:
1. there are many parallel worlds. About many as there are tiles of in any direction in the basic one.
2. On top of shifting transdimensional objects and transferring them between planes, you can rotate them. (think a 1-tile block that reaches through 5 planes becomes a 5-tile bar in 1 plane)
The game is discrete: movement in 4th dimension is just as (dis)continuous as in the basic 3.
It's not -very- different.
First, there are many of these "spirit worlds" in a fixed sequence. There is no "real world", all of them are being equal.
Second, items are 4-dimensional. Not only shifting it in your dimension will shift its parts in neighbor dimensions (and affect physics across them, say you get a transdimensional protrusion stuck against a wall that exists in neighbor dimension only, thus the local "slice" of the object will be blocked just the same.
And I guess in the final version you'll be able to rotate objects in 4D changing their 3D shape totally.
No, that's the 0th dimension.
along 2 axissesesses (axii??)
Axis.
This is one of the words that don't change spelling but change pronounciation, plural is pronounced like "axies".
Nope. Using the phone (incl. texting) should be still possible from inside of the car. Just not -while- driving.
OP's solution is overzealous too: would exclude passengers from using the phones.
geometrically so, too.
Say 1 in 120 screens of 4" diagonal is faulty. That means 11 of them come out okay, one is discarded.
Now take an 8" screen. It has 4x the surface with the same chance of fault per unit of surface, so the chance for the fault is 4 times higher per screen. Using up the same amount of materials and producing the same net surface, 1 in 30 8" screens will be faulty.
are you sure it was a black hole and not a strangelet?
Yes, it's wxtremely immersive. I felt like I was right there.
There are few more immersion-shattering elements.
So I plan: "This will be the right sniping spot. I will have them all right on the plate, and covered on their escape route too. The approach is covered, and the location provides decent cover behind these rocks. This should be easy then." Then - bump - invisible wall, border of the world. And I'm stuck with hopeless frontal attack which I barely survive.
Recently, I began playing Planeshift and learned how to find the perfect spots for mining. Unfortunately some of them are just past the invisible wall, leaving only crumbles for the poor in the open area.
The problem is suspension of belief in "not realistic" allows for much more liberties about player's freedom than in "too realistic". If you know falling through the bottom of the level kills you in Mario, you're okay with it. Don't cross the bottom line of the screen, fine. If you make an awesome swing on grappling hook in Nexuiz and the invisible "bottom of the world" kills you mid-swing, you get angry.