Science stuff can get very complicated and confusing very quickly. Using something like a video game to interface with complex things sounds like it would make things easier for most students to interface with.
Besides, it gives you a really good excuse to have a game installed on every computer in the lab...Why not try this project with Unreal Tournament 2003?
Try Doom Legacy They threw in jumping, and boy does it mess with gameplay.
The levels aren't designed to take jumping into account, so a lot of the time you can get places you're not supposed to be.
I think that's more irony than hypocrisy.
That, of course, doesn't make it any less funny.
Science stuff can get very complicated and confusing very quickly. Using something like a video game to interface with complex things sounds like it would make things easier for most students to interface with. Besides, it gives you a really good excuse to have a game installed on every computer in the lab. ..Why not try this project with Unreal Tournament 2003?
Try Doom Legacy They threw in jumping, and boy does it mess with gameplay. The levels aren't designed to take jumping into account, so a lot of the time you can get places you're not supposed to be.
When someone invented a caller id blocker blocker blocker.