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Videogame Driving Skills Don't Apply In Real Life

the digital nomad writes "When driving cars in videogames, you're often forced to see everything from a third-person perspective. Now, what would happen if you tried to drive while limited to that odd view in real life? These folks decided to find out."

241 comments

  1. Night Driver FTW by plover · · Score: 5, Interesting

    I still credit the training I received for playing long hours of Night Driver with saving my life in 1981. I was cresting a hill late at night on a two-lane country road when I was suddenly faced with an oncoming car in my lane. Using the exact same right-left swerve that I practiced so many times in the video game, I avoided a head-on collision by hitting the shoulder just in time, and got off the shoulder before sliding down the ditch.

    The real question should be "Would I have still missed him had I not played so much Night Driver?" There's no way to answer that, of course, but for now I'll stick with the "my anecdotal evidence runs counter to your theory" attitude.

    --
    John
    1. Re:Night Driver FTW by Adrian+Lopez · · Score: 5, Funny

      I used to play a lot of Rad Racer as a kid. While taking my first driving lesson the driving instructor chided me for turning the wheel left and back to center then right and back to center in order to keep the car going the way I wanted it to. She immediately grabbed the wheel and strongly suggested the car would go the way I pointed it, at which point I realized a wheel doesn't behave the way an NES d-pad does.

      True story.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    2. Re:Night Driver FTW by imakemusic · · Score: 2, Funny

      I tried parachuting out of a moving car after playing Just Cause 2.

      Didn't work so well...

      --
      Brain surgery - it's not rocket science!
    3. Re:Night Driver FTW by Monkeedude1212 · · Score: 5, Funny

      When I was younger one of my favourite games to play was Road Rash. and it saved MY Life back in 2005. I was riding along one evening when I was suddenly found riding along another motorcyclist. My natural instinct was to whip out my 5 foot chain, beat him with it senselessly until he wiped out into a traffic sign, and continue along at breakneck speeds, only to stop for some hookers and booze.

      The real question should be "Is there any chance Jack Thompson is going to read this post?". There's no way to answer that, but for now I'll stick with the "By God I sure hope not" attitude.

    4. Re:Night Driver FTW by b4dc0d3r · · Score: 1

      You're funny, but the video does not lead to the conclusion that game skills don't apply. An interesting experiment, but real life is not sitting in a dark cabin looking at an overhead monitor. We would have to compare driving skills of gamers and non-gamers, with similar experiences (accounting for country road drivers vs. city drivers), in order to even come close to such a conclusion.

      Flight sims used to be very unrealistic, but they were still used and effective at giving people practice in uncommon situations. They have improved of course. Video game driving has probably taught a lot of people about bad weather conditions, where you would never experiment with your tangible car.

      This is not science, it's not a conclusion, it's simply entertainment.

    5. Re:Night Driver FTW by Anonymous Coward · · Score: 1, Interesting

      Agreed. I lost control of my vehicle once after an ugly incident with a slick road surface, a set of railroad tracks, and a couple over-corrections. Bad situation that you can argue was more likely because of my experience with so many "Need For Speed" style games, but it could have happened to anyone.

      Having been in this situation in virtual environments before, I didn't panic even when I went off into the median, spinning around as I went. I didn't flip my vehicle by doing too much, and I didn't continue into oncoming traffic by freezing up. Instead, I guided the vehicle into a position where I had my rear wheels on pavement again (Thank you random turning lane!), and was able to use the regained traction to stop. Without my experience through gaming, I wouldn't be here to type this now.

    6. Re:Night Driver FTW by darkpixel2k · · Score: 1

      I used to play a lot of Rad Racer as a kid.

      I played way too much Excite Bike. Unfortunately I don't own a motorcycle. Also, the DOT frowns on placing large ramps on the road.

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    7. Re:Night Driver FTW by Anonymous Coward · · Score: 0

      I still credit the training I received for playing long hours of Night Driver with saving my life in 1981. I was cresting a hill late at night on a two-lane country road when I was suddenly faced with an oncoming car in my lane. Using the exact same right-left swerve that I practiced so many times in the video game, I avoided a head-on collision by hitting the shoulder just in time, and got off the shoulder before sliding down the ditch.

      The real question should be "Would I have still missed him had I not played so much Night Driver?" There's no way to answer that, of course, but for now I'll stick with the "my anecdotal evidence runs counter to your theory" attitude.

      I'm with ya. I can't remember the name of the Xbox game I played but it had to do with racing cars in the snow and ice. I learned a lot about how to control a car in these conditions. There have been several times since then that I've been driving in the snow and ice in real life and used the techniques I learned in the game to keep from ending up in a ditch, the other lane, etc.

    8. Re:Night Driver FTW by TheLink · · Score: 3, Informative

      Video game driving skills do apply to real life:

      http://www.nytimes.com/2007/03/04/sports/othersports/04nascar.html

      http://www.dailytech.com/Champion+Gran+Turismo+Gamer+Becomes+Realworld+Racing+Champion/article17035.htm

      Quote: At the camp, Ordoñez proved a natural at racing in real world cars. He found his "experience to be consistent in the laps and to know the perfect line in the tracks" had helped him to be able to recognize real-world braking points.

      As for the article/story:
      1) The camera angle was too low for the car, and it was fixed.
      2) In GTA3 etc who cares about hitting small stuff like traffic cones?

      --
    9. Re:Night Driver FTW by insomniac8400 · · Score: 3, Interesting

      I credit my driving skills to Cruisin' USA in the arcade with the steering wheel. Taking drivers ed for the first time, it was a breeze to drive. They let me take the highway on the first drive because I drove well enough. Asked if I had any previous experience, I said no. But in reality Cruisin' USA trained me.

    10. Re:Night Driver FTW by Anonymous Coward · · Score: 4, Interesting

      same thing here - driving skill doesn't apply because the input controller is totally different, but the vehicle handling experience is pure gold.

      the problem is that in the current driving school they teach you to drive in the fairly non standard conditions, at low speed and with good grip. you never get to experience what a car will do when understeering, oversteering, skidding, or on low traction surfaces. that on the assumption that you should always drive safely.

      but you can foresee everything and always be safely driving - going on 20mph on interstates is unsafe as going at 150mph, as you're a sitting duck waiting to be tramped from the random right-overtaking truck.

      the only way you get to experience the rubber effect of a car suddenly recovering from oversteering is in games. and that saved my ass:

      I was overtaking a car, he was at 40mph and the road speed limit was 55, so I started overtaking him when suddenly one car coming out from a garage invaded the lane I was using for overtaking (which was totally clear without any other car incoming)

      I hit the brakes with to much force, while turning to return into my lane, and that caused my smal subcompact car to oversteer and this is where a gamer experience came into place: instead of panicking and braking even more, I downshifted and floored the throttle, while counter steering, preventing the car to spin out. which is still something that an unexperienced driver could pull out, but then I anticipated the sudden grip regain putting the steering wheels straight so that when the suspension rebounded from the sudden force now again affecting the wheels, the car was on a neuter configuration and didn't had any sudden change of direction.

      by then I had slowed enough to safely get behind the car I was overtaking and dodging the one that invaded the lane. and this happened in a fraction of a second - you can't think about this sort of stuff, you need to have the experience of how car handles while on extreme situations and you just don't get that on real life.

      sure, if I had that playing need for spede by now I would be dead, thank god I played a lot of simulators of low power cars, much like mine

    11. Re:Night Driver FTW by plover · · Score: 1

      If you want to experience behind-the-wheel problem driving in a controlled environment, look up an organization that offers Winter Driving Skills training. One group around here does it by taking a front-wheel drive vehicle and replacing the rear wheels with pivoting casters. I've never taken their course (having grown up driving on icy country roads) but it looks very interesting.

      --
      John
    12. Re:Night Driver FTW by Anonymous Coward · · Score: 4, Interesting

      I know you've joking about Rad Racer but it reminds me of a game that really did help me once.

      So as for the main title, i.e. @"Videogame Driving Skills Don't Apply In Real Life" ... I totally disagree with this idea. Games really do help.

      When I went to America (for the 1st time), I got a hire car. Problem was I had never driven on what I consider the wrong side of the road! (I'm from the UK). That plus I had never driven an Automatic car and I had been awake for over 24 hours straight, which made my first faltering few miles scarily interesting (to say the least) until I happily found the first hotel, which I jumped at the chance of stopping at.

      The next day I took a cab into the city and during my initial exploring I by luck found an arcade and so I spent over 2 hours solidly playing Crazy Taxi, driving like a psycho around every road. After 2 hours solid my brain was reprogrammed enough so that I automatically took left and right turns correctly for American roads etc... I wanted to get to the point it was totally second nature for me to do the right thing.

      That game helped me so much. After that point it was automatic for me to drive ok on the roads and my 2 week holiday out there, I didn't even attempt to make one mistaken turning after my training on Crazy Taxi.

      So games really can be very helpful.

    13. Re:Night Driver FTW by Reziac · · Score: 1

      I've been driving since 1973ish, and I've always been a pretty good and surroundings-aware driver. But I noticed after I started playing DOOM that I was now much more aware of what was happening on feeder streets, side streets, and other more-distant areas not directly around/afore/aft my truck. I take this as a realworld translation of the fact that much of DOOM's hazard comes from monsters well out of your immediate field of vision, so you learn to keep track of them regardless.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    14. Re:Night Driver FTW by Locke2005 · · Score: 1

      I sincerely hope you never play Grand Theft Auto!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    15. Re:Night Driver FTW by skids · · Score: 1

      Am I the only one who knows where the camera view button is in GTA?

      It's actually more fun to play some of it in hoodcam view.

      I'd like to see these guys try an emulated "cinematic" view. Even I can't hack that most of the time.

      Seriusly, you're right, these guys are just horsing off. It looked like there might have been a huge delay on the camera feed, too. If they want to horse off, fine (it was funny) but they shouldn't pretend to be scientists.

    16. Re:Night Driver FTW by elfprince13 · · Score: 1

      My first time driving standard I was going perhaps faster than was wise, getting a feel for the various gears. Coming over the crest of a hill I was suddenly confronted with 2 deer in the road, and my Star Wars Podracer rock-pillar dodging instincts kicked in.

    17. Re:Night Driver FTW by Junior+J.+Junior+III · · Score: 1

      I still credit the training I received for playing long hours of Night Driver with saving my life in 1981. I was cresting a hill late at night on a two-lane country road when I was suddenly faced with an oncoming car in my lane. Using the exact same right-left swerve that I practiced so many times in the video game, I avoided a head-on collision by hitting the shoulder just in time, and got off the shoulder before sliding down the ditch.

      The real question should be "Would I have still missed him had I not played so much Night Driver?" There's no way to answer that, of course, but for now I'll stick with the "my anecdotal evidence runs counter to your theory" attitude.

      I don't remember Night Driver being third-person.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    18. Re:Night Driver FTW by Amouth · · Score: 1

      Personally i know that TestDrive taught me how to drive a manual transmission - and to under stand how gear ratios effect acceleration and engine breaking.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    19. Re:Night Driver FTW by Jarik+C-Bol · · Score: 1

      Best. Anecdotal. Evidence. Ever.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    20. Re:Night Driver FTW by Anpheus · · Score: 1

      Always have a backup chute.

    21. Re:Night Driver FTW by ShakaUVM · · Score: 2, Interesting

      I think video game car skills do apply.

      I can think of two times:
      I was driving home from a ski trip, behind two other cars and one SUV. Car number one goes around a turn, slides on a patch of black ice, and plows into the mountainside. Car #2 brakes, takes it slowly, and slides out into the mountainside. SUV brakes, slides out, hits the mountainside. I hit the patch of black ice and controlled the slide using skills learned (no shit) in Gran Turismo and came out cleanly. Felt pretty bad ass - my friend was cheering.

      Likewise I once hydroplaned and used my Mario Kart skills to control through it. Not as epic, I guess.

    22. Re:Night Driver FTW by edunbar93 · · Score: 2, Informative

      Yes, I wanted to point that one out too. I suspect that it also has a lot to do with how Gran Turismo aims to be a driving *simulator* and not so much a game. Most game designers drop a certain level of realism from their games to make them more fun, but the designers of GT are a) car nuts and b) totally of the mind that driving race cars is plenty of fun all by itself, thankyouverymuch.

      To prove his point, and to prove that not only is GT realistic, but works well as a racing trainer, Gran Turismo's director Kazunori Yamauchi competed in the Nurburgring 4 hour race and won his class, with no other training but 1,000 laps in Gran Turismo (and any futzing around he may have done in his own cars). It was the first time he actually raced on the track, and it's worth noting for those not in the know, that the Nurbergring Nordschlief (the full course - in this particular race it took Kazunori 10 minutes to complete a single lap) is the world's most difficult race track.

      That aside, the original article is pretty funny.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    23. Re:Night Driver FTW by Anonymous Coward · · Score: 0

      Well, I guess I'm glad I didn't play very much Night Driver then. We got it used with no instructions and thought the whole point of the game was to hit at least one of every object....

    24. Re:Night Driver FTW by Sir+Holo · · Score: 2, Interesting

      Mod parent Informative.

      I watch LA drivers do this every day. Kids spend 10+ years driving with a d-pad/joypad before touching a real car.

      Watch carefully for drivers changing lanes by bump-bump-bump, and avoid them.

    25. Re:Night Driver FTW by smileyphase · · Score: 1
      Pole Position & other 2-D car racing games... made it so much easier to pass and overtake other cars...

      I'm watching my 3 year old boy play that with a 8-bit 2-D Lighning McQueen game (in an inflatable McQueen car he sits in, with a built-in steering wheel which is all kinds of awesome)... and I'm thinking he's going to take Driver's Ed before I give him the keys to my car...

      That said, it's an interesting control perspective. I wouldn't mind having a chase camera as one of many views while actually driving.

    26. Re:Night Driver FTW by Anonymous Coward · · Score: 0

      Cool story bro!

    27. Re:Night Driver FTW by b4dc0d3r · · Score: 2, Funny

      I had GTA Vice City for PS2, and an icestorm hit. My car was frozen in place, and I had a long weekend. So I just let it melt. Meanwhile with nothing better to do or no place to go, it was 3 days of GTA. I played in the virtual rain a lot and learned a lot about sliding around. I think it was one of the driving course things where you have to make it cross-island and back under a time limit, and I kept having to re-try.

      Thaw came, I got in my car to go to Burger King. Pulled out the driveway, blew through 2 stop signs right in a row (within 20 feet of each other) and got pulled over in less than 50 feet since it was right in front of a cop car.

      I only escaped a massive ticket because some fire or shooting required his presence more than little old clearly sober me. "You didn't even try to slow down, for either one of those," he said as he hopped back in his car.

      Now every time it snows, I get in my 6-speed and drive around for fun, the more sliding the better. Cool story bro, there I saved you the time.

    28. Re:Night Driver FTW by AndGodSed · · Score: 1

      Certainly a very cool story.

      But while crazy taxi might not have had anything to do with your actual driving skills, it certainly helped you adapt to a new driving environment.

    29. Re:Night Driver FTW by Anonymous Coward · · Score: 0

      I've got Night Driver for the Atari 2600 however it became allot less interesting when I noticed that there is one point on the road where you can drive and don't need to turn. Ever....

    30. Re:Night Driver FTW by Smiffa2001 · · Score: 1

      2) In GTA3 etc who cares about hitting small stuff like traffic cones?

      Or pedestrians, other vehicles, buildings, street furniture, pedestrians....

    31. Re:Night Driver FTW by thrawn_aj · · Score: 1

      I used to play a lot of Rad Racer as a kid.

      I played way too much Excite Bike. Unfortunately I don't own a motorcycle. Also, the DOT frowns on placing large ramps on the road.

      Ha! At least you didn't play Road Rash. Can you imagine backhanding a couple of Hell's Angels while trying not to run over the cardboard cutout of the bewildered hot chick that some doofus placed in the middle of the road?

  2. WTF? by TheKidWho · · Score: 4, Informative

    What? When I play my racing games I'm in my seat with a G25 steering wheel playing "games" like iRacing.

    And yes, the skills translate very well into real life. But don't take it from me, take it from the pros.

    Many real life racers, including Justin Wilson, Alex Gurney, Dale Earnhardt, Jr., Marcos Ambrose, Martin Truex Jr., AJ Allmendinger, Scott Speed and Jacques Villeneuve have subscribed to the service and given positive comments especially about the accuracy of the track modeling which makes the simulator useful as a tool for learning tracks.[15]

    http://en.wikipedia.org/wiki/IRacing.com

    1. Re:WTF? by Anonymous Coward · · Score: 3, Informative

      Your quote refers to learning the tracks not learning to operate a vehicle.

    2. Re:WTF? by HopefulIntern · · Score: 4, Insightful

      I would say it depends very much on the game in question. God help us if a bunch of kids learned their driving skills from Need for Speed Underground series....

      Play Gran Turismo, inside cab view, with a steering wheel, pedals and a shifter, then were talking actual training.

    3. Re:WTF? by Runaway1956 · · Score: 1

      "God help us if a bunch of kids learned their driving skills from Need for Speed Underground series...."

      Wait - this is a trick post, right? I thought ALL kids learned to drive exactly as you describe!

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:WTF? by Anonymous Coward · · Score: 0

      Gran Turismo? Uh, no. Just no.

      Try iRacing, rFactor, GTR2, GTR Evolution, Live for Speed, etc. Those are actual simulations. Gram Turismo is not.

    5. Re:WTF? by Altus · · Score: 2, Insightful

      Even without that there are certainly benefits. Tracking multiple objects, extrapolating the path of other cars, watching the road ahead.

      Sure, driving thrid person in the real world is extremely hard. Lots of people find it harder to drive a car in a video game compared to real life, but there certainly are some basic skills that video games can teach.

      If you want to find out if driving games make people better drivers you have to test the real world, first person driving skills of people who play games vs people who dont.

      All this proves is that driving from the third person is difficult. No kidding, its a hack to get around the fact that in video games you cant turn your head to change your view.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    6. Re:WTF? by MikeBabcock · · Score: 4, Insightful

      Actually, they're the same thing.

      The learning of the track without the vehicle simulation is called a map.

      If the skills didn't translate between the two, doing the in-game version wouldn't be useful at all.

      Note that professional race car drivers up against the best gamers almost always win in Gran Turismo "shoot-outs" despite not being hard core gamers themselves; their in-car skills translate to in-game as well.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:WTF? by Anonymous Coward · · Score: 0

      And anyway racing in a circuit with other professional pilots and driving on the road with other drivers as inept as me/you (and more or less clueless pedestrains too)are two very different things...

    8. Re:WTF? by ehrichweiss · · Score: 5, Insightful

      What's somewhat worse about this "experiment" is that they didn't have a workable 3rd-person view. They wanted the drivers to navigate between the cones but didn't have enough of an angle to differentiate between them easily. I mean the camera view was mostly the truck, not the road; if it'd been about 10-20 ft higher, their results would have varied massively.

      --
      0x09F911029D74E35BD84156C5635688C0
    9. Re:WTF? by NotBornYesterday · · Score: 1

      their in-car skills translate to in-game as well.

      Okay. But that doesn't mean that the inverse is true.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    10. Re:WTF? by HopefulIntern · · Score: 2, Funny

      It seems that way, because they learn a defensive, safe driving technique at first, in order to pass the driving test. After that it degenerates into what you describe, or rather, them attempting to do aforementioned manoeuvres, and then end up crashing after physics gives them a reality-check bitch-slap.

    11. Re:WTF? by bami · · Score: 2, Interesting

      Indeed.

      I've noticed my gear changes to be much smoother since I started playing Life for Speed, to the point that a passenger in the back seat commented on the car having a "smooth automatic transmission" while I was driving stick.

    12. Re:WTF? by MartinSchou · · Score: 4, Interesting

      The other way around doesn't necessarily hold true. And even the best of the best can have problems against the hardcore gamers:

      Video

      This is a Danish language video, but it pitches Tom Kristensen, Mr. Le Mans, eight time winner (a record) in the 24 hour Le Mans, including six times in a row against a Danish hardcore gamer and national champion in GT for the PS2. Game is GT for PS2 on the Le Mans circuit.

      Granted, not exactly a fair match-up, as Tom doesn't have much (if any) experience in that game, but he manages to do a 3:23 lap, which is pretty much what he expected to do before they played. By comparison the qualifying times for the 2009 Le Mans was 3:22.888 for pole position.

      The gamer ended up at 3:15, which is an insane lap of Le Mans. Obviously not doable in real life, and I suspect most gamers would be scared shitless the first time they ended up in a situation where they feel the back-end sliding a bit, but the point remains - gamers can beat the pros at the games.

    13. Re:WTF? by Devout_IPUite · · Score: 1

      I have to admit that was the first thing I thought of. The second thing I thought of was "wait, what racing games were they playing? NFS or GT? The realism differences there are kinda huge."

    14. Re:WTF? by somersault · · Score: 2, Interesting

      It kind of does. Get them playing something stupidly arcadey like Ridge Racer against the best gamers and things would be very different. If games like GT weren't so close to real life then the race drivers' skills would not apply. Sure some elements in the game are simpler than real life (thinking of stuff like modelling temperature and wear in tyres and the condition of the road surface etc, but some games even attempt to simulate that stuff), but the overall handling characteristics of cars in games these days is very similar to real life.

      --
      which is totally what she said
    15. Re:WTF? by plague3106 · · Score: 2, Funny

      The best defense is a good offense.

    16. Re:WTF? by HTH+NE1 · · Score: 1

      The best defense is a good offense.

      The worst offense requires the best defense money can buy.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    17. Re:WTF? by Stormwatch · · Score: 1

      Screw them all. Daytona USA is what racing is all about.

    18. Re:WTF? by sznupi · · Score: 1

      So, it seems the automtive industry simply failed some of us, not providing (in my case) vehicles like in Wipeout 2097, with Negcon-like steering of course... ;(

      --
      One that hath name thou can not otter
    19. Re:WTF? by Anonymous Coward · · Score: 0

      Pity that there is no fucking gran tourismo available now.

    20. Re:WTF? by Anonymous Coward · · Score: 0

      These are already great drivers.

      As pointed by another poster this refer to learning the outline of the tracks. Mainly breaking points and the best way to get in and out of curves. It will never teach my sister to not use the rear view mirror for makeup.

      On the same subject Jacques villeneuve also stated that too much gaming of a track also gives you bad habits; since you need to learn the "real" breaking point on the week-end, with only a 10th of a second making a huge difference. If it takes you an hour to do so instead of 10 minutes your in trouble.

      In a game you concentrate on the game. While driving you think about work, shopping and that funny radio comment.

    21. Re:WTF? by Anonymous Coward · · Score: 0

      well Grand Turismo, though a great game, lacks many things to bring anywhere near "actual" driving. Those include crash damage, whiplash, injury, and realistic tire simulation. Lots of people learn the Nurburgring on GT4 and then drive the real thing and crash badly. They've learned it driving it all out, because there are no consequences for screwing up. In reality on a course like that you have to leave yourself a big margin for error because the consequences can be life or death.

    22. Re:WTF? by ZeRu · · Score: 0

      True enough, but IRacing, being a dedicated simulator, as well as other "sim" games (GPL, GTR...) shouldn't apply to this study.

      --
      If you post as an AC, don't expect me to spend a mod point on you.
    23. Re:WTF? by TheKidWho · · Score: 1

      All it means is that the game isn't a good sim.

    24. Re:WTF? by MartinSchou · · Score: 1

      Well, if the non-gamer professional racing driver who can, pretty much, call Le Mans his back yard can do the lap in similar times as he can in real life, I'd say it's a pretty accurate simulation

    25. Re:WTF? by stewbacca · · Score: 1

      You've stumbled upon what I've said for years. If somebody is good at a lot of things, they are most likely going to be good at playing a computer game as well. If they are good at racing sims, given the seat time and budget required for real racing, they are probably apt to be pretty good at racing as well.

      The serious sims are good at things like teaching you braking points, driving lines, memorizing parts of a track quickly based on visual cues, how to modulate the throttle to handle increasing/decreasing radius corners, etc. Sims are NOT good at doing things like recovering from locked up brakes or four wheel drifting, because you can't get a feel for the mechanics involved.

    26. Re:WTF? by stewbacca · · Score: 1

      You left out some important real sims (and I can't vouch for Live for Speed)...Grand Prix Legends, and the NASCAR 2004 series, for example. Also, the GT prologue was a lot more realistic than the previous versions...now if the full version ever arrives...

    27. Re:WTF? by stewbacca · · Score: 1

      Only a moron can't differentiate between Nurburgring GT4 version and real life. Then again, only morons can't differentiate between stealing a cop car in GTA and real life either, based on the news stories you read...

    28. Re:WTF? by TheGothicGuardian · · Score: 1

      I learned from NFS3:Hot Pursuit.

    29. Re:WTF? by MikeBabcock · · Score: 1

      Actually, if you watch a video I can't find off the top of my head featuring the drift champion Tanner Faust testing out Gran Turismo 5, you'll hear him commenting on how the new force feedback steering wheel from Logitech in fact models the drift feeling so well that he was able to use his real-world drifting skills to do the same in-game and assures the camera of how authentic it all felt.

      With force-feedback steering wheels and a game like Gran Turismo, you're actually getting a lot of the tire feedback that helps you know what the car's doing in a slide and the game does in fact model slide recovery very well (I've done it with professional physics turned on in some of the cars I'm familiar with).

      PS even without the wheel, GT5:P does an excellent job of translating road and tire contact through the use of strategic rumble in the controller, although I can't recommend playing a car sim game with a joystick :)

      --
      - Michael T. Babcock (Yes, I blog)
    30. Re:WTF? by stewbacca · · Score: 1

      I've played nearly every racing sim on PC and PS3 ever made, and some of them do a good job at force feedback. Most, however, just throw in some rumbling. When done well (even without force feedback) racing sims give you enough feedback to simulate (hence the term racing sim) what it is like to control a real race car.

      Force Feedback is really nice on games like GT5 that actually provide cues to how much traction you are getting or by transmitting the "feel" of the road (off camber causing the steering to go light, for example). They still haven't quite gotten the impending brake lockup input thing down yet, though. It's always a guessing game (or lots of game practice) to know exactly how much braking you can use (audio clues are good but not enough). Maybe somebody will make a force feeback brake pedal that modulates based on on traction?

    31. Re:WTF? by Anonymous Coward · · Score: 0

      God help us if a bunch of kids learned their driving skills from Need for Speed Underground series

      This does actually appear to be the case here in Spain.

  3. Easy. by fractalus · · Score: 4, Informative

    Stop playing your driving games in third-person view.

    --
    People are never as simple as their stereotypes. This applies equally to Christians, Muslims, and Emacs-lovers.
    1. Re:Easy. by Pharmboy · · Score: 1

      Amen, the first thing I do is toggle out of 3rd person view. And besides, these guys were pretty dorky about it. Too bad, because it looks like they had the exact right setup to test the theory, but they didn't allow any time to adjust to the perspective, which is NOT exactly like a video game. Let them drive the course a few times, and even these dorks could have done it as well as they would have in the game.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:Easy. by Vectormatic · · Score: 1

      yup, MS wireless force feedback wheel, forza 3, bonnet view (i find that in cab view restricts what you see much more then real life), and away i am

      I have a fair feeling that my race-gaming does indeed translate to real-life driving-skills, such as spotting ideal-lines and such

      --
      People, what a bunch of bastards
    3. Re:Easy. by camg188 · · Score: 1

      But then you wouldn't be able to admire the bad ass virtual vehicle that you're virtually driving.

    4. Re:Easy. by pushing-robot · · Score: 4, Insightful

      Not only that, the position of the camera is wrong. Notice that in the shots of GTA4, the camera is high enough that you can see the ground a few meters in front of the car. With the rig they set up, there's a massive blind spot that stretches 20-30 meters in front of the vehicle.

      If they wanted to really duplicate the average video game, they would have had to make the camera boom a couple meters longer... and turn the boom into a hydraulic actuated arm than can be raised, lowered, and swung around the vehicle.

      But the whole thing is rather silly, as the reason third person perspective is used in driving games is to get back some of the field of view that's lost when you're limited to a small computer screen. The video is cute, but all it proves is that a poor implementation of a poor substitute for real-world perspective isn't a good way to drive through an obstacle course.

      --
      How can I believe you when you tell me what I don't want to hear?
    5. Re:Easy. by MikeBabcock · · Score: 1

      I can't play a serious driving game in third person. Burnout Paradise on the other hand is all about watching your car get wrecked :)

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:Easy. by NotBornYesterday · · Score: 1

      Imagine how funny it would have been if their truck modifications included removing the steering wheel, gas, shifter, and brake and wiring an xbox 360 controller in their place.

      In other news, car analogies are 100% on-topic here.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    7. Re:Easy. by Zironic · · Score: 1

      They also had a horrifyingly bad angle, usually the third person camera is much further up then that.

    8. Re:Easy. by ZeroExistenZ · · Score: 1

      Stop playing your driving games in third-person view.

      Well, this is the limitation of having one fixed view, in a real car you can turn your head slightly to get a 160-180 view. In games you do not have this freedom, so looking over the car gives "sortof" the same viewing freedom.

      I find if I play racing-games from the cockpit view (games like Need for Speed, when it still was good), I'm limited in the game as I can't estimate how deep or far to take the corner as I would be IRL.

      --
      I think we can keep recursing like this until someone returns 1
    9. Re:Easy. by Pharmboy · · Score: 1

      Grant and Jamie (mythbusters) have done something similar but more difficult, using an RC controller, while in a completely different vehicle. The only problems they have had is losing transmission with the controller, or trying to control a bus with bad steering linkage to begin with. It isn't easy, but they have done just fine, without the benefit of being in the vehicle and having a direct view of what they are controlling.

      --
      Tequila: It's not just for breakfast anymore!
    10. Re:Easy. by TOGSolid · · Score: 1

      Yeah, that was my first thought when I read that article. I can't play driving games in 3rd person view, I always jump to either first person or the hood camera. The entire article is just bogus. Real life drivers play iRacing and comment on how it helps, there's that Grand Turismo kid that got to go do the real thing, and even for me personally, before I ever got behind the wheel I already had the basic concept down for driving. Slowing down in turns, proper brake management, etc.

      Too bad the article itself can't be modded down.

    11. Re:Easy. by ZeRu · · Score: 0

      Seriousy, who wastes time and money on such stupid studies discovering something completely obvious? What's next? Finding out that playing FIFA won't increase your football (or soccer, if you prefer) skills?

      --
      If you post as an AC, don't expect me to spend a mod point on you.
  4. What?! by Chameleon+Man · · Score: 5, Funny

    You mean banana peels DON'T make cars spin out?!

    1. Re:What?! by jellomizer · · Score: 2, Funny

      No but you still need to jump over a pit or throw back something else if a Red Shell is after you.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:What?! by Anonymous Coward · · Score: 0

      No, but I think the ole "banana in the tailpipe trick" still works :)

    3. Re:What?! by VJ42 · · Score: 1

      You mean banana peels DON'T make cars spin out?!

      Yep. Taking mushrooms to make you go faster is also a bad idea.

      --
      If I have nothing to hide, you have no reason to search me
    4. Re:What?! by Knuckles · · Score: 1

      Call me a spoilsport, but on /. we should still remember that a banana peel can indeed spin the car out if you manage to run a loaded wheel over it when your traction is already on the limit. Same as if putting a tyre on a wet patch of road or anything else with less traction - happens in racing all the time.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    5. Re:What?! by lab16 · · Score: 1

      As this person sadly found out the hard way: http://www.youtube.com/watch?v=MytfhzcSF-Y

  5. First sentence debunked: by Anonymous Coward · · Score: 0

    "When driving cars in videogames, you're often forced to see everything from a third-person perspective.

    Most _good_ videogame race drivers opt for first person mode. Furthermore, in several expert modes on some games, first person is default and third person is disabled.

    1. Re:First sentence debunked: by HTH+NE1 · · Score: 1

      Most _good_ videogame race drivers opt for first person mode. Furthermore, in several expert modes on some games, first person is default and third person is disabled.

      Many games treat the car, not the driver, as the first person, and give you a view from the front bumper inches from the road surface, not the driver's seat.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  6. i beg to differ by corbettw · · Score: 5, Funny

    On the ride into work this morning, I drove over several pedestrians, flipped my car twice after hitting guardrails at the wrong angle, and took 5 minutes to get unstuck when I drove through the plate-glass window of a coffee shop. I'd say I've learned everything I need to know about driving from video games.

    --
    God invented whiskey so the Irish would not rule the world.
    1. Re:i beg to differ by tarius8105 · · Score: 1

      I would play GTA4 and do head on collisions with motorcycles with a car...suffice to say in the first few days I would have the urge everytime I saw a motorcycle on oncoming traffic lane.

    2. Re:i beg to differ by Vectormatic · · Score: 4, Funny

      i played a fair bit of PGR4 on the xbox, this game also have motorbikes as adversaries, but if you drive a car you can easily bash them into the guard rail, setting them back an easy 10 seconds.

      Then one day i sat at the lights, and a motorbike stopped next to my, and "if i bash him as soon as the lights go green, at least i wont have to worry about him" flashed through my head....

      --
      People, what a bunch of bastards
    3. Re:i beg to differ by karnal · · Score: 2, Funny

      You accidentally that sentence.

      --
      Karnal
    4. Re:i beg to differ by Anonymous Coward · · Score: 0

      Congratulations. Yours are the comments censors used to justify banning games.

    5. Re:I beg to differ by Anonymous Coward · · Score: 0
      Was waiting for someone to mention Race Drivin' or Hard Drivin' -- I worked with the team at Atari that created these arcade games. First games we know of that ran a good math model (now called physics model) of car handling. Off to the side of the start line is a road out to the skid pad, where you can drive on circles to check the understeer/oversteer behavior of the car. Several other firsts too, several patents were issued to the developers including one for force feedback to the steering wheel.

      We taught many people to drive stick with these games. I've still got mine, it's a pretty good simulation of driving physics and tire behavior, as long as you can see past the low polygon scenery. And it's still fun to hit the cows and hear them "Moooo"!

  7. What about this guy...? by mayko · · Score: 4, Informative

    http://games.slashdot.org/story/09/12/04/1516204/Gran-Turismo-Gamer-Becomes-Pro-Race-Driver

    Granted in his case the main thing that helped him was practicing consistency in hitting braking points and adherence to a proper racing line. I doubt the game actually improved his physical ability behind the wheel.

    1. Re:What about this guy...? by drinkypoo · · Score: 3, Interesting

      Speaking only for myself, I can say that Gran Turismo greatly improved my real-life driving skills. I learned about following a line, about preloading suspension, and just about how to generally handle a car. When I first got my Subaru Impreza I was already able to go fast because I knew how an AWD car behaved from playing that game. Some of the skills are clearly not applicable to street driving, but some equally clearly are.

      As there's already been an article about how some well-ranked race drivers went to a track and posted better-than-average times, probably as a result of their experience, this article is -1, Troll. It's possible not to learn from playing driving games, but since pro race drivers use off-the-shelf video games to prepare for races, it's all a lot of shit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What about this guy...? by Fujisawa+Sensei · · Score: 1

      http://games.slashdot.org/story/09/12/04/1516204/Gran-Turismo-Gamer-Becomes-Pro-Race-Driver Granted in his case the main thing that helped him was practicing consistency in hitting braking points and adherence to a proper racing line. I doubt the game actually improved his physical ability behind the wheel.

      Okay, that's one guy. How many copies of the game have been sold?

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    3. Re:What about this guy...? by eth1 · · Score: 2, Insightful

      Speaking only for myself, I can say that Gran Turismo greatly improved my real-life driving skills. I learned about following a line, about preloading suspension, and just about how to generally handle a car. When I first got my Subaru Impreza I was already able to go fast because I knew how an AWD car behaved from playing that game. Some of the skills are clearly not applicable to street driving, but some equally clearly are.

      Some skills like following a good line that you might not think applicable to street driving actually are. Just because you're following a racing line doesn't mean you have to be going at racing speeds. Those same lines (or slight modifications), when driven at a lower speed can reduce tire & break wear, and give you a bigger margin of safety if you happen to hit a road hazard that reduces grip (bump, pile of leaves, sand from last week's snow, etc.).

    4. Re:What about this guy...? by timeOday · · Score: 1

      As there's already been an article about how some well-ranked race drivers went to a track and posted better-than-average times, probably as a result of their experience, this article is -1, Troll. It's possible not to learn from playing driving games, but since pro race drivers use off-the-shelf video games to prepare for races, it's all a lot of shit.

      If you watched the video, the tone of it isn't trollish at all, nor is it a scientific experiment. They're using a fake Houston Oilers football helmet and hitting each other with an inflatable baseball bat. It's just for the fun of trying an idea from video games in reality.

    5. Re:What about this guy...? by MikeBabcock · · Score: 1

      I'm going to assume you're an unintentional troll. Read the story.

      Now read it again. Which part of "it was a contest -- and he was the winner" don't you understand? Not every person who gets into Gran Turismo is going to be a race car driver, not even a significant fraction of them. However, the contest proved a point -- that being good at a simulator does in fact help you win real races in a real car.

      PS this whole subject is stupid -- of course simulators work. Driving simulators are no different from aircraft or space module simulators, and we trust those for training all the time.

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:What about this guy...? by UninformedCoward · · Score: 2, Insightful

      As an avid Impreza driver, I would love to agree w/ you on all of these points but the limiting factor in learning how a car actually handles from a game is feedback, particularly steering. Don't get me wrong, braking, lines, and shift points are all things you can learn from a game but I would disagree that you can learn exactly how your car will handle. As a great example, I was making a right turn into traffic and floored it. The car over steered and required a steering correction which was much more difficult than the initial turn. In your standard GT game, your controller, or steering wheel, would easily correct the over steer but in an actual car it will take much more force and you have the inertia from the turn throwing off your movements.

      I think the big part of faster times from drivers who practice in games is that they learn the track, lines, braking, and shift points. They should know how their car handles from RL practice.

      Side note - GT doesn't tell you that Impreza first gear and reverse are terrible.

    7. Re:What about this guy...? by Krneki · · Score: 1

      Maybe someone should tell to the F1 teams to stop developing racing simulators, since video-games can't improve your driving skills.

      --
      Love many, trust a few, do harm to none.
    8. Re:What about this guy...? by stupid_is · · Score: 2, Insightful

      Possibly a better ratio than considering the number of real cars in the world vs number of highly skilled racing drivers :-)

      --
      -- Intelligence is soluble in alcohol
    9. Re:What about this guy...? by Anonymous Coward · · Score: 0

      Actually the tone of the video was a transparent ripoff of Myth Busters, right down to the cute alterna-chick with pigtails. Message to woman, you can be into science but you still have to be physically attractive. Guys though can look like bums.

    10. Re:What about this guy...? by Anonymous Coward · · Score: 0

      Force feedback wheels are available and common amongst serious gamers. I don't know if the likes of GT and iRacing model the forces that impact steering feel to that extent, but it's very much a possibility.

      You're right about real life practice, though. Reality is so much higher fidelity in every respect.

    11. Re:What about this guy...? by ckaminski · · Score: 1

      Except as cool as she is, Kari Byron was/is still a girls girl. She squeals when pigs explode, and she doesn't have goober-collecting metal hanging out of her nostrils.

    12. Re:What about this guy...? by drinkypoo · · Score: 1

      After the inclusion of your final sentence, I can't tell if your comment was tongue-in-cheek or not.

      Since people who are only good at racing in video games have gone to tracks and posted respectable times, my conclusion is that if you are good in the game, and not afraid of cars, you will do OK at the track. But since I already have a long history of driving the piss out of various vehicles, I already know I can drive. Now, I can drive much better than before racing games became usefully realistic.

      The difference between a driving game and a FPS is that a driving game successfully presents all the major elements of the real thing except G-forces, whereas a first person shooter successfully presents none of the elements of running around through the real world dodging bullets while trying to shoot others. You don't even use a gun-like controller for shooting! But I do have a force feedback wheel for my older system (PS2) and I intend to get one for my new one (Xbox 360) now that I have a game worth playing with one (Forza 3.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:What about this guy...? by drinkypoo · · Score: 1

      I think the big part of faster times from drivers who practice in games is that they learn the track, lines, braking, and shift points. They should know how their car handles from RL practice.

      There's no substitute for experience. It just so happens that experiencing the video game counts for something. I'd say the games became useful training when they started to get good enough that you could actually recognize tracks from the flyovers even in different games :P

      Side note - GT doesn't tell you that Impreza first gear and reverse are terrible.

      I had a 1993 LS, which means automatic (manual shifting and auto-rev-matching, though) and gutless. When I said 'fast' I meant it relatively. On twisty roads I could beat up on cars with better skidpad numbers and more power because I could toss the light little econobox around. I put WRX wheels on it and left stock suspension so it just ate up the torn up roads all around here. I just sold it to a friend for a grand. I paid 1500 but put quite a few miles on it, it has around 250k and needs a timing belt inspection, will need a new rear diff in the next 100k or so, has a slight front cover leak, etc etc. It's a great runner and passed smog nicely though. I'll miss it, but I had too many cars.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. Rather than.... by Seakip18 · · Score: 2, Informative

    Jump through two articles to get to the source....here ya go C/O Rooster teeth, enjoying the riches gained from RvB I'm sure.

    I enjoyed it, but this is idle/humor material.

    --
    import system.cool.Sig;
  9. Mythbusters! by RagManX · · Score: 2, Interesting

    Can't RTFA since work blocks Gizmodo (seriously? WTF?). However, my first thought after seeing the article summary was "You know, Grant drives this way in real life all the time on Mythbusters."

    1. Re:Mythbusters! by Pojut · · Score: 1

      Off-topic:

      It's because many of the pictures are cached on Gawker's central servers. For a VERY long time, it was blocked here at my office as well. I repeatedly submitted requests to have it unblocked, but to no avail. We finally got a new (much friendlier) head of IT about three months ago, and based on what he told me, it wasn't Gizmodo that was blocked but Gawker's main servers (likely because of Fleshbot utilizing the same server to host its images). He blocked the Fleshbot domain, but opened up the rest of Gawker's offerings.

      Contact your IT department.

  10. Myth confirmed by DerekLyons · · Score: 2, Informative

    Haven't the Mythbusters proven again and again that operating a vehicle from 'non standard' driving perspectives is quite difficult?

    1. Re:Myth confirmed by Firethorn · · Score: 1

      Haven't the Mythbusters proven again and again that operating a vehicle from 'non standard' driving perspectives is quite difficult?

      Pretty much. If you've paid attention, you'll note that when they remotely control a vehicle they do it on closed tracks/areas and don't do any complicated maneuvering - normally they only travel in a straight line with them. Despite having steering control.

      --
      I don't read AC A human right
    2. Re:Myth confirmed by vlm · · Score: 1

      If you're not a R/C car driver. It takes a few hours to make a good R/C car driver.

      Some never figure out the steering reversal when going toward vs away from you.

      Same deal with R/C aircraft, R/C boats. R/C robots are just unusual looking R/C cars, so same deal there.

      But once you learn how to drive R/C, its not "difficult"

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:Myth confirmed by ultranova · · Score: 1

      Haven't the Mythbusters proven again and again that operating a vehicle from 'non standard' driving perspectives is quite difficult?

      Everything is difficult if you haven't practiced it. Once you do practice, I'd imagine it would be almost as easy as driving normally - almost, because you aren't getting inner ear feedback from the exact movement of the car.

      People use remotely controlled vehicles all the time.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Myth confirmed by slimjim8094 · · Score: 1

      Well and more importantly, they spend a lot of effort just trying to travel in a straight line. Remember Grant trying to jump that bus? He took like 30 tries.

      Though it's quite possible that the bigger difficulty was driving-by-joystick. When they set up that rig for full-size steering, they did alright. (does anybody know the name of that? it's driving me crazy).

      Which interestingly goes right back to this 'story'. Perhaps the problem is people driving with joystick, instead of the point of view.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    5. Re:Myth confirmed by stewbacca · · Score: 1

      I find it easier to drive an R/C car from the third person perspective than driving it from inside the cockpit.

    6. Re:Myth confirmed by BikeHelmet · · Score: 1

      There's a few main issues.

      1) Angle.
      2) Delay.
      3) Controller.

      The camera needs to be higher to give a better vantage point.

      The camera has to be able to do real-time video. 30ms delay is good. 60ms is okay, 200ms is unacceptable. If you have a GeForce card, use nHancer to raise or lower the Prerender Limit. That's the number of frames that can or do get rendered/stored, to maintain a smooth framerate. Bigger number usually increases delay, making it difficult to play.

      The wheel is another area where there's input delay. It takes time to spin it rather than just pressing a button.

      It's possible that these people were playing with ~500ms delay. That's quite nasty. It'd take a few hours of playing to get used to it, but it'd still be a big problem compared to no delay.

  11. Games vs. Real Life by Nidi62 · · Score: 2, Insightful

    Well, FPS's turn everyone into real-life Delta force operators, and makes them all experts on weapons and combat tactics. Certainly playing racing games will make you an excellent driver in real life too, right? Right?

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    1. Re:Games vs. Real Life by HopefulIntern · · Score: 1

      I have embarrassing memories of showing off my "gun knowledge" after playing Goldeneye 64, and commenting on movies to my dad how SWAT type police officers tend to use D5K Deutsch'es, and Russian soldiers seem to exclusively use KF7 Soviet rifles...the shame...

    2. Re:Games vs. Real Life by Anonymous Coward · · Score: 0

      Well, FPS's turn everyone into real-life Delta force operators, and makes them all experts on weapons and combat tactics.

      You could actually learn some tactical things depending on what shooter you're playing and how observant you are. Unobservant people won't learn anything, not even how to play the game properly.

    3. Re:Games vs. Real Life by Anonymous Coward · · Score: 0

      The military does use computer games to teach tactics too.

    4. Re:Games vs. Real Life by Jedi+Alec · · Score: 1

      Well, there's a wee bit of a difference.

      In real life, racing with fast shiny cars is also fun. Getting involved in a gunfight...not so much.

      Hence the need for a game to vastly modify the mechanics for the gunfight, while a game about driving cars doesn't quite need that much.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  12. Not really. by KiwiGod · · Score: 1

    Overhead view is always useless... and if you actually know how to drive... no, I don't mean what they teach you in driver's ed, overhead view is a hell of alot more difficult. iRacing and GranTourismo (last one I played was 3) if you're playing cockpit view, the basics to translate rather accurately. iRacing especially. Maybe not to street driving, but certainly accurate for learning lines and whatnot around a track.

    --
    Macs, Linux, Windows... who cares, they all suck at something.
  13. Forced? No. by GPLDAN · · Score: 4, Interesting

    You were very rarely forced into 3rd person, it just gave you an advantage of situational awareness, wrt other cars and seeing into corners. And it was better, because the perspective of 1st person was so shit because of tech (640x480 and even 1024x768 does NOT cut it), and so now - take EA Need for Speed SHIFT or GT or Forza, those games give you working cockpits that still have enough resolution out the windscreen to see into corners and feel speed properly, and dirve in a more realistic manner.

    The death of 3rd person is coming, the tech is now here to simulate proper driving - so we are doing something in real life that was anachronistic to begin with....

    1. Re:Forced? No. by Anonymous Coward · · Score: 0

      I think 3rd person will continue to be the norm for video games until the average player has a 180 degree screen to maintain peripheral vision.

    2. Re:Forced? No. by Anonymous Coward · · Score: 0

      I'm not sure. The reason I switch to third-person (the view slightly above and behind the car) in GT games is to visualize yaw and rotational acceleration. Without the acceleration forces acting on your body, you need some kind of visual representation of this torque, or it's hard to countersteer properly in dynamic situations.

      It's like when you see the cockpit camera in a real racecar when the car breaks loose. From that camera's perspective, it's really hard to feel the car break loose; it looks like it just starts spinning. But I'll be the driver can feel it quite well, even right when the car just starts to get sideways.

    3. Re:Forced? No. by sznupi · · Score: 1

      I don't think it's a matter of resolution and feeling speed - there were plenty of games where you drive in first person view, giving you helluva great feel of speed (often somewhat overblown one even, when they had "nose by the asphalt" camera) and unobstructed view.

      More to do with peripheral vision and general awareness of your surrounding - games generally gave you very narrow window into their reality. But it has recently improven, with big widescreen (I imagine triple screen setups are even better)

      --
      One that hath name thou can not otter
    4. Re:Forced? No. by stewbacca · · Score: 1

      Well I race in real life (karting) and I can tell you that peripheral vision is over rated. Most of the time you are tunnel visioned way out on the horizon to find your braking and turn in points.

      People new to karting that don't adapt quickly are the ones that look all around or focus 10-15 feet in front of their kart. You need to constantly be focused way out in front of the kart, peripheral vision be damned.

    5. Re:Forced? No. by stewbacca · · Score: 1

      Well you almost exactly right. A good racing sim provides the visual (and sometimes force-feedback) feedback you need to correct and sense when your car is losing traction from the in-car view. You most likely are switching to 3rd person because the game you are playing has a crappy in-car view, which makes it a poor game, in my humble opinion.

  14. Misformulated argument, misformulated article by unity100 · · Score: 5, Insightful

    In real simulation games you are forced to view the game through driver's view, which is LOWER than the field of view you would have in a real car, because 2d screen cannot accommodate a human's fov from a first person perspective.

    so, argument is formulated wrong. its not 'videogame driving skills dont apply in real life', but, 'videogame driving skills in games that allow 3rd person view do not apply in real life'.

    otherwise, all the simulators the military is using to train tank drivers, pilots, captains etc would mean bullshit.

  15. Interestingly, some skills remain sharp by Anonymous Coward · · Score: 2, Funny

    While the participant's driving skills were impeded, their ability to hit prostitutes with bats remained sharp even in third person.

  16. GTA saved my life one snowy night by Anonymous Coward · · Score: 0

    Having practiced the art of driving by controlled sliding in video games for many years of my adolesence, I was able to retain control of the vehicle after coming off of a plowed and salted highway onto a completely unplowed off ramp. I should note, the off ramp merged back onto another highway. If it had ended in a stop I would've been screwed regardless.

    As for this, give those drivers a playstation control or keyboard and mouse and see how they fair then. The third person view in GTA is not fixed directly behind you like it is on that truck and most people don't use a steering wheel in GTA. Their brains are overriding their GTA driving algorithims with real driving algorithims because of how they are seated and the implements they are using their hands.

  17. Control no, Timing yes. by Anonymous Coward · · Score: 0

    Yea, while control of the car in a video game isn't quite the same as what you'd get from real life, there are other timing issues, such as manual shifting, that can benefit from video game based learning. When I was first learning to drive a stick, Gran Turismo was crucial in helping me figure out how to get the best acceleration while shifting. Not to mention, it was A LOT better for my car!

  18. Credit where it is due: Roosterteeth did this by millisa · · Score: 4, Informative

    Rooster Teeth Shorts, Immersion (Pilot)

    Not cool that Gizmodo didn't give them credit. These are the same guys that do the Red Vs Blue machinima.

    1. Re:Credit where it is due: Roosterteeth did this by MBGMorden · · Score: 1

      As well as the Drunk Tank podcast, and some online comics. All in all the RoosterTeeth guys are pretty close to the funniest of the little internet entertainment companies that seem to have popped up.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Credit where it is due: Roosterteeth did this by Anonymous Coward · · Score: 0

      Gizmodo referenced kotaku who finally referenced Rooster Teeth. But it would not the first time i have had to go on a reference chain to get to the original post from Slashdot.

  19. Counterpoint. by boneclinkz · · Score: 0

    While on the way to work this morning I was stuck behind a driver going five mph under. Luckily I had collected a gigantic turtle shell from the shoulder next to me. I launched it at the car in front of me, and it sent him careening off the road and into a side rail.

    I made it to work on time. Thanks, Mario Kart.

  20. Simpsons Road Rage by Aaron32 · · Score: 2, Funny

    I find that the Simpsons Road Rage point system for pedestrians is very accurate.

    It's what I base my vehicular homicide priorities on.

  21. Duh. by newdsfornerds · · Score: 0, Redundant

    Contrary to the opinion of most overweight gamers, martial arts skills also do not carry over into meatspace.

    --
    Damping absorbs vibrations. Dampening is caused by moisture.
    1. Re:Duh. by boneclinkz · · Score: 0

      Tell that to the scores of real-life enemies that have withered before the onslaught of my thousand-hand-slap.

  22. Oh noes! by K.+S.+Kyosuke · · Score: 1

    Don't tell me that all the years I spent with military training in Operation: Flashpoint were just as pointless....

    --
    Ezekiel 23:20
    1. Re:Oh noes! by Uthic · · Score: 1

      Well I don't think playing OpFlash would be totally useless, weapon wise and aiming sure. But stuff like utilizing cover, simple infantry tactics work both in and out of the game.

  23. What's up with the Houston Oilers helmet? by davidwr · · Score: 1

    That's soooo 20th century.

    Next, let's have them do 80s-era race-car games with sky/overhead view!

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:What's up with the Houston Oilers helmet? by DNS-and-BIND · · Score: 1

      Hel-looo? It's RETRO. Because so many people today are totally out of ideas, they go back to eras in which ideas existed, and steal them for modern-day use. Retro, my friend. Or alternatively, "vintage".

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  24. There is a reason for 3rd-person view in racing by rxan · · Score: 1

    Third person view is implemented in vehicle games so you can see the extent of your car/plane/F-zero and not hit stuff. You could make a game where there was no third-person view, and you were forced to learn through practice with your full view inside the vehicle. But this would be hard to implement and not as fun.

    While this does mean that the mechanics are going to be a bit different from "real" racing, it doesn't mean that there's nothing to be learned. There's going to be a learning curve to anything you have to control, virtual or real. As long as the physics are not generous like an arcade racer, I'd say it would still give racers a leg up.

  25. yawn... by X0563511 · · Score: 1

    Beaten to the punch again!

    That said. I think the lack of a decent field of view has much more to do with the difficulties. In a car, I can see just over 180. Most of that is motion sensitive. However, it's more sensitive than nothing at all!

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  26. I don't know about you guys by mandark1967 · · Score: 0, Redundant

    but everytime I run over a hooker and take the money of her bloody corpse, I definitely thank Rockstar games for making the GTA franchise!

    --
    Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
  27. What next, third-person walking doesn't translate? by noidentity · · Score: 1

    Next you'll be telling me that walking and fighting skills in third-person games don't apply in real-life when I'm walking. I think my walking and fighting skills have improved immeasurably due to third-person games.

  28. Camera view not so good by houghi · · Score: 1

    When you look at the video driving and the real driving, with the real driving you do not see the front of the car. With the video, you do, although trough the back window.

    Looks a bit like sailing a huge container ship. Makes me wonder how long it would take to learn to drive that way. because honestly it looks a lot like the first time I drove third person on a computer.

    --
    Don't fight for your country, if your country does not fight for you.
  29. also GTA DWU by Drakkenmensch · · Score: 2, Interesting

    There's a video on youtube of a guy who tested real vs virtual drunk driving by playing GTA 4 sober while Nico was virtually drunk, then driving with Nico sober while himself being totally smashed. Unsurprisingly, the drunk Nico-sober player combo was much more accurate, while the opposite resulted in much more destruction and mayhem.

    1. Re:also GTA DWU by MWojcik · · Score: 1

      He missed one crucial combination - does drunk Nico, drunk player cancel each other out?

    2. Re:also GTA DWU by Drakkenmensch · · Score: 1

      Sounds like something the Mythbusters might want to test. Definitely could be made more interesting by strapping 100 pounds of C4 to their xbox!

    3. Re:also GTA DWU by boneglorious · · Score: 1

      Well, clearly not completely, since they're not of the same magnitude.

      --
      Can I mod something +1 Scary if it's true but I wish it weren't?
    4. Re:also GTA DWU by Anonymous Coward · · Score: 0

      I think you meant either DWI (Driving While Intoxicated) or DUI (Driving Under the Influence).

    5. Re:also GTA DWU by Chess+Piece+Face · · Score: 1

      The virtual intoxication in GTA is weak at best. Your eyes never cross, you never black out, etc. Little more than compensating for bad steering. You can drive five MPH on the freeway without attracting police attention if need be.

  30. Daytona! by russotto · · Score: 1

    I don't know about the view, but the handling of the car in the old Daytona arcade game is freakishly similar to that of a Miata at about half the speed. This led to an interesting drive home; bad enough that I started driving the Miata like the Daytona car, worse that it actually worked.

    1. Re:Daytona! by Ant+P. · · Score: 1

      You did a full throttle powerslide around a hairpin bend and it actually worked?

    2. Re:Daytona! by russotto · · Score: 1

      You did a full throttle powerslide around a hairpin bend and it actually worked?

      Nothing quite that crazy, as there weren't any hairpin bends on the way home. Also I wasn't actually all that good at Daytona. Powersliding around the highway cloverleaf ramps, though, yes.

  31. I never liked it. by MaWeiTao · · Score: 2, Interesting

    Outside of Mario Kart type games I never liked that view and I've never used it. I never saw it's appeal given that it's difficult to position the car properly on the track or get a proper sense of distance. And that's not to mention you can't even see what's immediately in front of your car. About the only benefit I see is that you could spot another car hiding in your blind spot. It does allow for more of a spectacle when racing. Undoubtedly someone could get good with this view, but that doesn't make for the ideal camera position. Then again, I also never liked the dashboard crowding my view in games. In real life the dashboard isn't as intrusive in my field of vision as it is on the screen.

    1. Re:I never liked it. by Anonymous Coward · · Score: 0

      I don't like first person view. I can only play racing games in 3rd person. I see its appeal.

    2. Re:I never liked it. by Hatta · · Score: 1

      You get a wider view of your surroundings with a 3rd person view. You can easily turn your head in reality, but in a game it's a bit harder. To make up for this they position the camera further back which gives you a better view.

      You're right that you can't see what's directly in front of your car in 3rd person mode. But you don't really need to. What's directly in front of your car now was a little further in front of your car a moment ago. That's when you need to see it and react to it. By the time it's blocked by your car, it's too late.

      Short of setting up 3 screens around the players head, 3rd person view is about as good as it gets.

      --
      Give me Classic Slashdot or give me death!
  32. Spy Hunter by Anonymous Coward · · Score: 0

    I contend that even an aerial view game, specifically Spy Hunter, aided my driving ability. I became skilled at making very subtle, controlled movements with that game, and it definitely translated to driving my parents' Fiero once I got my license.

  33. Misformulated argument, pedantic comment by Anonymous Coward · · Score: 0

    Humor often uses misformulated arguments.

  34. Not true by Anonymous Coward · · Score: 0

    I make a high 6-figure income emulating Grand Theft Auto in real life.

  35. Controllers by Anonymous Coward · · Score: 0

    I bet if they had a ps3 or xbox controller that would have worked better.

  36. Need for Speed helped me once by vlayceh · · Score: 1

    I once lost control of my car in high speed sharp turn. I played a lot of Need for Speed these days and I learned to press gas in those situations. Instinctively, I pressed gas pedal, wheels got traction and I stayed on the road. If I pressed brake, like many people do, I would've ended in a ditch.

    1. Re:Need for Speed helped me once by kramerd · · Score: 1

      Ok, you got lucky and didn't die.

      If you had paid attention in driver's ed, you would have known to brake before you enter a corner and accelerate through. You also could learn this by watching NASCAR for five minutes in your entire life (or, since this is /., by having taken a basic intro to physics course and gone through a unit of how friction works).

      It is quite likely that you learned how to drive from a source other than a video game, even if you were able to apply a real life lesson to a game that (sort of) follows real world physics.

  37. But... by undecim · · Score: 1

    Video games helped me out. How else would I have learned to get away from the police after running over pedestrians?

    --
    The Internet has given stupid people the resources of intelligent people.
  38. Acceleration by dbet · · Score: 1

    It's not just the view angle, which can be changed and enhanced with multiple screens. But you can't replicate the feel of accelerating. It would take essentially anti-gravity technology.

    1. Re:Acceleration by DragonTHC · · Score: 2, Informative

      have you never been on a gimballed ride? your mind can be tricked into feeling acceleration with simple motion.

      --
      They're using their grammar skills there.
    2. Re:Acceleration by stupid_is · · Score: 1

      You can even be fooled you're going into space - they used that technique (on top of having selected a bunch of gullible fools).

      --
      -- Intelligence is soluble in alcohol
  39. Mario by KingPin27 · · Score: 1

    I learned how to drive by playing uberous amounts of Mario Kart -- I always keep a wary eye out for Banana peels and green shells.....

    --
    "i lost my dignity on a slippery wiener"
  40. Carmageddon by Yvanhoe · · Score: 2, Funny

    I was playing Carmaggedon when I first got my license. I am pretty sure that skills do not transpose.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:Carmageddon by Anonymous Coward · · Score: 0

      I was playing Carmaggedon when I first got my license. I am pretty sure that skills do not transpose.

      Oh, your Carmageddon skills will transpose in real life. Like a 1x3 matrix gets transposed. You'll go from upright to laid out in no time flat.

    2. Re:Carmageddon by Terrasque · · Score: 1

      I was playing Carmageddon 2 when I took my license. And that did in fact help me.

      I learned car handling and how shall we say it.. pathfinding? from it. Having a feel of car physics, and being able to near instantly see the best way to drive (car's physical handling taken into consideration) in complicated situations did help in a lot of cases.

      I especially rembember the "slippery road" training part (it's mandatory here in Norway at least). Driving along the track, some puppets pop out, and in under half a second I've modelled the position of the puppets, calculated the current friction of the road, applied it to the car's physics, and knew exactly the best way to drive. And it went perfectly like I've calculated. The driver instructor sat there with his mouth open, turned to me, and asked "Where the HELL did you learn to drive like that??" - I looked back at him and told him "you really don't want to know.."

      It was the same reflex calculation I usually did when I tried to hit as many pedestrians as possible, or finding out how to best wreck an opponent car. Just with a different goal this time ;)

      --
      It's The Golden Rule: "He who has the gold makes the rules."
  41. angle? by wisnoskij · · Score: 1

    that is a horrible angle, you cannot see anything unless it is like 20 feet or more in front of the car.

    --
    Troll is not a replacement for I disagree.
  42. Directly, no, but I beg to differ by carluva · · Score: 1
    Even using the most realistic settings, most video racing games fail to physically equate to real-life driving—for instance:
    • Typical racing wheels allow 1/2 to 3/4 turn of the wheel, lock-to-lock; a typical passenger car has well over 3 turns lock-to-lock, and even a high-performance sports car has over 2.
    • Peripheral vision, which is very important in real-life driving, is completely lost in video games; many racing games do not even allow you to look in a different direction than you are going (e.g. turn your head to look left while continuing to drive straight), and those that do allow it require some button-press that is not the same as just turning your head.
    • Most non-visual sensory inputs to driving (slight variations in vibrations, etc.) are lost in video games.

    So there's no doubt that there's little, if any, physical correlation of video game driving skills to real-life driving skills, even in the most realistic games. However, more abstract skills learned in video gaming, such as situational awareness and reaction times, certainly do apply to real-life driving, especially in high-pressure accident-avoidance situations, where the split-second reaction times honed by racing games are clearly advantageous. Clearly, that was outside the scope of this "study", but the conclusion stated by the title of this post is entirely erroneous.

    1. Re:Directly, no, but I beg to differ by Anonymous Coward · · Score: 0

      Typical racing wheels allow 1/2 to 3/4 turn of the wheel, lock-to-lock

      Logitech G25: Range of rotation adjustable up to 900 degrees.

      Peripheral vision, which is very important in real-life driving, is completely lost in video games

      The overpriced TrackIR, or a homebuilt knock-off head tracking system, lets you look around in the game by moving your head slightly.

      Most non-visual sensory inputs to driving (slight variations in vibrations, etc.) are lost in video games.

      This is the most substantial of your points. The G25 has force feedback, and you can get gimmicky chairs with subwoofers in them. But a real car certainly offers more tactile information.

      You betray your ignorance of elementary driving simulation with this post. Not that that's a particularly disgraceful thing, but it might be best to refrain from making broad declarations on matters you know little about.

    2. Re:Directly, no, but I beg to differ by carluva · · Score: 1

      LOL, I fail to see how the availability of expensive peripherals that provide improvements negate my comments, which were about "typical" setups. The average gamer has neither a high-tech, $300 wheel nor a $150 helmet (which still doesn't provide any form of peripheral vision).

    3. Re:Directly, no, but I beg to differ by Labcoat+Samurai · · Score: 1

      To me, the biggest hurdle, and one that's impossible to surmount in a simulator is the lack of acceleration. When driving, I get a better sense for how rapidly I've accelerated or braked by *feeling* it than by watching the terrain speed up or slow down in flying past me. I don't have the same intuitive sense of how fast I'm traveling in a simulator.

    4. Re:Directly, no, but I beg to differ by carluva · · Score: 1

      Well, in a full motion simulator it's not impossible to surmount--anyone who has ridden on the Mission Space ride (especially the orange version) at Disney World will confirm that (it's an awesome ride, by the way). But unless you have a few million dollars to squander, yes, the feeling of acceleration would fall into that category of "non-visual sensory inputs" that you just can't get from a game. Great point.

    5. Re:Directly, no, but I beg to differ by Labcoat+Samurai · · Score: 1

      True, I've ridden the orange version of Mission Space, and it is an intense simulation. I wonder, if we were to spare no expense, if we could hook the rotation of the centrifuge up to accelerator and brake controls and, if we did, how close we'd come to approximating the feeling.

  43. did they have a control? by shadowrat · · Score: 1

    I assumed both participants in the video had played grand theft auto. How do they know their experience with grand theft auto didn't contribute to them performing better than someone who had never been exposed to driving from 3rd person. It looks pretty hard, but for all i know, they might have been amazing for their first time driving a real car this way.

    I don't think anyone questions that digital simulations can improve real world skills. Most of our airline pilots seem to gain valuable skills from a sim.

    I also wonder how they would fare if they had an xbox/ps3 controller instead of the standard car interface.

  44. Camageddon by hduff · · Score: 1

    I practiced driving in Carmageddon. Now, no old ladies with a walker or any cow is safe.

    http://en.wikipedia.org/wiki/Carmageddon
    http://www.edge-online.com/magazine/the-making-of%E2%80%A6-carmageddon

    Now, get off my road!

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  45. Is Hollywood any better? by MrNemesis · · Score: 1

    If I paid attention to driving in the movies, you need to constantly sway the steering left and right in order to stay in a straight line, and every time you declutch and shift a gear you need to do an elaborate jump-cut to a close up of your foot on the pedal, and then your hand on the gearstick. Neither of those seem like particularly safe practices to me.

    Still, at least I've taken their advice about caravans to heart - those things are death traps! http://www.youtube.com/watch?v=aaiA9ksZGS0 (5:30)

    --
    Moderation Total: -1 Troll, +3 Goat
  46. I Watched TFV by twmcneil · · Score: 1

    That blond chick is kinda hot... Hey! What the Hell is that in her nose? Oh, gross!

    --
    "The ferrets, they're every where I tell you!"
  47. Stupid study... by blahplusplus · · Score: 1

    ... a real study would be to take say a real racing wheel device, hook it up to a decent game with semi-real driving characteristics and see if it improves one's driving ability.

    What about people using logitech's G25?

    http://www.logitech.com/index.cfm/gaming/wheels/devices/131&cl=gb,en

  48. Re:What?! TRUE STORY by Anonymous Coward · · Score: 0

    When I was driving a state-owned vehicle and a truck cut me off (~1 foot gap between his back bumper and my front bumper, and perhaps 5 ft between his front bumper and a barricade) getting on an on-ramp...

    the BANANA PEEL he threw at my windshield also made me spin out (from laughing).

  49. Driving = world's most boring video game by DNS-and-BIND · · Score: 4, Insightful

    I have often said that driving is the world's most boring video game. Get to your destination, while avoiding a multitude of hazards. Think about it: there is nothing positive that can happen during a drive, and the media keeps us relentlessly up-to-date on the negatives. Driving: "stay between the lines, stay between the lines, stay between the lines...*sigh*..." And if you don't pay attention for just one moment: tragedy. The famous video game Desert Bus is actually a more accurate simulation of driving than any Gran Turismo.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:Driving = world's most boring video game by kramerd · · Score: 1

      I have often said that driving is the world's most boring video game. Get to your destination, while avoiding a multitude of hazards. Think about it: there is nothing positive that can happen during a drive, and the media keeps us relentlessly up-to-date on the negatives. Driving: "stay between the lines, stay between the lines, stay between the lines...*sigh*..." And if you don't pay attention for just one moment: tragedy. The famous video game Desert Bus is actually a more accurate simulation of driving than any Gran Turismo.

      Jack Thompson, is that you?

      Clearly, you have never played desert bus or Gran Turismo, nor have you actually driven a vehicle in real life. Driving is an immersive, 3d experience, and it really is quite dangerous if you stop paying attention while driving (so put your fucking cell phone, sandwich, and other distractions away until you are no longer driving). Desert certainly is boring, and the only rules are to stay between the lines and nothing positive can happen during a drive (which consists of 4 hour shifts of driving in the desert, with no other traffic and no real distractions to keep your mind on the road, which is nothing like actual driving. Gran turismo, on the other hand, includes tracks that exist in real life. Driving different types of vehicles will give you somewhat of an idea of how those vehicles handle, making adjustments to vehicle in the simulated shops will give you an idea of how those adjustments would affect an actual vehicle, and the physics engine, while not perfect, is much, much, much better than desert bus.

      Are you of the opinion that first person shooters are boring? Here is your logical stream: First person shooters are boring because the only outcome is that you might get shot, just shoot the bad guy, just shoot the bad guy...sigh... and if you don't pay attention for one moment, tragedy. The famous video game area 51 is a more accurate first person shooter than call of duty.

      By the way, the world's most boring videogame is not desert bus (it gets played with lots of amusing commentation) but rather Tail of the Sun.

    2. Re:Driving = world's most boring video game by DNS-and-BIND · · Score: 1

      I meant that it is more accurate in the way that only bad things can happen: the bus can run off the road and you'll have to start over. Compare this to unlocking achievements, new tracks, upgrading your car, etc. Oh, and also: please don't put words in my mouth, I'm not Jack Thompson and I didn't say shit about FPS's. Don't do this to other people on the internet.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Driving = world's most boring video game by sheddd · · Score: 1

      For you, maybe. For me, it's fun. I've been playing iRacing for about an hour a day for a couple months and am enjoying it a lot.

      "Think about it: there is nothing positive that can happen during a drive"

      Well there's plenty of positives for me:
      - Getting the feel of a car (how to push it's traction envelope safely under accel, breaking, cornering, & combinations of them)
      - Figuring out a fast way around a track with a particular car
      - Beating other humans
      - Tricking other humans (setting them up for a pass)
      - Correctly guessing when a guy in front of you is going to lose it and getting by unscathed
      - Lots of other stuff

      iRacing isn't the best thing ever, but it's my favorite game now. Better physics than GTA, and very realistic tracks. For people who like to drive (and/or race), sims can be pretty damn fun and a lot cheaper than the real thing. As far as the article, the more realistic the sim, the more the skills will carry over into real life. With the average sim hardware (wheel, pedals, seat, shifter), all the feedback you really get is through the wheel; it's enough to feel similar, but in a real car you get much more (better visual, g-forces, etc.).

    4. Re:Driving = world's most boring video game by kramerd · · Score: 1

      It seems like in your response, you either didn't read or didn't understand my post (but I wouldn't put didn't read and couldn't understand if you had read past you, based on your post and your response).

      I meant that it is more accurate in the way that only bad things can happen: the bus can run off the road and you'll have to start over.

      Yes, that is directly what I said. This is nothing like actual driving, therefore it fails as a simulator.

      Compare this to unlocking achievements, new tracks, upgrading your car, etc.

      I did make the comparison here; in comparative to Desert bus, these types of things are better simulators of actual driving.

      Oh, and also: please don't put words in my mouth, I'm not Jack Thompson and I didn't say shit about FPS's.

      What?

      I gave the example of FPS to show how illogical your viewpoint is. To be fair, I was with your thought process in OP until your last sentence, in which your entire post now become pointless and incorrect. Your accusation of me putting words in your mouth is absurd. If you had any concept of logic, you would have understood that I was not claiming that you find FPS boring; I was simply showing that if you had argued it, the same logical failure would also exist from your argument. I called you Jack Thompson to point out that your logic train was derailed before you posted, and your response to such further indicates that I am correct on this.

      I really don't understand where you are coming from. You seem to disagree with me because I pointed why you were wrong.

      Don't do this to other people on the internet.

      The whole point of my participation on an internet forum is so when people say stupid or incorrect or wrong things (yet inexplicably believe that these things are not stupid or incorrect or wrong), I can interject and point out why those things are stupid or incorrect or wrong. I can assure you, if we had this conversation face to face, or through any other medium, the purpose and meaning of my responses would not change.

      At this point, I need you to understand that you do not have a good concept of reading comprehension. Go back to 4th grade and start to figure this stuff out. Words have meanings, and you should not respond in a conversation without listening to what is said (especially in this type of medium, where what is said is in a written form, which you can read repeatedly in order to comprehend. You can even have people who are smarter than you take the time to explain it to you, but again, if you don't get it, don't respond).

    5. Re:Driving = world's most boring video game by stewbacca · · Score: 1

      Hmmm. I drive about 15 miles one way to work every day. While it seems tedious to do so, I enjoy every moment. It starts with driving a vehicle you enjoy. If I drove a Chevy Cobalt with automatic transmission, I'd probably tire of driving as well, but I don't--"no boring cars!"

    6. Re:Driving = world's most boring video game by DNS-and-BIND · · Score: 1

      The whole point of my participation on an internet forum is so when people say stupid or incorrect or wrong things (yet inexplicably believe that these things are not stupid or incorrect or wrong), I can interject and point out why those things are stupid or incorrect or wrong.

      You're a total dick, man. You are precisely what's wrong with Slashdot commenters.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:Driving = world's most boring video game by kramerd · · Score: 1

      The whole point of my participation on an internet forum is so when people say stupid or incorrect or wrong things (yet inexplicably believe that these things are not stupid or incorrect or wrong), I can interject and point out why those things are stupid or incorrect or wrong.

      You're a total dick, man. You are precisely what's wrong with Slashdot commenters.

      So, to recap, you said something that was factually incorrect, I corrected you, instead of you acknolwedging your failure, you say something even dumber, I point out why it was dumb and suggest actually reading and understanding a post before claiming that it doesn't say what it in fact directly says, and you react by partially quoting me and calling me names without basis.

      I'm almost certain that you are the problem. I don't get into pointless arguments with people who respond with well thought out, reasoned responses that address the conversation in a manner that at least indicates that they have read the response(s).

  50. Wrong side of the road training... by jackpot777 · · Score: 1

    Over a decade ago, I found that playing a demo of Midtown Madness set to simulate traffic on the 'other side' of the road helped me to drive in urban areas in other countries IRL where they do that. It's a different driving skillset, but if you're going to a country where the steering wheel is in (what you would call) the passenger seat, it helps you build confidence so you have a head start.

    --
    Shiny. Let's be bad guys...
  51. Driving via a WiFi link. by Animats · · Score: 1

    I've driven a real vehicle through a remote link. We could run our DARPA Grand Challenge vehicle through a WiFi link. Originally, we tried using a joystick, which worked very badly. Everybody overcontrolled. We had to get a Logitech USB steering wheel and pedals. With that, the vehicle could be driven remotely.

    Driving through a game pad is hopeless. Most video game cars on consoles have their CG below ground level (which is physically impossible in the real world) to make them stable when overcontrolled.

  52. This just in... by rinoid · · Score: 1

    Studies prove that playing Call of Duty Modern Warfare does not increase a soldier's ability to survive an actual firefight or roadside bombing.

  53. Also, bad test. Wrong angle and FOV. by denzacar · · Score: 2, Insightful

    Compare the angle and field of view of GTA shots (27 seconds into the video) and the angle and field of view they've used for the test.

    Over half of the screen is missing and the driver is trying to navigate the car from a "frog's-eye view" as if sitting on a chair being dragged behind the car.
    Ergo - he can't see anything directly in front of him in the radius of about 50 meters.

    What's next?
    "Proving" that you can't drive a tank through a wall by trying to do the same with a van?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  54. Flight simulators by flyingfsck · · Score: 1

    Yah, I'm sure that flight simulators don't help pilots any either...

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  55. True, it was a bad comparison by Anonymous Coward · · Score: 0

    They should've tested whether 3rd person like they did is better or worse than first person, if you don't look out through the window but instead at a feed from a camera placed for first person view. I think that would be much harder since the FOV is so limited and only 2D.

  56. computer games and driving by Anonymous Coward · · Score: 0

    I don't think any racing games have improved my driving, but I do think some flight simulators have. I find that it's really easy to just drive fast and run into small things without issue in a lot of driving games. But flight simulators tend to require more concentration on a wider variety of things. I find myself checking the view, flight speed, fuel, altitude, and back to the outside view again on a regular basis. That same sort of back and forth focus on several things is also important when driving a real car.

  57. I beg to differ by bdevlin · · Score: 1

    Wrong! I know for a fact that I taught myself how to drive standard by pumping cash in to Race Drivin' and eventually Stunt Car Driver. This was a first person driving simulator 'Video Game'.

  58. It can happen... by GameboyRMH · · Score: 1
    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  59. Can't drive 2^78135971 by Quiet_Desperation · · Score: 1

    These folks decided to find out.

    Why?

  60. Flawed test by IGnatius+T+Foobar · · Score: 1

    As soon as the first driver begins you can see that this test is flawed. The camera is positioned way too low and does not have a view of obstacles directly in front of the vehicle. The camera should be twice as high as it is in this demonstration. I'll bet the drivers would fare much better in that case.

    --
    Tired of FB/Google censorship? Visit UNCENSORED!
  61. Wait... What??? by Lord+Jester · · Score: 1

    Does this mean that because of the overhead aerial view, Spy Hunter was not a good indicator of my driving skills?

    I guess I should get a refund on the oil slick kit and the rocket launchers I purchased.

    Damn!!!

  62. GT4 and X Plane 9 by spaceyhackerlady · · Score: 1

    I find the 1st person view in Gran Turismo 4 to be a decent driving simulation. I've driven a couple of cars similar to real ones I've driven, and they seem about right. You can easily tell the difference between front/mid/rear-engine cars. My favourite is the Honda Beat, a car I could never drive in real life, because I'm far too tall.

    I also have X Plane 9 on my Mac, and find it limited compared to the real thing. The cockpit visibility is inferior, you can't feel the plane or (easily) determine its attitude, there is little (if any) force feedback, and I've seem some major discrepancies between the performance of the models and the real thing. The Cherokee 140 falls out of the sky in slow flight, and won't stall. The real one stalls very nicely, thank you, and you can putt-putt-putt along hanging off the prop all you like. The 172SP stalls about like a real Cherokee does (albeit with no buffeting), and will spin if you insist.

    You can do all the VOR navigation and ILS approaches you like in X Plane, however. That works fine. This is common, that they work better for instrument flight.

    ...laura

  63. Tentacle Raping Skills? by svendsen · · Score: 1

    Does this mean my tentacle amine Japanese school girl raping skills don't apply to real life either? :-(

  64. Why flight simulators are realistic by wsanders · · Score: 1

    Flight simulators are more realistic for even everyday flying because a lot of the time, especially when you are on instruments, what you feel with your body and see out the window has nothing to do with actually controlling the plane. Commericial pilots spend a lot of time with their heads down, the view out the window is irrelevant.

    --
    Give a man a fish and you have fed him for today. Teach a man to fish, and he'll say "WHERE'S MY FISH, YOU IDIOT?"
  65. Where did geeks get dumbells and a hot blonde? by wrencherd · · Score: 1

    Geeks w/ hex-weights and a babe with a nose-ring?

    Now that's unrealistic.

    1. Re:Where did geeks get dumbells and a hot blonde? by millisa · · Score: 1

      Unrealistic as it may seem, Griffin is real. She's in the Pajamachievements and does the comic over at RoosterTeeth.com

  66. I learned to drive stick on computer games by HikingStick · · Score: 1

    I learned how to drive a manual on Race Driving and/or Stunt Driving (I can't remember anymore). You had to depress the clutch before you turned the key, and you had to shift (if you weren't a wuss who used "automatic" mode! :-P). Not all racing games were third-person POV.

    I still remember the look on my friend's face when he learned I had only ever driven a stick via the arcade after he let me drive the car one evening (and, no, I didn't grind or fry the gear box). That was just awesome!

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  67. What, 150 posts and no ObXKCD? by The+Archon+V2.0 · · Score: 1
    And you call yourselves geeks? For shame.

    Now I have to use my superior geek powers to make this computer box thing work. It's not turning on and there's smoke coming out of it. I think it's a virus.

  68. Analog versus Digital by Anonymous Coward · · Score: 1, Interesting

    If you played racing games with a steering wheel input (e.g., Daytona USA), it might have been a lot easier for you. In many arcades the controls were "broken in," so turning the wheel slightly did hardly anything unless you were at top speed, which is very similar to a real car.

  69. Bullshit story by Latinhypercube · · Score: 0

    I always play racing games 1st person. 3rd person games are the worst kind of shit.

  70. Quarantine by Anonymous Coward · · Score: 0

    Yeesh, who doesn't like running through a bunch of zombies in a taxi?

  71. Mod parent up. by SharpFang · · Score: 1

    Fucking seconded.
    It's like playing an FPS with 30 degrees FOV. Or 3PS with your head obscuring all the track.

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    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  72. Why not give credit? by Anonymous Coward · · Score: 0

    "These folks"? Why not say, "The guys at RoosterTeeth"? Oh right because it wouldn't be "science" and would have ended up on Idle instead.

  73. Not new by Anonymous Coward · · Score: 0

    I happen to know girls good at Gran Turismo

  74. My experience with... by Anonymous Coward · · Score: 0

    the Twisted Metal series has certainly improved my driving. I'm always wary when I see an ice cream truck, a big rig, or a cop car, because who knows when they are going to whip out some homing missiles and open fire on me.

    The key in driving, as in many other things in life, is to shoot first and ask questions later. Preferably asking the questions of their next of kin.

  75. I agree by Anonymous Coward · · Score: 0

    I run out of "boost" way later in real life....

  76. New tag needed by Anonymous Coward · · Score: 0

    Where is the much-needed 'No Shit- Sherlock!' tag, when you need it...

  77. The video lag is causing the problem by Somegeek · · Score: 1

    There is a lag in their video setup, delaying the reactions of the driver. He is seeing things maybe a half of a second (?) after the vehicle has done them.

    This has nothing to do with the 3rd person view or applicability of video games to learning driving skills.

    (off topic) Does anyone know of a video camera/display setup that would have less than a 60th of a second lag (LCD refresh rate) between what is really happening and what you see on the screen?

    --
    And as you tread the halls of sanity, You feel so glad to be, Unable to go beyond. I have a message, From another time..
    1. Re:The video lag is causing the problem by Anonymous Coward · · Score: 0

      Does anyone know of a video camera/display setup that would have less than a 60th of a second lag (LCD refresh rate) between what is really happening and what you see on the screen?

      Sure, any old-style analog video camera and analog video monitor -- not that fancy SLR that happens to have a video mode.

  78. jeremy clarkson by ProfBooty · · Score: 3, Insightful

    There is a top gear video a few years back where Jermey Clarkson ran laguna seca in gran turismo then drove the same car on laguna seca. His gran turismo time was something like 15 seconds faster per lap which he equated to the fact that you do not get the same sensations as you do in a car, and that you don't have to worry about any self preservation in a game itself so you take risks that you would NEVER do in a car.

    As a track junkie i pretty much agree with this.

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    Bring back the old version of slashdot.
  79. "Real" Racing Sims by stewbacca · · Score: 1

    "Real" racing sims don't even allow for a third person view like this. This story validates why serious sims don't have that view. I used to race in online leagues where it was illegal to enter races without a steering wheel/pedal and the game forced the in-car view on everyone in the race.

  80. transpose? by Anonymous Coward · · Score: 0

    I think you mean commute.

  81. Depends on the game by Anonymous Coward · · Score: 0

    After all, Formula 1 teams don't spend money building car simulators for the fun of it.

  82. Strange test by Spit · · Score: 1

    I can't play driving games with the external view for the life of me. I never picked up Forza2 for this reason. But as soon as I have a cockpit view I can play perfectly.

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    POKE 36879,8
  83. Link recursion by Anonymous Coward · · Score: 0

    This is a link to a link to a link to the source. Next time, link to the source, please.

  84. real life skills to in game skills ? by ami.one · · Score: 1

    Am I the only one who is an ace driver on real cars but can't do jackshit on almost any car racing game except for road rash which i played when i was young (sigh!) Why don't my real life driving skills translate to in game skills ?

  85. Haven't read TFA but... by hallux.sinister · · Score: 1

    I've done this in real life. Sort of. I drove a combat vehicle while serving in the military and used a thermal imaging system at night as my primary means of guiding the vehicle through the streets of... some well-known Iraqi cities. The point of view given is from above and behind the driver's hatch, and since it was pretty much pitch black outside, my only means of seeing where I was going was the thermal camera, called a DVE. Using the Driver's Visual Enhancement meant I was not looking directly at the road at all, but at a LCD screen displaying the output of the camera over and behind my right shoulder (about two feet to the right, a foot or so behind, and three or four feet above, to be specific). It was a little trippy at first, but by and large, it wasn't a problem once I got used to it, which didn't take long.

  86. What kind of skills? by Waccoon · · Score: 1

    For me, the value of driving games depends on the accuracy of the physics engine. The arcade version of Hard Drivin' was originally made to be a driving simulator for instructional purposes, and even after 20 years, it's still one of my favorite racing games ever (it's a shame the PC/console ports were rubbish). Other accurate games like Viper Racing and any of the Papyrus classics are good, too. Most other racing games play like a bumper car arena. IMO, Gran Turismo doesn't quite make the grade.

    Of course, there's also the issues that people who play racing games are probably a bit more aware of how cars function than your typical daily driver, and the fact that gamers tend to have better reaction time, too. Playing games improves your awareness and coordination? What a surprise.

    1. Re:What kind of skills? by Anonymous Coward · · Score: 0

      For me, the value of driving games depends on the accuracy of the physics engine. The arcade version of Hard Drivin' was originally made to be a driving simulator for instructional purposes, and even after 20 years, it's still one of my favorite racing games ever (it's a shame the PC/console ports were rubbish).

      Nice to hear from a fan of Hard Drivin' / Race Drivin'. You are close, while we initially created it as a game, the same hardware and most of the software was later adapted for use in a couple of different driving simulators. There is a very good story (along with documentation) on this long page -- keep reading down

      www dot jmargolin dot com/schem/schems dot htm

      We looked at different viewpoints and concluded that "first person" (in the driver's seat) was by far the best--once we had a good vehicle and tire model (physics model). In the course of developing the game, we trained several people to drive stick and I used my personal copy of the sit-down cabinet to train several other drivers (some from a very young age).