There's a funky discussion eGroup on this topic
What do you think of this?
Pervasive Gaming - Always on. Always under the spell.
Pervasive Gaming is a suggested next generation RPG (Role-Playing Game), to use net enabled mobile devices with a location-based element. Pervasive Gaming is live role-playing gone berserk, potentially invading everyday life at every turn of the corner.
Consider this short gaming scenario: In everyday reality Avi is a system guy at a small start-up in Tel-Aviv, however in game-reality he is a member of the Israeli Shaper's Hypno-Clique, a group that uses manipulative mind control techniques to disrupt technological advances and convert members of other cliques to it's cause. Anticipating another boring day at work, Avi uses his mobile phone to switch ON gaming mode, grabs something to eat and heads to the office. Just before lunch time, Avi receives an email from his Clique's HQ, saying that a rival faction are now holding a meeting in a coffee-shop not far from where he is working [using location-based services authorized only to game players.] Avi takes an hour break from work and heads there. On his way, the game server beeps Avi that Ilya, an old game enemy of his and a former defector from the Hypno-Clique, is in the area [Avi has previously planted a tracking bug on Ilya, remote-uploading it stealthfully to Ilya's game-profile on his mobile without his knowledge, using the game's bluetooth options.] Avi takes a sharp turn and heads in an alternative route to the coffee-shop, while downloading a hypno-bomb from the hypno-clique's servers to use later...
The above scenerio spans technologies which in some shape or form are already available, and should be popularized in around 2 years - Mobile internet usage should spread with the deployment of GPRS and similar networks, LBS (Location Based Services) Technologies should also be deployed, and the Bluetooth standard for close-range interaction between electronic devices is also destined to hit gold.
Let's say tie in the training process in a distributed effort? Where everyone has the critter on the screen to interact with when you are really bored according to a bizzare distributed training schedule.
I wonder how such a multi-parented baby will behave... mmm...
There's a funky discussion eGroup on this topic
:)
What do you think of this?
Pervasive Gaming - Always on. Always under the spell.
Pervasive Gaming is a suggested next generation RPG (Role-Playing Game), to use net enabled mobile devices with a location-based element. Pervasive Gaming is live role-playing gone berserk, potentially invading everyday life at every turn of the corner.
Consider this short gaming scenario: In everyday reality Avi is a system guy at a small start-up in Tel-Aviv, however in game-reality he is a member of the Israeli Shaper's Hypno-Clique, a group that uses manipulative mind control techniques to disrupt technological advances and convert members of other cliques to it's cause. Anticipating another boring day at work, Avi uses his mobile phone to switch ON gaming mode, grabs something to eat and heads to the office. Just before lunch time, Avi receives an email from his Clique's HQ, saying that a rival faction are now holding a meeting in a coffee-shop not far from where he is working [using location-based services authorized only to game players.] Avi takes an hour break from work and heads there. On his way, the game server beeps Avi that Ilya, an old game enemy of his and a former defector from the Hypno-Clique, is in the area [Avi has previously planted a tracking bug on Ilya, remote-uploading it stealthfully to Ilya's game-profile on his mobile without his knowledge, using the game's bluetooth options.] Avi takes a sharp turn and heads in an alternative route to the coffee-shop, while downloading a hypno-bomb from the hypno-clique's servers to use later...
The above scenerio spans technologies which in some shape or form are already available, and should be popularized in around 2 years - Mobile internet usage should spread with the deployment of GPRS and similar networks, LBS (Location Based Services) Technologies should also be deployed, and the Bluetooth standard for close-range interaction between electronic devices is also destined to hit gold.
Sounds cool? Let's Talk
Let's say tie in the training process in a distributed effort? Where everyone has the critter on the screen to interact with when you are really bored according to a bizzare distributed training schedule.
I wonder how such a multi-parented baby will behave... mmm...
Yep. It's all over the papers here...
Also 'Site Promotion' is trademarked.
http://www.levity.com/julian/bungle_vv.html
"A Rape in Cyberspace
How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a
Database Into a Society
By Julian Dibbell
(© 1993, first published in The Village Voice, December 23, 1993)"